forum

Hanazawa Kana, Toyosaki Aki & Horie Yui - Benibana no Otome

posted
Total Posts
59
show more
Topic Starter
Citrus

Xgor wrote:

[General]
I gotta say, I think a Easy is needed to this. Even with the slow relaxing SV the beat density on Normal is somewhat high and a easy shouldn't be too hard to do to on a song like this.


Just a little warning, the white colour makes it really hard to see some skins repeating sliders. Still this will be fixed in the next patch so it's not too much of an problem.

Quite a lot of hitsounds are barely audible, and some of them goes down as low as 15%! Please raise then so you can atleast hear them.
Fixed~

[Normal] All fixed~
00:43:266 (2) - The slider end isn't snapped correctly
00:52:416 (1) - The slider end isn't snapped correctly

[Hard]All fixed~
01:53:333 (1) - I think that 0,5x here feels just just plainly wrong and it's the only part you use it like that so it feels werid. 0,75 flows much better with this slider.

Well I can't find that much but those things really drag it down, will follow the map and see so you at least can get a easy to it.
Thank you very much~
Xgor
Um, there still isn't a easy on this, I can't push forward on the queue without it and the set really needs it.
Topic Starter
Citrus

Xgor wrote:

Um, there still isn't a easy on this, I can't push forward on the queue without it and the set really needs it.
I finally finished the easy diff this weekend ;)
Konei
Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me.

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Aurele
thou bad: Pm me when you're done with the mod above!
Topic Starter
Citrus

Konei wrote:

Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.No change
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?No change
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?I want to keep this :(
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me. Added finish at 02:41:146 (7) -

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Thank you very much~
Aurele
Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
Topic Starter
Citrus

Gabe wrote:

Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
All fixed~
Thank you very much~
Aurele
(ノ^_^)ノ
Scorpiour
Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?
  2. 00:38:119 - also suggest a note here since here's a drum
  3. 00:38:353 (1,2) - the beat here is heard like
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imo
[Normal]
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Topic Starter
Citrus
@Gabe
Thank you very much~
Topic Starter
Citrus

Scorpiour wrote:

Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  • Fixed
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?I tried,but I prefer to keep this
  2. 00:38:119 - also suggest a note here since here's a drum^
  3. 00:38:353 (1,2) - the beat here is heard like Fixed
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?I tried,but I prefer to keep this
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~I tried,but I prefer to keep this
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?^
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imoFixed
[Normal]
  • All fixed
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  • All fixed
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Thank you very much~
Scorpiour
rebubbled~~
Topic Starter
Citrus

Scorpiour wrote:

rebubbled~~
Thank you very much~
NoHitter
[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
Topic Starter
Citrus

NoHitter wrote:

[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
All fixed~
Thank you very much~
NoHitter
Ranked!
Topic Starter
Citrus

NoHitter wrote:

Ranked!
:D Thank you~
mintong89
不愧是神麻婆
Lanturn
Nice maps. The easy/normal are easy to follow, and fun to play. The hard can be slightly confusing at times, but it still ended up being really nice.

Great mapset! and I love the use of the drum hitsounds
Kyouren
gratz!!!! :) :) :) :)
raririn
恭喜:>
merchat7
Grats, so long since I mod this :o
Banana
贺~
x847606653
Autumn
Cong
兵库北小姐 ;)
Veemon
Appare Appare Appare !! :D
Please sign in to reply.

New reply