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Rita - Le baiser de l'ange -Tenshi no Kuchizuke-

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Topic Starter
jogfi2002
This beatmap was submitted using in-game submission on 2013年4月29日 at 17:08:38

Artist: Rita
Title: Le baiser de l'ange -Tenshi no Kuchizuke-
Source: Shinigami no Kiss wa Wakare no Aji
Tags: galgame HIR Alcot Honey Comb
BPM: 124.99
Filesize: 5678kb
Play Time: 03:20
Difficulties Available:
  1. Easy (2.27 stars, 209 notes)
  2. Hard (4.67 stars, 356 notes)
  3. Normal (2.99 stars, 242 notes)
Download: Rita - Le baiser de l'ange -Tenshi no Kuchizuke-
Information: Scores/Beatmap Listing
---------------
Hello I'm kagami, a new new mapper.
OP of PC GAME 「死神の接吻は離別の味」(The Taste of Death is Feel of Leaving), hope you like it.
StoryBoard added, please redownload if you downloaded before 15/9.
----------------
Difficulty
Honoka - Easy
Shizuku - Normal
Kohaku - Hard
kyuten
~☆kira
Mei_coN
哇~
Sagisawa-Yukari
首先,难度名尽量用其他人能看的懂的。不想改也请在Message里说明。然后,所有难度的KIAI TIME要保持一致
谱还没做完啊。。。NC也没有加。。
Honoka
change AR2 OD1
00:26:974 (4,5,6) - 简单难度尽量不要放红线,remove 5
00:29:854 (8,9,10) - 同上
00:33:214 (13,14,15) - 这里一定要跟vocal的话最好放一起
00:35:614 (17,18,19) - remove 18
00:36:574 (20,21,22) - 同上
00:41:374 (24,25,26) - 同上
00:43:294 (29,30,31,32,33,34,35,36,37) - 这里红线上的note全去掉
00:48:574 (39,40,41,42,43,44,45,46,47,48,49) - 39,40和41重叠,然后红线上的note全去掉
00:55:774 (54,55,56) - remove 55
00:58:174 (58,59,60,61,62,63,64) - 移除红线上的note
01:01:534 (66,67,68,69,70,71,72,73,74) - 同上
01:11:134 (78,79,80,81) - remove 79,然后80换成note
01:18:334 (88,89,90,91,92,93) - 可以做成和01:25:534 (98,99,100,101) - 一样嘛
01:31:774 (107,108) - 这里可以直接换成一条Slder
01:32:974 (109) - 移动到01:32:734 -
01:36:814 (113) - 移动到01:36:574 -
01:38:734 (116) - remove
这个难度没做完吧。。。NC也没有

Shuzuku
这个是hard?如果是CS建议为4
01:04:414 (69,70,71,72,73) - remove 72 然后73换成spinner
01:21:214 (97,98,99) - 这里换成spinner
01:39:214 (124,125) - 这两个感觉不要了,spinner直接从这里开始
02:03:934 (1,2,3) - 1换成spinner 然后2换到02:05:614 -
02:28:414 (49,50,51,52,53) - 这里最好都重叠在一起吧
02:32:974 - 02:33:934 - 这里总觉得缺了什么,试着下点自定义节奏?

Kohaku
这个是H还是I。。。怎么除了CS都和上一个难度一样。。。
00:25:294 (5) - remove
00:34:894 (26,27) - remove
00:51:694 (63) - remove
00:51:934 (64,65,66,67,68) - 这里我建议你重新做,跟着钢琴的伴奏来
00:55:054 (70) - 这个感觉不要硬加上去,删掉
01:05:374 (93,94,95) - 这里去掉95直接93,94变成一条slider更好
01:09:214 (98,99,100,101,102,103,104,105,106,107,108,109) - 除了104,其他红线上的note移除掉
01:16:654 (112) - remove
01:20:254 (117,118,119,120,121,122) - 感觉这里跟着vocal好吧,红线的note移除
01:22:894 (124) - remove
01:24:814 (128) - remove
01:26:734 (133) - remove
01:26:974 (134,135,136,137,138,139,140,141,142,143) - 红线上的note移除
01:32:974 (144,145,146,147,148,149,150) - 这里的音效适当做的好点(?
01:36:574 (153,154,155) - 这里尽量放重叠吧
01:40:774 (159,160,161) - 从01:40:654 - 开始
01:45:454 (172) - remove
01:48:454 (178,179,180) - 从01:48:334 - 开始
01:50:254 (184) - remove
02:13:294 (232) - remove
02:18:334 (241,242) - 感觉两个分开放更好吧,这里也可以适当做点跳什么的
02:48:094 (306) - 这里还是和之前一样保持串的样子。。
02:53:614 (315,316,317,318,319,320,321) - 红线的note移除,然后16,17和19,20都做成一条slider
02:57:454 (323) - remove
03:00:334 (329) - remove
03:00:574 (330,331,332) - 这里非要这样做的话建议重新弄下,不要突然跳起来
04:01:294 (23,24) - remove
04:02:734 (26,27,28,29,30,31,32,33,34,35) - 这里可以适当做做音效
04:12:431 (49) - remove
04:14:354 (51) - 同上
04:29:024 (75) - 这个改成note更好些
04:35:517 (82,83,84,85,86,87) - 这里改成spinner(?
04:54:460 (25) - 移动到04:54:220 -
05:00:460 - add note然后适当考虑后面的note不要离33的slider太远
05:04:300 - 这里也是,add note
05:07:420 - 最后个slider到这里就可以了,最后加个spinner

感觉需要改进的地方很多啊,在排版上多下点功夫吧
Topic Starter
jogfi2002

Sagisawa-Yukari wrote:

首先,难度名尽量用其他人能看的懂的。不想改也请在Message里说明。然后,所有难度的KIAI TIME要保持一致
谱还没做完啊。。。NC也没有加。。
Honoka
change AR2 OD1
00:26:974 (4,5,6) - 简单难度尽量不要放红线,remove 5
00:29:854 (8,9,10) - 同上
00:33:214 (13,14,15) - 这里一定要跟vocal的话最好放一起
00:35:614 (17,18,19) - remove 18
00:36:574 (20,21,22) - 同上
00:41:374 (24,25,26) - 同上
00:43:294 (29,30,31,32,33,34,35,36,37) - 这里红线上的note全去掉
00:48:574 (39,40,41,42,43,44,45,46,47,48,49) - 39,40和41重叠,然后红线上的note全去掉
00:55:774 (54,55,56) - remove 55
00:58:174 (58,59,60,61,62,63,64) - 移除红线上的note
01:01:534 (66,67,68,69,70,71,72,73,74) - 同上
01:11:134 (78,79,80,81) - remove 79,然后80换成note
01:18:334 (88,89,90,91,92,93) - 可以做成和01:25:534 (98,99,100,101) - 一样嘛
01:31:774 (107,108) - 这里可以直接换成一条Slder
01:32:974 (109) - 移动到01:32:734 -
01:36:814 (113) - 移动到01:36:574 -
01:38:734 (116) - remove
这个难度没做完吧。。。NC也没有

Shuzuku
这个是hard?如果是CS建议为4
01:04:414 (69,70,71,72,73) - remove 72 然后73换成spinner
01:21:214 (97,98,99) - 这里换成spinner
01:39:214 (124,125) - 这两个感觉不要了,spinner直接从这里开始
02:03:934 (1,2,3) - 1换成spinner 然后2换到02:05:614 -
02:28:414 (49,50,51,52,53) - 这里最好都重叠在一起吧
02:32:974 - 02:33:934 - 这里总觉得缺了什么,试着下点自定义节奏?

Kohaku
这个是H还是I。。。怎么除了CS都和上一个难度一样。。。
00:25:294 (5) - remove
00:34:894 (26,27) - remove
00:51:694 (63) - remove
00:51:934 (64,65,66,67,68) - 这里我建议你重新做,跟着钢琴的伴奏来
00:55:054 (70) - 这个感觉不要硬加上去,删掉
01:05:374 (93,94,95) - 这里去掉95直接93,94变成一条slider更好
01:09:214 (98,99,100,101,102,103,104,105,106,107,108,109) - 除了104,其他红线上的note移除掉
01:16:654 (112) - remove
01:20:254 (117,118,119,120,121,122) - 感觉这里跟着vocal好吧,红线的note移除
01:22:894 (124) - remove
01:24:814 (128) - remove
01:26:734 (133) - remove
01:26:974 (134,135,136,137,138,139,140,141,142,143) - 红线上的note移除
01:32:974 (144,145,146,147,148,149,150) - 这里的音效适当做的好点(?
01:36:574 (153,154,155) - 这里尽量放重叠吧
01:40:774 (159,160,161) - 从01:40:654 - 开始
01:45:454 (172) - remove
01:48:454 (178,179,180) - 从01:48:334 - 开始
01:50:254 (184) - remove
02:13:294 (232) - remove
02:18:334 (241,242) - 感觉两个分开放更好吧,这里也可以适当做点跳什么的
02:48:094 (306) - 这里还是和之前一样保持串的样子。。
02:53:614 (315,316,317,318,319,320,321) - 红线的note移除,然后16,17和19,20都做成一条slider
02:57:454 (323) - remove
03:00:334 (329) - remove
03:00:574 (330,331,332) - 这里非要这样做的话建议重新弄下,不要突然跳起来
04:01:294 (23,24) - remove
04:02:734 (26,27,28,29,30,31,32,33,34,35) - 这里可以适当做做音效
04:12:431 (49) - remove
04:14:354 (51) - 同上
04:29:024 (75) - 这个改成note更好些
04:35:517 (82,83,84,85,86,87) - 这里改成spinner(?
04:54:460 (25) - 移动到04:54:220 -
05:00:460 - add note然后适当考虑后面的note不要离33的slider太远
05:04:300 - 这里也是,add note
05:07:420 - 最后个slider到这里就可以了,最后加个spinner

感觉需要改进的地方很多啊,在排版上多下点功夫吧
已经全部修改完毕,感谢你的mod~

Shizuku(hard)这个咱再重新排一下
Kohaku也是得再弄弄排版

话说一个set里没有insane难度的图也是可以的吧?
tsuka
Sinigami!
Athena Tennos

jogfi2002 wrote:

话说一个set里没有insane难度的图也是可以的吧?
可以~

0_<!
[Mapset]
Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
所有mapset必須至少有兩個osu!標準模式的難度,其中之一必須是Easy或Normal難度。單一diff內的難度要穩定而有一致性,所有diff必須形成一個穩定的難度曲線,而沒有巨大的難度飛越而導致一些玩家無法擁有自己適合的難度能享受。
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties does not follow this.
你的mapset要有良好的難度分配設計。大體上來講這段規則要求mapper遵守:1. 最低難度要大約是2.5到3星左右;2. 無論你的mapset有幾個難度,至少有兩個難度不能是Insane。太鼓難度不在此規則限制之內。

Rule~
我来蹭存在感/.\。。
Topic Starter
jogfi2002

Athena Tennos wrote:

jogfi2002 wrote:

话说一个set里没有insane难度的图也是可以的吧?
可以~

0_<!
[Mapset]
Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
所有mapset必須至少有兩個osu!標準模式的難度,其中之一必須是Easy或Normal難度。單一diff內的難度要穩定而有一致性,所有diff必須形成一個穩定的難度曲線,而沒有巨大的難度飛越而導致一些玩家無法擁有自己適合的難度能享受。
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties does not follow this.
你的mapset要有良好的難度分配設計。大體上來講這段規則要求mapper遵守:1. 最低難度要大約是2.5到3星左右;2. 無論你的mapset有幾個難度,至少有兩個難度不能是Insane。太鼓難度不在此規則限制之內。

Rule~
我来蹭存在感/.\。。
3q > <
于是昨天好像在哪个thread里见到你的说ww
thiev
Hi , mod from Mod team/M4M

  • Honoka
00:37:534 (4) - This is overmapped , try to repalce by something like this
01:04:414 (2) - ^
01:17:854 (1) - The spacing distance is not respected, try to move this circle further
01:41:134 - This break is too long
02:46:174 (7) - TRy to replace this slider by something like this
02:57:214 (4) - Remove this circle
03:04:894 (1) - ^ ( if you did , 03:05:374 (2) - NC )
03:16:414 (4) - ^

  • Shuzuku
00:33:214 (4,5) - I think its better if you place them like this
00:36:574 (4,1,2) - Remove one reverse arrow of this slider , remove these 2 circles and place a slider like this
00:43:294 (3) - Why is this slider slow ? It's hard to read because the previous one was normal
00:48:574 (1,2) - I think its better if you place them like this
00:58:654 (2,3) - Remove the circle and make the slider finish where the circle were .
00:59:614 (3) - Remove this slider and replace it by something like this
01:14:014 (3) - This slider has too much reverse arrow , remove 2 of them and place a slider like this
01:27:214 (4) - Place this circle like this
01:41:134 - This break is too long
02:18:814 (6) - Remove this circle
02:20:734 (3) - Remove one reverse arrow
02:31:294 (1) - Why is this slider slow ?
02:47:134 (3) - Remove 2 reverse arrow and replace them by circles
03:08:734 (1) - Too much reverse arrow , replace them by something like this
03:11:614 (3) - Remove 2 reverse arrow and replace them by circles



  • Kohaku
Sorry but i don't understand what you follow to map this diff , so I won't be able to mod it ^^'


Apologize for my bad englsh , and good luck
Topic Starter
jogfi2002

Shikinotsu wrote:

Hi , mod from Mod team/M4M

  • Honoka
00:37:534 (4) - This is overmapped , try to repalce by something like this
01:04:414 (2) - ^
01:17:854 (1) - The spacing distance is not respected, try to move this circle further
01:41:134 - This break is too long
02:46:174 (7) - TRy to replace this slider by something like this
02:57:214 (4) - Remove this circle
03:04:894 (1) - ^ ( if you did , 03:05:374 (2) - NC )
03:16:414 (4) - ^

  • Shuzuku
00:33:214 (4,5) - I think its better if you place them like this
00:36:574 (4,1,2) - Remove one reverse arrow of this slider , remove these 2 circles and place a slider like this
00:43:294 (3) - Why is this slider slow ? It's hard to read because the previous one was normal
00:48:574 (1,2) - I think its better if you place them like this
00:58:654 (2,3) - Remove the circle and make the slider finish where the circle were .
00:59:614 (3) - Remove this slider and replace it by something like this
01:14:014 (3) - This slider has too much reverse arrow , remove 2 of them and place a slider like this
01:27:214 (4) - Place this circle like this
01:41:134 - This break is too long
02:18:814 (6) - Remove this circle
02:20:734 (3) - Remove one reverse arrow
02:31:294 (1) - Why is this slider slow ?
02:47:134 (3) - Remove 2 reverse arrow and replace them by circles
03:08:734 (1) - Too much reverse arrow , replace them by something like this
03:11:614 (3) - Remove 2 reverse arrow and replace them by circles



  • Kohaku
Sorry but i don't understand what you follow to map this diff , so I won't be able to mod it ^^'


Apologize for my bad englsh , and good luck
Thanks a lot for modding^^
I'll check it after.
All mod has been applied except one. Your mod really helps^^
Flower
Hi~ mod from the queue~
图太长懒看 嗯就这样了懒得mod了快给kds

点我看
歌挺好听……Timing似乎也没问题
Hard时间略长了些,尤其是中间的那段20多秒的break,让人觉得有些无聊。这图完全可以用软件把后半段切掉,不是很需要全部完成。
另外就是
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
如果你坚持要全部做完就把另外两个难度也做完。
音效方面……这歌真的很慢很轻,音效建议不要那么大,梗的话我觉得从长白线开始数的第3白线放whistle比较舒服,其他的看感觉就可以了。第二个白线建议不要加whistle,感觉有些吵。
kiai开始的不是很舒服,建议在01:10:174 ,02:49:054 开始,另外所有的难度kiai应该一样,并且在白线上起止。

[Easy]
Slider Velocity比较鬼畜(对新手来说),一般125BPM的歌话1.2应该是不错的速度,1.6就有些过分了,试试DT+HR玩Easy和Normal你会发现难度都差不多。建议Remap。
另外这歌不是很适合直角折啦闪电折啦翡翠剑折啦什么的,试试简单的三点或者四点曲线滑条吧
00:37:534 (4) - 为了对称减速 差评
01:04:414 (2) - ^

[Normal]
00:31:774 (1,2) - 没叠好,要么手动加一个小的distance spacing,要么重新放
00:35:134 (1) - remove NC
00:35:614 (2) - NC;放远一点,不要被前面的滑条挡住,二挫的MAT可能就戳了
00:42:334 (2) - 滑条的第一个节点加whistle?
00:43:294 (3) - 第二个节点去掉whistle?
00:48:574 (1,2,3) - 不要被前面的滑条挡住
01:13:534 (2) - 没叠好
01:27:214 (4) - 这里SV突然调上去很容易跟不上 DSx0.5
01:40:894 - 02:03:934 - 这breaking忒长 建议分割
02:31:294 (1) - DS
03:02:014 (2) - 没叠好
03:13:054 (1) - DSx2

[Hard]
节奏没什么问题 但我认为排列要重排 DS比较奇怪 隔着一拍的note还挨在一起 比Normal的还挤 建议增加DS 1.0不是挺好的么
00:50:014 (4) - 这改成一个两拍的滑条比较好
01:54:094 (7,8,9) - 拖远点
02:01:774 (7,8,9) - ^
02:40:414 (6) - 这什么……
02:23:134 (1,2,3,4,5,6,7,8) 和 03:09:214 (1,2,3,4,5,6,7,8) - 这类排列还是审慎些用 多test几次找找感觉
05:05:020 (4,5,6,7,8,9) - 。
另外这难度也有很多没叠好的note 建议重新检查下都叠上


最后还是希望不要喷我的mod……
Topic Starter
jogfi2002

Flower wrote:

Hi~ mod from the queue~
图太长懒看 嗯就这样了懒得mod了快给kds

点我看
歌挺好听……Timing似乎也没问题
Hard时间略长了些,尤其是中间的那段20多秒的break,让人觉得有些无聊。这图完全可以用软件把后半段切掉,不是很需要全部完成。
另外就是
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
如果你坚持要全部做完就把另外两个难度也做完。 之后补完吧……感觉截一半有点短,不截又确实长了点……截掉了,OFFSET也重新调了下- -
音效方面……这歌真的很慢很轻,音效建议不要那么大,梗的话我觉得从长白线开始数的第3白线放whistle比较舒服,其他的看感觉就可以了。第二个白线建议不要加whistle,感觉有些吵。 fixed,调成60%了,音效待重新设置。
kiai开始的不是很舒服,建议在01:10:174 ,02:49:054 开始,另外所有的难度kiai应该一样,并且在白线上起止。 fixed

[Easy]
Slider Velocity比较鬼畜(对新手来说),一般125BPM的歌话1.2应该是不错的速度,1.6就有些过分了,试试DT+HR玩Easy和Normal你会发现难度都差不多。建议Remap。 fixed.
另外这歌不是很适合直角折啦闪电折啦翡翠剑折啦什么的,试试简单的三点或者四点曲线滑条吧 fixed.
00:37:534 (4) - 为了对称减速 差评 fixed.
01:04:414 (2) - ^ fixed.

[Normal]
00:31:774 (1,2) - 没叠好,要么手动加一个小的distance spacing,要么重新放 fixed.
00:35:134 (1) - remove NC fixed.
00:35:614 (2) - NC;放远一点,不要被前面的滑条挡住,二挫的MAT可能就戳了 fixed.
00:42:334 (2) - 滑条的第一个节点加whistle? fixed.
00:43:294 (3) - 第二个节点去掉whistle? fixed.
00:48:574 (1,2,3) - 不要被前面的滑条挡住 fixed.
01:13:534 (2) - 没叠好 fixed.
01:27:214 (4) - 这里SV突然调上去很容易跟不上 DSx0.5 fixed.
01:40:894 - 02:03:934 - 这breaking忒长 建议分割 fixing.是不是把这里填充一下比较好呢……
02:31:294 (1) - DS fixed.
03:02:014 (2) - 没叠好 fixed.
03:13:054 (1) - DSx2 fixed.

[Hard]
节奏没什么问题 但我认为排列要重排 DS比较奇怪 隔着一拍的note还挨在一起 比Normal的还挤 建议增加DS 1.0不是挺好的么 fixing.准备用1。0重排……
00:50:014 (4) - 这改成一个两拍的滑条比较好 两抬是……?repeat两次么
01:54:094 (7,8,9) - 拖远点
02:01:774 (7,8,9) - ^
02:40:414 (6) - 这什么…… fixed.
02:23:134 (1,2,3,4,5,6,7,8) 和 03:09:214 (1,2,3,4,5,6,7,8) - 这类排列还是审慎些用 多test几次找找感觉
05:05:020 (4,5,6,7,8,9) - 。
另外这难度也有很多没叠好的note 建议重新检查下都叠上 嗯嗯,remap的时候检查.


最后还是希望不要喷我的mod……
谢谢小花写这么多w

晚上回来就去修改嗯~
Steph De Chine
From Steph's Queue~~
这歌名……居然叫“天使之吻”,而且还配上了法文的翻译……而且我本人就是看到法文才知道这歌叫啥名字的……
Honoka-模糊?
Easy
00:47:205 (6) - 这个加了折返的不太好听,把折返去掉,拉长到两倍就好了
01:55:365 (6,1,2,3) - 这种排列可能不大适合Easy吧……把它搞成一串,不要重叠了
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧

Shuzuku-这个我不知道了……StarDict里面没有……
00:31:845 (1,2,3,4,5,6) - 这里有些晕,可以把456移到别的地方吗?
00:50:085 (4,5) - 这种还是不加折返的好些,拉长吧
01:00:405 (4,5,6) - 这三个的频率不一样,把6拿开吧
01:31:845 (7) - 这个也是不要加折返,或者给折返消音也可以
02:20:805 (3) - 同上
02:34:245 (4) - 这个的变速有些突兀
02:35:205 (5) - 也是去掉折返,拉长
02:43:365 (6,7) - 同上
02:47:205 (3) - 同上
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧
02:56:805 (6,7) - 这个是留着做坑的吗?不是就移开

Kohaku-琥珀?这难度名字怎么来的?是那个Anime里面的吗?
为了保持一致,请把那个Kiai time的绿线从01:09:285移到01:10:245
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧

最后温馨提示,最好不要把频率不同的圈和滑条叠在一起,不然Approach Circle会不好看,不整齐。
Topic Starter
jogfi2002

Steph De Chine wrote:

From Steph's Queue~~
这歌名……居然叫“天使之吻”,而且还配上了法文的翻译……而且我本人就是看到法文才知道这歌叫啥名字的……
Honoka-模糊?
Easy
00:47:205 (6) - 这个加了折返的不太好听,把折返去掉,拉长到两倍就好了 fixed
01:55:365 (6,1,2,3) - 这种排列可能不大适合Easy吧……把它搞成一串,不要重叠了 fixed
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧 fixed fixed

Shuzuku-这个我不知道了……StarDict里面没有……
00:31:845 (1,2,3,4,5,6) - 这里有些晕,可以把456移到别的地方吗? fixed
00:50:085 (4,5) - 这种还是不加折返的好些,拉长吧 fixed
01:00:405 (4,5,6) - 这三个的频率不一样,把6拿开吧 fixed
01:31:845 (7) - 这个也是不要加折返,或者给折返消音也可以 这里我保留吧
02:20:805 (3) - 同上 fixed
02:34:245 (4) - 这个的变速有些突兀 fixed
02:35:205 (5) - 也是去掉折返,拉长 fixed
02:43:365 (6,7) - 同上 fixed
02:47:205 (3) - 同上 这里保留
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧
02:56:805 (6,7) - 这个是留着做坑的吗?不是就移开 是的=w=

Kohaku-琥珀?这难度名字怎么来的?是那个Anime里面的吗?
为了保持一致,请把那个Kiai time的绿线从01:09:285移到01:10:245 fixed
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧 fixed

最后温馨提示,最好不要把频率不同的圈和滑条叠在一起,不然Approach Circle会不好看,不整齐。 原来如此……下次要注意。频率是指BPM吗?
谢谢MOD~咱回头修整
现在在REMAP Kohaku和做个SB……

三个难度名是那游戏中三位女主角的名字w
Sharlo
喵~来支持了www(*゚∀゚)ノ

Kohaku
00:28:725 (5,6,7) - 建议全部往左放一点点,与前面的00:27:045 (1,2,3)的DS统一
01:06:405 (1) - spacing问题,感觉是粗心,一分之一拍却用了前面二分之一拍的距离来来排,如果是陷阱的话就另当别论
01:21:765 (1) - ^
01:23:205 (2) - ^
01:51:525 (3) - 有一个二分之一拍的小跳,建议NC
01:52:005 (5) - ^
01:57:285 (3) - 因为上一个拍子的slider速度突然改变,对新人来说会有点跳,同样建议NC,要不就改DS
01:58:245 (5) - ^

最后说个细节问题,稍微统一一下二分之一note的DS吧,纯为了让图的排列看上去更加美观._.
另外感觉SB挺不错的,好看而且不瞎眼.
以上www(第一次摸图就这么献出去了镜子你要对我负责QAQ(喂
Topic Starter
jogfi2002

Sharlo wrote:

喵~来支持了www(*゚∀゚)ノ

Kohaku
00:28:725 (5,6,7) - 建议全部往左放一点点,与前面的00:27:045 (1,2,3)的DS统一 fixed.
01:06:405 (1) - spacing问题,感觉是粗心,一分之一拍却用了前面二分之一拍的距离来来排,如果是陷阱的话就另当别论 fixed.
01:21:765 (1) - ^ fixed.
01:23:205 (2) - ^ fixed.
01:51:525 (3) - 有一个二分之一拍的小跳,建议NC fixed.
01:52:005 (5) - ^ fixed.
01:57:285 (3) - 因为上一个拍子的slider速度突然改变,对新人来说会有点跳,同样建议NC,要不就改DS fixed.
01:58:245 (5) - ^ fixed.

最后说个细节问题,稍微统一一下二分之一note的DS吧,纯为了让图的排列看上去更加美观._. ._.好,咱再看看
另外感觉SB挺不错的,好看而且不瞎眼. 谢谢w
以上www(第一次摸图就这么献出去了镜子你要对我负责QAQ(喂 QAQ好、好荣幸!
Laurier
mod4mod!!

General
ソース[Shinigami no Kiss wa Wakare no Aji] のほうがいいかな?
あと、タグのRitaをはずそう。アーティスト名はタグに入れないようにしよう。

Honoka
00:45:285 (4,5) - (5)が(3)に少し重なっていて汚く見えるので、こんなのはどう?http://puu.sh/15jGs
01:01:605 (1) - ここ~ちょっと流れが悪く感じるかな。画像で配置の提案です (1,2)http://puu.sh/15jKo
(3,4)http://puu.sh/15jL4 (5,6,7)http://puu.sh/15jLu
01:11:685 (5,6) - 下に見えるnoteとしっかり重ねよう。Grid snapをはずせば出来るはず!
01:25:605 (1,2,3,4) - 四角形を作るのはどう? http://puu.sh/15jNB
01:33:285 (2) - こんな感じで、(3)のnoteを包む形はどう? http://puu.sh/15jPF
01:44:805 (1) - ニューコンボ
02:10:245 (4,5,6) - ここも配置の提案 http://puu.sh/15jSi
02:53:445 (7,1) - ここはこうかな?http://puu.sh/15jTD
02:59:685 (3) - 1と同じ高さに!そして(4)の場所を調整して、(5)と(1)を重ねよう
03:11:205 (1,1) - ニューコンボをはずそう
03:13:125 (2) - ニューコンボ追加

Shuzuku
01:16:965 (6) - ここは斜めじゃなくて水平のスライダーのほうがいいなー
01:18:885 (2) - こっちも同じように。 そうすればhttp://puu.sh/15k1k2つのスライダーのバランスがすごく良くなる
01:19:845 (3,4,5,6) - こういう形はどう? http://puu.sh/15k2m
01:36:165 (5) - (1)と高さを同じに?
01:41:205 - ここのbreakはいらないと思う。breakがなくてもHP減らないし・・・
02:48:645 (1,2,3) - この3つを一直線上に置くのはどう?
02:57:285 (7) - しっかり重ねよう



Kohaku
00:39:045 (8) - 少しの移動になるけど、1grid↑かな
00:50:085 (8) - 少し窮屈に感じる こんなのはどう?http://puu.sh/15k80
00:55:485 (4,5) - ちょっと違和感があるかな。青線ムリに使わなくてもいいと思う
01:00:165 (5,6,7) - 提案 http://puu.sh/15kaD (7)は00:59:205 (3) - の最後の部分に重ねる
02:17:925 (9) - しっかり重ねたほうがいいかな
02:20:325 (3) - 少し位置を調節して、このスライダーの最後を02:17:925 (9) - と重ねよう。(これは本当に個人的な提案w)
03:13:125 (2,3,4) - 形の調整 http://puu.sh/15kfk

終わり!
配置や形の提案がほとんどです。気に入ったのだけ使ってくれたらいいよ
Topic Starter
jogfi2002

Laurier wrote:

mod4mod!!

General
ソース[Shinigami no Kiss wa Wakare no Aji] のほうがいいかな? fixed.
あと、タグのRitaをはずそう。アーティスト名はタグに入れないようにしよう。 fixed.

Honoka
00:45:285 (4,5) - (5)が(3)に少し重なっていて汚く見えるので、こんなのはどう?http://puu.sh/15jGs fixed.
01:01:605 (1) - ここ~ちょっと流れが悪く感じるかな。画像で配置の提案です (1,2)http://puu.sh/15jKo
(3,4)http://puu.sh/15jL4 (5,6,7)http://puu.sh/15jLu いい提案です!fixed.
01:11:685 (5,6) - 下に見えるnoteとしっかり重ねよう。Grid snapをはずせば出来るはず! fixed.
01:25:605 (1,2,3,4) - 四角形を作るのはどう? http://puu.sh/15jNB fixed.
01:33:285 (2) - こんな感じで、(3)のnoteを包む形はどう? http://puu.sh/15jPF
01:44:805 (1) - ニューコンボ fixed.
02:10:245 (4,5,6) - ここも配置の提案 http://puu.sh/15jSi fixed.
02:53:445 (7,1) - ここはこうかな?http://puu.sh/15jTD fixed.
02:59:685 (3) - 1と同じ高さに!そして(4)の場所を調整して、(5)と(1)を重ねよう fixed.
03:11:205 (1,1) - ニューコンボをはずそう
03:13:125 (2) - ニューコンボ追加

Shuzuku
01:16:965 (6) - ここは斜めじゃなくて水平のスライダーのほうがいいなー fixed.
01:18:885 (2) - こっちも同じように。 そうすればhttp://puu.sh/15k1k2つのスライダーのバランスがすごく良くなる fixed.
01:19:845 (3,4,5,6) - こういう形はどう? http://puu.sh/15k2m fixed.
01:36:165 (5) - (1)と高さを同じに? fixed.
01:41:205 - ここのbreakはいらないと思う。breakがなくてもHP減らないし・・・ fixed.
02:48:645 (1,2,3) - この3つを一直線上に置くのはどう? fixed.
02:57:285 (7) - しっかり重ねよう



Kohaku
00:39:045 (8) - 少しの移動になるけど、1grid↑かな 1grid upってどんな意味でしょうか…
00:50:085 (8) - 少し窮屈に感じる こんなのはどう?http://puu.sh/15k80 fixed.
00:55:485 (4,5) - ちょっと違和感があるかな。青線ムリに使わなくてもいいと思う fixed.
01:00:165 (5,6,7) - 提案 http://puu.sh/15kaD (7)は00:59:205 (3) - の最後の部分に重ねる fixed.
02:17:925 (9) - しっかり重ねたほうがいいかな fixed.
02:20:325 (3) - 少し位置を調節して、このスライダーの最後を02:17:925 (9) - と重ねよう。(これは本当に個人的な提案w) 9はもう見えなくなったけどw
03:13:125 (2,3,4) - 形の調整 http://puu.sh/15kfk fixed.

終わり!
配置や形の提案がほとんどです。気に入ったのだけ使ってくれたらいいよ
本当にありがとう!いい提案たくさんで
Konei
From my Queue~


[Easy]

* Many Objects are unsnapped
* Set HP Drain and Overall Difficutly to 3. Otherwise beginner would be passing too easy
* AR 3 Plays better imo
00:28:015 (3) - More than 1 repeat is confusing for beginners and not good in an Easy diff
00:41:455 (2,3) - Stacks are also not good for an Easy diff, unstack them please
00:48:175 (1,2) - ^
01:06:415 (6) - Slider slowdowns are unexpected for beginners and therefore not good to use in an Easy diff
01:10:255 (2) - finish
01:14:095 (3) - again 2 repeats are not good, just remove one and add circle is fine
01:17:935 (1,2,3,4,5) - 5 circles in a row are tiering for beginners to play so it's better to change some into circle
01:21:775 (3) - 2 Repeats are not good~
01:23:695 (4) - ^
02:28:975 (2) - ^


[Normal]

* Same as in Easy
00:33:775 (6) - A beginner wouldn't expect this slow down. If you really want to keep it, at least add NC for signal this
00:39:535 (1) - ^
01:05:455 (5) - move 1 grid up
01:10:255 (2) - finish
01:26:335 (3) - unexpected slowdown
01:31:375 (6) - stack it with the previous note perfectly
01:31:855 (7) - ^
01:33:295 (3) - slowdown hmm..
03:06:415 (5) - shouldn't touch (1,2,3)


Good luck with ranking~
Aldwych
Hello jogfi2002!

M4M req.

[General]

Delete shinigami to your tags it's also in the source.
Imo the volume hitsound is too lound, reduce it?
Take the same color for all diff (I mean for easy diff)

[Honoka]

Warning!! => Make ctrl + shift + A, you will see that a lot of object aren't snapped, fix it


00:30:985 Can you make it more curve around the next slider?
00:33:775 ^ around the previous circle?
00:53:455 There's nothing here to make a circle, so you have 2 solution
- Delete the circle
- Delete the circle, the previous and next one and make instead of it a slider.
01:01:135 There's nothing here too to make a circle.
01:31:855 Can you make it more curve around the previous circle?
01:33:295 ^ around the next circle?
02:01:695 ^
02:14:095 ^ around the previous circle?
02:32:815 ^
03:17:455 Have you got one finish hitsound for this middle of slider?
03:19:375 ^

[Shuzuku]

Object aren't snapped too

00:25:615 Can you make it more curve around the circle?
00:31:375 Make this circle at : X = 328/ Y = 160? ( Of course change circles placement after it, Ds should be respected).
00:39:535 I don't really like how this slider was made. It's not parallel like the previous slider, so the problem is this slider or the previous one.
00:55:855 Delete NC
01:25:615 Delete this circle and the next one and make a slider instead of it?
01:26:335 Why reduce SV? In the other diff you didn't use it.
01:48:175 Delete circle.
02:02:095 Ctrl + R?
02:04:015 Why reduce SV?
02:31:375 Use multiple reverse arrow in a slider is a little ugly, try to fix it.
02:43:375 Stack at circle 3 and 4.
03:08:815 More curve around the previous circle?
03:11:695 Make it at X =296/Y =136? (Don't forgot to stack the next circles and take care of DS.

[Kohaku]

Don't forgot to make a preview point.

01:26:815 Can you move it to make it curver?
01:50:575 One NC is godd but not 4. Oo
02:18:175 This NC took me problem.
02:29:455 Slider postion is a little ugly. Can you fix it?
02:32:815 Rotate by 180° then Ctrl + R then put it a the same place. It will be better.

Well that's all. The big problem here, is in easy and normal diff. Make often circle with same X or same Y 3-4-5 times make it boring and a little old. It needs something more "wild' in its. But the hard diff is better, and you make a nice SB, good job for it.

Good luck to your map.
Topic Starter
jogfi2002

Konei wrote:

From my Queue~


[Easy]

* Set HP Drain and Overall Difficutly to 3. Otherwise beginner would be passing too easy OD set to 3~No changing in HD cause it would increase half star o3o.
* AR 3 Plays better imo Changed.
00:28:015 (3) - More than 1 repeat is confusing for beginners and not good in an Easy diff Fixed.
00:41:455 (2,3) - Stacks are also not good for an Easy diff, unstack them please Fixed.
00:48:175 (1,2) - ^ Fixed.
01:06:415 (6) - Slider slowdowns are unexpected for beginners and therefore not good to use in an Easy diff Fixed.
01:10:255 (2) - finish Fixed.
01:14:095 (3) - again 2 repeats are not good, just remove one and add circle is fine Fixed.
01:17:935 (1,2,3,4,5) - 5 circles in a row are tiering for beginners to play so it's better to change some into circle I prefer to resverve it ,cause it could strengthen the rythm in KIAI time.
01:21:775 (3) - 2 Repeats are not good~ Fixed.
01:23:695 (4) - ^ Fixed.
02:28:975 (2) - ^ Fixed.


[Normal]

00:33:775 (6) - A beginner wouldn't expect this slow down. If you really want to keep it, at least add NC for signal this Fixed.
00:39:535 (1) - ^ Fixed.
01:05:455 (5) - move 1 grid up Fixed.
01:10:255 (2) - finish Fixed.
01:26:335 (3) - unexpected slowdown Fixed.
01:31:375 (6) - stack it with the previous note perfectly Fixed.
01:31:855 (7) - ^ Fixed.
01:33:295 (3) - slowdown hmm.. Fixed.
03:06:415 (5) - shouldn't touch (1,2,3) Fixed.


Good luck with ranking~
Thank you for helpful modding~!
Topic Starter
jogfi2002

Aldwych wrote:

Hello jogfi2002!

M4M req.

[General]

Delete shinigami to your tags it's also in the source. Fixed.
Imo the volume hitsound is too lound, reduce it? Fixed.
Take the same color for all diff (I mean for easy diff) Fixed.

[Honoka]

Warning!! => Make ctrl + shift + A, you will see that a lot of object aren't snapped, fix it
Fixed. I forgot to resnap after change the offset OTL...

00:30:985 Can you make it more curve around the next slider? Fixed.
00:33:775 ^ around the previous circle? Fixed.
00:53:455 There's nothing here to make a circle, so you have 2 solution Fixed. A really good advice!
- Delete the circle
- Delete the circle, the previous and next one and make instead of it a slider.
01:01:135 There's nothing here too to make a circle. Fixed.
01:31:855 Can you make it more curve around the previous circle? Fixed.
01:33:295 ^ around the next circle? Fixed.
02:01:695 ^ I wonder how could it go around that circle...
02:14:095 ^ around the previous circle? Fixed.
02:32:815 ^ I think it's no need to round here...
03:17:455 Have you got one finish hitsound for this middle of slider? No, it's in the music.
03:19:375 ^ ^

[Shuzuku]

Object aren't snapped too

00:25:615 Can you make it more curve around the circle? Fixed. I move the circle a bit farther so that it looks rounded by the slider.
00:31:375 Make this circle at : X = 328/ Y = 160? ( Of course change circles placement after it, Ds should be respected). Fixed.
00:39:535 I don't really like how this slider was made. It's not parallel like the previous slider, so the problem is this slider or the previous one. Fixed.
00:55:855 Delete NC Fixed.
01:25:615 Delete this circle and the next one and make a slider instead of it? Fixed.
01:26:335 Why reduce SV? In the other diff you didn't use it. Fixed.
01:48:175 Delete circle. Fixed.
02:02:095 Ctrl + R? Fixed.
02:04:015 Why reduce SV? Fixed. Haha I was told to fix SV problem so many times.
02:31:375 Use multiple reverse arrow in a slider is a little ugly, try to fix it. Fixed.
02:43:375 Stack at circle 3 and 4. Reversed.
03:08:815 More curve around the previous circle? Actually it is symmetrical with the previous objects.
03:11:695 Make it at X =296/Y =136? (Don't forgot to stack the next circles and take care of DS. Fixed.

[Kohaku]

Don't forgot to make a preview point. Fixed.

01:26:815 Can you move it to make it curver? Fixed.
01:50:575 One NC is godd but not 4. Oo Fixed.
02:18:175 This NC took me problem. Fixed.
02:29:455 Slider postion is a little ugly. Can you fix it? Hmm, I still prefer to make this slider straight.
02:32:815 Rotate by 180° then Ctrl + R then put it a the same place. It will be better. Fixed.

Well that's all. The big problem here, is in easy and normal diff. Make often circle with same X or same Y 3-4-5 times make it boring and a little old. It needs something more "wild' in its. But the hard diff is better, and you make a nice SB, good job for it.

Good luck to your map.
Thx a lot for your helpful mod~!

Good luck to your map, too!
Master_Gs
玩了你的图觉得该修改的地方已经都差不多了,不过有些地方想给你点建议。

Kohaku
02:22:735 (9) - 把这个重叠的note拉出旁边感觉会比较顺畅些。
02:23:695 (2) - 这里也跟上面一样的建议,重叠的note再跳到下一个感觉很突兀

希望我的建议对你有帮助。

期待rank哦~
Topic Starter
jogfi2002

Master_Gs wrote:

玩了你的图觉得该修改的地方已经都差不多了,不过有些地方想给你点建议。

Kohaku
02:22:735 (9) - 把这个重叠的note拉出旁边感觉会比较顺畅些。
02:23:695 (2) - 这里也跟上面一样的建议,重叠的note再跳到下一个感觉很突兀

希望我的建议对你有帮助。

期待rank哦~
感谢mod~

不过为了排列好看一点还是原来那样比较好……?
Twice_old
[Honoka]

首先我建议一开始的音量改成40%
我感觉间距都有点问题,很多间距都不准,建议自己再看看
还有就是我看不出诚意,感觉这个easy你没有全力投入进去,我相信你能改的更好。
00:29:455-(4) X184 Y192
00:29:935到00:30:415 我觉得这里可以用滑条代替
00:39:535-(1) 这个滑条可以在弄的对称一些比较漂亮.w.
00:41:935-(3) X472 Y248 和滑条平行感觉比较美观,然后后面的note也请调整一下距离
01:06:415-(6) 放太高了,有点超出去了。不一定要用弧形,可以拉成其他样子啊\=w=/
01:25:615-01:27:055 可以再摆的对称点
01:31:855-(5) X24 Y224
【01:42:895】这里加一个绿线,音量改为45%
01:54:415-(5) nc
01:58:735-(5) ^
【02:04:015】这里加一个绿线,音量改为50%
02:08:815和02:09:295可以对调下,更符合节奏。就是note那里换成slider,反之。
02:11:695-(6) nc
02:13:135-(1) 取消nc
02:19:375-(1) 可以在弄的对称一些o.o
02:27:055-(5) nc
02:28:495-(1) 取消nc
02:30:895-(4) nc
【02:50:095】这里的音量可改为58或60%
02:59:215-(2) X296 Y96
02:59:695-(3) X392 Y168
03:01:135-(4) X296 Y248
03:01:615-(5) X208 Y168 顺便nc
03:03:055-(6) X208 Y48
03:03:535-(7) X328 Y48
03:16:975-(4) nc
嘛我还有一点想说的是easy不用那么节约nc,nc主要就是让玩家更清楚的看懂铺面,对于新手来说,更需要nc帮助来找到该从何处下手。


[Shuzuku]
HP-2 AR-1 OD-1
个人认为normal不需要用到变速滑条...我认为变速对新手来说还是有点难。
原谅我懒得看了,光easy就花了我不少时间看._.不过看起来normal做的比较好


[Kohaku]
00:28:015-(4) nc?
00:43:375-(4) nc
00:49:135-(6) nc?
02:01:855-(1)(2)(3)(4) 听起来非常的奇怪omo
后面其他的就留个其他人说吧olo 偷懒一下(炸


TwT 真羡慕会做SB的mapper,加油! :)
Topic Starter
jogfi2002

Twice wrote:

[Honoka]

首先我建议一开始的音量改成40% fixed.
我感觉间距都有点问题,很多间距都不准,建议自己再看看 好的0w0
还有就是我看不出诚意,感觉这个easy你没有全力投入进去,我相信你能改的更好。嗯嗯~我再从头看看
00:29:455-(4) X184 Y192 fixed.
00:29:935到00:30:415 我觉得这里可以用滑条代替 fixed.
00:39:535-(1) 这个滑条可以在弄的对称一些比较漂亮.w. 不太明白……
00:41:935-(3) X472 Y248 和滑条平行感觉比较美观,然后后面的note也请调整一下距离 fixed.
01:06:415-(6) 放太高了,有点超出去了。不一定要用弧形,可以拉成其他样子啊\=w=/ 改了~
01:25:615-01:27:055 可以再摆的对称点 fixed.
01:31:855-(5) X24 Y224 fixed.
【01:42:895】这里加一个绿线,音量改为45% fixed.
01:54:415-(5) nc fixed.
01:58:735-(5) ^ fixed.
【02:04:015】这里加一个绿线,音量改为50% fixed.
02:08:815和02:09:295可以对调下,更符合节奏。就是note那里换成slider,反之。 fixed.
02:11:695-(6) nc fixed.
02:13:135-(1) 取消nc fixed.
02:19:375-(1) 可以在弄的对称一些o.o fixed.
02:27:055-(5) nc fixed.
02:28:495-(1) 取消nc fixed.
02:30:895-(4) nc fixed.
【02:50:095】这里的音量可改为58或60% fixed.
02:59:215-(2) X296 Y96 fixed.
02:59:695-(3) X392 Y168 fixed.
03:01:135-(4) X296 Y248 fixed.
03:01:615-(5) X208 Y168 顺便nc fixed.
03:03:055-(6) X208 Y48 fixed.
03:03:535-(7) X328 Y48 fixed.
03:16:975-(4) nc fixed.
嘛我还有一点想说的是easy不用那么节约nc,nc主要就是让玩家更清楚的看懂铺面,对于新手来说,更需要nc帮助来找到该从何处下手。 好的~


[Shuzuku]
HP-2 AR-1 OD-1
个人认为normal不需要用到变速滑条...我认为变速对新手来说还是有点难。 0 0用的不多,而且也配上了节奏……
原谅我懒得看了,光easy就花了我不少时间看._.不过看起来normal做的比较好 没事~


[Kohaku]
00:28:015-(4) nc? fixed.
00:43:375-(4) nc fixed.
00:49:135-(6) nc? fixed.
02:01:855-(1)(2)(3)(4) 听起来非常的奇怪omo 0 0咱觉得还可以~配上四下钢琴的声音……
后面其他的就留个其他人说吧olo 偷懒一下(炸


TwT 真羡慕会做SB的mapper,加油! :)
非常感谢> <

咱最近忙别的去的现在才看到,不好意思……orz
回头会好好改的w

于是改好了!再次感谢!
Heatherfield
我是来帮出卡骗kd的,别墅奥尔良

[General]
offset略早 我感觉要加个十几ms 不过这个音乐可能本身弹的就不准

[Hard]
01:21:775 (1) - 感觉减速有点怪怪的
01:30:415 (2) - 有点碰到血条
01:44:815 (1,2,3,4,5) - 间距大的稍微有点突然
01:48:415 (3,4) - 这个地方音乐好像本身没弹准所以感觉有点怪..不过也没太大问题
02:01:855 (1,2) - 所以说这个弹钢琴的到底在干啥!!根本没法对准嘛...
02:49:015 (5) - 可以怒加note
02:49:375 (7) - ^
02:49:615 (1) - 碰到血条

[Easy]
感觉slider速度有点快,因为毕竟有了个比较简单的normal所以感觉easy可以更简单一点,不过还是可以接受的.

other things are pretty nice, good luck!
Topic Starter
jogfi2002

Heatherfield wrote:

我是来帮出卡骗kd的,别墅奥尔良

[General]
offset略早 我感觉要加个十几ms 不过这个音乐可能本身弹的就不准 对这个有人说过,有些地方好像是不太准……之前ycarrot说要减10ms

[Hard]
01:21:775 (1) - 感觉减速有点怪怪的 Fixed.改为两个长一点的不减速slider了。
01:30:415 (2) - 有点碰到血条 Fixed.
01:44:815 (1,2,3,4,5) - 间距大的稍微有点突然 调小了一些
01:48:415 (3,4) - 这个地方音乐好像本身没弹准所以感觉有点怪..不过也没太大问题 233.
02:01:855 (1,2) - 所以说这个弹钢琴的到底在干啥!!根本没法对准嘛... 233.
02:49:015 (5) - 可以怒加note 没明白你的意思……
02:49:375 (7) - ^
02:49:615 (1) - 碰到血条 Fixed.

[Easy]
感觉slider速度有点快,因为毕竟有了个比较简单的normal所以感觉easy可以更简单一点,不过还是可以接受的. 要是REMAP EASY就调慢点吧~.

other things are pretty nice, good luck! 谢谢盒饭!
Rotte
hi~

General

00:24:175 - 到01:06:175 - 用10%的音量吧,音效太吵,并且建议1/3 whistle

Honoka

滑条的修改你可以随意,想看就看,不想看就可以略过

AR+1

01:55:375 (2,3,1,2) - 别光秃秃的来几个垂直的note,摆点好看点的啊ww
01:58:255 (1,2,3,4) - 这个也是啊,摆几个形状


01:01:615 (1,2,1,2,3) - 首尾都包住会好点

code从 00:58:735 - 开始修改
234,116,58735,6,0,B|162:116|130:68,1,120,0|2,0:0|0:0,0:0:0
40,148,59695,2,0,B|72:196|140:208,1,120,0|2,0:0|0:0,0:0:0
260,212,60655,2,0,B|320:188|332:124,1,120,0|2,0:0|0:0,0:0:0
408,32,61615,6,0,B|460:76|447:139,1,120,0|2,0:0|0:0,0:0:0
328,120,62575,2,0,B|260:112|222:165,1,120,0|2,0:0|0:0,0:0:0
316,240,63535,6,0,B|376:264|391:326,1,120,0|2,0:0|0:0,0:0:0
272,352,64495,2,0,B|208:368|156:324,1,120,0|2,0:0|0:0,0:0:0
240,236,65455,2,0,B|224:172|160:152,1,120,0|2,0:0|0:0,0:0:0
40,140,66415,6,0,B|48:68|88:20|176:-4|240:12|248:72|284:116|336:128|400:116|436:88,1,480

01:33:295 (2) - 没包好

304,176,93295,2,0,B|284:240|312:312|384:340|432:332,2,240,0|2|0,0:0|0:0|0:0,0:0:0

02:07:855 (1) - 把2包好

424,260,127855,6,0,B|480:224|484:160,1,120,0|2,0:0|0:0,0:0:0

02:14:095 (3) - 包好

408,80,134095,2,0,B|360:32|296:48,2,120,0|0|2,0:0|0:0|0:0,0:0:0

02:32:815 (1) - 包好

37,157,152815,6,0,B|76:108|144:120,2,120,0|0|2,0:0|0:0|0:0,0:0:0

Shuzuku

01:46:255 (7) - 删了
02:20:815 (3,4) - 这种梗最好别在normal diff出现...
02:24:175 (2) - 和1对称下
02:42:415 (4) - NC
02:45:295 (1) - 去掉NC
02:46:255 (2) - NC
02:58:735 (2) - 滑条丑


Kohaku

00:54:895 - finish
00:57:775 (9) - 去掉finish
00:58:735 - finish
01:01:135 (7) - 去掉finish
01:25:135 (5) - ^
01:25:615 - finish
02:01:855 (1,2) - 换成1/16 折返试试?
02:15:535 (1) - 第三个点392|288 第四个420|232
03:08:335 (6) - 挪到128|272


我说真的....我建议Kohaku难度re一下会比较好....真的... :o
SB做得挺好,赞,一定要有配得上SB的图才是最好的啊....
Accel World
OwO找图的时候刚好又看到了这图,仔细听了一下感觉offset不是很准,新offset:24219

:P 喵哈~
Topic Starter
jogfi2002

-[NYAN]- wrote:

hi~

General

00:24:175 - 到01:06:175 - 用10%的音量吧,音效太吵,并且建议1/3 whistle 改为25%了~

Honoka

滑条的修改你可以随意,想看就看,不想看就可以略过

AR+1 这个保留吧~

01:55:375 (2,3,1,2) - 别光秃秃的来几个垂直的note,摆点好看点的啊ww
01:58:255 (1,2,3,4) - 这个也是啊,摆几个形状 都摆了三角形了ww


01:01:615 (1,2,1,2,3) - 首尾都包住会好点 大感谢> <确实好看多了(下略

code从 00:58:735 - 开始修改
234,116,58735,6,0,B|162:116|130:68,1,120,0|2,0:0|0:0,0:0:0
40,148,59695,2,0,B|72:196|140:208,1,120,0|2,0:0|0:0,0:0:0
260,212,60655,2,0,B|320:188|332:124,1,120,0|2,0:0|0:0,0:0:0
408,32,61615,6,0,B|460:76|447:139,1,120,0|2,0:0|0:0,0:0:0
328,120,62575,2,0,B|260:112|222:165,1,120,0|2,0:0|0:0,0:0:0
316,240,63535,6,0,B|376:264|391:326,1,120,0|2,0:0|0:0,0:0:0
272,352,64495,2,0,B|208:368|156:324,1,120,0|2,0:0|0:0,0:0:0
240,236,65455,2,0,B|224:172|160:152,1,120,0|2,0:0|0:0,0:0:0
40,140,66415,6,0,B|48:68|88:20|176:-4|240:12|248:72|284:116|336:128|400:116|436:88,1,480

01:33:295 (2) - 没包好

304,176,93295,2,0,B|284:240|312:312|384:340|432:332,2,240,0|2|0,0:0|0:0|0:0,0:0:0

02:07:855 (1) - 把2包好

424,260,127855,6,0,B|480:224|484:160,1,120,0|2,0:0|0:0,0:0:0

02:14:095 (3) - 包好

408,80,134095,2,0,B|360:32|296:48,2,120,0|0|2,0:0|0:0|0:0,0:0:0

02:32:815 (1) - 包好

37,157,152815,6,0,B|76:108|144:120,2,120,0|0|2,0:0|0:0|0:0,0:0:0

Shuzuku

01:46:255 (7) - 删了 这个保留吧~
02:20:815 (3,4) - 这种梗最好别在normal diff出现... 改了~
02:24:175 (2) - 和1对称下 fixed.
02:42:415 (4) - NC fixed.
02:45:295 (1) - 去掉NC fixed.
02:46:255 (2) - NC fixed.
02:58:735 (2) - 滑条丑 /w\


Kohaku

00:54:895 - finish fixed.
00:57:775 (9) - 去掉finish fixed.
00:58:735 - finish fixed.
01:01:135 (7) - 去掉finish fixed.
01:25:135 (5) - ^ fixed.
01:25:615 - finish fixed.
02:01:855 (1,2) - 换成1/16 折返试试? 好厉害T T这个终于解决了
02:15:535 (1) - 第三个点392|288 第四个420|232 fixed.
03:08:335 (6) - 挪到128|272 这个没看懂……


我说真的....我建议Kohaku难度re一下会比较好....真的... :o 已经remap了四次了orz现在看着还行,之前找几个MAT看过也说可以RANK啥的,还是先不remap了T T
SB做得挺好,赞,一定要有配得上SB的图才是最好的啊.... 谢谢!> <
Topic Starter
jogfi2002

Accel World wrote:

OwO找图的时候刚好又看到了这图,仔细听了一下感觉offset不是很准,新offset:24219

:P 喵哈~
谢谢~不过按照这个调好像有点迟w
abalee
對著音效我自己改了大部分note,不過沒改全...offset已經根據我自己的感覺調整過了,也是已經對準拍手的節拍。因為主要是修改音效note比較難看就不要太在意...
說回來這是我自己下音效的方法(用normal-nromal和soft-clap死跟鼓點),其他人也許有他們的意見吧。
最後一個spinner加得有點突然,我的想法是一直做到後面,不必一定在最後加spinner.
還有你做了SB,雖然沒有超出5.0x,但是也可以用消去背景的方法減少1.0x的SB load。

http://puu.sh/1Op8l
解壓複製到map的文件夾裡面刷新一下就行了.
Topic Starter
jogfi2002

abalee wrote:

對著音效我自己改了大部分note,不過沒改全...offset已經根據我自己的感覺調整過了,也是已經對準拍手的節拍。因為主要是修改音效note比較難看就不要太在意...
說回來這是我自己下音效的方法(用normal-nromal和soft-clap死跟鼓點),其他人也許有他們的意見吧。
最後一個spinner加得有點突然,我的想法是一直做到後面,不必一定在最後加spinner.
還有你做了SB,雖然沒有超出5.0x,但是也可以用消去背景的方法減少1.0x的SB load。

http://puu.sh/1Op8l
解壓複製到map的文件夾裡面刷新一下就行了.
谢谢阿爸!
Sherry
こんにちは 日本語で失礼します。

[General]
Guidelines
Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point.

もう少し finishのヒットサウンドを使用してはいかがでしょうか?(softを含む) 特にKiai Timeに

[Honoka]
Inherited Points
70255 -> 70291 or 70255 -> 70261 + add 70291
100975 -> 100981 or 101011
170095 -> 170131 or 170095 -> 170101 add 170131
202735 -> 202771

00:30:931 (6,7) : 同じ形ではありません。 形を同じにするか形を比較されないように別の場所or 方向にすべきです。
00:31:891 (7,2) : こちらも同じ形ではありません。 Ctrl+CでコピーしCtrl+>で回転させて比較し、きれいな形に直してみてください。
00:54:451 (1,2) : ^

01:21:331 (2,1) : きれいにスタックしていません。 move x392 y168
01:23:731 (2) : move x328 y256

[Shuzuku]
全体的に配置を見直したほうがいいかもしれません。

00:24:211 (1,2,3) : 中途半端に対照的です。 続く00:26:611 (4,5,6) が適当になっています。
00:28:051 (1,2,3,4) : 中途半端に対照的です。

00:33:811 (1) : 急に50%の速度に減らすのはよくありません。 75%にしましょう もしくは遅くなることがわかるようにSBを入れるかしましょう(これはお勧めしません)
03:13:171 (1,2) : ^

02:41:491 (2,1,3) : もう少し離すかスタックしてはどうでしょうか

[Kohaku]

00:24:691 (2,3,4,5) : how about this?

01:40:531 (1) : スライダーではなく、01:40:771から開始の連打がいいようなきがします。

01:54:451 (3) : 少しずれています。1/16にして 01:54:421 に移動させたほうがいいでしょう もしくはリズムを変えるか
01:54:331 (2) : ^ 01:54:301

02:00:211 (4,5) : スタックにすると同じコンボ内での一点への滞在時間が長いので、あまりよくないように感じます。 NCするか配置 or リズム(パターン)を変えたほうがいいでしょう

01:09:811 (1,2,3,4,5,6,7,8,9,10) : コンボが長く途中でリズム(パターン)が変わってるように感じます。
01:29:491 (1,2,3,4) : 距離が開いており見た目上あまりよいように思えないので形を変えるなりして工夫してみてはどうでしょうか? 01:31:411 (3) をスライダーに変えて以下のように工夫することもできます。

02:23:731 (2) : whistle
02:26:611 (5) : ^

もう少しスライダーの形を滑らかな曲線ばかりではなく工夫してみるといいかもしれません。 :)
Topic Starter
jogfi2002

Sherry wrote:

こんにちは 日本語で失礼します。

[General]
Guidelines
Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point. 修正した。

もう少し finishのヒットサウンドを使用してはいかがでしょうか?(softを含む) 特にKiai Timeに わかったw

[Honoka]
Inherited Points 修正した。
70255 -> 70291 or 70255 -> 70261 + add 70291
100975 -> 100981 or 101011
170095 -> 170131 or 170095 -> 170101 add 170131
202735 -> 202771

00:30:931 (6,7) : 同じ形ではありません。 形を同じにするか形を比較されないように別の場所or 方向にすべきです。 修正した。
00:31:891 (7,2) : こちらも同じ形ではありません。 Ctrl+CでコピーしCtrl+>で回転させて比較し、きれいな形に直してみてください。 修正した。
00:54:451 (1,2) : ^ 修正した。

01:21:331 (2,1) : きれいにスタックしていません。 move x392 y168 修正した。
01:23:731 (2) : move x328 y256 修正した。

[Shuzuku]
全体的に配置を見直したほうがいいかもしれません。

00:24:211 (1,2,3) : 中途半端に対照的です。 続く00:26:611 (4,5,6) が適当になっています。 これはよく理解出来ません…
00:28:051 (1,2,3,4) : 中途半端に対照的です。

00:33:811 (1) : 急に50%の速度に減らすのはよくありません。 75%にしましょう もしくは遅くなることがわかるようにSBを入れるかしましょう(これはお勧めしません) 修正した。
03:13:171 (1,2) : ^ 修正した。

02:41:491 (2,1,3) : もう少し離すかスタックしてはどうでしょうか 修正した。

[Kohaku]

00:24:691 (2,3,4,5) : how about this? ここは今の形でいいかもな…

01:40:531 (1) : スライダーではなく、01:40:771から開始の連打がいいようなきがします。 ここも今の形でいいと思う…

01:54:451 (3) : 少しずれています。1/16にして 01:54:421 に移動させたほうがいいでしょう もしくはリズムを変えるか このどころはちょっとしょうがないかな…ピアノの音はずれていますが、次の重拍子は白線にあってな
01:54:331 (2) : ^ 01:54:301 ^

02:00:211 (4,5) : スタックにすると同じコンボ内での一点への滞在時間が長いので、あまりよくないように感じます。 NCするか配置 or リズム(パターン)を変えたほうがいいでしょう 修正した。

01:09:811 (1,2,3,4,5,6,7,8,9,10) : コンボが長く途中でリズム(パターン)が変わってるように感じます。
01:29:491 (1,2,3,4) : 距離が開いており見た目上あまりよいように思えないので形を変えるなりして工夫してみてはどうでしょうか? 外見的にはたしかによくないよね、ここのリズムは少し空いてるから。あとで考えておきます。
01:31:411 (3) をスライダーに変えて以下のように工夫することもできます。 素晴らしいアイディアですね!

02:23:731 (2) : whistle
02:26:611 (5) : ^

もう少しスライダーの形を滑らかな曲線ばかりではなく工夫してみるといいかもしれません。 :) わかりました、そうします!
ほんとうにありがとうございます!
いい参考になりました、もう一度リマップする。
まだ若いmapperですから、だいぶ未熟だな。
これからもよろしくお願いします!
HelloSCV
  • Honoka
    Nothing :/

    • Shuzuku
      00:43:411 (1) - delete whistle on repeat and adding it head and end
      01:28:531 (1) - delete NC 01:29:491 (2) - add NC
      01:33:331 (1) - since this diff looks Normal, these SV isn't good choice imo
      03:13:171 (1) - ^

      • Kohaku
        00:35:731 (1) - whistle on end
        00:37:891 (3) - ^
        01:25:171 (5) - hmm.. delete whistle? much better
        01:52:051 (1) - little bit hard to notice, try 2.0x DS like you do previous
        01:54:451 (3) - suddenly 1.2x DS, is this purposed?
        02:01:771 (4) - i'm recommend you to reduce DS to 1.0x DS , feels better
        02:33:811 (6) - how about making this slider like 02:34:291 (1) - this? -nazi
        03:12:931 (1) - ugly unstack imo, try stacking with 03:12:211 (7) - this

        i think you need some more experience at hitsounding

        anyway, good luck!
Topic Starter
jogfi2002

HelloSCV wrote:

  • Honoka
    Nothing :/

    • Shuzuku
      00:43:411 (1) - delete whistle on repeat and adding it head and end
      01:28:531 (1) - delete NC 01:29:491 (2) - add NC
      01:33:331 (1) - since this diff looks Normal, these SV isn't good choice imo
      03:13:171 (1) - ^

      • Kohaku
        00:35:731 (1) - whistle on end
        00:37:891 (3) - ^
        01:25:171 (5) - hmm.. delete whistle? much better
        01:52:051 (1) - little bit hard to notice, try 2.0x DS like you do previous
        01:54:451 (3) - suddenly 1.2x DS, is this purposed?
        02:01:771 (4) - i'm recommend you to reduce DS to 1.0x DS , feels better
        02:33:811 (6) - how about making this slider like 02:34:291 (1) - this? -nazi
        03:12:931 (1) - ugly unstack imo, try stacking with 03:12:211 (7) - this

        i think you need some more experience at hitsounding

        anyway, good luck!
Thank you!

All fixed, really helpful mods.

And do you have any ideas that I can learn more about hitsounds?
Leorda
Hi there

[General]
* Your diff name makes people confuse about which one is easiest/harder diff. Consider to change into difficulty name (e.g. Hard, Insane). Apply all diff
* sb\screenshotc453.jpg and screenshotc353.jpg are unused for this, remove both


[Storyboard]
* All keyframe isn't snapped to the timing. Move all elements time of 46ms (design -> move all elements in time -> set to 46ms -> done)
* Cut the unecessary transparent space in your lyric SB

00:31:891 (SB\ScreenShotC468.jpg) - This SB elements is appear unexpectingly. Please make a fade out correctly


[Honoka]
02:19:411 (1) - Not symetry slider. Make a slider like this http://osu.ppy.sh/ss/708928


Call me when you done
Topic Starter
jogfi2002

Leorda wrote:

Hi there

[General]
* Your diff name makes people confuse about which one is easiest/harder diff. Consider to change into difficulty name (e.g. Hard, Insane). Apply all diff Done.
* sb\screenshotc453.jpg and screenshotc353.jpg are unused for this, remove both Done.


[Storyboard]
* All keyframe isn't snapped to the timing. Move all elements time of 46ms (design -> move all elements in time -> set to 46ms -> done) Done.
* Cut the unecessary transparent space in your lyric SB Actually I made all the lyric pics in the same size, for a proper aligning. And Blank transparent parts won't take much file size.

00:31:891 (SB\ScreenShotC468.jpg) - This SB elements is appear unexpectingly. Please make a fade out correctly Done.


[Honoka]
02:19:411 (1) - Not symetry slider. Make a slider like this http://osu.ppy.sh/ss/708928 Done.


Call me when you done
Thank you very much!
Leorda
My last modpost isn't great, so I give you a better one

[Easy]
00:37:651 (4) - I was expecting this slider is a curve slider to make better flow, I think
00:51:091 (4) - Flip horizontally and vertically. And then, reverse it to make better flow
00:54:451 (1) - Same suggestion as 00:37:651 (4)
01:16:051 (1) - Remove new combo, it doesn't needed here
01:16:531 (2) - For better flow, add 1 repeating slider?
01:17:971 (1,2,3,4) - Having 4 whistle in the row isn't good, remove one of them
01:23:251 (1) - Stack to 01:21:331 (2)?
01:50:611 (1) - This position makes break the flow for beginners. Consider to move to X:464 and Y:208 (nazi)
01:58:291 (1) - Same suggestion as 01:16:051 (1)
02:09:811 (1) - ^
02:13:171 (1) - Remove new combo because it's not on the long white tick
02:17:011 (1) - Same suggestion as 01:16:051 (1)
02:25:171 (1) - ^
02:43:411 (1) - ^
02:49:651 (1,2,3,4,5,1,2) - This pattern seems random placed. Use polygon pattern like this http://osu.ppy.sh/ss/715630


[Normal]
* This diff has an inconsistency combo. You should add NC every 2 bars (long white tick)

01:54:451 (6,7,8,1) - I think this pattern makes the flows goes worse. Consider to use this pattern
02:07:411 (6,1) - Spacing error here, is this intentional or you forgot?
02:40:531 (5) - I was expecting that this slider is a curve slider for better flow....


[Hard]
01:14:131 (6) - Spacing error here
01:17:971 (1) - ^


Call me again when you done
Topic Starter
jogfi2002

Leorda wrote:

My last modpost isn't great, so I give you a better one

[Easy]
00:37:651 (4) - I was expecting this slider is a curve slider to make better flow, I think I think it is better to be straight, going up to the next note.
00:51:091 (4) - Flip horizontally and vertically. And then, reverse it to make better flow Done.
00:54:451 (1) - Same suggestion as 00:37:651 (4) Done.
01:16:051 (1) - Remove new combo, it doesn't needed here Done.
01:16:531 (2) - For better flow, add 1 repeating slider? Done.
01:17:971 (1,2,3,4) - Having 4 whistle in the row isn't good, remove one of them Done.
01:23:251 (1) - Stack to 01:21:331 (2)? Done.
01:50:611 (1) - This position makes break the flow for beginners. Consider to move to X:464 and Y:208 (nazi) Fixed, placing it at X:374 Y:254.
01:58:291 (1) - Same suggestion as 01:16:051 (1) Done.
02:09:811 (1) - ^ Done.
02:13:171 (1) - Remove new combo because it's not on the long white tick Done.
02:17:011 (1) - Same suggestion as 01:16:051 (1) Done.
02:25:171 (1) - ^ Done.
02:43:411 (1) - ^ Done.
02:49:651 (1,2,3,4,5,1,2) - This pattern seems random placed. Use polygon pattern like this http://osu.ppy.sh/ss/715630 Done.


[Normal]
* This diff has an inconsistency combo. You should add NC every 2 bars (long white tick) I have reDone all the combos, plz recheck.

01:54:451 (6,7,8,1) - I think this pattern makes the flows goes worse. Consider to use this pattern Fixed.
02:07:411 (6,1) - Spacing error here, is this intentional or you forgot? Fixed.
02:40:531 (5) - I was expecting that this slider is a curve slider for better flow.... Fixed.


[Hard]
01:14:131 (6) - Spacing error here Fixed.
01:17:971 (1) - ^ Fixed.


Call me again when you done
Thank you again!
Leorda
It's pleasure to enjoy your life from past to now~

Bubbled
Topic Starter
jogfi2002

Leorda wrote:

It's pleasure to enjoy your life from past to now~

Bubbled
Thank you!
So I got the first bubble in my life~
Lanturn
Even though this is bubbled.. I really feel the title needs to be addressed properly

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.

Add Tags:
HIR | Composed/Arranged this song.
Alcot Honey Comb | Game developers should be credited

Optional Tags:
Reaper's Kiss is the Taste of Parting | Shinikiss | Alias/Translation of the game name

Hit Sounds: There are some hit sounds throughout all of your difficulties that doesn't make much rhythmical sense. Mostly due to the fact that they feel randomly placed. I'm not entirely great with hitsounds, but I would recommend that you listen directly to each hitsound as you watch auto play the map, and make adjustments there.

[Easy]
As Leodra wrote in the previous mod post. Its better to NC every 2 big white bars. This difficulty needs treatment as well because there is a lot of inconsistent combos everywhere. Some even only get 2 notes and is only half a measure long!

Overmapping (For an easy)
This difficulty really feels overmapped for an easy, Mostly because a bunch of the notes really don't fit and they're all just placed one after the other with no variety. This really makes a map boring and unappealing to play. I realize you are trying to follow the piano and such, but it feels really long and drawn out when there really isn't much of a gap in anything. Maybe try to follow the vocals just a bit more and ignore some of the piano stuff?

00:37:651 (4,5) - Could easily be joined as one slider. as there is no sound whatsoever at the end of the (4) Slider
01:16:531 (6) - Would work better as one long slider mostly because the vocals hit at 01:16:891 (1/4 earlier)
01:23:731 (2) - No need for a reverse. Just make this one long slider as the reverse really doesn't hit anything special.
01:25:171 (3) - Great spot to remove a note because nothing really happens in this part of a song and its just before the start of the next measure.
01:32:851 (1) - Another spot that would probably be good to remove a note.
02:03:571 (6) - Remove this as well
02:17:011 (4,6) - (4) would be better without the reverse. Keep the length though. Delete (6) for overmapping reasons as I stated earlier.

Your map quality seems to be much higher at the start of the 2nd kiai. You should try to map the rest of the map like that if possible.

[Normal]
00:43:411 (1) - 1/2 reverse slider here really doesn't make much sense, as there is nothing in the vocals/music to imply needing this here.
02:40:291 - maybe try to work in having a note here? The vocals stand out so much that it'd be nice to have something to hit here.

Your Easy and Normals really feel like the same map, so if you can, I suggest having a few less notes in your easy.

Also.. This song should be half your current BPM (62.5?), which is why this map gives off the overmapped feeling. Nothing wrong with using double bpm. Its just maps can really turn a bit ugly when using too many 1/4s (which is 1/2s on your map currently because of the double bpm)

Overall though, Good maps, great song. Just go over your Easy (as well as your normal/hard) difficulty a few more times and you should be fine to go.

Sorry to pop your bubble :( (if you do make changes that is ;))
Nyquill
I'm going to have to pop your bubble due to the wrong title, bad offset, and unsnapped inheriting sections.

Lanturn wrote:

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website.

Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.
Basically, uncapitalize the l in L'ange

I'm getting offset -20 (24191)

You have unsnapped green lines in normal:
01:01:495-
03:13:015-
03:15:175-
03:16:855-
03:19:015-

In hard:
01:56:215 -
01:58:855 -

Call me back when you've fixed these, and I'll do a more thorough check.
mintong89
天使のくちづけ
天使 = Tenshi
の = no
くちづけ = Kuchiduke

Kuchizuke = くちずけ

@jogfi2002: not sure but i think you better ask some japanese people~
Topic Starter
jogfi2002

Lanturn wrote:

Even though this is bubbled.. I really feel the title needs to be addressed properly

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.

Actually, the title is called 「くちづけ」, you can't even find 「づ」 if you type "zu" in your JP IME.
It is usually written in "du" for romanised, so we can tell from "zu"「ず」
For detailed and proper expanations, you can read this page: http://oshiete.goo.ne.jp/qa/2052569.html , considering answer NO.4.


Add Tags:
HIR | Composed/Arranged this song.
Alcot Honey Comb | Game developers should be credited Added.

Optional Tags:
Reaper's Kiss is the Taste of Parting | Shinikiss | Alias/Translation of the game name Mm, maybe the romanised title is enough for a Japanese Game.

Hit Sounds: There are some hit sounds throughout all of your difficulties that doesn't make much rhythmical sense. Mostly due to the fact that they feel randomly placed. I'm not entirely great with hitsounds, but I would recommend that you listen directly to each hitsound as you watch auto play the map, and make adjustments there. OK.

[Easy]
As Leodra wrote in the previous mod post. Its better to NC every 2 big white bars. This difficulty needs treatment as well because there is a lot of inconsistent combos everywhere. Some even only get 2 notes and is only half a measure long!

Overmapping (For an easy)
This difficulty really feels overmapped for an easy, Mostly because a bunch of the notes really don't fit and they're all just placed one after the other with no variety. This really makes a map boring and unappealing to play. I realize you are trying to follow the piano and such, but it feels really long and drawn out when there really isn't much of a gap in anything. Maybe try to follow the vocals just a bit more and ignore some of the piano stuff? OK I'll recheck it.

00:37:651 (4,5) - Could easily be joined as one slider. as there is no sound whatsoever at the end of the (4) Slider Fixed.
01:16:531 (6) - Would work better as one long slider mostly because the vocals hit at 01:16:891 (1/4 earlier) One slider is a bit strange because it feels empty when you actually play.
01:23:731 (2) - No need for a reverse. Just make this one long slider as the reverse really doesn't hit anything special. Hm, why I arranged a reverse slider here is that I want to give a more rythmical feel to players. As you can see, there's a short blank part coming and this song is really slow, don't you think long sliders could made players feel bored?
01:25:171 (3) - Great spot to remove a note because nothing really happens in this part of a song and its just before the start of the next measure. Fixed.
01:32:851 (1) - Another spot that would probably be good to remove a note. Fixed.
02:03:571 (6) - Remove this as well Fixed.
02:17:011 (4,6) - (4) would be better without the reverse. Keep the length though. Delete (6) for overmapping reasons as I stated earlier. Fixed.

Your map quality seems to be much higher at the start of the 2nd kiai. You should try to map the rest of the map like that if possible. Thx for your suggestions~

[Normal]
00:43:411 (1) - 1/2 reverse slider here really doesn't make much sense, as there is nothing in the vocals/music to imply needing this here. Fixed.
02:40:291 - maybe try to work in having a note here? The vocals stand out so much that it'd be nice to have something to hit here. I followed your advice here, but still wondered if it is a little difficult for a NM. So let the BAT judge it.

Your Easy and Normals really feel like the same map, so if you can, I suggest having a few less notes in your easy.

Also.. This song should be half your current BPM (62.5?), which is why this map gives off the overmapped feeling. Nothing wrong with using double bpm. Its just maps can really turn a bit ugly when using too many 1/4s (which is 1/2s on your map currently because of the double bpm)

Overall though, Good maps, great song. Just go over your Easy (as well as your normal/hard) difficulty a few more times and you should be fine to go.

Sorry to pop your bubble :( (if you do make changes that is ;))
Thank you! Your careful mods are very helpful, hope to have chance to work a map with you!
Topic Starter
jogfi2002

Nyquill wrote:

I'm going to have to pop your bubble due to the wrong title, bad offset, and unsnapped inheriting sections.

Lanturn wrote:

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.
As I said in the last post:

jogfi2002 wrote:

Actually, the title is called 「くちづけ」, you can't even find 「づ」 if you type "zu" in your JP IME.
It is usually written in "du" for romanised, so we can tell from "zu"「ず」
For detailed and proper expanations, you can read this page: http://oshiete.goo.ne.jp/qa/2052569.html , considering answer NO.4.

Basically, uncapitalize the l in L'ange Done.

I'm getting offset -20 (24191)

You have unsnapped green lines in normal:
01:01:495-
03:13:015-
03:15:175-
03:16:855-
03:19:015-

In hard:
01:56:215 -
01:58:855 -

All fixed.

Call me back when you've fixed these, and I'll do a more thorough check.
OK, all done and updated now.

mintong89 wrote:

天使のくちづけ
天使 = Tenshi
の = no
くちづけ = Kuchiduke

Kuchizuke = くちずけ

@jogfi2002: not sure but i think you better ask some japanese people~
Thank you 米桶~
Nyquill
Hold up, I'm going to check the timing. It would seem that in some parts the offset is too early and later on the offset is too late (a sign that the bpm is a bit faster than it actually is)
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