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Hayami Saori & Takagaki Ayahi - Odoriko (TV Size)

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Total Posts
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Topic Starter
Xinely
This beatmap was submitted using in-game submission on 27 April 2013 at 14:17:15

Artist: Hayami Saori & Takagaki Ayahi
Title: Odoriko (TV Size)
Source: Sora no Otoshimono: Forte
Tags: ending Setsurei Hinsvar
BPM: 120
Filesize: 9619kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,88 stars, 90 notes)
  2. Hard (4,75 stars, 194 notes)
  3. Hinsvar's Insane (4,99 stars, 244 notes)
  4. Normal (3,86 stars, 128 notes)
Download: Hayami Saori & Takagaki Ayahi - Odoriko (TV Size)
Information: Scores/Beatmap Listing
---------------
My 3rd ranked map ~
This map dedicated to nirvashzero who really love with Nymph ~
Special Thanks ~
mp3 from nirvashzero >o<
Awesome SB by Setsurei >w<
baka person for his diff o3o
tennya :3 for her skin ~

Mapset :
Easy : Done by me
Normal : Done by me
Hard : Done by me
Hinsvar's Insane : Done by Hinsvar

Ready to mod ^_^
Thanks 4 mod ~ :3
HabiHolic
Zeroarg
Scanter \o\
Andrea OAO
- t e n n y a -
UnitedWeSin
P A N
Matoryoshika
DakeDekaane
Clique
Jacob
LKs for bubble :3
Nymph for rank OAO

Present this map special to Nymph's fans especially to nirvashzero \>w</
Redownload if you download before 17 April 2013, added softslidertick
Hinsvar
First yay \owo\ /slapped

*rolls*
Decipher
why there's no dedication map for me D:

well actually I got one already
Hinsvar
*points at Rufina*

yes, i've read the transparent text
Decipher
*rolls*
10nya
nymph pettan
HabiHolic
Hi~ From My M4M Queues~

[Easy]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:04:100 (1) - Try This?

  2. 00:06:100 (3) - ^

  3. 00:28:600 - Add Note?
  4. 00:42:600 - ^
  5. 00:48:100 (1) - Remove nc?
  6. 00:49:100 (2) - nc
  7. 01:25:600 (3) - This?


    Hitsound
    hitsound on suggestions
  8. 00:56:100 (1) - End Remove Finish?
  9. 01:04:100 (1) - Start Finish?
  10. 01:08:100 (1) - Remove Finsh?


[Normal]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:29:100 (2,3) - Try This?


    Nice Dff~

[Hard]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:06:600 (2) - Ctrl + g
  2. 00:09:100 (4) - ^
  3. 00:09:850 - Add Note
  4. 00:21:350 (4) - Try This?
  5. 00:24:600 (3) - How About This pettan?

Good Luck~
Topic Starter
Xinely

HabiHolic wrote:

Hi~ From My M4M Queues~ Hi xD

[Easy]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:04:100 (1) - Try This?
    prefer mine
  2. 00:06:100 (3) - ^
    ^
  3. 00:28:600 - Add Note? follow vocal
  4. 00:42:600 - ^ ^
  5. 00:48:100 (1) - Remove nc? stanza
  6. 00:49:100 (2) - nc ^
  7. 01:25:600 (3) - This?
    it's okay imo

    Hitsound
    hitsound on suggestions
  8. 00:56:100 (1) - End Remove Finish? music ><
  9. 01:04:100 (1) - Start Finish? ^
  10. 01:08:100 (1) - Remove Finsh? ^


[Normal]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:29:100 (2,3) - Try This?
    it's itentional

    Nice Dff~

[Hard]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:06:600 (2) - Ctrl + g aa it's make triangle pattern
  2. 00:09:100 (4) - ^ okay
  3. 00:09:850 - Add Note give break because after this is jump
  4. 00:21:350 (4) - Try This? no, sorry ><
  5. 00:24:600 (3) - How About This pettan?
    yap

Good Luck~
thanks 4 mod \o\
Mythiax
Irc mod :3 Gl with this Xinely.

03:03 Xinely: zero are u busy? ><
03:03 Zeroarg: no
03:03 Zeroarg: you need me?
03:04 Xinely: yap
03:04 Zeroarg: :o
03:04 Xinely: need mod in my odoriko `w`
03:04 Xinely: since get mod is Hard hard hard orz
03:04 Zeroarg: hmm
03:04 Zeroarg: the song you posted in #modhelp?
03:04 Zeroarg: i mean #modreqs
03:05 Xinely: yes ><
03:05 Zeroarg: can i do it irc? i'm lazy to open the forum orz
03:05 Xinely: okay 'w'
03:06 Xinely: but in insane diff, i think you must irc with hinsvar or post insane in forun 'w'
03:06 Zeroarg: ok
03:06 Xinely: thank you >w<
03:07 Zeroarg: well
03:07 Zeroarg: i start with easy
03:08 Zeroarg: 00:11:100 (5) -
03:08 Zeroarg: here
03:08 Xinely: yap? owo
03:09 Zeroarg: i personally disagree with repeating sliders in easy. speacially if they're short sliders. change it by other slider like 00:12:100 (1) - ?
03:10 Xinely: aaa i will change when people disagree with this too
03:10 Zeroarg: ok
03:27 Zeroarg: so
03:28 Zeroarg: we continue for now?
03:28 Xinely: can online for 5 min only
03:28 Zeroarg: it's enough for the easy i think
03:28 Xinely: okay ><
03:29 Zeroarg: well
03:29 Zeroarg: 01:16:100 (1) -
03:29 Zeroarg: add finish at slider's head
03:29 Xinely: k
03:30 Zeroarg: 00:32:600 -
03:30 Zeroarg: add a note there
03:30 Xinely: owait i think still use whistle for this ><
03:30 Zeroarg: i hear music
03:31 Xinely: ok
03:31 Zeroarg: i said finish before cuz the singer use high voice there so it would fit good imo
03:32 Xinely: i know but i use finish follow music
03:32 Xinely: aa will change again when someone mod that :3
03:32 Zeroarg: ok :3
03:37 Zeroarg: hmm
03:37 Zeroarg: last thing
03:37 Zeroarg: 01:24:600 (1,2,3) -
03:37 Zeroarg: why not use a similar pattern like the one at 01:13:600 (2,3,4) -
03:38 Xinely: well something new o.o
03:38 Xinely: to diagonal
03:38 Xinely: in 01:23:600 (5,1,2,3) -
03:38 Zeroarg: but the 3 straight in diagonal looks bored.
03:38 Zeroarg: maybe this
03:40 Zeroarg: http://osu.ppy.sh/ss/699827
03:41 Xinely: changed with my own :3
03:41 Zeroarg: ok
03:41 Xinely: a little like that
03:45 Zeroarg: well, that's all in easy
03:45 Zeroarg: in normal
03:46 Zeroarg: 00:23:100 (7,2) -
03:46 Zeroarg: almost invisible overlap
03:46 Zeroarg: ok lol
03:46 Xinely: i know but can't find solution
03:48 Zeroarg: i got it
03:48 *Xinely is away: washing
03:48 Zeroarg: move the 00:24:100 (1) - to
03:48 Zeroarg: x:120 y:200
03:49 Zeroarg: move the 00:24:600 (2) - to x:136 y:304 and move the last cube from this slider to x:0 y:296
03:56 Xinely: back
03:57 Xinely: done
03:59 Zeroarg: mmm, brb it's raining too much outside
03:59 Xinely: okay owo
04:04 Zeroarg: i'm back
04:04 Xinely: owo
04:04 Xinely: okay continue?
04:04 Zeroarg: sure
04:04 Xinely: k ^w^
04:08 Zeroarg: looks really nice too
04:08 Zeroarg: nothing else
04:08 Zeroarg: btw
04:08 Zeroarg: who choosed images for the sb?
04:08 Xinely: Setsurei
04:08 Xinely: is it bad?
04:08 Zeroarg: no. they're great
04:08 Xinely: aw thanks <3
04:09 Zeroarg: well, gonna see the hard now.
04:11 Zeroarg: 00:03:850 (6,1) -
04:11 Zeroarg: too extreme jump imo
04:11 Xinely: lol
04:11 Zeroarg: specially for the start of the song
04:11 Zeroarg: maybe leave that for the chorus lol
04:11 Xinely: well i try this i can do it
04:12 Zeroarg: sure
04:12 Xinely: since i'm very suck std player
04:12 Xinely: xD
04:12 Zeroarg: i don't say it's impossible
04:12 Xinely: Niva said it's okay >w<
04:12 Zeroarg: i just it doesn't fit with music imo
04:12 Xinely: okay i will try
04:12 Xinely: to change
04:13 Zeroarg: try this
04:13 Zeroarg: http://osu.ppy.sh/ss/699842
04:14 Xinely: omg suck connection until can't open orz
04:14 Xinely: well
04:14 Xinely: i find the solution btw
04:14 Xinely: :3
04:14 Zeroarg: lol
04:15 Zeroarg: 00:33:100 (3,4) -
04:16 Xinely: overlap?
04:16 Zeroarg: not nice. this looks better http://osu.ppy.sh/ss/699843
04:16 Xinely: omg maybe osu maintenance
04:16 Zeroarg: the tails fit with following slider
04:16 Xinely: i can't open that link
04:16 Zeroarg: o.o
04:16 Zeroarg: not osu
04:16 Xinely: but i can open puush X+X
04:16 Zeroarg: maybe puush
04:17 Xinely: yes plz thanks ><
04:19 Zeroarg: this is the first image
04:19 Zeroarg: http://puu.sh/2xVHj
04:19 Zeroarg: and the second http://puu.sh/2xVHY
04:20 Xinely: changed with my own :3
04:20 Zeroarg: ok
04:21 Zeroarg: 00:48:100 (1) - flip the curve?
04:21 Xinely: intentional :3
04:21 Zeroarg: owo
04:21 Zeroarg: ok
04:22 Zeroarg: hmm
04:22 Zeroarg: the chorus looks empty imo
04:22 Zeroarg: 00:58:850 -
04:22 Zeroarg: add a triple there?
04:23 Xinely: added in 00:59:100 - circle only ><
04:23 Zeroarg: ok
04:23 Zeroarg: 01:14:850 - same here
04:24 Xinely: done same as above
04:25 Zeroarg: lol
04:26 Xinely: :3
04:28 Xinely: is it done in hard? :3
04:28 Zeroarg: i was playing it
04:28 Zeroarg: but i think so
04:28 Xinely: okay ^w^
04:29 Zeroarg: hmm
04:29 Zeroarg: disalbe letterbox and coutdown in hinsvar's diff
04:29 Xinely: omg hinsvar baka
04:29 Zeroarg: haha
04:29 Xinely: done
04:30 Zeroarg: last thing
04:30 Zeroarg: 00:11:350 (5) -
04:31 Zeroarg: move it to x:368 y:280 to fix spacing and make the following stack look better
04:31 Xinely: in hard?
04:31 Zeroarg: yes
04:31 Xinely: 00:10:850 (4,5) - try branket
04:32 Xinely: 00:11:850 (6) - intentional jump
04:32 Zeroarg: o.o
04:32 Zeroarg: ok
04:32 Xinely: lol xD
04:34 Zeroarg: well, nothing else in hard :3
04:35 Xinely: in insane u can irc with hinsvar or post in forum :3
04:35 Zeroarg: well
04:35 Zeroarg: i'm very useless to mod insanse since i can barely play them
04:36 Zeroarg: i don't see anythin to change in insane lol
04:36 Xinely: post in forum
04:36 Xinely: will give kd
04:37 Zeroarg: ok
04:37 Xinely: thanks for mod ^w^
04:38 Zeroarg: your welcome
THS
hi Youkai /o/ /slapped
study modding~

EASY
--------------------------------------------------------------------------------
00:42:100 (4) - add another note after this one~
00:43:100 (6) - ^
00:48:100 (1) - ^
01:14:600 (4) - add clap on this one~
--------------------------------------------------------------------------------
Normal
--------------------------------------------------------------------------------
00:05:100 (2) - i think change this slider to the one like this~..the song is still nice to hear
00:21:100 (3) - delete this and 00:21:600 (4) - + replace them with a new slider like this~
01:26:100 (1) - this spin is too long for the song i think...so shorten the spin by adding note on 01:26:100
--------------------------------------------------------------------------------
HARD
--------------------------------------------------------------------------------
00:03:850 (6) - move this note to so the map will look alive <3
01:26:100 (1) - shorten this spinner to
---------------------------------------------------------------------------------
Hinsvar's insane
--------------------------------------------------------------------------------
CS+1
--------------------------------------------------------------------------------

okay that's all maaf kalo cups
scanter
o/ Xine :D

General

  1. I recommend Check-on Letterbox during breaks. you're used SB
  2. 01:14:100 - SB/render really strange. I recommend delete this.
  3. 01:25:100 - lyrics was blinded about SB/130.png. move to better place or delete it.

Normal

  1. 00:20:100 (1,2,3,4,5) - I recommend more makes pentagon shape. try to use Ctrl + Shift + D or 72' rotation.
  2. 00:22:850 (6) - Add whistle?
  3. 00:28:600 - Add 1 circle? fill up clap sound.
  4. 00:41:600 (3) - rhythm suggestion. how about this? look at number 3,4 looks more better following vocals a little.
  5. 00:44:600 - Add 1 circle?
  6. 01:09:100 (2) - Add finish sound. you can hear it.

Hard

  1. 00:04:100 (1,2,3,4) - Fits more symmetry? move to roughly x:259, y:202.
  2. 00:18:850 (3) - Change slider curve to clockwise. http://osu.ppy.sh/ss/699917
  3. 00:39:600 (6) - Change 2 circles. this is not well. it has clap sounds in 00:39:600
  4. 01:24:600 (1,2,3) - rotate it 90'? overlap looks a little bad.

Hinsvar's Insane


  • It has many overmapping. you should fix something or all about.
  1. 00:08:600 (2,4) - Add clap on slider's first. is it intentionally?
  2. 00:23:350 (2) - Change auto sampleset.
  3. 00:27:850 (4,5) - Change slider one? I don't hear any sound at 00:27:975 this is guideline but I recommend fix this.
  4. 00:38:475 (2) - A little overmapping. I recommend delete this circle or lengthen 00:38:100 (1) this slider to 3/4 point.
  5. 01:01:600 (4,5) - same opinion. look at number 4 http://puu.sh/2xXpQ
  6. 01:03:975 (5) - Delete this circle. I don't hear any sound.
  7. 01:05:475 (5) - ^
  8. 01:07:975 (6) - ^
  9. 01:09:975 (3) - Delete or change 1/4 slider. like this. http://osu.ppy.sh/ss/699943
  10. 01:11:600 (9) - Add clap on slider's end? you can hear it.
  11. 01:12:600 (2,3,4,5,6) - change 1/4 sliders? like this. http://osu.ppy.sh/ss/699948
  12. 01:14:600 (2,3,4,5,6) - ^
  13. 01:21:975 (4) - Delete this.
  14. 01:24:725 (2,4) - ^
  15. 01:25:725 (2,4) - ^
nice mapset lol. a little serious song but I like it. GL on rank ;)
Topic Starter
Xinely

THS wrote:

hi Youkai /o/ /slapped
study modding~

EASY
--------------------------------------------------------------------------------
00:42:100 (4) - add another note after this one~
00:43:100 (6) - ^
00:48:100 (1) - ^
01:14:600 (4) - add clap on this one~

suara clapnya d ganti finish, klo yg d add note, aku ikut vocal skalian easy gk enak terus2an note, newbie .3.

--------------------------------------------------------------------------------
Normal
--------------------------------------------------------------------------------
00:05:100 (2) - i think change this slider to the one like this~..the song is still nice to hear
nyan itu muter QAQ
00:21:100 (3) - delete this and 00:21:600 (4) - + replace them with a new slider like this~
ancur entar QAQ
01:26:100 (1) - this spin is too long for the song i think...so shorten the spin by adding note on 01:26:100 aaaa itu sama kea easy kok
--------------------------------------------------------------------------------
HARD
--------------------------------------------------------------------------------
00:03:850 (6) - move this note to so the map will look alive <3 spacing ancur tuh gk konsisten
01:26:100 (1) - shorten this spinner to habis spin nya ngapain dong o.o

okay that's all maaf kalo cups gpp namanya jg latihan, tp gk bisa ksh kd, gk accept soalnya :C
Setsurei

scanter wrote:

General

I recommend Check-on Letterbox during breaks. you're used SB
01:14:100 - SB/render really strange. I recommend delete this.
01:25:100 - lyrics was blinded about SB/130.png. move to better place or delete it.
01:14:100 - what do you mean by "really strange"? the position?
01:25:100 - I moved the level of SB/130.png, and the lyric is visible
Hinsvar

scanter wrote:

Hinsvar's Insane


  • It has many overmapping. you should fix something or all about. ...Not sure what overmapping are you talking about. There are no notes that are mapped on a tick without any sound on the music there (or any sound that sounds too faint to be mapped). I'm very sure of this. Every note is supported by the music and vocal of the song.
  1. 00:08:600 (2,4) - Add clap on slider's first. is it intentionally? It's not really intentional; rather, it's actually necessary.
  2. 00:23:350 (2) - Change auto sampleset. No. A Drum clap really fits the song, and I won't choose a different sampleset on an object without any reason.
  3. 00:27:850 (4,5) - Change slider one? I don't hear any sound at 00:27:975 this is guideline but I recommend fix this. Umm, I'm sure enough the vocal still continues there and is perfectly mappable...
  4. 00:38:475 (2) - A little overmapping. I recommend delete this circle or lengthen 00:38:100 (1) this slider to 3/4 point. That circle follows the vocal...
  5. 01:01:600 (4,5) - same opinion. look at number 4 http://puu.sh/2xXpQ No. The sound from the background music supports the notes, and I won't change it because there's just no problem with that...
  6. 01:03:975 (5) - Delete this circle. I don't hear any sound. It follows the vocal perfectly.
  7. 01:05:475 (5) - ^ ^
  8. 01:07:975 (6) - ^ ^
  9. 01:09:975 (3) - Delete or change 1/4 slider. like this. http://osu.ppy.sh/ss/699943 There's no reason to do that, I'm sure enough of it... The pattern also makes the flow bad, I believe.
  10. 01:11:600 (9) - Add clap on slider's end? you can hear it. ...Nope? I don't hear any sound fitting enough for it.
  11. 01:12:600 (2,3,4,5,6) - change 1/4 sliders? like this. http://osu.ppy.sh/ss/699948 I prefer to use a short stream here. 1/4 jumps are ridiculous for this part, IMO.
  12. 01:14:600 (2,3,4,5,6) - ^ ^
  13. 01:21:975 (4) - Delete this. ...Why?
  14. 01:24:725 (2,4) - ^ ^
  15. 01:25:725 (2,4) - ^ ^
...I'm not supposed to say this, but I apologize for not fixing anything, because this is definitely not overmapped ._.

Well, still thanks for checking though~
Topic Starter
Xinely

scanter wrote:

o/ Xine :D scanta (?)/o/

Easy

  1. 00:13:100 (2) - More blanket this? http://osu.ppy.sh/ss/699884 aa no, i make with rotate that ><
  2. 00:51:100 (4) - Looks a little weird shape. how about this? http://osu.ppy.sh/ss/699887 fix
  3. 01:25:100 (2) - Move to x:266, y:236? looks more better. changed with my own
  4. 01:16:100 (1) - Change slider shape? fits more vocal's vibration. like this shape http://osu.ppy.sh/ss/699893 yap fixed

Normal

  1. 00:20:100 (1,2,3,4,5) - I recommend more makes pentagon shape. try to use Ctrl + Shift + D or 72' rotation. umm, let's try with my manual \o\
  2. 00:22:850 (6) - Add whistle? added
  3. 00:28:600 - Add 1 circle? fill up clap sound. i forgot this is normal diff lol, added
  4. 00:41:600 (3) - rhythm suggestion. how about this? look at number 3,4 looks more better following vocals a little. it's okay imo
  5. 00:44:600 - Add 1 circle? same as 00:28:600 -
  6. 01:09:100 (2) - Add finish sound. you can hear it. fixed ~

Hard

  1. 00:04:100 (1,2,3,4) - Fits more symmetry? move to roughly x:259, y:202. done
  2. 00:18:850 (3) - Change slider curve to clockwise. http://osu.ppy.sh/ss/699917 aa nope, i try Niva's style *runs
  3. 00:39:600 (6) - Change 2 circles. this is not well. it has clap sounds in 00:39:600 done
  4. 01:24:600 (1,2,3) - rotate it 90'? overlap looks a little bad. yap nice fixed ~
nice mapset lol. a little serious song but I like it. GL on rank ;)
Thank you for mod Scanter \o/
thanks both all~
Updated My diff, little about SB ~
10nya
Skin as requested =3=~! http://puu.sh/2yvok
hit50.png here http://puu.sh/2yZSx
comboburst-0.png here http://puu.sh/2z05g

Add Epilepsy Warning for all diff. Kind of pulse-ing at kiai part.
I'll edit this post for my mod and skins. :3 uhuk done.

~ Guide~

- Unrankable.
- You Need To Change/Add This.
- It'll be better if you followed this.
- Suggestions

General

  1. Display Epilepsy Warning. as I mentioned above.
  2. I made custom hitclap that probably fit to you c:
    http://puu.sh/2yt9v. I lowed normal clap and added a custom clap there c;
  3. Also for this parts; (00:24:100- until 00:54:100-) you might also have to add custom hitwhistle2. The one that I suggest is this one
    http://puu.sh/2yteK. You can hear a lot of this custom whistle heard at part of the song. You can change sample set at 24100 to soft-custom2 to prove it, lol. Sorry for the bad English btw. c;.
  4. You might also need custom slider tick with clap sound to make clap consistent.
  5. Better if all the spinner end at 01:28:100- cause the song ended there.
  6. Add to tags: そらのおとしもの The Sky's Lost Property Heaven's Lost Property.that's Japanese also translated title by wikipedia lol.
  7. Sorry for not noticing, you have to add 1 more custom clap to make a better sound at 00:24:600 01:24:600 01:25:600.
    http://puu.sh/2z1Ob
    Reduce the volume to -3% if you use them.

Storyboarding

  1. 00:11:600- : 921.jpg , this image move faster than previous images, reduce the movement?
  2. 00:19:100- : 934.jpg is appear not smoother than previous images, and also faster, while I heard violin at here, which transformation that suit is more slower moving image and slower fading image. Uh, try this ?.
    Sprite,Background,Centre,"SB\934.png",320,240
    F,0,18850,19850,0,1
    M,0,18850,25100,125,266,265,269
    S,0,19100,25100,1,1.222968
    F,0,19850,24100,1
    F,0,24100,24620,1,0.48
    F,0,24620,25100,0.48,0
------------------------------------------------------------------------------------------------------------------

Easy

  1. 00:27:100 (4)- : remove whistle at the head
  2. 00:49:600 (2)- : add custom slidertick with clap sound to make clap consistent
  3. 00:51:600 (4)- : ^
  4. 01:08:100 (1)- : make the slider shape like this to make better flow?
  5. 01:16:100 (1)- : add whistle on the head?

Normal

  1. 00:07:100 (4)- : last slider point 1 grid down
  2. 00:27:100 (5,6,1)- : Make the rhythm like this, it followed vocal better
  3. 00:48:100 (1,2)- : make better shape please, here if you don't mind
    264,168,48100,6,0,P|328:160|368:92,1,130,2|8,0:0|0:0,0:0:0:0:
    280,80,49100,2,0,P|231:38|167:30,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:51:100 (4)- : ctrl+H this would make better flow
  5. 00:59:350 (6)- : make the shape like this?
  6. 01:11:350 (5)- : move this to x300 y204 would make a better flow, current one is too close with previous slider
  7. 01:13:350 (3,4)- : make a better flow? current one is not make the diff flows better imo, arrange them like this maybe?

Hard

  1. 00:03:600 (3,4,5)- : ctrl+h them to make better flow imo
  2. 00:13:600 (5)- : make this slider curved too? since you used curve slider at 00:12:100 (1)
  3. 00:17:600 (3)- : how about stack this to 00:17:850 (1)'s head to make better jump?
  4. 00:19:350 (4,5)- : the pattern end is odd for me, rearrange them like this please,

    272,160,19350,2,0,P|304:187|321:226,1,85,0|8,0:0|0:0,0:0:0:0:
    204,248,19850,1,0,0:0:0:0:
  5. 00:21:850 (5)- : nc should be here
  6. 00:22:350 (1,2,3,4,5)- : bad flow imo, rearrange them like this would be good
    464,224,22350,6,0,L|424:344,1,85,0|8,0:0|0:0,0:0:0:0:
    364,348,22850,1,0,0:0:0:0:
    284,316,23100,1,4,0:0:0:0:
    284,232,23350,1,0,0:0:0:0:
    200,244,23600,2,0,L|192:196,2,42.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
  7. 00:24:600 (3,4,5)- : rearrange them like this would be good! :D I rearranged the hitsound too >_<

    140,108,24600,2,0,P|132:60|164:4,1,85,8|2,0:0|0:0,0:0:0:0:
    216,76,25100,1,0,0:0:0:0:
    296,44,25350,2,0,P|304:92|272:148,1,85,2|8,0:0|0:0,0:0:0:0:
  8. 00:26:850 (2)- : add whistle for both head and tail
  9. 00:32:850 (2)- : add whistle
  10. 00:33:100 (3)- : move the whistle from head to tail
  11. 00:34:850 (2)- : add whistle
  12. 00:35:100 (3)- : remove all whistle, add whistle on the reverse
  13. 01:00:850 (2)- : icwudidthere :> move this to x428 y212

Hinsvar's Insane

  1. there's another clap suggestion at General, please follow them >:3~
  2. 00:33:975- : I heard vocal continuing at here, add circle?
  3. 00:47:725 (2)- : add whistle on the head
  4. 01:11:225 (6)- : delete this note, stream should end here because of the music that "tring" voice or what is it called as =,=
  5. 01:11:350 (7)- : nc here due vocal change
GL for this map also your national exam! \c;/
Andrea
~General~
  1. The file hit50.png is missing in your folder, please make sure to add it.
  2. The file sb\213.jpg and sb\456.jpg are unused, please make sure to remove them.
~Easy~
  1. 00:56:100 (1) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead.
  2. 01:11:600 (5) - New combo should go here since the new stanza and music changes there.
  3. 01:12:600 (1) - Remove new combo from here afterwards and also remove the finish, it's too loud.
  4. 01:16:100 (6) - Add a new combo here due to the new stanza and music change, also because otherwise it would be too long.
  5. 01:23:600 (5,1) - New combo should go on (5) and not on (1) since the new section actually begins there.
~Normal~
  1. 00:56:100 (1) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead.
  2. 01:12:600 (2) - Again, another finish that it's way too loud.
~Hard~
  1. 00:16:100 (1,2) - These sliders could be stacked better together if you disable the grid snap.
  2. 00:24:600 (3,4,5,6) - This jumpy pattern feels a bit too random, why don't you space them normally instead? Would play better.
  3. 00:56:600 (2) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead.
  4. 00:58:600 (2) - Same as above for the same reason.
  5. 01:00:100 (1,2,3) - These sliders could be stacked better together if you disable the grid snap.
  6. 01:12:600 (2) - Again, please try avoid using finishes that sounds too loud, you could try to lower their volume or add a clap instead.
  7. 01:14:600 (2) - Same as above once again.
  8. 01:23:350 (2,3) - These sliders have a weird shape, I think it's better to make them curve instead.
~Hinsvar's Insane~
  1. Use the same colours and epilepsy warning as the other difficulties.
  1. 00:23:850 (1) - Remove this new combo from here, it's not needed.
  2. 00:39:850 (1) - Same as above for the same reason.
  3. 00:43:975 (5) - Remove this note from here, it doesn't follow anything at all.
  4. 00:52:350 (1) - Remove this new combo from here, it's not needed.
  5. 00:52:600 (1) - Same as above, you don't need to spam new combos like that, really.
  6. 01:12:600 (2,3,4,5,6) - This stream doesn't seem to follow anything in my eyes.
  7. 01:14:600 (2,3,4,5,6) - Same as above, I'd consider this parts overmapped just for the sake of it.
Nice map ^^
10nya

Andrea wrote:

~General~
  1. The file hit50.png is missing in your folder, please make sure to add it. wth how can I forget this DDDDDDDDDDDDDDDD: I'll make it asap xinely orz i'm so baka ;w;
Nice map ^^
Added on my previous post. I'm not galau ;w;

EDIT: modding done
Topic Starter
Xinely
lol galau tennya
Hinsvar

Andrea wrote:

~Hinsvar's Insane~
  1. Use the same colours and epilepsy warning as the other difficulties. The colors are already the same... Added the epilepsy warning though.
  1. 00:23:850 (1) - Remove this new combo from here, it's not needed. It's to denote the 1/4 jumps there so they will be readable.
  2. 00:39:850 (1) - Same as above for the same reason. ^
  3. 00:43:975 (5) - Remove this note from here, it doesn't follow anything at all. Okay... Done.
  4. 00:52:350 (1) - Remove this new combo from here, it's not needed. This is to denote the 1/4 jumps.
  5. 00:52:600 (1) - Same as above, you don't need to spam new combos like that, really. The spacing changes radically and frequently here, so I had to do this...
  6. 01:12:600 (2,3,4,5,6) - This stream doesn't seem to follow anything in my eyes. They definitely follow the music. I don't overmap anything here; I'm confident enough of it.
  7. 01:14:600 (2,3,4,5,6) - Same as above, I'd consider this parts overmapped just for the sake of it. ^
Thanks for modding :D

www
osu file format v12

[General]
AudioFilename: Odoriko (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 55100
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 100,8100,16100,24100,40100,56100,72100,86100
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Odoriko (TV Size)
TitleUnicode:踊り子 (TV Size)
Artist:Hayami Saori & Takagaki Ayahi
ArtistUnicode:早見 沙織 & 高垣 彩陽
Creator:Xinely
Version:Hinsvar's Insane
Source:Sora no Otoshimono: Forte
Tags:ending Setsurei Hinsvar
BeatmapID:238429
BeatmapSetID:87263

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Xinely bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,500,4,2,1,30,1,0
8100,-100,4,2,1,40,0,0
16100,-100,4,2,1,50,0,0
22100,-100,4,2,1,60,0,0
24100,-100,4,2,1,40,0,0
54100,-100,4,2,1,30,0,0
54850,-100,4,2,1,35,0,0
55100,-100,4,2,1,40,0,0
55350,-100,4,2,1,45,0,0
55600,-100,4,2,1,50,0,0
56100,-100,4,2,1,60,0,1
71350,-100,4,2,1,50,0,0
72100,-100,4,2,1,60,0,1
86100,-100,4,2,1,40,0,0
87350,-100,4,2,1,25,0,0
88100,-100,4,2,1,10,0,0
88600,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 19,215,236
Combo3 : 0,128,255

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107,348,61975,1,0,0:0:0:0:
107,348,62100,6,0,P|84:300|96:236,1,120,2|0,0:0|0:0,0:0:0:0:
272,196,62600,2,0,P|295:244|283:308,1,120,8|0,0:0|0:0,0:0:0:0:
176,164,63100,1,2,0:0:0:0:
176,164,63350,2,0,P|152:115|164:51,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,164,63975,1,0,0:0:0:0:
176,164,64100,5,2,0:0:0:0:
312,64,64350,1,0,0:0:0:0:
328,232,64600,1,8,0:0:0:0:
176,164,64850,2,0,P|116:160|56:136,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
204,160,65475,1,0,0:0:0:0:
232,156,65600,2,0,P|288:144|356:152,1,120,8|0,0:0|0:0,0:0:0:0:
392,236,66100,6,0,P|296:300|172:280,1,240,2|8,0:0|0:0,0:0:0:0:
112,216,66850,1,0,0:0:0:0:
112,216,66975,1,0,0:0:0:0:
112,216,67100,1,2,0:0:0:0:
152,128,67350,2,0,P|208:120|268:136,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,128,67975,1,0,0:0:0:0:
152,128,68100,5,4,0:0:0:0:
152,296,68350,1,0,0:0:0:0:
68,212,68600,5,8,0:0:0:0:
236,212,68850,1,0,0:0:0:0:
236,212,68975,1,0,0:0:0:0:
235,213,69100,5,4,0:0:0:0:
34,131,69350,1,0,0:0:0:0:
93,272,69600,5,8,0:0:0:0:
173,71,69850,1,0,0:0:0:0:
173,71,69975,1,0,0:0:0:0:
173,71,70100,6,0,P|224:48|288:64,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
140,108,70725,1,0,0:0:0:0:
124,152,70850,1,0,0:0:0:0:
120,200,70975,1,0,0:0:0:0:
132,248,71100,1,2,0:0:0:0:
160,284,71225,1,0,0:0:0:0:
204,304,71350,1,0,0:0:0:0:
252,304,71475,1,0,0:0:0:0:
296,288,71600,2,0,P|348:276|412:292,1,120,8|0,0:0|0:0,0:0:0:0:
452,316,71975,1,0,0:0:0:0:
488,348,72100,5,4,0:0:0:0:
256,72,72600,1,4,0:0:0:0:
228,112,72725,1,2,0:0:0:0:
220,160,72850,1,0,0:0:0:0:
228,208,72975,1,2,0:0:0:0:
256,248,73100,1,0,0:0:0:0:
256,248,73350,5,0,0:0:0:0:
152,348,73600,1,8,0:0:0:0:
48,248,73850,1,0,0:0:0:0:
152,148,74100,5,4,0:0:0:0:
488,288,74600,1,4,0:0:0:0:
456,252,74725,1,2,0:0:0:0:
412,232,74850,1,0,0:0:0:0:
368,252,74975,1,2,0:0:0:0:
336,288,75100,1,0,0:0:0:0:
252,332,75350,2,0,P|188:340|128:312,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,36,76100,6,0,L|296:156,1,120,2|0,0:0|0:0,0:0:0:0:
188,348,76600,2,0,L|216:228,1,120,8|0,0:0|0:0,0:0:0:0:
188,36,77100,2,0,L|216:156,1,120,2|0,0:0|0:0,0:0:0:0:
324,348,77600,2,0,L|296:228,1,120,8|0,0:0|0:0,0:0:0:0:
204,248,78100,5,2,0:0:0:0:
308,136,78350,1,0,0:0:0:0:
141,196,78600,5,8,0:0:0:0:
370,187,78850,1,0,0:0:0:0:
134,127,79100,6,0,P|152:68|192:24,1,120,2|0,0:0|0:0,0:0:0:0:
378,257,79600,2,0,P|360:316|320:360,1,120,8|0,0:0|0:0,0:0:0:0:
141,196,80100,6,0,B|188:144|324:240|370:187,1,240,2|8,0:0|0:0,0:0:0:0:
424,108,80850,2,0,P|452:52|508:24,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
424,276,81600,2,0,P|452:332|508:360,1,120,8|0,0:0|0:0,0:0:0:0:
500,358,81975,1,0,0:0:0:0:
500,358,82100,6,0,B|436:380|328:332|261:359,2,240,2|8|2,0:0|0:0|0:0,0:0:0:0:
500,358,83350,5,0,0:0:0:0:
496,168,83600,1,8,0:0:0:0:
336,272,83850,1,0,0:0:0:0:
336,272,83975,1,0,0:0:0:0:
336,272,84100,6,0,P|240:212|144:280,1,240,4|8,0:0|0:0,0:0:0:0:
116,312,84725,1,0,0:0:0:0:
68,308,84850,1,2,0:0:0:0:
40,268,84975,1,0,0:0:0:0:
56,224,85100,5,4,0:0:0:0:
56,224,85350,1,0,0:0:0:0:
56,224,85600,5,8,0:0:0:0:
116,216,85725,1,0,0:0:0:0:
168,188,85850,1,0,0:0:0:0:
200,136,85975,1,0,0:0:0:0:
212,76,86100,1,2,0:0:0:0:
256,192,86225,12,0,88600,0:0:0:0:
Topic Starter
Xinely

Andrea wrote:

~General~
  1. The file hit50.png is missing in your folder, please make sure to add it.
  2. The file sb\213.jpg and sb\456.jpg are unused, please make sure to remove them.
Fix SB ><, waiting skin ~ :3

~Easy~
  1. 00:56:100 (1) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead.
  2. 01:11:600 (5) - New combo should go here since the new stanza and music changes there.
  3. 01:12:600 (1) - Remove new combo from here afterwards and also remove the finish, it's too loud.
  4. 01:16:100 (6) - Add a new combo here due to the new stanza and music change, also because otherwise it would be too long.
  5. 01:23:600 (5,1) - New combo should go on (5) and not on (1) since the new section actually begins there.
Fix all in easy :3

~Normal~
  1. 00:56:100 (1) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead.
  2. 01:12:600 (2) - Again, another finish that it's way too loud.
Fix all too ~
~Hard~
  1. 00:16:100 (1,2) - These sliders could be stacked better together if you disable the grid snap. done
  2. 00:24:600 (3,4,5,6) - This jumpy pattern feels a bit too random, why don't you space them normally instead? Would play better. done
  3. 00:56:600 (2) - Remove the finish from this slider end, it sounds too loud, better adding a clap instead. done
  4. 00:58:600 (2) - Same as above for the same reason. ^
  5. 01:00:100 (1,2,3) - These sliders could be stacked better together if you disable the grid snap.
  6. 01:12:600 (2) - Again, please try avoid using finishes that sounds too loud, you could try to lower their volume or add a clap instead. done
  7. 01:14:600 (2) - Same as above once again. same here
  8. 01:23:350 (2,3) - These sliders have a weird shape, I think it's better to make them curve instead. i think it's okay imo. intentional
Nice map ^^ >////<
Thanks 4 mod Andrea ~ :3

Yeah crazy insane if CS5 as before and still like crazy to me, if CS 5 maybe i need to make relax insane
Updated ~
UnitedWeSin
Hello. >w<
Modding as requested.

[Hinsvar's Insane]

  1. 00:08:600 (2,4) - Missing claps on the heads of these sliders imo.

  2. 00:23:850 (1) - I really suggest removing this NC. It just looks really sloppy, and will only confuse players because you throw so many 1's at them at the same time. It looks nicer and makes more sense when the 00:23:100 (1,2) and 00:23:600 (1,1) are in separate but whole combos. Throwing another combo in the mix takes away from the transition because you have a combo of 2, and then two combos of 1, and then the downbeat NC at 00:24:100 (1). It makes a more powerful transition if you have two combos of 2, and then the NC downbeat. This same thing would apply to later NC spams, such as 00:52:350 (1). If you decide to remove one, remove the others as well. Btw they are not needed for readability at all, if fact the two 1/4 sliders read better without the NC spam in this case.

  3. 00:24:100 (1,2) - Nazi~~~Maybe try to move it one grid down to be perfectly centered on the grid.

  4. 00:24:100 - It would have been better if you had reduced SV here. It would fit the slow section very well. You could reduce SV here to .75 or so, then return it back to 1.0 at 00:40:100. That would fit perfectly with the song. Honestly making that change wouldn't take you very long, and you could make most of the placements be the same I'm sure. With the way it is now, you have super fast sliders but only .8 spacing, so this section doesn't feel as good to play as it could and is unfitting with the soft music imo. If you have the patience to do it, I recommend reducing the SV.

  5. 00:25:850 (4,1) - I really recommend some sort of a jump to the 1. Your constant spacing here feels really static after playing up to this point consider that the entire map before this was jumps. A jump to the 1 would feel very nice with the vocals as well because they accent and hold at 00:26:100.

  6. 00:27:850 (4,5,1) - This triplet feels kinda overmapped in gameplay. I highly suggest removing the 5. That way you'd have this really 1/2 rhythm stack that fits perfectly with the vocals at that point. The other triplets in the section feel decent, this one I particularly didn't like.

  7. 00:29:100 (1,2) - Try to make a more fitting placement here by having the 2 reflect the 1 in some way. Right now, the placement on the 2 seems random and feels bad imo. Here's an example placement:

  8. 00:30:100 (1) - This 3/4 slider doesn't fit well because there is nothing in the music at 00:30:475 that is calling for a 3/4 slider, so it's not used correctly here. I recommend having this slider end at 00:30:350 instead and then have a jump to the 2. You could even have the 2 in a pattern with the 00:31:100 (1,3). Here's an example:

    That or you could end the 00:30:100 (1) at 00:30:600 and have a circle at 00:30:850.

  9. 00:38:100 (1,2,3,4,5,6) - I feel that larger spacing would play better here. Also you could try to make the phrase look nicer, right now the placements seem a bit messy. For example, you could try having the 1 and the 5 reflect:

    I reduced AR so you could see.
  10. 00:42:850 (2,3,4) - I think it might be more effect to follow the vocals more closely here. Consider placing the slider at 00:42:850 instead to hit along with the vocals as they hold. Playing the 1 and then the large jump to the 2 feels really good with the vocal holds.

  11. 00:44:100 (1) - Feels random the placement. Consider placing it in a way that could blanket both the 00:44:850 (2,3) in a nice pattern like so:

  12. 00:51:100 (1) - Consider CTRL-G and then place it in symmetry on the axis with the rest of the phrase. You will have nicer flow and a more concrete placement. Example:

  13. 00:54:100 (1) - Just a suggestion for this part, I felt that it could be a better transition. Maybe flip the 1 over here for a little nicer flow, then have it facing straight left, maybe give it more curve to accent the weird vocal hold a bit more. Then you could have the 00:55:350 (1,2,3) centered and be in a nice pattern with the 00:56:100 (1,2). Try it, something like so:

    I reduced AR so you could see.

  14. 01:06:100 (1) - Try to have this slider be a reflection of the 01:05:600 (6). Honestly it's a much more interesting placement and flow imo and the jump fits well.

  15. 01:10:100 (1,2,3,4,5,6,7,8,9) - The stream looks a little bit funky...I think it would be nicer to convert a perfect slider curve into a stream here. I think it looks much, much nicer, try it and see what you think:


    Code if you want to try it:
    173,71,70100,6,0,P|224:48|288:64,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
    144,108,70725,1,0,0:0:0:0:
    127,154,70850,1,0,0:0:0:0:
    130,204,70975,1,0,0:0:0:0:
    152,248,71100,1,0,0:0:0:0:
    190,281,71225,1,0,0:0:0:0:
    237,296,71350,1,0,0:0:0:0:
    287,292,71475,1,0,0:0:0:0:
    332,272,71600,2,0,P|396:264|444:288,1,120
    480,320,71975,1,0,0:0:0:0:
    496,364,72100,5,4,0:0:0:0:

  16. 01:11:100 (5) - You could add a NC here along with the whistle. Just something to consider, it might fit nicely.

  17. 01:12:600 (2,3,4,5,6) - Try not to have this curved in the same direction that the 01:10:850 (3,4,5,6,7,8,9) was. It's kinda weird when you do that. Try to place it differently, for example you could place it flowing into the circle that was created by the previous stream, like so:

  18. 01:20:100 (1,1) - Consider making each of these sliders the same. It's a bit strange to me that each has a different curve.

  19. 01:24:725 (2,3,4,1,2,1,2,3,4) - This fits pretty nice, but I warn you it will be extremely difficult to read for most players, especially for the first few plays. I recommend unstacking the 01:25:600 (1,2,3,4,5) from the 01:25:100 (1,2) to make it nicer to read.
It's a great diff, just needs a bit of work aesthetically at some spots. Also, some of the triplets in and around the kiai feel a little overmapped to me, but it's not a big deal, lots of people enjoy them.
Hinsvar

- t e n n y a - wrote:

Hinsvar's Insane

  1. there's another clap suggestion at General, please follow them >:3~ k~
  2. 00:33:975- : I heard vocal continuing at here, add circle? Done.
  3. 00:47:725 (2)- : add whistle on the head ^
  4. 01:11:225 (6)- : delete this note, stream should end here because of the music that "tring" voice or what is it called as =,= No, I'm sure enough it isn't...
  5. 01:11:350 (7)- : nc here due vocal change Following the stanza, so no.
GL for this map also your national exam! \c;/

UnitedWeSin wrote:

Hello. >w<
Modding as requested.

[Hinsvar's Insane]

  1. 00:08:600 (2,4) - Missing claps on the heads of these sliders imo. Added.

  2. 00:23:850 (1) - I really suggest removing this NC. It just looks really sloppy, and will only confuse players because you throw so many 1's at them at the same time. It looks nicer and makes more sense when the 00:23:100 (1,2) and 00:23:600 (1,1) are in separate but whole combos. Throwing another combo in the mix takes away from the transition because you have a combo of 2, and then two combos of 1, and then the downbeat NC at 00:24:100 (1). It makes a more powerful transition if you have two combos of 2, and then the NC downbeat. This same thing would apply to later NC spams, such as 00:52:350 (1). If you decide to remove one, remove the others as well. Btw they are not needed for readability at all, if fact the two 1/4 sliders read better without the NC spam in this case. Removed all.

  3. 00:24:100 (1,2) - Nazi~~~Maybe try to move it one grid down to be perfectly centered on the grid. I'm making a triangle with 00:23:600 (1,2,1) here.

  4. 00:24:100 - It would have been better if you had reduced SV here. It would fit the slow section very well. You could reduce SV here to .75 or so, then return it back to 1.0 at 00:40:100. That would fit perfectly with the song. Honestly making that change wouldn't take you very long, and you could make most of the placements be the same I'm sure. With the way it is now, you have super fast sliders but only .8 spacing, so this section doesn't feel as good to play as it could and is unfitting with the soft music imo. If you have the patience to do it, I recommend reducing the SV. idk; I don't think a slowdown section is necessary...

  5. 00:25:850 (4,1) - I really recommend some sort of a jump to the 1. Your constant spacing here feels really static after playing up to this point consider that the entire map before this was jumps. A jump to the 1 would feel very nice with the vocals as well because they accent and hold at 00:26:100. Done.

  6. 00:27:850 (4,5,1) - This triplet feels kinda overmapped in gameplay. I highly suggest removing the 5. That way you'd have this really 1/2 rhythm stack that fits perfectly with the vocals at that point. The other triplets in the section feel decent, this one I particularly didn't like. ^

  7. 00:29:100 (1,2) - Try to make a more fitting placement here by having the 2 reflect the 1 in some way. Right now, the placement on the 2 seems random and feels bad imo. Here's an example placement:
    Uh, (2) is a horizontally-flipped (1) that is placed adjacently below it... I don't think there's anything wrong with it.
  8. 00:30:100 (1) - This 3/4 slider doesn't fit well because there is nothing in the music at 00:30:475 that is calling for a 3/4 slider, so it's not used correctly here. I recommend having this slider end at 00:30:350 instead and then have a jump to the 2. You could even have the 2 in a pattern with the 00:31:100 (1,3). Here's an example:

    That or you could end the 00:30:100 (1) at 00:30:600 and have a circle at 00:30:850.
    Did the second.
  9. 00:38:100 (1,2,3,4,5,6) - I feel that larger spacing would play better here. Also you could try to make the phrase look nicer, right now the placements seem a bit messy. For example, you could try having the 1 and the 5 reflect:

    I reduced AR so you could see.
    I think using 0.5x is still okay for this, but yeah, I made (1) and (5) the same (except mirrored).
  10. 00:42:850 (2,3,4) - I think it might be more effect to follow the vocals more closely here. Consider placing the slider at 00:42:850 instead to hit along with the vocals as they hold. Playing the 1 and then the large jump to the 2 feels really good with the vocal holds.
    Done.
  11. 00:44:100 (1) - Feels random the placement. Consider placing it in a way that could blanket both the 00:44:850 (2,3) in a nice pattern like so:
    Did stuff by my own way.
  12. 00:51:100 (1) - Consider CTRL-G and then place it in symmetry on the axis with the rest of the phrase. You will have nicer flow and a more concrete placement. Example:
    Again, I'm trying to make a triangle with 00:52:100 (1,2,1), and I think they work nicely as is.
  13. 00:54:100 (1) - Just a suggestion for this part, I felt that it could be a better transition. Maybe flip the 1 over here for a little nicer flow, then have it facing straight left, maybe give it more curve to accent the weird vocal hold a bit more. Then you could have the 00:55:350 (1,2,3) centered and be in a nice pattern with the 00:56:100 (1,2). Try it, something like so:

    I reduced AR so you could see.
    idk... Did it my own way.
  14. 01:06:100 (1) - Try to have this slider be a reflection of the 01:05:600 (6). Honestly it's a much more interesting placement and flow imo and the jump fits well.
    I don't think there's any need to change it... The flow is nicer this way, IMO.
  15. 01:10:100 (1,2,3,4,5,6,7,8,9) - The stream looks a little bit funky...I think it would be nicer to convert a perfect slider curve into a stream here. I think it looks much, much nicer, try it and see what you think:

    I still prefer mine~

    Code if you want to try it:
    173,71,70100,6,0,P|224:48|288:64,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
    144,108,70725,1,0,0:0:0:0:
    127,154,70850,1,0,0:0:0:0:
    130,204,70975,1,0,0:0:0:0:
    152,248,71100,1,0,0:0:0:0:
    190,281,71225,1,0,0:0:0:0:
    237,296,71350,1,0,0:0:0:0:
    287,292,71475,1,0,0:0:0:0:
    332,272,71600,2,0,P|396:264|444:288,1,120
    480,320,71975,1,0,0:0:0:0:
    496,364,72100,5,4,0:0:0:0:

  16. 01:11:100 (5) - You could add a NC here along with the whistle. Just something to consider, it might fit nicely.
    Nope; I'm following the stanza here.
  17. 01:12:600 (2,3,4,5,6) - Try not to have this curved in the same direction that the 01:10:850 (3,4,5,6,7,8,9) was. It's kinda weird when you do that. Try to place it differently, for example you could place it flowing into the circle that was created by the previous stream, like so:
    I don't see anything wrong here ._.
  18. 01:20:100 (1,1) - Consider making each of these sliders the same. It's a bit strange to me that each has a different curve.
    Done.
  19. 01:24:725 (2,3,4,1,2,1,2,3,4) - This fits pretty nice, but I warn you it will be extremely difficult to read for most players, especially for the first few plays. I recommend unstacking the 01:25:600 (1,2,3,4,5) from the 01:25:100 (1,2) to make it nicer to read. ^
    Nah, I also don't see any problem with this, but I'll see people's opinions later.
It's a great diff, just needs a bit of work aesthetically at some spots. Also, some of the triplets in and around the kiai feel a little overmapped to me, but it's not a big deal, lots of people enjoy them.

I'm feeling tired, so I'll be back to mod the others tomorrow. =w=
Thanks for modding, everyone (:
UnitedWeSin
Oops I made a new post ><.
Don't Kudo this post please. C:

Ok quick mod for the others! :3

[Hard]

  1. 00:06:100 (1) - Nazi~~~Move it right 1 grid so it's perfectly in a line with the 00:05:600 (4).

  2. You can make a nicer flow if you give it a bit of a curve. You use too much linear flow in this diff imo, it gets dull.

  3. 00:21:850 (5,1,2) - Try to use a rhythm that fits more closely with what the song is doing. It would be really nicer to have a slider starting at 00:22:100 when the melody changes in pace. Try likeo so:

    00:21:350 (4) to 00:24:100 (1)

  4. 00:36:100 (1) - That's a pretty large jump you've got there :O. I found the jump to be better on the 00:35:850 (4) instead because the vocals accelerate up to that point and then quiet down for the 1. Try a placing the phrase differently, and you can make a nicer flow to the 00:36:850 (2,3). Example:

  5. 00:38:100 (1,2,3,4,5,6,7,1) - I recommend using larger spacing to make this read a little better. Also I recommend switching the position of the 00:39:600 (6,7,1) like so:

    It's better to have the double at 00:39:975 so that you can have a NC circle on the downbeat at 00:40:100 when the new verse starts. The entire combo is leading up to that downbeat, so for it to be on the end of a slider, and for the NC to be before it like you have now, feels really awkward.

  6. 00:49:100 (3,1,2,3,4,5,1) - Try to make your flow a bit more smooth here. Adding some nice curvature can help a lot. Try like so:

    The 00:50:350 (1) stacked on the 00:48:850 (2).
    The 00:51:600 (4) stacked on the 00:50:350 (1).
    A nicer flow through to the 00:52:100 (1).
    I reduced AR so you can see.

  7. 01:02:600 (3,1) - Placement is kind of sloppy here. I recommend placing the 4 differently to get some better flow. Try flipping the 01:03:350 (4) over and then have the 1's head overlap the 3's end like so:

    Just a sample placement, please find one that you like.

  8. 01:04:850 (2,3,4,5,1) - Meh try to make a more curved flow here. You can make a nicer flow if you give the 4 and 5 a curve and then have the 1 blanketing upwards like so:

  9. 01:08:850 (2,3) - If you want this to be a jump then I recommend making the 01:09:850 (4,1) a jump as well. Although, I'd recommend using a constant snap for the jumps instead, like 1.3 or so. Try like this:

    I reduced the AR there. That's with 1.3 snap and some nice curvy flow on the 01:10:100 (1). Try it and see if you like.

  10. 01:11:350 (2) - Use CTRL+H to flip the slider over and get a nicer flow off of the 01:10:100 (1).
[Normal]

  1. 00:27:850 (6) - Nazi~~Move it up a bit so you get a beautiful curve. ;A;

  2. 00:29:100 (3,4) - Really sloppy looking placement because each of the sliders is a different shape. It would look much nicer if they were each the same slider.

  3. 00:38:100 (3,4,5) - Since this is the normal diff, I think you could fill this rhythm out more. The two 1/1 repeating sliders are dull imo and the downbeat at 00:40:100 is on the end of the slider which is kinda "meh". Try this rhythm here instead:

  4. 00:41:600 (4) - I think you may like this slider, but I warn you it doesn't fit very well with the music...especially at his point where is starts to pick up. Players would enjoy it more if you fill the rhythm out here to fit with the new drum rhythms going on. Try something like this:

    00:40:600 (2) to 00:43:600 (3)
    Just a sample rhythm, you could have a slider at 00:42:100 and then another at 00:42:850 to hit with the fun vocal accents at those points. :3

  5. 00:58:600 (5,6) - The gap between these feels really strange. This is because you have a filler in between the vocal line at 00:57:100 (2) but then you don't at 00:59:100. So it's like you stop following the vocals with the 00:57:100 (2) but then you start again. So I recommend doing one of two things:

    Use this rhythm to strictly follow the vocals through the whole combo.

    OR---


    Use this rhythm to have a steady 1/1 rhythm through the combo.

    Either of these will feel much better than what you have now. All that matters is that you have a consistent rhythm through the combo. If you want the pause at 00:59:100 then have a pause at 00:57:100 also.

  6. 01:07:850 (6) - Same as before, maybe give it a nice curve and have it blanket with the 01:06:100 (4) nicely. It will give you a more beautiful placement and a more enjoyable flow.

  7. 01:12:600 (2,5) - Try making each of these a 1/1 slider instead. I think it would make this phrase a lot nicer to read and play.

    Try to avoid having 1 and 1/2 beats between objects in a normal like this. The bad syncopation will make your diff feel strange to play. It's better to use sliders to connect the rhythms like shown.

  8. 01:23:350 (5) - Try to flip it over and place it differently so that you could have the 01:24:100 (1,2,3,4) placed in the center of the grid nicely like the other diffs.
[Easy]

  1. 00:00:100 (1,2,3,4,1,2,3,4) - This is pretty much the same placement twice in a row. Sure the sliders are different the second time, but the player makes essentially the same circle twice. Try to make a different sort of flow for the 00:04:100 (1,2,3). Example:

    You'd have to do some rearranging, but it's better than having the player overlap the same portion of the screen over and over. I find that players of this level enjoy moving around the screen as much as possible and in as many fun ways as possible.

  2. 00:20:100 (1,3) - Don't you want to make these nice and symmetrical? Use CTRL+H to see if a slider is perfectly symmetrical on the axis. Your sliders look very sloppy, like you just quickly placed them and then moved on without caring.

  3. 00:30:100 (3) - Nazi~~~Move it left 1 grid so that it's spaced the same from the 00:29:100 (1) that it is from the 00:29:600 (2). You will have a nicer looking placement that way.

  4. 00:50:600 (3) - Try placing it a few grids to the left instead for a nicer flow between the sliders and to fix the spacing/overlapping errors that are going on.
Going to stop there. =A= The rest of the Easy it pretty decent. You maps are nice Xinely, but I think you can work more on creating beautiful patterns and a more smooth flow. Lots of times you add sliders at strange angles which sort of break flow imo. And you use too much linear flow at times. ;A;
I hope that I've given you ideas here that can help with all of your maps. :3
Anyways, I hope this is helpful to you!
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