NoHItter wrote:
Nice beatmap.
Although try adjusting the video offset to 6858. it's a bit asyncronous in whole original video, so i dicide to keep it. Anyway, thx for suggestion, mod & star =)
NoHItter wrote:
Nice beatmap.
Although try adjusting the video offset to 6858. it's a bit asyncronous in whole original video, so i dicide to keep it. Anyway, thx for suggestion, mod & star =)
Thx for modding =)fzeromaster wrote:
easy:
0:20:568 (7) - new combo
0:28:844 (7) - ^
0:37:637 (7) - ^
1:18:499 (7) - ^
2:16:947 (7) - ^
fixed
normal:
0:25:999 - remove new combo
0:35:568 - ^
2:14:102 - ^
Disagree, these combos for consisty so i'll keep it
hard:
0:10:611 (1) - move back 1/8 1/8 back hears a bit early to bass guitar part
0:12:809 (7) - new combo, remove combo on the note after this.fixed
0:14:620 - remove new combo Well, if i do this - i'll be 16 combo, i don't want such long combos even in hard
0:20:568 (10) - new combo, remove combo on the note after this fixed
0:23:672 - remove new combo fixed
0:28:068 - ^fixed
0:28:844 (5) - new combo fixed
0:30:913 - remove new combo fixed
0:35:051 - ^ fixed
0:47:465 - ^ fixed
0:51:344 - ^ every "Up" have a new combo, it's intended
0:51:306 - ^ ^
0:58:585 - ^ fixed
0:59:103 - ^ ^ 0:51:344
0:59:620 - ^ ^ 0:51:344
1:20:568 - ^ fixed
1:40:999 - ^ ^ 0:51:344
1:41:258 - ^ ^ 0:51:344
1:48:758 - ^ ^ 0:51:344
1:48:275 - ^ ^ 0:51:344
2:28:378 - ^ fixed
2:29:103 - ^ fixed
2:37:896 - ^ fixed
2:38:413 - ^ ^ 0:51:344
2:38:930 - ^ ^ 0:51:344
Extra notes:
Try to make short combos on easy mode. Higher difficulties can have longer combo's. At the end of a succesfull performed combo you get an Elite beat (the 300/100 with the japanese symbol above) which give an extra HP boost. You want many of those on easy and less on hard, you see? It's counts on diff on [Hard]. I don't think that [Easy] needs too much new combos 'cuz of low hp drain
Also, doublecheck if the changes dont collide with the HP drain. If the HP drain is too fast (gain<drain), tone down the HP drain or add some extra combo's like halfway a sentence in the song, instead of the full one. Rechecked, all fine
All fixed exept .osb suggestion. if i act like this, my osu complains, that it cannot read audio for this map and deny access to the map Oo so i forced to leave it for nowMafiamaster wrote:
Easy~All fixed
- 00:28:84 (7) - ^
- 00:37:63 (7) - ^
- 00:46:43 (9) - ^
- 00:57:80 (1) - Suggestion: Add a clap at the beginning?
- 01:04:53 (9) - New combo.
- 01:18:49 (7) - ^
- 01:35:05 (7) - New combo.
- 01:43:84 (4) - ^
- 02:16:94 (7) - ^
- 02:25:22 (7) - ^
- 02:33:49 (6) - ^
- 02:39:70 (2) - Suggestion: ^
- 02:41:77 (5) - ^
Normal~
- Imo, you should place the Overall Difficulty slider tick to the middle. (1 tick to the left)Fixed
Hard~Delete both .osb files in the folder of this beatmap.
- 00:46:43 (5) - New combo.
- 00:47:46 (1) - Remove new combo.
- 01:16:94 (7) - Suggestion: New combo.
- 01:51:21 (2,3) - Move to closer to 1 for even spacing like 01:51:60 (4,5,6)
- 01:57:93 (8,9,10) - Move 8 closer to 7.
- 02:03:49 (6) - Move closer to 5.
Then do a full submit.
TY for modding and for the stareee wrote:
oh, I remember this one
eeemod GO!!!
[Easy]
any reason why this ends later than the others, not a problem, but you can end the others like this, I think.
it's alright by meee
I don't see any problems here) so, i prefer to keep all as now =)
[Normal]
I prefer making the timing sections the same as [Hard]. If there is some problem with that, make it the same as [Easy]. I noticed how the inherited soft sections were sort of "low". Hm.... Fixed
01:56:51 (break) - reinsert break Fixed
[Hard]
I like it, you got some cool rhythmic patterns. TY =)
There should be a break somewhere, but, screw it, it's pretty short. It must be here - 01:55:353 - 01:56:128
But it's really short, so really screw it x)
star+
Fixed. TY for modding =)Alice Margatroid wrote:
sorry there's some hitsound nazi.. take these as suggestions p:
Easy
00:40:22 (5's turnback) - I'd more hear a clap there.
01:26:77 (7
Normal
00:29:62 (4) - 1 tick upper
01:42:03 (4) - 1 tick right
Hard
Nothing special I guess...
Cool map
TY for moddingMatma Rex wrote:
Quick look:
- Video is one, huge WTF. But it's awesome.
xD Same point of view
- Normal is more like Hard (full of tricky patterns, I failed it about halfway), and Hard like Insane (I failed after about 5-10 seconds).
Hm... i named diff following my feelings when i'm played it.
But hard is really inbetween hard and insane
Played by me
Sorry for skin -_- Forgot to change it
- Easy is nice diff. ^^
Starred.
TY for modding =)osuplayer111 wrote:
Starts Suggestions:
- Set a preview point on all diff's. What point i must set as a preview point?
[Easy]
00:59:87 (3) - New combo.
01:00:39 (1) - Remove new combo.
Fixed
[Normal]
00:59:87 (6) - New combo.
01:46:43 (8) - Too close from (7).
01:55:74 (7) - ^
Fixed
[Hard]
Too much change of spacing, players will be confused. It's hard, i really dont see a problem in it. And you're the first person, who pointed me out on it =)
You need to add a break. Break is too short here, so i decided to don't add it
00:42:55 (1) - Too close from (3). Hm, new combo here. As i remember, new combo don't needs to be distance snapped with end of old combo.
01:10:74 (2,3,4,5,6,7,8) - This pattern is really confused. Why? I think it's really easy to read
01:22:63 (1) - Too close from (12).New combo...
01:56:25 (1) - From here, you need a warning 2x Section. Working on it
02:43:58 (1) - Too close from (7). New combo...
TY for moddingKytoxid wrote:
[General]
Those tags should probably be in Sources. What other tags are there? Nope. i added "greatest hits" to the sourse before, but people advice me to take it in tags
[Easy]
01:25:074 (7) - Vertically align this with 5?
01:35:005 (1) - Line this up?
01:42:029 (3,1) - Too close, awkward-looking.
02:20:056 (1) - Line up?
02:23:067 (5,6) - ^
It's okay, I guess. Very repetitive though. Every beat lands on 1/1, and every 1/1 is either a beat, slider, spinner, or break, pretty much. Play around with rhythm a bit more.
Fixed
[Normal]
00:52:012 (4) - Align.
00:56:025 (6,7) -^
01:29:087 (10,11,12) - Vertically stretched compared to the notes before it, intentional? yep, it's intended
01:30:091 (1,2,3,4,5,6) - Spacing is different, why?
01:43:084 (1,2,3,4,5,6,7,8,9) - 1-3 and 7,8 are closer to each other than the other spacings.
01:47:046 (1,2,3) - Center?
01:52:012 (2,3,4,5) - Make a square?
02:29:087 (2,3,4,5,1,2) - Looks weird; 3,5 not aligned, spacing is different.
02:33:049 (1,2,3,4,5,6,7) - A bit hard to read for Normal. hm... maybe, but i think it's don't hard enough for failing all map on it
02:43:058 (5) - New combo?
Other suggestions fixed
[Hard]
Apart from the obvious jumps, there're also smaller changes in spacing; I recommend keeping it constant.
i don't plan a really hard map for people, but if i'll start to fix all "obvious" jumps, map'll be under risk to became insane, and i think that circle size will do some work, when ppl will play it (i hope xD) so i'll keep it
01:10:022 (1) - What a confusing pattern for this combo. Don't find it confusing
01:36:008 (1,2,3,4,5,6) - 3, 6 are not aligned; intentional?
02:08:067 (1,2,3) - Not aligned, intentional?
Other suggestions fixed