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Yousei Teikoku - Kyouki Chinden (TV Size) [Osu|Taiko]

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OnosakiHito
I need motivation for gods sake. haha
Wimzie
I really love this beatmap, I hope to see it ranked in the future! :3
PrivatHansi1
You cant mod stuff thats nearly perfect >.<
nice maps braw :-*
jdtorres1995
i love you :o :o :o :o :o
Verdisphena
ghahgaghahg

Damn you Ono, this is so hard ):
KindSoul
I love this and I can't wait to see it ranked! You did a really nice job; I'm playing it nonstop.

Just a suggestion: In the Hard difficulty, at 00:10:637 wouldn't that look prettier if you used a curve slider? Like so:

LQA20Ans
I'm a newbie modder...

But I love this map(especially Lunaticy), I do some novice mod...

(And VEEEEEEEERRRRYYYYY short mod lol)


[Normal]

-00:25:637 (2) - Add finish like 00:15:780 (1,2,1) -

-00:55:208 (1) - Add clap on middle of slider.

-01:08:923 (2,3) - How about this one? It's quite fit to vocal line.



-01:11:923 (2) - Add clap

-01:13:637 (2) - ^

-01:16:637 (4) - ^

[Hard]

-00:10:637 (1) - This shape looks not good imo. Please change to better shape.

-01:20:923 ~ 01:27:565 - This part needs clap sound like other diffs.

Add clap on Big white tick and the middle of two big white tick sounds nice imo.

[Lunaticy]

-00:10:637 (1) - I got some idea form 'Forgotten'(made by Blue Dragon)


Like this repeat slider, give a variation to volume will be good imo.

Here is an example.

Example
10851,-100,4,2,1,50,0,0
11065,-100,4,2,1,30,0,0
11280,-100,4,2,1,10,0,0
11494,-100,4,2,1,20,0,0
11708,-100,4,2,1,40,0,0
11923,-100,4,2,1,80,0,0
12030,-100,4,2,1,85,0,0
12137,-100,4,2,1,90,0,0
12244,-100,4,2,1,95,0,0

It will emphasize four clap sounds.

-01:03:780 (3) - Stack with 01:02:387 (2) - (just give little more jump)



So fun map! (and 'diabolique' map to me T.T)

I wish it would be rank.


PS : Double star! :3
Topic Starter
Saten

KindSoul wrote:

I love this and I can't wait to see it ranked! You did a really nice job; I'm playing it nonstop.

Just a suggestion: In the Hard difficulty, at 00:10:637 wouldn't that look prettier if you used a curve slider? Like so:

I would like to have the circle going inwards, but you can't do it with that method :(

LQA20Ans wrote:

I'm a newbie modder...

But I love this map(especially Lunaticy), I do some novice mod...

(And VEEEEEEEERRRRYYYYY short mod lol)


[Normal]

-00:25:637 (2) - Add finish like 00:15:780 (1,2,1) - The pattern I use is somewhat different, and I can't hear any cymbal sound in the background either

-00:55:208 (1) - Add clap on middle of slider. There's no drum sound on this beat though

-01:08:923 (2,3) - How about this one? It's quite fit to vocal line. Yeah, fixed



-01:11:923 (2) - Add clap The drum sound goes on the downbeats, which is the white before and after in that pattern

-01:13:637 (2) - ^ Same as above

-01:16:637 (4) - ^ ^

[Hard]

-00:10:637 (1) - This shape looks not good imo. Please change to better shape. I suck at making sliders, I don't know how to do it lol. I don't want a complete circle though, I want it to go inwards like I did it

-01:20:923 ~ 01:27:565 - This part needs clap sound like other diffs.

Add clap on Big white tick and the middle of two big white tick sounds nice imo. It was intended though, but I added them

[Lunaticy]

-00:10:637 (1) - I got some idea form 'Forgotten'(made by Blue Dragon)


Like this repeat slider, give a variation to volume will be good imo.

Here is an example.

Example
10851,-100,4,2,1,50,0,0
11065,-100,4,2,1,30,0,0
11280,-100,4,2,1,10,0,0
11494,-100,4,2,1,20,0,0
11708,-100,4,2,1,40,0,0
11923,-100,4,2,1,80,0,0
12030,-100,4,2,1,85,0,0
12137,-100,4,2,1,90,0,0
12244,-100,4,2,1,95,0,0

It will emphasize four clap sounds.
I tried it, but I prefer the way it already was

-01:03:780 (3) - Stack with 01:02:387 (2) - (just give little more jump) sure, done



So fun map! (and 'diabolique' map to me T.T)

I wish it would be rank.


PS : Double star! :3
Thanks :3
justin-chan
LOVE THIS MAP. PLS RANK THIS! >:( :D :)
St-Zemon
DoKuNu
Very good map ! I can't wait for the ranking ><

EDIT : I'm a newbie in the domain of mapping, i want to give you a star but I don't know how xD
justin-chan
I love the difficulties and they are awesome :). I want to contribute too. I have a skinning for this and it is not yet finished. tell me what Am I missing with ok?
try it youself guys. LINK: http://puu.sh/1QrD0 :o
wolfinak
I really liked this map. Should be approved :D
Aoko
Oh Saten ♥
Jaavier
Aprovve it, excelent beatmap :DDDDDDDDDDD :) :) :) :) :) :) :) :) :) :) :) :) :)
minghojai
WWWWWWWWWWWWWWWWWWTTTTTTTTTTTTTTTTTTTTTTFFFFFFFFFFFFFFFFFFFFFFFFF
mathis72700
i can't wait for ranked --'
Keila
the map is fine, but I think you have to put more sound to hitcircles (hitclap, hitwhistle)
Rizumu Tenshi
Oh well, yet another Saten map I love, I was shocked when I saw that it was a TV Size, so...?
Kyouki Chinden redefined the words "TV Size map"!

I felt like something bothers me, so I decided to show it off to you to see if it's an issue or not...
[Madness Precipitation]
01:34:101 (1) - This one doesn't need to be a new combo imo, the one before it is an NC already, and this time, unlike Kuraki Sekai no Doukoku, there's a ton of 1/2s before both items! Also seen in Insanity, Insane and Lunaticy.

You may want to get some mods, or an MAT if this map is fine and doesn't need mods!
Aqo
Glad to see this revived from graveyard! please please rank <3 (and good luck on fast rank, unrank, and re-rank :b )

Can't mod since I think Saten mapset is all perfect, instead I collected some random stars, here you go (ノ゚-゚)ノ☆☆
Midnaait
This map is perfect *0*

I really enjoy your maps :3

Hope it gets ranked soon

And taiko diffs are great too, but Taikosaki is overmapped xD

Good luck! :)

Also a little taiko mod, all are suggestions, and don't be harsh on me Ono :?

Taikosaki

00:24:673 (2,3,1,2,1) - kkdkd?
00:38:708 (1,1) - add clap on the first and remove it on the second, I think it sounds better
00:58:315 (1) - remove clap?
01:28:101 (1,1) - add a note between those beats, and add a clap on 01:28:208 (1) - if you did that
Rizumu Tenshi
Not an issue or a mod, just a comment

[Madness Precipitation^2]
Da heck is this? Full Ver.? This is TV Size so it is preferred that you do NOT put it here, or you may want to remove (TV Size) from the title, like Kuraki Sekai no Doukoku (except Kuraki Sekai no Doukoku isn't TV Size because Fortissimo EXS is a Visual Novel and I think you know that)
Also, the BG is soo freaking kawaii~ :3 *inb4 Kyun*

Time to get the full Kyouki Chinden on my Galaxy Note :)
Usagi Izumi

Wishy wrote:

SATEN I LOVE YOU AND I THINK IS MAP IS EXCELLENT, HAVEN'T EVEN PLAYED IT YET.
Aqo
^2 wow

how to multiply
queen lorelei
XD um don't you think it needs a little less insane difficulties? Love the map though


..........I was mapping the full version, but wait, wouldn't that mean the title shouldn't be tv size anymore?
Hashi
I love this map ^_^
Rizumu Tenshi

queen lorelei wrote:

..........I was mapping the full version, but wait, wouldn't that mean the title shouldn't be tv size anymore?
You're only repeating what I said... *facepalm*

Baka Tenshi wrote:

This is TV Size so it is preferred that you do NOT put it here, or you may want to remove (TV Size) from the title
Ahh nvm the new Alicemagic mapset is TV Size and Insane there is the full version, do what you want with (TV Size) then
Topic Starter
Saten
This is featuring the TV Size after all
OnosakiHito
Saten, we want to go for rank/approval?
If yes, I will start to help you with the project now.

Just tell me what is finished so far of what needs to be finished.
Rizumu Tenshi

Saten wrote:

This is featuring the TV Size after all
ikr


Aqo wrote:

^2 wow

how to multiply
^2 is an exponential, dude, if one sees this for the first time (s)he must be thinking Madness Precipitation^2 is even harder and longer than Madness Precipitation, which is true, kinda...

EDIT:

Die in a fire, this is unrankable now (unless it's a bug, hehehe)
This screenshot is enough, Auto actually gets 3 100s in Madness Precipitation^2 (unsure of Lunaticy^2)

Here are the sliders that kill Auto's SS:

01:34:637 (1) - First slider
01:46:637 (1) - Second slider--Auto may definitely break the SS here, even if the other sliders have been fixed...
02:50:065 (1) - Third slider--why does Auto break the SS here even

Make them 1/6 instead of 1/8 to avoid the glitch?
Lach

Baka Tenshi wrote:

Die in a fire, this is unrankable now (unless it's a bug, hehehe)
Wow dude. There are some things you just don't say to people.

p/2144575

t/120334/

Auto has forever been having problems with this kind of stuff.
Topic Starter
Saten
It's a bug, what else would it be?

That didn't used to happen. I have an old build that this doesn't even happen.

This doesn't happen if a player plays it, it only happens when using auto
Also, consider Auto as a mod, mods are not supposed to be considered when mapping.

It started happening somewhere after this got fixed t/135909

Edit: Changing it to a B slider fixes this (bezier)
Rizumu Tenshi

Saten wrote:

It's a bug, what else would it be?

That didn't used to happen. I have an old build that this doesn't even happen.

This doesn't happen if a player plays it, it only happens when using auto
Also, consider Auto as a mod, mods are not supposed to be considered when mapping.

It started happening somewhere after this got fixed t/135909

Edit: Changing it to a B slider fixes this (bezier)
I thought it was LeaF - I...

Saten wrote:

It's a bug, what else would it be?
Then nevermind about my previous post, as if I said nothing
wikaczy
that map must be ranked! <3 :oops:
Kaguya Hourain
Random mod cuz I WANT THIS RANKED!
Note: I can't play Madness Precipitation^2 for anything in the world so I can't mod it, sorry.

[Modding Legend]
SPOILER
Red: Must change/Highly suggested.
Blue: Highly/Mildly suggested.
Purple:Very mildly suggested/Nitpicking/Naziing.
Green: Praises and gz.

[General]
SPOILER
BPM/Offset correct.

[Normal]
SPOILER
OD to 4, AR to 4 (maybe), HP to 4.
00:15:351 (2) - Move to x:344 y:276 for cool blanket!
00:27:780 (2) - Move to x:316 y:256, same as above.
00:36:351 (1) - Move to x:140 y:144, same as above. And make (2) symmetrical.
00:39:780 (1,2,3,4,5) - Move (4) to x:160 y:260 and (5)'s starting point on top of (1)'s. Symmetry wins!
00:43:208 (1) - If above done, move to x:52 y:88 for blanket, make (3) symmetrical afterwards.
01:13:637 (2,2) - Maybe stack those 2 and Distance Snap accordingly?
01:19:208 (1,2) - Move (1) to x:152 y:288 and (2) to x:204 y:256.
01:34:208 (1) - Not sure if this is needed.
01:02:065 (1) - Not sure if you should NC there.
01:10:208 (4) - Maybe NC here instead?

[Hard]
SPOILER
Maybe CS to 4 and HP to 5?
00:08:923 (1) - Moving to x:184 y:296 and the last point to x:348 y:256 makes perfect blanket.
00:12:994 (2,1) - Avoid this overlap. Doesn't look nice imo.
00:18:351 (1,2,1) - ^
00:26:065 (1,2) - Maybe switch places of these two so they go more smoothly?
00:42:137 (2,3) - Move (2) to x:448 y:196 and (3) to x:348 y:196, (3) blankets with (1) like this.
00:50:065 (1,2) - Same as 00:26:065, looks better.
01:32:923 (3) - Maybe NC here too?
Pretty good map, me likey!

[Insane]
SPOILER
I'd switch AR to 8 but that's just me.
00:26:065 (1,2,3) - Don't just use copypaste for these kind of sliders. Make (1) more bending than (2) and (2) more bending than (3), but a bit less than (1) -> (2) and make it look like this http://puu.sh/4kiq0.jpg or something you figure it out :D This applies to all slider combinations like this one.
Well, this is getting harder and harder to mod as difficulties rise. Getting better!

[Insanity]
SPOILER
Maaaaaaaybe HP to 6 :D
00:41:494 (1) - Remove NC
00:44:280 (1) - ^
00:50:708 (1) - ^
00:51:780 (1) - ^
00:59:923 (1) - ^
That's it, can't compete structure-wise with this anymore. Loved the infinity symbols with the circles.

[Lunaticy]
SPOILER
OD to 7.
00:10:637 (1) - Not sure about this. I like it but I would prefer a spinner better.
00:15:565 (4,1,2) - Make (2) stack with (4), pretty pretty :D
00:25:423 (2,3,4) - Overmapping? *runs*
00:31:208 (1,2,3) - This is amazing!
00:37:637 (1) - Maybe remove NC
00:49:101 (4) - Why not make (4) blanket with (3)?
00:49:208 (1,2) - Same as I told you with Insane regarding the slider combinations.
01:24:351 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Fing LOVE what you're doing with the sliders there!

[Lunaticy 2]
SPOILER
Check AiMod!
OMAGAD ^2!!! Favorite diff of all time!
OD to 7 as well.
00:25:423 (1,2,3) - Overmapping? *runs faster*
00:10:637 (1) - Same as Lunaticy.
00:53:351 (3,4) - ^
01:34:637 (1) - ^^
01:46:637 (1) - ^ (This is too long. Even for this kind of slider. I would suggest to extend the breaktime.)
02:03:637 (3,4) - You know how it works.
02:21:351 (5,6,7) - Make (5) overlap (7) completely.
02:31:208 - 02:37:958 - I AM IN LOVE!
02:44:923 (1,1,2,3,1,1) - Very unsure about this.
03:37:208 (1,2,3,4) - I think 2 sliders are better than 4 here. Fits music better imo.
03:58:422 (2,1,2,3) - Make the purple (2) stack with (3).

[Madness Precipitation]
SPOILER
Good settings!
Check AiMod.
00:25:423 (2,3,4) - I suppose you know.
01:06:780 (1,2,3,1,2,3) - Make the (1)s and (2)s stack.

One of my favorite maps ever. NEED TO RANK!!!

*EDIT*
Starred with both kd!
Vertify
Raaaannnkkkkkk
le oni
http://osu.ppy.sh/wiki/Beatmap_Approval
For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
Xytox
[Madness Precipitation SQUARED]

Madness Precipitation^2: 140BPM ziggzagging at AR10. Oh boi you like hards maps, Saten. Maybe you are the reason why my arm started hurting. ;w;7

I'm not sure how much of this is intended for the sake of difficulty, but there's some things in here that are pretty awkward to play. It's hard to feel while playing it since the map is so fast and hard that you mostly just concentrate on passing it - at least, that would be my case - but when looking at it in the editor, I notice some things that I think break the flow a bit.

In general, I would like to see more sliders aimed towards the start of the "alternating" parts.

00:13:208 (1,2,3,4) - As I mentioned just above, this is an example where I feel like the slider should assist more with the flow of the "alternate" pattern. Going suddenly down to 1 is expected, but then going up after that into a circular pattern feels a bit weird.
00:14:923 (1,2,3,4) - All of these sliders that end on 1/6 feels weird to play. You could keep them since I have no idea what would be a better replacement for them except regular 1/2 sliders. Just a heads up, woop.
00:16:208 (3,4,5,6) - I never actually noticed until I looked at it in the editor. I can see why this ziggzagg is formed like it is, but I don't necessarily agree with it. I think most people would end up edging the 6th note since it's so far down. I would probably try and keep to a consistent ziggzagg pattern. They are already so hard to play if you can't singletap reliably that fast.
00:17:279 (4) - I think you could aim this one more towards number 1. Since you like symmetry so much, you'd have to change the mirror slider of this one as well. Suggestions~
00:20:065 (1,2,3,4,5) - Very weird, but pretty fun to play when you hit it. Just not very pretty at all.
00:20:923 (1,2,3,4,5) - ^
00:26:065 (1,2,3) - Just want to say that I love these sliders and how they emphasize the lyrics so incredibly well, woop.
00:51:137 (6,1,2,3,4,5) - I would like to see the slider assist with the ziggzagg pattern if possible.
01:04:315 (2,3,4,1) - Pretty much the same as the first link I have up there.
01:18:887 (2,3,4,1) - This ziggzagg here is pretty evil. Considering the lifedrain and the part just right after, you pretty much want to FC these, but it's not easy. BUT, I've already talked a bit with you about the upcoming part, so this might not be so necessary to change after all.

01:20:923 - This part. As I've already told you, these are probably the hardest sliders jumps in the entire beatmap, and they are the first real ones you encounter. What makes this part stand out more than the other ones in terms of difficulty is probably not because of the fact that the slider jumps are enormous, it's probably more because of the short "alternating" part in between them.
01:23:923 (1,2,3,4,1) - If you're not prepared for them, you'll probably not react in time for them either, even if you're a decent AR10 reader. You'll keep just going forth and back, and before you have the time to notice that there's suddenly a new pattern, you've already missed them, haha. And even when you are prepared for them, they are not easy to hit since they ziggzagg as well.
01:27:780 - It does, however, have a very nice and easy part just after that lets you breath and recover your health though, but still keeps you on edge with a few short, but still, hard "alternating" parts. I like it a lot.

02:00:673 (4,5,6,7,1) - Same thing as the other weird ones I linked up there.
02:05:601 (1,2,3,4,5,6,7,1) - This pattern is insane. Whenever I play this, it's like going into super yolo mode. I fling the cursor forth and back and hope for the best. Not sure if I'm allowed to say it's too hard, but I definitely think it is. It doesn't really help that there's a couple more hard parts just right after. Even if you barely survive this ziggzagg, you'll probably just die right after if you're not careful.
02:10:101 (4) - Just want to mention this 4 here. When I play, as you've seen for yourself, I want to drag my cursor in a straight line here. That 4 there does not agree to that thinking and therefore is a pretty big troll for that very reason.
02:29:173 (2,3,4,1) - Again, same as the other weird ones up there. I like this one though because it ends the kiai. But ye, you can just ignore these "weird" patterns I mention if you want.
02:34:208 (1,2,3,4,1) - These ones, just like the last ones I mentioned, are pretty hard to spot in time. I don't know how much you should listen to me when it comes to reading though. I probably just suck at AR10. But just like the other "alternating" part between these slider jumps, they are pretty hard to catch in time if you're not prepared for them. The difference for these ones though, is that they are a lot easier to hit since they're just a nice circle pattern. I don't really encourage you to change them, just another heads-up. :>
04:01:851 (3,4,1) - I think 3 here starts in a very awkward place.

Overall I like the last kiai time a lot. It provides a nice challenge, but it isn't impossible in any way even though slider velocity and spacing is increased. The patterns are very fair and should stay as they are, woop! :)
Topic Starter
Saten
Thanks Syltost for BAT!
basically did everything except that super yolo part

Also thanks Kaguya Hourain, I didn't really had time to reply before
but the difficulty settings and the 1/3 streams are kept, rest was kinda fixed
izzydemon
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