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Selena Gomez - Everything Is Not What It Seems

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Total Posts
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Topic Starter
Aurele
This beatmap was submitted using in-game submission on 28 avril 2013 at 01:13:17

Artist: Selena Gomez
Title: Everything Is Not What It Seems
Source: Wizards of Waverly Place
Tags: Disney Channel Konei theme song ost opening magic
BPM: 125
Filesize: 1528kb
Play Time: 00:48
Difficulties Available:
  1. Easy (2,04 stars, 49 notes)
  2. Hard (4,79 stars, 106 notes)
  3. Konei's Normal (4,3 stars, 75 notes)
Download: Selena Gomez - Everything Is Not What It Seems
Information: Scores/Beatmap Listing
---------------
Everything is not what it seems to be!



Easy: Gabe
Normal: Konei
Hard: Gabe
Katsuri's Insane here!

Thank you to all of these persons, who contributed on the ranking!
  1. AdRon Zh3Ro
  2. Andrea
  3. Arrival
  4. -Bakari-
  5. BeatOfIke
  6. blissfulyoshi
  7. Deni
  8. Irreversible
  9. Katsuri
  10. Kei
  11. Konei
  12. Lally
  13. Leorda
  14. Louis Cyphre
  15. Lissette
  16. mancusojuanmattos
  17. Snepif
  18. Stefan
  19. Tony
BeatofIke
Heh XD
Lally
D: ninja

edit: just didn't want to double post

[General]
  1. How i said in irc i think kiai is a bit overused,i love kiai but this is too much for me too, why don't you try to use it only from 00:32:588 - to 00:46:028 - ?
  2. 00:48:428 - i think here is better to place a circle as to beginn the spinner because i think a cirle + finish would be a perfect end *-*
[Easy]
Placement:
  1. 00:01:868 (1) - i think you know that is not perfectly symmetric :V
  2. 00:13:868 (1,2) - what about to move this 2 circles down not up from the prev slider because i think the flow is not so good between 00:12:428 (2,1) - if you're not goind to place they down try do do a perfect nazi blanket u.u
  3. 00:17:228 (1) - i think this slider is too soon for a easy diff
  4. 00:20:348 (4,1) - i don't like very much how the (1) - is hidden why don't you try to do something like this:
  5. 00:29:708 (x) - i can hear a bass sound why don't you add a circle here?
  6. 00:37:868 (x) - same about here^
Hitsounds:
  1. 00:05:708 (1) - why don't you try to use normal sampleset at slider start i think it sounds better for me
[Normal]
Spacing:
  1. 00:40:988 (2,3) - you should relook spacing here since the (2) - is a bit to far from (3) -
Placement:
  1. 00:22:508 (4,5) - i think you can do this blanket a bit better
Hitsounds:
  1. 00:05:708 (1) - why don't you try to use normal sampleset at slider start i think it sounds better for me
  2. 00:46:508 (5) - missing clap here?
New Combos:
  1. 00:46:508 (5) - i think a new combo here is not bad since this combo that you started is become to long.
  2. 00:47:948 (1) - this new combo is fitting with anything imo. you should remove it.
[Hard]
Placement:
  1. 00:17:468 (2) - personaly i find this slider a bit ugly , why don't you try to do it like :
  2. 00:40:748 (2) - why don't you try to improve this blanket in this way:
    SPOILER


    118,177,40748,6,0,P|58:181|4:214,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
Hitsounds:
  1. 00:05:708 (1) - why don't you try to use normal sampleset at slider start i think it sounds better for me
Konei
Everything is not what it seems.
Andrea
~Easy~
  1. 00:17:228 (1) - This slider is way too soon after spinner for the easiest difficulty of the mapset, try to reduce the spinner lenght or to make start the slider a bit later to fix this issue.
  2. 00:19:148 (3,4,1) - I'd try avoid overlapping these together, it doesn't look so good to me.
  3. 00:25:868 (2) - I think this slider would look and flow better if curve instead.
  4. 00:48:428 (1) - I think this spinner would sound better if soft with a whistle in it.
~Konei's Normal~
  1. 00:07:628 - Start this break here, it would fit with the music perfectly.
  2. 00:16:028 (5) - Add a new combo here due to the new stanza and music change.
  3. 00:46:508 (5) - Add a clap here to follow with the music background, it seems like you're missing it. Also, why don't you add a new combo as well? Otherwise it will be a too long imo.
  4. 00:47:948 (1) - Afterwards remove this new combo from here since you won't need it.
  5. 00:48:428 (1) - I think this spinner would sound better if soft with a whistle in it.
~Hard~
  1. 00:28:268 (5) - This slider is kinda touching the HP Bar, try to move it down a bit if possible.
  2. 00:48:428 (1) - I think this spinner would sound better if soft with a whistle in it.
Nice map :3
Konei

Andrea wrote:

~Konei's Normal~
  1. 00:07:628 - Start this break here, it would fit with the music perfectly. Added a note.
  2. 00:16:028 (5) - Add a new combo here due to the new stanza and music change. Would break my pattern, so no.
  3. 00:46:508 (5) - Add a clap here to follow with the music background, it seems like you're missing it. Also, why don't you add a new combo as well? Otherwise it will be a too long imo. Added clap and NC
  4. 00:47:948 (1) - Afterwards remove this new combo from here since you won't need it. Sure
  5. 00:48:428 (1) - I think this spinner would sound better if soft with a whistle in it. Yeah.

Thanks :3


Lally wrote:

[Normal]
Spacing:
  1. 00:40:988 (2,3) - you should relook spacing here since the (2) - is a bit to far from (3) - Shouldn't be a problem since it looks neat, isn't read badly and doesn't confuse.
Placement:
  1. 00:22:508 (4,5) - i think you can do this blanket a bit better In fact, I cannot LOL, looks perfect to me.
Hitsounds:
  1. 00:05:708 (1) - why don't you try to use normal sampleset at slider start i think it sounds better for me Naah, but I added drum finishes accordingly
  2. 00:46:508 (5) - missing clap here? Already fixed from Andrea's mod
New Combos:
  1. 00:46:508 (5) - i think a new combo here is not bad since this combo that you started is become to long. Already fixed from Andrea's mod.
  2. 00:47:948 (1) - this new combo is fitting with anything imo. you should remove it. Already fixed from Andrea's mod

Thanks :>
Stefan
What I've got by testplaying

[General]
Fix at [Events] the position of the Background. It's outplaced for one pixel. You know~
Not sure if over 50% of the Map is fine as Kiai Time. 00:32:588 sounds enough for me as Kiai Part.

[Easy]
00:19:148 (3,4,1) - That looks terrible imo. What you actually could try to do is this: http://puu.sh/2zDnk / http://puu.sh/2zDoa
00:37:868 - That you didn't add a Circle here makes me feel like hnnnnng.
00:39:788 (3,1) - It seems that it would be a better line if you move the red Sliderpoint at x:488, y:192 and the Slider on x:488, y:252. http://puu.sh/2zDBm
00:48:428 (1) - The normal Hitsounds sounds wrong here imo. Change it into soft and add Whistle.

[Normal]
Why does this Map has over 4 Stars.. I don't get it.
00:48:428 (1) - Same what I said at Gabe's Diffs.

[Hard]
00:04:988 (3,4) - Personally I find it sounds way better if you do that (or something similar): http://puu.sh/2zDN4
00:20:108 (4) - I find the placement (together with (3)) very ugly. What do you think on moving it at x:148, y:232?
00:48:428 (1) - You know what I want to say. :p
Topic Starter
Aurele
Andrea, Easy:
00:25:868 (2) - I think this slider would look and flow better if curve instead.
I am going to reject this one since I've started the slider straight, to make it like the previous slider and then, I curved it a bit so it could catch the next slider.

Almost all fixed for Lally and Stefan, iforgotwhichonesirejected..

Thank you guys!♥
Updated
riffy

[General]
  1. You need some more tags: theme song and maybe ost. Not sure about second one, tho.
  2. 00:17:228 - try to place a kiai fountain here? It's a good idea because this part is awesome and sounds like kia. :V :oops:
  3. Your new BG is so awesome! Try some sexy combo colours?
    huehuehue
    Combo1 : 122,221,117
    Combo2 : 79,79,232
    Combo3 : 206,125,210
    Combo4 : 232,218,142
    Combo5 : 189,105,87
  4. Disable audioLeadIn! You don't really need it, anyway!
[Hard]
  1. Use AR8 (and OD/HP7 for balance). This speed up with low AR looks very unplayable and will stress players. What's more [Hard] is the hardest diff here, and AR8 is the best idea here! I really don't like AR7 here :<
  2. 00:04:748 - it feels kinda epty here, I guess circle will fit here. Try to place it here and see if you like it!
  3. 00:20:588 (5) - this jump here is too hard and doesn't flow very good. Try to Crtl+G it for better flow?
  4. 00:45:548 - it feels quite empty here, try to place a circle with clap hitsound?
[Konei's Normal]
  1. 00:07:628 - start break time here? just drag that break to this point and test it :)
  2. 00:16:028 (5) - i can't say that 1/4 sliders are really ok here. This slider is too fast and it will confuse some players. I'd try to replace it with two circles. You will miss a beat at 00:16:148 - but it will make map more playable!
  3. 00:46:028 (4,5) - here, I'd put New Combo on one of these circles. there's some rhythm changes and you should point them out by placing a New Combo!
  4. 00:47:708 - consider placing here a circle, sounds better to me. Without this circle I feel like there's something missed :<
[Easy]
  1. 00:03:788 (1) and 00:11:468 (1) - I'd remove those New Combos to keep comboing more consistent.
  2. 00:08:108 - place here a break to be consistent with other diffs? Also that - 00:07:628 (2,1) - x0.28 spacing here may confuse players, so break will be reasonable here.
  3. 00:21:068 (1) - nazi - this note is too close o previous (3), beginners might mistakenly click it too early! Try something like this instead?
  4. 00:44:588 (1,3) - I'd swap those new combos because kiai ends at (3). It's not like you have to do it, but I'll be appy if you do it.
~~~~~~~~~~~~~~
Everything looks good to me!
Bubbled!
Starred! ~
Konei

Stefan wrote:

[Normal]
Why does this Map has over 4 Stars.. I don't get it.
00:48:428 (1) - Same what I said at Gabe's Diffs. Already fixed from Andrea's mod.

-Bakari- wrote:

[Konei's Normal]
  1. 00:07:628 - start break time here? just drag that break to this point and test it :) Will be too short and auto deleted.
  2. 00:16:028 (5) - i can't say that 1/4 sliders are really ok here. This slider is too fast and it will confuse some players. I'd try to replace it with two circles. You will miss a beat at 00:16:148 - but it will make map more playable! Since song is short, I guess some challanges won't be too bad :3
  3. 00:46:028 (4,5) - here, I'd put New Combo on one of these circles. there's some rhythm changes and you should point them out by placing a New Combo! Already fixed.
  4. 00:47:708 - consider placing here a circle, sounds better to me. Without this circle I feel like there's something missed :< Added ~

Thanks ></

http://puu.sh/2zP6h
Arrival
Salut/Hi !

[General]
Good music, enjoyed modding it, really.
BPM is good.

[Hard]
Suggestion : 00:06:668 (4,5) - Je trouve que cela irait mieux avec la musique si tu faisait comme ceci :
http://puu.sh/2zWAC

00:40:748 (2) - Tu pourrais peut etre mieux travailler ce slider.
00:35:708 (4) - Je rajouterai bien un "clap" ici
00:42:908 (3) - ^

[Konei's normal]
00:03:788 (4) - What about a NC here ? You used a new combo here: 00:05:708 (1) - while the music don't really change. So it will be more consistent if you used a NC one this slider
00:23:708 (6) - You can do a better blanket here i think.
00:24:908 (1) - Why did you not used the same slider as here : 00:25:868 (3) - ? I find this more consistent, don't you ?
00:36:428 (1) - Finish ?
00:44:108 (1) - Why did you use drum finish ?

[Easy]
Rien a dire !
(ノ^_^)ノ

La map est très bien :D
Topic Starter
Aurele

-Bakari- wrote:


[General]
  1. You need some more tags: theme song and maybe ost. Not sure about second one, tho.
  2. 00:17:228 - try to place a kiai fountain here? It's a good idea because this part is awesome and sounds like kia. :V :oops:
  3. Your new BG is so awesome! Try some sexy combo colours?
    huehuehue
    Combo1 : 122,221,117
    Combo2 : 79,79,232
    Combo3 : 206,125,210
    Combo4 : 232,218,142
    Combo5 : 189,105,87
  4. Disable audioLeadIn! You don't really need it, anyway!
[Hard]
  1. Use AR8 (and OD/HP7 for balance). This speed up with low AR looks very unplayable and will stress players. What's more [Hard] is the hardest diff here, and AR8 is the best idea here! I really don't like AR7 here :< Done
  2. 00:04:748 - it feels kinda epty here, I guess circle will fit here. Try to place it here and see if you like it! In my opinion, I can fit pretty well but the thing is, I haven't followed the vocals here, but the soft sounds in the background.
  3. 00:20:588 (5) - this jump here is too hard and doesn't flow very good. Try to Crtl+G it for better flow? Done
  4. 00:45:548 - it feels quite empty here, try to place a circle with clap hitsound? I don't get why I should ;w;
[Easy]
  1. 00:03:788 (1) and 00:11:468 (1) - I'd remove those New Combos to keep comboing more consistent. Done
  2. 00:08:108 - place here a break to be consistent with other diffs? Also that - 00:07:628 (2,1) - x0.28 spacing here may confuse players, so break will be reasonable here. We talked about it ingame
  3. 00:21:068 (1) - nazi - this note is too close o previous (3), beginners might mistakenly click it too early! Try something like this instead? ;wwwwwwwwwwwwwwwwwww;
  4. 00:44:588 (1,3) - I'd swap those new combos because kiai ends at (3). It's not like you have to do it, but I'll be appy if you do it. I prefer keeping it that way
~~~~~~~~~~~~~~
Everything looks good to me!
Bubbled!
Starred! ~
Thank you, my BakaBakari♥

Arrival wrote:

Salut/Hi !

[General]
Good music, enjoyed modding it, really.
BPM is good.

[Hard]
Suggestion : 00:06:668 (4,5) - Je trouve que cela irait mieux avec la musique si tu faisait comme ceci :
http://puu.sh/2zWAC
J'ai fait quelleque chose de similaire.
00:40:748 (2) - Tu pourrais peut etre mieux travailler ce slider. D'accord
00:35:708 (4) - Je rajouterai bien un "clap" ici Je comprend ton idée ici, mais je préfère ne pas avoir un double claps, même si ça fonctionnais très bien.
00:42:908 (3) - ^ ^

[Easy]
Rien a dire ! *w*!

La map est très bien :D

Starred \o/
Ahonn, merci! :3
Konei

Arrival wrote:

[Konei's normal]
00:03:788 (4) - What about a NC here ? You used a new combo here: 00:05:708 (1) - while the music don't really change. So it will be more consistent if you used a NC one this slider Would break consistency.
00:23:708 (6) - You can do a better blanket here i think. I can't LOL, looks good to me.
00:24:908 (1) - Why did you not used the same slider as here : 00:25:868 (3) - ? I find this more consistent, don't you ? I find it good that way :3
00:36:428 (1) - Finish ? Too close to the last finish.
00:44:108 (1) - Why did you use drum finish ? To be consistent with others and it fits the song lol.

No changes :<

Thank you anyways for checking :>


Edit: Oh btw Gabe, the Slidertick sound you use on Easy is different from the hitclap, in fact when trying to use it as a whistle, I saw it is the default soft hitclap o3o, fix that please? <3 ~
Topic Starter
Aurele

Konei wrote:

Edit: Oh btw Gabe, the Slidertick sound you use on Easy is different from the hitclap, in fact when trying to use it as a whistle, I saw it is the default soft hitclap o3o, fix that please? <3 ~
Oh wow, I am such a failure.
I am going to fix that soon!

IRCMOD
12:01 Konei: Easy
12:01 Konei: 00:15:308 (3) - How about drum clap or any related sound to emphasize this one?
12:02 Gabe: Done
12:02 Konei: 00:33:068 (1) - Do you like that shape much or would you mind to create something that blankets 5?
12:02 Konei: oh well
12:02 Konei: nvm
12:03 Konei: 00:39:788 (4) - Could be moved down a bit to improve the blanket visually I guess
12:04 Konei: 00:46:028 (3) - Drum is also pretty strong here, would you mind to put a sound to emphasize?
12:05 Konei: Ready for Hard?
12:05 Gabe: not yet
12:05 Gabe: just a sec
12:05 Konei: Sure sure
12:09 Gabe: okay
12:09 Gabe: I am done
12:09 Konei: 00:07:028 (5,6) - Rhythm would be much better in my opinion if you deleted 5 and extended 6 to the downbeat. It follows the vocal much smoother.
12:09 Konei: 00:07:028 (5,6) - Rhythm would be much better in my opinion if you deleted 5 and extended 6 to the downbeat. It follows the vocal much smoother.
12:10 Gabe: I will keep it
12:10 Gabe: There's three obvious sounds here
12:11 Gabe: and I want the whistle sound on the upbeat
12:11 Konei: 00:12:788 - Here could be a note to follow the lyrics.
12:11 Konei: yep, cool
12:11 Gabe: Okay
12:12 Konei: 00:22:508 (4) - Idk if its noticeable in game but you can stack it better with 2 lol
12:13 Gabe: done
12:14 Konei: 00:37:388 (3) - Nice loop ></
12:14 Gabe: o/
12:15 Konei: 00:46:988 (3) - Lol, you have drum sound here aswell, so this is a reason you should add it on Easy :>
12:15 Konei: oh no
12:15 Konei: you had this
12:15 Konei: I remember
12:15 Gabe: You asked me to add it on 00:46:028 -
12:15 Gabe: lol
12:15 Konei: yeah yeah
12:15 Konei: I remember
12:15 Konei: well, that's what I got
12:17 Konei: Should I post? o3o
12:18 Gabe: I will edit


Edit: Moved the map in Work In Progress. Katsuri is making an Insane difficulty!~

Back to pending
Leorda
Here, Gabby Gabby, I give you a fish (a.k.a modpost)


[Konei's Normal]
* Add "Katsuri" in tags for consistency on each diff

00:07:628 - Map this break?
00:36:428 (1) - I think this slider needs more curve


[Hard]
00:08:108 - Map this break?
00:22:028 (3) - Reverse this slider for better flow
00:22:508 (4) - If you do change at 00:22:028 (3), reverse this slider too


Good girl~
/run
Konei
Ehh, add Katsuri to the tags for me please Gabe =w=
Topic Starter
Aurele

Konei wrote:

Ehh, add Katsuri to the tags for me please Gabe =w=
I thought it was already done.. Oh well.

Edit: Something wrong happened with Konei's Normal. Everything rolled back to its original state when it had no mods yet..
Flask

D___D
Konei
Louis Cyphre
[General]

- Well, i don't want to express my whole dislikeness to your BG, but i highly suggest to change it, really. It seems you have increased resolution of low size bg just to make it suitable for ranking criteria. I googled a bit, and i found awesome one for you - http://puu.sh/2BQeO hope this one you will like much more.
- "theme song ost" - do you really think whole these words are needed to be in tags? They're just a mess, remove them, i doubt that someone will search 'theme song ost' to look for this song.
- 80% of Normal difficulty is Kiai. I think you know very well, that it's not good.
- I have very good custom claps, that would fit with this song very and very well. Here it is, just try, i believe you will totally like it.
- Recude volume of normal set of hitsounds by 10-15%.


[Katsuri's Insane]


00:04:388 - there are no sounds here, either lyrics, replace slider with just a single note
00:04:868 here the same, so your final rhythm pattern should be like this here:

00:05:708 (1,2,3,4,5,6) - can you please explain topicality on every note in this section. I don't have any idea why did you choose such placements. Because i find this rhythm pattern much more correct then yours.

00:08:828 (1) - i don't think that you need to map that *Egh...*, and even more, you shouldn't do that by using 1/4 sliders.
00:16:028 (1) - 1/8 drill with normal set of hitsounds. yellow ticks do not exist in the song, well at least low volume of hitsounds at this repeat slider...
Well not gonna talk about rhythm anymore, it's up to you.

00:18:668 (6) - move this slider a bit right, so it will not overlap '5' slider.
00:23:708 (3) - normal whistle? Why? :/
00:34:508 (1,2,3,4) - 250 BPM 1/2 jumps, seriously for what?
00:49:148 (3) - x224 y128
00:49:388 (4) - new combo due to spacing change
00:50:348 (6) - soft whistle would fit better i think.

[Hard]

00:07:148 (6) - a bit smoother, smooooother http://puu.sh/2BY08
00:35:468 (3,4,5,6,1) - ctrl+shift+d for making perfect type of any type polygons (squares, triangales, hexagons, pentagons, dodecagons, etc)
00:37:388 (3) - i'm not sure about this kind of slider anymore. Because after skin has been changed sliders structure doesn't have any devision, so your slider has unknown pass. Same slider can be made, but structre and pass will be different. This is global problem, which should be discussed with Staff, but current i doubt that this type of sliders can be be rankable. Just my own opinion.

[Normal]

00:03:788 (4) - new combo?
00:07:628 - i think this break is too short, fill this place with some notes or leave it without any breaks,
00:28:748 (1) - this slider has small infelicity, i highly suggest to fix that.
420,92,28748,6,0,P|360:64|296:92,1,140,4|8,3:0|0:0,0:0:0:0:
00:48:428 (1) - soft which at the end, to match with previous difficulties

I have nothing to say about easy. I was going to write that it's better to skip using 1/2 notes on easiest difficuties, but since it's just 125 bpm, so i think it's ok.

that's it, good luck with it ~
Topic Starter
Aurele

Leorda wrote:

Here, Gabby Gabby, I give you a fish (a.k.a modpost)
[Hard]
00:08:108 - Map this break? It is intentional
00:22:028 (3) - Reverse this slider for better flow Good
00:22:508 (4) - If you do change at 00:22:028 (3), reverse this slider too ^


Good girl~
/run

Louis Cyphre wrote:

[General]

- Well, i don't want to express my whole dislikeness to your BG, but i highly suggest to change it, really. It seems you have increased resolution of low size bg just to make it suitable for ranking criteria. I googled a bit, and i found awesome one for you - http://puu.sh/2BQeO hope this one you will like much more. Changed
- "theme song ost" - do you really think whole these words are needed to be in tags? They're just a mess, remove them, i doubt that someone will search 'theme song ost' to look for this song. Can be searchable by only "theme song" and "ost" is just a plus.
- 80% of Normal difficulty is Kiai. I think you know very well, that it's not good. It was a bug from previously. It's now fixed.
- I have very good custom claps, that would fit with this song very and very well. Here it is, just try, i believe you will totally like it. Good! Added
- Recude volume of normal set of hitsounds by 10-15%. I will keep the volume that way, for now.

[Hard]

00:07:148 (6) - a bit smoother, smooooother http://puu.sh/2BY08 kdone
00:35:468 (3,4,5,6,1) - ctrl+shift+d for making perfect type of any type polygons (squares, triangales, hexagons, pentagons, dodecagons, etc) It's basically not "perfect" and the way it is placed, it looks like it was worse. At first, I made it normally but rotated it after.
00:37:388 (3) - i'm not sure about this kind of slider anymore. Because after skin has been changed sliders structure doesn't have any devision, so your slider has unknown pass. Same slider can be made, but structre and pass will be different. This is global problem, which should be discussed with Staff, but current i doubt that this type of sliders can be be rankable. Just my own opinion. Talked about it within the staff, it is rankable. I will keep it because of the speedup.

that's it, good luck with it ~
Thanks to both of you♥

@Flask: THANK YOU FOR YOUR STARS♥♥
Konei
@Gabe: Combo colour 1 and 2 look to similar in my honest opinion, more variation please.

@Louis: Combo was already there, fixed the Slider. Whistle was already there.

http://puu.sh/2Cl3d
blissfulyoshi
I don't understand this song. I thought everything was kaykee (cake). Are you telling me it is not?
On another note, sorry for the very late mod.

I am not sure what the old background was, but the approach circle is circle is slightly difficult to see on top of the current background.

Easy:
Normal mod:
00:36:428 (1) - Have the slider's center be overlapped by 2 (move left a bit). I personally also like if the red anchor point in 2 is overlapped by the center of 1

Konei's Normal:
Normal mod:
There seems to be a bunch of nazi alignment errors in this map dealing with the map that this was mapped using grid 4. If you didn't notice them, please use grid 3 while mapping (I don't understand why so many modders encourage grid 4 these days)
00:03:788 (1,3) - I am not sure why you put the red anchor points there. It adds a slightly sharp edge to the curve that is not exactly desirable
00:22:508 (4) - bend a bit more to blanket 00:23:708 (6)
00:23:708 (6) - blanket the end of 5 better (the start of 6 is further away from the end of 5 than the middle of 5)
00:28:748 (1) - align the middle of this slider with 00:28:268 (7)?
00:28:748 (1) - (nazi) make symmetric
00:41:228 (3) - blanket 2 better
00:43:148 (6,7) - you didn't want to align with 4,5?
00:46:508 (2) - (nazi) make a horizontal reflection of 00:45:548 (3) (discovered this by chance)

Combo mod:
00:03:788 (1) and 00:05:708 (1) - These new combos in the intro are consistent with the rest of your map where you added a new combo every 2 tall white ticks
00:46:028 (1) - I sort of want to remove this new combo because it is inconsistent with your previous combos after every 2 large white tick, but this sort of symbolizes the ending (though your beats don't really do anything special for the ending imo). I'll let you decide what to do

Hard:
Normal mod:
00:20:108 (4,5) - the jump felt slightly random since the song didn't suggest it and your style does not have constant slider jumps
00:24:908 (1,2) - place 1 so that it blankets 2 or move 2 so that it blankets 1 (the current "blanket" is not very good imo)
00:25:628 (2,3) - ^
00:31:628 (2) - (nazi, because you don't see it that well during playtime) blanket 00:30:428 (4) better
00:34:988 (2) - make this a slider that extends to the red tick to remove the gap here? (the gap ruins the flow imo)

Combo mod:
00:44:108 (5) - make part of next combo?

=====================
At the end of this mod, I still haven't found kaykee. Is the world actually different than what I thought it is. Oh noooooo!... About the map itself. The map itself is fairly clean, just needs a bunch of fixes on blanket sliders xD. If you want me to remod, I'll be more than happy too. That is all...time to get some cake...
Konei
Thanks bliss, tried to improve all blankets by a fair amount o3o.

http://puu.sh/2CXI7.osu
Irreversible
Hey there ^-^

nostalgic feeling while listening to this song XD


[General]

  1. The combo colors nearly look the same, consider changing them, by making them brighter / darker or even taking another color.
[Easy]

00:12:428 (4) - I don't really get the sense of this reverse, please make it to a single slider, followed of a circle.
00:15:788 (4) - In my opinion a circle here (00:15:788 - ) fits better than 00:16:268 - .. because it's not that empty between these patterns then.
00:17:228 (1,2,3) - I highly recommend this pattern
http://puu.sh/2Da2i.jpg

00:39:788 - Maybe put a single circle here only? the slider seems a but unnecessary
00:44:348 (1,2,3,4,5,6) - Let me give you a suggestion for this part, you can find it in the box.
Rhythm suggestion
00:44:348 (1) - circle, yes it like after 1/2 but it fits much better imo
00:44:828 (2) - circle
00:44:828 (2) - circle
00:44:828 (2) - this slider should definetly start here 00:46:988 (5) - and end here 00:46:988 (5) -
00:46:988 (5) - this slider can stay where it is, but the following two suggestions aren't necessary, since it might be a little hard for easy:
00:47:708 - circle here and 00:47:948 - here.
I really hope you can change that!

[Konei's Normal]

Weil ich lustig bin modde ich bei dir auf deutsch :3

00:07:628 (4) - Ich finde hier den drum finish ein wenig komisch, wie wärs mit normal / soft finish?
00:18:908 (4,5) - Ich fände es besser wenn du von hier 00:18:908 - nach 00:19:388 - nen slider machen würdest, und dann einen circle 00:19:628 - hier hinsetzt
00:38:348 (5) - x: 92 y: 356, sonst berührt er den circle so komisch


[Hard]

back to english :c
well, the main issue in this map, why did you extend the sliders to the blue ticks? o.o i'm not a big fan of that, and i don't think it fits.. won't mention them in my mod, just wanted to tell you :C oh, and why did you make 1.5x SV? there is definetly noo reason.. also, i thought you're not a fan of high sv in songs where it doesn't fit? -remembers your feedback about my map- well in my opinion you should definetly remove it. (no offense of course, just my opinion)

00:01:628 - add a circle here and 00:01:748 - , because it really fits to the lyrics imo..
00:09:308 - 00:09:428 - same as above.. fits to the lyrics
00:42:908 (3,4) - the combination of these two looks a bit weird, try to use another pattern
00:43:628 (4,5) - also, if you make a curve downwards, i think the circle should be downwards too.. xD
00:45:788 (2) - wat, no really, this is way too big, a single circle will be okay XD

well.. got nothing else to say to this map, it's ok i guess.


good luck :3
Topic Starter
Aurele

blissfulyoshi wrote:

I don't understand this song. I thought everything was kaykee (cake). Are you telling me it is not?
On another note, sorry for the very late mod.

I am not sure what the old background was, but the approach circle is circle is slightly difficult to see on top of the current background.

Easy:
Normal mod:
00:36:428 (1) - Have the slider's center be overlapped by 2 (move left a bit). I personally also like if the red anchor point in 2 is overlapped by the center of 1 Made something similar

Hard:
Normal mod:
00:20:108 (4,5) - the jump felt slightly random since the song didn't suggest it and your style does not have constant slider jumps I prefer keeping it, it is more enjoyable to play, to be honest.
00:24:908 (1,2) - place 1 so that it blankets 2 or move 2 so that it blankets 1 (the current "blanket" is not very good imo) Made a better blanket
00:25:628 (2,3) - ^
00:31:628 (2) - (nazi, because you don't see it that well during playtime) blanket 00:30:428 (4) better Good
00:34:988 (2) - make this a slider that extends to the red tick to remove the gap here? (the gap ruins the flow imo) Done something similar

Combo mod:
00:44:108 (5) - make part of next combo? Good

=====================
At the end of this mod, I still haven't found kaykee. Is the world actually different than what I thought it is. Oh noooooo!... About the map itself. The map itself is fairly clean, just needs a bunch of fixes on blanket sliders xD. If you want me to remod, I'll be more than happy too. That is all...time to get some cake...

Irreversible wrote:

Hey there ^-^

nostalgic feeling while listening to this song XD


[General]

  1. The combo colors nearly look the same, consider changing them, by making them brighter / darker or even taking another color. changed the background instead


[Easy]

00:12:428 (4) - I don't really get the sense of this reverse, please make it to a single slider, followed of a circle. I prefer keeping it like that, it makes a variation instead of placing four 1/2 sliders in a row.
00:15:788 (4) - In my opinion a circle here (00:15:788 - ) fits better than 00:16:268 - .. because it's not that empty between these patterns then. The vocals
00:17:228 (1,2,3) - I highly recommend this pattern Good
http://puu.sh/2Da2i.jpg

00:39:788 - Maybe put a single circle here only? the slider seems a but unnecessary No, it's fitting the song and the vocals..
00:44:348 (1,2,3,4,5,6) - Let me give you a suggestion for this part, you can find it in the box. For now, I will keep it like it is currently. If you want to give more suggestions, go fo it.
Rhythm suggestion
00:44:348 (1) - circle, yes it like after 1/2 but it fits much better imo
00:44:828 (2) - circle
00:44:828 (2) - circle
00:44:828 (2) - this slider should definetly start here 00:46:988 (5) - and end here 00:46:988 (5) -
00:46:988 (5) - this slider can stay where it is, but the following two suggestions aren't necessary, since it might be a little hard for easy:
00:47:708 - circle here and 00:47:948 - here.
I really hope you can change that!


[Hard]

back to english :c
well, the main issue in this map, why did you extend the sliders to the blue ticks? o.o i'm not a big fan of that, and i don't think it fits.. won't mention them in my mod, just wanted to tell you :C oh, and why did you make 1.5x SV? there is definetly noo reason.. also, i thought you're not a fan of high sv in songs where it doesn't fit? -remembers your feedback about my map- well in my opinion you should definetly remove it. (no offense of course, just my opinion)
We have our own reasons/opinions. For your map, it was something completely different, my map is the opposite of yours.
So, I will keep my speed-up since this part is more loud than the previous parts of the song.


00:01:628 - add a circle here and 00:01:748 - , because it really fits to the lyrics imo.. I was not following the vocals.
00:09:308 - 00:09:428 - same as above.. fits to the lyrics ^
00:42:908 (3,4) - the combination of these two looks a bit weird, try to use another pattern aerm, done
00:43:628 (4,5) - also, if you make a curve downwards, i think the circle should be downwards too.. xD
00:45:788 (2) - wat, no really, this is way too big, a single circle will be okay XD a single circle will be too much boring..

well.. got nothing else to say to this map, it's ok i guess.


good luck :3
Thanks to both of you!
Deni
(ノ^_^)ノ

Good luck with ranking this great mapset ;)
Kei
Sexy avatar, it quite fits with your red name

Talking about red, things I coloured in red are highly suggested and it would be good (imo) if they're applied.


  • [Easy]
  1. 00:15:308 (3) - Due to the change of melody, a newcombo would fit good. I don't like that much short combos (that may have been the reason which you didn't add newcombo here) but you should consider it.
  2. 00:20:348 (4) - This slider doesn't play good nor friendly for beginners for two reasons. One is that it's too all of a sudden, considering your previous patterns which were 1/1, and the other reason is that it's a slider at a red tick. That doesn't play good and it's even worse for a easy difficulty. Please consider replacing this slider with a circle at 00:20:588.
  3. 00:22:508 (3) - This note doesn't flow well with 00:22:988 (4)'s curved shape. My suggestion is moving (3) a bit up.
    SPOILER
    yeah.
  4. 00:47:948 (5) - Move this note a bit down to make a blanket? :3
    SPOILER
    yeah.


    Nothing outstanding, I like the hitsounds and the small pauses for recovery! I find that intuitive.

  • [Konei's Normal]
  1. 00:02:588 (2) - Too many whistles imo. Sounds unnecessarily noisy. Please consider removing whistle of (2).
  2. 00:04:508 (2) - This note doesn't flow well with the shape of (1) and (3) if you look at the pattern closely. (1)'s curved goes down so move (2) down as well. Also if you applied the suggestion about removing whistle don't forget to remove whistle here too 00:04:508 (2) (and to the next notes like these)
    SPOILER
    yeah.
  3. 00:11:468 (4) - Due to the change of vocal you should add a newcombo here.
  4. 00:15:308 (4) - Here too, the melody changes completely and also the vocals so please consider adding newcombo.
  5. 00:19:148 (4,5,6) - Well.. here the symmetry looks good but the shape of (4) and (6) flows bad with the previous and next notes, including 00:20:108 (5). I highly recommend you to CTRL+H, CTRL+J, and then CTRL+G these two sliders for a much better flow (imo). You should end up with something like this.
    SPOILER
    yeah.
  6. 00:20:588 (6,1) - The combos are screwed up a bit here imo. Due to the change of vocal, you should add nc to 00:20:588 (6), remove nc of 00:21:548 (1), and add nc at 00:22:508 (5) to make it shorter and to keep following the voice.
  7. 00:21:548 (2,3,4) - This straight patterns looks dull and doesn't play too good with 00:22:508 (5). Consider making it differently, perhaps with a "curved" form, like this.
    SPOILER
    yeah.
  8. 00:26:588 (4) - This note plays awkward here imo.. please consider moving this note over here if possible to improve the flow of this pattern.
    SPOILER
    yeah.
  9. 00:29:708 (2,3) - Again, like at 00:19:148 (4,5,6). This kinda derails the flow and it would be good if you do the same thing I suggested you to do at
  10. 00:19:148 with the slider (3), and with 00:29:708 (2) you only have to move it a tad down for a better flow. I would give you the code but sometimes I mess it up lol.
    SPOILER
    yeah.
  11. 00:38:348 (5) - lol nazi. 1 grid badly spaced. Move it 1 grid to the left.
  12. 00:39:308 (6) - More flow improvements imo: try to move this note down, aligned to 00:38:348 (5)'s end for better flow.
    SPOILER
    yeah.
  13. 00:46:988 (1) - IMO it would be better if you add nc here instead of at 00:46:028 (1), to follow the drums sound.

    In my opinion, this difficulty can improve much more the flow. I think everything should be better if you apply my flow suggestions~

  • [Hard]
  1. 00:04:748 - This empty space feels awkward in gameplay Gabe! ;_; please consider adding a note, it feels awkward because you started the map with continuous rhythm at 00:01:868 (1,2,3,4,5).
  2. 00:36:908 (2) - This looks ugly o.o that overlap. The pattern is so stretched up because it's getting out of the grids. Try rotating 00:36:428 (1) a bit so it ends more away from where it is now and try making a better visually pattern with 00:36:908 (2).
  3. 00:38:108 (4) - I think this note plays/flows better if you place it down instead of up. Try it out~
    SPOILER (click to toggle)
  4. 00:44:108 (1) - I guess you tried to emphasize here the song with the hitfinish, but I think it sounds too noisy. It may sound better if you remove it imo.
  5. 00:47:948 (3) - Baka Gabe, try to rotate a bit this slider to make the curved shape of it fit with the notes, you know o3o I'm bad at expressing myself, see it by yourself:
    SPOILER
    yeah.


    That speedup is a bit too fast but I think it's okay since this is the hardest difficulty of the mapset. It makes it a bit more challenging.
Topic Starter
Aurele
OMGWTF.

someone rip my powers please.

Seriously, I wanted to quote Kei's mod but instead, I have.. edited it..
/cries.


Yay, it's cool again~
Konei
Awesome, everything applied, thanks, though I had no pictures to compare huehue.

http://puu.sh/2GH74.osu
Kei

Konei wrote:

Awesome, everything applied, thanks, though I had no pictures to compare huehue.

http://puu.sh/2GH74.osu
I have them on my puush, I can post them again if you want.

damn new page ._.
Konei
That would be too kind :3
Kei
screw you i'm not kind haha jk~

  1. 00:04:508 (2) - This note doesn't flow well with the shape of (1) and (3) if you look at the pattern closely. (1)'s curved goes down so move (2) down as well. Also if you applied the suggestion about removing whistle don't forget to remove whistle here too 00:04:508 (2) (and to the next notes like these)
  2. 00:19:148 (4,5,6) - Well.. here the symmetry looks good but the shape of (4) and (6) flows bad with the previous and next notes, including 00:20:108 (5). I highly recommend you to CTRL+H, CTRL+J, and then CTRL+G these two sliders for a much better flow (imo). You should end up with something like this.
  3. 00:21:548 (2,3,4) - This straight patterns looks dull and doesn't play too good with 00:22:508 (5). Consider making it differently, perhaps with a "curved" form, like this.
  4. 00:26:588 (4) - This note plays awkward here imo.. please consider moving this note over here if possible to improve the flow of this pattern.
  5. 00:19:148 with the slider (3), and with 00:29:708 (2) you only have to move it a tad down for a better flow. I would give you the code but sometimes I mess it up lol.
  6. 00:39:308 (6) - More flow improvements imo: try to move this note down, aligned to 00:38:348 (5)'s end for better flow.
Konei
Cool thing, edited my update accordingly~

Thanks! :3

also, yeah, you aren't kind.
Topic Starter
Aurele
Updated :3
Kei
Meh doublepost. :< or not. I deleted my previous post. you're still mean to me Konei

  • Easy
  1. 00:20:348 (4) - So.. you won't change that :<? This is the unique slider at red tick in the difficulty. How about this rhythm instead? similar rhythm like you did at 00:39:788 (4,1) and also at 00:25:388 (1).

    SPOILER
    52,280,17228,6,0,B|136:265|136:265|124:178|187:129,1,240,4|0,0:0|0:0,0:0:0:0:
    308,128,18668,1,8,0:0:0:0:
    248,232,19148,2,0,B|316:268|384:220|384:220|380:276|412:316,1,240,0|0,0:0|0:0,0:0:0:0:
    504,236,20588,1,8,0:0:0:0:
    432,140,21068,5,4,0:0:0:0:
    504,44,21548,2,0,P|474:22|370:42,1,120,8|0,0:0|0:0,0:0:0:0:
    272,28,22508,1,8,0:0:0:0:
    212,132,22988,2,0,P|160:188|4:152,2,240,0|0|4,0:0|0:0|0:0,0:0:0:0:
    328,108,25388,6,0,L|328:176,1,60,8|0,0:0|0:0,0:0:0:0:
    332,228,25868,2,0,B|332:288|332:288|328:320|284:348,1,120,0|8,0:0|0:0,0:0:0:0:
    184,304,26828,2,0,P|136:252|36:344,2,240,0|0|4,0:0|0:0|0:0,0:0:0:0:
    300,336,29228,5,8,0:0:0:0:
  2. 00:38:348 (3) - Uhmm.. this slider doesn't flow that good with 00:37:868 (2) and 00:39:788 (4). How about making the curve down-oriented? Much better imo.
  3. 00:46:988 (4) - Like I suggested Konei, how about adding a newcombo here or to 00:46:028 (3) to follow the music? The melody changes here, a newcombo would fit. Consider it.~
  • Normal
  1. 00:19:148 (4,5,1) - Same thing about rotating sliders like you did at 00:19:148 (4,5,6). Please consider doing it here as well for a better flow.
  2. 00:24:428 (4) - This note makes me worry a bit.. looks offscreen but it's not. It's aaaaaaaallllmost offscreen but I guess it's fine.
  3. 00:28:748 (1,2,3) - I see.. you did it this way. This wasn't what I meant for you to do but well, I can't say I agree with it but if you like it then it's okay. It's up for you to make changes as the mapper :3 at least it's better than before.
  4. 00:36:428 (1,2,3) - This pattern doesn't convice me at all.. but it's just my personal opinion. o3o
  • Hard
  1. 00:04:748 (3) - Nice! you added the note but I think it sounds too empty. How about a whistle?
  2. 00:07:868 - Uhmmm this break feels too short and unnecessary when playing the map. I suggest you to remove the break or adding a spinner like at 00:48:548 (1) because here you can hear the exactly same sound like at the end of the song. You know. o3o
  3. 00:36:908 (2) - Better now, but still looks a biiit messy. Move the white node of the slider a grid to the left so the borders of both sliders don't overlap.
Nyan
Konei
http://puu.sh/2HwuU.osu

Here~

I'll stop being mean, if you take back that "screw you" o3o
Topic Starter
Aurele
Done.

Thank you very much, Kei-chan♥
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