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Owl City - How Deep the Father's Love for Us

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Topic Starter
69653863
This beatmap was submitted using in-game submission on Friday, July 26, 2013 at 12:37:05 PM

Artist: Owl City
Title: How Deep the Father's Love for Us
Tags: adam young cover stuart townsend mancusojuanmattos mancuso_JM_
BPM: 121.54
Filesize: 4908kb
Play Time: 02:34
Difficulties Available:
  1. D (4.28 stars, 172 notes)
  2. Mancuso's Easy (1.66 stars, 119 notes)
  3. Normal (3.1 stars, 159 notes)
Download: Owl City - How Deep the Father's Love for Us
Information: Scores/Beatmap Listing
---------------
Because our father gave us the best gift which he never gave to anyone else,
he believed in ourselves.







added Easy diff on July 23, 2013
--------------------------------------------------------------------------------------------------------------------------------------
Easy by mancuso_JM_.
Normal by me.
D by me.
Storyboard by me.

Special thanks to:
jericho2442 for the rankage.
Gonzvlo for the bubble.
flokkie for the custom clapsound.

For those asking about the hard diff name, "D" here stands for "Dad", I think it's obvious why now.

BPM 120 - Draining Time 2:07m - Go join our Owl City discography project here!
--------------------------------------------------------------------------------------------------------------------------------------
My sixth submitted beatmap ~ Thanks for playing! (:
riffy
[Luanny]
<3
btw I didn't know that this song test
best fun fact ever
JustF
SPOILER
16:44 flokkie: should i look for a soft snare?
16:44 flokkie: snare sound, like a clap
16:45 inverness: yep, that's what I actually looking for
16:45 inverness: :D
16:45 flokkie: hmm...
16:45 flokkie: oke give me a sec
16:50 flokkie: http://puu.sh/2swG5
16:50 flokkie: there are some I found
16:52 inverness: lemme try
16:54 flokkie: I don't know how they fit though
16:54 flokkie: haven't tried
17:08 inverness: soft-snare3
17:08 inverness: this one's nice :D i'll use this

^^ Says it all. Keep the good work up.
riffy
testtemplateignoreplz can't wait to mod this beatmap! He is so pro.
[Luanny]
^exactly omg
they should totally be BAT D:
Topic Starter
69653863
He probably got banned or whatever... I miss him too, he's a nice guy.
GamerX4life
inverness best mapper

What do you think Old Spice-Man?
Topic Starter
69653863

GamerX4life wrote:

What do you think Old Spice-Man?
I was thinking about a friend with weed, but I think I was wrong .-.
GamerX4life

inverness wrote:

GamerX4life wrote:

What do you think Old Spice-Man?
I was thinking about a friend with weed, but I think I was wrong .-.
You can be both, so you are no joker smoker xD
tutuhaha
[Normal]
00:18:950 (2) - The back part of this slider,make it more straight
00:23:146 (4) - try to use this rhythm↓
https://osu.ppy.sh/ss/696889
00:29:564 (4) - move to x256 y184
01:19:917 (1) - whistle?
01:36:947 (3,4) - move to x220 y56 will look better
01:44:105 (1) - move to x328 y244

[D]
00:14:754 (5) - maybe add whistle at the middle
00:17:963 (5) - add whistle at the end
00:21:171 (5) - whistle
00:24:133 (1) - ^
this diff I think if you add more whistle like those will listen more better
00:32:526 (X) - hope you can add note on there
00:58:689 (5) - almost touch hp, hope you can move down litter bit with 4
01:06:835 (X) - here has stress voice, hope can add note here
01:17:201 (X) - ^
01:21:398 (3) - .....well..hope you can do more design on there......not just long-----------slider.....
01:58:668 (5) - 5 move to there will be better
02:18:661 (1,2,3,4,5,6,1) - all move down please T-T....................

well, try to add more whistle?haha ^_^
Topic Starter
69653863
2ha's mod

tutuhaha wrote:

[Normal]
00:18:950 (2) - The back part of this slider,make it more straight Actually that was intentional. Well, fixed in somewhat other way.
00:23:146 (4) - try to use this rhythm↓
https://osu.ppy.sh/ss/696889 Good idea! But I think I'll save this for later.
00:29:564 (4) - move to x256 y184 OK!
01:19:917 (1) - whistle? Umm nope, sounds outta rhythm.
01:36:947 (3,4) - move to x220 y56 will look better Nah, current one looks better imo
01:44:105 (1) - move to x328 y244 OK!

[D]
00:14:754 (5) - maybe add whistle at the middle Nope, outta rhythm.
00:17:963 (5) - add whistle at the end Same here.
00:21:171 (5) - whistle same :<
00:24:133 (1) - ^ ^
this diff I think if you add more whistle like those will listen more better I just try to add the whistle on the right place... dunno if I might add more later
00:32:526 (X) - hope you can add note on there I don't because the music fits with this leaved out empty.
00:58:689 (5) - almost touch hp, hope you can move down litter bit with 4 it's almost, so I think I'll leave it out the way it is for now
01:06:835 (X) - here has stress voice, hope can add note here Outta pattern consistency so no :/
01:17:201 (X) - ^ same.
01:21:398 (3) - .....well..hope you can do more design on there......not just long-----------slider..... Well, it fits and it flowed out reeeeeal smooth. I love it :>
01:58:668 (5) - 5 move to there will be better I'll try it
02:18:661 (1,2,3,4,5,6,1) - all move down please T-T.................... meh... that's the lowest possible I can do ;_;

well, try to add more whistle?haha ^_^

Thanks tutuhaha for the mod!
riffy
Hello! testtemplateignoreplz asked me for mod

[General]
  1. Add some tags such as Stuart Townend and cover
  2. I'd recommend you to enable letterboxes during breaks. It will be a good idea here.
[Normal]
  1. 00:30:798 (2,3) - try to replace it with 1/1 slider. At least do it for consistency, it seems like you have many similar patterns: 00:13:026 (2) - 00:15:988 (2) - and so on.
  2. 01:18:436 (4) - this slider doesn't sound good to me. Try to end it 1/1 earlier (at 01:19:423) and place a circle at 01:19:423 - (circle with new combo)
  3. 01:23:125 - you've ignored some beats here and it feels pretty awkward while playing. Try something like 1/2 slider here example
  4. 01:28:061 (4,5) - nazi - I can't say that flow here is easy enough. I have changed rhythm and pattern here, see if you will like it or not. link
  5. 01:45:833 (3,4) - nazi - this part of patter flows pretty weird. It feels like you shouldhit (4) before (3) and it makes flow a bit.. strange. What to do? Just reverse (Ctrl+G) 01:45:833 (3,4) - and then stack (1) and (4).
[D]
  1. To get a better balanced diff, you can use HP Drain+1 it will fit here and it will make diff more interesting to play!
  2. 00:32:526 - personally, I don't like that you've ignored this beat here. It feels kinda empty here. what's more, make sure that youwant/ don't want to place a beat at 00:32:402 - because it feels like some beats are here.
  3. 01:23:865 (2) - nazi - try to Ctrl+G this slider. It will give you a jump, that fits with music and makes map even more enjoyable!
    Note: if yoy've applied suggestion above, 01:25:099 (4) - do the same here to keep flow consistent!
  4. 02:32:484 (4) - nazi - do one of those awesome circular sliders here? I know you can do it!
~~~~~~~~~~~~~~~~~~~~~
You know, you're pro! <3
Topic Starter
69653863
Bakari's mod

-Bakari- wrote:

Hello! testtemplateignoreplz asked me for mod I know he hasn't banned yet! \:D/

[General]
  1. Add some tags such as Stuart Townend and cover OK.
  2. I'd recommend you to enable letterboxes during breaks. It will be a good idea here. I won't because it might conflict with the SB that I might add later.
[Normal]
  1. 00:30:798 (2,3) - try to replace it with 1/1 slider. At least do it for consistency, it seems like you have many similar patterns: 00:13:026 (2) - 00:15:988 (2) - and so on. It's already used on the previous part, it's enough for the consistency. Besides, if I map it in same way, it'll be boring for the player since it's the same pattern again.
  2. 01:18:436 (4) - this slider doesn't sound good to me. Try to end it 1/1 earlier (at 01:19:423) and place a circle at 01:19:423 - (circle with new combo) I personally liked the current one ;w;
  3. 01:23:125 - you've ignored some beats here and it feels pretty awkward while playing. Try something like 1/2 slider here example It's not ignoring beat, it is intended for beat spacing consistency. I mostly map 1/1 here and adding more 1/2 will break the consistency. Unlike patterns or designs that needs more improvisation, beat spacing needs to be consistant (but not very exactly consistant) so players will get used to the beats mapped on the diff.
  4. 01:28:061 (4,5) - nazi - I can't say that flow here is easy enough. I have changed rhythm and pattern here, see if you will like it or not. link missing puush link baka :V btw I think although it's not flowing easily, it's still visible and playable. Thus, if I mapped it in another way it might feels a bit empty (especially on the space between notes)
  5. 01:45:833 (3,4) - nazi - this part of patter flows pretty weird. It feels like you shouldhit (4) before (3) and it makes flow a bit.. strange. What to do? Just reverse (Ctrl+G) 01:45:833 (3,4) - and then stack (1) and (4). again missing puush link baka :\__/ also yeah it is a bit strange, personally. But i think it's okay for now. and because I love the blanket <3
[D]
  1. To get a better balanced diff, you can use HP Drain+1 it will fit here and it will make diff more interesting to play! Of course!
  2. 00:32:526 - personally, I don't like that you've ignored this beat here. It feels kinda empty here. what's more, make sure that youwant/ don't want to place a beat at 00:32:402 - because it feels like some beats are here. Somehow the music obliges me to map it that way ;w;
  3. 01:23:865 (2) - nazi - try to Ctrl+G this slider. It will give you a jump, that fits with music and makes map even more enjoyable! the jump feels strange ;w; I think I'll stick with the current one.
  4. 02:32:484 (4) - nazi - do one of those awesome circular sliders here? I know you can do it! of course! <3
~~~~~~~~~~~~~~~~~~~~~
You know, you're pro! <3
Thanks -Bakari- for the mod <3
Birdy
[Normal]
02:16:686 (3) - Stack with the next (1). (it's one pixel off how dare you)
Perfect.

[D]
Perfect.

no kudosu thank you very much
Topic Starter
69653863
Fixed. niga pls lrn2mod
Mintice
from #modreqs, No kudosu please.

SPOILER
General
Needs kiai from 02:18:661 to 02:34:458 in my opinion.

Normal
00:25:614 (3) - Consider removing whistle at slider start

D
AR -1

Everythings is so perfect, great job!
Topic Starter
69653863

Mintice wrote:

from #modreqs, No kudosu please.

General
Needs kiai from 02:18:661 to 02:34:458 in my opinion. Hmmm. I'll see other's opinions first about this.

Normal
00:25:614 (3) - Consider removing whistle at slider start OK.

D
AR -1 Nope, feels too slow for CS5.

Everythings is so perfect, great job!

Thanks for the mod!
Melophobia
[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg
02:21:129 (5) - This touches the HP bar and I think it's not acceptable.

Pretty much a perfect map. Just bring this up to +12 and call me back.
Topic Starter
69653863
Melophobia's mod

Melophobia wrote:

[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead. I'll see other's opinions again first. If most of them say so, I'll do it then. The reason I keep AR8 is because it just fits with the CS5.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well. The default sampleset sounds too harsh imo. I like this one better.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was. Personally I like this, since the vocal is like "fading" (or whatever) and I prefer keep this.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg Cool point, sure!
02:21:129 (5) - This touches the HP bar and I think it's not acceptable. D: I'll try, and I think it might not be much noticeable, since this slider might just apparently touched the HP bar a little, very little. :3

Pretty much a perfect map. Just bring this up to +12 and call me back.

Thanks Melophobia for the mod!
JustF
Get this map ranked man! I love it, you're probably one of the best mappers in the osu! community.

Have my kudosu!'s
Onisakura
Sup :3
from #modreqs

Just a little recomendation about rhythm :3

[Normal]

00:31:045 - add circle
00:32:279 (5,6) - remove this and and short slider with reverse at 00:32:279
00:34:007 - circle
01:10:537 (5) - cut end at 01:11:278 and add circle at 01:11:524
01:13:252 - add circle with Clap
01:14:980 - need clap-in-slider(01:14:486 (4)) here (it's that need custom Sliderticks, like clap...put on like soft Sliderticks and enable green sections)
01:17:201 - circle with clap
01:18:929 - clap in slider
01:28:802 (5) - change on short slider with reverse and put in here 01:28:555
01:30:530 - circle
01:40:897 - ^
01:49:288 - circle with clap
01:52:250 - ^
01:58:668 - ^
02:02:370 (4) - change at short slider (clap in start and finish on...finish :3)
02:06:566 - circle
02:13:724 (3,4) - change on shrot slider with reverse (start here 02:13:724 ) and add circle at 02:14:465 (02:13:971 - and 02:14:465 - with clap)
02:06:813 (1) - clap into slider (02:07:307 - )
02:30:015 (5) - change on short slider with reverse...02:29:768 - start


[D]

00:17:963 (5) - add reverse
00:21:418 - circle
00:32:279 (4,5) - shange on short slider with reverse
00:55:727 (1) - clap into slider (00:56:221 - )
00:59:430 - circle with clap
01:02:145 (3) - change on slider with reverse...start and end with clap
01:06:835 - circle with clap
01:14:980 (4) - like above 01:02:145 (3)
01:17:201 - circle with clap
01:17:201 - ^
01:18:189 - circle
01:19:176 - ^
01:49:288 - ^
01:54:718 - ^
01:58:421 (5) - move at 01:58:668 then add 01:58:668 (5) - circle with clap
02:00:642 - circle with clap
02:01:630 - ^
02:09:528 - circle
02:12:737 (3) - same thing like 01:02:145 (3)
02:12:737 (3) - circle with clap
02:32:484 (4) - clap into slider 02:17:921 (4) -

Good luck)
Topic Starter
69653863
Sorry for late reply >.</
Onisakura's mod

Onisakura wrote:

Sup :3
from #modreqs

Just a little recomendation about rhythm :3

[Normal]

00:31:045 - add circle Nope, pattern will be too much
00:32:279 (5,6) - remove this and and short slider with reverse at 00:32:279 I prefer the current pattern.
00:34:007 - circle Nope, doesn't fit.
01:10:537 (5) - cut end at 01:11:278 and add circle at 01:11:524 Nope either.
01:13:252 - add circle with Clap No, doesn't fit.
01:14:980 - need clap-in-slider(01:14:486 (4)) here (it's that need custom Sliderticks, like clap...put on like soft Sliderticks and enable green sections) I don't think it's necessary for now o3o
01:17:201 - circle with clap Nah.
01:18:929 - clap in slider not fit
01:28:802 (5) - change on short slider with reverse and put in here 01:28:555 No D:
01:30:530 - circle
01:40:897 - ^
01:49:288 - circle with clap
01:52:250 - ^
01:58:668 - ^ No changes for all of these.
02:02:370 (4) - change at short slider (clap in start and finish on...finish :3) Finish is just too much o3o
02:06:566 - circle Nope.
02:13:724 (3,4) - change on shrot slider with reverse (start here 02:13:724 ) and add circle at 02:14:465 (02:13:971 - and 02:14:465 - with clap) It feels too much i guess
02:06:813 (1) - clap into slider (02:07:307 - ) Nope.
02:30:015 (5) - change on short slider with reverse...02:29:768 - start Hmm this one makes sense, okay.


[D]

00:17:963 (5) - add reverse nope
00:21:418 - circle Not either.
00:32:279 (4,5) - shange on short slider with reverse I'll try to fix this
00:55:727 (1) - clap into slider (00:56:221 - ) I guess okay.
00:59:430 - circle with clap Uh... no.
01:02:145 (3) - change on slider with reverse...start and end with clap ...No.
01:06:835 - circle with clap
01:14:980 (4) - like above 01:02:145 (3)
01:17:201 - circle with clap
01:17:201 - ^
01:18:189 - circle
01:19:176 - ^
01:49:288 - ^
01:54:718 - ^ Not all of these.
01:58:421 (5) - move at 01:58:668 then add 01:58:668 (5) - circle with clap k...
02:00:642 - circle with clap
02:01:630 - ^
02:09:528 - circle Nope.
02:12:737 (3) - same thing like 01:02:145 (3) Err? ok.
02:12:737 (3) - circle with clap No.
02:32:484 (4) - clap into slider 02:17:921 (4) - Nope.

Good luck)

Thanks Onisakura for the mod!
[Luanny]
inv wants the D
hi
FrzR
Hi~ From your M4M Queue.

[Normal]
Overlapping Sliders isn't my type of gameplay, though most players can play it comfortably. I guess this should be fine. :)

00:28:576 (3,4) - You can make a blanket out of these to make the triangle look better.
00:54:740 (4) - Moving this to X:192 Y:200 makes it symmetrical with 00:53:752 (3).
02:10:762 (1) - Move one grid down. To match it with 02:08:788 (3)

[D]

Didn't find any problems that can ruin the flow or anything. This is good to go. :D

[Notes]
This map is very well made. Just few more mods and this could be ranked. Good Luck! :D
EDIT: I realized your M4M doesn't Support songs that are Anime related. Just take my mod. :)
Zero__wind
Hi :3 from my queue

General
the SB is nice ~~~

Hard
AR7 may be better because this is kinda slow song&map
00:14:507 (4) - whistle
00:20:431 (4) - whistle on head
00:26:355 (4) - ^
01:09:550 (3,4,5,1,2,3) - maybe there should one or two clap in this period ? maybe on 01:10:537 (5) - 's head or 01:12:512 (2) - ?
01:21:398 (3) - maybe end at 01:22:385 - and add a note at 01:22:879 -
01:58:421 (5,1) - the transition here doesn't feel so good, maybe consider to change a shape
02:06:813 (1,2) - suddenly too close
02:16:686 (3) - this touches the HP bar, consider to consider to move 02:14:712 (1,2,3,4) - down together (not to stack with 02:14:465 (5) - )
02:19:402 (2) - this is also too high above, move 02:18:661 (1,2,3) - down together
02:34:582 (1) - consider to lower the volume the spinner, espicially when the spinner bonus sound comes out, it's really noisy, or you may add a nuted spinner-bonus file in your folder, it's up to you

Normal
01:19:917 (1) - make it at 01:20:163 - ? or is it for difficulty consideration
01:28:061 (4) - consider to make head to the right, the current arrangement is too intense due to the distance snap and dom't looks beautiful
actually from 02:18:661 (1) - this part on, as the sv rose, the distance became bigger, and patterns like 02:26:560 (1,2,3) - would be quite hard for Normal-diff-players

that's all
good job~
Jinxy
[Normal]
Nitpick: 00:51:778 (1) - End point 1 grid right to blanket (1) perfectly

[D]
...Why is this difficulty called D?
Can I just say I love you because your slider blankets are almost fucking perfect unlike my previous mods
I like the round flows around the sliders too.
Just a little tweaking which is probably quite nitpicky

00:22:652 (3) - Middle slider point 1 grid left. I went to 1/6 for this so I guess it's not really a problem at all, but since you've already went that far with the entire map...
00:26:355 (4) - End point 1 grid down and right.
00:27:095 (1) - End point 2 grids left.
01:25:099 (4) - End point 2 grids up
01:25:840 (5) - If ^ was applied, end point 1 grid up seems to work
01:55:952 (2) - Why not make this slider perfectly symmeterical? It's what you do with the other sliders that are positioned like this. http://puu.sh/3alFn.jpg

And that's it. Sorry I couldn't find much, whatever I usually check for is already perfect here.
watashino_old
Let me try:) M4M please~~

General

cannot find anything~
Normal

00:15:988 (2) - I think normal should have a same distance spacing...
00:25:614 (3) - the start of the slider can move left by 1 tick to make a better blanket
00:30:057 (1,2,3,4,5,6) - i think normal should not use too many overlapping. it may confuse newbie. Also, spacing is a very important issue.
00:33:019 (1,2) - can stack more better if you want
00:51:778 (1) - the start of the slider can be moved to X:176, Y:200
00:54:740 (4) - how about make this blanket like this?
01:14:486 (3) - move to X:340; Y:132 to make it blanket?
01:14:486 (3,1) - i think this to can make a blanket. Consider this sharp
code
340,132,74486,2,0,B|312:160|292:168|264:160|264:160|232:128|192:108|140:128|124:136,1,224,2|2,0:0|0:0,0:0:0:0:
01:20:410 (2) - good blanket but I will move the middle of the slider to left by 1 tick.
01:28:061 (4) - have some overlapping with 01:26:827 (3) - . move up 1 tick?
01:32:751 (3) - if you want to make a blanket here, slider's starting can be moved to X:260; Y:180. 01:32:257 (1,2) - should also be moved if you make a change.
02:10:762 (1,2,3,4) - will it be more better?

[img]02:12:243%20(2,3)%20-[/img]
D

00:13:026 (2) - slider end move to X:124; Y:324?
00:16:728 (3,4) - why don't make a blanket like this?
00:17:469 (4,5) - ^. how about this?
00:21:171 (5) - why not nc here?? you add nc at every downbeat...
00:26:355 (4) - start of the slider can move up 1 tick.
00:57:702 (4,5) - i think this type of slider can make a blanket
01:04:613 (2) - move down the start of the slider by 1 tick?
01:44:352 (1) - this blanket seen to be not good-looking. move to X:396;Y364 and the end of slider move right 1 tick
02:02:864 (1) - make a blanket with 02:01:876 (4) - 's starting??
02:14:712 (1,2) - this??
Sorry I am not an experienced modder but I have tried my best~~
Topic Starter
69653863
Fr33z3R's mod

Fr33z3R wrote:

Hi~ From your M4M Queue.

[Normal]
Overlapping Sliders isn't my type of gameplay, though most players can play it comfortably. I guess this should be fine. :)

00:28:576 (3,4) - You can make a blanket out of these to make the triangle look better. Eh... I don't get it.
00:54:740 (4) - Moving this to X:192 Y:200 makes it symmetrical with 00:53:752 (3). Fixed.
02:10:762 (1) - Move one grid down. To match it with 02:08:788 (3) Err I prefer my current one (:

[D]

Didn't find any problems that can ruin the flow or anything. This is good to go. :D

[Notes]
This map is very well made. Just few more mods and this could be ranked. Good Luck! :D
EDIT: I realized your M4M doesn't Support songs that are Anime related. Just take my mod. :)

Zero_Wind's mod

Zero__wind wrote:

Hi :3 from my queue

General
the SB is nice ~~~

Hard
AR7 may be better because this is kinda slow song&map OK.
00:14:507 (4) - whistle
00:20:431 (4) - whistle on head
00:26:355 (4) - ^ For these three, no. I prefer my current hitsounds (:
01:09:550 (3,4,5,1,2,3) - maybe there should one or two clap in this period ? maybe on 01:10:537 (5) - 's head or 01:12:512 (2) - ? Nope, I personally like mine.
01:21:398 (3) - maybe end at 01:22:385 - and add a note at 01:22:879 - Umm no, I like this slider (: it's so flowwy
01:58:421 (5,1) - the transition here doesn't feel so good, maybe consider to change a shape Moved it instead a little bit.
02:06:813 (1,2) - suddenly too close It's not actually, try to look at similar pattern like 02:13:231 (4,5,1) -
02:16:686 (3) - this touches the HP bar, consider to consider to move 02:14:712 (1,2,3,4) - down together (not to stack with 02:14:465 (5) - ) Ah no, I like mine better, also I stack the note because reason (:
02:19:402 (2) - this is also too high above, move 02:18:661 (1,2,3) - down together Nope either.
02:34:582 (1) - consider to lower the volume the spinner, espicially when the spinner bonus sound comes out, it's really noisy, or you may add a nuted spinner-bonus file in your folder, it's up to you Turned down the volume a little bit (:

Normal
01:19:917 (1) - make it at 01:20:163 - ? or is it for difficulty consideration Yep. It's there because I don't wanna break 1/1 pattern polarity in this part.
01:28:061 (4) - consider to make head to the right, the current arrangement is too intense due to the distance snap and dom't looks beautiful I'll try.
actually from 02:18:661 (1) - this part on, as the sv rose, the distance became bigger, and patterns like 02:26:560 (1,2,3) - would be quite hard for Normal-diff-players I know, but... I like it ):. I think I'll leave it for now.

that's all
good job~

JInxyjem's mod

JInxyjem wrote:

[Normal]
Nitpick: 00:51:778 (1) - End point 1 grid right to blanket (1) perfectly Sure.

[D]
...Why is this difficulty called D? Try to guess... (:
Can I just say I love you because your slider blankets are almost fucking perfect unlike my previous mods
I like the round flows around the sliders too.
Just a little tweaking which is probably quite nitpicky <3 thanks very much!

00:22:652 (3) - Middle slider point 1 grid left. I went to 1/6 for this so I guess it's not really a problem at all, but since you've already went that far with the entire map... It broke blanket ):
00:26:355 (4) - End point 1 grid down and right. OK.
00:27:095 (1) - End point 2 grids left. OK.
01:25:099 (4) - End point 2 grids up OK.
01:25:840 (5) - If ^ was applied, end point 1 grid up seems to work OK.
01:55:952 (2) - Why not make this slider perfectly symmeterical? It's what you do with the other sliders that are positioned like this. http://puu.sh/3alFn.jpg Isn't it already symmetrical?

And that's it. Sorry I couldn't find much, whatever I usually check for is already perfect here.

watashino's mod

watashino wrote:

Let me try:) M4M please~~

General

cannot find anything~
Normal

00:15:988 (2) - I think normal should have a same distance spacing... What do you mean? I mean, which one are you talking about?
00:25:614 (3) - the start of the slider can move left by 1 tick to make a better blanket OK.
00:30:057 (1,2,3,4,5,6) - i think normal should not use too many overlapping. it may confuse newbie. Also, spacing is a very important issue. Ah, but I think playing around with some advanced note placement here doesn't really painful (: Also note: This is not the easiest diff.
00:33:019 (1,2) - can stack more better if you want Fixed.
00:51:778 (1) - the start of the slider can be moved to X:176, Y:200 OK.
00:54:740 (4) - how about make this blanket like this? Nope, I prefer mine.
[box=]
01:14:486 (3) - move to X:340; Y:132 to make it blanket? k~
01:14:486 (3,1) - i think this to can make a blanket. Consider this sharp It is already a good blanket for me.
code
340,132,74486,2,0,B|312:160|292:168|264:160|264:160|232:128|192:108|140:128|124:136,1,224,2|2,0:0|0:0,0:0:0:0:
01:20:410 (2) - good blanket but I will move the middle of the slider to left by 1 tick. Nah.
01:28:061 (4) - have some overlapping with 01:26:827 (3) - . move up 1 tick? Done.
01:32:751 (3) - if you want to make a blanket here, slider's starting can be moved to X:260; Y:180. 01:32:257 (1,2) - should also be moved if you make a change. No, I don't really like it ):
02:10:762 (1,2,3,4) - will it be more better? It will be.

D

00:13:026 (2) - slider end move to X:124; Y:324? k~
00:16:728 (3,4) - why don't make a blanket like this? Nope.
00:17:469 (4,5) - ^. how about this? Nah.
00:21:171 (5) - why not nc here?? you add nc at every downbeat... Doesn't fit too much, also because there's a little gap after this note.
00:26:355 (4) - start of the slider can move up 1 tick. OK.
00:57:702 (4,5) - i think this type of slider can make a blanket Yeah, but I prefer the current one.
01:04:613 (2) - move down the start of the slider by 1 tick? mmkay
01:44:352 (1) - this blanket seen to be not good-looking. move to X:396;Y364 and the end of slider move right 1 tick It's already good, actually
02:02:864 (1) - make a blanket with 02:01:876 (4) - 's starting?? I'll try.
02:14:712 (1,2) - this?? Umm no.
Sorry I am not an experienced modder but I have tried my best~~

Thanks Fr33z3R, Zero_Wind, JInxyjem, and watashino for the mod!
RikiH_
M4M

Normal

00:21:912 (2,3) - I suggest you to unstack these, they are hard to read by newbie players. Apply this to all stacks like this
02:01:383 (3) - Ctrl+g?

D

01:03:626 (1) - 475|66 and it will enter perfectly in the end of the other slider
01:49:041 (3,4) - I'd arrange these notes this way in order to make the pattern symmetric to the center
01:57:927 (4,5) - Move (4) to 116|192 and (5) to 76|312 for perfect symmetry
02:06:566 (5,1) - This is a bit odd

_____________________

Nothing else, really. Good map!
Kyshiro
Haelo

inv wants the D
  1. 00:13:026 (2) - I clearly hear some sort of whistle like sound on the repeat, why not add a whistle on it?
  2. 00:16:235 (2) - Same for this start
  3. 00:35:981 (1) - I suggest you use a normal sampleset finish here, I can't even hear the custom hitsound
  4. Why did you skip 00:48:569 - till 00:51:778 - it sounds pretty mappable to me, feels a bit empty too
  5. 01:03:626 (1) - Turn off gridsnap and cover the slider track perfectly underneath the end of the previous one hurr durr nazi ocd
  6. 01:21:398 (3) - Reduce the slider length till 01:22:385 - and add a note at 01:22:879 -
  7. 02:06:566 (5,1) - why did you make a custom stack here, and not here 02:10:516 (5,1) - I suggest you make custom stacks for all patterns like this, or simply stack them completely
Normal
  1. 00:19:690 (3) - I'm not really a fan of notes like these in a normal diff, but yeah since there'll be an easy diff it might be okay, I'd still suggest you to unstack it though. you'll probably deny anyway lolol
  2. 00:22:652 (3) - ^
  3. 00:30:798 (2) - ^ Etc.
  4. 00:35:981 (6) - Same as D
  5. 01:05:600 (3) - More fun if you CTRL+G this one imo
  6. 01:52:497 (2,3,4) - Looks a bit weird imo, you could place (3) a bit lower: http://puu.sh/3ePdm.jpg
  7. 02:32:484 (4) - Spacing? >:
  8. 02:34:458 - I think it'd be cool to add another note here for the finish sound
pls inv pls
Topic Starter
69653863
KSHOR

Kyshiro wrote:

Haelo

inv wants the D
  1. 00:13:026 (2) - I clearly hear some sort of whistle like sound on the repeat, why not add a whistle on it? Nop. I tend not to use the whistles on these repeats because i feel it sounds too much.
  2. 00:16:235 (2) - Same for this start ^
  3. 00:35:981 (1) - I suggest you use a normal sampleset finish here, I can't even hear the custom hitsound I prefer current one. Raised the volume tho.
  4. Why did you skip 00:48:569 - till 00:51:778 - it sounds pretty mappable to me, feels a bit empty too I didn't like to map the bridge, plus because the break is only one on this map
  5. 01:03:626 (1) - Turn off gridsnap and cover the slider track perfectly underneath the end of the previous one hurr durr nazi ocd
  6. 01:21:398 (3) - Reduce the slider length till 01:22:385 - and add a note at 01:22:879 - Nah :< i like how this slider is long and flowwy
  7. 02:06:566 (5,1) - why did you make a custom stack here, and not here 02:10:516 (5,1) - I suggest you make custom stacks for all patterns like this, or simply stack them completely
what that must be bug when i accidentally move it lolol

Normal
  1. 00:19:690 (3) - I'm not really a fan of notes like these in a normal diff, but yeah since there'll be an easy diff it might be okay, I'd still suggest you to unstack it though. you'll probably deny anyway lolol lol yaep, i personally feel stacking it just plays better
  2. 00:22:652 (3) - ^
  3. 00:30:798 (2) - ^ Etc. Saem for both.
  4. 00:35:981 (6) - Same as D Ok.
  5. 01:05:600 (3) - More fun if you CTRL+G this one imo Not my style :>
  6. 01:52:497 (2,3,4) - Looks a bit weird imo, you could place (3) a bit lower: http://puu.sh/3ePdm.jpg Yeah :< but mine flows better
  7. 02:32:484 (4) - Spacing? >: oho k
  8. 02:34:458 - I think it'd be cool to add another note here for the finish sound Nope, it'll be hard to play on osu!mania.
pls inv pls

pls kshro pls
[Luanny]
this D pun is mine
fuck you ksh0r
hi gato
Kyshiro

[Luanny] wrote:

this D pun is mine
fuck you ksh0r
hi gato
it's mine now :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3 :-3
[Luanny]
fuck you òwó stop using ":3"
Kyshiro

[Luanny] wrote:

hello i suck dicks
:-3
[Luanny]

Kyshito wrote:

i love dicks
Kyshiro
add ''Luanny suk deek'' to tags

kd pls
[Luanny]

Kyshiro wrote:

add ''Luanny suk deek'' to tags

kd pls
also add kyshito emo gay kankeraids
kd pls
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