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Skinning tutorial (+ skinning support)

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jemhuntr
halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Yuki-kun

JeMhUnTeR wrote:

halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Any error screenshot? @@
DarkLance
how to change the color to the play-warningarrow? in the skin's folder the arrow is red, but then appears blue.... why? I suppose it is possible to change the color in the skin.ini


here is an example:

how is the arrow


how appears



sorry for the bad pictures, but I think the point is clear :P
jemhuntr
@Lance5 the play-warningarrow was recolored since the last last last update. We won't know how to change it back until peppy releases the template skin.

yuki-kun, what? there are no error messages. it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
Jackyyy

JeMhUnTeR wrote:

it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
Tried making the file Read-Only in the properties?
Topic Starter
MLGnom
Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
Rei Hakurei

MLGnom wrote:

Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
addition: osu only stores data during exit program process, so if it was terminated forcefully, it won't overwrite the data. (osu!.username.cfg, osu!.db, scores.db, etc)
and only reads data during initiation process (which requires you to restart as he said)
jemhuntr
lol MLGnom I actually kept on trying to change it that way XD haha, okay I'm dumb XD

edit: another question: can all elements have a @2x graphics?
Ginky
The template skin provided in this post no longer matches the defaut skin of the recent versions.
Yuki-kun

bayun lan wrote:

The template skin provided in this post no longer matches the defaut skin of the recent versions.
We already know that and still waiting for peppy. xD
Ayesha Altugle

Lance5 wrote:

how to change the color to the play-warningarrow? in the skin's folder the arrow is red, but then appears blue.... why? I suppose it is possible to change the color in the skin.ini


here is an example:

how is the arrow


how appears



sorry for the bad pictures, but I think the point is clear :P
will merge to my topic and duplicated
Yukki_old_1

JeMhUnTeR wrote:

lol MLGnom I actually kept on trying to change it that way XD haha, okay I'm dumb XD

edit: another question: can all elements have a @2x graphics?
afaik almost all element can have HD version of it.
except : score-0.png(up to 9), sliderpoint10.png, sliderpoint30.png, and umm... most of background element (?) e.g: spinner-background.png, matchsetup-background.png
cmiiw

edit : lol didnt realize it until now
SPOILER

Yuki-kun wrote:

Actually it doesn't have any limit for the size of any image in this game. That limit is only used to make sure it shouldn't break the game interface.
In my case, i still use a cursortrail 60x60.

Edit: LoL, your 499th post and my 466th post xD

MLGnom wrote:

No, it isn't limited. If you want 80x80px do it, if you want more...do it. ^^;

But remember "cursor trail" have different behaviour if you add "cursor middle". If you are making large cursor trail together with cursor middle it requires more powerful PC to looks good (because it can heavily reduce fps).

thx for this useful information
Rei Hakurei
isn't everything able to have it's 2x ?
OsuMe65

Rei Hakurei wrote:

isn't everything able to have it's 2x ?
everything has...
Topic Starter
MLGnom
Well, since "default" template has be released (at least half of it ^^;) I can slowly continue with updates. :3
Jackyyy
Was there any change to the skin.ini cause none of my skins will load its settings except for the name and author?
jemhuntr

MLGnom wrote:

Well, since "default" template has be released (at least half of it ^^;) I can slowly continue with updates. :3
what what where where

you mean the new template skin???
Yuki-kun

JeMhUnTeR wrote:

MLGnom wrote:

Well, since "default" template has be released (at least half of it ^^;) I can slowly continue with updates. :3
what what where where

you mean the new template skin???
t/129191
:p
Rei Hakurei
sadly i didn't see the skin.ini update :(
asking him on happy or privately would be the better way imo,
pixeldesu

Rei Hakurei wrote:

sadly i didn't see the skin.ini update :(
asking him on happy or privately would be the better way imo,
I don't know if I got it right...but I think the new template skin has no skin.ini, everything needed is handled by the game itself now.
jemhuntr
gosh, I didn't see it because it was stickied. although sadly, there's still no skin.ini.
AussieEvil
I think there are some things in skin.ini that are kinda required so that it does all the new skin stuff even when "emulate old behavior" is on...
Rei Hakurei

AussieEvil wrote:

I think there are some things in skin.ini that are kinda required so that it does all the new skin stuff even when "emulate old behavior" is on...
like Tinting Selection Cursor on Pause Menu?
jemhuntr
WAT
jemhuntr
How to center osu!mania stage.
osu!mania Stage Centering Guide!
osu!mania Stage Centering Guide!~
Below is the method to acquire the ColumnStart values to center the osu!mania stage. This method works for all skins and for all screen resolutions, be it windowed or full screen.

1. We'll use this equation: columnStart = ((480 / (screenHeight / screenWidth)) / 2) - (columnSum / 2)
  1. columnStart - value that we will put on each nK.ini file.
  2. screenHeight - height of your screen in pixels (or height of the osu! window if you play windowed)
  3. screenWidth - width of your screen in pixels (or width of the osu! window if you play windowed)
  4. columnSum - sum of all the values on the ColumnWidth field.
Note: Since we're dividing the screen height with the screen width, any values of the same ratio would make the same answer. This means that all 16:9 screen resolutions would have the same columnStart values (given that the columnSum is constant). Same goes with other screen ratios.

2. In order to get the value of columnStart, you need to know the values of each variable (remember that these values may vary depending on the key you're currently calculating). Let's have an example for this guide. Let's say I use a custom windowed resolution of 1200px by 700px. Below are the column sizes of the stages inside my nK.ini files.
  1. 4K: ColumnWidth: 46, 46, 46, 46
  2. 5K: ColumnWidth: 46, 46, 50, 46, 46
  3. 6K: ColumnWidth: 42, 42, 42, 42, 42, 42
  4. 7K: ColumnWidth: 40, 40, 40, 40, 40, 40, 40
  5. 8K: ColumnWidth: 38, 38, 38, 38, 38, 38, 38, 38
3. Let's start with 4K. The values we have now are:
  1. screenHeight: 700
  2. screenWidth: 1200
  3. columnSum: 46 + 46 + 46 + 46 = 184
We now have all values needed in order to solve for columnStart. Let's substitute the values to the equation:
columnStart = ((480 / (700 / 1200)) / 2) - (184 / 2)
columnStart = ((480 / 0.58333) / 2) - (92)
columnStart = (822.86 / 2) - 92
columnStart = (411.43) - 92
columnStart = 319.43
columnStart319
since we can't use decimals for the columnStart value, we have to round it off to the nearest integer.

Now that we know columnStart, we can go ahead and write the value inside 4K.ini.

4. Repeat the process for all the other keys. If you try to solve for the other values using the same situation, you should get the following values:
  1. 5K: 294
  2. 6K: 285
  3. 7K: 271
  4. 8K: 259
5. After getting all the values and putting them into their respective ini files, reload your skin. Now go ahead and play some osu!mania and notice how your stage is now perfectly centered on your screen!

Note: Due to the rounding off of values, the stage may be a bit off by 1 pixel to the left or right. If you followed the instructions above correctly, I assure you that the stage will never be off by 2 or more pixels from the center.
XPJ38
Is it just me or the new follow points animation is always disabled when using a custom skin, even if "Prefer new default" is ticked?
jemhuntr
yeah, it is disabled.
XPJ38
edit: Damn, too bad it is, that's my favorite animation ;_;
primrose
Template only have like 50% the elements that's skinnable according to this http://blog.ppy.sh/post/46924535831/thi ... -in-osu-13 ;_;
Yukki_old_1
how do i fix this ?
i tried to make ranking-panel full-screen, but as you can see there is a little space between ranking-panel and title box
i tried to use 1280*800 and 1440*900 even 1440*1000 but still same :(
Topic Starter
MLGnom
This is actually a minor bug. If you really need to fix that, just make those 3-4 pixels transparent from above (leave it's actual size).
Will3x_old
Can anyone help me here? :P

when I create a png image with illustrator, lets say a mod icon, there always seems to be a weird white pixelated border around it when i eventually use it in game..
Do I need to change the dpi resolution? any colour settings? I dont really know much about this stuff

I can post some screenshots if anyone wants to see once i get back home!
boat
You should rather toss in a skin element in particular that has this issue.
Topic Starter
MLGnom
Hmm... There were few cases where this happened. I think it's something with saving options or picture itself. When I opened one with GIMP and just saved, it still had some white pixels, but way less (after coping picture into new image and saving it, white pixels disappeared). So you should check your settings, but to be honest I don't know what is causing this. :/
Will3x_old
I think i got it fixed! but thanks anyways :)
Yuki-kun
Anyone here has idea about this error? (the back button)

OsuMe65


doesn't happen to me
even in native reso...

inb4 400th post
NatSumE_KuN
..thanks..this helped me a lot.. :D
Yuki-kun

OsuMe65 wrote:

doesn't happen to me
even in native reso...

inb4 400th post
In my case, only 1 of my custom skin has that, another is not.
That's strange, cause i can't find any reason :/
Topic Starter
MLGnom

Yuki-kun wrote:

Anyone here has idea about this error? (the back button)

Are you sure, that you haven't changed one of these in skin?
mode-mania-small
mode-osu-small
mode-taiko-small
mode-fruits-small
Because I don't see any of this on your "selection-mode".
You could make something that I'm doing often, taking one random part of skin and rename it to other to test if it work or where it's used.
Yuki-kun

MLGnom wrote:

Yuki-kun wrote:

Anyone here has idea about this error? (the back button)

Are you sure, that you haven't changed one of these in skin?
mode-mania-small
mode-osu-small
mode-taiko-small
mode-fruits-small
Because I don't see any of this on your "selection-mode".
You could make something that I'm doing often, taking one random part of skin and rename it to other to test if it work or where it's used.
I'm pretty sure that i didn't touch to those part.
This skin is still normally before the biggest update that changed whole default skin.
Also, if i used those part with new default part skin, nothing happen.
I can upload whole my folder for testing.
Topic Starter
MLGnom
So if you can upload it. We will see if the same will happen for us. ^^
Yuki-kun
Slow network.
Anw, here is my folder.
http://puu.sh/2UGnc.rar
Topic Starter
MLGnom
Like I said. xD
YOU have edited "mode-osu-small". Why you haven't checked folder when I asked? D:

Yuki-kun

MLGnom wrote:

Like I said. xD
YOU have edited "mode-osu-small". Why you haven't checked folder when I asked? D:

L...LoL
I thought that part cannot be apply... @@
Really sr, my bad. I missed that part while checking xD
-[Cow]-
you can add this into CTB

Fruits:
fruit-apple
fruit-grapes
fruit-drop
fruit-orange
fruit-pear
Overlays:
-_- just add -overlay in the end
Character:
Fruit-ryuuta
Fruit-plate
OsuMe65

Osugye wrote:

you can add this into CTB

Fruits:
fruit-apple
fruit-grapes
fruit-drop
fruit-orange
fruit-pear
Overlays:
-_- just add -overlay in the end
Character:
Fruit-ryuuta
Fruit-plate
every skinner knows that... =~=
YunoFanatic
this is awful is threre anything free editing?
Yuki-kun

YunoFanatic wrote:

this is awful is threre anything free editing?
GIMP or Paint.NET i guess.
NoClue
I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Ayesha Altugle
tick new default skin will solve the problem @NoClue
Heibel

NoClue wrote:

I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Right there at the bottom. you gotta check that

Garygoh884
When a beatmap uses old spinner files partially, it uses some of your old spinner files instead of new ones.
chelly
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
Ayesha Altugle

PikaPika677 wrote:

My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
make sure do this

ComboBurstRandom : 0
SPOILER
| _ |
| | | |
| | | |
| | | |
| | | |
| | | |
|_______ _ |______
Topic Starter
MLGnom

PikaPika677 wrote:

My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).
Just make sure you haven't add any additional space in name or made typo somewhere.
Will3x_old
why is this happening ;_;




normal hitcircles are fine btw !
Topic Starter
MLGnom
Probably you have them incorrectly centred. They are in the same position so hitcircle looks good, but slider is slightly off.

Post hitcircle and it's overlay so I can be sure. ^^;
Will3x_old
okey :)

note: this overlay is a bit different (bigger), but the same result in the end anyways..



chelly

MLGnom wrote:

PikaPika677 wrote:

My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).
Just make sure you haven't add any additional space in name or made typo somewhere.
Wow you're right I accidentally named my comboburst-9.png as comboburst-9.png.png LOL

Thanks for the tip, haha.
Topic Starter
MLGnom

Will3x wrote:

okey :)

note: this overlay is a bit different (bigger), but the same result in the end anyways..



Ah, so this was for HD. @2x always should have double size of normal size part so default hitcircle have 128x128px, @2x MUST have 256x256px. This is a reason why people should also add SD part.
Your parts had 249x249 and 242x242. It was simply too small for slider.
So I have fixed your issue by changing canvas size to 256x256 so should be good now. :3

Will3x_old
Thankyou!! :) :)
NoClue
2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?


Heibel wrote:

NoClue wrote:

I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Right there at the bottom. you gotta check that

And thanks for that :3. Never noticed that option there.
Topic Starter
MLGnom

NoClue wrote:

2 Questions if no one minds :3.
1) Can you skin the key overlay?
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?

NoClue wrote:

2) Why is this happening in taiko?
Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
NoClue

MLGnom wrote:

Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?


MLGnom wrote:

Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...
jemhuntr
maybe there's a transparent strip on the rightmost side of your taiko-roll-middle.png? I'm just assuming that, I haven't checked and downloaded the skin.
OsuMe65

NoClue wrote:

MLGnom wrote:

Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
it's inputoverlay-background.png and inputoverlay-key.png

DIMENSIONS BY DEFAULT:

inputoverlay-background.png = 193x55 (Standard), 386x110 (HD Support)
inputoverlay-key = 43x46 (Standard), 86x92 (HD Support)

NoClue wrote:

2) Why is this happening in taiko?
i see what you did there
taiko-roll-middle.png (in that screenshot) is 50% transparent... why not try using the default taiko-roll-middle.png? 8-)
Topic Starter
MLGnom

NoClue wrote:

Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip

NoClue wrote:

Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...



This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.

Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
Garygoh884
Here's how the mania.ini values are used.
SPOILER

Sorry, my mistake, value range should be 0 to 460.
RBRat3

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Topic Starter
MLGnom

RBRat3 wrote:

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Read my post... this was skinner's mistake not a game/template. >.<
RBRat3

MLGnom wrote:

Read my post... this was skinner's mistake not a game/template. >.<
His mistake or not, that problem exists in the template and among other things. Just a notice...
Heibel

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?
The Key overlay would be naming your files (inputoverlay-background) and (inputoverlay-key) <3

Here are some exambles
OsuMe65

RBRat3 wrote:

MLGnom wrote:

Read my post... this was skinner's mistake not a game/template. >.<
His mistake or not, that problem exists in the template and among other things. Just a notice...
actually, it's the skinner's mistake but...

RBRat3 wrote:

There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
that (RBR's statement) one makes the skinner's mistake worse
don't use those elements, just like what RBR said
Topic Starter
MLGnom
SO WRITE ABOUT IT NEAR SKIN TEMPLATE IF IT'S A TEMPLATE MISTAKE! :/

After few more posts nobody will read this here (at least only people who are reading skinning tutorial...)
NoClue

MLGnom wrote:

Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip
Aha! Input Overlay... odd since it's labeled key overlay in the game. Ah well thanks.

MLGnom wrote:



This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.
It works now! Only problem now is that the notes aren't lined up properly with it. At least I can tweak the slider to fix that problem. Maybe not, my idea backfired lol.

MLGnom wrote:

Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
Yeah the score numbers need to be spaced better. I can't even begin to tell you how many times I redid those numbers for little changes so I'm more or less not in the mood to deal with them right now. I'll do it at the end of everything lol.

I'll have it fully released when I'm certain it's done. As of right now I have it available for my fans that want it but with a "beta" disclaimer lol. Since I'm here may as well ask something unrelated to skinning. I was using puush for file uploading since it seems the friendliest but I hit the limit on it. Mediafire has a really nice space but I'm not sure if it'll work for everyone? I'm not sure if that site may be blocked in some areas or just poor in general. Am I good with using MF or should I look for another site?
Topic Starter
MLGnom
I would recommend you dropbox. Descend space available, uploading from pc and you can even replace file without changing links (as long as file name is the same).
senofdark
@2x skins is recommended for what screen resolutions ?
Yuki-kun

senofdark wrote:

@2x skins is recommended for what screen resolutions ?
HD resolution, 16:9, mean 1366x768 or 1920x1080
NoClue
Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).

Also, Dropbox is awesome!
Topic Starter
MLGnom

senofdark wrote:

@2x skins is recommended for what screen resolutions ?
For any resolutions that have more than 800px in height (They will be activated by default without forcing it in config file).

NoClue wrote:

Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).

Also, Dropbox is awesome!
Hmm... no, I'm almost sure that we aren't able to skin lettering on those buttons.
senofdark
Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
pixeldesu

senofdark wrote:

Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Nope, and I don't think this will be possible at all. But there are still many things open to the new default skin, so just wait and see what happens.
jemhuntr
use the old spinner.
Topic Starter
MLGnom

senofdark wrote:

Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Probably you want to use other new skin behaviours together with old spinner behaviour yes? Right now, you can only choose between full old skin behaviour and new one. But who knows maybe we will be able to set some options in nearest future?
pixeldesu

JeMhUnTeR wrote:

use the old spinner.
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.
jemhuntr

pixeldesu wrote:

JeMhUnTeR wrote:

use the old spinner.
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.
exactly what I mean
senofdark
love the new skin
(except the spinners) =3=

Edit: what is star 3 ?
OsuMe65

senofdark wrote:

love the new skin
(except the spinners) =3=

Edit: what is star 3 ?
they say star3.png appears in the main menu (those "twinkling stars" you can see there) and yet, it's unskinnable (i dunno about now)
jemhuntr
some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
OsuMe65

JeMhUnTeR wrote:

some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...
star3 is perma unskinnable... but it's etter if it is skinnable...
senofdark
Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
Ayesha Altugle

OsuMe65 wrote:

JeMhUnTeR wrote:

some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...
star3 is perma unskinnable... but it's etter if it is skinnable...
[list=][*]Delete scorebar-ki, kidanger and kidanger2 and replace with the new scorebar[/list]

senofdark wrote:

Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
I will repositoino it for you

Edit: Here

jemhuntr

senofdark wrote:

Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
yep, default skin != template skin. The new life bar's behavior wouldn't work on custom skins, that's why.
AussieEvil

JeMhUnTeR wrote:

yep, default skin != template skin. The new life bar's behavior wouldn't work on custom skins, that's why.
Until the ini comes out, I'm guessing. The lack of ini is holding back my upgrades on Wondervision.
Topic Starter
MLGnom
But what if new template don't have anything new in skin.ini?

And what you guys expect to find in it? What default skin can do that normal skin can't? :3
Heibel

MLGnom wrote:

But what if new template don't have anything new in skin.ini?

And what you guys expect to find in it? What default skin can do that normal skin can't? :3
Make that damn amazing followpoint animation
Topic Starter
MLGnom
You think is in skin.ini?



Well, let's hope so. :3
Heibel
I think it is, cause i can't get it to work unless i pick the default skin, AND check the 'prefer new skin behavior' thing. :c
jemhuntr
just animate it with multiple pngs XD
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