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Kawada Mami - Serment (TV Size) [Osu|Taiko]

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Topic Starter
meetmeetdee

Shana Aisaka wrote:

Hi ~ I just saw a slight error ~
Random mod ~ :P

Red - Must Fix !!
Purple - Suggest to fix?
Black - Feel free to ignore

[General]
All seems fine ~ :3

[Normal]
01:18:964(4) - doesn't seems good this part... Do it like this http://puu.sh/1WcTi Seems strange, fixed in another way

[Insane]
01:24:200 - This part seems weird. How about put your slider here end 01:24:483
01:24:624 - if you agree ^ please add note here so the beat will flow nicely ^^


Good Luck ~ <3
Star for Shana's song >///<!
Thanks :)
No_Gu
From my queue

[General/All diffs]
why not add a custom clap?

[Easy]
00:03:964 (2) - use grid 4 to change it to avoid overlaping?
00:25:756 (2,1) - move them 1 grid(lv.3) to get symmetrical
00:41:888 (2) - add clap in the beginning according to what you did like before
01:00:284 (4) - spacing

[Normal]
00:00:568 (1) - remove finish is better imo
00:06:794 (4) - make a triangle?
00:24:341 (4) - 1 grid right&down for the second white point
00:33:398 (3,1) - this may disturb new players
00:54:341 (4) - I think you forget a clap here
01:18:681 (3,4,5,6) - I don't think this pattern is good

[hard]
00:00:568 (1) - still.useless finish imo
00:16:417 (3) - move to 00:16:275 is better
00:26:464 (3,4) - ugly
00:39:907 (6,1) - ^
00:49:105 (3) - 2 grids down?
01:04:105 (4,5) - move away from 3 a bit

[Insane]
00:22:077 (1,2,3,4,5,6,7) - quite unnecessary I think
00:29:435 (4) - I may regard this as a jump..
01:29:152 (1,2) - move them away from 6

[Muzukashii]
00:10:756 (1) - NC bug


orz I think this mapset still need much work
kajiyatta
from modding queue
General
tihis song ends at 01:29:860, so you should follow it.
and I supose Normal-whistle doesn't fit to this music...
Easy
Placement
01:00:284(4) this spacing seems a bit short.
01:16:983(2) to follow the flow, it seems much better
Rhythm
00:31:983 missing note here is a bit weird because back music hears strong.
00:40:190(3) to follow the vocal, maybe like this?
00:44:718(4) delete this and add a spinner?
Hit Sonud
01:02:832(1) delete whistle. it doesn't fit

Normal
why changed spacing? I suppose you should arrange same spacing in this diff for newbie if you don't have special reason. it's a bit confused.
Placement
00:30:284(3,4,5,6) you can replace these notes beautifully.
00:41:888(1,2) ^
00:43:869(1,2,3) to be consistently
01:20:945(1) 1 grid down
Rhythm
00:32:549(7,8) to follow the music, maybe this should be this
Hit Sonud

Hard
Placement
00:23:067(2) unstacked note.
00:43:586(1) aimming to jump, this flow seems better.
00:49:954(2) hmm I don't know this spacing... if you aim to jump, you can move away
00:53:209(5) Ctrl+G?

Insane
AR9 seems so faster... try AR8. a map which has many jump looks nice for AR9, but this map basically follows distant snap.
and not good barrance in this map, basically followed distant snap but sudden jump at 00:40:190~, 01:27:737. I don't know why you placed like this.
Placement
00:34:671(4,5) this flow doesn't seem better imo
00:55:190(2) Ctrl+G?
Hit Sonud
01:01:558(5) remove finish or whistle. it sounds weird...

umm, you can still need more work but not bad. good luck!
Topic Starter
meetmeetdee

No_Gu wrote:

SPOILER
From my queue

[General/All diffs]
why not add a custom clap? custom clap??

[Easy]
00:03:964 (2) - use grid 4 to change it to avoid overlaping?
00:25:756 (2,1) - move them 1 grid(lv.3) to get symmetrical
00:41:888 (2) - add clap in the beginning according to what you did like before
01:00:284 (4) - spacing

[Normal]
00:00:568 (1) - remove finish is better imo
00:06:794 (4) - make a triangle?
00:24:341 (4) - 1 grid right&down for the second white point
00:33:398 (3,1) - this may disturb new players
00:54:341 (4) - I think you forget a clap here
01:18:681 (3,4,5,6) - I don't think this pattern is good

[hard]
00:00:568 (1) - still.useless finish imo
00:16:417 (3) - move to 00:16:275 is better
00:26:464 (3,4) - ugly
00:39:907 (6,1) - ^
00:49:105 (3) - 2 grids down?
01:04:105 (4,5) - move away from 3 a bit

[Insane]
00:22:077 (1,2,3,4,5,6,7) - quite unnecessary I think What do you mean?
00:29:435 (4) - I may regard this as a jump..
01:29:152 (1,2) - move them away from 6

[Muzukashii]
00:10:756 (1) - NC bug


orz I think this mapset still need much work
Thanks for your mod :)

kajiyatta wrote:

SPOILER
from modding queue
General
tihis song ends at 01:29:860, so you should follow it. Actually I hear that the song isn't end at 01:29:860, there is still some music, so i end it with a slider
and I supose Normal-whistle doesn't fit to this music...
Easy
Placement
01:00:284(4) this spacing seems a bit short.
01:16:983(2) to follow the flow, it seems much better
Rhythm
00:31:983 missing note here is a bit weird because back music hears strong.
00:40:190(3) to follow the vocal, maybe like this?
00:44:718(4) delete this and add a spinner?
Hit Sonud
01:02:832(1) delete whistle. it doesn't fit

Normal
why changed spacing? I suppose you should arrange same spacing in this diff for newbie if you don't have special reason. it's a bit confused. Still using spacing x 1.0
Placement
00:30:284(3,4,5,6) you can replace these notes beautifully.
00:41:888(1,2) ^
00:43:869(1,2,3) to be consistently
01:20:945(1) 1 grid down
Rhythm
00:32:549(7,8) to follow the music, maybe this should be this
Hit Sonud

Hard
Placement
00:23:067(2) unstacked note.
00:43:586(1) aimming to jump, this flow seems better.
00:49:954(2) hmm I don't know this spacing... if you aim to jump, you can move away
00:53:209(5) Ctrl+G?

Insane
AR9 seems so faster... try AR8. a map which has many jump looks nice for AR9, but this map basically follows distant snap.
and not good barrance in this map, basically followed distant snap but sudden jump at 00:40:190~, 01:27:737. I don't know why you placed like this.
Placement
00:34:671(4,5) this flow doesn't seem better imo
00:55:190(2) Ctrl+G?
Hit Sonud
01:01:558(5) remove finish or whistle. it sounds weird...

umm, you can still need more work but not bad. good luck!
Thanks for you mod :)
Mercurial
Hi there, I'm from ♫ ~ Project Thorough Modding ~ ♫. My modding was requiered, that's why I'm here.

General

[*]Actually, you have a Taiko BG, which is unrankable. You must delete it.


Easy

[*]00:00:568 (1) This note deserves a Finish. Add it, listen it and tell me what do you think.
[*]00:02:832 (1) Nazi here, these notes could be in the center (Better shape and less ugly to see). http://puu.sh/23iCZ Just take the end of the slider at x:320 y:312 and you will see the difference.
[*]00:04:711 (1) Just being a bit nazi here, this slider is not perfectly centered (Dunno if that's what you're looking for). http://puu.sh/23iAX
[*]00:08:775 (3) This note is not hitting anything in the song... I think it's better to remove it and re-place 00:09:058 (4) to not mess that section.
[*]00:33:398 (5) This note deserves a NC for the vocal/rhythm changes. Try to follow the music.
[*]01:00:567 (5,6) ^
[*]01:30:001 (5) The music stops at 01:29:860, so I don't see a valid reason of that kickback slider.


Normal

[*]00:33:398 (5) This note deserves a NC for the vocal/rhythm changes. Try to follow the music.

In this diff there's not much to say, but you could make better sliders or place them not that randomly to try to make them look awesome. Try it, you will get fun making weird but awesome sliders :D


Hard

[*]00:29:860 (3) Random and senseless jump, get rid of it.
[*]01:09:341 (4) ^


Insane

[*]AR 9, please.
[*]00:34:388 (3,4) This spacing is terrible... please move it a bit far from there or make a jump with the next circle.
[*]00:35:662 (1,2,3) I was expecting some 1/2 jumps... these sliders are boring and (3,4) are totally unexpected.
[*]01:29:860 (4) Get rid of this slider and add a circle instead (As I told you on easy), it sounds a lot better.


Yeah, that was all that I found, I hope this mod could help you to improve your mapping. Good luck dude.
Topic Starter
meetmeetdee

Mercurial wrote:

Hi there, I'm from ♫ ~ Project Thorough Modding ~ ♫. My modding was requiered, that's why I'm here.

General

[*]Actually, you have a Taiko BG, which is unrankable. You must delete it. Fixed


Easy

[*]00:00:568 (1) This note deserves a Finish. Add it, listen it and tell me what do you think. I think it does not fit, so I may not add it.
[*]00:02:832 (1) Nazi here, these notes could be in the center (Better shape and less ugly to see). http://puu.sh/23iCZ Just take the end of the slider at x:320 y:312 and you will see the difference. Look better, followed
[*]00:04:711 (1) Just being a bit nazi here, this slider is not perfectly centered (Dunno if that's what you're looking for). http://puu.sh/23iAX Fixed
[*]00:08:775 (3) This note is not hitting anything in the song... I think it's better to remove it and re-place 00:09:058 (4) to not mess that section. Changed into a slider
[*]00:33:398 (5) This note deserves a NC for the vocal/rhythm changes. Try to follow the music. Fixed
[*]01:00:567 (5,6) ^ Fixed
[*]01:30:001 (5) The music stops at 01:29:860, so I don't see a valid reason of that kickback slider. Followed


Normal

[*]00:33:398 (5) This note deserves a NC for the vocal/rhythm changes. Try to follow the music. Fixed

In this diff there's not much to say, but you could make better sliders or place them not that randomly to try to make them look awesome. Try it, you will get fun making weird but awesome sliders :D


Hard

[*]00:29:860 (3) Random and senseless jump, get rid of it. Fixed
[*]01:09:341 (4) ^ Fixed


Insane

[*]AR 9, please. Used
[*]00:34:388 (3,4) This spacing is terrible... please move it a bit far from there or make a jump with the next circle. Fixed by making jump
[*]00:35:662 (1,2,3) I was expecting some 1/2 jumps... these sliders are boring and (3,4) are totally unexpected. Fixed by making some jumps
[*]01:29:860 (4) Get rid of this slider and add a circle instead (As I told you on easy), it sounds a lot better. Followed


Yeah, that was all that I found, I hope this mod could help you to improve your mapping. Good luck dude.
Thanks for your mod :)
Nichiyouki


Hi, meetmeetdee

My mod from your request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. bg.jpg is 1024x576. You must adjust this picture is 1024x768 or 800x600.

Easy

  1. 00:06:228 (2,3,4) - It will be easier if you change to slider + repeat 1 time like 00:07:360 (1).
  2. 00:09:624 (1) - Spinner is too short for Easy diff. You should change is slider. If you fix it, add NC here, too.
  3. 00:24:341 (1) - Move to left 5 grid to reduce spacing.
  4. 00:33:398 (1) - It will cause confusion to play because slider begin stack with 00:32:266 because. Please try to avoid stacking this.
  5. 00:41:888 (2) - Move to up 1 grid to reduce little spacing.
  6. 00:44:718 (1,1) - Spinner is too short imo. I suggest that spinner end replace a circle on 00:46:983.
  7. 00:47:832 (1) - This spinner as well. I suggest that remove it. Then add a circle on 00:29:247 and 00:49:813 instead.
  8. 01:02:832 (1,1,2) -
  9. 01:07:360 - Add a circle to follow the rhythm.
  10. 01:19:183 (1) - And this spinner. I suggest that change it to this, and add a circle and NC on 01:21:511. Then if you fix it, remove NC on 01:22:077 (1).
  11. 01:27:454 (2) - The rhythm is weird. It will be better if you make to slider end at 01:27:737.

Normal

  1. 00:02:832 (1) - Slider end at 00:03:115. It will be better and easier.
  2. 00:22:007 (5) - Move to up 1 grid to reduce little spacing.
  3. 00:44:718 (3,4) - Spacing between these is too far. Please reduce these.
  4. 00:47:832 (1) - Spinner is too short imo. I suggest that start spinner to 00:47:407.

Hard

  1. 00:05:096 (1,2) - Ctrl+G to make these follow the rhythm.
  2. 00:09:624 (1,1) - Ths spinner is hard than Insane diff. Please end spinner on 00:10:756 instead of a circle. If you fix it, add NC on 00:11:039 (2), and add finish on spinner, too.
  3. 00:34:530 (6) - You forget add clap on slider repeat.

Insane

  1. 00:05:237 (1) - Hitsound on slider begin is weird. Youshoukd remove finish here.
  2. 00:13:162 - It isn't suitable for the rhythm and vocal. Please remove a circle.
  3. 00:18:115 - Add a circle here be better.
  4. 00:19:813 ~ 00:49:247 Hitsounds are too low. Please increase volume about 40%
  5. 00:32:549 (6) - Add NC here to follow the rhythm, and I suggest that move it to x:324 y:52.
  6. 00:36:794 (7) - Add NC here
  7. 00:37:360 (1) - Remove NC
  8. 00:46:770 (6) - Move to right 1 grid.
  9. 00:47:832 (1) - Start spinner to 00:47:336 or 00:47:407.
  10. 01:01:558 (4) - Why do you use S hitsound on here? I suggest that remove a green line section on 00:11:487 and 00:11:629.
  11. 01:26:039 (5) - Try to stack (congruent) with (6,3).

Comment: This map is good for newbie mapper, but hitsound on Easy and Normal diffs is randomly. I suggest you try to put hitsound to be similar to Hard of Insane diffs, but I think Insane diff is the best for me.

Hope that my mod will be useful for you.

Good luck~
Topic Starter
meetmeetdee

Nichiyouki wrote:



Hi, meetmeetdee

My mod from your request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. bg.jpg is 1024x576. You must adjust this picture is 1024x768 or 800x600.

Easy

  1. 00:06:228 (2,3,4) - It will be easier if you change to slider + repeat 1 time like 00:07:360 (1).
  2. 00:09:624 (1) - Spinner is too short for Easy diff. You should change is slider. If you fix it, add NC here, too.
  3. 00:24:341 (1) - Move to left 5 grid to reduce spacing.
  4. 00:33:398 (1) - It will cause confusion to play because slider begin stack with 00:32:266 because. Please try to avoid stacking this.
  5. 00:41:888 (2) - Move to up 1 grid to reduce little spacing.
  6. 00:44:718 (1,1) - Spinner is too short imo. I suggest that spinner end replace a circle on 00:46:983.
  7. 00:47:832 (1) - This spinner as well. I suggest that remove it. Then add a circle on 00:29:247 and 00:49:813 instead.
  8. 01:02:832 (1,1,2) -
  9. 01:07:360 - Add a circle to follow the rhythm.
  10. 01:19:183 (1) - And this spinner. I suggest that change it to this, and add a circle and NC on 01:21:511. Then if you fix it, remove NC on 01:22:077 (1).
  11. 01:27:454 (2) - The rhythm is weird. It will be better if you make to slider end at 01:27:737.

Normal

  1. 00:02:832 (1) - Slider end at 00:03:115. It will be better and easier.
  2. 00:22:007 (5) - Move to up 1 grid to reduce little spacing.
  3. 00:44:718 (3,4) - Spacing between these is too far. Please reduce these.
  4. 00:47:832 (1) - Spinner is too short imo. I suggest that start spinner to 00:47:407.

Hard

  1. 00:05:096 (1,2) - Ctrl+G to make these follow the rhythm.
  2. 00:09:624 (1,1) - Ths spinner is hard than Insane diff. Please end spinner on 00:10:756 instead of a circle. If you fix it, add NC on 00:11:039 (2), and add finish on spinner, too.
  3. 00:34:530 (6) - You forget add clap on slider repeat.

Insane

  1. 00:05:237 (1) - Hitsound on slider begin is weird. Youshoukd remove finish here.
  2. 00:13:162 - It isn't suitable for the rhythm and vocal. Please remove a circle.
  3. 00:18:115 - Add a circle here be better.
  4. 00:19:813 ~ 00:49:247 Hitsounds are too low. Please increase volume about 40%
  5. 00:32:549 (6) - Add NC here to follow the rhythm, and I suggest that move it to x:324 y:52.
  6. 00:36:794 (7) - Add NC here
  7. 00:37:360 (1) - Remove NC
  8. 00:46:770 (6) - Move to right 1 grid.
  9. 00:47:832 (1) - Start spinner to 00:47:336 or 00:47:407.
  10. 01:01:558 (4) - Why do you use S hitsound on here? I suggest that remove a green line section on 00:11:487 and 00:11:629.
  11. 01:26:039 (5) - Try to stack (congruent) with (6,3).

Comment: This map is good for newbie mapper, but hitsound on Easy and Normal diffs is randomly. I suggest you try to put hitsound to be similar to Hard of Insane diffs, but I think Insane diff is the best for me.

Hope that my mod will be useful for you.

Good luck~
All followed or fixed, thanks a lot for your mod :)
Teara
[Normal]

00:31:983 (6) - it touches the HP Bar.(It looks not so nice) Maybe think of a different placement?
00:41:039 (2) - Also slightly close to the HP Bar.
00:39:058 (3) - Add a whistle to the last repeat.
01:05:945 (4) - ^
01:09:624 (5) - Remove the whistle from the whole slider, and only add it to the start.


[Hard]
AR +1

00:08:351 (1) - It touches the HP Bar. (It looks not so nice) Maybe think of a different placement?
00:56:039 (6) - NC -> To follow the vocals.
Topic Starter
meetmeetdee

Kaneko wrote:

[Normal]

00:31:983 (6) - it touches the HP Bar.(It looks not so nice) Maybe think of a different placement? Moved
00:41:039 (2) - Also slightly close to the HP Bar. Moved
00:39:058 (3) - Add a whistle to the last repeat. Added
01:05:945 (4) - ^ Added
01:09:624 (5) - Remove the whistle from the whole slider, and only add it to the start. ok


[Hard]
AR +1 ok

00:08:351 (1) - It touches the HP Bar. (It looks not so nice) Maybe think of a different placement? Moved
00:56:039 (6) - NC -> To follow the vocals. ok


Thanks for your mod :)
Gloria Guard
Hi meetmeetdee (:3 」_)=3

From my queue :) (i'm late.. sorry)

[Easy]

00:10:898 ~ 00:19:671 The short length of the songs, And break time to put in this section is not recommended.
please add note

00:19:813 (1) slider head add finish

00:32:549 (4,1) blanket -> http://puu.sh/2e2pB More pretty blanket Please

00:36:086 (3,4) blanket too http://puu.sh/2e2qH

00:37:360 add note? This part, my feeling more empty

01:20:945 (6) slider end add finish

01:22:916 (2,3) blanket http://puu.sh/2e2tg


[Normal]

00:05:096 (1) This is slider 00:00:568 (1) same 1/2 slider change?
According to the sound of the background music seems to go better.

00:10:898 ~ 00:19:671 The short length of the songs, And break time to put in this section is not recommended.
please add note

00:19:813 (1) slider head add finish

00:42:171 (1) slider end remove finish 00:42:454 slider head add finish

00:46:700 (5) slider arrow remove and spin start 00:47:124
Tempo songs do not fit in very awkward.

01:04:388 (1,1) Obscured by the score effects on slider http://puu.sh/2e2Aq


[Hard]

00:13:869 (3,4) slider end stack

00:37:926 (1) slider head add finish

00:49:176 (2,3,1) specing

01:06:865 (7,9) slider end stack

01:14:152 (4) specing

01:18:610 (5,1) ^


[Insane]


AR - 1

00:15:992 (2,3,4) speicng

01:06:511 (1,2,3,4,5) This is stream shape, it's bad shape change please -> http://puu.sh/2e2KC

01:29:718 (4) slider arrow remove and remove green line


Good luck
Topic Starter
meetmeetdee

Gloria Guard wrote:

Hi meetmeetdee (:3 」_)=3

From my queue :) (i'm late.. sorry)

[Easy]

00:10:898 ~ 00:19:671 The short length of the songs, And break time to put in this section is not recommended.
please add note OK Added

00:19:813 (1) slider head add finish OK

00:32:549 (4,1) blanket -> http://puu.sh/2e2pB More pretty blanket Please Fixed

00:36:086 (3,4) blanket too http://puu.sh/2e2qH Fixed

00:37:360 add note? This part, my feeling more empty Added

01:20:945 (6) slider end add finish OK

01:22:916 (2,3) blanket http://puu.sh/2e2tg Fixed


[Normal]

00:05:096 (1) This is slider 00:00:568 (1) same 1/2 slider change?
According to the sound of the background music seems to go better. I think it is fine

00:10:898 ~ 00:19:671 The short length of the songs, And break time to put in this section is not recommended.
please add note OK Added

00:19:813 (1) slider head add finish OK

00:42:171 (1) slider end remove finish 00:42:454 slider head add finish OK

00:46:700 (5) slider arrow remove and spin start 00:47:124 OK
Tempo songs do not fit in very awkward.

01:04:388 (1,1) Obscured by the score effects on slider http://puu.sh/2e2Aq Fixed


[Hard]

00:13:869 (3,4) slider end stack Fixed

00:37:926 (1) slider head add finish OK

00:49:176 (2,3,1) specing

01:06:865 (7,9) slider end stack OK

01:14:152 (4) specing

01:18:610 (5,1) ^

In fact, the spacing is used intentionally,but i fixed a little bit

[Insane]


AR - 1 No since it fit the jump at this high BPM

00:15:992 (2,3,4) speicng Fixed

01:06:511 (1,2,3,4,5) This is stream shape, it's bad shape change please -> http://puu.sh/2e2KC Fixed

01:29:718 (4) slider arrow remove and remove green line OK


Good luck
Thanks for your mod :)
Makar
Hi! Taiko mod from this queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Offset: 580 (+12). Tested by ear and with taiko diff testing.
    Song folder, bg, mp3, video, timing, storyboard, all check out fine~

[Taiko Muzukashii]
  1. General: it would be really nice to go over this in IRC with you, so we can identify some parts and address issues accordingly (based on your intentions). Please PM me when you are available.
  2. 00:03:964 (9) - k here, to follow the guitar pitch change (since that is what you are following in this section)
  3. 00:05:096 (3) - d here, for consistency with your intro.
  4. 00:10:756 - I think it's best if you try to follow the drums in this section. As of now, this part doesn't seem to follow anything in the music (this is mainly why I want to talk in IRC about it). Here are suggestions to make it more fitting for the drums:
  5. 00:11:322 (1,1,1,1) - d d k d to follow the drum
  6. 00:11:888 (1) - Move this note to 00:12:030 to follow the drum (previously didnt follow anything).
  7. 00:12:454 (1,1,1) - d d k to follow the drum again.
  8. 00:14:152 (1) - Delete this note since it doesnt follow anything here~
  9. 00:14:294 - Add a d here, then change the 3 notes to be like what I suggested at 00:12:454.
  10. 00:15:426 (1) - Delete this note to give the player a break while playing.
  11. 00:18:681 (1) - Move this to 00:18:822 - so that the structure is consistent.
  12. Okay, that's all for this section. Again, I would like to talk in IRC to help identify your intentions so my suggestions will be more based around that. It's hard to tell what you are following, because none of it is in the music. I gave suggestions to follow the drums, but if you do not like that, then you can ignore but please explain what you are trying to follow so that I can give better suggestions based around you.
  13. 00:24:624 (1) - Since you are following guitar here, delete this note. Things get kinda messy if you try to follow two instruments at the same time.
  14. 00:33:751 (3) - Delete this note. A triple is too much for a muzu at this BPM imo.
  15. 00:38:634 (1) - Delete this note to give the player a break (too much 1/2 at once for this BPM).
  16. 00:40:473 (5,6) - These finishers are really out of place. I suggest removing them~
  17. 00:57:737 (1) - Another really out of place finisher; remove it?
  18. 01:07:643 (1) - Again, out of place finisher. This one is a beat after the phrase has started, so its a bit more obvious. Either move the finisher on 01:07:360 or just remove it.
  19. 01:19:671 (3,4) - Move this to 01:19:530 since that is where the crashes are.

[Lunasa's Taiko Oni]
  1. The same general comment I made on the muzu applies here too. I'd really like if you could catch me on IRC sometimes so we can help identify some stuff more easily.
  2. Overall, this difficulty is very overmapped. For this BPM you do not need so many streams and 1/4; it doesn't fit the music or follow anything. Most of this mod will be identifying these overmapping issues.
  3. 00:05:591 (4) - Delete this since it doesnt follow anything (overmapping and the intro is better when its not so dense anyways).
  4. 00:06:723 (6) - Same here.
  5. 00:11:464 (1) - d here to follow drums.
  6. 00:11:605 (2,1,1,2,3) - Overmapped. Try this: http://osu.ppy.sh/ss/664805 fits more nicely imo.
  7. 00:13:586 (1,2,3,1) - I suggest d d k here. These doubles are really confusing to play at this speed since it doesnt follow anything.
  8. 00:14:718 (2,1,2,1) - Same situation here. Try k ddk?
  9. 00:15:426 (1,2,1) - This triple breaks consistency in your structure, so I suggest changing it to d k.
  10. 00:17:195 (4) - Delete this note - it's a bit too much for this BPM ;c
  11. 00:18:115 (1,2,3,1) - Same as before with the doubles. Try d d k again.
  12. Well, this is all I can give for now. The suggestions will be the same. Contact me in IRC so we can continue this, but please try to reduce your density (the overmapped 1/4 that doesnt follow the music) and we can talk about addressing the issues more appropriately. If you have any questions and I am not online, you can send me a forum PM as well and I can get to it asap. I really would like to help you getting these taikos ready for ranking standards.

That's all for now, goodluck and remember to contact in IRC for questions!
Topic Starter
meetmeetdee

Makar wrote:

SPOILER
Hi! Taiko mod from this queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Offset: 580 (+12). Tested by ear and with taiko diff testing.
    Song folder, bg, mp3, video, timing, storyboard, all check out fine~

[Taiko Muzukashii]
  1. General: it would be really nice to go over this in IRC with you, so we can identify some parts and address issues accordingly (based on your intentions). Please PM me when you are available.
  2. 00:03:964 (9) - k here, to follow the guitar pitch change (since that is what you are following in this section)
  3. 00:05:096 (3) - d here, for consistency with your intro.
  4. 00:10:756 - I think it's best if you try to follow the drums in this section. As of now, this part doesn't seem to follow anything in the music (this is mainly why I want to talk in IRC about it). Here are suggestions to make it more fitting for the drums:
  5. 00:11:322 (1,1,1,1) - d d k d to follow the drum
  6. 00:11:888 (1) - Move this note to 00:12:030 to follow the drum (previously didnt follow anything).
  7. 00:12:454 (1,1,1) - d d k to follow the drum again.
  8. 00:14:152 (1) - Delete this note since it doesnt follow anything here~
  9. 00:14:294 - Add a d here, then change the 3 notes to be like what I suggested at 00:12:454.
  10. 00:15:426 (1) - Delete this note to give the player a break while playing.
  11. 00:18:681 (1) - Move this to 00:18:822 - so that the structure is consistent.
  12. Okay, that's all for this section. Again, I would like to talk in IRC to help identify your intentions so my suggestions will be more based around that. It's hard to tell what you are following, because none of it is in the music. I gave suggestions to follow the drums, but if you do not like that, then you can ignore but please explain what you are trying to follow so that I can give better suggestions based around you.
  13. 00:24:624 (1) - Since you are following guitar here, delete this note. Things get kinda messy if you try to follow two instruments at the same time.
  14. 00:33:751 (3) - Delete this note. A triple is too much for a muzu at this BPM imo.
  15. 00:38:634 (1) - Delete this note to give the player a break (too much 1/2 at once for this BPM).
  16. 00:40:473 (5,6) - These finishers are really out of place. I suggest removing them~
  17. 00:57:737 (1) - Another really out of place finisher; remove it?
  18. 01:07:643 (1) - Again, out of place finisher. This one is a beat after the phrase has started, so its a bit more obvious. Either move the finisher on 01:07:360 or just remove it.
  19. 01:19:671 (3,4) - Move this to 01:19:530 since that is where the crashes are.

[Lunasa's Taiko Oni]
  1. The same general comment I made on the muzu applies here too. I'd really like if you could catch me on IRC sometimes so we can help identify some stuff more easily.
  2. Overall, this difficulty is very overmapped. For this BPM you do not need so many streams and 1/4; it doesn't fit the music or follow anything. Most of this mod will be identifying these overmapping issues.
  3. 00:05:591 (4) - Delete this since it doesnt follow anything (overmapping and the intro is better when its not so dense anyways).
  4. 00:06:723 (6) - Same here.
  5. 00:11:464 (1) - d here to follow drums.
  6. 00:11:605 (2,1,1,2,3) - Overmapped. Try this: http://osu.ppy.sh/ss/664805 fits more nicely imo.
  7. 00:13:586 (1,2,3,1) - I suggest d d k here. These doubles are really confusing to play at this speed since it doesnt follow anything.
  8. 00:14:718 (2,1,2,1) - Same situation here. Try k ddk?
  9. 00:15:426 (1,2,1) - This triple breaks consistency in your structure, so I suggest changing it to d k.
  10. 00:17:195 (4) - Delete this note - it's a bit too much for this BPM ;c
  11. 00:18:115 (1,2,3,1) - Same as before with the doubles. Try d d k again.
  12. Well, this is all I can give for now. The suggestions will be the same. Contact me in IRC so we can continue this, but please try to reduce your density (the overmapped 1/4 that doesnt follow the music) and we can talk about addressing the issues more appropriately. If you have any questions and I am not online, you can send me a forum PM as well and I can get to it asap. I really would like to help you getting these taikos ready for ranking standards.

That's all for now, goodluck and remember to contact in IRC for questions!
Thanks for your mod :)
About the taiko, i need to have some discussion with Lukareia first, i will update it afterward and contact you in IRC. Would you mind wait for a period of time?
Makar
yup, whenever you're ready
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • I don't like your combo colors, they kinda blend with your BG, try to use these:
    SPOILER
    [Colours]
    Combo1 : 211,217,102
    Combo2 : 91,124,69

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:09:624 (1) - Flip this slider horizontally.
    00:11:322 (x) - Add a circle.
    00:15:851 (2) - Remove the whistle from the end of this slider, it sounds really awkward, add a clap instead.
    00:18:115 (2) - ^
    00:19:530 (3) - Delete this circle, keep in mind that this is an Easy so try to keep things easier.
    00:28:586 (3) - ^
    00:31:983 (2,3) - Convert these circles into a slider.
    00:37:643 (5) - Delete this circle.
    00:47:832 (1) - ^
    00:48:115 (2) - End this slider at 00:48:681 and add a repeat.
    00:49:813 (3) - Add a new combo here...
    00:50:379 (1) - ...and remove it here.
    00:51:228 (2) - Delete this circle.
    00:52:360 (1,2,3,4) - I'll repeat again, this is an Easy so try to keep things easier, even if this pattern follows the lyrics it's too hard to play for a inexperienced player, try to do this:
    01:00:284 (4) - Delete this circle.
    01:06:228 (3,4) - Delete (4) and end (3) 1/1 later.
    01:19:813 (5) - Delete this circle.
    01:28:020 (3) - ^

Normal

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:11:322 (x) - Add a circle.
    00:22:077 (5) - Uhh why this whistle? Remove it, it doesn't really fit the music.
    00:26:605 (3) - ^
    00:28:586 (x) - Add a circle. (or delete 00:28:303 (6) this circle, then start a slider there and end it at 00:28:586)
    00:30:851 (4) - Stop using whistles, they're just wrong imo, keep using claps.
    00:53:209 (3) - Remove the repeat and end this slider 1/2 later, then add a circle at 00:54:058.
    01:00:567 (2,3) - Delete (3), end (2) 1/2 earlier and add a repeat.
    01:01:558 (4,5) - Delete (5), end (4) 1/2 later and add a circle at 01:02:266.
    01:02:832 (1) - This is the only diff with a spinner here, delete it and map this part.

Hard

  • HP Drain Rate: 7
    Overall Difficulty: 7
    You used a lot of whistles in this diff and I really don't like them, claps fit a lot better with this song.
    00:12:454 (5) - Remove the repeat, then start a slider at 00:12:737 and end it at 00:12:879.
    00:16:983 (5) - Same thing here.
    00:19:954 (2,3) - Delete (2) and move (3) 1/2 earlier.
    00:22:077 (1) - I don't like this slider, try to do something like this:
    00:36:652 (x) - Add a circle.
    00:46:134 (2) - Move this slider 1/2 earlier and remove the repeat.
    01:02:832 (1) - End this slider 1/2 earlier and add a circle at 01:03:256.
    01:21:228 (2) - Move this circle 1/2 earlier and add a circle at 01:21:369.
    01:26:605 (5) - End this slider at 01:26:888 and add a circle at 01:27:171.

Insane

  • HP Drain Rate: 8
    Overall Difficulty: 8
    00:33:115 (1) - Try this pattern:
    00:37:926 ~ 00:41:181 - Too many jumps here, spacing here is changing way too much.
    00:47:832 (1) - Start this spinner at 00:47:407.
    00:49:813 (1) - Remove this and the next whistles, as I said before they don't really fit with this song imo, you should keep using claps.
    01:12:313 (x) - Add a circle.
Topic Starter
meetmeetdee

xxheroxx wrote:

SPOILER (click to toggle)
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • I don't like your combo colors, they kinda blend with your BG, try to use these:
    SPOILER
    [Colours]
    Combo1 : 211,217,102
    Combo2 : 91,124,69

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:09:624 (1) - Flip this slider horizontally.
    00:11:322 (x) - Add a circle.
    00:15:851 (2) - Remove the whistle from the end of this slider, it sounds really awkward, add a clap instead.
    00:18:115 (2) - ^
    00:19:530 (3) - Delete this circle, keep in mind that this is an Easy so try to keep things easier.
    00:28:586 (3) - ^
    00:31:983 (2,3) - Convert these circles into a slider.
    00:37:643 (5) - Delete this circle.
    00:47:832 (1) - ^
    00:48:115 (2) - End this slider at 00:48:681 and add a repeat.
    00:49:813 (3) - Add a new combo here...
    00:50:379 (1) - ...and remove it here.
    00:51:228 (2) - Delete this circle.
    00:52:360 (1,2,3,4) - I'll repeat again, this is an Easy so try to keep things easier, even if this pattern follows the lyrics it's too hard to play for a inexperienced player, try to do this:
    01:00:284 (4) - Delete this circle.
    01:06:228 (3,4) - Delete (4) and end (3) 1/1 later.
    01:19:813 (5) - Delete this circle.
    01:28:020 (3) - ^

Normal

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:11:322 (x) - Add a circle.
    00:22:077 (5) - Uhh why this whistle? Remove it, it doesn't really fit the music.
    00:26:605 (3) - ^
    00:28:586 (x) - Add a circle. (or delete 00:28:303 (6) this circle, then start a slider there and end it at 00:28:586)
    00:30:851 (4) - Stop using whistles, they're just wrong imo, keep using claps.
    00:53:209 (3) - Remove the repeat and end this slider 1/2 later, then add a circle at 00:54:058.
    01:00:567 (2,3) - Delete (3), end (2) 1/2 earlier and add a repeat.
    01:01:558 (4,5) - Delete (5), end (4) 1/2 later and add a circle at 01:02:266.
    01:02:832 (1) - This is the only diff with a spinner here, delete it and map this part.

Hard

  • HP Drain Rate: 7
    Overall Difficulty: 7
    You used a lot of whistles in this diff and I really don't like them, claps fit a lot better with this song.
    00:12:454 (5) - Remove the repeat, then start a slider at 00:12:737 and end it at 00:12:879.
    00:16:983 (5) - Same thing here.
    00:19:954 (2,3) - Delete (2) and move (3) 1/2 earlier.
    00:22:077 (1) - I don't like this slider, try to do something like this:
    00:36:652 (x) - Add a circle.
    00:46:134 (2) - Move this slider 1/2 earlier and remove the repeat.
    01:02:832 (1) - End this slider 1/2 earlier and add a circle at 01:03:256.
    01:21:228 (2) - Move this circle 1/2 earlier and add a circle at 01:21:369.
    01:26:605 (5) - End this slider at 01:26:888 and add a circle at 01:27:171.

Insane

  • HP Drain Rate: 8
    Overall Difficulty: 8
    00:33:115 (1) - Try this pattern:
    00:37:926 ~ 00:41:181 - Too many jumps here, spacing here is changing way too much.
    00:47:832 (1) - Start this spinner at 00:47:407.
    00:49:813 (1) - Remove this and the next whistles, as I said before they don't really fit with this song imo, you should keep using claps.
    01:12:313 (x) - Add a circle.
Thanks a lot, all fixed :)
Broccoly
Hey~ from my queue

[General]
BG quality is pretty low. I recommend getting a better one

[Insane]
00:06:228 (4,5) - 5 is too close to 4, and it's confusing because the beat between slider 1's tail and 2 is same with 4 and 5, so the spacing should be similar to 00:05:237 (1,2) - this
00:17:973 (2,3) - Also confusing, because it unnaturally ties the players' ankle right after the big jump. If you're gonna put a jump there, I recommend something like this↓

(stack 2 and 5)
00:25:049 (3) - similar reason ^ I'd do like this ↓

(good flow, more fun imo)
00:31:700 (2) - how about stacking on 3's head?
00:56:464 (3) - consider ctrl + g ing. feels more natural and playable to me.
01:04:247 (2,3) - Larger spacing? like 01:03:822 (5,1) - this

[Hard]
00:14:011 (4,5) - too close.. use spacing about around between 00:12:171 (4,5) // 00:19:247 (6,1) //
00:18:681 (4,5,6) - how about this ↓? looks better, and still plays well

00:33:115 (3,4) - (nazi) better blanket?
00:56:039 (1,2) - blanket maybe?
01:00:567 (2,3) - ^
01:06:086 (6,7) - ^
01:24:341 (4,5,6) - ^

[Normal]
00:02:832 (1,2,3,4,1,2,3,4,5) - Consider using this↓ rhythm. Right now, it might make players boring

00:32:549 (7,1) - (nazi) better blanket
00:54:058 (4,5,1) - make an equilateral triangle?
01:08:492 (3,4,5) - (nazi) better blanket
01:11:888 (1,2) - ^
01:13:303 (1,2) - ^
01:27:737 (1,2,3) - ^

[Easy]
00:32:549 (3,1) - ^
00:35:662 (3,4) - ^ (turn off grid snap for these)


That's about it. Hope this helps.
Sorry for bunch of nazis, but no harm in making them look good.
Good luck~ :)
Topic Starter
meetmeetdee

Broccoly wrote:

Hey~ from my queue

[General]
BG quality is pretty low. I recommend getting a better one May fix it later

[Insane]
00:06:228 (4,5) - 5 is too close to 4, and it's confusing because the beat between slider 1's tail and 2 is same with 4 and 5, so the spacing should be similar to 00:05:237 (1,2) - this Fixed
00:17:973 (2,3) - Also confusing, because it unnaturally ties the players' ankle right after the big jump. If you're gonna put a jump there, I recommend something like this↓ remove jump

(stack 2 and 5)
00:25:049 (3) - similar reason ^ I'd do like this ↓ I think it is fine

(good flow, more fun imo)
00:31:700 (2) - how about stacking on 3's head? Fixed
00:56:464 (3) - consider ctrl + g ing. feels more natural and playable to me. OK
01:04:247 (2,3) - Larger spacing? like 01:03:822 (5,1) - this OK

[Hard]
00:14:011 (4,5) - too close.. use spacing about around between 00:12:171 (4,5) // 00:19:247 (6,1) // Fixed
00:18:681 (4,5,6) - how about this ↓? looks better, and still plays well seems good, fixed

00:33:115 (3,4) - (nazi) better blanket? Fixed
00:56:039 (1,2) - blanket maybe? Fixed
01:00:567 (2,3) - ^ ^
01:06:086 (6,7) - ^ ^
01:24:341 (4,5,6) - ^ ^

[Normal]
00:02:832 (1,2,3,4,1,2,3,4,5) - Consider using this↓ rhythm. Right now, it might make players boring Changed a part of it

00:32:549 (7,1) - (nazi) better blanket Fixed
00:54:058 (4,5,1) - make an equilateral triangle? /ok
01:08:492 (3,4,5) - (nazi) better blanket Fixed
01:11:888 (1,2) - ^ ^
01:13:303 (1,2) - ^ ^
01:27:737 (1,2,3) - ^ ^

[Easy]
00:32:549 (3,1) - ^ ^
00:35:662 (3,4) - ^ (turn off grid snap for these) ^


That's about it. Hope this helps.
Sorry for bunch of nazis, but no harm in making them look good.
Good luck~ :)
thanks :)
Xinely
Hi meetmeetdee
from my queue
sorry but i'm kinda tired, just do quick mod
feel free to not kd if not useful for you

[General]
combo 1 is not similar with BG imo, try this?
Combo1 : 211,217,102

[Easy]
HP-1 OD-1 for same spread with other diff
00:02:832 (1) - end in 00:03:398 - ?
00:14:152 (2) - ctrl+J and put in x:484 y:312
00:18:115 (2) - https://osu.ppy.sh/ss/711453?
00:22:077 (1,2) - make this slider to same for better
00:33:398 (1,2) - ^ [prefer (1) slider :3]
00:25:756 (2,1,2) - https://osu.ppy.sh/ss/711456?
00:28:869 (1) - curved?
00:41:605 (1) - x:280 y:220 (if yes, fix the spacing)
00:49:247 - finish
00:50:379 (2) - end in 00:50:803 - ? and add note in 00:51:228 -
01:18:681 (4) - nc for consistency
01:21:511 (1,2) - don't stack it, make confuse for newbie
01:29:152 (4) - nc for consistency

[Normal]
HP-1 OD-1 for same spread with other diff
00:02:832 (1,2) - http://osu.ppy.sh/ss/711469?
00:06:511 (4,5) - unstack?
00:11:322 - clap?
00:16:417 (2) - 1 grid right for avoid little overlap with 00:15:567 (5) -
00:17:549 (1,2) - http://osu.ppy.sh/ss/711483
00:19:530 (5,1) - same with 01:21:511 (1,2) in easy
00:35:662 (4,5) - ^
00:41:605 (3,1) - ^
00:28:020 (5) - better if stacked with 00:26:322 (2) -
00:59:152 (3,4) - change rhtym same as 00:58:020 (1) - ?
01:00:567 (2) - 236,96 . if yes fix the spacing afterthis
01:02:549 (5) - 212,244
01:28:586 (3) - better crtl+G imo, but just suggest

[Hard]
00:05:096 (1,2) - don't stack this
00:09:341 (3) - ctrl+G better imo
00:13:303 (2) - 316,204
00:14:860 - add note?
00:37:643 (9) - spacing issue (1,07)
00:49:105 (3) - 244,164 for make jump too~
00:52:501 (2,3) - make this slider to same for better
00:55:756 (5) - curved too to make similar with 00:55:190 (3,4) -
01:01:983 (3) - make slider tail stacked with 01:00:992 (3) -
01:04:105 (5,6) - make this slider to same for better
01:18:681 (1,2) - ^
01:06:086 (6,7) - http://osu.ppy.sh/ss/711525?
01:08:351 - add note for better flow?
01:29:011 (1) - ctrl+G better imo

sorry for suck mod orz
Good Luck ~ (:
Topic Starter
meetmeetdee

Xinely wrote:

Hi meetmeetdee
from my queue
sorry but i'm kinda tired, just do quick mod
feel free to not kd if not useful for you

[General]
combo 1 is not similar with BG imo, try this? Combo 1 is already using this code
Combo1 : 211,217,102

[Easy]
HP-1 OD-1 for same spread with other diff I think it is fine
00:02:832 (1) - end in 00:03:398 - ? It is weird in my sense, I prefer no change for this
00:14:152 (2) - ctrl+J and put in x:484 y:312 Fixed
00:18:115 (2) - https://osu.ppy.sh/ss/711453? Fixed
00:22:077 (1,2) - make this slider to same for better Fixed
00:33:398 (1,2) - ^ [prefer (1) slider :3] Fixed
00:25:756 (2,1,2) - https://osu.ppy.sh/ss/711456? Fixed
00:28:869 (1) - curved? OK
00:41:605 (1) - x:280 y:220 (if yes, fix the spacing) Fixed
00:49:247 - finish Added
00:50:379 (2) - end in 00:50:803 - ? and add note in 00:51:228 - I prefer no such tight pattern in easy diff
01:18:681 (4) - nc for consistency Fixed
01:21:511 (1,2) - don't stack it, make confuse for newbie Fixed
01:29:152 (4) - nc for consistency Fixed

[Normal]
HP-1 OD-1 for same spread with other diff I think it is fine
00:02:832 (1,2) - http://osu.ppy.sh/ss/711469? I prefer straight slider for the reverse slider
00:06:511 (4,5) - unstack? Fixed
00:11:322 - clap? No to keep consistency
00:16:417 (2) - 1 grid right for avoid little overlap with 00:15:567 (5) - Fixed
00:17:549 (1,2) - http://osu.ppy.sh/ss/711483 OK
00:19:530 (5,1) - same with 01:21:511 (1,2) in easy Fixed
00:35:662 (4,5) - ^ Fixed
00:41:605 (3,1) - ^ Fixed
00:28:020 (5) - better if stacked with 00:26:322 (2) - Fixed
00:59:152 (3,4) - change rhtym same as 00:58:020 (1) - ? Fixed
01:00:567 (2) - 236,96 . if yes fix the spacing afterthis Fixed
01:02:549 (5) - 212,244 Fixed
01:28:586 (3) - better crtl+G imo, but just suggest Seems better, fixed

[Hard]
00:05:096 (1,2) - don't stack this Fixed
00:09:341 (3) - ctrl+G better imo Fixed
00:13:303 (2) - 316,204 Fixed
00:14:860 - add note? It seems that it isn't fit
00:37:643 (9) - spacing issue (1,07) Fixed
00:49:105 (3) - 244,164 for make jump too~ It is fine now imo
00:52:501 (2,3) - make this slider to same for better Fixed
00:55:756 (5) - curved too to make similar with 00:55:190 (3,4) - Fixed
01:01:983 (3) - make slider tail stacked with 01:00:992 (3) - Fixed
01:04:105 (5,6) - make this slider to same for better Fixed
01:18:681 (1,2) - ^ Fixed
01:06:086 (6,7) - http://osu.ppy.sh/ss/711525? Fixed
01:08:351 - add note for better flow? Added
01:29:011 (1) - ctrl+G better imo Fixed

sorry for suck mod orz
Good Luck ~ (:
Thanks for your mod :)
Andrea
Timing check as requested from my timing queue.

BPM: 212,00 - Offset: 580 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
meetmeetdee

Andrea wrote:

Timing check as requested from my timing queue.

BPM: 212,00 - Offset: 580 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Thanks :)
Nardoxyribonucleic
It's a very, very late mod, as I had noticed this mapset about 5 months ago.
The 2 taiko diffs are already mature enough, so I don't have much to suggest.
Let's start modding~ :3

[Taiko Muzukashii]

00:14:447 k d
00:22:372 add k ?
00:24:070 k k
00:30:296 (3,1) k d
00:45:721 add k ?
01:07:655 K ?
01:10:485 d
01:19:683 add k ?

[Lunasa's Taiko Oni]

00:28:740 add k ?
01:18:551 add k ? It seems to match the identical hitsound at 01:18:410
01:18:693 D (change this if you employ ^, forming d d k k D, simply because d d k k K is a bit hard to press...)
Zweib
Nice map~
GL
Zero__wind

Zweib wrote:

Nice map~
GL
什么 猪尾巴怎么出现在我朋友的thread里 一定是我看错了
Verlaren
Hai meetmeetdee~ From Aincrad's Modding queue~
My 400th post~

~Shana~

Red: Must be fixed
Pink: Need to consider
Black: Just suggestions


Easy

  1. DR -1. IMO is better.
  2. 00:03:834(1,2) - spacing.
  3. 00:05:957(1,2) - ^
  4. 00:24:070(2,1) - ^
  5. 00:36:240(4) - that is much better and more beautiful:
  6. 01:11:900(1,2,3) - make a more symmetrical sliders please.


Normal

  1. DR, OD -1 IMO is better
  2. 00:17:561(1,1) - make a symmetrical sliders please. example -
  3. 00:18:127(1) - remove NC
  4. 00:22:938(6) - maybe make a more simple slider?
  5. 00:25:768(1,3) - same as 00:17:561, make symmetrical sliders.
  6. 00:27:466(4) - same as 00:22:938(6)
  7. 01:09:636(5) - make symmetrical slider and same as 01:08:504(3), example -


Hard

  • DR, AR, OD -1
  1. 00:14:306(5,6) - move to x:296 y:260
  2. 00:44:730(4,5) - make a symmetrical sliders please. example -
  3. 00:45:579(1,2) - ^


Insane

  1. About diff settings - same as in Hard diff, but for insane this setting IMO is better
  2. 00:18:127 - add note
  3. 00:23:716 - ^
  4. 00:23:504(2,3) - stack on 00:23:646(4) (x:288 y:200)


Very nice map :)
Hope this can help you. Good luck ;)
Raging Bull
Nice song and you put a lot of effort. ;w; hurry and rank :D
Megurine Luka
[General]

nah

[E]

Basically I think the slider velocity is too fast. The reason is BPM is too high. It is not suitable for new players at all.
It depends on you. Because changing the SV is a lot work.

00:22:089 (1) - http://puu.sh/2Uxsn.jpg
00:28:881 (1) - fin
00:31:995 (2) - http://puu.sh/2UxtV.jpg
00:33:410 (1) - fin
00:52:089 (1) - http://puu.sh/2Uxvt.jpg
00:54:919 (1,2) - This arrangement is too ugly. Try something like
http://puu.sh/2UxBa.jpg
http://puu.sh/2UxBo.jpg

[N]

Your Nornal is more likely to be a hard. And the main reason for being like this is also because of SV.
Whatever I will skip this diff.

[I]

Sorry my push is experiencing some problems so I'm not going to make a full mod but I will point out some problems that you have.

Basically your spacing is the largest problem. Take an example:

00:02:844 (3,4,5) - These three and 00:05:108 (1,2) - should share the same amount of spacing since they are similar pattern, not only in rhythm but also in drums. However you're using two totally different spacings.

00:13:740 (4,5,6,7) - This sudden enlarge in spacing is non-sense.

00:14:589 (8,9,10,11) - Can you see the differences in spacing btw these notes?

00:17:844 (1,2) - and 00:18:268 (3,4,5) Yes, the same problem.

YES. We do not be so strict follow with distance snap in Insane or Hard diff. But before you become a experienced mapper who can control the spacing by sense, I recommend you open distance snap and rearrange your map.

Not going to point out more. Keep working and GL.
Topic Starter
meetmeetdee

Nardoxyribonucleic wrote:

SPOILER
It's a very, very late mod, as I had noticed this mapset about 5 months ago.
The 2 taiko diffs are already mature enough, so I don't have much to suggest.
Let's start modding~ :3

[Taiko Muzukashii]

00:14:447 k d
00:22:372 add k ?
00:24:070 k k
00:30:296 (3,1) k d
00:45:721 add k ?
01:07:655 K ?
01:10:485 d
01:19:683 add k ?

[Lunasa's Taiko Oni]

00:28:740 add k ?
01:18:551 add k ? It seems to match the identical hitsound at 01:18:410
01:18:693 D (change this if you employ ^, forming d d k k D, simply because d d k k K is a bit hard to press...)

Verlaren wrote:

SPOILER (click to toggle)
Hai meetmeetdee~ From Aincrad's Modding queue~
My 400th post~

~Shana~

Red: Must be fixed
Pink: Need to consider
Black: Just suggestions


Easy

  1. DR -1. IMO is better.
  2. 00:03:834(1,2) - spacing.
  3. 00:05:957(1,2) - ^
  4. 00:24:070(2,1) - ^
  5. 00:36:240(4) - that is much better and more beautiful:
  6. 01:11:900(1,2,3) - make a more symmetrical sliders please.


Normal

  1. DR, OD -1 IMO is better
  2. 00:17:561(1,1) - make a symmetrical sliders please. example -
  3. 00:18:127(1) - remove NC
  4. 00:22:938(6) - maybe make a more simple slider?
  5. 00:25:768(1,3) - same as 00:17:561, make symmetrical sliders.
  6. 00:27:466(4) - same as 00:22:938(6)
  7. 01:09:636(5) - make symmetrical slider and same as 01:08:504(3), example -


Hard

  • DR, AR, OD -1
  1. 00:14:306(5,6) - move to x:296 y:260
  2. 00:44:730(4,5) - make a symmetrical sliders please. example -
  3. 00:45:579(1,2) - ^


Insane

  1. About diff settings - same as in Hard diff, but for insane this setting IMO is better
  2. 00:18:127 - add note
  3. 00:23:716 - ^
  4. 00:23:504(2,3) - stack on 00:23:646(4) (x:288 y:200)


Very nice map :)
Hope this can help you. Good luck ;)

Megurine Luka wrote:

SPOILER
[General]

nah

[E]

Basically I think the slider velocity is too fast. The reason is BPM is too high. It is not suitable for new players at all.
It depends on you. Because changing the SV is a lot work.

00:22:089 (1) - http://puu.sh/2Uxsn.jpg
00:28:881 (1) - fin
00:31:995 (2) - http://puu.sh/2UxtV.jpg
00:33:410 (1) - fin
00:52:089 (1) - http://puu.sh/2Uxvt.jpg
00:54:919 (1,2) - This arrangement is too ugly. Try something like
http://puu.sh/2UxBa.jpg
http://puu.sh/2UxBo.jpg

[N]

Your Nornal is more likely to be a hard. And the main reason for being like this is also because of SV.
Whatever I will skip this diff.

[I]

Sorry my push is experiencing some problems so I'm not going to make a full mod but I will point out some problems that you have.

Basically your spacing is the largest problem. Take an example:

00:02:844 (3,4,5) - These three and 00:05:108 (1,2) - should share the same amount of spacing since they are similar pattern, not only in rhythm but also in drums. However you're using two totally different spacings.

00:13:740 (4,5,6,7) - This sudden enlarge in spacing is non-sense.

00:14:589 (8,9,10,11) - Can you see the differences in spacing btw these notes?

00:17:844 (1,2) - and 00:18:268 (3,4,5) Yes, the same problem.

YES. We do not be so strict follow with distance snap in Insane or Hard diff. But before you become a experienced mapper who can control the spacing by sense, I recommend you open distance snap and rearrange your map.

Not going to point out more. Keep working and GL.
Thanks for your mod :)
Shohei Ohtani
WAAA SU DEE TAAIIIII

KOONOO KA TA DI WOOOOAH

Insane:
00:02:844 (3) - NC
00:07:372 (1,2,3) - If you have a jump here, put it on the one before too, since they're like the same thing owo
00:22:089 (9) - NC
00:30:155 (1) - This stack feels awkward. Like I'm hesistating to hit it and it messes me up
00:35:674 (11) - NC
00:42:466 (4) - ^
01:13:457 (6) - It's so close to being symmetrical, but make it perfect and all :3. the easiest thing to do is to take it out of context, place the slider so the red point is on the y axis, and then move the middle points around until they're both equal. You can flip the slider horizontally to make sure of this :3.

Hard:
00:31:146 (3,4,5,1,2) - I feel like you can switch the styles of these, where the first part has the regular notes and the second part can have the 1/2 sliders, since there's actually 1/2 parts there.

Normal:
01:02:844 (1) - Maybe try avoiding this overlap here? It's not happening during playing, but because of the low AR, when this appears, it doesn't look kawaii

Easy:
Solid. Only thing I can say is try not to make it seem so monotone. I like the efforts you have to not do that, but add some more 2nd and 4th white tick stuff >w<~ (Just don't add too much, otherwise it'll become too hard)

Solid first map. Yay.
Topic Starter
meetmeetdee

CDFA wrote:

WAAA SU DEE TAAIIIII

KOONOO KA TA DI WOOOOAH

Insane:
00:02:844 (3) - NC OK
00:07:372 (1,2,3) - If you have a jump here, put it on the one before too, since they're like the same thing owo Fixed
00:22:089 (9) - NC OK
00:30:155 (1) - This stack feels awkward. Like I'm hesistating to hit it and it messes me up Fixed
00:35:674 (11) - NC OK
00:42:466 (4) - ^ OK
01:13:457 (6) - It's so close to being symmetrical, but make it perfect and all :3. the easiest thing to do is to take it out of context, place the slider so the red point is on the y axis, and then move the middle points around until they're both equal. You can flip the slider horizontally to make sure of this :3. Fixed

Hard:
00:31:146 (3,4,5,1,2) - I feel like you can switch the styles of these, where the first part has the regular notes and the second part can have the 1/2 sliders, since there's actually 1/2 parts there. OK

Normal:
01:02:844 (1) - Maybe try avoiding this overlap here? It's not happening during playing, but because of the low AR, when this appears, it doesn't look kawaii Fixed

Easy:
Solid. Only thing I can say is try not to make it seem so monotone. I like the efforts you have to not do that, but add some more 2nd and 4th white tick stuff >w<~ (Just don't add too much, otherwise it'll become too hard) I will consider it

Solid first map. Yay.
thanks :)
Zero__wind
irc mod
13:50 Zero__wind: 现在有空?
13:50 Zero__wind: 给你说一下呗
13:50 meetmeetdee: 好的
13:50 *Zero__wind is editing [http://osu.ppy.sh/b/186897 Kawada Mami - Serment (TV Size) [Insane]]
13:51 Zero__wind: 00:15:721 (3) - 这个最好挪到00:15:863 - 和后面的#4连起来
13:51 Zero__wind: 听伴奏的旋律音
13:52 meetmeetdee: 起來是指stack嗎?
13:52 Zero__wind: 建议把00:17:985 (2) - 删掉 然后把00:17:844 (1) - 改成一个1/1 slider
13:52 Zero__wind: 不是 就放在#4附近
13:53 Zero__wind: 就是你那一拍应该和后面连贯 不应该和前面
13:55 Zero__wind: 00:41:334 (1) - 突然太近了 你至少也保持个1.2x吧
13:56 Zero__wind: 00:41:617 (2) - 也可以再往左来一点儿
13:58 Zero__wind: 我觉得这里的单双clap交替效果挺不错的
13:58 Zero__wind: 所以推荐考虑一下在00:59:872 (2) - 的尾巴上也加clap
13:59 Zero__wind: 我刚才打的时候说太近了的是01:01:995 (1,2,3) -
13:59 Zero__wind: 强烈建议把它们散开一些
14:00 Zero__wind: 你可能会需要让01:01:287 (3,4,5) - 它们给后面3个滑条让一些位置
14:00 Zero__wind: 01:01:004 (2) - 从这里开始就可以稍微再往右一些 给左边让点位置
14:01 Zero__wind: 01:01:995 (1,2,3) - 它们角度不用变 就是分散一些
14:01 Zero__wind: 让它也离前面远一些
14:01 Zero__wind: 01:02:844 (1) -
14:02 Zero__wind: http://puu.sh/33ws3.jpg
14:03 meetmeetdee: ok
14:04 Zero__wind: 01:20:249 (1,2) - 这里其实是有个3连打的 嘛 不做得那么难也可以
14:05 Zero__wind: 只是觉得听起来节奏会好一些
14:06 Zero__wind: 01:20:957 (1,2) - 拉远
14:06 meetmeetdee: ?
14:06 Zero__wind: #1往上 #2 往右下
14:07 Zero__wind: Insane还有最后一个问题是 NC频率要提高
14:07 Zero__wind: 不然HR会非常难
14:08 meetmeetdee: ...
14:09 Zero__wind: 主要是前面一段
14:09 Zero__wind: 到后面二分拍填满那里的时候已经没关系了
14:09 Zero__wind: 因为前面空拍很多
14:09 Zero__wind: 血回不上来的
14:09 Zero__wind: 00:02:844 (3) - NC
14:10 Zero__wind: 00:14:164 (6) - 或者后面的7 NC
14:10 Zero__wind: 00:18:834 (6) - NC
14:10 Zero__wind: 00:21:098 (5) - NC
14:10 Zero__wind: 00:24:636 (6) - NC
14:11 Zero__wind: 00:31:712 (8) - NC
14:11 Zero__wind: NC
14:11 Zero__wind: 00:34:542 (5) -
14:11 Zero__wind: 就没问题了
14:11 Zero__wind: Hard的掉血调成6
14:12 *Zero__wind is editing [http://osu.ppy.sh/b/188523 Kawada Mami - Serment (TV Size) [Hard]]
14:13 Zero__wind: 00:14:872 - 建议加note
14:13 Zero__wind: 对称位置就可以
14:14 meetmeetdee: 好像不太對耶
14:14 Zero__wind: 0.0 ?
14:14 meetmeetdee: 那個note
14:14 Zero__wind: 00:14:872 - 这里不是又有吉他又有鼓点么 为啥不放=。=
14:15 meetmeetdee: 好像太密了,不是嗎?
14:15 Zero__wind: 放在类似(92,189)的地方
14:15 Zero__wind: 嘛 你觉得太密的话就不加吧
14:15 Zero__wind: 没事
14:16 Zero__wind: 我觉得前后都有空拍 不算密 那个地方空着不太舒服
14:16 Zero__wind: 随意
14:16 Zero__wind: 00:37:938 (1) - 这一段开始怀疑有丢clap
14:16 Zero__wind: 自己再查一下吧
14:16 Zero__wind: 和你Insane diff统一一下
14:16 Zero__wind: 一直到kiai之前
14:17 Zero__wind: 虽然下节奏的方式不一样 不过有的落在clap上的拍子还是要加上clap比较好
14:19 Zero__wind: 01:23:504 (2,3,4,5) - 这里的节奏稍微有点奇怪 个人感觉
14:19 Zero__wind: 我觉得它们的顺序反了
14:19 Zero__wind: 因为从01:23:221 (1) - 开始到01:23:929 (3) - 结束
14:19 meetmeetdee: Insane是加在第3拍,Hard並沒有啊
14:19 Zero__wind: 这一单是有电吉他的
14:19 Zero__wind: 哦
14:20 Zero__wind: 这里电吉他的拍子是连续的二分拍
14:20 Zero__wind: 01:24:353 (4,5) - 但是这里没有了
14:20 Zero__wind: 你却用了两个二分拍滑条
14:20 Zero__wind: 我觉得最好在01:23:504 (2,3) - 这段时间里放二分拍滑条
14:20 Zero__wind: 然后在后面没什么节拍的地方用1/1滑条带过
14:22 Zero__wind: 比如这样 http://puu.sh/33wUM.jpg
14:22 Zero__wind: 排版不要看
14:22 Zero__wind: 我是指节奏可以改成类似这样
14:22 Zero__wind: 截图里(6)的位置也可以往后挪二分拍挪到红线 看你觉得怎么比较舒服
14:23 Zero__wind: 我比较倾向于改成这样的节奏
14:23 Zero__wind: Hard其他的没什么可挑的
14:24 Zero__wind: 最好把HP和OD都改成6 就是了 毕竟是个Hard
14:25 meetmeetdee: 其實我也不太懂set HP 和 OD ...
14:25 Zero__wind: ……那就按我说的改就行了
14:26 Zero__wind: 然后把Normal的HP和OD都改成4
14:26 Zero__wind: Hard那个地方的节奏和排版你再自己想想吧 如果想改的话
14:26 *Zero__wind is editing [http://osu.ppy.sh/b/187614 Kawada Mami - Serment (TV Size) [Normal]]
14:27 Zero__wind: 00:14:164 (2) - 这个note我觉得可以提前二分拍
14:27 Zero__wind: 虽然你现在把它放在这里我觉得是出于难度上的考虑
14:27 Zero__wind: 不过我觉得一个四星Normal 即使你让它在00:14:023 - 这里 也不算过分的 毕竟后面空了不少时间
14:28 Zero__wind: 因为我觉得全部1/1带过去的节奏有点蠢
14:28 Zero__wind: 00:18:976 (3,4,5) - 这里倒是无可厚非
14:29 Zero__wind: 01:03:693 (2,3) - 你既然这里用了这样的节奏
14:30 Zero__wind: 00:58:598 (2,3) - 我觉得这里也可以考虑
14:30 Zero__wind: 当然 现在这样也可以
14:30 Zero__wind: 自己考虑
14:31 Zero__wind: 其他的感觉还好 记得HP4 OD4
14:31 *Zero__wind is editing [http://osu.ppy.sh/b/186899 Kawada Mami - Serment (TV Size) [Easy]]
14:31 Zero__wind: HP2 OD2
14:33 Zero__wind: Easy的kiai的clap用法
14:33 Zero__wind: 其实你是出于节奏的下法 没用按照曲子本身的clap走
14:33 Zero__wind: 那么建议你整段kiai都保持一个规律的clap节奏
14:33 meetmeetdee: ...
14:33 Zero__wind: 这个没关系的
14:34 Zero__wind: 01:07:938 (1,2,3,4,5) - 这样的clap使用没有问题的
14:34 Zero__wind: 我是指建议你在整段kiai都统一成这样的clap用法
14:34 Zero__wind: 不用跟曲子走了
14:35 Zero__wind: 其他的没啥问题

Go and find a bubble
orioncomet
[Easy]
01:29:447 (2) - Maybe end this slider at red tick like other diff? sound good, imo.

[Hard]
- Oh.. This's kinda hard, I would like to ask you to -1 AR because AR8 is kinda fast, but SV on this diff is a bit too fast too (even it's just 1.4, but the problem is that BPM is 212), so that if you do AR7, the approach would really looks overlapping each other.. x~x


The map looks fine, the only thing that bothering me is Hard diff lol and I blame my poor eyes for not seeing dark colour very well lol, only if I could I would ask you to change dark-green combo colour to be a bit brighter.
Topic Starter
meetmeetdee

orioncomet wrote:

[Easy]
01:29:447 (2) - Maybe end this slider at red tick like other diff? sound good, imo. ok

[Hard]
- Oh.. This's kinda hard, I would like to ask you to -1 AR because AR8 is kinda fast, but SV on this diff is a bit too fast too (even it's just 1.4, but the problem is that BPM is 212), so that if you do AR7, the approach would really looks overlapping each other.. x~x OK, I am going to reduce the sv


The map looks fine, the only thing that bothering me is Hard diff lol and I blame my poor eyes for not seeing dark colour very well lol, only if I could I would ask you to change dark-green combo colour to be a bit brighter. Fixed the colour
Thanks for your mod :)
senkai
[Lunasa's Taiko Oni]
00:03:976 - add a D
00:18:693 - change it to a D
00:18:976 - change it to a K
00:22:301 - change to K
00:22:655 - change to D
00:24:919 - move to 00:24:778
00:34:825 - add a K
Rizia
本地mapper 支持\:D/
MMzz
[Insane]
01:01:570 (5,1) - Swap these combos? To follow the combo pattern you have been using.
01:14:872 (4,5,6,7) - Nothing in the music resembles this stream, I highly suggest you remove it.
01:15:155 (8) - new combo?
01:16:146 (1,2) - Swap these combos too.

[Hard]
01:16:429 (6,1) - Swap these combos to follow the downbeat.
Topic Starter
meetmeetdee

MMzz wrote:

[Insane]
01:01:570 (5,1) - Swap these combos? To follow the combo pattern you have been using.
01:14:872 (4,5,6,7) - Nothing in the music resembles this stream, I highly suggest you remove it.
01:15:155 (8) - new combo?
01:16:146 (1,2) - Swap these combos too.

[Hard]
01:16:429 (6,1) - Swap these combos to follow the downbeat.
All fixed, thanks for your mod :)
lkx_Shore
[Insane]
00:00:580 (1) - finish?
00:09:636 (1) - ^
00:14:730 (4) - sampleset改成softe然后加whistle?
00:14:872 (5,6) - 短滑条最好不要红线起因为是弱拍所以打击感会很差,其次这里如果改动了的话,在00:15:296 - 用上面的加法加一个whistle
00:58:315 (1) - 滑条头finish

[Hard]
00:00:579 (1) - Finish?
00:33:410 (4) - 漏clap了
00:56:051 (1,2,3) - 滑条头都加Whistle?
01:07:938 (2) - 漏clap
01:18:693 (1,2,3) - 滑条头whistle?

[Normal]
00:00:579 (1) - Finish?
00:33:410 (1) - 修正节奏 http://puu.sh/3Dbcp.jpg
01:11:900 (1) - 滑条头finish

[Other]
都77sp了怎么还不泡,如果是没找到bat,你可以等Nymph游戏在线了再去问问

Goodluck
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