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Skinning tutorial (+ skinning support)

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Ogion
Does anyone know how to change the mod icon on the background?
chelly

JeMhUnTeR wrote:

i tried renaming the bg of a map, and osu! displayed a black background instead of playfield.png (song selection)
You can try removing the BG and putting in playfield.png and rename it to BG.png. Not sure if this works but it's worth a try.
Topic Starter
MLGnom

Ogion wrote:

Does anyone know how to change the mod icon on the background?
Actually, you can change that, but I'm not sure if this will be available in new template skin.

Try to edit :
mode-fruits.png
mode-taiko.png
mode-osu.png
mode-mania.png

But don't complain if it's going to be disabled. We don't know what we can and what we can't add to our skin. ^^;
Ogion
MLGnom, it works! Thank you.
ArcadeSona
How about to new mods like Fade-in, Nightcore, and Perfect?
Yuki-kun

ArcadeSona wrote:

How about to new mods like Fade-in, Nightcore, and Perfect?
selection-mod-fadein.png
selection-mod-fadeout.png
selection-mod-nightcore.png
selection-mod-perfect.png
The fadein, fade out is new mode (or not, because i don't play mania) but the rest is old.
jemhuntr
what fadeout. there's no such mod as fadeout (afaik, that is)
Yuki-kun

JeMhUnTeR wrote:

what fadeout. there's no such mod as fadeout (afaik, that is)
Oops, i forgot. That's the old mod before update 3/28
Now it's hidden again LoL
Francis
How do you make translucent hitcircles?
Yuki-kun

Francis56789 wrote:

How do you make translucent hitcircles?
Reduce opacity of image in Photoshop or any image editor that support png with transparent.
Ayesha Altugle
aha! found 1 part of the skin used,

menu-osu.png

Description:
It can be seen by watching your failed replay until the end

Example in my skin


that's all I discovered
Yuki-kun
Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
OsuMe65

Yuki-kun wrote:

Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
wtf is that?
Yuki-kun

OsuMe65 wrote:

Yuki-kun wrote:

Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
wtf is that?
nvm
I found its position~
Will post later xD
Yuki-kun
Ok this is what i got :3

Garygoh884
This extra mod icon also appears in the modifier playing list.


This icon was made originally to full transparency as it wasn't a mod. Also appears in multiplayer screens if other time-based mods are enabled.
Yuki-kun

Garygoh884 wrote:

This extra mod icon also appears in the modifier playing list.


This icon was made originally to full transparency as it wasn't a mod. Also appears in multiplayer screens if other time-based mods are enabled.
Yes, that's why we shouldn't turn it on after all. It's just a funny part when make screenshot for ranking score :P
Ayesha Altugle

Yuki-kun wrote:

Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
Do you know what it's size?

Garygoh884 wrote:

This extra mod icon also appears in the modifier playing list.


This icon was made originally to full transparency as it wasn't a mod. Also appears in multiplayer screens if other time-based mods are enabled.
Yuki-kun

vahn10 wrote:

Yuki-kun wrote:

Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
Do you know what it's size?
In my case, i used 552x362 (1366x768 res)
But please note that i used only for fun.
If you want to use, smaller will be better than, same size with mod icon (67x65...i guess)
Ayesha Altugle

Yuki-kun wrote:

In my case, i used 552x362 (1366x768 res)
But please note that i used only for fun.
If you want to use, smaller will be better than, same size with mod icon (67x65...i guess)
It covers mods you used when not reduced opacity like in my image
Jackyyy
I should be the same size as the mod icons as it appears as an extra mod but doesn't appear on nomod.


I made mine wider cause didn't like it overlapping with the mods cause I am just putting some random image there.
Yuki-kun

vahn10 wrote:

Yuki-kun wrote:

In my case, i used 552x362 (1366x768 res)
But please note that i used only for fun.
If you want to use, smaller will be better than, same size with mod icon (67x65...i guess)
It covers mods you used when not reduced opacity like in my image
I forgot to tell you that you need to use transparent image xD
Anw, this is mine.
Yuki-kun
OK
This really not good after all xD


Also, for anyone want to change the hitsound when press F12 (screenshot), try to add this file
shutter.wav
Ayesha Altugle

Yuki-kun wrote:

OK
This really not good after all xD


Also, for anyone want to change the hitsound when press F12 (screenshot), try to add this file
shutter.wav
thanks, first to test it

100% works

did you also try menu-osu.png?

If you have one you can post it

and I forgot the size

It must be 520x520 pixels
you can make it bigger or smaller depending you want
Yuki-kun
I tried but seem like it appear in that map only.
Can't see it anywhere in normal mode @@
Ayesha Altugle

Yuki-kun wrote:

I tried but seem like it appear in that map only.
Can't see it anywhere in normal mode @@
You can see it in watching your failed replay until the end
Yuki-kun

vahn10 wrote:

Yuki-kun wrote:

I tried but seem like it appear in that map only.
Can't see it anywhere in normal mode @@
You can see it in watching your failed replay until the end
Yes i know, when i tried in taiko mode in that map, it appeared, but when i try in standard mode, it's nothing @_@
Ayesha Altugle

Yuki-kun wrote:

I tried but seem like it appear in that map only.
Can't see it anywhere in normal mode @@
Yes i know, when i tried in taiko mode in that map, it appeared, but when i try in standard mode, it's nothing @_@[/quote]

It has to be
senofdark
Is there something like fruit-ryuuta when press shift ?
Topic Starter
MLGnom
Dash in CtB uses "fruit-ryuuta.png". If you made animated catcher, you need to add base sprite of your character.

fruit-ryuuta.png - will be used as dash (might need some positioning if you want to make it correctly with animation.
fruit-ryuuta-0.png
fruit-ryuuta-1.png
fruit-ryuuta-2.png
fruit-ryuuta-3.png
etc... are animations of your character. This is the only one exception where animation overrides base sprite.
ArcadeSona
One more. Is there a possible way to change the font for a skin?
Topic Starter
MLGnom
What do you mean by "change font of the skin"? Font of what? Score numbers, texts, etc. or the font that osu! uses almost everywhere?
ArcadeSona

MLGnom wrote:

What do you mean by "change font of the skin"? Font of what? Score numbers, texts, etc. or the font that osu! uses almost everywhere?

Every font that osu! uses please.
Topic Starter
MLGnom

ArcadeSona wrote:

MLGnom wrote:

What do you mean by "change font of the skin"? Font of what? Score numbers, texts, etc. or the font that osu! uses almost everywhere?
Every font that osu! uses please.
So that way, you can't change it. And I'm pretty sure you won't be able to change it in future.
OsuMe65

ArcadeSona wrote:

One more. Is there a possible way to change the font for a skin?
osu! uses the font "Verdana" which is one of Windows' System Fonts (if i'm correct)

It is non-skinnable and definitely no one can change it.
Rei Hakurei

OsuMe65 wrote:

ArcadeSona wrote:

One more. Is there a possible way to change the font for a skin?
osu! uses the font "Verdana" which is one of Windows' System Fonts (if i'm correct)

It is non-skinnable and definitely no one can change it.
peppy said Tahoma *iirc*
TheAussie
loool
OsuMe65

Rei Hakurei wrote:

peppy said Tahoma *iirc*
ah yes...
i forgot about that already
primrose
Can someone make a list and what it does to new skinnable elements?
Rei Hakurei

Awoken- wrote:

Can someone make a list and what it does to new skinnable elements?
download the template? and check what people keep talking on this thread?
TheAussie

Rei Hakurei wrote:

Awoken- wrote:

Can someone make a list and what it does to new skinnable elements?
download the template? and check what people keep talking on this thread?

there isnt a template yet for new skin.
jemhuntr
someone on #osu changed the ui font before. (well I have no idea if that's still possible on the new build but meh)
i forgot who he was, though.

I really hope peppy is already working on improving the taiko and mania interfaces though... oh well *back to enjoying my time drawing vividred operation*
Immaterial_old
Hey!!

Update the template plz

thx
Yuki-kun

Immaterial wrote:

Hey!!

Update the template plz

thx
You should pm peppy instead of posting here :P
Immaterial_old
seriously? I thought it was difficult to contact. I'll do it anyway. thx
Bittersweet
You should wait and keep on eye on the foruns, he said he will release it, so he will. No need to pm him for that :P
Immaterial_old
-_- I have not all the time in the world, I will have to check the total program
jarrisonfor
take long to publish the new skin? say how long it will take to publish about

I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the user's screen?

sorry for my bad English I'm Spanish and I'm using google translator to write
Topic Starter
MLGnom

jarrisonfor wrote:

take long to publish the new skin? say how long it will take to publish about

I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the user's screen?

sorry for my bad English I'm Spanish and I'm using google translator to write
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.

Yes it is, as long as it's created for HD resolution (resolution with height larger than 1000px or forced in osu! config file). Every skin file that is supposed to be HD should have "@2x" in the end. For example :
pause-overlay@2x.png
jarrisonfor

MLGnom wrote:

jarrisonfor wrote:

take long to publish the new skin? say how long it will take to publish about

I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the user's screen?

sorry for my bad English I'm Spanish and I'm using google translator to write
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.

Yes it is, as long as it's created for HD resolution (resolution with height larger than 1000px or forced in osu! config file). Every skin file that is supposed to be HD should have "@2x" in the end. For example :
pause-overlay@2x.png

thanks for the reply, but sorry I have a problem with that you said about @ x2

is that it does not work I put an image and adapt to 1920x1080 resolution I put the name to be next to @ x2 and does not work, put a transparent black screen

supposedly this although I have a lower resolution screen (mine is 1366x768) image would have to adapt to my resolution even though the picture is 1920x1080 right?

What I want is to make a skin that can be used on any screen and images are made full screen
Topic Starter
MLGnom
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)

Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :
HighResolution = 0

And change 0 to 1.

If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)

Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.

Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
AussieEvil
I really need the metrics for the ranking screen elements!
Topic Starter
MLGnom
About which elements do you need to know?
AussieEvil
Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
senofdark
is it possible to screenshot in the game and crop out the default skin ? lol
kona x taros

AussieEvil wrote:

Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
For reference...
but it doesn't work in the new skin style




btw, We need to skinning for new skin style?
Topic Starter
MLGnom

AussieEvil wrote:

Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
I will tell you a little more about this tomorrow. :3

senofdark wrote:

is it possible to screenshot in the game and crop out the default skin ? lol
If you really want, sure it's possible. You can get most of the elements that way.

senofdark wrote:

btw, We need to skinning for new skin style?
No, actually you can decide with which style you want to make a skin (but stil,l older skins might need some fixing).



I'm slowly testing things and maybe I will be able to make another update soon.
jemhuntr
I have two questions:
1. what are all the animate-able elements again...??
2. how do I name @2X animated elements? should it be <name>-0@2x.png or <name>@2x-0.png??
Topic Starter
MLGnom

JeMhUnTeR wrote:

I have two questions:
1. what are all the animate-able elements again...??
2. how do I name @2X animated elements? should it be <name>-0@2x.png or <name>@2x-0.png??
You can also create animation of several skin parts, with are :
- followpoint
- fruit-ryuuta
- menu-back
- play-skip
- scorebar-colour
- sliderfollowcircle
- taiko mascot
- taikocircleoverlay
- taikobigcircleoverlay
- hitbursts (300,100,50,miss etc.)
- hitcircleoverlay
- sliderball
And there is few in osu!mania like LightingL, hitbursts etc. but I don't remember them all (and maybe I missed something ^^; ).

2. After counting of animation, before .png extension.

"play-skip-0@2x.png"
"play-skip-1@2x.png"
"play-skip-2@2x.png"
"play-skip-3@2x.png"...
jemhuntr
animating the osu!mania hitbursts isn't good. only 3 or 4 frames will be appear since the next notes will most probably replace it. hmm.... thanks.

edit: use 12 frames
Ayesha Altugle
using kona x taros' template of ranking-perfect.png and ranking-graph.png , I've done It well and It turned nice thou I attempt many times

primrose
Thanks MLGnom for the HighResolution trick, I'm going to try it.
Also is there any new elements? :o
Topic Starter
MLGnom
There is few "new" elements, some has been changed, some have changed position a little. Everyone is still waiting for new template.
OsuMe65

MLGnom wrote:

There is few "new" elements, some has been changed, some have changed position a little. Everyone is still waiting for new template.
some might be/ are removed
Immaterial_old

MLGnom wrote:

If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)

Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :
HighResolution = 0

And change 0 to 1.

If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)

Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.

Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px


It does not work, I was doing the skin in HD (1920 x 1080) and does not work, so I put the @ x2 does not work, or setting the "HighResolution: 1"

Edit: Forget it, I worked-_-
Edit 2 e.e: I found two states of an image, that of mode.

selection-mode.png
selection-mode-over.png

Is the new button where you select the game modes of rest, even not find them.
OsuMe65

Immaterial wrote:

Quote:

MLGnom wrote:

If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)

Find in main osu! folder, file named "osu!.<username>.cfg" and open it with notepad.
Then you need to find this line :
HighResolution = 0

And change 0 to 1.

If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)

Also, remember that @x2 MUST be 2x size of normal sprite since it will be way to small.

Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"pause-overlay@x2.png" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px



It does not work, I was doing the skin in HD (1920 x 1080) and does not work, so I put the @ x2 does not work, or setting the "HighResolution: 1"

Edit: Forget it, I worked-_-

Edit 2 e.e: I found two states of an image, that of mode.

selection-mode.png
selection-mode-over.png

Is the new button where you select the game modes of rest, even not find them.
since i'm working with my test skin with those new elements (probably, some element guesses from Clementine's archive), yes. it is the button where you can change the game mode



in that screenshot: selection-mode.png [hover image is selection-mode-over.png] (the one in violet)
Immaterial_old
Jajaja es que uso el google traductor y ha traducido mal... lo que quería decir es que no he encontrado mas formas de personalizar ese botón, como los 4 apartados :Taiko, osu,ctb y mania, he buscado pero :/ se me ha dificultado un poco ese Net Framework esta super largo, que gran trabajo fue lo que me impresiono, Peppy se ha esforzado.
Rei Hakurei
for reminder,
selection-XXX-over is OVERLAY whenever being hovered by mouse, so it doesn't replace the selection-XXX itself, (read: it'll load both of them when hovering)
OsuMe65

Immaterial wrote:

Jajaja es que uso el google traductor y ha traducido mal... lo que quería decir es que no he encontrado mas formas de personalizar ese botón, como los 4 apartados :Taiko, osu,ctb y mania, he buscado pero :/ se me ha dificultado un poco ese Net Framework esta super largo, que gran trabajo fue lo que me impresiono, Peppy se ha esforzado.(i won't give any translations cause the translator has many epic grammars)
you mean, the game mode icons itself (in the Mode button)?

these elements might work:
For Standard
mode-osu-med.png
mode-osu-small.png
For Taiko
mode-taiko-med.png
mode-taiko-small.png
For CTB
mode-fruits-med.png
mode-fruits-small.png
For Mania
mode-mania-med.png
mode-mania-small.png
Immaterial_old
But, and the background black?
Heibel

Immaterial wrote:

But, and the background black?
Add a plain black .png image and name it "playfield"
Kert
Is there any specific string for skin.ini that enables animated followpoints? (I mean new arrow ones)
They appear differently for default new osu! skin and empty custom skin. Even if I force new skin elements in the menu for empty one D:
Heibel
Not yet i think. We just gotta wait for peppy to finish the skin
chelly
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?
Yuki-kun

PikaPika677 wrote:

I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?
gos.wav

Don't ask me why it has "s" xD
Heibel

Yuki-kun wrote:

PikaPika677 wrote:

I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?
gos.wav

Don't ask me why it has "s" xD
Because the .png file is named "go.png"
Yukki_old_1
can someone explain a little bit about
some new skin element like this one
SPOILER

+ cursormiddle.png and new cursortrail.png
i still not really understand how they work
OsuMe65

[ Y P ] wrote:

can someone explain a little bit about
some new skin element like this one
SPOILER

+ cursormiddle.png and new cursortrail.png
i still not really understand how they work
Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)


While the new spinner goes like this (in default):
Yukki_old_1

OsuMe65 wrote:

Cursors work this way: (i used Photoshop's Layers panel and sequence the elements from the top to bottom)


While the new spinner goes like this (in default):
ic...
but did the cursortrail's size limited only up to 10*10 ?
cz as far as what I can see, most of new skin have cursotrail's size around 1*1 or 8*8
Yuki-kun
Actually it doesn't have any limit for the size of any image in this game. That limit is only used to make sure it shouldn't break the game interface.
In my case, i still use a cursortrail 60x60.

Edit: LoL, your 499th post and my 466th post xD
Topic Starter
MLGnom
No, it isn't limited. If you want 80x80px do it, if you want more...do it. ^^;

But remember "cursor trail" have different behaviour if you add "cursor middle". If you are making large cursor trail together with cursor middle it requires more powerful PC to looks good (because it can heavily reduce fps).
Yuki-kun
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
OsuMe65

Yuki-kun wrote:

A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
imo (in my opinion), you can use animated parts depending on your preference
and it does not necessarily mean that a great FPS drop might occur

this happens (the FPS drop/Lag) for some players who are running low end PCs
filesize does matter too (in some occasions)
chelly

Yuki-kun wrote:

gos.wav

Don't ask me why it has "s" xD
Ah, thanks a lot. It wasn't in the template skin so I got confused.

[ Y P ] wrote:

can someone explain a little bit about
some new skin element like this one
SPOILER

+ cursormiddle.png and new cursortrail.png
i still not really understand how they work
Cursor.png goes under cursormiddle and is rotatable. Cursormiddle will cause cursortrail to have an unlimited drawing rate, and is the topmost part of the entire cursor. This item does not rotate. Cursortrail is the bottom-most item and its drawing rate becomes unlimited if cursormiddle is present

Spinnertop and spinner bottom are the parts that "spin around" when you're doing a spinner. Spinnermiddle is the main part of the spinner where the spinnertop/bottom fits inside. Spinnerglow is the glow around the whole spinner. Spinnerapproachcircle is the element that changes in color as the spinner comes to an end. I actually play with the traditional "classic" style spinner so pardon me if the information I give is inaccurate, but I did a little testing prior to this post just to make sure :)
Topic Starter
MLGnom

Yuki-kun wrote:

A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
The only noticeable fps drop is when you are using really large pictures or if you are doing any long and fast animations (50+ frames on hitbursts for example), but too be honest you must have really old PC (or something messed up on newer) to have fps drops caused by skins .

I'm actually using netbook Acer - Aspire One with AMD C-50 Dual core 1GHz CPU, 4 GB ram and Radeon HD 6250. I'm running osu! at 220 fps easily and when using HD skin (with forced HD in config file) and long cursor trail behaviour (29x29px size) still have fps at ~120-140.
jemhuntr

Kert wrote:

Is there any specific string for skin.ini that enables animated followpoints? (I mean new arrow ones)
They appear differently for default new osu! skin and empty custom skin. Even if I force new skin elements in the menu for empty one D:
use this atm. it's my 60-frame followpoint. it's some kind of an imitation of the default, plus a smoother motion and cleaner exit. use at 60 FPS setting on your skin.ini.

also, I hate the cursortrail right now. It draws the trail depending on the size of your cursortrail sprite (if you have a cursormiddle). I can't use my 150x150px smooth cursortrail anymore >.<
anyone know how to change this back to how it works before?
Ayesha Altugle
found something new in skin again :idea:

it's name is selection-mod-random.png

dimensions: same size as other mod Icons

only appears in osu! mania

jemhuntr
OMG new osu!mania mod <3
Ayesha Altugle

JeMhUnTeR wrote:

OMG new osu!mania mod <3

poot you!!!


did you try it?
jemhuntr
yeah, and I'm updating my skin right now.
jemhuntr
halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Yuki-kun

JeMhUnTeR wrote:

halp halp halp
I can't force osu! to use high resolution elements!! osu! keeps modifying the osu!Admin.cfg everytime it starts up. any ideas?
Any error screenshot? @@
DarkLance
how to change the color to the play-warningarrow? in the skin's folder the arrow is red, but then appears blue.... why? I suppose it is possible to change the color in the skin.ini


here is an example:

how is the arrow


how appears



sorry for the bad pictures, but I think the point is clear :P
jemhuntr
@Lance5 the play-warningarrow was recolored since the last last last update. We won't know how to change it back until peppy releases the template skin.

yuki-kun, what? there are no error messages. it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
Jackyyy

JeMhUnTeR wrote:

it's just that osu! rewrites osu!Admin.cfg and overwrites the HighResolution setting everytime I start osu!.
Tried making the file Read-Only in the properties?
Topic Starter
MLGnom
Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
Rei Hakurei

MLGnom wrote:

Are you sure you are editing it BEFORE running osu! ? If you have osu! running in background and you edit config file, then restart osu! it will be replaced with last settings from game.
addition: osu only stores data during exit program process, so if it was terminated forcefully, it won't overwrite the data. (osu!.username.cfg, osu!.db, scores.db, etc)
and only reads data during initiation process (which requires you to restart as he said)
jemhuntr
lol MLGnom I actually kept on trying to change it that way XD haha, okay I'm dumb XD

edit: another question: can all elements have a @2x graphics?
Ginky
The template skin provided in this post no longer matches the defaut skin of the recent versions.
Yuki-kun

bayun lan wrote:

The template skin provided in this post no longer matches the defaut skin of the recent versions.
We already know that and still waiting for peppy. xD
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