Offset 140
Remember Resnap Al Notes and Greenlines
Bye bye c:
Remember Resnap Al Notes and Greenlines
Bye bye c:
i think the current one is better imo since i SS collab diff with current oneThoomyyxD wrote:
Offset 140
Remember Resnap Al Notes and Greenlines
Bye bye c:
Thanks for mod.ertyukjh010 wrote:
[Collab]
- 01:35:618 (1,2) - Ctrl+G and make some jump here. I don't want to break so much spacing.
- 01:36:094 (3,4,5) - Why different spacing here? I think it's a your mistake No mistake. Maded that on purpouse
- 01:38:713 (6) - End at 01:38:951 to fit the rhythm Fixed.
- 01:39:665 (1,2,3) - Weird for rhythm, try this if you feel good http://puu.sh/2LDzw.jpg I prefer mine for now.
- 02:42:046 (1) - Serious!!!! It's a wrong hit sound for clap at 02:42:046 ~ 02:56:808. Look http://puu.sh/q20x or reference 01:01:094 and 02:03:951. Also you can ask a other mapper how to add a clap (I don't know who make this part ) And I suggest check this difficulty for clap again. Because I don't know there is other same error. Kirino fixed hitsounds. He/she should check this.
lol, this was before I updated hitsounds, and this: http://puu.sh/q20x is basic. lmao. Hitsounds are good now so don't worry people. :3Zeroarg wrote:
ertyukjh010 wrote:
[Collab]
- 02:42:046 (1) - Serious!!!! It's a wrong hit sound for clap at 02:42:046 ~ 02:56:808. Look http://puu.sh/q20x or reference 01:01:094 and 02:03:951. Also you can ask a other mapper how to add a clap (I don't know who make this part ) And I suggest check this difficulty for clap again. Because I don't know there is other same error. Kirino fixed hitsounds. He/she should check this.
ThoomyyxD wrote:
Offset 140
Remember Resnap Al Notes and Greenlines
Bye bye c:
Thanks for SB suggestions, will contact the mapper and SB guys for this lol.Kei wrote:
It would be good if you move some of the SB names away from the text on the background itself. It gets all overlapped and that doesn't look good. Make the names smaller and move them somewhere else, or just move them. It looks ugly right now in my opinion.
I also encourage you to use a different font for the names. This is not necessary but it would really fit if you use a font like the one used in the background. Sounds good to me~
Well, good luck with this!
Zeroarg wrote:
Offset is ok as it is.
I asked a friend to play it and he had no problems with it:
2ms en el offset no se encuentran jugando el mapa, sino testeandolo en el editor, de todos modos 2ms no afectan casi nada.Natsu wrote:
Zeroarg wrote:
Offset is ok as it is.
I asked a friend to play it and he had no problems with it:
yup i did 99% too i think is ok
puede que tengas razon en el editor me da 0ms y en el juego lo probe con od 9 e igual siempre saque la misma acc igual ahi esta e video del otro player creo q el offset esta bien xD pero igual 2ms no afectan el gameplaymancusojuanmattos wrote:
2ms en el offset no se encuentran jugando el mapa, sino testeandolo en el editor, de todos modos 2ms no afectan casi nada.
Thanks for the awesome mod mancuso!mancusojuanmattos wrote:
[Kirino's Hard:]
• A Break section is recommended in this map, because the song is pretty long and I think a Hard needs a break point in that kind of long songs Break time added on 02:19:189 up to 02:25:856.
• 00:11:570 (1,2) - This 3/4 slider doesn't make sense at all, this pattern is really necessary because there is no sound over the red tick. Just make the Slider (1) in 1/1 and add a Note in 00:12:284 instead Fixed~
• 00:22:999 (3) - Cymbals need to be emphasized here, so add a Finish in this Note please oh lol, nice. Fixed~
• 00:29:903 (x) - A note here is pretty necessary, because it would follow the vocal properly. So, add it one in this place please. Added~
• 00:30:141 (8) - Add a S:C2 Clap in this note for consistency cool, fixed~
• 00:32:046 (4,5) - The spacing increase is really unnecessary, the music doesn't support a thing like this in this place. Just keep the spacing as you did before please Fixed~
• 00:36:332 (3,4) - Personally, I dislike the 3/4 in this song, sometimes the 3/4 sounds fitting but in this song sounds unfitting everywhere because it's forced the vocals imo. Try another thing here, pls. Made changes~
• 00:38:237 (1) - Add a finish to emphasize the cymbals Fixed~
• 00:42:046 (1,2,3) - I don't like how it play that kind of reversed pattern in general. I think flows better if you do something like this Fixed~
• 00:44:903 (3) - Add a S:C2 Clap at the slider end for consistency cool, fixed~
• 00:52:999 (1,2,3) - That kind of patterns, when you add notes over the read tick are a bit simple to read if you unstack the objects instead. So, I'd like to see all the objects unstacked. Fixed~
• 00:54:903 (2,3,4,5) - (^) Fixed~
• 00:57:522 (Spin) - That finish sounds noisy to me, in addition the cymbal are not acting here. If I were you, I'd remove this finish. Removed~
• 01:14:427 (1,2,3,4,5,6,7) - This jumpy pattern is inconsistent with the previous part in 01:06:808 (1,2,3,4,5). In addition, this jump is exaggerated with the whole of the map. So, I highly suggest you to reduce the spacing in this jump Spacing between them reduced~
• 01:20:141 (1,2,3) - Another reversed pattern, I'd move (3) to x:268 y:44 moved~
• 01:32:761 (x) - As I said you before (in 00:29:903 exactly), you should add a Note here added~
• 01:40:856 (x) - (^) added~
• 02:00:141 (Spin) - Remove the finish from this Spinner, as I said you in 00:57:522 removed~
• 02:17:284 (1,2,3,4,5,6,7) - This jumpy pattern is inconsistent with the previous part in 01:06:808 (1,2,3,4,5). In addition, this jump is exaggerated with the whole of the map. So, I highly suggest you to reduce the spacing in this jump (Copy/Pasted the previous sentence, as you did in the map ) Spacing between them reduced~
• 02:47:761 (1,2,3,4,5) - For consistency, you need to increase the spacing between these objects to make a jumpy pattern (I'd increase the spacing between the notes till 1.50/1.60 around) fixed~
• 02:50:141 (2,3) - meh.. Another 3/4. Try another thing here please made changes~
• 02:55:380 (1,2,3) - As I said in 02:47:761 increase the spacing between these sliders fixed~
• 02:57:284 - 03:10:618 - Exactly the same thing as I said in Normal diff. This is not part of the chorus, so the kiai usage is technically incorrect. Would be better if you remove the kiai section here kiai section removed~
• 03:10:618 (Spin) - This spinner should finish 1/8 forward, to follow the vocals properly. Now I don't understand this one, no change. lol
- Not bad, but you have to finish those inconsistencies. yay \:D/
[Collab:]
Kirino Kousaka:
• 00:29:903 (x) - Add a Note here, as I said you in your Hard. added~
Thanks for the mod ChivaCookie!ChivaCookie wrote:
[Kirino's Hard]
00:02:046 (1,2) - Consider making that two sliders a bit rounder like this made changes.
00:04:903 (4,5,6) - ctrl+h maybe? nope, no change.
00:17:046 (4,5,6,7) - No lines. I don't like that! Artistical Chiva thinks, you should make it round. Round is always good. nope, no change.
01:05:737 - Add circle? No change for all additional circles.
01:07:165 - ^
01:07:641 - ^
01:13:118 - ^
01:13:356 - ^
01:14:784 - ^
01:15:261 - ^
02:10:022 - ^
02:10:499 - ^
02:12:284 - Change this one to a repeating slider that ends here: 02:12:522 not bad, changes made~
Cool video, thanks for the proof lolJetphase wrote:
Further proof the offset is fine...
http://youtu.be/YJ5cQhR92Bc
People, I want to understand what you are saying so please. ._.Zeroarg wrote:
2ms de offset es impersectible y no pueden afectar en nada.
392,292,108713,6,0,P|364:340|316:356,1,100,4|0,0:0|0:0,0:0:0:0:
232,296,109189,2,0,P|184:276|136:284,1,100,8|0,0:0|0:0,0:0:0:0:
56,352,109665,2,0,P|32:308|40:244,1,100
112,180,110141,2,0,P|156:148|176:108,1,100,8|0,0:0|0:0,0:0:0:0:
288,108,110618,6,0,P|308:148|352:180,1,100,0|0,0:0|0:0,0:0:0:0:
472,168,111094,1,8,0:0:0:0:
428,280,111332,1,0,0:0:0:0:
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124,352,112046,2,0,P|104:312|60:280,1,100,0|0,0:0|0:0,0:0:0:0:
24,176,112522,6,0,L|96:104,1,100
160,176,112999,2,0,L|232:104,1,100,8|0,0:0|0:0,0:0:0:0:
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436,176,113951,2,0,L|508:104,1,100,8|0,0:0|0:0,0:0:0:0:
436,24,114427,5,0,0:0:0:0:
376,104,114665,1,0,0:0:0:0:
316,24,114903,1,8,0:0:0:0:
256,104,115141,1,0,0:0:0:0:
188,28,115380,1,0,0:0:0:0:
120,104,115618,1,0,0:0:0:0:
48,176,115856,2,0,P|92:204|140:200,1,100,8|0,0:0|0:0,0:0:0:0:
236,180,116332,6,0,P|280:216|296:260,1,100,4|0,0:0|0:0,0:0:0:0:
280,280,116689,2,0,P|268:332|312:376,1,100
324,368,117046,2,0,P|376:336|396:292,1,100,2|0,0:0|0:0,0:0:0:0:
392,188,117522,2,0,P|444:196|484:236,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
296,224,118237,6,0,P|292:168|316:128,1,100,2|0,0:0|0:0,0:0:0:0:
324,104,118594,2,0,P|288:72|236:68,1,100,8|2,0:0|0:0,0:0:0:0:
216,88,118951,2,0,P|164:100|116:80,1,100,0|2,0:0|0:0,0:0:0:0:
24,48,119427,1,0,0:0:0:0:
24,152,119665,1,8,0:0:0:0:
104,216,119903,1,0,0:0:0:0:
256,300,120141,6,0,L|256:324,24,25,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,72,121808,5,0,0:0:0:0:
357,247,122046,1,0,0:0:0:0:
154,247,122284,1,0,0:0:0:0:
331,99,122522,1,8,0:0:0:0:
296,298,122761,1,0,0:0:0:0:
140,168,122999,1,0,0:0:0:0:
371,168,123237,1,0,0:0:0:0:
216,298,123475,1,8,0:0:0:0:
180,99,123713,1,0,0:0:0:0:
2ms offset is negligible and won't affect anything.Kirino Kousaka wrote:
People, I want to understand what you are saying so please. ._.Zeroarg wrote:
2ms de offset es impersectible y no pueden afectar en nada.
Close enough.Kei wrote:
"-2ms/+2ms offset don't affect in anything" lol I'm bad at translating ha.
Thanks for modkajiyatta wrote:
Collab
Placement
01:38:713(2) well, try to make more spacing. current seems so narrow I wanted to create some kind of stack there so i won't change it
Rhythm
01:40:380 add a nite here since there is enough sound to do. I follow vocals there, not music.
01:45:618(3,4,5) too many blanks don't seem nicely, please add notes consistently I clearly follow vocalls there so there's no need to add notes.
Una aclaración rápida, en este caso sí tiene bastante razón, con un BPM constante como este, no afecta mucho si no es nada. Sin embargo con otros BPMs, un cambio de de 2ms si hace bastante diferencia.Zeroarg wrote:
2ms de offset es impersectible y no pueden afectar en nada.
[Events]
//Background and Video events
0,0,"suggestion1.jpg",0,0
Video,0,"gentlemanv.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Gero.png",320,240
M,0,-96,,162,385
S,0,-96,,0.5
F,0,-96,142,0,1
F,0,15141,15380,1,0
M,0,45618,,495,385
F,0,45618,45856,0,1
F,0,60380,60618,1,0
Sprite,Foreground,Centre,"Kirino.png",320,240
S,0,-96,,0.4
M,0,15141,,495,385
F,0,15141,15380,0,1
F,0,30380,30618,1,0
M,0,123713,,455,385
F,0,123713,123951,0,1
F,0,138475,138713,1,0
Sprite,Foreground,Centre,"Lolicakes.png",320,240
S,0,-96,,0.5
M,0,30380,,162,385
F,0,30380,30618,0,1
F,0,45618,45856,1,0
M,0,138951,,495,385
F,0,138951,139189,0,1
F,0,159546,159665,1,0
Sprite,Foreground,Centre,"Natsubaka.png",320,240
S,0,-96,,0.5
M,0,60856,,162,385
F,0,60856,61094,0,1
F,0,75618,75856,1,0
M,0,108475,,495,385
F,0,108475,108713,0,1
F,0,123237,123475,1,0
Sprite,Foreground,Centre,"Dekaane.png",320,240
S,0,-96,,0.45
F,0,77046,77999,0,0.1
M,0,77284,,495,385
F,0,77999,78237,0.1,1
F,0,92761,92999,1,0
F,0,177046,177284,0,1
F,0,191808,192046,1,0
Sprite,Foreground,Centre,"Zeroarg.png",320,240
S,0,-96,,0.5
M,0,93237,,162,385
F,0,93237,93475,0,1
F,0,108475,108713,1,0
F,0,161808,162046,0,1
F,0,176570,176808,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
BTW lol Hinsvar Use a spoiler box? xDGonzvlo wrote:
Una aclaración rápida, en este caso sí tiene bastante razón, con un BPM constante como este, no afecta mucho si no es nada. Sin embargo con otros BPMs, un cambio de de 2ms si hace bastante diferencia.Zeroarg wrote:
2ms de offset es impersectible y no pueden afectar en nada.
Sobre el mapa, se ve bastante encaminado, un par de observaciones generales.Tal vez le dé un mod con más detalle en el futuro al mapa, por ahora, suerte!
- Me parece que el C1 Whistle, no va nada bien con la canción, cada vez que suena se siente como una "interrupción" agree with Gonzvlo here maybe Kirino look for other whistle ?
I like your SUPER AWESOME JUMP feel nice with DTDakeDekaane wrote:
Why nobody likes my ultra-super-awesome jump ;_;
I'll change it if more people complain about it :<
ChivaCookie wrote:
Hello there, M4M from my queue!
[Normal]
Actually normal diff is really nice mapped. I think I'll just do some … General mapping. Or I'll go full arrange-nazi. Let's see...
00:09:665 (1) – Move one grid down. To 252/308 Ok~
00:11:570 (1,2) – think about not stacking those, since easy and normal diff-players could find that irritating . Nah, I like this pattern.
00:14:427 (5) – Change Hitsound to Normal. you're right
00:19:665 (1,2) - make 00:18:713 (5) - the middle of those two sliders. (move 00:19:665 (1) - to 200/264 and 00:20:618 (2) - to 320/372) Yeah, you're right, but (2) I moved to 300:368
00:20:618 (2) – add clap sorry, I forget add a lot of hitsounds
00:21:570 (3) - move (if you've done the other things I suggested) to 404/164 k
00:22:999 (1) - move to 288/192 No thanks.
00:23:475 (2) - move to 176/236 No thanks.
00:24:427 (4) - well.. actually I don't want to change that slider. But I like it, so i wanted to say that. Don't change it. It fits very well with the music and looks cute Ahm, okay o3o
00:28:713 (1) - make that slider a bit rounder? and change the position to 160/152 (this way it won't intersect with that circle before)
okay
00:38:713 (1) - I don't like the shape of that slider, looks a bit messy imo I fixed it before. o3o.
00:45:380 (2) - change sampleset to "normal" okay
00:46:332 - does this inheriting section need to be there? Yes, but I moved that inheriting point to 00:45:981 -
01:09:665 (3,4) - Think about not stacking those Nah
01:15:856 (5,6) - ^ Nah
01:19:665 (3) - give that slider a shape? Nah, It fits with 01:17:284 (1) -
01:33:475 - what's with that Kiai-Time? It's just a flash.
01:48:237 (4) - The artistic ChivaCookie doesn't accept that. Also known as "ArtCookie" or "Cookie of esthetics" she has to say: Since there aren't many edges in your map, you should consider making that rounder. *faints* ok.. orz
01:49:189 - Inheriting section not needed flash
02:07:284 (2,3,4,5,6) - This pattern could be confusing for newer players. okay
02:11:094 (2,3) - why does kiai time stope there? Yeah, you're right, I'm lazy to explain~ but I fixed it
02:16:808 (4) - Add clap ok
02:17:761 (1) - add clap ok
02:18:713 (3) - maybe change hitsound to normal?ok
02:28:713 (3) - doesn't fit with the beat imo ok, changed
02:51:094 (3) - those longer repeating sliders are also confusing for newly players and not that much recommened changed with the last mod
02:56:808 (3,4) - again that with the kiai time ? Dunno if that's okay moved to 02:57:284 -
02:57:284 (4) - move to 432/220 actually looks bad.
03:00:618 (1,2,3) - Don't stack those No changes.
Well. The next diff isn't made by you. I'm not sure if I should map this... Well. I've got freetime today. Just do it.
Hope I was of any help. Thanks you~! :3
kajiyatta wrote:
M4M request~
General
Uncheck "Enable Countdows" since there is no countdown. done
Normal
I don't follow to use many stacks in easiest diff since it's a bit difficult for newbie.
Placement
00:26:808(1,1) stack seems more beautiful actually no, I just changed the placement. :3
00:34:903(1) remove NC fixed with mancuso's mod
00:38:713(1) looks weird, I suppose you can make blanket here okay
01:07:761(1,2) swap NC better since the finish hears a (2) I don't understand D.
01:17;284(1) the spacing seems narrow, I suppose it would be difficult to expect for newbie, so just example here no changes
01:19:665(3) up-curved slider seems nice to follow the flow okay
01:24:427(1,2) to be symmetrical better fixed
01:36:808(1) the slider seems weird, just put simply better okay
03:08:713(3) 2 grid right better to be consistence I changed the placement
Rhythm
02:51:094(3) reduce 1 reverse better Fixed with the last mod
already gathered many mods, so my modding may be useless. good luck with star~ Thankies :3
76,200,61094,6,0,L|156:128,1,100,4|0,0:3|0:0,0:0:0:0:
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256,192,61927,1,0,0:0:0:0:
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357,75,65737,1,0,0:0:0:0:
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458,192,66094,1,0,0:0:0:0:
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144,282,66808,5,4,0:3:0:0:
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58,135,67165,1,0,0:0:0:0:
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256,244,69189,1,0,0:0:0:0:
332,133,69427,1,0,0:0:0:0:
332,133,69546,1,0,0:0:0:0:
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183,116,70856,1,0,0:0:0:0:
360,193,71094,1,8,0:0:0:0:
180,264,71332,1,0,0:0:0:0:
257,87,71570,1,0,0:0:0:0:
328,267,71808,1,0,0:0:0:0:
151,190,72046,1,8,0:0:0:0:
331,119,72284,1,0,0:0:0:0:
254,298,72522,6,0,P|181:358|105:296,1,200,4|8,0:0|0:0,0:0:0:0:
50,195,73237,1,0,0:0:0:0:
50,195,73356,1,0,0:0:0:0:
50,195,73475,1,0,0:0:0:0:
106,86,73713,1,0,0:0:0:0:
203,160,73951,2,0,P|258:161|309:139,1,100,8|0,0:0|0:0,0:0:0:0:
401,60,74427,5,0,0:0:0:0:
488,171,74665,1,0,0:0:0:0:
488,172,74784,1,0,0:0:0:0:
488,171,74903,1,8,0:0:0:0:
395,276,75141,1,0,0:0:0:0:
395,276,75261,1,0,0:0:0:0:
395,276,75380,1,8,0:0:0:0:
263,229,75618,1,0,0:0:0:0:
240,90,75856,2,0,P|147:117|125:211,1,200,8|4,0:0|3:0,0:0:0:0:
1366x768 size is now allowed._nara_ wrote:
m4m from your queue
Background image is larger than 1024*768
^ do something for this
you are using video for this map, no countdown no letterbox
pls remove this kiai? this really sucks on taiko o.O
00:45:856
01:33:475
01:48:713
also remove kiai in 02:57:522 till 03:04:903 so you can starts kiai in 03:04:903
and more good if you just stop the kiai in 02:57:284
--------------------------
it seems you dont want any mod again :v
but you can see my reason in your queue
are you ok? you can see is a collab diff lolHayden wrote:
you stole a already made beatmap
Thanks for the mod kajiyatta!kajiyatta wrote:
Hard
Placement
00:17:046(4,5,6,7) liner placement seems weird for me, so a bit cuved better Fixed~
01:43:475(2) move to x:256 y:132. yeah stack (1) seems more nice to be consistence. Fixed~
Rhythm
02:50:141(2,3) to follow the music, I suggest this rhythm. nope for this one. :3
Hit Sonud
00:52:599(1) delete finish at head, maybe add clap better Fixed~
00:57:522(1) delete finish since there is no cymbal I see nothing here, no change o.o
02:00:141(1) ^ I see nothing here, no change o.o
Collab
Rhythm
00:19:189(1,2,3,4) hears weird since it doesn't fit to music, so listencarefully and more follow music better Fixed~
00:29:427 it's the most difficult diff, so I don't follow to make many breaks. Fixed~