Making difficult
Err, I dont know what you understood, but I am looking for mods, not for difficultys since the mapset is completed :<Reikosaka wrote:
Making difficult
AnreFM wrote:
llo, mod here~
sorry if it doesn't help
- Easy
- Well, all symmetrical and all good, but manage to find this; 00:12:712 - move slider tail to x:176 y:120, not quite symmetrical It's fine like it is now in my opinion.
- Normal
- 00:22:325 (6) - hmm, i suggest not to stack here but to make another pattern with the notes :v Ehh, can't imagine anything, could you suggest something?
- 00:29:302 (1) - these two sliders aren't quite symmetrical lol move middle dot to x:320 y:208 Looks fine to me, doesnt have to be perfectly symmetrical.
- 00:29:825 (2) - ^ move the middle dot to x:368 y:116 Same.
- Insane
Guess that's all, sorry if my noob mod doesn't help
- 00:20:232 (1) - seems better to move it to x:460 y276 and then 00:20:407 (2) - move to x:392 y:196 to stack Plays boring in my opinion.
- 00:46:220 (4) - make it more patternal like this http://osu.ppy.sh/ss/735092 Pattern is made to go up and down for flow o3o.
- 01:01:918 (7) - same as above, this http://osu.ppy.sh/ss/735093 maybe? Hm, moved the circle a bit, but pattern was already like that lol.
Well, good luck
Thanks for modding!Eggache0 wrote:
I modded yesterday but put off submitting until today. Sorry.
[Easy]
00:00:348 (1) - delete. naah, if more people say so I'll consider.
00:00:697 (1) - move the end to 00:01:395 - is better, I think. The shape is fine. nope, rhythm is more steady like this.
00:07:325 (2,3) - What about make a blanket? Sure, changed. You need to move 00:09:069 (1) - after that.
00:21:627 (3) - how about move the end to 00:22:325 - and remove the reverse? Cool.
00:25:813 (1,1) - hard for easy players. Err, I guess it's ok, but I'll consider.
[Normal]
00:04:185 - add a note here. naah, there is not really an audible sound.
00:09:767 (2,1) - spinner is a bit close. It's ok for a Normal I guess, as the spinner is quite long.
00:19:883 (5) - rhythm is not fit. you don't have to put rhythm after slider placement. Rhythm does fit, lol, it's the same as if I'd put two circles owo.00:31:918 (2) - I prefer not to follow the vocal here. like 00:36:976 (1,2,3) - 00:29:302 (1,2,3) - followed the vocal aswell, so I think it's fine.http://puu.sh/2LVMa.jpg
my advice is to delete 00:22:325 (6) - and move the stuffs, then add a note stack to head of 00:19:883 (5) -
01:06:278 (1,2,3) - blanket is not perfect. I'm not good at it so can't give codes. Hm, looks good to me, I'll consider if any more guys mention it but shape looks just good to me.
01:25:813 (1,2,3,4,1) - seems hard to play. Challenge for the end of the song \:3/
[Insane]
00:14:389 (9) - delete and move00:14:476 (9,10,1) - to x205 y318 Why? High tones still play here.
00:28:342 (6,7,8) - delete Beats are still playing u.u
00:40:639 (4,5) - x60 y164; x168 y180 yeah, moved.
00:40:813 (3,4) - delete ④ and stack ③ to ② Sounds meeh.
00:59:999 (3,4) - change to a slider. don't see why since transition works fine here.
01:01:220 (3,4,5,6,7) - use the polygon plz Looks fine to me, huh.
01:04:883 (9,1,2,3,4,5) - 01:11:511 (4) - move to x0 y324 Sure why not.
Hope could help.
TMAstraf wrote:
Hi!
Ich melde mich aufgrund deiner Modding Queue und melde mich hiermit für ein M4M!
Ich bin froh mal eine Map eines deutschen zu modden =)
Allgemein:
Ich würde vorschlagen die Lead-Seconds auf min. 2,5 zu stellen ^^ Das wäre zu lang, also nein.
Easy:
00:04:534 Setze hier ein Circle ein =) Hm, lieber nicht, da hier kein Sound ist.
00:42:557 Vielleicht stellst du diesen Slider ein kleines Stückchen nohc nach oben Sehe nicht, wieso.
01:05:929 Spinner sollte hier enden Es ist ok wie es ist, außerdem ihn dort enden zu lassen würde zu wenig Zeit nach dem Spinner geben.
Normal:
00:18:488 Versetze diesen Circle vielleicht etwas weil er sich mit dem Slider von 00:16:743 berührt, setze ihn vielleicht auf dieselbe stelle Yep, ok
00:21:278 dasselbe wie ^ Naah, stört hier nicht.
Insane:
00:48:836 Setze den Anfangspunkt noch etwsa nach oben über dem Circle der davor kommt Hm, sehe kein Problem.
LG Astraf =)
AnreFM wrote:
- Nich's Hard
- 00:02:441 (5) - seems better to move this to x:436 y:256 then move the slider tail to x:340 y:196 to stack It's too hard to read.
Eggache0 wrote:
[Hard]
00:04:708 (5,6) - just use a slider on ⑤ is fine. hmm... I make these to follow rhythm and vocal. So it's fine.
00:22:674 (2) - reverse arrow is partly stacked. I'm not sure that it's unrankable or not, but I will consider again if it really unrankable.
00:25:988 (5) - delete and move 00:26:162 (6) - to x212 y300 It doesn't flow naturally. So no change.
00:53:633 (2) - delete I add to follow rhythm, although these are triplet.
TMAstraf wrote:
Nich's Hard:
00:19:534 Move this Slider up a bit It seems fine for me.
00:31:046 It seems to extreme because of the Slider on 00:31:918 maybe you should reconsider to position Fixed
Note: Thanks Konei for translation ><
Thank you everyone for modTrigonometrY wrote:
[Nich's Hard]
Diff is better played with AR8. It's too hard for this diff, although I think that it may be have to use AR8
00:06:976 (2,3) - maybe this? no, I think that the original was fine because it's natural flow.
Thank you Miya for modMiya wrote:
Hello~ :3 hello >w<
Nich's Hard
With a lot of *high* jump and flow breaker in this difficulty, i feel this hard is same as insane. :/ yep. Then now I have remapped my diff to easier by reduce DS and triplets stream. Then I hope it is easier than previously mapping.
- Use AR 8. AR 8 is perfect for jumpy map like this. Okay, Fixed
- 00:03:488 (1,2) - Please dont stack this, it really break the flow since you spam a lot of 1/2 rhythm at previous but suddenly, it has gap of 1/1. I always read this as 1/2 when first playing this map. moved
Nothing much to say about this diff. Very jumpy. If this is an insane diff, this will be a good insane. But meh, this is hard, too hard for a "hard" diff. Change some 1/4 slider into stream, and voila, it will be an insane. Thank you for comment Then I have remapped.
Sonnyc wrote:
Easy:
00:39:069 (3) - Your forgot your Clap at the end~ yep
Normal:
00:10:290 (1) - I saw your intention for following the lyrics, but rather following 1/1 would be more reasonable. I'm fine with that actually o.o
Insane:
00:10:464 (14,1) - I think this jump is toooo large, even considering those are sliders, reducing the distance will be much better. Also considering NC to (14).
reduced spacing a bit.
Thanks for checking :3Sonnyc wrote:
Hard:
00:11:424 - Consider adding a note here, since there's a strong beat here,, I don't want to add it here, since it's too hard to play.
Yea I lol'd.Nymph wrote:
=_=baka you even post grats before my rank post=_=