Thanks MLGnom for the HighResolution trick, I'm going to try it.
Also is there any new elements?
Also is there any new elements?

some might be/ are removedMLGnom wrote:
There is few "new" elements, some has been changed, some have changed position a little. Everyone is still waiting for new template.
MLGnom wrote:
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
since i'm working with my test skin with those new elements (probably, some element guesses from Clementine's archive), yes. it is the button where you can change the game modeImmaterial wrote:
Quote:MLGnom wrote:
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
It does not work, I was doing the skin in HD (1920 x 1080) and does not work, so I put the @ x2 does not work, or setting the "HighResolution: 1"
Edit: Forget it, I worked-_-
Edit 2 e.e: I found two states of an image, that of mode.
selection-mode.png
selection-mode-over.png
Is the new button where you select the game modes of rest, even not find them.
you mean, the game mode icons itself (in the Mode button)?Immaterial wrote:
Jajaja es que uso el google traductor y ha traducido mal... lo que quería decir es que no he encontrado mas formas de personalizar ese botón, como los 4 apartados :Taiko, osu,ctb y mania, he buscado pero :/ se me ha dificultado un poco ese Net Framework esta super largo, que gran trabajo fue lo que me impresiono, Peppy se ha esforzado.(i won't give any translations cause the translator has many epic grammars)
Add a plain black .png image and name it "playfield"Immaterial wrote:
But, and the background black?
PikaPika677 wrote:
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?
gos.wav
Because the .png file is named "go.png"Yuki-kun wrote:
PikaPika677 wrote:
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?gos.wav
Don't ask me why it has "s" xD
Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)[ Y P ] wrote:
can someone explain a little bit about
some new skin element like this oneSPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
ic...OsuMe65 wrote:
Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)
While the new spinner goes like this (in default):
imo (in my opinion), you can use animated parts depending on your preferenceYuki-kun wrote:
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
Ah, thanks a lot. It wasn't in the template skin so I got confused.Yuki-kun wrote:
gos.wav
Don't ask me why it has "s" xD
Cursor.png goes under cursormiddle and is rotatable. Cursormiddle will cause cursortrail to have an unlimited drawing rate, and is the topmost part of the entire cursor. This item does not rotate. Cursortrail is the bottom-most item and its drawing rate becomes unlimited if cursormiddle is present[ Y P ] wrote:
can someone explain a little bit about
some new skin element like this oneSPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
The only noticeable fps drop is when you are using really large pictures or if you are doing any long and fast animations (50+ frames on hitbursts for example), but too be honest you must have really old PC (or something messed up on newer) to have fps drops caused by skins .Yuki-kun wrote:
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
use this atm. it's my 60-frame followpoint. it's some kind of an imitation of the default, plus a smoother motion and cleaner exit. use at 60 FPS setting on your skin.ini.Kert wrote:
Is there any specific string for skin.ini that enables animated followpoints? (I mean new arrow ones)
They appear differently for default new osu! skin and empty custom skin. Even if I force new skin elements in the menu for empty one D:
JeMhUnTeR wrote:
OMG new osu!mania mod <3
Any error screenshot? @@JeMhUnTeR wrote:
halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Tried making the file Read-Only in the properties?JeMhUnTeR wrote:
it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
addition: osu only stores data during exit program process, so if it was terminated forcefully, it won't overwrite the data. (osu!.username.cfg, osu!.db, scores.db, etc)MLGnom wrote:
Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
We already know that and still waiting for peppy. xDbayun lan wrote:
The template skin provided in this post no longer matches the defaut skin of the recent versions.
will merge to my topic and duplicatedLance5 wrote:
how to change the color to the play-warningarrow? in the skin's folder the arrow is red, but then appears blue.... why? I suppose it is possible to change the color in the skin.ini
here is an example:
how is the arrow
how appears
sorry for the bad pictures, but I think the point is clear
afaik almost all element can have HD version of it.JeMhUnTeR wrote:
lol MLGnom I actually kept on trying to change it that way XD haha, okay I'm dumb XD
edit: another question: can all elements have a @2x graphics?
Yuki-kun wrote:
Actually it doesn't have any limit for the size of any image in this game. That limit is only used to make sure it shouldn't break the game interface.
In my case, i still use a cursortrail 60x60.
Edit: LoL, your 499th post and my 466th post xD
MLGnom wrote:
No, it isn't limited. If you want 80x80px do it, if you want more...do it. ^^;
But remember "cursor trail" have different behaviour if you add "cursor middle". If you are making large cursor trail together with cursor middle it requires more powerful PC to looks good (because it can heavily reduce fps).
everything has...Rei Hakurei wrote:
isn't everything able to have it's 2x ?
what what where whereMLGnom wrote:
Well, since "default" template has be released (at least half of it ^^;) I can slowly continue with updates. :3
I don't know if I got it right...but I think the new template skin has no skin.ini, everything needed is handled by the game itself now.Rei Hakurei wrote:
sadly i didn't see the skin.ini update
asking him on happy or privately would be the better way imo,
like Tinting Selection Cursor on Pause Menu?AussieEvil wrote:
I think there are some things in skin.ini that are kinda required so that it does all the new skin stuff even when "emulate old behavior" is on...
In my case, only 1 of my custom skin has that, another is not.OsuMe65 wrote:
doesn't happen to me
even in native reso...
inb4 400th post
Are you sure, that you haven't changed one of these in skin?Yuki-kun wrote:
Anyone here has idea about this error? (the back button)
mode-mania-smallBecause I don't see any of this on your "selection-mode".
mode-osu-small
mode-taiko-small
mode-fruits-small
I'm pretty sure that i didn't touch to those part.MLGnom wrote:
Are you sure, that you haven't changed one of these in skin?Yuki-kun wrote:
Anyone here has idea about this error? (the back button)mode-mania-smallBecause I don't see any of this on your "selection-mode".
mode-osu-small
mode-taiko-small
mode-fruits-small
You could make something that I'm doing often, taking one random part of skin and rename it to other to test if it work or where it's used.
L...LoLMLGnom wrote:
Like I said. xD
YOU have edited "mode-osu-small". Why you haven't checked folder when I asked? D:
every skinner knows that... =~=Osugye wrote:
you can add this into CTB
Fruits:
fruit-apple
fruit-grapes
fruit-drop
fruit-orange
fruit-pear
Overlays:
-_- just add -overlay in the end
Character:
Fruit-ryuuta
Fruit-plate
GIMP or Paint.NET i guess.YunoFanatic wrote:
this is awful is threre anything free editing?
Right there at the bottom. you gotta check thatNoClue wrote:
I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
make sure do thisPikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
ComboBurstRandom : 0
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).PikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
Wow you're right I accidentally named my comboburst-9.png as comboburst-9.png.png LOLMLGnom wrote:
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).PikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
Just make sure you haven't add any additional space in name or made typo somewhere.
Ah, so this was for HD. @2x always should have double size of normal size part so default hitcircle have 128x128px, @2x MUST have 256x256px. This is a reason why people should also add SD part.Will3x wrote:
okey![]()
note: this overlay is a bit different (bigger), but the same result in the end anyways..
And thanks for that :3. Never noticed that option there.Heibel wrote:
Right there at the bottom. you gotta check thatNoClue wrote:
I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
Uh, can't really tell without seeing skin by myself, can you post it?NoClue wrote:
2) Why is this happening in taiko?
MLGnom wrote:
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.MLGnom wrote:
Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
it's inputoverlay-background.png and inputoverlay-key.pngNoClue wrote:
MLGnom wrote:
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
i see what you did thereNoClue wrote:
2) Why is this happening in taiko?
Default SD and HD version of it for easier use. :3NoClue wrote:
NoClue wrote:
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?
Read my post... this was skinner's mistake not a game/template. >.<RBRat3 wrote:
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?