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Klippa - Expansion Port

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happy30
Testplay ~ no kudosu please
Replays

Hard
Fine diff, but this pattern and the likes: 00:24:226 (1,2,3,4,5,6,7) - are hard to play because the music goes faster than these notes.

Insane
good diff, i really liked the claps, my only complaint is that you didn't follow the music at 00:24:226 (1,2,3,4) - and parts alike D:
Topic Starter
Sieg

happy30 wrote:

Testplay ~ no kudosu please
Replays

Hard
Fine diff, but this pattern and the likes: 00:24:226 (1,2,3,4,5,6,7) - are hard to play because the music goes faster than these notes.

Insane
good diff, i really liked the claps, my only complaint is that you didn't follow the music at 00:24:226 (1,2,3,4) - and parts alike D:
Thanks happy30 :oops:
For patterns on hard, actually that is not true, I believe it just related to OD7 and AR8, actually AR9 will work better for such bpm but it's too high for hard.
For Insane noooooo, I just ignore wubwubwub "sound" because we have way more interesting rhythm to follow here - every single note in patterns you mentioned follows music, you can actually delete any note set 25% and hear -> there it is! :D
Topic Starter
Sieg
It seems that OnosakiHito Retired / Quit :(
Taiko diffs can be found in description tab...
Makar
Modded in IRC.

Basic summary: Removed onosakihito from tags, made small flow/playability changes in insane and hard.

Log:

SPOILER
23:10 Sieg: Hello Makar, anything new with Ono?
23:10 Makar: nope orz
23:11 Sieg: so, maybe then I just put his diffs in description tab...
23:11 Makar: eh I guess so
23:12 Sieg: that's sad ;_; done, feel free to recheck on your free time, thanks
23:13 Makar: kk
23:14 Sieg: thanks again cya
23:16 Makar: rechecking atm
23:16 Makar: will you be available for the next hour?
23:16 Sieg: oh..
23:16 Sieg: yes
23:16 Makar: cool cool
23:16 Sieg: :)
23:16 Makar: just going to point out some stuff here
23:16 Makar: for insane
23:17 Sieg: sure, good
23:17 Makar: there are a lot of unsnapped greenlines
23:17 Sieg: no, they created
23:17 Sieg: ehh.
23:17 Sieg: to low volume on slideres
23:17 Sieg: snapper to 1\16 i guess
23:17 Makar: ohhhh
23:17 Sieg: snapped*
23:17 Makar: I see
23:17 Makar: yeah I didnt notice they were sliders
23:17 Makar: xD
23:17 Makar: my bad
23:17 Sieg: xD
23:17 Makar: was just looking at the top part
23:17 Makar: ozr
23:18 Makar: orz *
23:18 Sieg: yes, they kinda strange looking anyway :) but works good
23:19 Makar: 01:27:415 (5) -
23:19 Makar: maybe reverse this for flow?
23:20 Makar: since you are going in a clockwise motion and then suddenly slider going the opposite direction
23:20 Sieg: and then again clockwise, eh I think not a big deal, reversed
23:21 Sieg: so following 01:27:768 (1,2,3,4,5,6) - ctrl+h'ed
23:21 Makar: that works
23:25 Sieg: about normal, I asked grumd and he says that few 1\2 fine for normal
23:26 Makar: kk
23:26 Makar: eh this is really nazi but
23:26 Makar: in Hard
23:26 Makar: 00:27:768 (5,6,7,8) - was this on purpose?
23:26 Makar: the very slight shift
23:27 Makar: well w/e its fine
23:27 Sieg: haha, this is special for modders, everyone goes nazi on this :)
23:27 Makar: xD
23:28 Sieg: stacked
23:28 Makar: 00:39:062 (5,6) - personally I do not like this stack, because it can be confused as 1/4 instead of 1/2
23:29 Sieg: but I guess this is fine becuse there was no 1\4... and
23:29 Sieg: play this as 1\4 is hard
23:30 Makar: true
23:30 Sieg: actually none mentioned this
23:32 Makar: 00:47:356 (6,7,8,9) - eh I really wish you could do somethign more interesting here instead of stack over again ;w;
23:32 Makar: but its fine if you cant think of anything or dont want to change
23:32 Makar: 00:50:180 (6,7,8) - same here
23:33 Sieg: yes, i'm kinda like this stacks... oh
23:33 Sieg: 00:49:297 (1,2,3,4,5,6,7,8) - i think i'll change this one
23:35 Makar: 01:34:827 (1,2,3,4,5,6,7,8) - I think it would be better if you did something more interesting here too
23:36 Makar: big long circle is just boring and tbh its hard for me to play xD
23:36 Sieg: kk
23:36 Makar: maybe zig zag or star pattern or something?
23:36 Sieg: good idea, yep
23:36 Makar: kk thats all for hard
23:38 Makar: hmm actually
23:38 Makar: *play tests hard again*
23:39 Sieg: :)
23:39 Makar: k nvm
23:39 Sieg: http://puu.sh/2w5vQ
23:40 Sieg: that's fun pattern
23:40 Makar: yeah
23:40 Makar: on easy
23:40 Makar: 00:18:591 (5) - NC maybe for HP drain increase?
23:41 Makar: plus downbeat
23:41 Makar: er normal
23:41 Makar: *
23:41 Sieg: looks not so good :\
23:41 Makar: okay =w=
23:42 Makar: oh remove onosakihito from tags
23:42 Sieg: oh, yep
23:43 Makar: kk update map
23:45 Sieg: done
23:45 Sieg: also 01:34:827 (1,2,3,4,5,6,7,8) - on hard changed little bit
23:45 Makar: ye much better
23:47 Makar: all looks good now
23:47 Makar: lemme just verify some stuff
23:48 Sieg: indeed, ofc :)
23:49 Makar: looks goood
23:49 Makar: going to bubble and post log now

Bubbled! Good luck :3
popner
Popped due to wrong offset.

Need to be -10ms on current.

And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
Flanster
Sweet map.
Makar

popner wrote:

Popped due to wrong offset.

Need to be -10ms on current.
Timing seemed fine to me. Me and ono went over it to find a good offset.

I made a sample taiko diff with simple patterns in order to help verify it further. Here were the results:


popner wrote:

And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
This is completely rankable and the points serve their purpose; there is no problem here.

Map shouldn't of been popped imo. You should at least verified timing with some staff imo or timing could be verified by ranking BAT even.
Anyways, I talked with staff and it was agreed on -13
Topic Starter
Sieg

popner wrote:

Popped due to wrong offset.

Need to be -10ms on current.

And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
@popner
Thanks for stopping by. :)
So offset moved -13 in result.
As for my green lines on sliders this is part of hitsounding, I need this slider body sound on start to make HS more consistent (actually... slider body is played one time if you wonder) but I don't need the whole sound because they sound not so great to my ears. You can check this works well.

@Lolicore Flandre
<3

@Makar
Thanks again. :oops:

updated
popner
[Normal]
00:25:637 (1) - use this shape? So the end of the slider is at the symmetric position of 00:28:108 (5)
488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:


[Insane]
00:35:520 (1,2) - how about making the two sliders symmetric?
00:38:343 (1,2) - same as above.

Call me back later.
Topic Starter
Sieg

popner wrote:

[Normal]
00:25:637 (1) - use this shape? So the end of the slider is at the symmetric position of 00:28:108 (5)
488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:

yep, nice

[Insane]
00:35:520 (1,2) - how about making the two sliders symmetric?
00:38:343 (1,2) - same as above.
don't feel this is great changes :oops:

Call me back later.
\w/
updated
popner
Rebubbled!
Makar
Goodluck on rank~
Topic Starter
Sieg
:D
P o M u T a
gogo :3/
NoHitter
Ranked!
Topic Starter
Sieg
Thanks NoHitter \w/
riffy
Yay! :3/
69653863
First ranked Klippa map.
Good job!
P o M u T a
gratz!!!!
Topic Starter
Sieg
thanks guys :D
Flask
Congratz Sieg owo
Kyouren
gratz!!!!! :) :) :) :)
Topic Starter
Sieg
thank :oops:
Konei
Oh yeah, gratz :3
scanter
\o/ Gratz ;)
Charles445
OD 9? Really? I think Makar was right about the OD on this map.

It would be fine if the song was very dense in objects, and for the most part it is, but there's a bit at the beginning that is off-putting at OD 9.
00:19:990 (1,1) - Namely these two objects. Because there isn't a clear beat before these objects, the player has to either keep an extremely fresh idea of the song in their head or do extremely well at reading approach circles. Compared to the rest of the map, those two circles are asking a lot.
Topic Starter
Sieg
@Konei @scanter <3

@Charles445
So they must be extremely good in reading approaches or extremely good in rhythm. I was intended to make this insane difficult in various ways and this game is about rhythm and accuracy?
Makar
tbh I still think it should of been OD8, but I also have no problems with mappers who want to test accuracy of players like this.

Congrats Sieg!
Kei
Congrats Sieg~~
Marcin
@Charles445
I'm having absolutely no problems hitting them with 300 mark, So I think the OD is fine here (Look at my rank, then come back to this post - if noob like me can do this, others can too)
Irreversible
gratz :) fun to play with DT xD
Topic Starter
Sieg
I luv u all. <3 :)
Natsu
congratz nice map
Flanster
Excellent.
Mystyk
congrats Sieg! :D
GamerX4life
maybe a little bit late
Congratz :)
Topic Starter
Sieg
Thanks all :D
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