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Owl City - How Deep the Father's Love for Us

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Melophobia
[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg
02:21:129 (5) - This touches the HP bar and I think it's not acceptable.

Pretty much a perfect map. Just bring this up to +12 and call me back.
Topic Starter
69653863
Melophobia's mod

Melophobia wrote:

[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead. I'll see other's opinions again first. If most of them say so, I'll do it then. The reason I keep AR8 is because it just fits with the CS5.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well. The default sampleset sounds too harsh imo. I like this one better.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was. Personally I like this, since the vocal is like "fading" (or whatever) and I prefer keep this.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg Cool point, sure!
02:21:129 (5) - This touches the HP bar and I think it's not acceptable. D: I'll try, and I think it might not be much noticeable, since this slider might just apparently touched the HP bar a little, very little. :3

Pretty much a perfect map. Just bring this up to +12 and call me back.

Thanks Melophobia for the mod!
JustF
Get this map ranked man! I love it, you're probably one of the best mappers in the osu! community.

Have my kudosu!'s
Onisakura
Sup :3
from #modreqs

Just a little recomendation about rhythm :3

[Normal]

00:31:045 - add circle
00:32:279 (5,6) - remove this and and short slider with reverse at 00:32:279
00:34:007 - circle
01:10:537 (5) - cut end at 01:11:278 and add circle at 01:11:524
01:13:252 - add circle with Clap
01:14:980 - need clap-in-slider(01:14:486 (4)) here (it's that need custom Sliderticks, like clap...put on like soft Sliderticks and enable green sections)
01:17:201 - circle with clap
01:18:929 - clap in slider
01:28:802 (5) - change on short slider with reverse and put in here 01:28:555
01:30:530 - circle
01:40:897 - ^
01:49:288 - circle with clap
01:52:250 - ^
01:58:668 - ^
02:02:370 (4) - change at short slider (clap in start and finish on...finish :3)
02:06:566 - circle
02:13:724 (3,4) - change on shrot slider with reverse (start here 02:13:724 ) and add circle at 02:14:465 (02:13:971 - and 02:14:465 - with clap)
02:06:813 (1) - clap into slider (02:07:307 - )
02:30:015 (5) - change on short slider with reverse...02:29:768 - start


[D]

00:17:963 (5) - add reverse
00:21:418 - circle
00:32:279 (4,5) - shange on short slider with reverse
00:55:727 (1) - clap into slider (00:56:221 - )
00:59:430 - circle with clap
01:02:145 (3) - change on slider with reverse...start and end with clap
01:06:835 - circle with clap
01:14:980 (4) - like above 01:02:145 (3)
01:17:201 - circle with clap
01:17:201 - ^
01:18:189 - circle
01:19:176 - ^
01:49:288 - ^
01:54:718 - ^
01:58:421 (5) - move at 01:58:668 then add 01:58:668 (5) - circle with clap
02:00:642 - circle with clap
02:01:630 - ^
02:09:528 - circle
02:12:737 (3) - same thing like 01:02:145 (3)
02:12:737 (3) - circle with clap
02:32:484 (4) - clap into slider 02:17:921 (4) -

Good luck)
Topic Starter
69653863
Sorry for late reply >.</
Onisakura's mod

Onisakura wrote:

Sup :3
from #modreqs

Just a little recomendation about rhythm :3

[Normal]

00:31:045 - add circle Nope, pattern will be too much
00:32:279 (5,6) - remove this and and short slider with reverse at 00:32:279 I prefer the current pattern.
00:34:007 - circle Nope, doesn't fit.
01:10:537 (5) - cut end at 01:11:278 and add circle at 01:11:524 Nope either.
01:13:252 - add circle with Clap No, doesn't fit.
01:14:980 - need clap-in-slider(01:14:486 (4)) here (it's that need custom Sliderticks, like clap...put on like soft Sliderticks and enable green sections) I don't think it's necessary for now o3o
01:17:201 - circle with clap Nah.
01:18:929 - clap in slider not fit
01:28:802 (5) - change on short slider with reverse and put in here 01:28:555 No D:
01:30:530 - circle
01:40:897 - ^
01:49:288 - circle with clap
01:52:250 - ^
01:58:668 - ^ No changes for all of these.
02:02:370 (4) - change at short slider (clap in start and finish on...finish :3) Finish is just too much o3o
02:06:566 - circle Nope.
02:13:724 (3,4) - change on shrot slider with reverse (start here 02:13:724 ) and add circle at 02:14:465 (02:13:971 - and 02:14:465 - with clap) It feels too much i guess
02:06:813 (1) - clap into slider (02:07:307 - ) Nope.
02:30:015 (5) - change on short slider with reverse...02:29:768 - start Hmm this one makes sense, okay.


[D]

00:17:963 (5) - add reverse nope
00:21:418 - circle Not either.
00:32:279 (4,5) - shange on short slider with reverse I'll try to fix this
00:55:727 (1) - clap into slider (00:56:221 - ) I guess okay.
00:59:430 - circle with clap Uh... no.
01:02:145 (3) - change on slider with reverse...start and end with clap ...No.
01:06:835 - circle with clap
01:14:980 (4) - like above 01:02:145 (3)
01:17:201 - circle with clap
01:17:201 - ^
01:18:189 - circle
01:19:176 - ^
01:49:288 - ^
01:54:718 - ^ Not all of these.
01:58:421 (5) - move at 01:58:668 then add 01:58:668 (5) - circle with clap k...
02:00:642 - circle with clap
02:01:630 - ^
02:09:528 - circle Nope.
02:12:737 (3) - same thing like 01:02:145 (3) Err? ok.
02:12:737 (3) - circle with clap No.
02:32:484 (4) - clap into slider 02:17:921 (4) - Nope.

Good luck)

Thanks Onisakura for the mod!
[Luanny]
inv wants the D
hi
FrzR
Hi~ From your M4M Queue.

[Normal]
Overlapping Sliders isn't my type of gameplay, though most players can play it comfortably. I guess this should be fine. :)

00:28:576 (3,4) - You can make a blanket out of these to make the triangle look better.
00:54:740 (4) - Moving this to X:192 Y:200 makes it symmetrical with 00:53:752 (3).
02:10:762 (1) - Move one grid down. To match it with 02:08:788 (3)

[D]

Didn't find any problems that can ruin the flow or anything. This is good to go. :D

[Notes]
This map is very well made. Just few more mods and this could be ranked. Good Luck! :D
EDIT: I realized your M4M doesn't Support songs that are Anime related. Just take my mod. :)
Zero__wind
Hi :3 from my queue

General
the SB is nice ~~~

Hard
AR7 may be better because this is kinda slow song&map
00:14:507 (4) - whistle
00:20:431 (4) - whistle on head
00:26:355 (4) - ^
01:09:550 (3,4,5,1,2,3) - maybe there should one or two clap in this period ? maybe on 01:10:537 (5) - 's head or 01:12:512 (2) - ?
01:21:398 (3) - maybe end at 01:22:385 - and add a note at 01:22:879 -
01:58:421 (5,1) - the transition here doesn't feel so good, maybe consider to change a shape
02:06:813 (1,2) - suddenly too close
02:16:686 (3) - this touches the HP bar, consider to consider to move 02:14:712 (1,2,3,4) - down together (not to stack with 02:14:465 (5) - )
02:19:402 (2) - this is also too high above, move 02:18:661 (1,2,3) - down together
02:34:582 (1) - consider to lower the volume the spinner, espicially when the spinner bonus sound comes out, it's really noisy, or you may add a nuted spinner-bonus file in your folder, it's up to you

Normal
01:19:917 (1) - make it at 01:20:163 - ? or is it for difficulty consideration
01:28:061 (4) - consider to make head to the right, the current arrangement is too intense due to the distance snap and dom't looks beautiful
actually from 02:18:661 (1) - this part on, as the sv rose, the distance became bigger, and patterns like 02:26:560 (1,2,3) - would be quite hard for Normal-diff-players

that's all
good job~
Jinxy
[Normal]
Nitpick: 00:51:778 (1) - End point 1 grid right to blanket (1) perfectly

[D]
...Why is this difficulty called D?
Can I just say I love you because your slider blankets are almost fucking perfect unlike my previous mods
I like the round flows around the sliders too.
Just a little tweaking which is probably quite nitpicky

00:22:652 (3) - Middle slider point 1 grid left. I went to 1/6 for this so I guess it's not really a problem at all, but since you've already went that far with the entire map...
00:26:355 (4) - End point 1 grid down and right.
00:27:095 (1) - End point 2 grids left.
01:25:099 (4) - End point 2 grids up
01:25:840 (5) - If ^ was applied, end point 1 grid up seems to work
01:55:952 (2) - Why not make this slider perfectly symmeterical? It's what you do with the other sliders that are positioned like this. http://puu.sh/3alFn.jpg

And that's it. Sorry I couldn't find much, whatever I usually check for is already perfect here.
watashino_old
Let me try:) M4M please~~

General

cannot find anything~
Normal

00:15:988 (2) - I think normal should have a same distance spacing...
00:25:614 (3) - the start of the slider can move left by 1 tick to make a better blanket
00:30:057 (1,2,3,4,5,6) - i think normal should not use too many overlapping. it may confuse newbie. Also, spacing is a very important issue.
00:33:019 (1,2) - can stack more better if you want
00:51:778 (1) - the start of the slider can be moved to X:176, Y:200
00:54:740 (4) - how about make this blanket like this?
01:14:486 (3) - move to X:340; Y:132 to make it blanket?
01:14:486 (3,1) - i think this to can make a blanket. Consider this sharp
code
340,132,74486,2,0,B|312:160|292:168|264:160|264:160|232:128|192:108|140:128|124:136,1,224,2|2,0:0|0:0,0:0:0:0:
01:20:410 (2) - good blanket but I will move the middle of the slider to left by 1 tick.
01:28:061 (4) - have some overlapping with 01:26:827 (3) - . move up 1 tick?
01:32:751 (3) - if you want to make a blanket here, slider's starting can be moved to X:260; Y:180. 01:32:257 (1,2) - should also be moved if you make a change.
02:10:762 (1,2,3,4) - will it be more better?

[img]02:12:243%20(2,3)%20-[/img]
D

00:13:026 (2) - slider end move to X:124; Y:324?
00:16:728 (3,4) - why don't make a blanket like this?
00:17:469 (4,5) - ^. how about this?
00:21:171 (5) - why not nc here?? you add nc at every downbeat...
00:26:355 (4) - start of the slider can move up 1 tick.
00:57:702 (4,5) - i think this type of slider can make a blanket
01:04:613 (2) - move down the start of the slider by 1 tick?
01:44:352 (1) - this blanket seen to be not good-looking. move to X:396;Y364 and the end of slider move right 1 tick
02:02:864 (1) - make a blanket with 02:01:876 (4) - 's starting??
02:14:712 (1,2) - this??
Sorry I am not an experienced modder but I have tried my best~~
Topic Starter
69653863
Fr33z3R's mod

Fr33z3R wrote:

Hi~ From your M4M Queue.

[Normal]
Overlapping Sliders isn't my type of gameplay, though most players can play it comfortably. I guess this should be fine. :)

00:28:576 (3,4) - You can make a blanket out of these to make the triangle look better. Eh... I don't get it.
00:54:740 (4) - Moving this to X:192 Y:200 makes it symmetrical with 00:53:752 (3). Fixed.
02:10:762 (1) - Move one grid down. To match it with 02:08:788 (3) Err I prefer my current one (:

[D]

Didn't find any problems that can ruin the flow or anything. This is good to go. :D

[Notes]
This map is very well made. Just few more mods and this could be ranked. Good Luck! :D
EDIT: I realized your M4M doesn't Support songs that are Anime related. Just take my mod. :)

Zero_Wind's mod

Zero__wind wrote:

Hi :3 from my queue

General
the SB is nice ~~~

Hard
AR7 may be better because this is kinda slow song&map OK.
00:14:507 (4) - whistle
00:20:431 (4) - whistle on head
00:26:355 (4) - ^ For these three, no. I prefer my current hitsounds (:
01:09:550 (3,4,5,1,2,3) - maybe there should one or two clap in this period ? maybe on 01:10:537 (5) - 's head or 01:12:512 (2) - ? Nope, I personally like mine.
01:21:398 (3) - maybe end at 01:22:385 - and add a note at 01:22:879 - Umm no, I like this slider (: it's so flowwy
01:58:421 (5,1) - the transition here doesn't feel so good, maybe consider to change a shape Moved it instead a little bit.
02:06:813 (1,2) - suddenly too close It's not actually, try to look at similar pattern like 02:13:231 (4,5,1) -
02:16:686 (3) - this touches the HP bar, consider to consider to move 02:14:712 (1,2,3,4) - down together (not to stack with 02:14:465 (5) - ) Ah no, I like mine better, also I stack the note because reason (:
02:19:402 (2) - this is also too high above, move 02:18:661 (1,2,3) - down together Nope either.
02:34:582 (1) - consider to lower the volume the spinner, espicially when the spinner bonus sound comes out, it's really noisy, or you may add a nuted spinner-bonus file in your folder, it's up to you Turned down the volume a little bit (:

Normal
01:19:917 (1) - make it at 01:20:163 - ? or is it for difficulty consideration Yep. It's there because I don't wanna break 1/1 pattern polarity in this part.
01:28:061 (4) - consider to make head to the right, the current arrangement is too intense due to the distance snap and dom't looks beautiful I'll try.
actually from 02:18:661 (1) - this part on, as the sv rose, the distance became bigger, and patterns like 02:26:560 (1,2,3) - would be quite hard for Normal-diff-players I know, but... I like it ):. I think I'll leave it for now.

that's all
good job~

JInxyjem's mod

JInxyjem wrote:

[Normal]
Nitpick: 00:51:778 (1) - End point 1 grid right to blanket (1) perfectly Sure.

[D]
...Why is this difficulty called D? Try to guess... (:
Can I just say I love you because your slider blankets are almost fucking perfect unlike my previous mods
I like the round flows around the sliders too.
Just a little tweaking which is probably quite nitpicky <3 thanks very much!

00:22:652 (3) - Middle slider point 1 grid left. I went to 1/6 for this so I guess it's not really a problem at all, but since you've already went that far with the entire map... It broke blanket ):
00:26:355 (4) - End point 1 grid down and right. OK.
00:27:095 (1) - End point 2 grids left. OK.
01:25:099 (4) - End point 2 grids up OK.
01:25:840 (5) - If ^ was applied, end point 1 grid up seems to work OK.
01:55:952 (2) - Why not make this slider perfectly symmeterical? It's what you do with the other sliders that are positioned like this. http://puu.sh/3alFn.jpg Isn't it already symmetrical?

And that's it. Sorry I couldn't find much, whatever I usually check for is already perfect here.

watashino's mod

watashino wrote:

Let me try:) M4M please~~

General

cannot find anything~
Normal

00:15:988 (2) - I think normal should have a same distance spacing... What do you mean? I mean, which one are you talking about?
00:25:614 (3) - the start of the slider can move left by 1 tick to make a better blanket OK.
00:30:057 (1,2,3,4,5,6) - i think normal should not use too many overlapping. it may confuse newbie. Also, spacing is a very important issue. Ah, but I think playing around with some advanced note placement here doesn't really painful (: Also note: This is not the easiest diff.
00:33:019 (1,2) - can stack more better if you want Fixed.
00:51:778 (1) - the start of the slider can be moved to X:176, Y:200 OK.
00:54:740 (4) - how about make this blanket like this? Nope, I prefer mine.
[box=]
01:14:486 (3) - move to X:340; Y:132 to make it blanket? k~
01:14:486 (3,1) - i think this to can make a blanket. Consider this sharp It is already a good blanket for me.
code
340,132,74486,2,0,B|312:160|292:168|264:160|264:160|232:128|192:108|140:128|124:136,1,224,2|2,0:0|0:0,0:0:0:0:
01:20:410 (2) - good blanket but I will move the middle of the slider to left by 1 tick. Nah.
01:28:061 (4) - have some overlapping with 01:26:827 (3) - . move up 1 tick? Done.
01:32:751 (3) - if you want to make a blanket here, slider's starting can be moved to X:260; Y:180. 01:32:257 (1,2) - should also be moved if you make a change. No, I don't really like it ):
02:10:762 (1,2,3,4) - will it be more better? It will be.

D

00:13:026 (2) - slider end move to X:124; Y:324? k~
00:16:728 (3,4) - why don't make a blanket like this? Nope.
00:17:469 (4,5) - ^. how about this? Nah.
00:21:171 (5) - why not nc here?? you add nc at every downbeat... Doesn't fit too much, also because there's a little gap after this note.
00:26:355 (4) - start of the slider can move up 1 tick. OK.
00:57:702 (4,5) - i think this type of slider can make a blanket Yeah, but I prefer the current one.
01:04:613 (2) - move down the start of the slider by 1 tick? mmkay
01:44:352 (1) - this blanket seen to be not good-looking. move to X:396;Y364 and the end of slider move right 1 tick It's already good, actually
02:02:864 (1) - make a blanket with 02:01:876 (4) - 's starting?? I'll try.
02:14:712 (1,2) - this?? Umm no.
Sorry I am not an experienced modder but I have tried my best~~

Thanks Fr33z3R, Zero_Wind, JInxyjem, and watashino for the mod!
RikiH_
M4M

Normal

00:21:912 (2,3) - I suggest you to unstack these, they are hard to read by newbie players. Apply this to all stacks like this
02:01:383 (3) - Ctrl+g?

D

01:03:626 (1) - 475|66 and it will enter perfectly in the end of the other slider
01:49:041 (3,4) - I'd arrange these notes this way in order to make the pattern symmetric to the center
01:57:927 (4,5) - Move (4) to 116|192 and (5) to 76|312 for perfect symmetry
02:06:566 (5,1) - This is a bit odd

_____________________

Nothing else, really. Good map!
Kyshiro
Haelo

inv wants the D
  1. 00:13:026 (2) - I clearly hear some sort of whistle like sound on the repeat, why not add a whistle on it?
  2. 00:16:235 (2) - Same for this start
  3. 00:35:981 (1) - I suggest you use a normal sampleset finish here, I can't even hear the custom hitsound
  4. Why did you skip 00:48:569 - till 00:51:778 - it sounds pretty mappable to me, feels a bit empty too
  5. 01:03:626 (1) - Turn off gridsnap and cover the slider track perfectly underneath the end of the previous one hurr durr nazi ocd
  6. 01:21:398 (3) - Reduce the slider length till 01:22:385 - and add a note at 01:22:879 -
  7. 02:06:566 (5,1) - why did you make a custom stack here, and not here 02:10:516 (5,1) - I suggest you make custom stacks for all patterns like this, or simply stack them completely
Normal
  1. 00:19:690 (3) - I'm not really a fan of notes like these in a normal diff, but yeah since there'll be an easy diff it might be okay, I'd still suggest you to unstack it though. you'll probably deny anyway lolol
  2. 00:22:652 (3) - ^
  3. 00:30:798 (2) - ^ Etc.
  4. 00:35:981 (6) - Same as D
  5. 01:05:600 (3) - More fun if you CTRL+G this one imo
  6. 01:52:497 (2,3,4) - Looks a bit weird imo, you could place (3) a bit lower: http://puu.sh/3ePdm.jpg
  7. 02:32:484 (4) - Spacing? >:
  8. 02:34:458 - I think it'd be cool to add another note here for the finish sound
pls inv pls
Topic Starter
69653863
KSHOR

Kyshiro wrote:

Haelo

inv wants the D
  1. 00:13:026 (2) - I clearly hear some sort of whistle like sound on the repeat, why not add a whistle on it? Nop. I tend not to use the whistles on these repeats because i feel it sounds too much.
  2. 00:16:235 (2) - Same for this start ^
  3. 00:35:981 (1) - I suggest you use a normal sampleset finish here, I can't even hear the custom hitsound I prefer current one. Raised the volume tho.
  4. Why did you skip 00:48:569 - till 00:51:778 - it sounds pretty mappable to me, feels a bit empty too I didn't like to map the bridge, plus because the break is only one on this map
  5. 01:03:626 (1) - Turn off gridsnap and cover the slider track perfectly underneath the end of the previous one hurr durr nazi ocd
  6. 01:21:398 (3) - Reduce the slider length till 01:22:385 - and add a note at 01:22:879 - Nah :< i like how this slider is long and flowwy
  7. 02:06:566 (5,1) - why did you make a custom stack here, and not here 02:10:516 (5,1) - I suggest you make custom stacks for all patterns like this, or simply stack them completely
what that must be bug when i accidentally move it lolol

Normal
  1. 00:19:690 (3) - I'm not really a fan of notes like these in a normal diff, but yeah since there'll be an easy diff it might be okay, I'd still suggest you to unstack it though. you'll probably deny anyway lolol lol yaep, i personally feel stacking it just plays better
  2. 00:22:652 (3) - ^
  3. 00:30:798 (2) - ^ Etc. Saem for both.
  4. 00:35:981 (6) - Same as D Ok.
  5. 01:05:600 (3) - More fun if you CTRL+G this one imo Not my style :>
  6. 01:52:497 (2,3,4) - Looks a bit weird imo, you could place (3) a bit lower: http://puu.sh/3ePdm.jpg Yeah :< but mine flows better
  7. 02:32:484 (4) - Spacing? >: oho k
  8. 02:34:458 - I think it'd be cool to add another note here for the finish sound Nope, it'll be hard to play on osu!mania.
pls inv pls

pls kshro pls
[Luanny]
this D pun is mine
fuck you ksh0r
hi gato
Kyshiro

[Luanny] wrote:

this D pun is mine
fuck you ksh0r
hi gato
it's mine now :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3
[Luanny]
fuck you òwó stop using ":3"
Kyshiro

[Luanny] wrote:

hello i suck dicks
:-3
[Luanny]

Kyshito wrote:

i love dicks
Kyshiro
add ''Luanny suk deek'' to tags

kd pls
[Luanny]

Kyshiro wrote:

add ''Luanny suk deek'' to tags

kd pls
also add kyshito emo gay kankeraids
kd pls
Sonnyc
Normal:

00:32:279 (5,6) - This rhythm feels strange. Delete then and rather put one in 00:32:526.
01:53:978 (3) - Delete Whistle as 01:57:433 (3).
02:02:370 (4) - Add whistle for lyrics?
02:08:294 (2) - Distance?
02:12:243 (2) - ^
02:32:484 (4) - ^ maybe rotate a little..

D:

00:34:500 (3) - Clap at the reverse to follow the music.
01:27:321 (3,5) - This symmetry isn't perfect. For this kind of ctrl+g pattern, you have to set the last slider dot where it actually ends for (3).
01:49:041 (3) - 1 Grid right
02:16:686 (3) - Since distance gets lower, NC.
02:20:883 (4) - I think this is a weird Whistle. Shouldn't this be at 02:20:636?
02:28:781 (4) - ^
02:32:484 (4) - NC

kd pls
Topic Starter
69653863
Sonnyc's mod

Sonnyc wrote:

Normal:

00:32:279 (5,6) - This rhythm feels strange. Delete then and rather put one in 00:32:526. Not so strange imo, also it was intended for pattern improvisations
01:53:978 (3) - Delete Whistle as 01:57:433 (3). No, it fits in somewhat another way.
02:02:370 (4) - Add whistle for lyrics? Nope :/
02:08:294 (2) - Distance? Ah, fixed a little bit.
02:12:243 (2) - ^ Fixed.
02:32:484 (4) - ^ maybe rotate a little.. No, it'll be weird o.o

D:

00:34:500 (3) - Clap at the reverse to follow the music. I missed that one 0.0 anyway fixed!
01:27:321 (3,5) - This symmetry isn't perfect. For this kind of ctrl+g pattern, you have to set the last slider dot where it actually ends for (3). Yeah but it was intended and I don't wanna change it :3c
01:49:041 (3) - 1 Grid right 0.0b
02:16:686 (3) - Since distance gets lower, NC. i wanna but 2 combos are just... )-:
02:20:883 (4) - I think this is a weird Whistle. Shouldn't this be at 02:20:636? OK!
02:28:781 (4) - ^ OK.
02:32:484 (4) - NC No, it's weird.

kd pls

Thanks Sonnyc for the mod!

--------------------------------------------------------------------------------------------------


ksh0r & lu star pls
[Luanny]
no |:3|
also, why "D"?
Smoothie
Heya
From my Modding queue.

Just some suggestions~


[Normal]
01:03:626 (1) - Add a whistle on the slider start?
01:10:537 (5) - ^
01:41:143 (1) - Why don't you make this one curvy?
02:14:712 (1) - Whistle on the slider start~

[D]
00:14:507 (4) - How about adding a whistle here?
00:17:469 (4) - Whistle on the slider start~
00:20:431 (4) - ^
00:26:355 (4) - ^
00:29:317 (4) - ^
00:32:279 (4) - Whistle?

Sorry for the poor mod ._.
Your map is just perfect!

Good luck!
Topic Starter
69653863
Smoothie's mod

Smoothie wrote:

Heya
From my Modding queue.

Just some suggestions~


[Normal]
01:03:626 (1) - Add a whistle on the slider start? Umm no, sounds weird.
01:10:537 (5) - ^ Nah.
01:41:143 (1) - Why don't you make this one curvy? I prefer it like that :3c
02:14:712 (1) - Whistle on the slider start~ Sounds fine.

[D]
00:14:507 (4) - How about adding a whistle here?
00:17:469 (4) - Whistle on the slider start~
00:20:431 (4) - ^
00:26:355 (4) - ^
00:29:317 (4) - ^
00:32:279 (4) - Whistle? Applied all (-:

Sorry for the poor mod ._.
Your map is just perfect!

Good luck!

Thanks Smoothie for the mod!
scanter
:O how deep the inverness's love for us
dkun
this map. ♥

call me when the set's finished!
Dark_Ai
Hey Mod from my Queues.
well I dont really have something to say because I think the map is fine c: here's only some suggestions. You can ignore this if you want ^^




General

  • seem fine

[Normal]

  • 01:49:535 (3) - it missing hitsounds at begin. may you can add something there? since you can hear something like a drum here?
    01:49:535 (3) - same here and also there is many parts like this
    02:34:705 (1) - why this long spinner here? You can map this part as well

[D]

  • 01:26:580 (1,2) - move 1 grid left to fix spacing
    02:34:582 (1) - same as Normal

Good luck with rank ~
Topic Starter
69653863
Dark Ai's mod

Dark_Ai wrote:

General

  • seem fine

[Normal]

  • 01:49:535 (3) - it missing hitsounds at begin. may you can add something there? since you can hear something like a drum here? I'm not planning to specifically hitsound the kick sounds
    01:49:535 (3) - same here and also there is many parts like this lol same link ?w?
    02:34:705 (1) - why this long spinner here? You can map this part as well
Nah, this part meant to had spinner on it.

[D]

  • 01:26:580 (1,2) - move 1 grid left to fix spacing ah ok :3
    02:34:582 (1) - same as Normal
;~;

Good luck with rank ~

Thanks Dark Ai for mod!
mancuso_JM_
Oh.. Sorry for the huge delay! :(. I couldn't fnish it before due to some thing irl, but anyway here is my diff.
Hope you like it! :)

SPOILER
osu file format v12

[General]
AudioFilename: familyz.mp3
AudioLeadIn: 0
PreviewTime: 83372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:How Deep the Father's Love for Us
TitleUnicode:How Deep the Father's Love for Us
Artist:Owl City
ArtistUnicode:Owl City
Creator:inverness
Version:Mancuso's Easy
Source:
Tags:adam young cover stuart townsend
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"family is.jpg",0,0
//Break Periods
2,36181,49844
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Btw, don't forget to add mancusojuanmattos and mancuso_JM_ in tags if you add the diff. :P
Topic Starter
69653863
Thanks for the diff, mancuso! Added!

Please redownload!
Gonzvlo
|General|
  1. I'm curious, what does "D" mean? I guess you can keep the custom name as long as it makes some sense.
  2. Great map, I don't see major problems. Call me back when you're done.
|Mancuso's Easy|
  1. 01:26:333 (3) - The combo is too long (length), add a NC here.
  2. 01:32:257 (3) - Gotta add another one here as well
  3. 01:39:169 (4) - ^
  4. 01:45:093 (4) - This one is kinda..., due to the way this one is mapped. I guess this one could stay or you could re-arrange the pattern so you can split it.
|Normal|
  1. 01:28:061 (4) - Is a repeat missing here or is this intentional? Hm, either way, I believe you should add a repeat here, (4) -> (5) doesn't flow very well and the repeat would fit perfectly.
|D|
  1. 00:17:963 (5,1) - Flow is a bit awkward here. Perhaps you could try reversing (5) but you would need to move (4) & (5) a little further from (1). You could try that or something else.
  2. 00:34:500 (3,4,5) - This pattern is a little iffy, mostly because it seems like you're using the sliders with repeat for the "drums" but (4) is also mapping a part of the vocals. I'd suggest to split the pattern so that these "special" drums aren't mixed with the vocals. It seems like you're doing this to keep the symmetry, which you can do with a different pattern, let me suggest something like this, in this kind of pattern you can clearly recognize how the first 2 kick slider (3) & (4) are mapping the drums, I hope you get what I mean.
  3. 01:21:398 (3) - This slider is a bit too long, I believe. You can clearly hear that a new "hold" starts here 01:22:385 - . You could try shortening this one until 01:22:138 - and then add a new slider here 01:22:385 -
Topic Starter
69653863
Gonzvlo's mod

Gonzvlo wrote:

|General|
  1. I'm curious, what does "D" mean? I guess you can keep the custom name as long as it makes some sense. Ah, I think I should add why I named it like that on the Creator's words. D stands for "Dad", I think it's pretty obvious why now (:
  2. Great map, I don't see major problems. Call me back when you're done. Roger.
|Normal|
  1. 01:28:061 (4) - Is a repeat missing here or is this intentional? Hm, either way, I believe you should add a repeat here, (4) -> (5) doesn't flow very well and the repeat would fit perfectly. Nice idea! Also tweaked the next patterns
|D|
  1. 00:17:963 (5,1) - Flow is a bit awkward here. Perhaps you could try reversing (5) but you would need to move (4) & (5) a little further from (1). You could try that or something else. Nah, I think it's okay.
  2. 00:34:500 (3,4,5) - This pattern is a little iffy, mostly because it seems like you're using the sliders with repeat for the "drums" but (4) is also mapping a part of the vocals. I'd suggest to split the pattern so that these "special" drums aren't mixed with the vocals. It seems like you're doing this to keep the symmetry, which you can do with a different pattern, let me suggest something like this, in this kind of pattern you can clearly recognize how the first 2 kick slider (3) & (4) are mapping the drums, I hope you get what I mean. Changed into something similar, and thanks for pointing out!
  3. 01:21:398 (3) - This slider is a bit too long, I believe. You can clearly hear that a new "hold" starts here 01:22:385 - . You could try shortening this one until 01:22:138 - and then add a new slider here 01:22:385 - But I love it ;~;

Thanks Gonzvlo for the mod! Will call you back after mancuso's update!
mancuso_JM_

Gonzvlo wrote:

|Mancuso's Easy|
  1. 01:26:333 (3) - The combo is too long (length), add a NC here.
  2. 01:32:257 (3) - Gotta add another one here as well
  3. 01:39:169 (4) - ^ Fixed these
  4. 01:45:093 (4) - This one is kinda..., due to the way this one is mapped. I guess this one could stay or you could re-arrange the pattern so you can split it. I tried other thing, but still kept a stack with the previous (1,1).
Thanks Gonz :)
Here is the Update, inverness :3

SPOILER
osu file format v12

[General]
AudioFilename: familyz.mp3
AudioLeadIn: 0
PreviewTime: 83372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:How Deep the Father's Love for Us
TitleUnicode:How Deep the Father's Love for Us
Artist:Owl City
ArtistUnicode:Owl City
Creator:inverness
Version:Mancuso's Easy
Source:
Tags:adam young cover stuart townsend mancusojuanmattos mancuso_JM_
BeatmapID:279215
BeatmapSetID:85835

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"family is.jpg",0,0
//Break Periods
2,36181,49844
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
438,493.664637156492,3,2,1,60,1,0
35981,493.664637156492,4,2,1,45,1,0
51778,-125,4,2,1,45,0,0
67575,-125,4,2,1,55,0,0
83372,493.664637156492,3,2,1,55,1,1
107067,493.664637156492,4,2,1,60,1,0
107067,-125,4,2,1,45,0,0
122864,-125,4,2,1,60,0,0
138661,-100,4,2,1,60,0,0
154458,-100,4,2,1,40,0,0
161616,-100,4,2,1,20,0,0


[Colours]
Combo1 : 181,171,136
Combo2 : 184,114,103
Combo3 : 123,134,164
Combo4 : 128,173,114

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Topic Starter
69653863
Thanks, mancuso! Updated now!
Gonzvlo
Okay, go.
jericho2442
Sorry dkun, this ones mine 8-) *ninja*

everything looks spot on, cant find anything wrong, timing seems right and the maps are all smooth, good job and enjoy having a rank from me
riffy
<3 awesome
wendao

inverness wrote:

Gonzvlo's mod

Gonzvlo wrote:

|General|
  1. I'm curious, what does "D" mean? I guess you can keep the custom name as long as it makes some sense. Ah, I think I should add why I named it like that on the Creator's words. D stands for "Dad", I think it's pretty obvious why now (:
lalala~ i think you didn't add reason what "D" stand for
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