Sweet map.
Timing seemed fine to me. Me and ono went over it to find a good offset.popner wrote:
Popped due to wrong offset.
Need to be -10ms on current.
This is completely rankable and the points serve their purpose; there is no problem here.popner wrote:
And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
@popnerpopner wrote:
Popped due to wrong offset.
Need to be -10ms on current.
And..
[Insane]
00:48:239 (1,2) - I wonder how these green lines work. For now the hitsounds is: slider head hitsound + a short sliderslide hitsound (23ms length), then 5% silenced sliderslide hitsound. If you want to silence the sliderbody, using a blank hitsound is better.
488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:
\w/popner wrote:
[Normal]
00:25:637 (1) - use this shape? So the end of the slider is at the symmetric position of 00:28:108 (5)488,192,25637,6,0,P|460:136|408:116,1,120,4|2,0:0|0:0,0:0:0:0:
yep, nice
[Insane]
00:35:520 (1,2) - how about making the two sliders symmetric?
00:38:343 (1,2) - same as above.
don't feel this is great changes
Call me back later.