Bumping this because I found another weird issue similar to the slider ticks issue I mentioned before.
https://osu.ppy.sh/b/27639Gloria Guard unexpectedly gets 10 instead of 30 on a slider repeat at combo 769, hence losing 20 points than expected.
After I watched the replay data again, I was wrong regarding the slider tick being too close to slider repeat/end. When playing with super slow motion (thanks to test build's Alt+5 while watching replay/autoplay), the tick is unexpectedly counted very late, at the point that it passed the next slider tick/repeat/end before the previous tick/repeat is counted into the score.
In Gloria Guard's example, the expected slider scoring should be this:
30 - 10 - 30 - 10 - 30 - 10 - 30 - 10 - 30
But what Gloria Guard got was:
30 - 10 - 30 - 10 - 30 - 10 -
10 - 10 - 30
When the slider ball hit the slider repeat, the slider repeat score is not counted until it passes the next tick, hence getting 10 instead of 30.
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I also watched EternalObLivion's example again, and he got the similar issue:
- Expected result: 30 - 10 - 30 - 10 - 30
- What EternalObLivion get: 30 - 10 - 30 -
30 - 30
In this case, the slider tick didn't give any score until it passes the slider end, and granting the slider tick as 30 instead of 10.