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Takanashi Yasuharu - Kurogane [Osu|Taiko]

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Kin
Hi, Oni done,
Muzu in coming
http://puu.sh/2p11J
Lukareia
[Taiko Oni]


Here we go

00:00:577 (1) - D

00:00:697 (2) - delete

00:00:937 (4) - d

00:02:497 (13) - D

00:02:617 (14) - delete

00:02:737 (15) - d

00:02:977 (17) - k

00:04:417 (24) - K

00:04:537 (25) - delete

00:23:137- add d

00:40:897 (239) - k

00:41:257 (242) - d

00:49:657 (297) - d

01:07:777 (408) - k

01:12:937 (442) - d

01:53:377 (678) - d

Good song
Kin

Lukareia wrote:

[Taiko Oni]


Here we go

00:00:577 (1) - D

00:00:697 (2) - delete I won't make D d, I prefer kd here

00:00:937 (4) - d I prefer k here

00:02:497 (13) - D

00:02:617 (14) - delete same thing as earlier

00:02:737 (15) - d d here will change all pattern, and I prefer k here

00:02:977 (17) - k ^

00:04:417 (24) - K

00:04:537 (25) - delete same thing as earlier

00:23:137- add d I changed the pattern here

00:40:897 (239) - k intentionally d here

00:41:257 (242) - d okay fix'd

00:49:657 (297) - d fix'd

01:07:777 (408) - k fix'd

01:12:937 (442) - d no change k sound better here

01:53:377 (678) - d ^

Good song
thanks for mod ~
update is here : http://puu.sh/2tboI
Muzu still WIP D:
787B
Hi.
From my Modding Queue.

General
You should put Kin in tags.
Inconsistent kiai in Gajeel's hard. You should remove the first kiai there to match with your other two diffs.
In every diff: 01:32:737 - Add an inheriting section here to end the kiai. There shouldn't be kiais on breaks.
01:40:417 - Add another inheriting section here and begin kiai again.

Wendy's Normal
00:05:377 (2) - Try rotating this slider, the way it is touching with 00:04:417 (1) - doesn't make it nice. Something like this.
00:12:097 (4) - New Combo.
00:12:577 (1) - Remove New Combo.
00:14:497 (1,2,3) - Hmm, a straight line with circles kinda ruins the flow. How about this?
00:29:377 (2,3,1) - Same as above, try moving them somewhere else. How about a symmetry like this?
00:52:417 (2,3,1) - ^
01:06:817 (2,3) - Overlap here isn't nice. Consider moving either (2) or (3).
01:50:977 (1,2,3) - Same as 00:14:497 (1,2,3)
01:59:017 (2,3,4) - Careful with spacing here.
02:07:777 (1) - Sliders that high on the grid are unrankable, you should lower it.
02:09:697 (1,2,3) - Same as 00:14:497 (1,2,3)
02:11:137 (5) - I would replace this for a spin.

Gajeel's Hard
00:04:897 (3) - I would reduce this slider until 00:05:137 - and add a circle in 00:05:377 - to improve flow. http://puu.sh/2um27.
00:10:657 (2) - Pretty much the same as above, try reducing this until 00:10:897 - and add a circle at 00:11:137 - .http://puu.sh/2umsS.
00:59:857 (1) - Put the spin to start at 01:00:097 - to 01:01:537 -, and add a circle at 00:59:857 - http://puu.sh/2umJ8.
01:12:097 (2,3) - You should do a triplet here.
01:13:057 (2,3) - ^
01:27:937 (8,9,10) - This is a bit confusing to read. Try moving or changin your patterns here.

Natsu's Insane
00:02:857 - Add a circle here to follow the beat.
00:57:217 (3) - This slider in "w" shape doesn't look nice. You should do on a circle shape imo.
01:03:457 (7) - Extend until 01:03:937 - .
01:20:977 - Add a circle here.
01:28:657 - ^

Good luck!
Topic Starter
Drianel
SPOILER

Wolf wrote:

Hi.
From my Modding Queue.

General
You should put Kin in tags.
Inconsistent kiai in Gajeel's hard. You should remove the first kiai there to match with your other two diffs.
In every diff: 01:32:737 - Add an inheriting section here to end the kiai. There shouldn't be kiais on breaks.
01:40:417 - Add another inheriting section here and begin kiai again.

Wendy's Normal
00:05:377 (2) - Try rotating this slider, the way it is touching with 00:04:417 (1) - doesn't make it nice. Something like this. Good idea^^
00:12:097 (4) - New Combo. Done
00:12:577 (1) - Remove New Combo. ^
00:14:497 (1,2,3) - Hmm, a straight line with circles kinda ruins the flow. How about this? Done^^, i like it
00:29:377 (2,3,1) - Same as above, try moving them somewhere else. How about a symmetry like this? moved
00:52:417 (2,3,1) - ^
01:06:817 (2,3) - Overlap here isn't nice. Consider moving either (2) or (3). moved (2)
01:50:977 (1,2,3) - Same as 00:14:497 (1,2,3) ok
01:59:017 (2,3,4) - Careful with spacing here. O_O i don't know how i missed that :O thanks
02:07:777 (1) - Sliders that high on the grid are unrankable, you should lower it. flipped vertically
02:09:697 (1,2,3) - Same as 00:14:497 (1,2,3) ofc i like this mode
02:11:137 (5) - I would replace this for a spin. other fidds have same slider here so i wont change that :P

Gajeel's Hard
00:04:897 (3) - I would reduce this slider until 00:05:137 - and add a circle in 00:05:377 - to improve flow. http://puu.sh/2um27. good idea
00:10:657 (2) - Pretty much the same as above, try reducing this until 00:10:897 - and add a circle at 00:11:137 - .http://puu.sh/2umsS. Ok
00:59:857 (1) - Put the spin to start at 01:00:097 - to 01:01:537 -, and add a circle at 00:59:857 - http://puu.sh/2umJ8. i think you are wrong this time :P i preffer mine
01:12:097 (2,3) - You should do a triplet here.
01:13:057 (2,3) - ^ ok (both)
01:27:937 (8,9,10) - This is a bit confusing to read. Try moving or changin your patterns here.

Natsu's Insane
00:02:857 - Add a circle here to follow the beat. i want to do double triplete cause it's the beggining of the song and i want to be "easy" at this point
00:57:217 (3) - This slider in "w" shape doesn't look nice. You should do on a circle shape imo. why you hate "W"? T_T i like it!
01:03:457 (7) - Extend until 01:03:937 - . good idea
01:20:977 - Add a circle here. done
01:28:657 - ^ done!

Good luck!

Thank you i love your changes in normal mode :)
MineC24
Modding queue~

Taiko diff
you need 1 more taiko diff.
make another taiko diff plz

Wendy's Normal
01:10:657 (1) - remove NC..?
01:27:457 (3) - add NC..?
01:59:377 (3,4) - move plz (avoid for 01:58:177 (1) )
01:59:617 (4) - add NC

Gajeel's Hard
kiai time set -> same as Wendy's Normal plz

00:09:217 (1) - look so bad.. move somewhere plz
00:38:977 (5) - add NC..?
00:50:497 (5) - more Beautifully plz

Natsu's Insane
remove count down check box

00:32:617 (4,5,6) - set 1/2 Beat snap plz
00:38:977 (9) - add NC..?
01:07:057 (1) - remove NC and 01:07:297 (2) - add NC
01:41:377 (5) - add NC and 01:41:617 (1) - remove NC
01:54:217 (6) - add NC..?
02:02:497 (6) - add NC
02:11:137 (4) - add NC

Taikin Oni
d=don k=kat

kiai time set -> same as Wendy's Normal plz

set preview point plz

00:11:737 (67) - add d
00:11:857 (68) - remove finish
00:38:737 (224) - remove this

GL :)
Topic Starter
Drianel

MineC24 wrote:

Modding queue~

Taiko diff
you need 1 more taiko diff.
make another taiko diff plz ------ another taiko diff is in progress

Wendy's Normal
01:10:657 (1) - remove NC..? nope, i like my way here
01:27:457 (3) - add NC..? ------- yes
01:59:377 (3,4) - move plz (avoid for 01:58:177 (1) ) ------ good idea
01:59:617 (4) - add NC ----- done

Gajeel's Hard
kiai time set -> same as Wendy's Normal plz

00:09:217 (1) - look so bad.. move somewhere plz ------ i did that intentionally, it's hard dif :P
00:38:977 (5) - add NC..? --- done
00:50:497 (5) - more Beautifully plz ----- good idea

Natsu's Insane
remove count down check box

00:32:617 (4,5,6) - set 1/2 Beat snap plz ----- why? O_O there are notes in 1/4
00:38:977 (9) - add NC..? nope
01:07:057 (1) - remove NC and 01:07:297 (2) - add NC
01:41:377 (5) - add NC and 01:41:617 (1) - remove NC ----- wooo nice^^
01:54:217 (6) - add NC..? ----- okay
02:02:497 (6) - add NC ----done
02:11:137 (4) - add NC ---- no thanks


Taikin Oni
d=don k=kat

kiai time set -> same as Wendy's Normal plz

set preview point plz

00:11:737 (67) - add d
00:11:857 (68) - remove finish
00:38:737 (224) - remove this

GL :)
thanks for your help :) waiting till kin mods that taiko
Kin

MineC24 wrote:

Modding queue~

Taiko diff
you need 1 more taiko diff.
make another taiko diff plz

Wendy's Normal
01:10:657 (1) - remove NC..?
01:27:457 (3) - add NC..?
01:59:377 (3,4) - move plz (avoid for 01:58:177 (1) )
01:59:617 (4) - add NC

Gajeel's Hard
kiai time set -> same as Wendy's Normal plz

00:09:217 (1) - look so bad.. move somewhere plz
00:38:977 (5) - add NC..?
00:50:497 (5) - more Beautifully plz

Natsu's Insane
remove count down check box

00:32:617 (4,5,6) - set 1/2 Beat snap plz
00:38:977 (9) - add NC..?
01:07:057 (1) - remove NC and 01:07:297 (2) - add NC
01:41:377 (5) - add NC and 01:41:617 (1) - remove NC
01:54:217 (6) - add NC..?
02:02:497 (6) - add NC
02:11:137 (4) - add NC

Taikin Oni
d=don k=kat

kiai time set -> same as Wendy's Normal plz taiko =/= standard

set preview point plz fix'd

00:11:737 (67) - add d fix'd
00:11:857 (68) - remove finish fix'd
00:38:737 (224) - remove this fix'd

GL :)
thanks for mod ~
Kin
Muzukashii done ~
http://puu.sh/2uZY6

note : If someone know how to change drum roll 1/8 to 1/4, please say me how D:
Arrival
Hi !

[General]
You shoud put preview point on Kin's Taikos
Nice music anyway

[Natsu's Insane]
00:02:497 (1,2,3,4,5,6) - I would continue the stream by placing a circle on the blue tick in my opinion.
00:06:337 (1,2,3,4) - What about more spacing between these sliders ?
00:15:337 (2) - Put this on x=184
00:38:497 (7,8,9) - This triangle isn't symmetrical
00:46:657 (1) - Put this on x=252
00:54:817 (6,7,8) - These circles aren't sexy. 7 need a better placement between 6 and 8
00:59:857 (3) - Grid level 3 : One grid down for this slider.
01:06:697 (4,5,1,2,3) - (5) is on y=48 (1) is on y= 40 and (2) is on y=56: Problem here, change the placement.
01:08:737 (8) - One grid down and right i think.
01:14:497 (2) - One grid up ?
01:22:897 (8) - Two grids up
01:20:497 (6,7,8) - I don't really like the stack of these 3 here
01:41:857 (3) - Place it better
01:49:537 (4) - Change for x=244
01:54:217 (1,2,3,4,5) - Not sexy at all : 01:54:577 (2) - should be at x=352 01:55:177 (4) - Change for x=164 and 01:55:537 (5) - One grid down
02:07:297 (1) - At this point, what about like x1.10 or x1.20 slider velocity ?

[Gajeel's Hard]
Kiai time are reaaaaaallllly too much long
00:17:857 (4) - I think you should put it like that http://puu.sh/2v40C
00:27:457 (5) - The end isn't symmetrical with the start so it's not sexy
00:31:777 (3) - This one put it on x=364
00:32:257 (5) - This ont on y=96
01:15:457 (1,2,3,4,5,6) - Not sexy
01:26:977 (6,7,8) - Reduce the slider (6) by one tick and add one reverse to slider (7). Then place them appropriatly
01:44:497 (2) - Put this on y=176
01:50:017 (4) - Same thing as i said First.
01:59:017 (4) - Put this on x=274
02:02:857 (4) - Put this on x=218
02:07:297 (1) - At this point, what about like x1.10 or x1.20 slider velocity ? Then you replace your sliders appropriatly.

[Wendy's Normal]
Looks ok, i didn't made the calculations for symmetry. Send me a PM if you want me to chack more precisly.

Good luck for ranking !
Topic Starter
Drianel

Arrival wrote:

Hi !

[General]
You shoud put preview point on Kin's Taikos
Nice music anyway ----- thanks :)

[Natsu's Insane]
00:02:497 (1,2,3,4,5,6) - I would continue the stream by placing a circle on the blue tick in my opinion. ---- it's the start of the song i want to be a little more easy than the rest
00:06:337 (1,2,3,4) - What about more spacing between these sliders ? ---- good idea
00:15:337 (2) - Put this on x=184 ---- done^^
00:38:497 (7,8,9) - This triangle isn't symmetrical ---- fix'd
00:46:657 (1) - Put this on x=252 ---- i changed (2) instead to do a perfect triangle
00:54:817 (6,7,8) - These circles aren't sexy. 7 need a better placement between 6 and 8 ---- after many changes i did it ^^
00:59:857 (3) - Grid level 3 : One grid down for this slider. ---- done
01:06:697 (4,5,1,2,3) - (5) is on y=48 (1) is on y= 40 and (2) is on y=56: Problem here, change the placement. ---- fixed
01:08:737 (8) - One grid down and right i think. ---- you are right
01:14:497 (2) - One grid up ? ---- nope is ok wih the grid snap
01:22:897 (8) - Two grids up ---- you are the grid master :P done
01:20:497 (6,7,8) - I don't really like the stack of these 3 here ---- good idea, i changed the pattern
01:41:857 (3) - Place it better ---- done, i had to change (4) aswell
01:49:537 (4) - Change for x=244 ---- fix'd
01:54:217 (1,2,3,4,5) - Not sexy at all : 01:54:577 (2) - should be at x=352 01:55:177 (4) - Change for x=164 and 01:55:537 (5) - One grid down
02:07:297 (1) - At this point, what about like x1.10 or x1.20 slider velocity ? --- best change ever :)

[Gajeel's Hard]
Kiai time are reaaaaaallllly too much long ---- changed kiai times in hard mode, thanks :)
00:17:857 (4) - I think you should put it like that http://puu.sh/2v40C --- i think i don't need to move anything
00:27:457 (5) - The end isn't symmetrical with the start so it's not sexy ---- now is super sexy ;)
00:31:777 (3) - This one put it on x=364 ---- done
00:32:257 (5) - This ont on y=96 ---- done
01:15:457 (1,2,3,4,5,6) - Not sexy --- now it is
01:26:977 (6,7,8) - Reduce the slider (6) by one tick and add one reverse to slider (7). Then place them appropriatly ---- hmmm... sorry but i preffer this way
01:44:497 (2) - Put this on y=176 ---- i changed (1), (2), (3) and (4) instead but ok
01:50:017 (4) - Same thing as i said First. ---- Same thing as i said First.
01:59:017 (4) - Put this on x=274 ---- done
02:02:857 (4) - Put this on x=218 ---- fix'd
02:07:297 (1) - At this point, what about like x1.10 or x1.20 slider velocity ? Then you replace your sliders appropriatly. ---- i dont want to change velocity here

[Wendy's Normal]
Looks ok, i didn't made the calculations for symmetry. Send me a PM if you want me to chack more precisly.

Good luck for ranking ! Thank you, you did a great mod :)

Thank you really^^ great mod <3
theleoleole
cant wait this map to be ranked ^^ :)
Arrival
Starred
Topic Starter
Drianel

Arrival wrote:

Starred
thanks :)
P A N
well.. just saying
why don't you change the kial time of all diff to the same time

Normal

00:20:737 (3) - http://puu.sh/2EEAV.jpg I think this better imo. >_>

anyway good luck :D
HabiHolic
From My Queues

[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Standard map did it you made​​?If you have made, modify the name of the degree of difficulty the STANDARD map, please It is UnRankble If you sent them you
  2. Please, disable letterbox during breaks. They doesn't make any sense because they probably will hurt your video, otherwise they're invisible. :V

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:417 (1) - Remove NC
  2. 00:21:697 (1) - Clear spinner Please Fill the slider or notes.
  3. 00:25:537 (1) - Remove NC?
  4. 00:34:177 (1,2,3) - It seems to be good do not overlap.
  5. 00:48:577 (1) - Remove NC?
  6. 01:07:777 (3) - Why Jump??
  7. 01:11:617 (1) - Spinner Dlelte
  8. 01:30:817 (1) - ^
  9. 01:59:377 (3) - 01:59:617 (1) - This Slider Overlap


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  10. 00:54:817 (2) - Clap?
Topic Starter
Drianel
SPOILER

HabiHolic wrote:

From My Queues

[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Standard map did it you made​​?If you have made, modify the name of the degree of difficulty the STANDARD map, please It is UnRankble If you sent them you
  2. Please, disable letterbox during breaks. They doesn't make any sense because they probably will hurt your video, otherwise they're invisible. :V

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:417 (1) - Remove NC why?? O_O
  2. 00:21:697 (1) - Clear spinner Please Fill the slider or notes.
  3. 00:25:537 (1) - Remove NC? nope
  4. 00:34:177 (1,2,3) - It seems to be good do not overlap. True, fixed
  5. 00:48:577 (1) - Remove NC? again, nope
  6. 01:07:777 (3) - Why Jump?? why not? this is not even hard
  7. 01:11:617 (1) - Spinner Dlelte I like my spinneeeeeeeeeeeeeers
  8. 01:30:817 (1) - ^
  9. 01:59:377 (3) - 01:59:617 (1) - This Slider Overlap Fixed


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
  10. 00:54:817 (2) - Clap? no, this is ok

Thanks 4 your help :)
nanda2009
for M4M

[General]

  1. Weird hitsounds. Default hitsounds are good enough for the song, so I suggest you to use default hitsound set.
[Natsu's Insane]

  1. CS +1?
  2. I wonder, what SV you used? Some parts use 1.0x DS, but most of them use 0.7-0.8x DS. Use constant ds setting.
  3. 00:58:417 (6,7,8) - (7) is unreadable. change it to something like this
    make the tail of (8) pointing to 00:59:377 (1) for better flow.
  4. 01:18:577 (6) - random shape? It doesn't even look good with the song imho. make it straight or give it a bit of curve
  5. 01:32:737 - 01:40:417 - feels empty. fill it.
  6. 01:44:017 - add a note
  7. 02:11:137 (4) - copy-paste from [Hard]?
[Hard]

imho the BG is not relevant to the song's atmosphere. you might want to change it to [Natsu's Insane]'s BG.

  1. 00:09:217 (1) - due to the low AR. this slider are blocked by 00:08:257 (1). change it.
  2. 00:10:177 (1) - ^
  3. 00:12:097 (1,3) - weird shape.
  4. 00:17:857 (4) - the head is blocked. change it like this?
  5. 00:19:177 (2,4) - overmapped. delete.
  6. 01:32:737 - 01:40:417 - feels empty. fill it.
  7. 01:44:017 - add a note
  8. 01:50:017 (4) - same as 00:17:857 (4)
  9. 01:55:777 (1,2,3,4,1,2,3) - somehow this part isn't good with the song imo.
  10. 01:59:617 (1,2,3,4,1,2,3) - ^
[Wendy's Normal]
  1. 01:32:737 - 01:40:417 - feels empty. fill it.

Overall, many part of your map doesn't have good flow. Flow is quite important for easy-reading. So you might want to change it. Anyway, good mapset, especially the Normal. GL.
Topic Starter
Drianel

nanda2009 wrote:

for M4M

[General]

  1. Weird hitsounds. Default hitsounds are good enough for the song, so I suggest you to use default hitsound set.
[Natsu's Insane]

  1. CS +1?
  2. I wonder, what SV you used? Some parts use 1.0x DS, but most of them use 0.7-0.8x DS. Use constant ds setting.
  3. 00:58:417 (6,7,8) - (7) is unreadable. change it to something like this Fixed
    make the tail of (8) pointing to 00:59:377 (1) for better flow. Done
  4. 01:18:577 (6) - random shape? It doesn't even look good with the song imho. make it straight or give it a bit of curve I think this is good!
  5. 01:32:737 - 01:40:417 - feels empty. fill it. i think at this point you need some rest
  6. 01:44:017 - add a note yeah, true
  7. 02:11:137 (4) - copy-paste from [Hard]? nope, i did insane dif first, and i like this spinner :3
[Hard]

imho the BG is not relevant to the song's atmosphere. you might want to change it to [Natsu's Insane]'s BG. JUVIA IS OK EVERYWHERE!!! xD

  1. 00:09:217 (1) - due to the low AR. this slider are blocked by 00:08:257 (1). change it. changed AR to 6, i don't know why i used 5, but fixed
  2. 00:10:177 (1) - ^
  3. 00:12:097 (1,3) - weird shape. ¬¬
  4. 00:17:857 (4) - the head is blocked. change it like this? Good idea :)
  5. 00:19:177 (2,4) - overmapped. delete. You are right
  6. 01:32:737 - 01:40:417 - feels empty. fill it. nope
  7. 01:44:017 - add a note
  8. 01:50:017 (4) - same as 00:17:857 (4)
  9. 01:55:777 (1,2,3,4,1,2,3) - somehow this part isn't good with the song imo.
  10. 01:59:617 (1,2,3,4,1,2,3) - ^
[Wendy's Normal]
  1. 01:32:737 - 01:40:417 - feels empty. fill it.

Overall, many part of your map doesn't have good flow. Flow is quite important for easy-reading. So you might want to change it. Anyway, good mapset, especially the Normal. GL.
Thank you :3
Kei
Me paso por el thread para dejarte tranquilo de que no he olvidado tu request..

Primero me gustaría decirte que revisé el map a grandes rasgos y lo primero que te podría decir es que los hitsounds no quedan para nada con la canción, eso seria para una cancion mas electronica-techno, de ese estilo. Esto es una canción con una melodía muy aprovechable y creo que es mejor si usas otros custom hitsounds. Yo puedo darte un set de hitsounds si te parece. Si vas a usar una skin, deberias skinnear mas cosas (no es necesario ya que las skins se hacen por sets, por ejemplo set de hitcircle (hitcircle overlay, hitcircle, approachcircle, etc) pero igual quedaría mucho mejor si elaboras un poco más esto.

Los backgrounds de las dificultades son diferentes y algunos no quedan bien con una canción así creo. Por ejemplo el de la Hard. La canción es bastante animada y que esté ella bajo el agua da como una sensación como de background para una canción mas calmada, por eso creo que no queda bien.

Las dificultades tienen nombres que hacen pensar que son Guest Difficulties. Gajeel's Hard, Natsu's Insane. Honestamente, no vi Fairy Tail y te puedo decir que por la única manera que me dí cuenta que las dificultades eran todas tuyas pero que los nombres eran inspirados en personajes de la serie fue por la insane. Solo conozco a Natsu de renombre.. deberías quitarle los nombres de personajes a las dificultades, te lo recomiendo para evitar confusión. Se ve creativo pero ya que pueda confundir lo hace una mala idea.

Puedo moddear más a fondo si te apetece, pero ya por lo que ví aunque el mapa tenga stars y varios mods la Insane necesita más trabajo en cuanto al ritmo y otras cosas. Más tarde cuando tenga tiempo me paso de nuevo al menos a dejarte el pack de hitsounds para que reemplaces los que ya estás usando si te parece bien.~

En general me gusta mucho pero mucho la canción, pero ahora no voy a poder ayudarte para rankear el mapa porque Insane necesita más mejoras, en mi opinión. No vas mal, y menos para que sea de tus primeros mapas!

Tengo varias cosas que hacer y se me complica pasar por aquí.. espero que me entiendas. ;)
Topic Starter
Drianel

Kei wrote:

Me paso por el thread para dejarte tranquilo de que no he olvidado tu request..

Primero me gustaría decirte que revisé el map a grandes rasgos y lo primero que te podría decir es que los hitsounds no quedan para nada con la canción, eso seria para una cancion mas electronica-techno, de ese estilo. Esto es una canción con una melodía muy aprovechable y creo que es mejor si usas otros custom hitsounds. Yo puedo darte un set de hitsounds si te parece. Si vas a usar una skin, deberias skinnear mas cosas (no es necesario ya que las skins se hacen por sets, por ejemplo set de hitcircle (hitcircle overlay, hitcircle, approachcircle, etc) pero igual quedaría mucho mejor si elaboras un poco más esto.

Los backgrounds de las dificultades son diferentes y algunos no quedan bien con una canción así creo. Por ejemplo el de la Hard. La canción es bastante animada y que esté ella bajo el agua da como una sensación como de background para una canción mas calmada, por eso creo que no queda bien.

Las dificultades tienen nombres que hacen pensar que son Guest Difficulties. Gajeel's Hard, Natsu's Insane. Honestamente, no vi Fairy Tail y te puedo decir que por la única manera que me dí cuenta que las dificultades eran todas tuyas pero que los nombres eran inspirados en personajes de la serie fue por la insane. Solo conozco a Natsu de renombre.. deberías quitarle los nombres de personajes a las dificultades, te lo recomiendo para evitar confusión. Se ve creativo pero ya que pueda confundir lo hace una mala idea.

Puedo moddear más a fondo si te apetece, pero ya por lo que ví aunque el mapa tenga stars y varios mods la Insane necesita más trabajo en cuanto al ritmo y otras cosas. Más tarde cuando tenga tiempo me paso de nuevo al menos a dejarte el pack de hitsounds para que reemplaces los que ya estás usando si te parece bien.~

En general me gusta mucho pero mucho la canción, pero ahora no voy a poder ayudarte para rankear el mapa porque Insane necesita más mejoras, en mi opinión. No vas mal, y menos para que sea de tus primeros mapas!

Tengo varias cosas que hacer y se me complica pasar por aquí.. espero que me entiendas. ;)

  1. Gracias por tomarte tu tiempo kei.
  2. En cuanto lo de los hitbox, bueno, lo cierto es que a mi me gustan pero si que es cierto que igual otros pueden quedar mejor^^ estoy ansioso por que me pases ese pack :)
  3. el tema de los BG: a mi me parecen bonitos y acordes al tema de la cancion, y de hecho la hard (la más criticada xD) es mi favorita.... para tanto es el tema del background?
  4. los nombres de las dificultades bueno, eso si que lo entiendo y claro que puedo cambiarlo, sin ningún problema

Gracias Kei, estoy ansioso por ver el mapa bien pulido^^
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