download the template? and check what people keep talking on this thread?Awoken- wrote:
Can someone make a list and what it does to new skinnable elements?
download the template? and check what people keep talking on this thread?Awoken- wrote:
Can someone make a list and what it does to new skinnable elements?
Rei Hakurei wrote:
download the template? and check what people keep talking on this thread?Awoken- wrote:
Can someone make a list and what it does to new skinnable elements?
You should pm peppy instead of posting hereImmaterial wrote:
Hey!!
Update the template plz
thx
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.jarrisonfor wrote:
take long to publish the new skin? say how long it will take to publish about
I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the user's screen?
sorry for my bad English I'm Spanish and I'm using google translator to write
pause-overlay@2x.png
MLGnom wrote:
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.jarrisonfor wrote:
take long to publish the new skin? say how long it will take to publish about
I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the user's screen?
sorry for my bad English I'm Spanish and I'm using google translator to write
Yes it is, as long as it's created for HD resolution (resolution with height larger than 1000px or forced in osu! config file). Every skin file that is supposed to be HD should have "@2x" in the end. For example :pause-overlay@2x.png
HighResolution = 0
For reference...AussieEvil wrote:
Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
I will tell you a little more about this tomorrow. :3AussieEvil wrote:
Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
If you really want, sure it's possible. You can get most of the elements that way.senofdark wrote:
is it possible to screenshot in the game and crop out the default skin ? lol
No, actually you can decide with which style you want to make a skin (but stil,l older skins might need some fixing).senofdark wrote:
btw, We need to skinning for new skin style?
JeMhUnTeR wrote:
I have two questions:
1. what are all the animate-able elements again...??
2. how do I name @2X animated elements? should it be <name>-0@2x.png or <name>@2x-0.png??
You can also create animation of several skin parts, with are :And there is few in osu!mania like LightingL, hitbursts etc. but I don't remember them all (and maybe I missed something ^^; ).
- followpoint
- fruit-ryuuta
- menu-back
- play-skip
- scorebar-colour
- sliderfollowcircle
- taiko mascot
- taikocircleoverlay
- taikobigcircleoverlay
- hitbursts (300,100,50,miss etc.)
- hitcircleoverlay
- sliderball
some might be/ are removedMLGnom wrote:
There is few "new" elements, some has been changed, some have changed position a little. Everyone is still waiting for new template.
MLGnom wrote:
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
since i'm working with my test skin with those new elements (probably, some element guesses from Clementine's archive), yes. it is the button where you can change the game modeImmaterial wrote:
Quote:MLGnom wrote:
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
It does not work, I was doing the skin in HD (1920 x 1080) and does not work, so I put the @ x2 does not work, or setting the "HighResolution: 1"
Edit: Forget it, I worked-_-
Edit 2 e.e: I found two states of an image, that of mode.
selection-mode.png
selection-mode-over.png
Is the new button where you select the game modes of rest, even not find them.
you mean, the game mode icons itself (in the Mode button)?Immaterial wrote:
Jajaja es que uso el google traductor y ha traducido mal... lo que quería decir es que no he encontrado mas formas de personalizar ese botón, como los 4 apartados :Taiko, osu,ctb y mania, he buscado pero :/ se me ha dificultado un poco ese Net Framework esta super largo, que gran trabajo fue lo que me impresiono, Peppy se ha esforzado.(i won't give any translations cause the translator has many epic grammars)
Add a plain black .png image and name it "playfield"Immaterial wrote:
But, and the background black?
PikaPika677 wrote:
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?
gos.wav
Because the .png file is named "go.png"Yuki-kun wrote:
PikaPika677 wrote:
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?gos.wav
Don't ask me why it has "s" xD
Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)[ Y P ] wrote:
can someone explain a little bit about
some new skin element like this oneSPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
ic...OsuMe65 wrote:
Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)
While the new spinner goes like this (in default):
imo (in my opinion), you can use animated parts depending on your preferenceYuki-kun wrote:
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
Ah, thanks a lot. It wasn't in the template skin so I got confused.Yuki-kun wrote:
gos.wav
Don't ask me why it has "s" xD
Cursor.png goes under cursormiddle and is rotatable. Cursormiddle will cause cursortrail to have an unlimited drawing rate, and is the topmost part of the entire cursor. This item does not rotate. Cursortrail is the bottom-most item and its drawing rate becomes unlimited if cursormiddle is present[ Y P ] wrote:
can someone explain a little bit about
some new skin element like this oneSPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
The only noticeable fps drop is when you are using really large pictures or if you are doing any long and fast animations (50+ frames on hitbursts for example), but too be honest you must have really old PC (or something messed up on newer) to have fps drops caused by skins .Yuki-kun wrote:
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
use this atm. it's my 60-frame followpoint. it's some kind of an imitation of the default, plus a smoother motion and cleaner exit. use at 60 FPS setting on your skin.ini.Kert wrote:
Is there any specific string for skin.ini that enables animated followpoints? (I mean new arrow ones)
They appear differently for default new osu! skin and empty custom skin. Even if I force new skin elements in the menu for empty one D:
JeMhUnTeR wrote:
OMG new osu!mania mod <3
Any error screenshot? @@JeMhUnTeR wrote:
halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Tried making the file Read-Only in the properties?JeMhUnTeR wrote:
it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
addition: osu only stores data during exit program process, so if it was terminated forcefully, it won't overwrite the data. (osu!.username.cfg, osu!.db, scores.db, etc)MLGnom wrote:
Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
We already know that and still waiting for peppy. xDbayun lan wrote:
The template skin provided in this post no longer matches the defaut skin of the recent versions.
will merge to my topic and duplicatedLance5 wrote:
how to change the color to the play-warningarrow? in the skin's folder the arrow is red, but then appears blue.... why? I suppose it is possible to change the color in the skin.ini
here is an example:
how is the arrow
how appears
sorry for the bad pictures, but I think the point is clear
afaik almost all element can have HD version of it.JeMhUnTeR wrote:
lol MLGnom I actually kept on trying to change it that way XD haha, okay I'm dumb XD
edit: another question: can all elements have a @2x graphics?
Yuki-kun wrote:
Actually it doesn't have any limit for the size of any image in this game. That limit is only used to make sure it shouldn't break the game interface.
In my case, i still use a cursortrail 60x60.
Edit: LoL, your 499th post and my 466th post xD
MLGnom wrote:
No, it isn't limited. If you want 80x80px do it, if you want more...do it. ^^;
But remember "cursor trail" have different behaviour if you add "cursor middle". If you are making large cursor trail together with cursor middle it requires more powerful PC to looks good (because it can heavily reduce fps).
everything has...Rei Hakurei wrote:
isn't everything able to have it's 2x ?
what what where whereMLGnom wrote:
Well, since "default" template has be released (at least half of it ^^;) I can slowly continue with updates. :3
I don't know if I got it right...but I think the new template skin has no skin.ini, everything needed is handled by the game itself now.Rei Hakurei wrote:
sadly i didn't see the skin.ini update
asking him on happy or privately would be the better way imo,
like Tinting Selection Cursor on Pause Menu?AussieEvil wrote:
I think there are some things in skin.ini that are kinda required so that it does all the new skin stuff even when "emulate old behavior" is on...
In my case, only 1 of my custom skin has that, another is not.OsuMe65 wrote:
doesn't happen to me
even in native reso...
inb4 400th post
Are you sure, that you haven't changed one of these in skin?Yuki-kun wrote:
Anyone here has idea about this error? (the back button)
mode-mania-smallBecause I don't see any of this on your "selection-mode".
mode-osu-small
mode-taiko-small
mode-fruits-small
I'm pretty sure that i didn't touch to those part.MLGnom wrote:
Are you sure, that you haven't changed one of these in skin?Yuki-kun wrote:
Anyone here has idea about this error? (the back button)mode-mania-smallBecause I don't see any of this on your "selection-mode".
mode-osu-small
mode-taiko-small
mode-fruits-small
You could make something that I'm doing often, taking one random part of skin and rename it to other to test if it work or where it's used.
L...LoLMLGnom wrote:
Like I said. xD
YOU have edited "mode-osu-small". Why you haven't checked folder when I asked? D:
every skinner knows that... =~=Osugye wrote:
you can add this into CTB
Fruits:
fruit-apple
fruit-grapes
fruit-drop
fruit-orange
fruit-pear
Overlays:
-_- just add -overlay in the end
Character:
Fruit-ryuuta
Fruit-plate
GIMP or Paint.NET i guess.YunoFanatic wrote:
this is awful is threre anything free editing?