Is Fourside at least beatable? I'll have to take that into consideration before I make any changes.
After many many retries, i still haven't been able to beat it ;S.. I'll keep you updated?K-S-O wrote:
Is Fourside at least beatable? I'll have to take that into consideration before I make any changes.
If we didn't rank maps because they were too hard, we wouldn't have DJPop's Marisa or Overdrive. Only like 20% of Osu! can really even pass those. XDMogsworth wrote:
I could actually pass Fourside, but maybe I'm just lucky. If anyone good feels like it's too hard, pop this bubble.
Wait a minute! I understand what that means now! Okay, I fixed that so here you go!K-S-O wrote:
I'm not so sure about these. I don't see the problem with the beats the way they are now.Hitoshirenu Shourai wrote:
MOD POST INCOMING
Twoson
01:10:926 (7) - Using 1/4 snap, move it 1/4 to the right.
01:14:355 (6) - As above
I thought this was acceptable in harder maps. Or have standards changed in the past month?Lokamp wrote:
Fourside
[General] Ok, I don't want to be a nazi modder, but it can be disorienting to play in a map with approaching circles VERY fast and tricky spacing together... plus, some sections have got semi-hidden hitcircles, too... try to fix one of this overall aspects!
that's fine. my soundcard's not the best anywayK-S-O wrote:
@YGOKid8: I don't hear any problems with the timing. I don't believe a new section is necessary.