Stop posting stuff like this without doing any research.Yume wrote:
You should remove the Short Ver >.< because of the new rule~
no kd
http://vgmdb.net/album/11834
Stop posting stuff like this without doing any research.Yume wrote:
You should remove the Short Ver >.< because of the new rule~
no kd
All fixed, thanks.Katty Pie wrote:
hi from my mod Q ^.^
Insane
00:11:367(8) - i think better remove this note, it will be better folow the vokal.
00:14:114(4,5,6,7,8,9,10,11,12,13) - better use normal sound 40% without hitsounds, it's sond better
00:25:792(1) make this slider more symmetric http://puu.sh/M8tV
00:31:516(6,7) - stack better
01:20:972(8,1) - It's unrank repeat is hides/ correct it.
01:30:130(1,2) - make more symmetric
01:46:616(3) - here NC bcz you change speed.
02:01:842(6,7) - delete this notes and put spinner start - 02:01:498 , finish - 02:03:330
Hard
00:15:488(1) - better replace on note in white tick.
00:44:567(2,3) - stack better
00:51:664(8) - make more symmetric http://puu.sh/M8y6 looks better
01:09:066(6,7) stack better
01:13:645 - add note here
01:19:369(4,5) - correct spacing
01:24:864(5) - http://puu.sh/M8Ai
01:36:541(7,1) - correct spacing
01:54:630(1,2,3,1) - make identical distance between this notes.
01:55:545 - remove NC
01:58:293 - NC
Mitsuneko's Hard
00:07:245 -add note here, will be sound better
00:37:698 -^
01:09:982(8,1) - make so http://puu.sh/M8DN sounds better
01:12:729(7) - make this slider shorter on red ticks and add slider 1\2 after
01:19:140(5,6) - make so http://puu.sh/M8IF sounds better
Diff should be finished on the same time as other diffs 02:03:330 <--- here
Normal
00:04:040(1,2) - stack better
00:12:054(1,2) - correct spacing
00:31:516(3,4) - stack better
00:38:614(1,2) - make this sliders double and put note 3 00:40:445
00:53:496(3,4) - stack better
Open AI MOD you have 24 problems with spacing.. correct it all
Easy
00:34:034(2,3) - make this lsiders identical http://puu.sh/M8PV
00:57:389 - make this slider more symmetric http://puu.sh/M8QH
All difs should come to an end on same time. Plz correct it
Good luck~
hi from my mod Q ^.^
Insane
00:11:367(8) - i think better remove this note, it will be better folow the vokal. - I don't think it fits
00:14:114(4,5,6,7,8,9,10,11,12,13) - better use normal sound 40% without hitsounds, it's sond better - changed
00:25:792(1) make this slider more symmetric http://puu.sh/M8tV - done
00:31:516(6,7) - stack better - done
01:20:972(8,1) - It's unrank repeat is hides/ correct it. - changed
01:30:130(1,2) - make more symmetric - changed
01:46:616(3) - here NC bcz you change speed. - done
02:01:842(6,7) - delete this notes and put spinner start - 02:01:498 , finish - 02:03:330 - Done
Other than that, thanks!Leorda wrote:
Hi there
[Starry's Easy]
* AR +1? Done
01:10:668 (1) - Spacing error, and please no jump in this easy diff please I don't see a jump or a spacing error
[Normal]
00:05:643 (2) - The sliderpath is overlapped by hitbursts. So beginners are unable to see the path (sometimes, beginners are slowly to read) Fixed
01:24:635 (2) - Make a slider like this to make a blanket combo? http://osu.ppy.sh/ss/385078
Fixed
[Mitsuneko's Hard]
02:03:330 - Remove this useless timing section Done
[ktgster's Insane]
01:50:508 (1) - Make this slider curve? To make pattern prettier? Done
01:58:293 (1) - New combo, since this note after spinner. You seems forgot it? Fixed
Good luck~
Mostly fixed, thanks for the mod!nich95 wrote:
Hi, Sofian_1
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Kiai time of ktgster's Insane is different from other diff. Please fix it.
- Disable Letterbox during break in Song setup > Storyboarding.
Starry's Easy
- 00:45:025 - 01:46:387 You should add clap more than this.
- 01:26:696 (4) - Move to left 2 grids and up 1 grid, and add NC.
- 01:29:444 (1,2) - Remove NC in (1), but add it in (2) instead.
- 01:46:845 (1) - Use finish instead of using clap.
Normal
- 00:54:412 (4) - Stack it (x:314 y:254)
- 01:01:281 (3,4) - Spacing is too far
- 01:27:154 (2,3) - ^
- 01:28:757 (6,7) - Spacing is too close
- 01:35:168 (4,5,6) - Spacing is too far
Mitsuneko's Hard
- 00:44:567 (1) - Add finish in slider begin
- 00:57:160 (1) - ^
- 01:13:874 (1) - Add finish here
Hard
- 00:27:967 - Add spinner here, then end at 00:29:913 instead of using the circle.
- 01:06:318 (1) - Move to down 1 grid
- 01:36:999 (1) - Move to right 4 grids
ktgster's Insane
- 00:14:000 - Hitsound's too loudly. I suggest reducing volume.
- 01:58:293 (1) - Adding a NC here, since this note follows a spinner.
That's all that I can find them.
Good luck~
nich95 wrote:
Hi, Sofian_1
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestion
[notice]General
- done
- Kiai time of ktgster's Insane is different from other diff. Please fix it. - it does not have to be consistant if it fits and is made by a guest.
[notice]ktgster's Insane
- 00:14:000 - Hitsound's too loudly. I suggest reducing volume. - changed it to 35%
- 01:58:293 (1) - Adding a NC here, since this note follows a spinner.
That's all that I can find them.
Good luck~
Thanks for the mod.Spread Wings wrote:
Hi! Sorry for delay, sister wouldn't let me use the notebook...
Red: Unrankable stuff
Black: Suggestions only
Blue: Recommend fix this, There is up to you to fix or not.
[General]
Hm...okay...but no sure about the kiai in Insane...it's different from other diff. But the guest will not change this so...clear.
[Starry's Easy]Recommend adding more claps here, you missed a lot of them.
- 00:11:367 - 00:12:512 - Ahm..., soft hitsound finish fits very well with the music here, so change please? http://puu.sh/SWsn
- 00:12:970 (1) - Finish sounds good here
- 00:40:903 (1) - End this slider 1/1 earlier? (00:42:735)
[Normal]Needs a lot of work in this diff.
- 00:01:979 (1,2) - Try this rhythm? Sounds much better: http://puu.sh/TAYO
- 00:04:269 (2) - Make this slider like this: http://puu.sh/TEok
- 00:06:788 (3) - Remove this and add a note in 00:07:016
- 00:30:371 (1) - Try this? http://puu.sh/TT3c
- 00:33:576 - Add a note?
- 00:39:300 (1,2,3) - Make spacing like this? http://puu.sh/UUccso
Also, remove whistle from these two repeats.- 01:06:318 (1) - Move repeat to white tick
- 01:08:379 - Add a note?
- 01:10:440 (1) - Try this: http://puu.sh/UUpV
- 01:13:645 (1) - Star this spinner in 01:13:874 - End in 01:15:706. Add Finish here too.
- 01:38:373 (5) - Same as 01:06:318
[Mitsuneko's Hard]
HP-1, AR+1 & OD+1.
That's all
Lose interest to mod this when i saw Normal Diff...this map really needs more work.
Thanks for requesting my queue! Good Luck
Thanks for the mod, I don't mind if you make a taiko diff, I can put it back in WIPSun Rainbow wrote:
Sorry I am late![]()
[Easy]
00:44:109 (1,2,3,4,5,1,2,3) - Why don't have Hitsound ;_;
01:17:995 (2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) - You can use 2 4 clap
[Normal]
DS.
[Hard]
Fine
[Insane]
Kiai Time must same as another diffCan I make Taiko Diff?/.\
pyransc wrote:
[htgster's Insane]
00:02:437 (3) - remove whistle on third circle, add clap - i don't like how the clap sounds
00:03:811 (5) - remove whistle, add clap- ^
Sun Rainbow wrote:
Sorry I am late![]()
[Insane]
Kiai Time must same as another diff- changed
thank youSun Rainbow wrote:
the taiko diff is done。
http://puu.sh/Y1Ju
Thanks for the mod.jogfi2002 wrote:
I'm just a new mapper, may not help much. ^^
But I'll try my best.
Starry's Easy
01:29:444 (1) - This short slider is a bit awful, cause it doesn't fit to the song, I think. Change it to a circle may be better.
Normal
00:38:614 (1,2,3) - Note 1 ends earlier than the long tone. Then this tone is splitted into two parts. Maybe repeating slider 1 until the long tone ends and put 3 circles is better.
01:00:365 (1) - This circle is too near to the last slider, I was confused at the first time play.
01:09:066 (4) - Could be considered to put one 1/4 slider at this point, with one circle after the slider.
01:17:537 (1) - A bit more delay after the spinner may be better for a NORMAL.
01:28:299 (4,5) - These two circles are too close, confusing.
Mitsuneko's Hard
00:40:674 (5) - Remove this circle, let spinner starts here.
00:57:160 (6) - Could try to slow down sliders when Rita sings a long tone.
Hard
00:50:520 (6) - Rotate this slider, align to 5 in one line may be more pretty.
01:38:831 (3) - This slider just not fits to music, but I have no other ideas.
ktgster's Insane
00:25:792 (1,2) - Set the NC at circle 2 may be better.
00:52:580 (5,7,8,1) - Could be change to follow the lyric "na", it seems not fit to using 3-combo here.
01:15:706 (1,2,3,4,5,6) - Too close to the last stream, not pretty and funny, could be moved to a little farther.
That's all.
I am also mapping a Rita's song, you can see it at t/97081 if you are interested in it.
Thanks for modding.jogfi2002 wrote:
I'm just a new mapper, may not help much. ^^
But I'll try my best.
ktgster's Insane
00:25:792 (1,2) - Set the NC at circle 2 may be better. - changed
00:52:580 (5,7,8,1) - Could be change to follow the lyric "na", it seems not fit to using 3-combo here. - I prefer to keep it
01:15:706 (1,2,3,4,5,6) - Too close to the last stream, not pretty and funny, could be moved to a little farther. - changed
That's all.
I am also mapping a Rita's song, you can see it at t/97081 if you are interested in it.
All Done.those wrote:
[Insane]
- 00:10:909 (6,7,8) - Space to 1.00x, or an even amount on both sides.
- 00:50:749 (2) - 1/4 too long. Should end at 00:50:978 - white.
- 00:51:893 (3) - Same with this, and 00:53:496 (2) - this, and 01:37:686 (1,5) - these. There's nothing in the music that hints that there is something to be followed at the 1/4 you end on.
- 01:22:575 (5,6,1,2,3,4,1) - Not particularly liking the angles formed by these objects, mainly (5,6,1). Also try keeping smaller spacing with (5,6,1), and don't increase it until (1,2). That is, the first jump should be between (1,2) and not (6,1).
- 01:59:896 (1,2,3,4,5) - Don't turn a good diff into a "watch the approach circle" game. You're better off just starting the spinner earlier.
256,272,1979,1,2
208,336,2437,2,2,B|256:360|316:332,1,100,0|2
172,116,30371,2,2,B|280:116,1,100,0|2
348,68,31287,2,2,B|376:116|348:164,1,100,0|2
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!1BeatofIke wrote:
Miracle Lotus is banned!
23:57 RLC: okkkk
23:57 *RLC is editing [http://osu.ppy.sh/b/153116 Rita - Michi no Saki, Sora no Mukou (Short Ver.) [Normal]]
23:57 Miracle Lotus: yay
23:57 RLC: 00:36:782 (5) - this slider end is unsnapped lol
23:57 RLC: it may be best to just make it 1/2
23:58 RLC: even if the vocal lasts a tiny bit longer
23:58 Miracle Lotus: Done
23:59 RLC: 01:04:944 (4) -
23:59 RLC: i know you're following the vocal here, but this slider is really weird to hit
00:00 RLC: consider moving it back by 1/2 so that it starts with the measure
00:00 RLC: you won't be following the vocals exactly if you do that
00:00 RLC: but it's more intuitive
00:00 Miracle Lotus: alright
00:01 Miracle Lotus: But then I'd have to fix up the spacing
00:01 Miracle Lotus: again
00:01 RLC: hm yeah
00:01 RLC: ;;
00:01 RLC: 01:17:308 - here the player only has 1/1 to readjust their aim after the spinner, which may be pretty harsh in a Normal
00:02 Miracle Lotus: the distance snap
00:02 Miracle Lotus: just makes the note stick
00:02 Miracle Lotus: for some reason
00:02 RLC: which note?
00:02 Miracle Lotus: http://puu.sh/24Xc1
00:03 Miracle Lotus: Is it normal that it stick like that
00:03 RLC: no idea
00:03 RLC: what do you mean by stick
00:03 Miracle Lotus: stickin onto another note
00:03 Miracle Lotus: sticking*
00:03 RLC: oh overlapping?
00:03 RLC: overlapping should be fine
00:04 Miracle Lotus: you could say that
00:04 RLC: 01:17:537 - as for this spinner here
00:04 RLC: you could try doing what starry did in Easy
00:04 RLC: it gives the player 2/1 to readjust aim
00:05 RLC: that's really all i can say for the Normal since i can't map Normals well myself ;;
00:05 *RLC is editing [http://osu.ppy.sh/b/152940 Rita - Michi no Saki, Sora no Mukou (Short Ver.) [Hard]]
00:05 RLC: on to your hard
00:06 RLC: 00:03:124 (5,6,7,8,9) - this is pretty hard for such a relaxed intro
00:06 RLC: use a few sliders instead
00:07 RLC: nazi: 00:38:842 (2,3,4) - isn't perfectly spaced
00:07 RLC: (gap between 2 and 3 is larger than between 3 and 4)
00:07 RLC: 00:40:903 (1) - end this spinner 1/1 earlier? (on the measure)
00:08 RLC: it sounds better
00:08 RLC: or, 1/2 later
00:08 RLC: (so, 00:42:735 - or 00:43:422 - is what i'm suggesting)
00:10 RLC: right now, for the slider 00:57:160 (5) - , you have a strange rhythm that requires you to silence the repeat
00:10 RLC: what if you tried:
00:10 RLC: http://puu.sh/24Xlm (repositioning nearby notes as necessary)
00:10 RLC: this no longer requires you to silence the repeat, as it falls on something in the music
00:12 RLC: ok that's all i can find in your diffs
00:18 Miracle Lotus: So I'll update the map
00:18 Miracle Lotus: Tell me what you think
00:18 Miracle Lotus: If you really want to that is
00:18 RLC: o ok
00:18 RLC: did you update
00:18 Miracle Lotus: updating now
00:19 RLC: ok
00:19 Miracle Lotus: updated
00:19 RLC: alright
00:19 RLC: oh also
00:19 RLC: 00:33:576 (1) - is this one note NC really necessary lol
00:20 Miracle Lotus: what diff
00:20 RLC: normal
00:20 Miracle Lotus: lol
00:21 RLC: in Hard
00:21 RLC: 00:57:846 - you can remove these two green lines here lol
00:21 RLC: they're not necessary anymore
352,184,57389,2,0,B|416:184|428:248|416:312|348:312,1,200,2|4,0:0|0:0,0:0:0:0:01:00:136 (3) - 1 grid right
Hard is untouched, I find the spacing appropriate.those wrote:
[General][RLC]
- Easy, Normal, and Hard have lots of places were spacing is very, very broken. Run through the diffs and select an ideal spacing(s) for each, and reposition the objects please.
- T_BG.jpg is now unnecessary, please remove it. Also up to you if you want to remove video from Taiko, but I recommend it.
- Great to see you're using 3/4 sliders correctly. However, 01:41:808 (2,3) - breaks consistency with the rest of the map, the rhythm should be like the rest.
Most of it is taken care of.Faust wrote:
Easy & Normal are fine.
Mitsuneko's Hard:
- 00:06:788 (4,5,6) - Looks awkward at a glance, since you're conforming to distance snapping which unfortunately happens to put some obscuring over (5).
Try this:
- 00:11:138 (6) - Remake this slider, perhaps ? Here are the points:
- 00:33:462 - From here onwards, I have a remapping suggestion you could consider keeping.
- 00:35:294 - As for this:
Timeline:
- 00:37:927 (5) - Seems weird to me why you'd just choose to use a rather linear slider all of a sudden.
- 00:53:725 (5) - x:276 y:296, don't mind the minor spacing increase after that, since it's not an issue.
Overall, I can see the effort put into the presentation in map structure. Not everything goes in a plain single direction like it's spoon-feeding the player.
Anyway, from here on it's just looking and touching up on parts that don't seem to convey a clear alignment to the song, such as at:
- 01:21:201 (1,2,3,4,5) - Advised to remake the slider and tweak the positioning.
Here's what I have in mind:
Hope I'm not putting any unwanted pressure on you here, but mapping is a progressive thing and sometimes things are not apparent now, but will be in the future when you've gained more experience.
Hard:
Don't have any problem with this.
I think even if you're relatively new to mapping and there isn't so much of 'unique' mapping elements/techniques in this, the current flow reflects quite well on the light-heartedness of the song.
It's rather basic, but has the right components and the rhythm is on good foundation.
I think plenty of people will enjoy it as it is.
- 01:38:831 (3) - Here's a suggestion:
On the playfield, it looks something like this:
Sounds pretty good if you ask me, since it 'bumps' nicely to the song.
RLC:
Has the mark of an experienced mapper all over it.
Can very well read your intention.
Get back to me and we can discuss further on anything else that any one of you might have to add.
Done.Strawberry wrote:
-Title should be 道の先、空の向こう wiki
-After discussing with other staffs and as those said, the taiko background is unnecessary and unrankable now. plz fix it to normal BG.
------------------------------------------------------
once these changed, call me back. :3
NoHitter wrote:
[Starry's Easy] Mapper inactive, modding for him.
- 00:25:933 () - IMO the break here is unneeded. It's a Short Ver. anyway. Map this part? Unneeded.
- 00:45:025 -> 00:59:220 - Add claps on the second and fourth white ticks here. (The first bar line being the downbeat - long white line) The lack of claps make it sound empty. Don't know what you meant.
- 01:17:537 -> 01:50:508 - Same as above. Don't know what you meant.
-01:21:659 (2,3,4) - I recommend you avoid using "straight" patterns like this next time you map. They don't look as good as if you make them curve a bit like this. Done
- 01:55:647 () - Why don't you map to the end of the mp3 as well like [Hard] and [RLC]? Doesn't have to end in the same point, don't need more mapping beyond this point.
[Normal]
- 00:25:933 () - Same comment as in Easy. IMO the break here is unneeded. It's a Short Ver. anyway. Map this part? Unneeded.
- 00:47:543 (1) - I recommend you placing this somewhere else where it doesn't overlap with the previous combo. It looks messy atm. Fixed.
- 00:51:664 (2,3) - The blanketing here could have been done better. Try redoing it with the new slider algorithm. Fixed.
- 00:54:412 (4) - Not properly stacked. Fixed.
- 00:56:244 (4) - Same as above. Fixed.
- 01:23:261 (3,4,5,6) - The pattern here looks really messy in play. I suggest changing it to something like this.You may have to rework your next combos to fix the spacing. Code: http://puu.sh/2wb3m Fixed.
- 00:45:025 -> 00:59:220 - Add claps on the second and fourth white ticks here. (The first bar line being the downbeat - long white line) The lack of claps make it sound empty. Don't know what you meant.
- 01:17:537 -> 01:50:508 - Same as above. Don't know what you meant.
- 01:55:647 () - Why don't you map to the end of the mp3 as well like [Hard] and [RLC]? Doesn't have to end in the same point, don't need more mapping beyond this point.
[Mitsuneko's Hard] Mapper inactive, modding for him.
- 00:25:933 () - Same comment as Normal. IMO the break here is unneeded. It's a Short Ver. anyway. Map this part? Unneeded.
- 01:18:911 (5) - Add clap at the start of slider for hitsound consistency. Done.
- 01:33:107 (4) - Add clap. ^ Done.
- 01:55:647 () - Why don't you map to the end of the mp3 as well like [Hard] and [RLC]? Unneeded.
[Hard]
- The difficulty seems to be lacking hitsounds. I recommend adding more. A crude way of hitsounding is adding claps every second and fourth white bar line (The first bar line being the downbeat - long white line) and whistles every third. Or you can copy how RLC hitsounded his difficulty. Don't know what you meant.
- 00:03:124 (5) - This could be blanketed to look better aesthetically like this. You have to adjust the next combos though. Code: http://puu.sh/2wawz Unchanged. Gives a better feel.
- 00:20:983 (4) - Spacing here is a bit too wide from the rest of the combo. Unchanged.
- 00:22:128 (1,2,3,4,5,6) - The spacing in this combo suddenly went narrower. Make it the same as the previous combos? Unchanged.
- 00:27:623 (3) - Looks unbalanced. I suggest your delete and remake it. The new slider algorithm will make it look balanced. Fixed.
- 00:30:371 (1,2,3,4) - (4) looks odd IMO. (1) and (2) aren't centered as well. May I suggest using this pattern? Code: http://puu.sh/2waBV Fixed.
- 00:37:240 (8) - New combo here to be consistent with your combo patterning. Fixed.
- 00:38:614 (1) - Remove combo here. ^ Fixed.
- 01:11:813 (4) - The spacing sudden lowers here. I suggest you space it out similarly with the rest of the notes in this combo. Unchanged.
- 01:22:346 (1,2) - The overlap between these two don't look that good. I suggest moving them farther apart likethis. Fixed.
- 01:38:831 (3,1) - The anti-jump here is confusing IMO. Please move (1) further from (3). Changed.