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Klippa - Expansion Port

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Flanster
Sweet map.
Makar

popner wrote:

Popped due to wrong offset.

Need to be -10ms on current.
Timing seemed fine to me. Me and ono went over it to find a good offset.

I made a sample taiko diff with simple patterns in order to help verify it further. Here were the results:


popner wrote:

And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
This is completely rankable and the points serve their purpose; there is no problem here.

Map shouldn't of been popped imo. You should at least verified timing with some staff imo or timing could be verified by ranking BAT even.
Anyways, I talked with staff and it was agreed on -13
Topic Starter
Sieg

popner wrote:

Popped due to wrong offset.

Need to be -10ms on current.

And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
@popner
Thanks for stopping by. :)
So offset moved -13 in result.
As for my green lines on sliders this is part of hitsounding, I need this slider body sound on start to make HS more consistent (actually... slider body is played one time if you wonder) but I don't need the whole sound because they sound not so great to my ears. You can check this works well.

@Lolicore Flandre
<3

@Makar
Thanks again. :oops:

updated
popner
[Normal]
00:25:637 (1) - use this shape? So the end of the slider is at the symmetric position of 00:28:108 (5)
488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:


[Insane]
00:35:520 (1,2) - how about making the two sliders symmetric?
00:38:343 (1,2) - same as above.

Call me back later.
Topic Starter
Sieg

popner wrote:

[Normal]
00:25:637 (1) - use this shape? So the end of the slider is at the symmetric position of 00:28:108 (5)
488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:

yep, nice

[Insane]
00:35:520 (1,2) - how about making the two sliders symmetric?
00:38:343 (1,2) - same as above.
don't feel this is great changes :oops:

Call me back later.
\w/
updated
popner
Rebubbled!
Makar
Goodluck on rank~
Topic Starter
Sieg
:D
P o M u T a
gogo :3/
NoHitter
Ranked!
Topic Starter
Sieg
Thanks NoHitter \w/
riffy
Yay! :3/
69653863
First ranked Klippa map.
Good job!
P o M u T a
gratz!!!!
Topic Starter
Sieg
thanks guys :D
Flask
Congratz Sieg owo
Kyouren
gratz!!!!! :) :) :) :)
Topic Starter
Sieg
thank :oops:
Konei
Oh yeah, gratz :3
scanter
\o/ Gratz ;)
Charles445
OD 9? Really? I think Makar was right about the OD on this map.

It would be fine if the song was very dense in objects, and for the most part it is, but there's a bit at the beginning that is off-putting at OD 9.
00:19:990 (1,1) - Namely these two objects. Because there isn't a clear beat before these objects, the player has to either keep an extremely fresh idea of the song in their head or do extremely well at reading approach circles. Compared to the rest of the map, those two circles are asking a lot.
Topic Starter
Sieg
@Konei @scanter <3

@Charles445
So they must be extremely good in reading approaches or extremely good in rhythm. I was intended to make this insane difficult in various ways and this game is about rhythm and accuracy?
Makar
tbh I still think it should of been OD8, but I also have no problems with mappers who want to test accuracy of players like this.

Congrats Sieg!
Kei
Congrats Sieg~~
Marcin
@Charles445
I'm having absolutely no problems hitting them with 300 mark, So I think the OD is fine here (Look at my rank, then come back to this post - if noob like me can do this, others can too)
Irreversible
gratz :) fun to play with DT xD
Topic Starter
Sieg
I luv u all. <3 :)
Natsu
congratz nice map
Flanster
Excellent.
Mystyk
congrats Sieg! :D
GamerX4life
maybe a little bit late
Congratz :)
Topic Starter
Sieg
Thanks all :D
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