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The High-Lows - Mune ga Doki Doki

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Topic Starter
jmaeshawn
This beatmap was submitted using in-game submission on Saturday, October 24, 2009 at 6:10:37 PM

Artist: The High-Lows
Title: Mune ga Doki Doki
Source: Detective Conan
Tags: Anime, Detective Conan, Case Closed
BPM: 157.57
Filesize: 11688kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.76 stars, 81 notes)
  2. Hard (4.51 stars, 131 notes)
Download: The High-Lows - Mune ga Doki Doki
Download: The High-Lows - Mune ga Doki Doki (no video)
Information: Scores/Beatmap Listing
---------------
My 14th beatmap, and start of a personal project for me.

Detective Conan is my favorite anime, so I intend on mapping most (if not all) of the songs featured in it that haven't been mapped already.

This is the first opening of the show, and I did my best on it, so I hope it will be ranked soon!

Mod away on it to help me improve and build on it, and have fun playing it! :)

EDIT: Made blissfulyoshi's suggested changes.
EDIT: Made Matma Rex's changes.
EDIT: Made Whymeman and Ekaru's changes.
EDIT: Compressed video from 19.2 MB to 8.6 MB
EDIT: Changed offset from -68 to 503 as per x3ns0r's suggestion. :)
EDIT: Changed offset again, and made Starrodkirby's sugggestions. :D
EDIT: Made MaxwellDemon's and Lokamp's changes.
EDIT: Made Vytalibus's suggested changes.
mrwiz88
detective conan is one of my favorite animes... thanks for makin this JM hope it gets ranked soon! :D
blissfulyoshi
The timing seems off, but I can't seem to come up with a decent timing for the map:
I'm getting okay results with:
BPM: 157.49
Offset: -104

Hard:
SPOILER
Hitsound volume is a little too loud for my taste

Normal mod:
00:36:10 (1) - even though this is a second spinner in a row, this 1k bonus spinner was pretty hard to do because it was unexpected. Since this spinner is so short, if you did not know it was there already, you would probably miss it.
00:46:00 (1) - spacing
00:50:19 (5) - spacing
00:53:24 (3) - spacing

Combo mod:
01:19:89 (5) - new combo

Timing section mod:
You don't really need separate timing sections for each half speed slider because there are no sliders in between those sliders so you can remove all the timing sections besides the first and the last ones in that area (remove 00:47:00, 00:48:97, 00:50:05, and 00:51:95)
01:22:73 - what is this timing section being used for

Overall: The map is nice and clean besides the few notes that have a slightly messed up spacing

Nice map. Star.
Feel free to ask me to mod your other diffs when they are finished.
Matma Rex
Easy and Hard have completely different BPM. Also, negative offset is evil.
I liked hitsounds :)

[Hard]
00:35:32 (1,1) - ugly.
00:42:94 (1,2,3,4,5,6) - looks ugly due to grid snap.
00:45:04 (2) - noes. Put another timing section there, if you want it to be slower.

[Easy]
00:15:54 (1,2,3) - lolspacing.
00:21:63 (1,2,3) - ^
00:24:68 (1,2,3) - ^
00:39:91 (1,2,3) - ^
00:49:05 (4,5,6,7) - ^
00:52:09 (2,3,4,5) - ^
01:24:08 (3,4,5,6,7,8,9,10) - remove those stacks. It's Easy after all.


I really liked Hard, so star for you :)
GbL
Use distance snap... 0.8x looks fine.
After this, i make my modd.
Topic Starter
jmaeshawn

GbL wrote:

Use distance snap... 0.8x looks fine.
After this, i make my modd.
Lol, I did use 0.8x distance snap...

(Unless you mean Easy difficulty, which isn't finished yet :? )
Yoshi348
Easy - The distance spacing is off all over the place, though it sounds like you know this already and haven't gotten around to fixing it.

Hard - 35:327 [1,1] The spinners here are too short; Autoplay can only get 1000 bonus and the FAQ says it should get at least 2000.
Mafiamaster
File size is 22.5 MB, please resize so it's below 20 MB
Imo, speed changes in an Easy shouldn't be used.

Everything seems fine except some spacing issues in Easy.
Example: 00:50:19 (5) - Too far from 4.
Topic Starter
jmaeshawn

Mafiamaster wrote:

File size is 22.5 MB, please resize so it's below 20 MB
Peppy told me on IRC a few days ago that the max size for a map is 24MB.

[20:37:14] › jmaeshawn is editing (The High-Lows - Mune ga Doki Doki)[http://osu.ppy.sh/s/9151]
[20:38:16] ‹ Nilix_Delnori › o_o 36mb? osnap.
[20:40:07] ‹ Cyclone › what is?
[20:40:50] ‹ Nilix_Delnori › The map jmaeshawn is editing. 36.3 mb
[20:41:19] ‹ Cyclone › hey jmaeshawn you should fix that
[20:41:28] ‹ whymeman › I don't think anyone would touch this -> Filesize: 37126kb
[20:42:33] ‹ peppy › i should set a hard limit
[20:44:21] ‹ peppy › what's a good upper limit?
[20:44:30] ‹ peppy › 24MB?
[20:44:34] ‹ peppy › sounds good~
[20:45:54] ‹ peppy › added limit
But thanks MafiaMaster for the mod and the star :)
jericho2442
ok first off a lot of the spacing in easy needs fixing so go through it with distance snap on

only problem i find in hard is
00:36:089 - this spinner is too short to 300, auto must be able to 2000 it and it can only 1000 it, so best bet would either to make it longer, or deleate it and make the spinner before run for the time of this one as well

but yea except that i like the hard difficulty so star :)
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.4.5 Go~

Osz. File Check (Done)

SPOILER
Video: Yes (The video is 19.8 MB. Please find a way to compress it or at least change the format to .FLV at least...)
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 22.4 MB / 24.00 MB (Even though Peppy said the new limit is 24MB, that doesn't mean you can keep it as large as you want it. You have to make sure the size of each file/object is a reasonable size as well.)
Source: Yes
Tags: Yes (Just "Anime" in the Tags isn't really enough. You could try adding the anime name as well...)


[Easy] (Done)

SPOILER
Timing (BPM / Offset): 157.569 / -68 ms (Well, it sounds okay so far, but not 100% sure about the timing itself...)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: x0.8 + Manually Spaced
Distance Snap Average: 1 / 1.40 (This could be a bit slower....)
[Current] Objects: 83 ( 47 Circles / 34 Sliders / 2 Spinners )
[Current] Max Combo: 149
[Current] Max Score: 262,432
[Current] Star Rating: 2.87
[Current] HP Drain Rate: Lv.4
[Current] Circle Size:Lv.2
[Current] Overall Difficulty: Lv.4

Misc. Note: The countdown sounds off. It would start and sound better without it.

00:27:53 (B) - Delete and replace break.
01:05:80 (2,3) - Stacked sliders on an easy difficulty? Most likely a bad idea.
01:21:03 (8,1) - The spacing here is very wrong. The spacing of these notes don't match with the timeline gap.
01:24:08 (3,4,5,6) - ^

Notes: The way this map is set up, its like its trying to play as a "Normal' than "Easy". Look over this map again and try to make it more simple and without the tricks. There really shouldn't be any jumps, tricks, and crazy stuff in a Easy difficulty.

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 157.486 / -104 ms (Why is the timing different from [Easy] ...?)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: x0.8 + Manually Spaced
Distance Snap Average: 1 / 1.40
[Current] Objects: 135 ( 97 Circles / 32 Sliders / 6 Spinners )
[Current] Max Combo: 182
[Current] Max Score: 633,062
[Current] Star Rating: 4.49
[Current] HP Drain Rate: Lv.6
[Current] Circle Size:Lv.3
[Current] Overall Difficulty: Lv.6

Misc. Note: The countdown sounds off. It would start and sound better without it.

Misc. Note #2: Get the spacing checked. Its not even :-/

00:25:99 (4) - Could be lined up in a angle with (3).
00:35:32 (1,1) - What is up with these spinners? They barely got the 1000 bonus. :x
00:36:85 (1,2) - This looks cluttered up. Please make it look more neat and even.
01:22:95 (1,2,3,4,5,6,7,8,9,10) - This section sounds off. Please check into it.

Notes: This difficulty needs work. First you have to make sure the timing is the same (the BPM can be different, but in equal divisions and multiples.) And make sure the have the two spinners looked at because it would most likely cause an extremely forced miss.

Overall: The map overall needs some more work. Also, I think it would be more nicer to have a [Normal] Included to the difficulty list. But, the main thing to look into atm is the fize size. To be honest, I REALLY think you should have that issue fixed because you're going to see a lot complaints about it. And if the majority of modders complain about it, you would HAVE to get that fixed or else there would most likely be some hell about it. Not that many players is going to like the idea of a short play time, large file sized map. I'll put in my star, but PLEASE think about having the file size checked into.
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
EEeee
Offset = -82 (I'm pretty sure of this, easy looked well with the offset u had, but Hard just looked messed up at the beginning)

Easy
looks good :P, just add offset

Hard
00:44:29 (7) -add new combo to this, and remove it from the next note, trust me, it'll help the spacing a lot
well that's about it, nice map, , , add offset
and uhhh u have 2 spinners that are illegal, u need to fix em

Move to pending btw, not WIP, , , , unless it is a WIP atm :O
anonymous_old
Comments, not orders!~

easy
SPOILER
00:43:532 : This slider is unnecessary, instead, you should put a beat in 00:43:627. and move the next slider back by one tick.
00:47:149 : You should repeat this slider one more time.

hard
SPOILER
00:36:106 : BATs will not accept your beatmap if it has short spinners, like this one.
01:23:990 : Triple-beats are unnecessary here.
01:24:751 : Triple-beats are unnecessary here.
Mystearica
[Hard]

00:27:63 - Break is SLIGHTLY off.
00:36:10 (1) - This spinner is unrankable, make it longer please.

Everything else - cool.

[Easy]

Some parts had a tad bit large spacing, for an Easy I don't think that's a good idea.

01:00:28 (5) - Inconsistent spacing.

Checks out otherwise.

Star as usual.
XepherX3
This map has been deleted on the request of its creator. It is no longer available.
arien666
This map has been deleted on the request of its creator. It is no longer available.
Kerensa
hello ^^

Easy:
00:16:30 [3] move up one tiny sqaue then move to the left one tiny squre too.
00:59:71 [4]one tiny square to the left.

Hard:
00:22:69 [5]move it one tiny square down and MAYBE one tiny square to the left.
00"43:34 [3-6] wheres the gap like the other notes? O.O
00:44:29 [7]move up two tiny squares.
00:56:28 [3]move down one tiny sqaure.

thats about it... ^^ there is nothing really wrong with the map :)

cool map :)

star star for you you ^^
gdeath
[Easy]
i think you should add more hitsound
and clap is suitable in this song.
00:19:92 (3) - how about add clap
00:25:63 (3) - add clap on the end of slider
00:34:77 (4) - ^
00:38:20 (3) - add clap
00:40:86 (3) - add clap on the end of slider
00:43:91 (3) - ^
01:00:28 (5) - ^
01:03:52 (4) - clap
01:06:37 (3) - add clap on the end of slider
01:08:85 (2) - remove whistle&finsh,and add clap
01:24:46 (4,6) - clap
01:12:46 (6,7) - ^
01:15:51 (4,5) - ^

[Hard]
01:08:85 (3) - remove whistle&finsh,and add clap

nice map.star
FerreTrip
Alright, to quick restate what I said before:

Easy:
I'm a LIIIITTLE unsure about the returning sliders around 00:47:193, but if you knew the song, and because you don't have anything right afterwards that might screw people who expected another return up, I think it would work.

Hard:
00:35:265: I would reconsider those spinners. Maybe hit-slide--end-hit--hit, if you get what I mean?
At the end, those sudden 16th notes are okay, but MAYbe a little unnecessary.
KEEEP THOSE SLOW SLIDERS. :D

In general: I personally wouldn't use so many spinners, but it's your map, and they work, if a bit offbeat (not off of the beat, the non-musical definition XD; ). I hope this map gets looked at and approved!
Starrodkirby86
Conan! x3

[Hard]:
00:26:39 (1,1) - I would say to extend the spinner by 1/2 and move the note by 1/2 more or something...but all of it sounds weird. I guess by 1/8 sounds nice too, but then the timing is going to be a pain.
00:46:00 (1,2) - Mmh, mind if you do something about this jump here? ~

Your map seems to be fine in the other aspects of it, but I'm very unsure of the timing. The offset gives a strange metronome sound, and I'm not sure if you can find a better offset somewhere else within the song without tripping everything up. It's all a fog to me with the timing. x_x Sorry.
Mashley
Get rid of the red section at the end.

Hard
00:35:33 (1,1) - what's the point in this speedup? kill it.
Topic Starter
jmaeshawn

Starrodkirby86 wrote:

Conan! x3

[Hard]:
00:26:39 (1,1) - I would say to extend the spinner by 1/2 and move the note by 1/2 more
00:46:00 (1,2) - Mmh, mind if you do something about this jump here? ~
...
find a better offset somewhere else within the song.
Done. Thanks for looking at it. I think this is a much better offset now :)

Agent Spin Here wrote:

Get rid of the red section at the end.
The red section at the end has to be there because the studio didn't edit the song properly when they made the TV size version of the song, so even though the rest of the song is correct in terms of timing, that part needs an non-inherited section or the beats won't snap right.

Agent Spin Here wrote:

Hard
00:35:33 (1,1) - what's the point in this speedup? kill it.
I did that to eliminate the double spinners that weren't making the 1000 bonus and still make something challenging. If I remove it, can you think of something better to put in it's place?
MaxwellDemon
Hmmm... I can't unfortunately make a comment on the timing. It sounds pretty okay as far as I know.

[Easy]

Don't really got any issues here. :|

[Hard]
00:35:33 (1,1) - I think this is a nice usage of x2, even if it is a bit sudden since it comes in rather early in the song. Though it is odd that it doesn't show up anymore after that one time!
01:24:05 (3,4,5) - Not sure how I like these triplets sound... XD
01:24:81 (7,8,9) - ^

Check these stuff over and I might just give you a very fragile bubble, hahaha. XD
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid
[Easy]

00:43:51 (2,3) - Move 2 back 1/2 beat, move 3 back 1/1 beat?

[Hard]

00:35:33 (1,1) - These sliders are seriously random, lol. If you want to make it more challenging (why?), maybe put a jump or two?
00:41:80 (1) - I'd start this off a bit sooner.
00:45:99 (1,2) - Place these side-by-side?
01:24:05 (3,4,5,7,8,9) - These triplets feel kinda out of place, replace with 1/2s?

:)
Topic Starter
jmaeshawn

MaxwellDemon wrote:

[Hard]
00:35:33 (1,1) - I think this is a nice usage of x2, even if it is a bit sudden since it comes in rather early in the song. Though it is odd that it doesn't show up anymore after that one time!
Thanks MD :) I added an extra usage of x2 later in the song as well. :)

Lots of People wrote:

I don't like the triplets at the end...
:( I really like them there, and would like to keep them if possible.

Lokamp wrote:

Easy
01:00:27 (5) - move it 3-4 squares right
Done. :)

Kytoxid wrote:

00:45:99 (1,2) - Place these side-by-side?
Done. :)

Thanks for the modding, everyone! I'm really hoping to get this ranked soon! :)

MaxwellDemon wrote:

Check these stuff over and I might just give you a very fragile bubble, hahaha. XD
I'd like a bubble (I'd prefer a sturdy one, but I'll take what I get) :D
blissfulyoshi
Easy: just one suggestion
01:19:88 (5) - add new combo

As for the timing, I hear one or two notes (such as 01:23:67 (2)) that are off, but I don't think it is that big of a problem.
vytalibus
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
jmaeshawn

blissfulyoshi wrote:

Easy: just one suggestion
01:19:88 (5) - add new combo
Fixed now :)

vytalibus wrote:

[Hard]

00:41:80 (1) - I think the spinner ruins the pattern combo here. I suggest you get rid of this and put some non-spinners in here instead.
Fixed as well.

vytalibus (IRC) wrote:

Geez, jmaeshawn still maps like this D:

Not saying that your mapping style's not good... I'm talking about patterns. I've seen these before in your other maps. You'd better come up with some unique ones.
Thanks for the tips on patterns. This is probably the first time someone's been straightforward with me, saying they didn't like my mapping style.
I added a whole bunch of new patterns in hard, hope it's rankable now. :D
MaxwellDemon
[Hard]

00:45:99 (1) - Don't really agree with the 0.5x sliders here... they just don't fit. D:

Oh yeah, and the triplets... if you really like them, I won't force you to remove them, but they do sound somewhat ugly. :?
Luneko
oh hi ^^
Nice map! ;p
Have a star~
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found :)

[Hard]
00:19:52 (2) - Try disabling grid snap so you can align this perfectly between the slider. 00:19:91 (3) - will have to be realigned with (2) as well
00:27:62 (1) - This is actually a 1/6th note. Try placing it at 00:27:65.
No other problems found :)

Starred
MaxwellDemon
Mmm, okay, I guess this is at rankable standards. Still think this map could be a whole lot better though, but if that's what you want... *bubbles* XD
Larto
Yai :)
anonymous_old
finally.
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