Silynn pls
need tikoAqo wrote:
Why is this not speedranked yet come on gogo
AR10 is for people who can't read anything and think they're proMorbon wrote:
240 bpm
AR9
u serious?
240 BPM and AR9 work perfectly together.Morbon wrote:
240 bpm
AR9
u serious?
tfw this is my skinBackfire wrote:
o/
Zarerion wrote:
Modding the unmoddable.
[Love]
- 00:41:787 (2) - add a note. unless it kills your pattern isn't this already a note? hehe
- 00:53:037 (1) - ctrl & g & move upwards so it blankets previous (2) changed placement
- 01:20:662 (4,5) - This killed my combo twice, I'd reduce the spacing a bit moved (4) farther from (3) and decreased distance from (4) to (5) slightly, this should play better
- 01:23:287 (3,4,1,2) - I kind of disliked this flow-wise, maybe rotating (2) and the following sliders, or moving (4) down, or switching (4) and (1), or something would help i think this is ok
- 01:24:537 (1) - make the curve down instead of up, so it flows better into (2) done
- 01:26:787 (3) - ctrl & g? nah, i want the end of (1) -> (2) -> head of (3) to be sharp (sharp jumps are easier to hit hehe)
- 01:33:412 (1,2,1,1,2,1) - these NC's aren't really necessary imo, especially since you didn't have them on the previous sliders right
- 01:36:037 (1,2,3,4) - this and 01:38:037 (1,2,3,4) - don't play too well. ctrl & g both (2)'s and both (4)'s or something similar to improve the flow (you might also raise the spacing then if you want to keep it hard) gave it a shot, but it seems to just make the pattern needlessly convoluted, so i think i'll keep as is
- 01:40:662 (5) - purely for aesthetics, but this is pretty close to (3) hm yes, moved a bit
- 01:43:787 (4) - make it blanket (2) done
- 01:47:537 (3,4,1) - Hm... this actually.. looks random. D: Something like that maybe ok
- 01:51:037 (1,2,3) - just experimenting a bit: i'd like to keep visual unity with 01:51:037 (1,3,3,4,5,3) -
- 01:53:912 - a 1/1 slider until 01:54:162 - instead? you did that before, too, and it wouldn't kill any patterns here thats true, but there's a lot of heavy beats in the music here and i want to include them all, like the one at 01:54:037 -
- 01:54:287 (2) - this slider doesn't seem to fit indeed... now changed to sexy wave slider
- 02:00:537 (3,4,5) - make triangle shape more symmetrical. (3) is too close to (5) atm i'm seeing more of a pentagon here
- 02:05:662 (4,5,6,1,2,3) - welp, seeing this in the editor now I get what you intended to do here, but the flow from (6) ~ (1) ~ (2) is really awkward moved a lot of stuff around
- 02:06:537 (4,5,6,7,8) - curve upwards? ^
- 02:07:162 (1) - I said it in IRC already, move this spinner on 02:07:412 - oh, where the beat ends, ok
- 02:38:662 (1,2,1) - you know, this kinda undermapped, making thi feel awkward when playing don't want to go full force out of a spinner lol
- 02:57:412 (2,3,4) - nah, i prefer the 180 degree symmetry here
- 03:09:787 (3) - blanket (2) nudged sliders
- 03:29:412 (3) - I would Ctrl & G this slider that would cause some issues with the flow after it
- 03:33:912 (1,2,3) - I dislike the flow here, suggestion: changed
- 03:43:037 - insert Break time? not really necessary
- 03:47:037 (1) - this speedup got me...twice. A bit slower, like SV x0.8 maybe? i want it to end on (2) lol
- 03:51:037 (1) - ^
- 03:58:662 (4,5,6,1) - get rid of the kickslider, make this a full stream, to raise the suspense etc. too hard for that part imo D:
- 03:59:037 (1,2,3) - consistent spacing? oops fixed
- 04:01:037 (3) - curvy slider? bending either way looks awkward to me
- 04:02:287 (2) - Ctrl & G (and move a bit upwards so the spacing stys the same? moved a bit differently
- 04:05:287 (6,7) - this spacing is too low, I almost suspected this to be a tiny 1/4 jump or something....anyway, it's confusing increased spacing
- 04:12:474 (5) - spacing waaat. why suddenly 1.0 now? no idea LOL made 0.6x like previous
- 04:33:912 (4,1,2,3,4,5) - that's probably just me, but I don't like these patterns D: i find this kind of stuff more comfortable to snap to, lol
- 04:44:724 (6) - nazi, but move a few grids up&right so you get a curvy flow ok
- 04:47:037 (1,2) - This is just the wrong rhythm, unless I'm retarded it's supposed to be like that:
- 04:48:037 (1,2) - doesn't seem quite right either changed it a little, the guitar is so weird D: it's probably still a bit off, but at least the sliders make it lenient
- 04:51:037 (1) - I hate such sliders. You have to follow them perfectly if you don't wanna break reduced notch in slider
- 04:55:787 (4) - blanket (2) done
- 05:17:412 (2) - subjective: bad shape made less scrunched up
- 05:41:037 (1,2,3,4) - why not make the whole thing symmetrical? adjusted position of (4)
- 05:46:287 (2,3,4,5) - image failed huehuehueuhe
SPOILER[img]05:46:287%20(2,3,4,5)%20-[/img]- 06:15:162 (1) - move this spinner to 06:15:412 - done
- 06:48:287 (1) - this one sure is weird, it doesn't really fit the...what is it? a breathing sound? moved 1/2 later, made 1/2 shorter
- 07:05:287 (6) - a last, long stream here? nah, want to reduce intensity
- couldn't really find anything wrong with the Hitsounds except for maybe 02:54:037 - after this, continue with the previus finishes and place them on the 1/2 beats as well, to get in even stronger nah, seems a little excessive
Someone teach me modding, please.awesome mod, thanks for your help \:D/
Yeah, this is just amazing, seriously, nothing else to say. Have a star. thanks!
dw i won'tAgka wrote:
passing by to say this map is true love
don't let true love rot
gave you kd anyway, because you took the time to look through the map huehuaehueahueahuhueauhae /runsMakyu wrote:
DO NOT GIVE ME KD, I WANT TO HELP, I DON'T WANT THE KD
back to 777/777 bbyMakyu wrote:
[Love]That's it, hope it will be helpful. thank you!
00:40:037 (2,3,1) - I think this may confuse the player, the spacing is the same as the others notes, and is too sudden, maybe this? http://puu.sh/2xIgj it looks cool too and imo feels better to play eh the puush is dead.. in addition to the spacing being misleading, the rhythm was kinda off too, so i have redesigned this pattern
00:41:787 (2) - remember to fix this note if you are interested on the previous
01:04:537 (3) - NC here? with the two previous notes and this NC it's a good way to introduce the change in the velocity of the music added NC and changed pattern
01:06:724 (6,7,1) - move this notes like this, it look better imo http://puu.sh/2xIno puush ded.. redesigned stuff a little
01:07:412 (2) - remember to fix this note if you are interested
01:10:537 (4) - move this to x272 y327 looks better imo
01:28:162 - I know the music don't say anything here, but maybe a note, since it's hard to read >.<, or made this two notes 01:28:037 (4,1) - on a slider nah i really like the 1/1 gap here
02:27:412 (2) - move this note to x304 y24 feels better imo i see what you mean
02:48:037 (1,1,1) - those antinjumps are way too random, and are too sudden, change them please, this definatly will confuse the player, even for an app map app doesn't have anything to do with that lol... i had some worried about this pattern too, but it's interesting, fitting, and actually no one (that i've watched test) has misread it yet
02:49:537 (3) - this slider will look better if yo made it like this http://puu.sh/2xIBn imo, and will feel better playing dead puush... and i like this slider lol
03:18:787 (8) - did you miss a whistle here? nah, it's the same as the other ones (03:02:787 (5) - , etc.). whistle on tail, no whistle on head.
03:47:037 (1) - maybe from 0.60x to 1.00x is too sudden, try from 0.60x to 0.90x, one more slider velocity, but it's better imo but i want sudden D:
03:47:537 - a note here? i want a gap
03:51:037 (1) - as I say above
03:51:537 - a note here?
03:59:037 (1) - looks better on x108 y48 i like it where it is (i have weird aesthetic sense hue)
04:07:287 (2) - I thing this is a bit close to the previous note, x24 y344 don't break the flow, and make it a better spacing want a slowdown... changed to slider
05:26:287 - best part of the song *-*, I have a suggestion here, change thos sliders to notes, singletap that laught, I thing is much better great idea
I am in the process of modding this through IRC and the mapper applied suggestions during the mod. Due to lack of time I'll have to finish this later.Makyu wrote:
someone fix the poped D:
20:07 Makar: /np the map
20:07 *kazukisinx is listening to t+pazolite - Distorted Lovesong
20:07 kazukisinx: oh wat
20:08 *kazukisinx is listening to [http://osu.ppy.sh/b/229806 t+pazolite - Distorted Lovesong]
20:10 Makar: okay
20:12 Makar: I don't really like the use of 1/6 in this
20:12 Makar: 1/6 at high BPM is more of a "unsubmit" thing that is done in taikos
20:12 Makar: no ranked maps actually does it to an extreme
20:13 kazukisinx: what you think i should put to replace them
20:13 Makar: I would suggest 1/4
20:13 Makar: instead of 1/6
20:13 Makar: ex
20:13 Makar: 01:20:672 (124,125,126,127,128) -
20:13 Makar: you can jsut do kkkkk
20:13 Makar: instead of (kkkk) k
20:15 kazukisinx: changed to kkk k
20:15 kazukisinx: (1/4)
20:15 Makar: kk
20:15 Makar: 03:18:797 (87,88,89,90) -
20:15 Makar: you can eithe rdo kkd
20:15 Makar: or
20:15 Makar: combine it with the stream
20:15 Makar: to make the stream kdddkkdkkkd
20:16 Makar: your choice
20:16 Makar: or anything else really
20:16 kazukisinx: i think i should call backfire
20:16 Makar: well
20:16 Makar: if you -really- like the 1/6
20:17 Makar: you can keep it; I just don't recommend it for a ranked map
20:17 kazukisinx: app*
20:17 Makar: app and rank
20:17 Makar: is the same thing now
20:17 Makar: th eonly difference is the length
20:17 Makar: just so ya know
20:17 Makar: I mod the same way for both
20:17 Makar: as advised
20:17 Makar: but yeah these are just suggestions
20:17 kazukisinx: ok
20:17 Makar: you can ignore if its too much trouble
20:18 kazukisinx: dont worry,im asking backfire if i can modify his parts on the collab,or if he is coming
20:19 Makar: 04:15:047 - this section is really overmapped to me
20:19 Makar: there needs to be 1/1 breaks here to fit this quiet part int he music
20:19 kazukisinx: i combined it
20:19 kazukisinx: the part you mean before
20:20 Makar: okay
20:20 Makar: for the slow section
20:20 Makar: I will give a bunch of suggestions to make it "lighter"
20:20 Makar: first...
20:20 Makar: 04:15:172 - delete
20:20 Makar: 04:15:672 - delete
20:21 Makar: 04:15:922 - delete
20:21 Makar: 04:16:172 - delete
20:21 Makar: 04:16:922 - delete
20:21 Makar: 04:17:172 - delete
20:21 Makar: 04:17:672 - delete
20:22 Makar: 04:17:922 - delete
20:22 Makar: 04:18:922 - delete
20:23 Makar: sound fine here?
20:23 kazukisinx: sounds well
20:23 Makar: 04:22:734 - delete
20:24 Makar: 04:22:859 - delete
20:24 kazukisinx: still worried because is a backfire's part but is ok
20:25 Makar: 04:54:047 - kkk?
20:25 kazukisinx: im will not delete this
20:25 kazukisinx: 04:22:734 -
20:25 kazukisinx: oh
20:25 kazukisinx: wait
20:26 Makar: o.o
20:26 kazukisinx: deleted both,when you delete both sounds fine
20:26 Makar: okee
20:26 Makar: 05:02:797 (61,62,63,64) - ddk? 1/4
20:26 kazukisinx: 04:54:047 -
20:26 kazukisinx: in this part
20:26 kazukisinx: i deleted 1/6
20:26 Makar: okay
20:26 kazukisinx: and put a kkkkddd stream
20:27 Makar: okay
20:28 Makar: 05:26:172 -
20:28 kazukisinx: changed into ddk
20:28 Makar: I'd say remove the speedup
20:28 Makar: because
20:28 Makar: it makes 05:27:047 - unseeable
20:28 Makar: which is kinda unrankable soo
20:29 Makar: would be nice if you changed
20:29 kazukisinx: i can see it properly o.o
20:29 kazukisinx: what about smoothing it?
20:29 kazukisinx: i told it to backfire
20:29 kazukisinx: that speedup is maybe unrankeable
20:29 Makar: it needs to be so that the note doesn't pass it
20:29 kazukisinx: but he decided to put it anyways
20:30 Makar: the finisher starts out before that note then passes it just before you have to play it
20:30 Makar: which can be confusing
20:30 Makar: especially with hidden mod lol
20:30 kazukisinx: i think if we maybe do the speedup a little less fast,it can be readable
20:30 Makar: that too
20:30 Makar: or if ou deleted 05:26:922 -
20:30 Makar: it would solve the problem as well
20:33 kazukisinx: doesnt sounds good :c
20:34 Makar: 05:34:797 (87,88,89,90) - kkk
20:39 Makar: came to a solution with backfire
20:39 kazukisinx: :3?
20:39 Makar: delete the 1.30 and 1.35 timing points at 05:26:797 -
20:39 Makar: and it will be okay
20:40 Makar: 05:42:047 - kkkkd or w/e you like
20:40 kazukisinx: oh well
20:40 Makar: 05:50:797 - kkk
20:41 Makar: okay now for the part that is most troubling to me
20:41 Makar: one minute
20:42 kazukisinx: did it all
20:42 Makar: 06:16:047 -
20:42 Makar: th eproblem here is tha tyou can't here the music at all in this section because of how quiet it is
20:43 Makar: and so I would highly recommend you delete this whole section and just have a break
20:43 Makar: from there to 06:34:797 -
20:43 kazukisinx: that i was thinking,but no breaks on taiko
20:43 Makar: they are allowed
20:43 Makar: and perfectly fine
20:43 Makar: so don't worry about that part
20:44 kazukisinx: also,there are some sounds to map
20:44 kazukisinx: if you see Ono's Taikosaki,he mapped it too
20:44 kazukisinx: same with Firce Force
20:44 Makar: yeah but this is what you need to realize:
20:44 Makar: this map is for rank/app
20:44 kazukisinx: yup
20:44 Makar: and is not some thing to map without worrying
20:45 Makar: and so there are more strict standards
20:45 kazukisinx: but its still a resting section
20:45 kazukisinx: definitively you think its properly a break?
20:45 kazukisinx: maybe a spinner or something..
20:46 Makar: a long spinner would not fit
20:46 Makar: I suggest just deleting the section, it seems to be the best solution
20:47 kazukisinx: completely sure?
20:47 Makar: very sure
20:48 kazukisinx: ok i will trust you
20:49 Makar: 06:46:609 (1) - delete this spinner - it is completely silent here
20:49 Makar: sounds better to keep it that way with the map too
20:50 kazukisinx: what about shortening it since here 06:48:422 - to the end?
20:50 kazukisinx: i mean,the end of that spinner
20:50 Makar: it still makes it so there are hitsounds where there is no music
20:50 Makar: so I still recommend you delete it
20:50 kazukisinx: ok
20:52 Makar: 06:16:047 - delete this timing point
20:53 Makar: 06:30:047- move thisone to 06:34:797 -
20:53 Makar: 06:30:047 - move this one to 06:34:797 - *
20:55 kazukisinx: ok
20:56 Makar: send update to RLC
20:56 Makar: remembe to save
20:56 kazukisinx: okok
20:58 kazukisinx: did it
20:59 Makar: ty
10:53 Makar: hey o.o
10:54 tetsutaro: Hi
10:54 Makar: uh I know you might be busy recently but
10:54 Makar: there is a map I want to rank but I want some other good modders opinions on it first
10:54 Makar: before I rank it
10:54 Makar: would you mind modding or at least looking over a map for me?
10:55 tetsutaro: I can't say I am a good modder just yet, but yeah I have about 1/4 hour (maybe more) to check out stuff
10:55 Makar: I think you are
10:55 Makar: so good enough for me
10:55 Makar: xD
10:55 Makar: also it is... a really hard map
10:55 Makar: are you able to mod those?
10:56 tetsutaro: This is my not-good part, but I'll try
10:56 Makar: ah, well something is better than nothing
10:56 *Makar is editing [http://osu.ppy.sh/b/245124 t+pazolite - Distorted Lovesong [Taikocalypse DX]]
10:58 tetsutaro: Wait wouldn't 1O1T not able to be ranked?
10:59 Makar: its for approval
10:59 Makar: since its longer than 6 minutes
10:59 Makar: so it is allowed (special case)
11:00 tetsutaro: I'll do it here
11:01 tetsutaro: kkD and ddD's after the 1st speed up, not sure if BATs would approve
11:03 Makar: I am a BAT
11:03 Makar: lol
11:03 tetsutaro: After the first crazy-clustery-part there is one region that hitsounds are virtually cannot be heard
11:03 Makar: it is 1/2 so it's rankable, but we did discuss this already
11:04 Makar: and btw this is somebody elses map not mine
11:04 tetsutaro: OK then
11:04 Makar: so can you point out specifics and yoru opinion on the thread?
11:04 tetsutaro: OK I'll write that up
11:04 Makar: thanks :3
Makyu wrote:
RLC wrote:
best mod post 2013
ktgster wrote:
[Love]
01:28:172 - i really feel like there should be a note here the beat stops suddenly, hence the gap
01:35:047 (2) - NC here might be nice i guess that helps tell that it's the start of a measure
02:07:422 (1) - this spinner dosen't go to any sound at all fade effect in music
02:47:797 (6) - no normal hitsound? good catch
04:15:172 (1,1,1) - i really don't like how this triple spinner plays sux 4 u hue hue hue hue i think i'll keep it >_>
05:07:547 (4) - NC eh, not necessary imo
06:07:422 (3) - 06:07:422 (3) - whats with the normal whistles, is it intentional yea
06:51:047 (1) - slider end whistle dosen't sound very good i want the slider body whistle... but i guess the end is a little too sharp? reduced volume of end
07:04:547 (3,4) - overall, 1/8 sliders sound the best here i want a slowing effect
This is really good, i hope you get this approved! i do too /runs
thanks :3Lach wrote:
so i spent 30 minutes scratching my head trying to find stuff that felt weird, or sounded weird, or looked weird.
[Love]
04:49:047 (1,2,3) - spinners felt weird starting on red. failed copypaste huehue
04:16:797 - End the first one here
04:17:047 - Start the second one here
04:18:797 - End second one here (or here 04:18:859 - ?)
04:19:047 - And of course start the third one here.
sounds worse, but i guess it looks better? changed hitsounding of spinners appropriately... dunno
Nazi shit because I can't find anything else
04:32:547 (3,4,1) - nazi blanket fixed
04:49:047 (1,2,3) - ^ fixed a little... it's more important to me that 04:49:047 (1,3) - these ends are perfectly stacked
idk
Why should I be mad? Was all just suggestions and if you have your reasons to keep stuff, keep it. I played the Diff and those streams pointed out were some I didn't manage to get or I barely got them, more luck than knowledge, I just prefer maps to still be somewhat enjoyable without my fingers hurting.Backfire wrote:
No changes will be applied to the taiko.
You have missed the entire point of it supposed to be difficult. The parts you even mention are not hard. This is supposed to be "the hard of the hard". Look at the standard map. It is similar to this.
The break in kiai where it slows down is something you have to play to feel. You can not just comment on it from editor. It has its purpose.
Sorry if you're mad at me for not wanting to change anything. The only thing i'd consider is the shit like X xxx X xxx X since I agree it's difficult, but according to some, that is one of their favorite types of things to play. I'd like to leave it in if only for fitting so well.
The speed-up gimmick is something special to me. I used it in the old Distorted Lovesong I mapped a long time ago and it was the coolest part to me (of course way faster, like going up to 10k bpm), so it only makes sense to keep it.
Thank you for the mod, you do deserve kudosu, even though I won't change anything.
I didn't tink you got me right. I said that it was hard to read for me on the regular 1,4SV, because I suck at playing HR (probably), your statement has nothing to do with what I wanted to say._Gezo_ wrote:
Seriously koka. 1.3 SV. grow up a bit, HR is supposed to be a difficulty increase, not a reference for SV.
Sorry for telling you to mod this at 4:00 am XD_Gezo_ wrote:
(also I lacked sleep when I said that, I was like szldkfha + sick = rage so well take distance sometimes orz)
no actually the post towards koka was at 8am after lacking sleep in class, see the hellkazukisinx wrote:
Sorry for telling you to mod this at 4:00 am XD_Gezo_ wrote:
(also I lacked sleep when I said that, I was like szldkfha + sick = rage so well take distance sometimes orz)
yes, except it starts at 01:21:047 - (did you copy the wrong time?)Jacob wrote:
01:27:047 - 7/4 time signature
Put the 4/4 at 01:34:047 instead. 01:33:047 (1,2,3,4,5) is structured exactly the same as the previous section (which is set to 3/4) so there's no reason it should be changing there.Jacob wrote:
01:31:547 - this one is most likely 3/4 (heavy beat lands on 01:33:047)
01:33:047 - 4/4
This is the reason for the additional uninherited timing sections--at least in the taiko. I changed the standard diff too, for the sake of consistency.tetsutaro wrote:
01:21:047 ~ 01:31:547 - To me there is a sudden decrease in density of bar lines with you using 7/4. I would suggest implementing alternating 4/4 and 3/4 stanzas (Making it like bar line --> 4 beats --> bar line --> 3 beats --> bar line --> 4 beats...).
Similar structures to deal with abnormal bar length has been seen in authentic maps such as Soul Calibur III New Legend and GERMINATION.
thank you!Jacob wrote:
[Taikocalypse DX]
06:34:843 (1,1,1,1,1,1,1,2,3,4,1,2) - please delete this section. it's awkward to play and the timing for this section (or lack therof) is incorrect. each circle practically needs its own individual timing section to be spot on. this was discussed extensively with some other BATs--the timing is accurate down to 1/16 (thank you charles), and the low OD makes this relatively easy to get 300s on. Most testers have not had problems with this section at all. also, removing it just makes that break REALLY long and boring--in the standard diff, there's at least an SB to keep the player/viewer's interest, but the taiko would just have a long minute of nothingness ;;
[Love]
02:48:047 (1,1,1) - in my opinion, this anti-jump is really difficulty to sightread and play properly due to the very fast ongoing pace of the map at that point in the song. a good solution would be to place a slider at 02:48:047 that repeats at 02:48:297. it would also be neat to place the reverse of the slider on the end of (1) in the next combo, like this ((7) is the repeat slider, you just can't see the repeat). the problem with sliders is that they give more "connected" flow and I wanted disconnected flow there. The weird 1/4 effect in the background fades away at 02:48:047 - and suddenly comes back at 02:48:547 - , so I wanted to emphasize that. Anyway, I spread out the notes across the screen. (surprisingly enough, no one i watched test the map misread the antijumps--even on first play--but I suppose they are a bit too risky.)
06:48:422 (1) - you should never ever map to a vocal part that isn't actually part of the main beat. this isn't timed correctly either (or does it even have a correct timing)? yeah, you should probably remove this. yeah this is pretty weird--removed.
this should be good for bubble #2 since the uninherited timing section changes didn't require the resnapping of any notes.
Hello.Makar wrote:
music theory experts
This is a fair way to aid Taiko gameplay since 7/4 measures are really long. In theory, 7/4 measures are simply made up of a combination of 2/4, 3/4, and 4/4 groupings, and this song happens to use a 4/4 to 3/4 as a 7/4 measure. Both would be considered fine if you consider Taiko playability, and this is one of the cases where I would allow a red line inconsistency across all diffs.RLC wrote:
This is the reason for the additional uninherited timing sections--at least in the taiko. I changed the standard diff too, for the sake of consistency.
01:33:047 - 4/4 should go here instead of 01:34:047 - . For the reason Lybydose provided above, what that's trying to accomplish is making the time signature fit the map, when it should be the other way around. It is very clear that 01:33:047 - is a single 4/4 measure and not a 3/4 measure with an extra beat.Lybydose wrote:
01:33:047 (1,2,3,4,5) is structured exactly the same as the previous section [...]
the previous posts were all dealing with the time signature changes; as it is right now, all of the time signatures are correctGabe wrote:
I so want to give a flame to this map ;w;
butyouguysareconfusingmewiththetiming