forum

TERRA - REI - ZERO

posted
Total Posts
82
show more
cyanberryio
Take in mind that these are suggestions or opinions.

[Easy]
01:26:10 (3,4,5,6) - Move up 1 grid3.
Spinner... fix the volumes to like the other diffs.

[Normal]
Last section looks unecessary...

[Hard]
01:04:76 (1) - Whistle~
01:20:93 (Break) - IMO, it looks bad to have a break here, add a spinner right after the beat 1/8th later? (Or at least remove such a useless break, it gives a nice pause effect.

[Final Stage]
00:55:68 (3,4,5) - Move 1/2 later.

Cool map, I like it! :D Star~
FurukawaPan
[Easy] and [Normal] are perfect. I can't suggest anything here except maybe a symmetry suggestion on normal. Also, everything I say is just a suggestion. Your map is already rankable imo and starred. ☆ミ

[Normal]
01:24:76 (1,2,3) - Would be nice if 1 and 3 were mirror's of each other in alignment with (2) in the middle. That makes (2,3) into a minor jump, but I felt it would improve the look and feel of it.

[Hard] (grid level 3)
00:29:09 (6) - Down two grid snaps (line up the slider ends) (also move 7 to keep your existing spacing)
00:42:09 (9) - new combo
00:49:76 (4) - new combo
01:09:76 (9) - You could center this one on the vertical axis (just nudge over to the right a bit)
01:10:09 (1) - over to the right by 1 grid (or somewhere else entirely, like dead screen center?)
01:20:09 (7,8,9,10,11,12,13) - I had a hard time seeing where to hit during play here. Specifically 6,7,8 tripped me up (can't see 8). I have done the following (yes, purely my personal preference :P)


[Final Stage]
00:14:09 (1,2,3,4,5) - Much like my suggestion for [Hard] it may look neater with all slider ends at the same point.
00:18:09 (1,2) - ^
00:40:76 (1,2,3,4) - ^
01:30:09 (1 thru 19) - Something about this is off. Already mentioned the extraneous clap on (18) in chat. Also ending on (19) seems to not jive too well with the rhythm (and breaks my combo in play ><) Consider revising, maybe something other than this stream.
Also, there seems to be an awful lot of extraneous inherited timing sections that aren't doing anything. Please remove these.
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Lizbeth
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
done

Alex0686 wrote:

Take in mind that these are suggestions or opinions.

[Easy]
01:26:10 (3,4,5,6) - Move up 1 grid3.
Spinner... fix the volumes to like the other diffs.

[Normal]
Last section looks unecessary...

[Hard]
01:04:76 (1) - Whistle~
01:20:93 (Break) - IMO, it looks bad to have a break here, add a spinner right after the beat 1/8th later? (Or at least remove such a useless break, it gives a nice pause effect.

[Final Stage]
00:55:68 (3,4,5) - Move 1/2 later.

Cool map, I like it! :D Star~
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Mukku
Hiai~!

Easy
[01:05:431] (2,3,4) Finish the beginnings and the 4

Normal
[00:50:431] (4,5,6) Delete clap from 4 and put it to 6 or 5?
[01:30:098] (5,6) Are these unsymmetrically positioned by purpose, or?

Hard
[00:22:764] (x) Add a circle? :o
[00:22:931] (x) ^
[00:32:764] (1,2,3,4) These are a bit oddly to the right. Move a bit to the left in grid lvl 3?

Final Stage
I found NOTHING!


~~

Absolutely fantastic maps and song!
Topic Starter
ouranhshc

Mukku wrote:

Hiai~!

Easy
[01:05:431] (2,3,4) Finish the beginnings and the 4

Normal
[00:50:431] (4,5,6) Delete clap from 4 and put it to 6 or 5?
[01:30:098] (5,6) Are these unsymmetrically positioned by purpose, or?

Hard
[00:22:764] (x) Add a circle? :o
[00:22:931] (x) ^
[00:32:764] (1,2,3,4) These are a bit oddly to the right. Move a bit to the left in grid lvl 3?

Final Stage
I found NOTHING!


~~

Absolutely fantastic maps and song!
DONE
Topic Starter
ouranhshc

mrtn wrote:

[normal]
00:40:09 (6,1) - unintuitive spacingfixed

[hard]
01:13:26 (7,8,9) - unintuitive spacingfixed
done
GladiOol
This map has been deleted on the request of its creator. It is no longer available.
Kurai
Hi~

[Easy]
Perfect

[Normal]
Perfect :D

[Hard]
Perfect too XD'

[Final Stage]
Perfect :D

☼STAR☼
Shulin
I've looked at this before but here are some more suggestions:

General - I suggest changing the colors of the circles to suit the background a little more.

Add a source

Easy

Try this set up for the beginning, all without claps, and keep the rest as it is:

00:12:09 - Beat
00:12:43 - Beat
00:13:43 - Beat
00:14:76 - Beat
00:15:09 - Beat

00:32:76 (1,2,3,4,5,6,7) - This is a little random, put it in a pattern?
00:49:76 (3) - Remove clap?
00:51:09 (3) - ^
00:52:43 (3) - ^
01:02:10 (6) - Finish?
01:30:10 (4) - New combo?
01:35:76 (6) - ^
01:44:43 (1) - Remove clap
01:44:43 (1) - Finish

Normal

00:28:43 (4) - Remove clap.
00:35:09 (1) - ^
00:36:76 (1) - Finish?
00:51:09 (6) - Remove clap for a break in the clapping.
01:01:43 (5) - I wouldn't recommend clapping every syllable. I recommend removing all clapping or some of it you choose the pattern.
01:05:43 (2) - Finish end of slider.
01:06:76 (3) - ^
01:10:76 (1) - Remove clap its a bit random.
01:11:43 (3) - Add a clap here instead.
01:12:09 (5) - Remove clap.
01:12:76 (7) - Add clap.
01:25:59 (2,3) - Replace with whistles.
01:27:43 (6) - Finish?
01:31:76 (10,11) - Change to normal hitsounds for these two beats?

Hard

00:29:43 (7) - Remove clap.
00:43:43 (9) - ^

This plays like an Insane though and I think it should be named Insane to reflect that, but that is entirely up to you.

Final Stage

01:31:43 (11) - The last thing an insane player is going to be worrying about but this is slightly bent.

Hope the suggestions helped, this has improved dramatically :D
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found :)

[Normal]
00:45:68 - The break here doesn't fit well with the song. I suggest you map this part, and instead remove the spinner at 01:02:43 and place a break there.
No problems found :)

[Final Stage(Insane)]
01:31:43 (17) - Remove this note then move the slider here
No problems found :)

[Insane]
01:20:09 (7) - Move one grid right
01:20:26 (8) - Move two grids right

No problems found :)

[Final Stage]
No problems found :)

TERRA~ Great beatmaps. Starred :D
Topic Starter
ouranhshc

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found :)yay

[Normal]
00:45:68 - The break here doesn't fit well with the song. I suggest you map this part, and instead remove the spinner at 01:02:43 and place a break there.
No problems found :)done

[Final Stage(Insane)]this diff doesn't not exist
01:31:43 (17) - Remove this note then move the slider here
No problems found :)

[Insane]done
01:20:09 (7) - Move one grid right
01:20:26 (8) - Move two grids right

No problems found :)

[Final Stage]
No problems found :)yay =)

TERRA~ Great beatmaps. Starred :D
anonymous_old
IRC mod.

STAR!
Topic Starter
ouranhshc

strager wrote:

IRC mod.

STAR!
shortest mod ever
Mashley
Easy
Fine

Normal
Fine

Insane
I suggest renaming this to Hard

Final Stage
00:19:76 (4) - New combo for speedup please

Gooooood
Wizard Of Orz
Easy:
fine

Normal:
fine

Hard:
01:10:76 (1,2,3,4,5,6,1,2,3,4,5,6) - too many finishes
01:20:43 (9,10,11,12,13) - ^


Final Stage:
00:21:43 (5,6,7,8,9,10,11,12,13) - way too loud
00:58:26 (3,4,5,6) - sounds terrible
01:13:93 (15,16,17) - whistles suck
01:48:09 (1,2,3,4,5,6) - loud

add Dance Dance Revolution and DanceDanceRevolution to tags
RebornMAC
Starred. I likey
jericho2442
[Easy]
pretty much perfect

[Normal]

(suggestion) 01:25:59 (2,3) - i think these would look better if they was moved up a bit the line up with the sliders
(suggestion) 01:33:76 (3,4) - i think these look better moved down one click

[Hard]
nice and fine :)

[Final Stage]
again no probs found :)

______________________

great maps :) enjoy a star
Leorda
I give you a star
For improve your beatmap, you need a video. Don't worry I give you a link
Link for video :[Video] http://www.pongmaniaiidx.com/bga/GOLD/ZERO.mpg[/url]
Shinde
Remove both combobursts. The resolution on -0 is not good, and -1's while better res, is still also cut out pretty badly, on top of the things I'm going to point out in a screen shot below. (As for the cursor, that one's your call. I think it's almost better to just disclude it, but. *shrug*)

These white splotches should've totally been caught by a modder before this point. :o It's the same on comboburst-0.

Re-snap your notes on all difficulties, some aren't snapped. This is also something that should've been pointed out sooner. orz It only takes a simple Ctrl+Alt+A and 5 seconds to recognize. This stuff, like the combobursts, shouldn't be happening at +46 priority, unless this was caused by a recent small change you made. But there have been numerous mod posts the past couple days or so, and I'm suprised mrtn especially didn't notice these things, assuming they were there during that post. :( *sigh*

Final Stage
00:21:43 (5) - Raise volume for this section one tick.
00:42:76 (9) - These sliders don't look good IMO. Left edge particularly is too sharp. Points are a little weird. It doesn't interfere with play though, do what you want with sliders like this.
That's actually all for Insane. I found it pretty enjoyable to play.

Hard
00:50:26 (5) - Just slanted a little off.
01:39:76 (4) - New combo recommended.
01:42:47 - ^
00:53:26 (9) - ^
I actually found Hard to be Harder than Insane for whatever reason. :o

It's been an hour since I started modding, and I've only briefly reviewed Normal and Easy, but they seem to be alright for the most part. I'm too tired at this point to continue, so I'll end it here.

It's not as if there are any big mistakes with this map, so I will star it. I just want people to try to look a little more before they hand out stars so quickly.
Topic Starter
ouranhshc

jericho2442 wrote:

[Easy]
pretty much perfect

[Normal]

(suggestion) 01:25:59 (2,3) - i think these would look better if they was moved up a bit the line up with the sliders
(suggestion) 01:33:76 (3,4) - i think these look better moved down one click

[Hard]
nice and fine :)

[Final Stage]
again no probs found :)

______________________

great maps :) enjoy a star

Shinde wrote:

Remove both combobursts. The resolution on -0 is not good, and -1's while better res, is still also cut out pretty badly, on top of the things I'm going to point out in a screen shot below. (As for the cursor, that one's your call. I think it's almost better to just disclude it, but. *shrug*)

SPOILER
[attachment=0:dcfc1]screenshot008.jpg[/attachment:dcfc1]
These white splotches should've totally been caught by a modder before this point. :o It's the same on comboburst-0.

Re-snap your notes on all difficulties, some aren't snapped. This is also something that should've been pointed out sooner. orz It only takes a simple Ctrl+Alt+A and 5 seconds to recognize. This stuff, like the combobursts, shouldn't be happening at +46 priority, unless this was caused by a recent small change you made. But there have been numerous mod posts the past couple days or so, and I'm suprised mrtn especially didn't notice these things, assuming they were there during that post. :( *sigh*

Final Stage
00:21:43 (5) - Raise volume for this section one tick.
00:42:76 (9) - These sliders don't look good IMO. Left edge particularly is too sharp. Points are a little weird. It doesn't interfere with play though, do what you want with sliders like this.
That's actually all for Insane. I found it pretty enjoyable to play.

Hard
00:50:26 (5) - Just slanted a little off.
01:39:76 (4) - New combo recommended.
01:42:47 - ^
00:53:26 (9) - ^
I actually found Hard to be Harder than Insane for whatever reason. :o

It's been an hour since I started modding, and I've only briefly reviewed Normal and Easy, but they seem to be alright for the most part. I'm too tired at this point to continue, so I'll end it here.

It's not as if there are any big mistakes with this map, so I will star it. I just want people to try to look a little more before they hand out stars so quickly.
Done to both post
DJPop
Some parts have only hitnormal sounds, you should add more whistle, clap, or finish.

~Easy~
Fine.

~Normal~
00:55:09 (1) - offscreen
00:57:76 (1) - offscreen
01:11:76 (4) - not on the same level with (6)
01:14:43 (12) - ^
01:14:76 (13) - not on the same level with (3)

~Hard~
Fine.

~Final Stage~
Fine.


+Star
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Gens
Hmhm... Normal felt a little more hard than a regular normal to me.

Yes, that's everything. Offset sounds a bit fishy, but plays fine. <3
minyeob
High SP map~

[Hard]
01:46:93 (1) - Unrankable spinner orz (Auto should get at least 2000 bonus points)

Nicely done~
Fix and I'll bubble.
Topic Starter
ouranhshc
i will do when i get out of school
Kytoxid
Being picky:

[Easy]

No issues. :)

[Normal]

00:12:26 (3,4,4,4) - Felt kinda fast for the start of a Normal map, maybe move these notes back by 1/2.

[Hard]

00:38:09 (1,2) - Line these up with the end of slider 4, maybe, although that'd throw off distance snap. Aesthetics vs. snapping, your call.
01:46:43 (1) - Fast spinner is too fast.

[Final Stage]

00:37:09 (x) - A 2-beat spinner here barely passes the 2k bonus test, and makes it feel a little less empty, although it leaves little room for the next note. (hey, it's your hardest difficulty)

Star. ;)
Ephemeral
Is it possible for you to find another background? The current one is of quite a low quality.

Italics indicate comments and suggestions that are not particularly pressing in forms of the structural integrity of your map, but rather help it to look prettier and generally make more sense.
Bold however, indicates issues that violate ranking candidacy and are -required- to be fixed before the map is to be ranked.

[Easy]
Pretty solid difficulty from what I can see. Well constructed, no errors that I could discern.

[Normal]
00:22:09 (1) - This looks strange. Personally, I would reduce this to a single point curve since the way it is now looks very, very tacky.
00:31:76 (6) - I would advise equalizing the distance between the catmull points here and spacing it properly. Picture included.
00:40:76 (1,2,3,4) - This strikes me as just a -tad- too difficult for a normal. Remove sliders 2 and 4 to retain the pattern while keeping the difficulty in check for the other segments of the song.

[Hard]
01:46:43 (1) - Unrankable spinner - must clock at least 2000 bonus in autoplay, extend 1-2 beats
01:48:76 (1) - This also feels short. Extend to the end of the stanza, at least.

[Final Stage]
No issues that I can see.

The sliders are not particularly brilliant when you did decide to use something other than catmull and linear curves, but for the most part - they're not that horrible either. If you'd like me to go through them with you, please feel free to ask. Otherwise, I'll end this mod post as is with a well-deserved star. Good luck!
Topic Starter
ouranhshc

Ephemeral wrote:

Is it possible for you to find another background? The current one is of quite a low quality.

Italics indicate comments and suggestions that are not particularly pressing in forms of the structural integrity of your map, but rather help it to look prettier and generally make more sense.
Bold however, indicates issues that violate ranking candidacy and are -required- to be fixed before the map is to be ranked.

[Easy]
Pretty solid difficulty from what I can see. Well constructed, no errors that I could discern.

[Normal]
00:22:09 (1) - This looks strange. Personally, I would reduce this to a single point curve since the way it is now looks very, very tacky.
00:31:76 (6) - I would advise equalizing the distance between the catmull points here and spacing it properly. Picture included.
00:40:76 (1,2,3,4) - This strikes me as just a -tad- too difficult for a normal. Remove sliders 2 and 4 to retain the pattern while keeping the difficulty in check for the other segments of the song.

[Hard]
01:46:43 (1) - Unrankable spinner - must clock at least 2000 bonus in autoplay, extend 1-2 beats
01:48:76 (1) - This also feels short. Extend to the end of the stanza, at least.

[Final Stage]
No issues that I can see.

The sliders are not particularly brilliant when you did decide to use something other than catmull and linear curves, but for the most part - they're not that horrible either. If you'd like me to go through them with you, please feel free to ask. Otherwise, I'll end this mod post as is with a well-deserved star. Good luck!

Kytoxid wrote:

Being picky:

[Easy]

No issues. :)

[Normal]

00:12:26 (3,4,4,4) - Felt kinda fast for the start of a Normal map, maybe move these notes back by 1/2.

[Hard]

00:38:09 (1,2) - Line these up with the end of slider 4, maybe, although that'd throw off distance snap. Aesthetics vs. snapping, your call.
01:46:43 (1) - Fast spinner is too fast.

[Final Stage]

00:37:09 (x) - A 2-beat spinner here barely passes the 2k bonus test, and makes it feel a little less empty, although it leaves little room for the next note. (hey, it's your hardest difficulty)

Star. ;)
done with both, i am not changing he background though
minyeob
Good luck.
Topic Starter
ouranhshc
yay :D :D
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

[Easy]

00:32:76 (1,2,3,4,5,6,7) - Double check the shape here. There was a gap of space between (2) and (4) and thinking the shape might have got slightly warped.

[Hard]

00:58:43 (4,5,6) - Looks a bit odd compared to 00:57:76 (1,2,3).

The map seems good so far, but another thing i'm wondering about is that the background for the map is 640 x 480, which is quite small but its not that bad at least. Just make sure to double check for any other needed changes before asking me again.
Topic Starter
ouranhshc

whymeman wrote:

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

[Easy]

00:32:76 (1,2,3,4,5,6,7) - Double check the shape here. There was a gap of space between (2) and (4) and thinking the shape might have got slightly warped.

[Hard]

00:58:43 (4,5,6) - Looks a bit odd compared to 00:57:76 (1,2,3).

The map seems good so far, but another thing i'm wondering about is that the background for the map is 640 x 480, which is quite small but its not that bad at least. Just make sure to double check for any other needed changes before asking me again.
done. will do re-check when i get back
eee
I cannot find anything wrong with the map ;_;

only thing I "really" found was that the kiai times in [Normal] and [Hard] (I think) ended pretty early. That, or [Final Stage] and [Easy] ended late. I like the longer ones, make kiai consistent in all difficulties.

that is all.
Hopefully you can finish the map when you get back, this map looks perfect.
mmmyeah, I'll just star
Topic Starter
ouranhshc

eee wrote:

I cannot find anything wrong with the map ;_;

only thing I "really" found was that the kiai times in [Normal] and [Hard] (I think) ended pretty early. That, or [Final Stage] and [Easy] ended late. I like the longer ones, make kiai consistent in all difficulties.

that is all.
Hopefully you can finish the map when you get back, this map looks perfect.
mmmyeah, I'll just star
:) I am back :)

done, fixed kai time. Also fixed aligning problems in normal.

Rebubble Plz
Sushi
Modded on IRC

+Star~
Topic Starter
ouranhshc
waiting for rebubble
Mismagius
Easy
00:35:43 (5,6,7) - Move them out, square is bad >:(
00:43:43 (7,1) - spacing... wtf?
00:44:76 (2,3) - Make (2) a slider and end it at where (3) is, removing (3)
01:37:43 (8) - new combo

Normal
00:28:43 (4,5) - ... wat
01:10:76 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this is really hard for a normal

Hard/FinalStage
Nothing here :)

Topic Starter
ouranhshc

Blue Dragon wrote:

Easy
00:35:43 (5,6,7) - Move them out, square is bad >:(done
00:43:43 (7,1) - spacing... wtf?fixed
00:44:76 (2,3) - Make (2) a slider and end it at where (3) is, removing (3)done
01:37:43 (8) - new combodone

Normal
00:28:43 (4,5) - ... watfixed
01:10:76 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this is really hard for a normalnah

Hard/FinalStage
Nothing here :) yay
anonymous_old
Cool people have maps with over 60 SP.
Topic Starter
ouranhshc
I wouldn't be suprised if thats what it takes to get "someones" attention
ztrot
looks fine you are good to go
Jarby
01:48:76 (1) - The inherited points on this spinner change on every difficulty for no good reason.

Hard:

00:55:09 (1,2,3,4,5,6,7,8,9) - Spacing change that doesn't make sense.
01:03:76 (1,2,3,4,5,6) - Remove, the break should be longer.
01:32:76 - Move kiai start to here.
01:43:26 (6) - MESSY SAHUIOFJDA

Final Stage:

Add hitsounds to the beginning. Please.
00:18:09 (1,2) - Nobody like slider speed changes.
Topic Starter
ouranhshc

JarJarJacob wrote:

01:48:76 (1) - The inherited points on this spinner change on every difficulty for no good reason. fixed

Hard:

00:55:09 (1,2,3,4,5,6,7,8,9) - Spacing change that doesn't make sense.fixed
01:03:76 (1,2,3,4,5,6) - Remove, the break should be longer.fixed
01:32:76 - Move kiai start to here.fixed
01:43:26 (6) - MESSY SAHUIOFJDA fixe

Final Stage:

Add hitsounds to the beginning. Please.
00:18:09 (1,2) - Nobody like slider speed changes.
fixed
anonymous_old



Jarby
There we go.
Hitoshirenu Shourai
Looks like a completed, quality map. Have a heart. *Ranks*
Topic Starter
ouranhshc
yay
Please sign in to reply.

New reply