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Yellowcard - Always Summer

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Topic Starter
Zero__wind

- Miomio Chii - wrote:

Hi, MmC's M4M.
嗨~ 還有點渣對於Mod"
如果Mod不好可以不回m4m.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Normal-

00:38:606 (2,3,1,2) - 這裡這樣擺 ? (大概類似形狀).
自帶方法 (?)
3(slider) - x 188 y 204 , x 128 y 196 , x 84 y 212
2(slider) - copy 1(slider) and Ctrl+J & Ctrl+H then( x 200 y 36 , x 212 y 95 , x 241 y 132 )
没什么区别……改了还要动前面后面的 不挪了
(果然我技術還是差的太遠了 (默))
-finish-
-------------------------------------------------
-Hard-

00:34:548 (2,3,4,5) - 這樣擺 ?
自帶xy座標 (?)
3 - x 156 y 92
5 - x 264 y 228 , x 214 y 171
这个可以 这个地方本来我也没太想好
(唔, 感覺似乎有點難度 (?))
-finish-
-------------------------------------------------
-Summer-

Okay

(哇, 看起來好難哦x.x(?))
-finish-
-------------------------------------------------
抱歉小的只能找到這一點點的地方,
期望能幫到你! :oops:
射1星(?)
谢谢帮我涨sp 不过这mod还是太简略了点儿吧=。=唔
pw384
这个diff还没加上hitsound, 但是先请看看能不能被采用>_<

http://puu.sh/2RbXj.osu

EDIT: 如果可以的话 最早明天上午就可以完成了
Topic Starter
Zero__wind

384059043 wrote:

这个diff还没加上hitsound, 但是先请看看能不能被采用>_<

http://puu.sh/2RbXj.osu

EDIT: 如果可以的话 最早明天上午就可以完成了
既然做都做出来了就加完音效传我吧 我一起传上去找找mod看看吧
我不能保证最后能带着你的diff rank
感觉作为一个比较规矩的Insane还可以
有些地方的节奏下得有点奇怪
pw384
puu.sh/2RK2q.osu

好了

感觉做到小提琴段结束就没梗了;_;
Topic Starter
Zero__wind

384059043 wrote:

puu.sh/2RK2q.osu

好了

感觉做到小提琴段结束就没梗了;_;
把你diff名字改成Insane了 上传了
CrystilonZ
Hi, from my Queue :)

General
BPM 170.02 ? why don't change it to 170.00
It's just me or combo colour 1 is too bright ?

Normal
03:05:766 how about change it to like this ?

Hard
02:02:949 - 02:27:142 - I think it's too hard for hard diff

384's Insane
02:02:596 (4) - change it to normal circle and move 02:02:949 (1) - to the end of this slider

Summer
01:18:660 (5,6,7,8,9,10) - correct the spacing
02:07:184 (1,2,3,4) - correct it to 1/4
02:10:007 (1,2,3,4) - ^
02:11:243 (1,2,3,4) - here too ^ it's sound weird in my opinion and it will be too hard

Nice map, good luck with ranking :)
Topic Starter
Zero__wind

CrystilonZ wrote:

Hi, from my Queue :)

General
BPM 170.02 ? why don't change it to 170.00 eh, I just timed i like this, so...If this don't make beats off, I don't feel like to re-time and resnap
It's just me or combo colour 1 is too bright ? maybe, not changing it now, will consider

Normal
03:05:766 how about change it to like this ?
Ah I know what you mean, but the current one also fits so I don't feel like a change now
Hard
02:02:949 - 02:27:142 - I think it's too hard for hard diff =.= maybe reduce some 1/4 in the future

Summer
01:18:660 (5,6,7,8,9,10) - correct the spacing oops how did this happen. Fixed lol
02:07:184 (1,2,3,4) - correct it to 1/4 I used 1/8 on purpose so I don't wanna change it by now, though they may not last long
02:10:007 (1,2,3,4) - ^
02:11:243 (1,2,3,4) - here too ^ it's sound weird in my opinion and it will be too hard

Nice map, good luck with ranking :)
Thx for your mod~
smallbeans
Hello :3
隨機mod 新手程度不好意思

[Normal]
00:35:430 這裡有人聲出現 那這裡要不跟前面的(2)連成一個滑條好了?
01:20:601 這一小段這樣擺會不會比較好? image

[Hard]
這個Hard乾脆再弄一下直接升級Insane好了
對Hard而言這張圖可能跳得太大 像是02:33:652(2,3) 距離是3.07x

02:18:477 - 02:27:123 這裡太難了
03:05:766(1,2,3) 這樣的梗擺在Hard有點嚇人

[Insane]
Good!

[Summer]
00:25:165(5) 移到x:200 y:300?
01:07:632(5) x:180 y:372?
01:17:425(5) 這個圓圈沒有疊好是故意的嗎? 如果不是要不疊起來?
01:55:627(4) x:360 y:276?
01:55:803(6) x:432 y:316?
02:43:533(6) x:408 y:128?

不好意思能力所及不大 不過是張好圖
Topic Starter
Zero__wind

smallbeans wrote:

Hello :3
隨機mod 新手程度不好意思 没事很感谢来支持

[Normal]
00:35:430 這裡有人聲出現 那這裡要不跟前面的(2)連成一個滑條好了? 我不换滑条是因为如果换成一个1/2滑条的话就不能突出后面那两个滑条的紧促感 如果换成1/1的滑条就和后面的3连上了 感觉节奏太密
01:20:601 這一小段這樣擺會不會比較好? image 我明白你的意思 我这里的节奏和前面一个类似部分的节奏是保持一致的所以不想改 而且我也不喜欢这种节奏 说白了 1/1摆满 很蠢

[Hard]
這個Hard乾脆再弄一下直接升級Insane好了 嗯这个问题我现在也很困扰 我也知道有点难了 但是感觉现在这个diff又很好 不太想改
對Hard而言這張圖可能跳得太大 像是02:33:652(2,3) 距離是3.07x

02:18:477 - 02:27:123 這裡太難了
03:05:766(1,2,3) 這樣的梗擺在Hard有點嚇人 不太理解

[Insane]
Good!

[Summer]
00:25:165(5) 移到x:200 y:300? k
01:07:632(5) x:180 y:372? 挪了一格子
01:17:425(5) 這個圓圈沒有疊好是故意的嗎? 如果不是要不疊起來? 你是对的
01:55:627(4) x:360 y:276?
01:55:803(6) x:432 y:316? 这里重新摆平滑了
02:43:533(6) x:408 y:128? 嗯 调了一下位置

不好意思能力所及不大 不過是張好圖
thx for your mod~
yoshilove
[Normal]
01:55:538 (2) - x:112 y:92


[Hard]
00:30:843 (5) - copy~ 00:30:490 (4) ---> Rotate180 ---> DS 1.20x


[384's Insane]
00:25:196 (9,10,11,12,13) - x:404 y:204


[Summer]
nice~


------
nice mapset ~ :)

#modreq
m4m ><
http://osu.ppy.sh/s/78239
Topic Starter
Zero__wind

yoshilove wrote:

[Normal]
01:55:538 (2) - x:112 y:92 already fine =.=


[Hard]
00:30:843 (5) - copy~ 00:30:490 (4) ---> Rotate180 ---> DS 1.20x not neccessary, changed a bit in a different way


[Summer]
nice~


------
nice mapset ~ :)

#modreq
m4m ><
http://osu.ppy.sh/s/78239
OEvil
[Hey, From My OEvil's Modding/Timing/M4M Queues ]

[General]
Tags
- Consider adding "384" to all of your tags


[Normal]
My Edits:
- 00:20:239 (1) - Remove this slider.
- 00:20:239 - Add a circle at {x:272 y:36}, with a NC.
- 00:20:592 - Add a circle at {x:172 y:56}.
- 01:23:062 (3) - Remove this circle.
- 01:23:062 - Add a spinner from here until 01:24:474.

[Hard]
My Edits:
- 01:23:062 (3) - Remove this circle.
- 01:23:062 - Add a slider from here until 01:24:473.

[384's Insane]
My Edits:
- 01:25:886 (3) - Do something about this
- 03:03:650 (1) - Remove this circle.
- 03:03:650 - Add a slider from here until 03:04:179, with a NC.
- 03:04:709 (2) - Move to {x:428 y:52}.
- 03:04:886 (3) - Move to {x:372 y:116}.
-

[Summer]
Cool Difficulty
Topic Starter
Zero__wind

OEvil wrote:

[Hey, From My OEvil's Modding/Timing/M4M Queues ]

[General]
Tags
- Consider adding "384" to all of your tags k

[Normal]
My Edits:
- 00:20:239 (1) - Remove this slider.
- 00:20:239 - Add a circle at {x:272 y:36}, with a NC.
- 00:20:592 - Add a circle at {x:172 y:56}. No I'm not following the lyrics and the current arranget looks good for me
- 01:23:062 (3) - Remove this circle.
- 01:23:062 - Add a spinner from here until 01:24:474. a spinner here would be a bit short for a Normal diff

[Hard]
My Edits:
- 01:23:062 (3) - Remove this circle.
- 01:23:062 - Add a slider from here until 01:24:473.
=.= Sorry I don't like these stuffs


[Summer]
Cool Difficulty
hoLysoup
hi

[Summer]
00:08:592 (2) - NC從這裡開始, 00:08:944 (1) - 這裡remove NC
00:36:120 (1) - 這裡不需要NC, 節奏很明顯了, NC是多餘了
00:41:062 (1) - 這個slider 從00:40:886 - 這裡開始比較合適我覺得, 跟著歌聲走. 打起來感覺舒服點
00:46:709 (1) - ^這裡也是 不過只是我個人感覺 因為你的kiai 都是跟著歌聲走, 所以中間也應該這樣比較好. 之後的不說了
01:20:239 (1) - remove NC?
01:40:709 (6) - NC?
02:03:650 - 從這裡開始的stream, 距離可以大一點我覺得. 因為下一個部份的stream速度又更快了. 轉成小slider也不錯, 個人覺得
02:32:415 - 再加一個beat? 感覺少了甚麼
03:06:297 (4) - 這個slider, 我覺得換成一個beat比較合適 因為音樂也只打到這一個beat就沒了. 試試看吧, 效果不錯

[Insane]
02:00:121 (4) - 換個形狀吧? 多一點花樣, 畢竟這麼長
02:07:886 - 加個beat?
02:27:121 - ^
02:34:180 - ^總覺得打起來少了一個beat

[Hard]
這個難度是沒有問題. 我只是覺得不像hard, 比較像insane. 放了太多stream了:
00:47:592 (3,4,5,6,7,8,9)
00:22:180 (6,7,8,9,10,11)
insane來說當然沒問題 可是hard來講實在是有點難了
重點是跟你的normal比起來 差距太大
建議改簡單一點

[Normal]
tick rate 1
比較合適. 因為也沒有用到slidertick的hitsound 所以沒需要用到tickrate 2

就這樣
繼續加油~!
可以m4m嗎? http://osu.ppy.sh/s/92845
謝謝
Topic Starter
Zero__wind

hoLysoup wrote:

hi

[Summer]
00:08:592 (2) - NC從這裡開始, 00:08:944 (1) - 這裡remove NC k
00:36:120 (1) - 這裡不需要NC, 節奏很明顯了, NC是多餘了 k
00:41:062 (1) - 這個slider 從00:40:886 - 這裡開始比較合適我覺得, 跟著歌聲走. 打起來感覺舒服點 kiai段的这个节奏错位问题我自己也早就发现了 其实当时map的时候是有意的因为当时觉得把长白线空过去了有点奇怪 就变成现在这样对称式的节奏 =。= 一直没决定到底改不改节奏 要改的话是个大改动=。= 我再考虑下
00:46:709 (1) - ^這裡也是 不過只是我個人感覺 因為你的kiai 都是跟著歌聲走, 所以中間也應該這樣比較好. 之後的不說了
01:20:239 (1) - remove NC? 不想
01:40:709 (6) - NC? k
02:03:650 - 從這裡開始的stream, 距離可以大一點我覺得. 因為下一個部份的stream速度又更快了. 轉成小slider也不錯, 個人覺得 不 这个地方我有意的小间距用以和后面加速的滑条形成更大的反差 所以不打算改
02:32:415 - 再加一個beat? 感覺少了甚麼 sorry 我蛮喜欢kiai前这个gap的
03:06:297 (4) - 這個slider, 我覺得換成一個beat比較合適 因為音樂也只打到這一個beat就沒了. 試試看吧, 效果不錯 嗯 之前也有人提到 以后再有人反应这里我就改掉

[Hard]
這個難度是沒有問題. 我只是覺得不像hard, 比較像insane. 放了太多stream了:
00:47:592 (3,4,5,6,7,8,9)
00:22:180 (6,7,8,9,10,11)
insane來說當然沒問題 可是hard來講實在是有點難了
重點是跟你的normal比起來 差距太大
建議改簡單一點 =。= 嗯 非常头疼的问题 觉得现在就很好就不想改 然后又被普遍认为太难……

[Normal]
tick rate 1
比較合適. 因為也沒有用到slidertick的hitsound 所以沒需要用到tickrate 2 嗯不错 2确实太密了

就這樣
繼續加油~!
可以m4m嗎? http://osu.ppy.sh/s/92845
謝謝
嗯 虽然说这mod实际上没改多少东西=。=不过有些意见的反馈还是很有价值的 我会去看一下的
Broccoly
hi m4m

[Summer]
00:06:297 (1,2,3) - Isn't this too jumpy? It's only the beginning of the song.. try reducing it about like this: 00:11:944 (1,2)
00:08:239 (6,7,2,3) - ^
00:22:709 (1,2) - ^ x3.0..
00:23:944 (4,1) - it's really hard to stop after a big jump
00:24:298 (1,2) - not a good flow
00:30:120 (3,4) - woa.. this is like airman jump
00:44:415 (2) - Ctrl + g? flows better imo
The section you use x1.33 -
+ Too fast honestly that it feels overmapped when the actual objects are not. This solo is not like an intense guitar solo but a pleasant, peaceful violin. 1.1~1.2 should be enough. Try remapping this part; it could be more fun, and look better
+ The distance between sliders are fine, but between circles & circles, or sliders & circles should be smaller.(use around x1.2, x0.8 for each after fixing the bpm to 1.1~1.2)
For example,
02:04:356 (1,2) // 02:07:180 (1,2) - should be closer (DS x1.2 looks fine)
02:07:356 (2,3,4) - the space between objects make players break sliders easily in this kind of situation
02:12:827 (1,2,3,4,5,6,1,2,3) - and it makes these almost unable to read. a slider and two circles should be overlapping more.

--
02:35:239 (3,1) - suddenly too close
02:37:356 (2,3) - horribly large jump
02:41:768 (3,4,1) - is there a reason for anti-jumps?

[384's insane]
00:38:239 - add a note? preferably stack on 1. This is because there was a big jump (00:36:827 (1,2)), which might make players confuse the distance between 00:37:886 (3,1)
00:43:533 (3,1) - ^same. too close this time
00:45:650 (2,4) - ctrl + g? makes it more fun imo.
01:23:062 (2) - try something more stylized. Something like this might look better.


01:36:474 - add a note? feels empty (stack on blue 1)
02:07:886 - ^^ (stack on green 3)
02:33:650 (3) - ctrl + g and move up, end on 02:34:003 or 02:34:180, to fit to the vocal sustain
good diff

[Hard]
00:21:827 (4,5,6) - jump into a stream in a hard diff is not a good idea; it's hard to do that.
00:30:827 (5,3) - bad overlap. Especially since 3's color is similar to the background.
00:34:886 (4,5) - bad flow
02:16:180 (3,4,5) - i recommend changing the rhythm like this (in all the patterns here)

(because the triplets in the music are not well conveyed since some upbeats are on the slider's tail. // you can change the last slider into a repeat slider or a triplet circle)

[Normal]
00:04:709 (4,1) - (nazi) perfect blanket?
00:43:533 (2) - make this shape neater
00:45:297 (1,2) - (nazi) better blanket
01:29:768 (2,1) - (nazi) blanket each other?

That's about it~ Hope this helps :)
GL
Topic Starter
Zero__wind

Broccoly wrote:

hi m4m

[Summer]
00:06:297 (1,2,3) - Isn't this too jumpy? It's only the beginning of the song.. try reducing it about like this: 00:11:944 (1,2) shortened
00:08:239 (6,7,2,3) - ^ a bit =.=
00:22:709 (1,2) - ^ x3.0.. not really hard, I never missed this part
00:23:944 (4,1) - it's really hard to stop after a big jump the anti-jump has already appeared before this, this is to keep consistency
00:24:298 (1,2) - not a good flow =.= eh, changed, although the previous one is also fine
00:30:120 (3,4) - woa.. this is like airman jump somehow shortened a bit
00:44:415 (2) - Ctrl + g? flows better imo hmm, I like the current direction better. 1 to 2 is a bit twisted though, 2 to 3 and then 4 is quite smooth
The section you use x1.33 -
+ Too fast honestly that it feels overmapped when the actual objects are not. This solo is not like an intense guitar solo but a pleasant, peaceful violin. 1.1~1.2 should be enough. Try remapping this part; it could be more fun, and look better
+ The distance between sliders are fine, but between circles & circles, or sliders & circles should be smaller.(use around x1.2, x0.8 for each after fixing the bpm to 1.1~1.2)
For example,
02:04:356 (1,2) // 02:07:180 (1,2) - should be closer (DS x1.2 looks fine) sorry but I think they're fine, I've tested many times
02:07:356 (2,3,4) - the space between objects make players break sliders easily in this kind of situation also fine here
02:12:827 (1,2,3,4,5,6,1,2,3) - and it makes these almost unable to read. a slider and two circles should be overlapping more. ok this is NG. I admit. I've just come up witha nice new pattern

--
02:35:239 (3,1) - suddenly too close fine imo, considering the direction the slider
02:37:356 (2,3) - horribly large jump yeah, lazy when mapping this part... changed a better one now
02:41:768 (3,4,1) - is there a reason for anti-jumps? yeah you got the point. changed the arrangement and now they would be fine

[Hard]
00:21:827 (4,5,6) - jump into a stream in a hard diff is not a good idea; it's hard to do that. yeah you're right, made it much easier
00:30:827 (5,3) - bad overlap. Especially since 3's color is similar to the background. nope, I love this pattern, I think the hiding is intuitive
00:34:886 (4,5) - bad flow yes, also too hard, made it easy and smooth
02:16:180 (3,4,5) - i recommend changing the rhythm like this (in all the patterns here)

(because the triplets in the music are not well conveyed since some upbeats are on the slider's tail. // you can change the last slider into a repeat slider or a triplet circle) made it easy in a even simpler way

[Normal]
00:04:709 (4,1) - (nazi) perfect blanket? k
00:43:533 (2) - make this shape neater changed
00:45:297 (1,2) - (nazi) better blanket k
01:29:768 (2,1) - (nazi) blanket each other? k

That's about it~ Hope this helps :)
GL
thx for your mod~ this did help~
Topic Starter
Zero__wind
Stop modding this map here.

This map need a revolution.

The [Hard] is mostly like an Insane diff although I didn't mean to make it like this.
And with it and another Insane guest diff, this mapset could go nowhere.

So I need to make a choice now.

To make the [Hard] look like a hard diff,
or to rename it as Insane and make the [Insane] easier like a Hard diff.


I need opinions about this.
Topic Starter
Zero__wind
Make the [Hard] easier to make it somehow like a Hard diff and leave the [384's Insane] as an Insane diff ----> OPTION 1
Make the [Hard] diff harder to be an Insane diff and make the [384's Insane] easier to be a Hard diff ----> OPTION 2

Plz Vote ! Thx !
Broccoly
my vote for option1
Varox37
I thought that the insane difficulty was great, but the hard map was slightly cluttered at the start :) also it seems quite focused towards the left side of the screen. But overall a great effort :)
mintong89
OPTION 1
Topic Starter
Zero__wind
I've gathered many players' and mappers opinion in-game and did a somehow big change to Hard diff myself
Jumps are shorten and also streams, it should be much easier than before now.

Ok keep going
need mods again, thx !
pw384
puu.sh/2Vb1L.osu
改好了 但是不记得到底改的是谁的了TAT 没法quote 对不起modder们


ps. 其实一开始我想整一个hard 但是到后来星爷附体越做越难....(雾
Topic Starter
Zero__wind
All diffs updated !
Keep going !
Thunderstorm
Hey! =)

Some suggestions

[Overall]
I'd suggest to reduce kiai time (for example use fountains instead of full sections, 'cause it's too much all across the map)
Why 2 insanes? :)

[Normal]
01:23:062 - Why don't you try to put a spinner here insread of circle? If it will eds here 01:24:474 auto will make 7k. Much better instead of empty space imo

[Hard]
01:09:474 (1) - it will looks and plays better if you space it away imo
01:23:062 - same suggestion 'bout spinner as in [Normal]
01:24:827 (1,2,3) - Didn't looks good ofr me, also (1,2) makes (3) almost invisible and hard to read. I'd suggest to respace it, or if you want to keep it, put start of (3) under the end of (1)

[384's Insane]
Can't find something major

[Insane]
"Insane must be insane, but I believe that we can make our difficulties harder and more interesting w/o transforming it into mess. If you have those in your mapset, let me know writing something like "Don't be nazy", and I won't." (From queue warnings). So, you've been warned :D Don't take it personally.
Imo 75% of jumps here looks random. If you plan fast jumping difficulty, make it looks fine at least. Spacing of these jumps is also random almost everywhere. Must be kind of system here. But meh, okay.
00:06:297 (1) - completely break playin' rhythm. I'd suggest to space it away. Or put it under 00:05:944 (2)
00:11:944 (1) - ^
00:24:297 (1) - ^
01:06:121 (1) - ^
01:09:474 (1) - ^
01:23:062 - same suggestion 'bout spinner as before
02:02:944 - you really need a SB speed up warning here
1.3x looks and sounds like a mess here imo. I'd suggest to reduce it at 1.20 at least.


Rest seems acceptable fine
gl
Topic Starter
Zero__wind

Thunderstorm wrote:

Hey! =)

Some suggestions

[Overall]
I'd suggest to reduce kiai time (for example use fountains instead of full sections, 'cause it's too much all across the map) I think the current status is fine, hope this won't cause unrankablity
Why 2 insanes? :) for I think Summer is too hard as an Insane so I found a regular one

[Normal]
01:23:062 - Why don't you try to put a spinner here insread of circle? If it will eds here 01:24:474 auto will make 7k. Much better instead of empty space imo
sorry I think spinners in a Normal diff is needed, but if I set a spinner here, it would be too short for beginners to handle. Also, I love the gap before the chorus

[Hard]
01:09:474 (1) - it will looks and plays better if you space it away imo sorry but there actually is a sudden stop of drums, so I don't think this is bad or unfitting
01:23:062 - same suggestion 'bout spinner as in [Normal] sorry but I personally love the gap, in every diff
01:24:827 (1,2,3) - Didn't looks good ofr me, also (1,2) makes (3) almost invisible and hard to read. I'd suggest to respace it, or if you want to keep it, put start of (3) under the end of (1) fixed the shape a bit

[384's Insane]
Can't find something major

[Insane]
"Insane must be insane, but I believe that we can make our difficulties harder and more interesting w/o transforming it into mess. If you have those in your mapset, let me know writing something like "Don't be nazy", and I won't." (From queue warnings). So, you've been warned :D Don't take it personally.
Imo 75% of jumps here looks random. If you plan fast jumping difficulty, make it looks fine at least. Spacing of these jumps is also random almost everywhere. Must be kind of system here. But meh, okay. I knoe what you mean, but somehow the jumps often are to form blanckets or something which the map relative between each part, instead of just polygon jumps or symmetrical jumps, thus this may seems messed up. But somehow I think they made the map fun and didn't cause runreadablity or unplayablity problem so I'd prefer mostly keep them
00:06:297 (1) - completely break playin' rhythm. I'd suggest to space it away. Or put it under 00:05:944 (2) I may stack it accurately under the previous note if someone else mentions this again, but I would rather not to move it away, I set these anti-jumps because I sensed sudden stop of drumbeats at these points so I conveyed them in this way
00:11:944 (1) - ^
00:24:297 (1) - ^
01:06:121 (1) - ^
01:09:474 (1) - ^
01:23:062 - same suggestion 'bout spinner as before
02:02:944 - you really need a SB speed up warning here nice idea. I may ask my friends for this simple help. I know nothing about SB myself =.= omg
1.3x looks and sounds like a mess here imo. I'd suggest to reduce it at 1.20 at least. =.= somehow I love this part beacause I think that it is the speed-up makes the map really smooth, smooth like the violin tune. And I only used a bit big distance between slider. the distance between circles and circles aren't big. So I think this actually didn't add up much difficulty to the whole map


Rest seems acceptable fine
gl
Thx for mod and some opinions~
- Miomio Chii -
/me bite Zero__wind and run away
Topic Starter
Zero__wind

- Miomio Chii - wrote:

/me bite Zero__wind and run away
omg what's this about O.0
Magicphoenix
Hard guest diff plz... lol :(
- Miomio Chii -

Zero__wind wrote:

- Miomio Chii - wrote:

/me bite Zero__wind and run away
omg what's this about O.0
:3 衝一下數量啊 (被踹
Topic Starter
Zero__wind

Magicphoenix wrote:

Hard guest diff plz... lol :(
oops you still want to make guset diff for it now ? 0.0
Sorry but somehow I think there are already enough diffs =.=
Actally if you found this map earlier I would really gladly accept (I used to get mad thinking about how to make Normal and Hard for this =.=)
Maybe we can be friends then we'll have the chance to cooperate in the future :3
Arusha Shuna
From my mod queue service
sorry about the long reply, IRL issues

General
-Remove "Rock" from tags, genre will be determined after the approval of the map.
-I'm getting a .osb file here, delete it and resubmit
-Use lowercase on tags
-My main concern here is the difficulty curve, "Hard" is already feels like an Insane, and "Insane" (Summer) is just brutal : P
Normal
01:24:827 (1) - maybe make the curve part a little bit 'curvy'-er? Maybe put the second slider point to (240,136)
01:55:180 (1,2) - strange for having some 'stray' notes over here, map through the next break
02:24:474 (2) - maybe make it a bit 'curvy'-er? https://osu.ppy.sh/ss/765022
02:25:533 (3) - short, repeating slider kinda doesn't fit for a normal IMO, a spinner may be a better replacement
02:44:239 (5) - move them somewhere else, hard to sightread for a relatively new player
03:00:121 (2,1) - very hard for a normal, maybe change the 03:00:121 (2) - to 2 circles with 1/1 beat apart?
"Hard"
It feels like an Insane diff already...
01:30:474 (1,2,3) - it's a nice pattern but i think it's really hard to sightread
01:55:180 (1,2) - same problem with other difficulty (of yours)
02:03:650 (3,4,1) - maybe fix the spacing? they're all 1/4 beats apart but have different spacing
02:44:239 (1) - keep the spacing 1.2x, the anti-jump doesn't really fit in here
384's Insane
01:16:003 (5,6) - swap placement (Ctrl+G)?
01:31:533 (3) - not major, but i think you can make the second curve better
01:33:121 (4) - Ctrl+G? (Swap slider placement) just like 02:32:592 (1,2,3) - but smaller
01:36:474 (4,1) - Swap NC?
02:34:180 (4,1) - ^?
Lots of copy+paste and mirroring in this map. Love the patterns, especially 02:55:180 (1,2,3,4,1,2) - with mapping the pauses
Summer
This is basically crazy jumps the map is it? x_x
01:55:180 (1,2,3,4,5,6,7) - same as other difficulty (of yours)
02:04:356 - http://puu.sh/2WFn7.jpg
02:33:650 (3) - symmetrical problem, red slider point 1 Lv4 grid to the left
I can't really mod this diff, i think if i do mod it may won't go in favor with your jumping style. Sorry.
Good luck with the map!
A very fine map if you ask me.
JauiPlaY
[General]
应该没问题
不过你这kiai是不是太多太长了一点,依我看第3大段kiai是完全不必要的

[Normal]
00:22:709 (1) - 尾巴的锚点再往下1格
01:22:003 (1,2,3) - 换成slider比较好 不然太难掌握(对nm而言)
01:55:180 (1,2) - 这...有啥意义?
02:25:533 (3) - 很没意思的做法 换成2个短的也比一直按着强

[Hard]
01:05:062 (1,2,3,4) - 1324会不会好玩点
01:55:180 (1,2) - 同nm
02:18:209 - 加note
02:37:003 (1) - Ctrl+G?
02:42:650 (1) - ^
02:53:239 (3) - ^

[384's Insane]
00:25:180 (9) - NC
00:47:239 - 加note
01:09:121 (4,5) - 应该放一起变成一个长slider
02:39:827 (1,2,3,4,5) - 排列有点死板而且不好看

[Summer]
01:21:297 (2) - 碰到血条了
01:32:768 (1,2,3) - 132比较顺手
01:38:239 (7,8,9) - 后面这3个稍微偏移个5度神马的比较好
01:55:180 (1,2,3,4,5,6,7) - 你对比一下人家384 看看什么叫勤劳=。=
03:06:297 (4) - 感觉circle就足够了

nm细节粗糙了点 看上去歪歪扭扭的像是赶工作品
不过别的大致Ok
Verlaren
General:
deselect letterbox during breaks

Normal:
00:43:533 (2) - make a simple slider
01:28:709 (1) - make a more beautiful slider
01:42:121 (1) - ^
01:44:944 (1) - make a more symmetrical slider
02:18:827 (2) - ^
02:38:239 (1) - remake. This is unrankable.
03:00:827 - remove this kiai

Hard:
00:31:886 (5) - unrankable. remake pls
01:24:827 (1,2,3) - arrange the sliders differently. At the moment is unrankable.
02:35:415 (1) - make a more symmetrical slider
02:52:356 (1) - ^
02:55:180 (1) - unrankable. make a more beautiful slider
03:00:827 (1) - ^

384's Insane:
01:23:062 (2) - IMO need to remake
01:33:474 - add note. sounds is really good
01:41:944 - ^
02:49:709 - ^

Summer:
00:16:003 (3) - make a more beautiful or more simple slider
00:17:768 (3) - make a more symmetrical slider
00:22:709 (1) - ^
00:59:415 (1) - slider isn't beautiful. remake pls
01:05:944 - add note. sounds is really good
01:17:239 - ^
02:05:768 (1) - hidden slide in this place....is not good idea
02:08:415 (3) - make a more beautiful or more simple slider
02:12:121 (2) - ^
02:17:062 (1) - unrankable
02:46:709 (2) - make a clear slider
Topic Starter
Zero__wind

Verlaren wrote:

General:
deselect letterbox during breaks

Normal:
00:43:533 (2) - make a simple slider
01:28:709 (1) - make a more beautiful slider
01:42:121 (1) - ^
01:44:944 (1) - make a more symmetrical slider
02:18:827 (2) - ^
02:38:239 (1) - remake. This is unrankable.
03:00:827 - remove this kiai

Hard:
00:31:886 (5) - unrankable. remake pls
01:24:827 (1,2,3) - arrange the sliders differently. At the moment is unrankable.
02:35:415 (1) - make a more symmetrical slider
02:52:356 (1) - ^
02:55:180 (1) - unrankable. make a more beautiful slider
03:00:827 (1) - ^

384's Insane:
01:23:062 (2) - IMO need to remake
01:33:474 - add note. sounds is really good
01:41:944 - ^
02:49:709 - ^

Summer:
00:16:003 (3) - make a more beautiful or more simple slider
00:17:768 (3) - make a more symmetrical slider
00:22:709 (1) - ^
00:59:415 (1) - slider isn't beautiful. remake pls
01:05:944 - add note. sounds is really good
01:17:239 - ^
02:05:768 (1) - hidden slide in this place....is not good idea
02:08:415 (3) - make a more beautiful or more simple slider
02:12:121 (2) - ^
02:17:062 (1) - unrankable
02:46:709 (2) - make a clear slider
When you're saying these "unrankable", you are just talking shit while showing your foolishness
Topic Starter
Zero__wind

Arusha Shuna wrote:

From my mod queue service
sorry about the long reply, IRL issues

General
-Remove "Rock" from tags, genre will be determined after the approval of the map.
-I'm getting a .osb file here, delete it and resubmit
-Use lowercase on tags
-My main concern here is the difficulty curve, "Hard" is already feels like an Insane, and "Insane" (Summer) is just brutal : P
Normal
01:24:827 (1) - maybe make the curve part a little bit 'curvy'-er? Maybe put the second slider point to (240,136)
01:55:180 (1,2) - strange for having some 'stray' notes over here, map through the next break
02:24:474 (2) - maybe make it a bit 'curvy'-er? https://osu.ppy.sh/ss/765022
02:25:533 (3) - short, repeating slider kinda doesn't fit for a normal IMO, a spinner may be a better replacement
02:44:239 (5) - move them somewhere else, hard to sightread for a relatively new player
03:00:121 (2,1) - very hard for a normal, maybe change the 03:00:121 (2) - to 2 circles with 1/1 beat apart?
"Hard"
It feels like an Insane diff already...
01:30:474 (1,2,3) - it's a nice pattern but i think it's really hard to sightread
01:55:180 (1,2) - same problem with other difficulty (of yours)
02:03:650 (3,4,1) - maybe fix the spacing? they're all 1/4 beats apart but have different spacing
02:44:239 (1) - keep the spacing 1.2x, the anti-jump doesn't really fit in here

Summer
This is basically crazy jumps the map is it? x_x
01:55:180 (1,2,3,4,5,6,7) - same as other difficulty (of yours)
02:04:356 - http://puu.sh/2WFn7.jpg
02:33:650 (3) - symmetrical problem, red slider point 1 Lv4 grid to the left
I can't really mod this diff, i think if i do mod it may won't go in favor with your jumping style. Sorry.
Good luck with the map!
A very fine map if you ask me.
Normal and Hard all accepted. thx for your mod~
Topic Starter
Zero__wind

JauiPlaY wrote:

[General]
应该没问题
不过你这kiai是不是太多太长了一点,依我看第3大段kiai是完全不必要的 ok

[Normal]
00:22:709 (1) - 尾巴的锚点再往下1格 k
01:22:003 (1,2,3) - 换成slider比较好 不然太难掌握(对nm而言) nope, 我比较倾向于这3个重音到要自己敲下去 如果用滑条的话2就不是自己敲的了
01:55:180 (1,2) - 这...有啥意义? [/color]
02:25:533 (3) - 很没意思的做法 换成2个短的也比一直按着强 改了

[Hard]
01:05:062 (1,2,3,4) - 1324会不会好玩点 可以一试
01:55:180 (1,2) - 同nm
02:18:209 - 加note 本来有 为了降低难度删掉了
02:37:003 (1) - Ctrl+G? 考虑到后面那个note的位置,其实反过来也不算很顺 我就不再无谓地增加难度了
02:42:650 (1) - ^ 其实我承认这个想法还不错啦 不过为了保持一致性 我就不改了
02:53:239 (3) - ^ 这个也是


[Summer]
01:21:297 (2) - 碰到血条了 omg带着后面一大堆的东西一切挪了半天 希望现在属于可接受程度了
01:32:768 (1,2,3) - 132比较顺手 nope, 考虑到之后的滑条1的话 我觉得现在这样比较好
01:38:239 (7,8,9) - 后面这3个稍微偏移个5度神马的比较好 k
01:55:180 (1,2,3,4,5,6,7) - 你对比一下人家384 看看什么叫勤劳=。= omg
03:06:297 (4) - 感觉circle就足够了 暂时没改 不过可能会被吐槽 到时候再改吧

nm细节粗糙了点 看上去歪歪扭扭的像是赶工作品 阿列是这样么0.0 虽然Normal我做得很快但是感觉还比较细啊自己还修过不少nazi =。=可恶
不过别的大致Ok
Thx for your mod~
yanlu
Hi~ M4M from my queue :3

[Summer]
  1. 00:08:239 (6) - 感覺需要個NC提醒..
  2. 00:11:415 (1,2) - 跟前面對比感覺沒特別跳...(像00:05:768 (1,2) - 這兩個音)
    所以建議00:11:592 (2) - stack在00:11:944 (1) - 如何?
  3. 00:16:003 (3) - 這slider拉的很莫名啊...就像前面的00:15:650 (1) - 不好嗎/.\
  4. 00:19:356 (2,4) - 交換位置?
  5. 00:21:033 (4,5) - 你slider是直的...這個也放直的?
  6. 00:22:003 (3) - stack with 00:20:592 (3) - 's head?
  7. 00:22:268 (5) - dele? 你的連打是從白線開始的O.O (00:13:886 (6,7,8,9,1) - )
  8. 00:23:592 (3,4) - 交換節奏比較合
  9. 00:26:768 (1,2,3,4,5) - 唱得很一般可是間距大的莫名.......
  10. 00:28:886 (2) - 這遮擋+跟(3)的跳...flow也不好/.\ 試試別的? 不然放x432/y24也順得多
  11. 00:25:179 (4,5,6,7,8) - 排的弧一點?(直不直又不夠弧 扭扭曲曲的...D;
  12. 00:31:886 (5) - 尾巴的點調整下~ 包覆的不夠好
  13. 00:33:474 (6,7,8,9,10,11) - 同前面的連打...放的實在扭曲( /_T;
  14. 00:34:886 (3) - 放著卡卡的...x193/y135 ?
  15. 00:36:474 - 少個音...加個note or 00:36:297 (5) - change to slider
  16. 00:38:327 (4,5) -
  17. 00:38:945 (3,4,5,6) - hmm...try this? http://osu.ppy.sh/ss/769407 (黃金大三角ww!!(誤..
  18. 00:42:474 (1) - ctrl+G
  19. 00:43:974 (4) - 刪掉吧...?
  20. 00:44:415 (2) - 也弧?跟4一樣
  21. 00:47:680 (5) - dele
  22. 01:01:180 (3,4) - 拉開一點間距? http://osu.ppy.sh/ss/769414 這也能讓下兩個note有個銜接> <
  23. 00:37:356 (2) - remove finish in head
  24. 00:43:003 (2) - ^
  25. 01:12:297 (3) - 轉個幾度? http://osu.ppy.sh/ss/769597
  26. 01:16:180 (4,1) - 節奏交換比較好 (slider+3連
  27. 01:29:592 (2) - 沒stack好...不過我覺得放stack 01:30:121 (4) - 頭或尾更好?
  28. 01:35:592 (4,5,6,7,8,9,10) - 唔...感覺順著flow這"w"線反了...應該像"3"這樣> <或是直接")"就好了..
  29. 01:46:974 (5) - 同前面
  30. 01:56:062 - 02:02:768 - 可以在map....不然01:55:180 (1,2,3,4,5,6,7) - 加得滿奇怪的我覺得
  31. 02:04:356 - 到 02:27:121 - 不予置評.....這跟前面完全不同打法了...而且我也打不來orz
  32. 02:34:356 (1,3) - 間距開一點? 一個往上一個下調點
  33. 02:37:886 (4) - ctrl=g
  34. 02:40:886 (4) - 不....放別的地方嘛QAQ (像是244/164之類..
  35. 02:49:003 (2) - just stack with 02:48:474 (2) - better
  36. 02:57:650 (8) - x388/y204
  37. 03:02:239 (5,6) - 綠色就這是直的.-.故意的?
  38. 03:06:297 (4) - http://osu.ppy.sh/ss/769612 只是推薦owo

    some partten's flow is a bit strange..but the map is fun~
[384's Insane]
  1. 01:04:533 (4,5) - maybe ctrl+g?
  2. 01:09:121 (4,5) - 感覺slider應該從這開始..刪掉4延長5?
  3. 01:10:886 (1) - ctrl+g
  4. 01:19:533 (1) - repeat一次呢?
  5. 01:23:062 (2) - 這是什麼...拉一半的愛心嘛?
  6. 02:06:033 (6,7) - 間距在大一點
  7. 02:27:121 (2) - 遠一點弄個小跳> <
  8. 02:42:827 (2) - ctrl+g?
  9. 03:05:415 - add note在x256/y48如何

    omg..not other things to say. pretty nice diff! I like it ><~
[Hard]
  1. 00:18:121 (3) - 很容易造成誤讀..放在x304/y44如何
  2. 00:32:592 (1,2,3,4) - 唔...這是學gd insane的梗嗎...不過我覺得不太適合..
  3. 00:40:709 (4,1) - ^
  4. 00:47:239 (2) - 再彎一些
  5. 01:00:650 - 感覺這有個重音..單note好><
  6. 01:03:650 - 停頓的點很怪..
  7. 01:27:474 - 01:27:650 - 媽呀嚇死人這跳-.-
  8. 01:55:886 - 到02:02:768 - 的break同insane.
  9. 02:42:121 (4,1) - 同前面
  10. 03:05:768 (1,2,3,4) - ....這太整人了至少也要0.5x吧這OAQ

    其他還不錯~
nice song and map is fun~:3
(sorry so nazi mod orz..
good luck~ a star for you!
quiz-chan_DELETED
Hi~ from my queue

[General]
Everything just in order.

[Normal]
00:29:768 (1) - Remove new combo and put it on 00:31:180 (3) instead.
00:42:474 (1,2) - I loved what you did at 00:36:827 (1) , why don't you do it here again?
00:56:592 (1) - I find this spinner quite unnecessary, it doesn't fit since nothing has changed in the instrumental, but it appears out of nowhere. Erase it and then add a circle at 00:59:415 .
01:07:886 (1) - The sliderpath is overlapping itself in an unappealing way, can you fix that?
01:16:709 (2) - I dunno, just my personal taste, maybe add a node as shown in the image below? Improves flow IMO.
01:24:827 (1) - Maybe shape this different so the slidertick would be visible? That can be a mean combo break for newer players if they think that slider is either 1/1 or 1/2 (less likely).
01:33:297 (4,1) - Better set the NC on (4) to emphasize the new beat measure?
02:10:356 (2) - Could you improve this blanket with one more node?
02:24:474 (2) - This slider looks a little unappealing, because its circular part.... is a little sharp and acute. Could you make this smooth?
02:26:944 (5) - I bet, a NC would do great here because it is the start of a new measure and the instrumental pattern starts over.
02:38:239 (1) - I wanna be honest, I don't like this slider's shape at all. It is just plain out odd and squeezed to minimum size possible.
02:49:886 (3) - Add NC, then at 02:51:297 (1,2) , set the newcombo on (2) instead.
03:05:768 (4,5) - Are those finish hitsounds really needed here? Cuz in my opinion, they're rather unnecessary and redundant.

All in all, quite nice diff already. It is pretty fun to even look at, so not much to complain about.

[Hard]
01:24:827 (1,2,3) - Hehe, this is pretty original. I like it.
01:26:944 (2,3) - This breaks flow, in my eyes. It would really help to re-arrange this, no matter how, but this should be changed.
01:30:474 (1,2,3) - This doesn't flow perfectly either. I bet you should let those sliders overlap a little less.
01:45:474 (2) - Ctrl+G on this would actually give it a smoother flow.
02:31:886 (1,2,3,1,2,3) - Nice idea!
03:06:297 - I would really strongly recommend using a circle here instead of a slider, because its end is mapped to nothing... and that bothers me strongly.

Otherwise, very nice diff to play, it's already quite clean, so even less to complain about.

[384's Insane]
00:36:827 (1,2,3) - Very nice idea! I love it!
00:42:474 (1,2,3) - Even better idea!! :3
00:45:297 (1,2,3,4,5,6) - On the other hand, I don't like this idea. This is boring to play after the fourth slider, so I'd recommend changing from there on.
01:04:533 (4,5) - This would really play a loooot better if you used Ctrl+G on this.
01:09:297 (5) - The pattern would play better, if (5) was like...
SPOILER

...this. That would improve the flow, too.
01:10:886 (1) - Ctrl+G, please!
01:13:533 (1,2,3,4) - I like this pattern, hehe.
01:14:944 (1,2,3,4,5,6) - First use Ctrl+G on (4,6) and after that on (5,6). That would improve flow as well.
02:12:827 - Are these NCs really necessary?
02:15:650 - I don't like this part's hitsounding. Could make it.... less snares?
02:24:121 - Same new combo thing.
02:34:356 (1,2,3,1,2) - Plays boring after third slider.

OMG, I love this diff. It is objectively mapped the best in this mapset, IMO, so the least to complain about.

[Summer]
00:05:944 (2,1) - This sudden anti-jump felt quite uncomfortable to play. The player got used to normal spacing and then...
00:11:592 (2,1) - ...confronting this might make him break his combo. :/
00:16:003 (3) - This slider has an ugly shape.
00:15:915 (2) - :!: Erase this; it's just redundant and may count as overmapping, because it doesn't follow any sound in the background.
00:21:033 (4) - ^
00:38:327 (4) - ^
00:43:974 (4) - ^
01:04:092 (2) - ^
01:10:797 (2) - ^
01:12:209 (2) - ^
01:12:915 (2) - ^
01:15:033 (3) - ^
01:16:621 (2) - ^ (although this one doesn't feel thaat bad)
01:26:327 (4) - ^
01:31:974 (4) - ^
02:34:092 (4) - ^
02:39:739 (4) - ^
If you added those to serve for difficulty purposes, it is just unnecessary, since the diff itself is quite complicated with its high SV.
You are just overmapping with those circles, so be careful when adding them, next time.

02:17:062 (1) - This slider has a quite awkward shape, expand it (length-based).
03:06:297 (4) - Circle here would be enough.

I, personally, got a severe problem with those circles that follow no sound, but all in all, this diff is very cool to play!


Good luck! :D

OMG, luv dis map, haf mah star!!
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