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Tamura Yukari - Fantastic future (TV Size)

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Topic Starter
Konei

Reikosaka wrote:

Making difficult
Err, I dont know what you understood, but I am looking for mods, not for difficultys since the mapset is completed :<
Also, I had a look on the difficulty and patterns a pretty messy and bad overlapping and there are absolutely no hitsounds.
So sorry if you misunderstood me lol, but I wasn't intending to add any more diffs to this mapset though.
AnreFM
llo, mod here~ :D
sorry if it doesn't help :o

  • Easy
  1. Well, all symmetrical and all good, but manage to find this; 00:12:712 - move slider tail to x:176 y:120, not quite symmetrical
  • Normal
  1. 00:22:325 (6) - hmm, i suggest not to stack here but to make another pattern with the notes :v
  2. 00:29:302 (1) - these two sliders aren't quite symmetrical lol move middle dot to x:320 y:208
  3. 00:29:825 (2) - ^ move the middle dot to x:368 y:116
  • Nich's Hard
  1. 00:02:441 (5) - seems better to move this to x:436 y:256 then move the slider tail to x:340 y:196 to stack
  • Insane
  1. 00:20:232 (1) - seems better to move it to x:460 y276 and then 00:20:407 (2) - move to x:392 y:196 to stack
  2. 00:46:220 (4) - make it more patternal like this http://osu.ppy.sh/ss/735092
  3. 01:01:918 (7) - same as above, this http://osu.ppy.sh/ss/735093 maybe?
Guess that's all, sorry if my noob mod doesn't help :o
Well, good luck :D
Topic Starter
Konei

AnreFM wrote:

llo, mod here~ :D
sorry if it doesn't help :o

  • Easy
  1. Well, all symmetrical and all good, but manage to find this; 00:12:712 - move slider tail to x:176 y:120, not quite symmetrical It's fine like it is now in my opinion.
  • Normal
  1. 00:22:325 (6) - hmm, i suggest not to stack here but to make another pattern with the notes :v Ehh, can't imagine anything, could you suggest something?
  2. 00:29:302 (1) - these two sliders aren't quite symmetrical lol move middle dot to x:320 y:208 Looks fine to me, doesnt have to be perfectly symmetrical.
  3. 00:29:825 (2) - ^ move the middle dot to x:368 y:116 Same.
  • Insane
  1. 00:20:232 (1) - seems better to move it to x:460 y276 and then 00:20:407 (2) - move to x:392 y:196 to stack Plays boring in my opinion.
  2. 00:46:220 (4) - make it more patternal like this http://osu.ppy.sh/ss/735092 Pattern is made to go up and down for flow o3o.
  3. 01:01:918 (7) - same as above, this http://osu.ppy.sh/ss/735093 maybe? Hm, moved the circle a bit, but pattern was already like that lol.
Guess that's all, sorry if my noob mod doesn't help :o
Well, good luck :D

Thanks for modding ><'
Fushimi Rio
I modded yesterday but put off submitting until today. Sorry.

[Easy]
00:00:348 (1) - delete.
00:00:697 (1) - move the end to 00:01:395 - is better, I think. The shape is fine.
00:07:325 (2,3) - What about make a blanket?
144,212,7674,2,0,P|160:292|332:252,1,300,4|4,0:0|0:0,0:0:0:0:
You need to move 00:09:069 (1) - after that.
00:21:627 (3) - how about move the end to 00:22:325 - and remove the reverse?
00:25:813 (1,1) - hard for easy players.

[Normal]
00:04:185 - add a note here.
00:09:767 (2,1) - spinner is a bit close.
00:19:883 (5) - rhythm is not fit. you don't have to put rhythm after slider placement.
http://puu.sh/2LVMa.jpg
my advice is to delete 00:22:325 (6) - and move the stuffs, then add a note stack to head of 00:19:883 (5) -
00:31:918 (2) - I prefer not to follow the vocal here. like 00:36:976 (1,2,3) -
01:06:278 (1,2,3) - blanket is not perfect. I'm not good at it so can't give codes.
01:25:813 (1,2,3,4,1) - seems hard to play.

[Hard]
00:04:708 (5,6) - just use a slider on ⑤ is fine.
00:22:674 (2) - reverse arrow is partly stacked.
00:25:988 (5) - delete and move 00:26:162 (6) - to x212 y300
00:53:633 (2) - delete

[Insane]
00:14:389 (9) - delete and move00:14:476 (9,10,1) - to x205 y318
00:28:342 (6,7,8) - delete
00:40:639 (4,5) - x60 y164; x168 y180
00:40:813 (3,4) - delete ④ and stack ③ to ②
00:59:999 (3,4) - change to a slider.
01:01:220 (3,4,5,6,7) - use the polygon plz
01:04:883 (9,1,2,3,4,5) -
just for a joke :)
01:11:511 (4) - move to x0 y324

Hope could help.
Topic Starter
Konei

Eggache0 wrote:

I modded yesterday but put off submitting until today. Sorry.

[Easy]
00:00:348 (1) - delete. naah, if more people say so I'll consider.
00:00:697 (1) - move the end to 00:01:395 - is better, I think. The shape is fine. nope, rhythm is more steady like this.
00:07:325 (2,3) - What about make a blanket? Sure, changed.
144,212,7674,2,0,P|160:292|332:252,1,300,4|4,0:0|0:0,0:0:0:0:
You need to move 00:09:069 (1) - after that.
00:21:627 (3) - how about move the end to 00:22:325 - and remove the reverse? Cool.
00:25:813 (1,1) - hard for easy players. Err, I guess it's ok, but I'll consider.

[Normal]
00:04:185 - add a note here. naah, there is not really an audible sound.
00:09:767 (2,1) - spinner is a bit close. It's ok for a Normal I guess, as the spinner is quite long.
00:19:883 (5) - rhythm is not fit. you don't have to put rhythm after slider placement. Rhythm does fit, lol, it's the same as if I'd put two circles owo.
http://puu.sh/2LVMa.jpg
my advice is to delete 00:22:325 (6) - and move the stuffs, then add a note stack to head of 00:19:883 (5) -
00:31:918 (2) - I prefer not to follow the vocal here. like 00:36:976 (1,2,3) - 00:29:302 (1,2,3) - followed the vocal aswell, so I think it's fine.
01:06:278 (1,2,3) - blanket is not perfect. I'm not good at it so can't give codes. Hm, looks good to me, I'll consider if any more guys mention it but shape looks just good to me.
01:25:813 (1,2,3,4,1) - seems hard to play. Challenge for the end of the song \:3/

[Insane]
00:14:389 (9) - delete and move00:14:476 (9,10,1) - to x205 y318 Why? High tones still play here.
00:28:342 (6,7,8) - delete Beats are still playing u.u
00:40:639 (4,5) - x60 y164; x168 y180 yeah, moved.
00:40:813 (3,4) - delete ④ and stack ③ to ② Sounds meeh.
00:59:999 (3,4) - change to a slider. don't see why since transition works fine here.
01:01:220 (3,4,5,6,7) - use the polygon plz Looks fine to me, huh.
01:04:883 (9,1,2,3,4,5) -
just for a joke :)
01:11:511 (4) - move to x0 y324 Sure why not.

Hope could help.
Thanks for modding!
TMAstraf
Hi!
Ich melde mich aufgrund deiner Modding Queue und melde mich hiermit für ein M4M!
Ich bin froh mal eine Map eines deutschen zu modden =)

Allgemein:
Ich würde vorschlagen die Lead-Seconds auf min. 2,5 zu stellen ^^

Easy:
00:04:534 Setze hier ein Circle ein =)
00:42:557 Vielleicht stellst du diesen Slider ein kleines Stückchen nohc nach oben
01:05:929 Spinner sollte hier enden

Normal:
00:18:488 Versetze diesen Circle vielleicht etwas weil er sich mit dem Slider von 00:16:743 berührt, setze ihn vielleicht auf dieselbe stelle
00:21:278 dasselbe wie ^

Nich's Hard:
00:19:534 Setze den Slider noch etwas nach oben
00:31:046 Das wirkt aufgrund des Sliders von 00:31:918 etwas zu draufgeknallt aus, vielleicht überlegst du dir nochmal die position

Insane:
00:48:836 Setze den Anfangspunkt noch etwsa nach oben über dem Circle der davor kommt

Nun, das ist alles was ich noch für verbesserungswürdig halte.
Ansonsten eine tolle Map.

Freue mich auf deinen Mod meiner Map
LG Astraf =)
Topic Starter
Konei

TMAstraf wrote:

Hi!
Ich melde mich aufgrund deiner Modding Queue und melde mich hiermit für ein M4M!
Ich bin froh mal eine Map eines deutschen zu modden =)

Allgemein:
Ich würde vorschlagen die Lead-Seconds auf min. 2,5 zu stellen ^^ Das wäre zu lang, also nein.

Easy:
00:04:534 Setze hier ein Circle ein =) Hm, lieber nicht, da hier kein Sound ist.
00:42:557 Vielleicht stellst du diesen Slider ein kleines Stückchen nohc nach oben Sehe nicht, wieso.
01:05:929 Spinner sollte hier enden Es ist ok wie es ist, außerdem ihn dort enden zu lassen würde zu wenig Zeit nach dem Spinner geben.

Normal:
00:18:488 Versetze diesen Circle vielleicht etwas weil er sich mit dem Slider von 00:16:743 berührt, setze ihn vielleicht auf dieselbe stelle Yep, ok
00:21:278 dasselbe wie ^ Naah, stört hier nicht.

Insane:
00:48:836 Setze den Anfangspunkt noch etwsa nach oben über dem Circle der davor kommt Hm, sehe kein Problem.
LG Astraf =)

Translation for nich:

Nich's Hard:
00:19:534 Move this Slider up a bit
00:31:046 It seems to extreme because of the Slider on 00:31:918 maybe you should reconsider to position


Thanks for modding!
TrigonometrY
Just trying to m4m
[Easy]
00:00:348 (1) - it is easier to start diff with slider for beginners. I propose to remove it.
00:05:581 (3) - maybe make a better blanket with next slider?
00:12:557 (1,2) - 00:14:650 (1,2) - why you don't make a blanket like here 00:17:441 (1,2) - ? It's more neater, isn't it?
00:42:557 (1) - it's too close to 00:41:162 (2) - also 00:42:557 (1,2) - lines are boring and don't harmonize with shapes and archs. Try this:
00:50:929 (1) - looks strange. In my suggestion DS saves and turn of slider follows beat and vocal ("la-la")
01:00:697 - don't miss a beat, please. Try this rhythm:
Then 01:00:697 - add finish
[Normal]
00:04:185 - add note?
00:29:302 (1) - here's you follow music, but here 00:29:825 (2,3) - you follow vocal. It confuses a little in Normal. Maybe, it is better to prefer music, at least in this part?
01:01:743 - add note. If you will do this, 00:59:302 (1,2,3,4) - you can place these notes for avoiding stack and keeping DS like that:
01:21:976 (4) - move to 200;324?
[Nich's Hard]
Diff is better played with AR8.
00:06:976 (2,3) - maybe this?
[Insane]
00:10:464 - 00:11:336 - how about to make 1/8 streams in this part like that?
00:13:953 (4,5,6,7,8,9,10,11,1) - when I was testing a diff, this stack of 9 notes confused me. Suggestion is making distance 2 grid between them:
01:08:546 (3,4,5,6,7,8,1) - maybe better to make an arch like that?
01:25:813 (1,2) - I'd prefer to replace them with 4 circles.

I can't find anything else to suggest. Good luck with map!
Nichiyouki

AnreFM wrote:

  • Nich's Hard
  1. 00:02:441 (5) - seems better to move this to x:436 y:256 then move the slider tail to x:340 y:196 to stack It's too hard to read.

Eggache0 wrote:

[Hard]
00:04:708 (5,6) - just use a slider on ⑤ is fine. hmm... I make these to follow rhythm and vocal. So it's fine.
00:22:674 (2) - reverse arrow is partly stacked. I'm not sure that it's unrankable or not, but I will consider again if it really unrankable.
00:25:988 (5) - delete and move 00:26:162 (6) - to x212 y300 It doesn't flow naturally. So no change.
00:53:633 (2) - delete I add to follow rhythm, although these are triplet.

TMAstraf wrote:

Nich's Hard:
00:19:534 Move this Slider up a bit It seems fine for me.
00:31:046 It seems to extreme because of the Slider on 00:31:918 maybe you should reconsider to position Fixed

Note: Thanks Konei for translation ><

TrigonometrY wrote:

[Nich's Hard]
Diff is better played with AR8. It's too hard for this diff, although I think that it may be have to use AR8 :P
00:06:976 (2,3) - maybe this? no, I think that the original was fine because it's natural flow.
Thank you everyone for mod :)

http://puu.sh/2PdF5.osu
Topic Starter
Konei
Updated nich's diff, thanks.
Miya
Hello~ :3

General
  1. Slider tick 2 sounds much better on this song.
Easy
  1. Reduce AR by 1. AR 4 is too much for easy diff, even this is for quite high bpm song.
  2. 00:27:383 (1) - I feel this spinner will be too fast for easy diff. Consider the bpm of the song, this spinner will be spin too fast, and beginner will don't have enough time to reposition their hand to hit the next note. I suggest to just map this spinner. 2 Circle at 00:27:906 - and 00:28:604 - will be enough to map this.
  3. 00:39:069 (3) - This is the only 1/2 slider in this diff. And i think this will be too much for a easy diff. Just change 1/2 slider to 1/1 slider.
Normal
  1. 00:04:185 - Add a circle here. The gap doesn't feel good, and feels empty. Even if you follow vocal here, there is vocal "ko" at this time.
  2. 00:19:883 (5) - Forgot a clap at this slider start?
  3. 00:42:557 (1,2) - How about adding a whistle here at both of this slider start? It wil match the strong piano sounds at that point.
  4. 01:10:813 (4,5,6) - Same, whistle rhythm at this circle will be good to match the strong vocal at this time.
  5. 01:16:220 (4,5,6) - Same, how about add a whistle rhythm at 4, 5, slider end, and circle 6? It will be consistant with the whistle rhythm here 01:21:627 (3,4,5,6) -
Nich's Hard

  • With a lot of *high* jump and flow breaker in this difficulty, i feel this hard is same as insane. :/
  1. Use AR 8. AR 8 is perfect for jumpy map like this.
  2. 00:03:488 (1,2) - Please dont stack this, it really break the flow since you spam a lot of 1/2 rhythm at previous but suddenly, it has gap of 1/1. I always read this as 1/2 when first playing this map.
    Nothing much to say about this diff. Very jumpy. If this is an insane diff, this will be a good insane. But meh, this is hard, too hard for a "hard" diff. Change some 1/4 slider into stream, and voila, it will be an insane.
Insane
  1. 00:16:046 (1) - Touch the hp bar. Mind if you move this down a bit? ><
  2. 00:27:208 (1,2,3,4) - Very dislike this part. Why 1/4 jump? :/ It doesn't synchronize well with the next stream too.
  3. 01:26:511 (1,2,3,4) - I dislike this 1/4 jump too. But well, there is no stream this time. I can accept this.
That's all from me. Overal nice map. But, ugh the gap normal > hard q.q
See you and good luck ^^
Topic Starter
Konei
All fixed, thanks Miya.

Waiting for nich to reply.
Nichiyouki

Miya wrote:

Hello~ :3 hello >w<

Nich's Hard

  • With a lot of *high* jump and flow breaker in this difficulty, i feel this hard is same as insane. :/ yep. Then now I have remapped my diff to easier by reduce DS and triplets stream. Then I hope it is easier than previously mapping.
  1. Use AR 8. AR 8 is perfect for jumpy map like this. Okay, Fixed
  2. 00:03:488 (1,2) - Please dont stack this, it really break the flow since you spam a lot of 1/2 rhythm at previous but suddenly, it has gap of 1/1. I always read this as 1/2 when first playing this map. moved
    Nothing much to say about this diff. Very jumpy. If this is an insane diff, this will be a good insane. But meh, this is hard, too hard for a "hard" diff. Change some 1/4 slider into stream, and voila, it will be an insane. Thank you for comment :) Then I have remapped.
Thank you Miya for mod :)

http://puu.sh/33GFI.osu
Topic Starter
Konei
Thanks nich, updated ~
LunarSakuya
irc
SPOILER
18:10 LunarSakuya: your artist unicode for Hard is screwed up
18:10 Konei: yeah, succes
18:10 Konei: I wished that that would happen
18:10 LunarSakuya: lolwut
18:10 Konei: I mean, no, the artist is totally right like this
18:10 LunarSakuya: like ç”°æ‘ゆã‹ã‚Š
18:11 Konei: yeah xD
18:11 LunarSakuya: NUKED
18:11 Konei: ok, fixed xDD
18:11 LunarSakuya: xD
18:11 Konei: for the sake of not having my map nuked
18:11 LunarSakuya: no pressure ofc
18:11 Konei: I see
18:11 LunarSakuya: anyway folder looks good then
18:12 LunarSakuya: easy
18:12 Konei: alright
18:13 LunarSakuya: 00:07:325 (2,3) - anyway to center this pattern, seems like a good opportunity for symmetry imo
18:13 Konei: if I'd do this, it'd be offscreen
18:14 LunarSakuya: so you'd like to keep the shape of (1) i'm guessing
18:14 Konei: nope, I can change it
18:14 LunarSakuya: up to you
18:14 Konei: alright, let me fix it
18:14 LunarSakuya: xD kk
18:15 LunarSakuya: 00:06:278 (1) - Finish on head, will fit with (3)
18:15 LunarSakuya: 00:09:069 (1,2) - on these also, hear bg music
18:16 Konei: you mean default finish?
18:16 LunarSakuya: yeah~
18:16 Konei: yep, all added~
18:21 LunarSakuya: ok normal~
18:22 Konei: same for hitsounds?
18:22 LunarSakuya: yep
18:22 Konei: alright
18:23 Konei: hitsounds applied
18:24 LunarSakuya: i see oppai
18:24 Konei: that's good
18:25 LunarSakuya: 00:14:650 (1,2,3,4) - not really feeling 4 kick sliders in a row
18:26 LunarSakuya: unless they were following a prominent part of the vocals/instruments then yeah i see
18:26 Konei: I wanted to fit with all the high tones there
18:26 Konei: but hum
18:26 Konei: looks a bit lazy
18:26 LunarSakuya: and is that guy spinning on a neko
18:26 Konei: yeah, yeah he is
18:26 LunarSakuya: thats sexy
18:26 Konei: Ikr
18:27 Konei: well, can I keep them? xD
18:27 LunarSakuya: anyway, if you fix, you can screenshot it for me if you like
18:27 LunarSakuya: oh
18:27 Konei: oh
18:27 Konei: I fix it
18:28 LunarSakuya: again no pressure~
18:28 Konei: only nuke if not fixed
18:29 LunarSakuya: xD
18:29 Konei: ok, fixed xD
18:34 LunarSakuya: 00:29:302 (1,2,3) - hm what do u think about sticking with a simpler rhythm like 00:34:185 (1,2,3) -
18:34 Konei: wanted to follow vocal here
18:35 Konei: if there is not enough 1/2 rhythm, it will play like an Easy xD
18:35 LunarSakuya: lol ok
18:39 LunarSakuya: wait so did miya say she was gonna bubble?
18:39 Konei: no, because she wanted another BAT to have a look
18:39 Konei: maybe she wanna rank
18:40 LunarSakuya: oh
18:44 LunarSakuya: 01:26:511 (3,4,1) - not a big deal but i'm feeling kinda fishy about these streams
18:44 Konei: so what do you recommend?
18:44 LunarSakuya: hmm
18:46 LunarSakuya: something a bit simpler like this? https://osu.ppy.sh/ss/804317
18:46 LunarSakuya: though it messes up the symmetry at the end
18:46 Konei: uhm
18:47 Konei: fixed like this: http://puu.sh/3c85i.jpg
18:47 LunarSakuya: if you like it, looks great!
18:47 LunarSakuya: now to hard
18:47 Konei: alright
18:47 LunarSakuya: does nich mind?
18:48 LunarSakuya: or should i talk to him
18:48 LunarSakuya: later or something
18:48 Konei: hm, check if you find something wrong
18:48 Konei: I'll talk to him then
18:48 LunarSakuya: ok
18:48 LunarSakuya: hopefully not too many then
18:48 Konei: if it's only symmetry or something
18:48 LunarSakuya: lmao
18:49 Konei: well, let's see xD
18:53 LunarSakuya: 00:21:627 (1) - angle more towards left http://osu.ppy.sh/ss/804322
18:54 LunarSakuya: so the slider body isnt covering the reverse of the next note that much
18:54 Konei: good idea, I think he won't mind
18:54 LunarSakuya: xD
18:54 Konei: if he does, there is time to change it before ranking xD
18:54 LunarSakuya: yeah you just gotta tell miya
18:55 Konei: yep~
18:57 LunarSakuya: 00:33:575 (3) - try this rhythm http://osu.ppy.sh/ss/804324 i just split it up
18:57 LunarSakuya: if you slow down the music, it fits imo
18:57 LunarSakuya: i just dont know how he'll feel about the 1/4 stack
18:58 Konei: yeah, I think its too confusing
18:58 Konei: since Miya told to make this easier xD
18:58 LunarSakuya: lol yea it does kinda stick out
18:59 Konei: so we shouldnt focus on making this diff harder lol
18:59 LunarSakuya: ok
19:00 LunarSakuya: 00:59:126 (1) - delete NC, NC on next note; looks more natural starting a combo on a new SV
19:00 LunarSakuya: hope he doesnt mind combo length there
19:01 Konei: Will be ok I guess
19:01 Konei: like I said, it can still be changed before ranking
19:02 LunarSakuya: 01:27:208 (1) - how bout finish on reverse
19:02 LunarSakuya: well with that mindset, i'll be less convinced to bubble lol
19:02 Konei: feels better
19:02 LunarSakuya: a bubble is like ranking, you just need a second bat check :P
19:03 Konei: yeah ok xD but I will ask him if he's against any change
19:03 LunarSakuya: xD sounds good
19:04 LunarSakuya: yeah i'd like to know what he thinks before i make a move
19:04 LunarSakuya: ok insane time
19:04 Konei: uh, what to do for me?
19:04 LunarSakuya: huh?
19:05 Konei: uhm, what to tell nich?
19:05 LunarSakuya: just the little things i mentioned
19:05 LunarSakuya: only 4 things if im counting right
19:06 Konei: yep, okay. But will this prevent you from bubbling?
19:07 LunarSakuya: not necessarily :P
19:07 Konei: oh, ok :>
19:07 Konei: well, yea, Insane
19:07 LunarSakuya: i just want consensus
19:07 Konei: I'll apply hitsounds from Easy/Normal
19:07 LunarSakuya: yep
19:08 LunarSakuya: 00:07:674 (1,2) - this is sexy
19:08 Konei: thanks :P
19:10 LunarSakuya: 00:09:941 (8,9,10) - stream gets a little funny here, could you straighten it up like this? http://osu.ppy.sh/ss/804337 more wave-like~
19:10 Konei: fixed I gues ~
19:10 Konei: *guess
19:13 LunarSakuya: 00:10:464 - extend to the next white line
19:13 LunarSakuya: the instrument keeps going but this slider just stops all of a sudden
19:13 Konei: will spacing be ok?
19:13 LunarSakuya: yeah its insane lol
19:13 Konei: lol, alright
19:14 Konei: fixed
19:16 LunarSakuya: 00:13:953 (4) - maybe start this stack a little further away? right now i feel its a little close to (3) http://osu.ppy.sh/ss/804339
19:17 Konei: fixed
19:18 LunarSakuya: 00:18:139 (3) - Ctrl + J http://osu.ppy.sh/ss/804342 i kinda like the up and down motion you were having there, also avoids the little antijump i guess
19:19 Konei: yep, fixed
19:21 LunarSakuya: 00:23:546 (2,3) - scoot these down by 1/4
19:22 LunarSakuya: http://osu.ppy.sh/ss/804348
19:22 Konei: fixed
19:22 LunarSakuya: and move them a little further away i guess
19:22 Konei: yep
19:27 LunarSakuya: 00:27:906 (1,2,3,4,5) - again, it'd be cool if you could curve it~
19:27 LunarSakuya: and try not to make 7,8,9 look too forced
19:28 Konei: yep
19:28 LunarSakuya: to the edge like that
19:28 LunarSakuya: k cool
19:28 Konei: fixed xD
19:29 Konei: http://puu.sh/3c9Ip.jpg
19:29 LunarSakuya: better i suppose xD
19:30 Konei: k xD
19:31 LunarSakuya: 00:48:139 (1) - theres like an angle at the end of the slider, is that intentional?
19:31 Konei: yep
19:31 LunarSakuya: oh ok
19:32 Konei: looks a bit, I dont know how to describe it, but it looks different if you remove it
19:32 LunarSakuya: 00:49:534 (1,2) - hm i'd spread these out a bit, gives more breathing spacing for the little stream after (2)
19:32 LunarSakuya: and ok xD
19:33 Konei: alright, spaced them out
19:35 LunarSakuya: 01:05:406 (1) - start the yellow stack here
19:35 LunarSakuya: hear the bgm closely
19:35 LunarSakuya: http://osu.ppy.sh/ss/804360
19:35 Konei: that is where it starts, lol
19:35 Konei: but I see
19:35 Konei: fixed~
19:36 LunarSakuya: 01:05:581 (3) - oh you mean the drum here
19:36 LunarSakuya: you sure?
19:36 Konei: no
19:36 Konei: I mean
19:36 Konei: you posted the time where it started
19:36 Konei: so I was confused
19:36 LunarSakuya: the red tick yea
19:36 Konei: but well, nvm, it's fixed xD
19:37 LunarSakuya: kk
19:38 LunarSakuya: 01:15:348 (3,4,1) - how bout this http://osu.ppy.sh/ss/804361
19:38 Konei: hm, cool
19:40 LunarSakuya: and i guess thats all i got for now
19:40 LunarSakuya: kawaii map <33
19:40 Konei: thanks :D

Edit: last little changes confirmed irc, good luck :)!!
Topic Starter
Konei
Thanks Sakuya :3
Aurele
Hai, Congratulation on the bubble (:
Irreversible
hoffentlich klappts diesmal besser :c
gz <3~
Sonnyc
Easy:

00:39:069 (3) - Your forgot your Clap at the end~

Normal:

00:10:290 (1) - I saw your intention for following the lyrics, but rather following 1/1 would be more reasonable.

Hard:

00:11:424 - Consider adding a note here, since there's a strong beat here,,

Insane:

00:10:464 (14,1) - I think this jump is toooo large, even considering those are sliders, reducing the distance will be much better. Also considering NC to (14).
Topic Starter
Konei

Sonnyc wrote:

Easy:

00:39:069 (3) - Your forgot your Clap at the end~ yep

Normal:

00:10:290 (1) - I saw your intention for following the lyrics, but rather following 1/1 would be more reasonable. I'm fine with that actually o.o

Insane:

00:10:464 (14,1) - I think this jump is toooo large, even considering those are sliders, reducing the distance will be much better. Also considering NC to (14).
reduced spacing a bit.

Thanks a bunch, since I only added a clap and moved a Slider, I'll update this with next BAT's mod xD
Nichiyouki

Sonnyc wrote:

Hard:

00:11:424 - Consider adding a note here, since there's a strong beat here,, I don't want to add it here, since it's too hard to play.
Thanks for checking :3
Irreversible
was sehen meine äuglein denn da

Konei?
MMzz
[General]
Offset -712, the current offset is really late.

[Insane]
00:10:464 (14) - Try a new combo here? To keep consistency with your previous combos. Another thing is bothering me with this note though. Due to the soft hitsounds and the way the drumming works on the song, it is really hard to tell when this repeat sliders ends. That can cause a lot of problems leading into the next slider, because the player will be focused on making sure they don't break the repeat, then totally forget to prepare for the quick jump out of the stream. What I suggest you do is take off the last repeat, and add a note. Like this: http://puu.sh/3fVCi.jpg This lets the player know that the repeat is over and the next repeat is just a simple jump away. Optionally, giving this note the kick hitsound will give it a better presence. After doing this you should remove the combo from 00:11:336 (1) - too, looks silly with the combo on 00:10:464 (14) - .

00:14:302 (8) - Missed a clap hitsound? Or was this intentional? Either way it is a better idea to add one to keep the rhythm.
00:19:883 (4) - ^
00:24:069 (4) - This slider is breaking the core consistency of your beat placement, and is also resembling the music wrong. You should do something like this: http://puu.sh/3fVQU.jpg (I just placed these randomly on the grid, do whatever you feel like but follow the same beat placement/combos. That stack is really nice though.) Every strum of the guitar gets resembled, and your combo/beat placement is adjusted properly.

00:25:813 (1,2,3,4,5) - This is really random and isn't hitting all the right beats like you did before. Adjust this to a similar beat placement like the same part before. The major disruption is the fact that 00:26:511 (3,4,5) - is a triplet, and not using that distinct double beat like 00:23:633 (2,3) - did. This slider 00:26:162 (2) - is really throwing off the rhythm too. Leaving that gap before the double beat had a real sense of rhythm to it.

01:03:488 (1) - Move this over to the right a little bit more? It might just be me, but the start of this slider is really close feels really bad and doesn't display too well for the sake of design. Right here: http://puu.sh/3fW5K.jpg feels like a better spot. This is optional though.
01:04:883 (9) - The same problem happens here just like in my first part of the mod. Example fix picture: http://puu.sh/3fW8Y.jpg or whatever looks nicer to you. Don't forget the kick hitsound on the new note. The same comboscan be used too, like before.

Really nice Insane. The combo structure and beat placement was excellent, except for those few silly spots I pointed out.

[Nich's Hard]
00:24:418 (4) - The combos and beat placement got really messed up here, let me help you fix them. Firstly here I would start the combo, too keep it on the downbeat and consistent with your other combos. Of course removing the combo from 00:24:941 (1) - .
00:25:464 (3) - This slider is conflicting with the combo structure and beat placement because it is ending on the downbeat. I tried to rework this the best I could: http://puu.sh/3fWoJ.jpg This beat placement is representing the beat a lot better, just listen to it. The grid placement is optional though, you can adjust it to personal preference.
00:27:208 (6) - Then put a combo here, this will finish off fixing this section and keeping it consistent. Don't forget to re-hitsound the new notes!

Other than that, really nice Hard.

[Normal]
The AR feels really fast, try 4 instead of 5.

00:10:290 (1) - There isn't enough time for the newer players to recover from this spinner and lead into the next notes. Try ending on 00:11:162.
01:03:488 (1) - ^ 01:04:883 is a much better spot to end the spinner. 01:05:581 as well.

[Easy]
AR 3 if you changed Normal's AR.

00:07:325 (2) - Irregular spacing.
00:25:813 (1) - This section's rhythm gets very confusing, and doesn't feel very structured. I changed it around to this: http://puu.sh/3fWQi.jpg - http://puu.sh/3fWQZ.jpg. (Look at the timeline as well, it's hard to screenshot every note one the grid ;_;.) You can use whatever grid placement you like, but this beat placement is much better. Optionally you could also add a note here: 00:28:953.

Really nice mapset. I highly advise you change everything. Call me back and I can rebubble.
Topic Starter
Konei
Alright, all fixed owo.

Really helpful, thanks MMzz!

Waiting for nich.
Nichiyouki
Fixed everything about your suggestion & fixed offset in my diff

Thank you MMzz for your mod :)

http://puu.sh/3g8LO.osu
Topic Starter
Konei
Everything is fixed and updated~ \:D/
MMzz


Good luck!
Topic Starter
Konei
Thanks a bunch!
Miya
Rechecked in IRC~

SPOILER
2013-06-19 17:18 Konei: hey Miya owo/
2013-06-19 17:18 Miya: hey Konei :3
2013-06-19 17:18 Konei: ACTION is listening to [http://osu.ppy.sh/b/247251 Tamura Yukari - Fantastic future (TV Size)]
2013-06-19 17:18 Konei: its bubbled now, mind taking a check with me? :3
2013-06-19 17:18 Miya: :o
2013-06-19 17:19 Konei: you remember modding it right?
2013-06-19 17:19 Miya: yup :3
2013-06-19 17:19 Konei: MMzz had to rebubble due to timing change orz
2013-06-19 17:19 Konei: so he couldn't rank ;w;
2013-06-19 17:20 Miya: hmm, let me check it again
2013-06-19 17:20 Konei: cool :D
2013-06-19 17:22 Miya: are you sure with this offset? i got overal +20ms :/
2013-06-19 17:22 Konei: o.o
2013-06-19 17:22 Konei: MMzz gave that to me
2013-06-19 17:23 Konei: hmm, I get 4 late
2013-06-19 17:24 Konei: 4~6
2013-06-19 17:24 Konei: checking on Hard I get 2ms late
2013-06-19 17:25 Miya: idk :/
2013-06-19 17:26 Konei: can you SS Hard?
2013-06-19 17:27 Miya: 10ms late https://osu.ppy.sh/ss/821101 ><
2013-06-19 17:29 Konei: hmmm, but listening to it on 25% sounds pretty much on the beat
2013-06-19 17:29 Konei: but if something, the offset should be later
2013-06-19 17:29 Miya: yup, with +10ms is much better ><
2013-06-19 17:29 Konei: alright, let me fix that ><
2013-06-19 17:29 Konei: so -702?
2013-06-19 17:30 Miya: yup
2013-06-19 17:30 Konei: yep, sounds a lot better
2013-06-19 17:31 Miya: on insane
2013-06-19 17:31 Miya: 00:37:234 (2) - this note is clearly overmapped
2013-06-19 17:31 Konei: yep :/ removed it
2013-06-19 17:34 Miya: you forgot a clap here at slider start? 00:16:391 (2) - :o
2013-06-19 17:34 Konei: meeep, right~
2013-06-19 17:34 Konei: added
2013-06-19 17:35 Miya: 00:58:949 (3) - also change finish to clap here for consistency
2013-06-19 17:36 Konei: hm, but it's not in the song
2013-06-19 17:36 Konei: is it ok to have finish and clap here?
2013-06-19 17:36 Miya: sounds good, why not? :o
2013-06-19 17:37 Konei: alright~
2013-06-19 17:42 Miya: okay, i think thats all for Insane ><
2013-06-19 17:42 Konei: cool ><
2013-06-19 17:44 Miya: its good to see Hard is more good now :3
2013-06-19 17:44 Konei: yep, fits much better in the spread :>
2013-06-19 17:44 Miya: no more ridicolous jump again xD
2013-06-19 17:45 Konei: xDD Ikr
2013-06-19 17:45 Miya: i can't found anything on hard ><
2013-06-19 17:45 Konei: 00:39:239 (3,4,5) - this bothers me a bit
2013-06-19 17:45 Konei: but I guess it's ok
2013-06-19 17:46 Miya: i can read it well :o
2013-06-19 17:46 Konei: yep, but I dislike circle jumps on hard xD
2013-06-19 17:48 Miya: this kinda hard to read for normal 00:11:507 (1,1) -
2013-06-19 17:49 Miya: 00:11:507 (1,1,2,3,4) - ctrl + j this please
2013-06-19 17:49 Miya: then rearrange the pattern so it will fit for the next pattern
2013-06-19 17:49 Konei: removed that note
2013-06-19 17:50 Miya: what note? :o
2013-06-19 17:50 Konei: you meant its hard
2013-06-19 17:50 Konei: for a Normal
2013-06-19 17:50 Konei: so I removed 1
2013-06-19 17:50 Miya: hard to read
2013-06-19 17:50 Konei: Oh
2013-06-19 17:50 Konei: I see
2013-06-19 17:50 Miya: there 00:10:460 (3,1,1) -
2013-06-19 17:50 Miya: you put very little distance in 3/1 note
2013-06-19 17:50 Miya: ><
2013-06-19 17:51 Miya: 00:15:344 (2,5) - not perfectly stacked, intentional? :o
2013-06-19 17:51 Miya: this is more nice > http://puu.sh/3jcZ3.jpg
2013-06-19 17:51 Miya: ><
2013-06-19 17:52 Konei: fixed~
2013-06-19 17:55 Miya: 00:42:553 (1) - whistle at slider end?
2013-06-19 17:55 Miya: 00:43:949 (2) - same here too?
2013-06-19 17:55 Miya: eh
2013-06-19 17:55 Miya: i mean
2013-06-19 17:55 Miya: slider repeat
2013-06-19 17:55 Miya: lol
2013-06-19 17:58 Miya: AR 5 please for better spread ><
2013-06-19 18:02 Konei: all fixed~
2013-06-19 18:03 Konei: Easy?
2013-06-19 18:03 Miya: yup, wait a sec ><
2013-06-19 18:05 Konei: uh Miya?
2013-06-19 18:05 Konei: for little glory
2013-06-19 18:05 Konei: http://puu.sh/3jdm6.png <- this one shows all different releases
2013-06-19 18:05 Konei: according to this, the PSP version should be + Meteor
2013-06-19 18:06 Miya: yup, its right :o
2013-06-19 18:06 Konei: it's the same as this case https://osu.ppy.sh/s/58627 Koi to senkyo to chocolate portable
2013-06-19 18:06 Miya: i haven't change anything
2013-06-19 18:06 Miya: o/
2013-06-19 18:07 Konei: oh I see
2013-06-19 18:07 Konei: good :>
2013-06-19 18:14 Miya: easy is really good ><
2013-06-19 18:15 Konei: cool :3
2013-06-19 18:15 Miya: thats all i think
2013-06-19 18:16 Konei: updating~
2013-06-19 18:16 Konei: well yeah, updated

Offset changed :( so Rebubbled~

Good luck~ ><
Topic Starter
Konei
Thanks orz xD
Loooctav
moe moe song~ Congrats~
Nymph
discuss the timing with some BATs and current one is fine enough. ranked.

=_=baka you even post grats before my rank post=_=
Topic Starter
Konei
Thanks a lot Nymph :>

Nymph wrote:

=_=baka you even post grats before my rank post=_=
Yea I lol'd.
Sonnyc
grats~
mintong89
gratz! \:D/
scanter
omedeto \o3o/
Topic Starter
Konei
Thanks guys ~
Dark_Ai


Glückwunsch c:
Aurele
Congratulation ♥
Irreversible
i saw thooommy in big size D:
GZ KONEI <3~ *---*
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