Fr33z3R's modFr33z3R wrote:
Hi~ From your M4M Queue.
[Normal]
Overlapping Sliders isn't my type of gameplay, though most players can play it comfortably. I guess this should be fine.
00:28:576 (3,4) - You can make a blanket out of these to make the triangle look better. Eh... I don't get it.
00:54:740 (4) - Moving this to X:192 Y:200 makes it symmetrical with 00:53:752 (3). Fixed.
02:10:762 (1) - Move one grid down. To match it with 02:08:788 (3) Err I prefer my current one (:
[D]
Didn't find any problems that can ruin the flow or anything. This is good to go.
[Notes]
This map is very well made. Just few more mods and this could be ranked. Good Luck!
EDIT: I realized your M4M doesn't Support songs that are Anime related. Just take my mod.
Zero_Wind's modZero__wind wrote:
Hi :3 from my queue
General
the SB is nice ~~~
Hard
AR7 may be better because this is kinda slow song&map OK.
00:14:507 (4) - whistle
00:20:431 (4) - whistle on head
00:26:355 (4) - ^ For these three, no. I prefer my current hitsounds (:
01:09:550 (3,4,5,1,2,3) - maybe there should one or two clap in this period ? maybe on 01:10:537 (5) - 's head or 01:12:512 (2) - ? Nope, I personally like mine.
01:21:398 (3) - maybe end at 01:22:385 - and add a note at 01:22:879 - Umm no, I like this slider (: it's so flowwy
01:58:421 (5,1) - the transition here doesn't feel so good, maybe consider to change a shape Moved it instead a little bit.
02:06:813 (1,2) - suddenly too close It's not actually, try to look at similar pattern like 02:13:231 (4,5,1) -
02:16:686 (3) - this touches the HP bar, consider to consider to move 02:14:712 (1,2,3,4) - down together (not to stack with 02:14:465 (5) - ) Ah no, I like mine better, also I stack the note because reason (:
02:19:402 (2) - this is also too high above, move 02:18:661 (1,2,3) - down together Nope either.
02:34:582 (1) - consider to lower the volume the spinner, espicially when the spinner bonus sound comes out, it's really noisy, or you may add a nuted spinner-bonus file in your folder, it's up to you Turned down the volume a little bit (:
Normal
01:19:917 (1) - make it at 01:20:163 - ? or is it for difficulty consideration Yep. It's there because I don't wanna break 1/1 pattern polarity in this part.
01:28:061 (4) - consider to make head to the right, the current arrangement is too intense due to the distance snap and dom't looks beautiful I'll try.
actually from 02:18:661 (1) - this part on, as the sv rose, the distance became bigger, and patterns like 02:26:560 (1,2,3) - would be quite hard for Normal-diff-players I know, but... I like it ):. I think I'll leave it for now.
that's all
good job~
JInxyjem's modJInxyjem wrote:
[Normal]
Nitpick: 00:51:778 (1) - End point 1 grid right to blanket (1) perfectly Sure.
[D]
...Why is this difficulty called D? Try to guess... (:
Can I just say I love you because your slider blankets are almost fucking perfect unlike my previous mods
I like the round flows around the sliders too.
Just a little tweaking which is probably quite nitpicky <3 thanks very much!
00:22:652 (3) - Middle slider point 1 grid left. I went to 1/6 for this so I guess it's not really a problem at all, but since you've already went that far with the entire map... It broke blanket ):
00:26:355 (4) - End point 1 grid down and right. OK.
00:27:095 (1) - End point 2 grids left. OK.
01:25:099 (4) - End point 2 grids up OK.
01:25:840 (5) - If ^ was applied, end point 1 grid up seems to work OK.
01:55:952 (2) - Why not make this slider perfectly symmeterical? It's what you do with the other sliders that are positioned like this. http://puu.sh/3alFn.jpg Isn't it already symmetrical?
And that's it. Sorry I couldn't find much, whatever I usually check for is already perfect here.
watashino's modwatashino wrote:
Let me try:) M4M please~~
General
cannot find anything~
Normal
00:15:988 (2) - I think normal should have a same distance spacing... What do you mean? I mean, which one are you talking about?
00:25:614 (3) - the start of the slider can move left by 1 tick to make a better blanket OK.
00:30:057 (1,2,3,4,5,6) - i think normal should not use too many overlapping. it may confuse newbie. Also, spacing is a very important issue. Ah, but I think playing around with some advanced note placement here doesn't really painful (: Also note: This is not the easiest diff.
00:33:019 (1,2) - can stack more better if you want Fixed.
00:51:778 (1) - the start of the slider can be moved to X:176, Y:200 OK.
00:54:740 (4) - how about make this blanket like this? Nope, I prefer mine.
[box=]
01:14:486 (3) - move to X:340; Y:132 to make it blanket?
k~01:14:486 (3,1) - i think this to can make a blanket. Consider this sharp
It is already a good blanket for me.code340,132,74486,2,0,B|312:160|292:168|264:160|264:160|232:128|192:108|140:128|124:136,1,224,2|2,0:0|0:0,0:0:0:0:
01:20:410 (2) - good blanket but I will move the middle of the slider to left by 1 tick.
Nah.01:28:061 (4) - have some overlapping with 01:26:827 (3) - . move up 1 tick?
Done.01:32:751 (3) - if you want to make a blanket here, slider's starting can be moved to X:260; Y:180. 01:32:257 (1,2) - should also be moved if you make a change.
No, I don't really like it ):02:10:762 (1,2,3,4) - will it be more better?
It will be.D00:13:026 (2) - slider end move to X:124; Y:324?
k~00:16:728 (3,4) - why don't make a blanket like this?
Nope.00:17:469 (4,5) - ^. how about this?
Nah.00:21:171 (5) - why not nc here?? you add nc at every downbeat...
Doesn't fit too much, also because there's a little gap after this note.00:26:355 (4) - start of the slider can move up 1 tick.
OK.00:57:702 (4,5) - i think this type of slider can make a blanket
Yeah, but I prefer the current one.01:04:613 (2) - move down the start of the slider by 1 tick?
mmkay01:44:352 (1) - this blanket seen to be not good-looking. move to X:396;Y364 and the end of slider move right 1 tick
It's already good, actually02:02:864 (1) - make a blanket with 02:01:876 (4) - 's starting??
I'll try.02:14:712 (1,2) - this??
Umm no.Sorry I am not an experienced modder but I have tried my best~~
Thanks
Fr33z3R, Zero_Wind, JInxyjem, and watashino for the mod!