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Hanazawa Kana, Toyosaki Aki & Horie Yui - Benibana no Otome

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Konei
Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me.

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Aurele
thou bad: Pm me when you're done with the mod above!
Topic Starter
Citrus

Konei wrote:

Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.No change
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?No change
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?I want to keep this :(
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me. Added finish at 02:41:146 (7) -

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Thank you very much~
Aurele
Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
Topic Starter
Citrus

Gabe wrote:

Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
All fixed~
Thank you very much~
Aurele
(ノ^_^)ノ
Scorpiour
Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?
  2. 00:38:119 - also suggest a note here since here's a drum
  3. 00:38:353 (1,2) - the beat here is heard like
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imo
[Normal]
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Topic Starter
Citrus
@Gabe
Thank you very much~
Topic Starter
Citrus

Scorpiour wrote:

Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  • Fixed
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?I tried,but I prefer to keep this
  2. 00:38:119 - also suggest a note here since here's a drum^
  3. 00:38:353 (1,2) - the beat here is heard like Fixed
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?I tried,but I prefer to keep this
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~I tried,but I prefer to keep this
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?^
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imoFixed
[Normal]
  • All fixed
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  • All fixed
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Thank you very much~
Scorpiour
rebubbled~~
Topic Starter
Citrus

Scorpiour wrote:

rebubbled~~
Thank you very much~
NoHitter
[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
Topic Starter
Citrus

NoHitter wrote:

[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
All fixed~
Thank you very much~
NoHitter
Ranked!
Topic Starter
Citrus

NoHitter wrote:

Ranked!
:D Thank you~
mintong89
不愧是神麻婆
Lanturn
Nice maps. The easy/normal are easy to follow, and fun to play. The hard can be slightly confusing at times, but it still ended up being really nice.

Great mapset! and I love the use of the drum hitsounds
Kyouren
gratz!!!! :) :) :) :)
raririn
恭喜:>
merchat7
Grats, so long since I mod this :o
Banana
贺~
x847606653
Autumn
Cong
兵库北小姐 ;)
Veemon
Appare Appare Appare !! :D
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