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Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari (TV Si

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Nymph
好想发麻雀啊(¯﹃¯)
Rotte
nyan~


[Hard]


  1. Remove letterbox and countdown。

    Useless Green line

  2. Fine.


    Rhythm

  3. 00:54:914 (5,6,7) - The rhythm is weird...



    Sound Effect

  4. Fine.

[Insane]


  • Useless Green line
  1. Fine.


    Rhythm

  2. 00:11:623 (1,2,3) - This 3 sliders' flow are not well.
  3. 00:20:358 (5) - Maybe you can use "ctrl + g" to change the direction to increase the flow?
  4. 00:44:661 (5) - I think this arrange is good ,however, if you add a little distance,it's can give player a better fell
  5. 00:45:041 (1,2) - Space is ok?!
  6. 00:46:370 (7) - This note is not fit in this songs,and you should keep the block like 00:47:129 - ,so plz remove it.
  7. 00:49:597 (1,2,3,4,5) - It's not beautiful and have a bad flow,
    376,0,49597,6,0,P|344:32|332:80,1,90,0|0,0:0|0:0,0:0:0:0:
    328,96,49882,1,0,0:0:0:0:
    328,120,49977,1,8,0:0:0:0:
    344,228,50167,1,0,0:0:0:0:
    232,248,50357,2,0,B|148:264|148:264|112:300,1,135
    44,284,50736,2,0,P|8:252|0:208,1,90,8|0,0:0|0:0,0:0:0:0:

  8. 00:53:774 (7) - Moving to 136|152 。

    Sound Effect

  9. Fine.
GL~
Vicho
some issues fixed >< http://puu.sh/2q9Kd
Darksonic
My diff is done!

http://puu.sh/2qiRV

Remember to add my name in tags ^^
Andrea
~General~
  1. The file bg.jpg is 1025x767, which differs from the recommended size of 1024x768, please make sure to resize it correctly.
~kanpakyin's Taiko Oni~
  1. The timing on this difficulty is different from the others, please make sure to fix this and resnap everything correctly.
~Vicho's Hard~
  1. Audio Lead-In on this difficulty is different from the other difficulties, please make sure to make it consistent.
  2. Preview Time on this difficulty is different from the other difficulties, please make sure to make it consistent.
  3. Countdown on this difficulty is different from the other difficulties, please make sure to make it consistent.
  4. Letterbox during breaks on this difficulty is different from the other difficulties, please make sure to make it consistent.
  5. HP Drain feels too high for a Hard difficulty, reduce it by 1 tick at least.
  1. 00:07:066 (1) - Remove this new combo from here, it's not necessary.
  2. 00:30:610 (3) - This slider is touching the HP Bar, try to move it down a bit if possible.
  3. 01:03:838 (1) - Remove this new combo from here, it's not necessary.
  4. 01:23:015 - Add kiai time on this timing section, you forgot to add it.
~Rika~
  1. 00:05:927 (5,6) - This blanket doesn't look so good, I'm sure you can improve it much more.
  2. 00:10:104 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  3. 00:17:509 (5) - Add a new combo here due to the jumpy pattern, also because the combo will be too long if you don't add it here.
  4. 00:22:256 (1) - Same as above, a finish here would be great.
  5. 00:34:408 (1) - Here as well, and remove the whistle then.
  6. 00:38:206 (1) - Remove this new combo from here, it's not necessary.
  7. 00:46:560 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  8. 00:58:711 (1) - Same as above, once again, for the same reason.
  9. 01:05:546 (4) - Why did you silence this slider end? I think it would be better to leave same volume and add a whistle to emphasize with the "nya!" present on the song, like you did here 01:07:065 (1).
  10. 01:07:065 (1) - Remove this new combo, it's not necessary to have it.
  11. 01:13:901 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  12. 01:23:015 (1) - Same as above, another finish that is missing.
Hope this can help you, I'll mod the rest later when it's finished.
Saten
Topic Starter
Kawayi Rika
Rotte

Rotte wrote:

nyan~

[Insane]


  • Useless Green line
  1. Fine.


    Rhythm

  2. 00:11:623 (1,2,3) - This 3 sliders' flow are not well. :arrow: nope,i don't think flow is bad.

  3. 00:20:358 (5) - Maybe you can use "ctrl + g" to change the direction to increase the flow? :arrow: ^
  4. 00:44:661 (5) - I think this arrange is good ,however, if you add a little distance,it's can give player a better fell :arrow: ^

  5. 00:45:041 (1,2) - Space is ok?! :arrow: ok,i don't fllow DS here.
  6. 00:46:370 (7) - This note is not fit in this songs,and you should keep the block like 00:47:129 - ,so plz remove it. :arrow: i know,but need keep connectivity.
  7. 00:49:597 (1,2,3,4,5) - It's not beautiful and have a bad flow, :arrow: i don't think so..

    376,0,49597,6,0,P|344:32|332:80,1,90,0|0,0:0|0:0,0:0:0:0:
    328,96,49882,1,0,0:0:0:0:
    328,120,49977,1,8,0:0:0:0:
    344,228,50167,1,0,0:0:0:0:
    232,248,50357,2,0,B|148:264|148:264|112:300,1,135
    44,284,50736,2,0,P|8:252|0:208,1,90,8|0,0:0|0:0,0:0:0:0:

  8. 00:53:774 (7) - Moving to 136|152 。 :arrow: why?

    Sound Effect

  9. Fine.
GL~
Andrea

Andrea wrote:

~General~
  1. The file bg.jpg is 1025x767, which differs from the recommended size of 1024x768, please make sure to resize it correctly. :arrow: ok,fixed.
~kanpakyin's Taiko Oni~
  1. The timing on this difficulty is different from the others, please make sure to fix this and resnap everything correctly. :arrow: fixed,but will change mp3 later.
~Rika~
  1. 00:05:927 (5,6) - This blanket doesn't look so good, I'm sure you can improve it much more. :arrow: fixed.
  2. 00:10:104 (1) - Add a finish on slider start to emphasize with the strong part of the song. :arrow: ^
  3. 00:17:509 (5) - Add a new combo here due to the jumpy pattern, also because the combo will be too long if you don't add it here. :arrow: 00:17:320 (4,5) - Jump with lyrics.
  4. 00:22:256 (1) - Same as above, a finish here would be great. :arrow: fixed.
  5. 00:34:408 (1) - Here as well, and remove the whistle then. :arrow: ^
  6. 00:38:206 (1) - Remove this new combo from here, it's not necessary. :arrow: follow with lyrics.
  7. 00:46:560 (1) - Add a finish on slider start to emphasize with the strong part of the song. :arrow: fixed
  8. 00:58:711 (1) - Same as above, once again, for the same reason. :arrow: ^
  9. 01:05:546 (4) - Why did you silence this slider end? I think it would be better to leave same volume and add a whistle to emphasize with the "nya!" present on the song, like you did here 01:07:065 (1). :arrow: silence sound better to me :3
  10. 01:07:065 (1) - Remove this new combo, it's not necessary to have it. :arrow: need more readable,so keep it :3
  11. 01:13:901 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  12. 01:23:015 (1) - Same as above, another finish that is missing.
Hope this can help you, I'll mod the rest later when it's finished.
Thanks for mod ~ Update ~ ;)
Fumika
As Requested w
Just suggestion from me /.w.\


[Muzu]
  1. 00:00:990 (1) - K will fit song more.
  2. 00:03:078 (8) - k ?
  3. 00:03:458 (10) - This note feel unnecessary and doesn't make sense, delete this plz.
  4. 00:06:211 (22) - feel weird =A= move to white line behind like you did 00:11:243 (48) - ?
  5. 00:14:850 (63,64,65,66,67,68) - like 00:03:458 (10) - above.
  6. 00:20:357 (89) - k ?
  7. 00:39:724 (170) - d plz
  8. 00:44:661 (193) - k ?
  9. 01:19:787 (361) - just d and add D to this instead 01:19:977 -
  10. 01:23:015 - D
[Oni]
  1. 00:02:129 (6) - Delete this note and change this 00:02:319 (6) - to d ?
  2. 00:20:546 (109,110,111) - ddk ?
  3. 00:21:021 - Add k ?
  4. 00:21:496 (116) - d ?
  5. 00:37:445 (200) - D ?
  6. 00:40:483 (218) - ^
  7. 00:42:192 (228,229,230) - kkd ?
  8. 01:04:407 (358) - k ?
  9. 01:07:825 (372) - D ?
  10. 01:19:977 (449) - ^
  11. 01:27:192 (492) - Delete this note and change this 00:02:319 (6) - to d ?
GL =w=/
ushiromiya _maria
Easy
01:05:546 (1) - Add a clap here
The rest for me is excellent

Normal
Move this 00:54:059 (4) - To here 00:54:059 (4) -
00:54:344 - Place a note here
00:54:819 - And here

Hard
00:01:845 (3) -Add a clap
01:08:395 (2) - Delete this note
01:13:141 (4) - 01:13:426 (5) - Add finish

Rika
00:01:845 (4) - Add a clap
00:02:320 (5) - The same
00:21:497 (4) - Clap
meiikyuu
(/­・ω・)/
Kitsuneko
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Saten's Easy


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 -, 00:02:319 - non custom soft whistle?
  2. 00:03:648 - soft finish instead of whistle.
Mapping

  1. Good

DS's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - omg too loud... I lost my SAN points D: set volume 50%
Mapping

  1. 00:06:306 (4) - try use curve slider for flow to 00:06:686 (5)

Vicho's Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - Please set volume 50%~ My SAN points are the pinch ;_;
Mapping

  1. good map!

Rika


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - P, Please set volume 50% only first part
Mapping

  1. 00:23:774 (1) - ugh, you can stack it closely. didn't snapped on grid
  2. 00:45:041 (1,2) - more spacing. 1.1x~ is better?
  3. 01:10:673 (7,1) - Add nc (7) instead of (1)?

\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!
\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!

Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Kokatsu
As requested in IRC.

Bold is unrankable or highly recommended. Bring good reasons to decline.

General


Remove "Taiko" from Diffnames, add "Taiko" to tags.

I get a different Offset, but it's really hard for me to time so noisy songs, I'll just drop my Offset here and you see what fits best: 1012 (+22 from current)

Muzukashii


I generally dislike the rhythm, it's not very Muzu-like and feels too hard for beginners, however, it's very close to the music so I won't complain too much.

00:06:211 (23) - Plays weird, move it 1/4 later.
00:06:686 (25,26,27,28) - I have no idea what this triplet is mapped on, so please remove it, you're pushing density unnecessarily. Moreover, you could make a nice pattern following the trumpet (is it a trumpet?) with d d k.
00:07:825 (32,33) - I hear a note 1/4 after (32), so please add it to get a double. This will also make (33) easier to catch, since the break between them is now 1/2.
00:09:344 (38,39,40) - After that harsh rhythm the triplet is really hard to get, recommend to use 1/2 here.
00:09:914 (42) - Delete, to keep the combo short.
00:15:610 (68) - Delete?
00:20:167 (89) - If you want to follow the vocals, you should delete this.
00:25:483 (111,112) - Vocals suggest kkk here, consider adding that.
00:28:331 - 00:40:483 I really like this part. owo
00:44:471 (193) - Same as above, delete to follow the vocals.
00:55:673 (243,244,245) - This triplet isn't necessary IMO, you could keep the 1/2 dons.
00:56:433 (248,249,250) - ^
01:07:445 (302) - Maybe use a big kat here for a nice transition into Kiai.
01:08:584 (307,308) - Similar as above, use a double for (307).
01:09:724 (312,313) - ^
01:10:673 (316) - Delete, combo gets too long.
01:13:711 (332) - Not really necessary, delete it.
01:14:660 (337,338) - Same as above.
01:15:800 (342,343) - ^
01:28:141 (403,404,405,406) - To get a nice finish here, you could delete the triplet to k k, k d or something similar and delete (406), following the vocals here and leading into the finisher.

Oni


SV 1,5? Why so? If you want 1/4 unstacked, use 1/6, looks better.

00:02:129 (6) - I see no reason to add this don here, it's not what the music tells me.
00:06:211 (28,29) - Use dk instead, sounds better IMO.
00:15:800 (80) - These "ha!"'s in the music should all be big kats or small kats, mixing this up doesn't make sense to me. Go over that on your own.
00:30:800 (165) - Delete this note to stress the two kats. Sounds pretty neat this way IMO.
00:33:838 (181) - If you did above, you should delete this one aswell.
00:36:876 (197) - ^
00:42:192 (228,229,230,231) - kdk d sounds neat here.
01:13:426 (407,408,409,410,411,412) - kddkdk?
01:22:255 (461,462,463,464) - Use bigs for all these notes? Would give a nice effect.
01:23:015 (465) - If you did above, delete this.

Good luck.~
Strawberry
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:445 (1) - honestly i'd like to avoid that kind of problems because covered the HP bar and it's also the slow and largo slider which has a repeat either.. yea really awkward during testplay. consider to do ctrl+GH?
      ---
    2. 01:08:205 (2,3,4,5) - hitting on the second and fourth beats of the bar plays really weird.. however i strongly recommend this rhythm of sliders' arrangement.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:07:445 (2) - since i feel the custom finish is really fit here. just put it and try the effection?~
      ---
    2. 01:19:977 (1) - sounds useless.. consider to remove that finish here? (yea also the same thing at 01:23:015 (1).
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:19:977 (1,2) - looks really forced.. try this way for neater and aesthetics?~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. i just found that there have many places you used finish hitsound with whistle. but they sound really inapposite.. another whistle sounds like broke the feeling and made them noisy. removing these whistles plz~
      ---
    2. 00:38:964 (3) - yea the whistle on that ending sounds needless. just remove it?~
      ---
    3. 01:22:255 (5) - a bit noisy here also.. it's a good solution that removing the whistle which on the first repeat point (the red line 01:22:445 ~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. really eligible diff~ however there just have some nc problems during 01:23:015 - 01:26:433. for the vocal and lyric i think it would be much more reasonable for nc at 01:23:015 -, 01:24:344 - and 01:25:673 -.~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:977 (6) - by the playback rate 50% i found the present rhythm sounds not apropos for the music since i felt a bit weird during the playtest.. i think that there shoud be expressed further rhythm sensation like this~ (also the arrangement suggestion~
    2. 00:19:218 (11) - don't really like the flow here.. just my opinion~ try set it on x.284 y.196 for a triangle jump and better feeling during play?
      ---
    3. 00:23:964 - rhythm issue.. i don't against original rhythm to be used here, but i feel that the rhythm closing the music sounds really better and comfortable.. (also same here 00:42:003 (1)
 

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:736 (91,92,93,94,95) - kdkdk?
      ---
    2. 00:27:382 (120,121) - once you changed above. swap the hitsound here for kdk~
      ---
    3. 01:23:774 (384) - should be d here. and then also switch 01:24:154 (386) to k.
-------------------------------------------
Oni diff is fine to me. nice job!
Flask
(」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」

[General]
  1. Tag上從後匍匐而來隊G的團員: "Kana Asumi" "Miyu Matsuki" "Yuka Otsubo"
  2. 每個diff的Audio Lead-In至少1500
[Rika]
  1. 00:01:845 (4) - 有點nazi不過頭尾clap對vocal滿好聽的 因為前面這段基本上跟vocal下音效這裡空空的有點怪怪
  2. 00:04:788 (5,6,7) - 跟音樂中的喇叭下rhythm如何 嘛這裡沒連有點空虛 (如果真要改的話範例在這
  3. 00:17:320 (4,5,6) - 有點主觀不過等距跳會比較好看 比起突然跳一下又回歸到正常spacing來講... (5)大概擺x:144, y:264
  4. 00:53:395 (5,6,7) - 小nazi不過拉開一點更好看
[Vicho]
  1. 00:02:319 - Finish + clap sounds really loud and annoyed. Since the music here hasn't many vocal parts, and not really loudly, I'll suggest you to remove clap to leave the finish there. Sounds really fit imo
  2. 00:04:407 (4,5) - Current rhythm isn't for me enough. The trumpet sound starts at 00:04:407 -, place a sliderbegin at there may fits the music moar. Also what you did on 00:10:484 (4,5) - works very well, consider to follow it and make them consistent, or just do what example says.
  3. 00:20:737 (1,2,3) - Pretty nazi here, but how about make (2)'s shape as same as (1)? That would be more flow and clean than current imo. Here's the example, try to follow it if you think it's a good idea.
  4. 00:50:927 (1) - Why you add a new combo here? Really unnecessary and it doesn't follow your nc rules! Please remove it since it works nonsense and horrible.
  5. 00:51:497 (2) - The whistle is useless here, is it intention? Well, I don't see the reason for that, since you've just added whistle on the downbeat/second short white tick, it would be really weird and inconsistent if you do like this. Please remove it whether you did this intention or not.
  6. 00:53:964 - Since you added a whistle at 00:57:002 - / 01:00:040 - , add a whistle here may fits the vocal very well. It won't be weird because it's just following the vocals.
[Bruno's Normal]
  1. 00:01:749 (2,3) - I'm not sure if this is safe enough, since a note after something place at blue line isn't really recommend for easier diff, even Normals can do something really crazy than Easys. If you can combine them by simply add a reserve to (2), then remove (3) ofc, that would be more safer I think.
  2. 00:08:584 (3,4,5,6) - I'm nazi here. This square isn't like a real square enough, considering to use my code instead currents orz
    SPOILER

    48,164,8584,1,0,0:0:0:0:
    76,36,8964,1,8,0:0:0:0:
    204,56,9344,1,0,0:0:0:0:
    180,184,9724,1,8,0:0:0:0:
  3. 00:10:103 - A S:C1 finish may emphasize the music pretty well. Try it?
  4. 00:13:141 (1,2,3,4) - Just suggestion here, but use S:C1 clap instead S:C2's? Since the music is individual and not same as the former parts here, we should use something different when hitsounding; Also it can emphasize the music pretty well. It's just a suggestion anyways. lol
  5. 00:13:901 (2,3) - Oh well here same as above too
  6. 00:16:179 - Oh well here S:C1 finish idk
  7. 00:22:255 (1) - / 00:46:559 (1) - ^ (I'm not sure if you like to do this, but it still fits)
  8. 01:06:116 (2) - So many reserves may ruin your patterns, try to avoid to use more than 2 reserve at a slider, it would confuse the player while gamplaying. At least separate this slider to two 1/2 sliders with one reserve, it's better than current imo
  9. 01:07:445 (3) - idk but how about S:C2 finish
  10. 01:23:205 - It sounds really empty and seems really weird if you leave a break here, really nonsense I mean. Why not just follow the vocal to add something here? It would be nice, and it won't break the beat-rhythm while gameplaying imo.
    Also your spacing is weird zzz..
  11. 01:26:812 (2,3) - umm you know
[Saten]
  1. 00:03:648 - I don't care if you're not going to follow what rika/vicho/bruno do about hitsound for the first slider, but at least add a finish here plzzzzzzzz. It can emphasize the music, also it sounds really nice!
  2. 01:03:648 (4,1) - I dislike the rhythm here, cross the vocal at 01:04:977 -, sounds really imo. How about place something begins at the red line? It would fits the vocals more I think.

    Others are fine.
Good luck~ (」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」!
mintong89

Fumika wrote:

As Requested w
Just suggestion from me /.w.\


[Muzu]
  1. 00:00:990 (1) - K will fit song more.
  2. 00:03:078 (8) - k ?
  3. 00:03:458 (10) - This note feel unnecessary and doesn't make sense, delete this plz.
  4. 00:06:211 (22) - feel weird =A= move to white line behind like you did 00:11:243 (48) - ?
  5. 00:14:850 (63,64,65,66,67,68) - like 00:03:458 (10) - above.
  6. 00:20:357 (89) - k ?
  7. 00:39:724 (170) - d plz
  8. 00:44:661 (193) - k ?
  9. 01:19:787 (361) - just d and add D to this instead 01:19:977 - no
  10. 01:23:015 - D ^
GL =w=/

Kokatsu wrote:

As requested in IRC.

Bold is unrankable or highly recommended. Bring good reasons to decline.

General


Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo

I get a different Offset, but it's really hard for me to time so noisy songs, I'll just drop my Offset here and you see what fits best: 1012 (+22 from current)i leave this to Rika

Muzukashii


I generally dislike the rhythm, it's not very Muzu-like and feels too hard for beginners, however, it's very close to the music so I won't complain too much. yeah seriously this song really hard to do muzu, i know my muzu is just like shit =A=

00:06:211 (23) - Plays weird, move it 1/4 later.
00:06:686 (25,26,27,28) - I have no idea what this triplet is mapped on, so please remove it, you're pushing density unnecessarily. Moreover, you could make a nice pattern following the trumpet (is it a trumpet?) with d d k.
00:07:825 (32,33) - I hear a note 1/4 after (32), so please add it to get a double. This will also make (33) easier to catch, since the break between them is now 1/2.
00:09:344 (38,39,40) - After that harsh rhythm the triplet is really hard to get, recommend to use 1/2 here.
00:09:914 (42) - Delete, to keep the combo short.
00:15:610 (68) - Delete? why? this is really follow vocal, and a big sound here
00:20:167 (89) - If you want to follow the vocals, you should delete this.
00:25:483 (111,112) - Vocals suggest kkk here, consider adding that.
00:28:331 - 00:40:483 I really like this part. owo
00:44:471 (193) - Same as above, delete to follow the vocals.
00:55:673 (243,244,245) - This triplet isn't necessary IMO, you could keep the 1/2 dons.
00:56:433 (248,249,250) - ^
01:07:445 (302) - Maybe use a big kat here for a nice transition into Kiai.
01:08:584 (307,308) - Similar as above, use a double for (307).
01:09:724 (312,313) - ^
01:10:673 (316) - Delete, combo gets too long.
01:13:711 (332) - Not really necessary, delete it.
01:14:660 (337,338) - Same as above.
01:15:800 (342,343) - ^
01:28:141 (403,404,405,406) - To get a nice finish here, you could delete the triplet to k k, k d or something similar and delete (406), following the vocals here and leading into the finisher.

Strawberry wrote:

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:736 (91,92,93,94,95) - kdkdk?
      ---
    2. 00:27:382 (120,121) - once you changed above. swap the hitsound here for kdk~
      ---
    3. 01:23:774 (384) - should be d here. and then also switch 01:24:154 (386) to k.
-------------------------------------------
Oni diff is fine to me. nice job!
SPOILER
osu file format v12

[General]
AudioFilename: nyaruko2.mp3
AudioLeadIn: 1000
PreviewTime: 895
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 108553
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koi wa Chaos no Shimobenari (TV Size)
TitleUnicode:恋は渾沌の隷也 (TV Size)
Artist:Ushirokara Haiyoritai G
ArtistUnicode:後ろから這いより隊G
Creator:Kawayi Rika
Version:mint's Taiko Muzukashii
Source:Haiyore! Nyaruko-san W
Tags:opening nyaruko season 2 Saten Saten-san Darksonic Vicho kanpakyin mintong89
BeatmapID:234329
BeatmapSetID:84646

[Difficulty]
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CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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3,100,163,162,255

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268,68,77509,1,8,0:0:0:0:
320,88,77698,1,0,0:0:0:0:
352,128,77888,1,0,0:0:0:0:
380,176,78078,1,8,0:0:0:0:
400,280,78268,1,8,0:0:0:0:
320,320,78648,1,0,0:0:0:0:
272,332,78838,1,8,0:0:0:0:
188,328,79028,1,0,0:0:0:0:
200,212,79217,1,0,0:0:0:0:
156,224,79312,1,0,0:0:0:0:
120,232,79407,1,0,0:0:0:0:
80,228,79597,1,8,0:0:0:0:
68,200,79787,1,0,0:0:0:0:
148,152,80167,1,0,0:0:0:0:
184,128,80357,1,8,0:0:0:0:
224,108,80546,1,0,0:0:0:0:
288,116,80736,1,0,0:0:0:0:
360,144,80831,1,0,0:0:0:0:
408,136,80926,1,0,0:0:0:0:
428,96,81116,1,8,0:0:0:0:
488,160,81306,1,8,0:0:0:0:
456,236,81496,1,0,0:0:0:0:
400,276,81686,1,8,0:0:0:0:
352,288,81876,1,8,0:0:0:0:
304,316,82065,1,0,0:0:0:0:
208,312,82255,1,0,0:0:0:0:
172,308,82350,1,0,0:0:0:0:
144,296,82445,1,0,0:0:0:0:
132,244,82635,1,8,0:0:0:0:
144,196,82825,1,8,0:0:0:0:
160,100,83205,1,0,0:0:0:0:
188,76,83300,1,0,0:0:0:0:
208,44,83395,1,0,0:0:0:0:
292,80,83584,1,8,0:0:0:0:
312,108,83774,1,0,0:0:0:0:
320,160,83964,1,8,0:0:0:0:
308,200,84154,1,0,0:0:0:0:
364,212,84344,1,8,0:0:0:0:
376,268,84534,1,0,0:0:0:0:
348,308,84724,1,8,0:0:0:0:
288,320,84914,1,0,0:0:0:0:
244,324,85103,1,8,0:0:0:0:
148,332,85293,1,0,0:0:0:0:
112,272,85483,1,0,0:0:0:0:
120,208,85673,1,8,0:0:0:0:
148,144,85863,1,8,0:0:0:0:
256,192,86053,1,4,0:0:0:0:
256,192,86432,1,8,0:0:0:0:
256,192,86812,1,0,0:0:0:0:
300,248,87097,1,8,0:0:0:0:
368,188,87382,1,4,0:0:0:0:
412,224,87761,1,0,0:0:0:0:
428,280,87951,1,8,0:0:0:0:
372,316,88141,1,0,0:0:0:0:
344,336,88236,1,0,0:0:0:0:
292,340,88331,1,0,0:0:0:0:
252,320,88521,1,0,0:0:0:0:
184,276,88711,1,6,0:0:0:0:

thanks~ no thing mean fixed
Sonnyc
Saten's Easy:

-- Well, it would be nice if you add slidertick as a clap sound for 00:05:546 (3) etc~~

00:07:445 (4) - The combo felt short after this. So NC this.
00:08:584 (1) - Delete NC from here.
00:11:622 (1) - ^ This way will look better~
00:18:838 (4) - 1 Grid down
00:30:230 (2,4) - Add Claps to follow the music. (or Whistle maybe)
00:33:268 (2,4) - ^
00:36:306 (2,4) - ^

Nice long sliders.

DS's Normal:

00:02:698 (4,5) - Sorry I can't think of an alternative. Anyways, I felt this had a bad flow,, Just keep this as an opinion.
00:06:306 (4,5) - Making these a line will be better. (120,168) for (5)? It will be reasonable enough to break the distance.
01:06:116 (2) - Consider having only 2 repeats as 01:04:977 (1), and make a new 1/2 slider at 01:06:876.

Vicho's Hard:

00:07:826 (1) - I guess this is along with the previous combo.. Why is this NC'ed? Hope this was a mistake~
00:35:167 (3) - Use a similar shape as 00:34:408 (1,2).
01:23:015 (1,2) - Though you've NC'ed at the downbeat, NCing at (2) will fit the lyrics better.

Rika:

00:03:649 (4) - For this kind of part of the song, the placement is expected in the center at the map.
00:04:978 (6) - Follow the music by 00:04:978, 00:05:072 - note and 00:05:167 - 1/4 slider with a reverse?
00:10:103 (1,2) - Add a reverse in (1), and adjust spacing.
00:14:282 (6) - I found deleting this note will be better. Though this doesn't bother playing, deleting fits the map better,,
00:17:320 (4,5,6) - Since there's a jump, and the spacing isn't consistent, adding NC at (6) should be necessary.
00:19:503 (2) - Place at (316,40) or somewhere. The current stream didn't seemed smooth.
00:23:870 (2) - Instead of this rhythm, adding a note in 00:24:059 would rather fit the vocal. Though you've kinda focused on the melody, this way may feel better,,
00:30:611 (3,4) - ctrl+H will be better in playing imo
00:35:927 (5) - NC~ For vocal
00:42:003 (1,2) - Similar suggestion as 00:23:870 (2).
00:46:560 (1,2) - These felt toooooooooo far. Try mapping again this part with a new pattern.
01:07:065 (1) - After the pattern of the square from 01:06:116 (1,2,3,4,5), a shape like ctrl+G was expected. But since this is unable due to the distance of the next slider, another suggestion : 01:06:116 (1,4) - ctrl+G and 01:06:876 (5) - place at 01:06:496 (3). (솔직히 이거도 별로인듯 orz 아무튼 흐름이 좀 별로이긴 한거 같습니다.)
01:19:027 (4,5,6) - These felt too far again.
01:25:103 (9) - Instead a note, make this a 1/4 slider too to follow the lyric?
01:28:711 (1) - Again for this, I expect placing at the center~ Maybe at (256,48)? That will also make a nice flow.

~
Kokatsu

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
mintong89

Kokatsu wrote:

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
let Kawayi Rika set this, but anyway i really don't like this.
Pokie
In case it's neither a rule nor guideline, not even having a discussion according to the cleaning-up for all "Taiko"s on difficulty names recently. You're free to choose yes/no. Otherwise, just simply leave the decision to Rika, everything would be fine.
Darksonic
Thanks everyone for modding, fixed some stuff.

http://puu.sh/2ttiZ
Saten

Darksonic wrote:

Thanks everyone for modding, fixed some stuff.
http://puu.sh/2ttrB

add these hitsounds as well
http://puu.sh/2ttbm
Totoro
Yo! From my modding Queue~

General

I think the whole mapset is pretty good. Go Go Rank~~!

Saten's Easy

00:13:141 (1,1) - i think it would be better if the slider could fit in the middle more

00:17:698 (3,4) - distance error

00:46:939 (2,4) - would look better if the slider tick overlap

00:53:395 (2,3,4,5,6,1) - not symmetrical shape... doesn't look appealing to me

00:55:673 (1,2,3) - perfect triangle would look better

DS's Normal

AR - 1

00:08:584 (3,4,5,6) - unsymmetrical shape. Looks not appealing

01:23:395 (1,2,3,4,5,6,7) - ^

Vicho's Hard

00:34:028 (4) - I think it would look better if not overlap

00:41:527 - add a note here. Fits better

01:23:205 (2,5,1,4,1) - make a perfect pentagon for better appearance

Rika

00:14:282 (6) - I think this note is not neccessary since it doesn't fit into the saxophone sound

00:15:421 (3) - Ctrl+G looks better in my opinion

00:45:041 (1,2) - i think you should make a distance bigger like 00:45:421 (3,4,5) - so players won't get counfused

00:48:839 (9) - this fits better if the slider ends in red ping

00:58:331 (6,7,1) - In my opinion, this is confusing pattern of notes

01:22:255 (3,4,5,6,1,2) - i think they should be symmetrical
kanpakyin

Fumika wrote:

[Oni]
  1. 00:02:129 (6) - Delete this note and change this 00:02:319 (6) - to d ? //This note fits the music pretty well.
  2. 00:20:546 (109,110,111) - ddk ? //NOPE, I think dkk is better.
  3. 00:21:021 - Add k ? //nope, didn't fit the music.
  4. 00:21:496 (116) - d ? //k for fitting the pitch with previous note.
  5. 00:37:445 (200) - D ? //why? I didn't hear any accent here.
  6. 00:40:483 (218) - ^
  7. 00:42:192 (228,229,230) - kkd ? //nope, kkk is better in my view.
  8. 01:04:407 (358) - k ? //d for fitting the drum
  9. 01:07:825 (372) - D ?
  10. 01:19:977 (449) - ^ //no accent there, so no.
  11. 01:27:192 (492) - Delete this note and change this 00:02:319 (6) - to d ? //nope..

Kokatsu wrote:

General


Remove "Taiko" from Diffnames, add "Taiko" to tags. //I personally love including Taiko in diff name. Giving more detail wouldn't hurt right?

Oni


SV 1,5? Why so? If you want 1/4 unstacked, use 1/6, looks better. //well...I would say 1.5 is commonly used. The effect isn't that worse so I would keep it

00:02:129 (6) - I see no reason to add this don here, it's not what the music tells me. //I put a don there to make the pattern more clear and it fits the music quite well imo.
00:06:211 (28,29) - Use dk instead, sounds better IMO. //would keep this for now.
00:15:800 (80) - These "ha!"'s in the music should all be big kats or small kats, mixing this up doesn't make sense to me. Go over that on your own. //It's kat already.
00:30:800 (165) - Delete this note to stress the two kats. Sounds pretty neat this way IMO. //I would rather follow what lyric going.
00:33:838 (181) - If you did above, you should delete this one aswell. //^
00:36:876 (197) - ^ //^
00:42:192 (228,229,230,231) - kdk d sounds neat here.
01:13:426 (407,408,409,410,411,412) - kddkdk?
01:22:255 (461,462,463,464) - Use bigs for all these notes? Would give a nice effect. //i ONLY add big notes on accents.
01:23:015 (465) - If you did above, delete this. //^

Good luck.~
Thanks for mod. Without red word means fixed.

http://puu.sh/2uh53
Vicho
Topic Starter
Kawayi Rika
ushiromiya _maria

ushiromiya _maria wrote:

Rika
00:01:845 (4) - Add a clap :arrow: already added
00:02:320 (5) - The same :arrow: ^
00:21:497 (4) - Clap :arrow: sound bad to me.
Kitsuneko

Kitsuneko wrote:

from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Rika


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - P, Please set volume 50% only first part :arrow: 70% sound fine to me.
Mapping

  1. 00:23:774 (1) - ugh, you can stack it closely. didn't snapped on grid :arrow: no need.
  2. 00:45:041 (1,2) - more spacing. 1.1x~ is better? :arrow: changed to 1.1.
  3. 01:10:673 (7,1) - Add nc (7) instead of (1)? :arrow: fixed.

\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!
\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!

Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Strawberry

Strawberry wrote:

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:977 (6) - by the playback rate 50% i found the present rhythm sounds not apropos for the music since i felt a bit weird during the playtest.. i think that there shoud be expressed further rhythm sensation like this~ (also the arrangement suggestion~
    2. 00:19:218 (11) - don't really like the flow here.. just my opinion~ try set it on x.284 y.196 for a triangle jump and better feeling during play? :arrow: i want keep DS to here.
      ---
    3. 00:23:964 - rhythm issue.. i don't against original rhythm to be used here, but i feel that the rhythm closing the music sounds really better and comfortable.. (also same here 00:42:003 (1) :arrow: changed but keep 3/4 sldier.
-------------------------------------------
Flask

Flask wrote:

(」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」

[General]
  1. Tag上從後匍匐而來隊G的團員: "Kana Asumi" "Miyu Matsuki" "Yuka Otsubo" :arrow: added.
  2. 每個diff的Audio Lead-In至少1500 :arrow: 我觉的1000足够,不过要换MP3 不确定.
[Rika]
  1. 00:01:845 (4) - 有點nazi不過頭尾clap對vocal滿好聽的 因為前面這段基本上跟vocal下音效這裡空空的有點怪怪 :arrow: 太吵.
  2. 00:04:788 (5,6,7) - 跟音樂中的喇叭下rhythm如何 嘛這裡沒連有點空虛 (如果真要改的話範例在這 :arrow: 已改成别的了.
  3. 00:17:320 (4,5,6) - 有點主觀不過等距跳會比較好看 比起突然跳一下又回歸到正常spacing來講... (5)大概擺x:144, y:264 :arrow: 不喜欢.
  4. 00:53:395 (5,6,7) - 小nazi不過拉開一點更好看 :arrow: 故意贴的 远了难看.
Sonnyc

Sonnyc wrote:

Rika:

00:03:649 (4) - For this kind of part of the song, the placement is expected in the center at the map. :arrow: i don't think so.
00:04:978 (6) - Follow the music by 00:04:978, 00:05:072 - note and 00:05:167 - 1/4 slider with a reverse? :arrow: aleady changed by other.
00:10:103 (1,2) - Add a reverse in (1), and adjust spacing. :arrow: nope.
00:14:282 (6) - I found deleting this note will be better. Though this doesn't bother playing, deleting fits the map better,, :arrow: i knowr,but bad playable.
00:17:320 (4,5,6) - Since there's a jump, and the spacing isn't consistent, adding NC at (6) should be necessary. :arrow: ok,added.
00:19:503 (2) - Place at (316,40) or somewhere. The current stream didn't seemed smooth. :arrow: fixed.
00:23:870 (2) - Instead of this rhythm, adding a note in 00:24:059 would rather fit the vocal. Though you've kinda focused on the melody, this way may feel better,, :arrow: changed by other.
00:30:611 (3,4) - ctrl+H will be better in playing imo :arrow: nope.
00:35:927 (5) - NC~ For vocal :arrow: added.
00:42:003 (1,2) - Similar suggestion as 00:23:870 (2). :arrow: fixed.
00:46:560 (1,2) - These felt toooooooooo far. Try mapping again this part with a new pattern. :arrow: nope,it's fine with 1/1.
01:07:065 (1) - After the pattern of the square from 01:06:116 (1,2,3,4,5), a shape like ctrl+G was expected. But since this is unable due to the distance of the next slider, another suggestion : 01:06:116 (1,4) - ctrl+G and 01:06:876 (5) - place at 01:06:496 (3). (솔직히 이거도 별로인듯 orz 아무튼 흐름이 좀 별로이긴 한거 같습니다.) :arrow: nope.
01:19:027 (4,5,6) - These felt too far again. :arrow: ^
01:25:103 (9) - Instead a note, make this a 1/4 slider too to follow the lyric? :arrow: not follow the lyric to here.
01:28:711 (1) - Again for this, I expect placing at the center~ Maybe at (256,48)? That will also make a nice flow. :arrow: fixed.

~
-iCo-

-iCo- wrote:

Yo! From my modding Queue~

Rika

00:14:282 (6) - I think this note is not neccessary since it doesn't fit into the saxophone sound :arrow: i don't think so.

00:15:421 (3) - Ctrl+G looks better in my opinion :arrow: nope,bad flow.

00:45:041 (1,2) - i think you should make a distance bigger like 00:45:421 (3,4,5) - so players won't get counfused :arrow: fixed by other.

00:48:839 (9) - this fits better if the slider ends in red ping :arrow: nope.

00:58:331 (6,7,1) - In my opinion, this is confusing pattern of notes :arrow: added new combo on 00:58:711 - ,so it's readable.

01:22:255 (3,4,5,6,1,2) - i think they should be symmetrical :arrow: nope.

Thanks for mod guys ~ And all diff update ~ ;)
CXu
Hi Rika ww

[General]
  1. Seems fine :D
[Saten's Easy]
  1. 00:13:141 (1) - Why don't you clap on sliderticks here as well ;w; of course on the approrpriate ones. Could also benefit with a regular soft hitfinish on sliderhead here.
  2. 00:28:331 (1) - Why so unsymmetrical :( Not forming exactly a straight line with 00:27:952 (2) - shouldn't matter that much imo.
  3. 00:37:445 (1) - You might wanna get this moved down a bit, as it's touching the HP bar currently. Possibly just move the whole pattern from 00:33:268 (2) - until this slider.
  4. 00:58:711 - For this section up to 01:03:648 (4), I'd prefer the sliders to land on the 1st and 3rd beats. It just feels weird to hit between them imo :P
  5. 01:20:357 (2,2) - Same as 00:13:141 (1) with the slidertick claps. The drums really don't change here from earlier, so yeah.
[DS's Normal]
  1. Generally speaking, could you somehow fit in a spinner somewhere in this difficulty? To avoid tied scoreboards, which are much more common for easier difficulties.
  2. 00:01:749 (2,3) - You might want to avoid stuff like this, as the timing is very hard to read for a beginner. Heck even I almost read this wrong. The low AR really makes it hard to distinguish this timing from a regular 1/2 or 1/1. Instead, just adding a repeat on (2) will make the map flow better (as you just follow the slider), will follow the same beat, and make it much easier and smoother to play for beginners.
  3. 00:07:065 - Maybe add the same kind of hitsounds as you do at 00:13:141 -, as they follow the same melody.
  4. 00:07:065 (1,2) - Well, it's kind of the same problem as above. Try something like this? http://puu.sh/2v1Ed
  5. 00:13:901 (2,3) - ^
  6. 01:07:445 (2) - Ehh, maybe a new combo? Just for the nyaaa.
  7. 01:08:584 (2,3) - and 01:14:660 (2,3). I would prefer 3/4 slider with a repeat on, as that follows the vocals much better :P
  8. 01:23:205 - Add a note here to transition from red ticks to white ticks. It also fits with the current vocals, and shouldn't be too hard for normal.
  9. 01:26:812 (2,3) - Same as earlier.
[Vicho's Hard]
  1. Ehh, I don't really have much to say here. Only this slider 00:05:927 (4) - kind of caught me with surprise, but eh, it works anyway so yeah. Good job on this as I don't have anything to add :P
[Rika]
  1. 00:04:977 (6,7,8) - Moving these three notes back 1/4 sounds muuuuch better imo, as they'll be following the... uuuh. saxofone? idk what it's called xD.
  2. 00:05:927 (5,6) - Changing the order here would work better as well imo, as you'd then have the next slider start at the saxofone thing at 00:06:211. Of course, if you intended to change over to mapping vocals at (6), then you can just keep your current pattern, but personally I'd change it, since 00:06:687 (7) - doesn't need to be following the vocals either.
  3. 00:12:003 (2) - Shorten by 1/4 and add a note at 00:12:287 ? :P
  4. 00:19:407 - Hmm, for this part here, try adding whistles like Vicho did in his diff, I really liked how that sounded xD Of course the same for later, similar sections :P
  5. 00:51:306 (2,3,4,5) - Intentional spacing? Imo just move (4) to 326;95
  6. 00:55:198 - Add a note to follow vocals closely? You'll have to change the pattern a bit, but yeah.
  7. 00:58:331 (6,7,1) - I don't know why, but I love how well this plays =3=
  8. 01:10:863 (3) - Shorten by 1/2? To follow vocals closely for this part.
  9. 01:26:053 (1) - Move to 460;222 so it's completely in the middle~ Of course, move 01:26:812 (3,4) - up a bit as well.
Sonofabitch~~
Vicho
tried to fix all ~ http://puu.sh/2vZ0c
Garven
You really should wait for the release of the OST so you can get an actual good mp3. It's slated to be released on the 24th, so it's not that long. q:
Pokie
As informed, skipping timing checks for this modding.


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 mint's Taiko Muzukashii

  1. 00:52:635 - 這段開始的combo長太多了吧…求砍點
    00:54:914 (231) - For example, this should be removable
    00:58:521 (249) - ^
    01:00:990 (259) - ^
    01:16:749 (333) - Lose the consistency with 01:10:863 (304,305,306,307,308,309,310,311) - , please change it to k

 Saten's Easy

  1. Reduce both HPD and AR by 1 tick. The pattern isn't that unpredictable with AR3 apparently. And also, if possible, try to use the same rate of AR for OD ;)
  2. Probably needs a volume reduction for -all- slidertick sounds, it's louder than the normal claps atm. Pleas apply -10% to all SC3 sections.
    01:20:357 (2) - 01:23:395 (2) - o3o; I wonder why there's a lack of hitsoundings, add slidertick sounds to the 2nd and 4th beats?

 DS's Normal

  • 00:02:698 (4,5) - The current pattern is kinda confusing -for newbies-, I would prefer a circle>slider(1 repeat)>circle instead of slider(2 repeats)>circle rhythm on this part.

    144,196,2698,1,8,0:0:0:0:
    144,196,2888,2,0,P|124:164|117:137,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    88,313,3648,1,4,0:0:0:0:

    00:14:850 (4,5) - ^, same thing goes to here
    352,240,14850,1,8,0:0:0:0:
    352,240,15040,2,0,L|403:202,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    304,120,15800,1,4,0:0:0:0:

    01:27:762 (4,5) - ^, and here
    156,124,87762,1,8,0:0:0:0:
    156,124,87952,2,0,P|188:136|210:156,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    256,41,88711,1,4,0:0:0:0:

    00:33:648 (5) - Both slider's head and end are stacked, which is NOT an allowable pattern for Normal difficulty
    00:40:103 (4) - Replace this clap with finish to sync with Vicho's Hard and Rika's Insane

    And in additional, I've to clarify that I really doubt on 00:28:331 (1,2) - these kind of sliders' overlapping. The slider's end is totally covered by previous hitburst, it could cause a confusion of sight-reading for normal players.

 Rika


  • 01:15:800 (3) - I'd recommend for a larger spacing like 01:09:724 (3,4) - on these notes, besides keeping the consistency of patterns, it could be misread as a consecutive 1/4 notes.


Gogo get a HQ mp3/video ;)
Topic Starter
Kawayi Rika
CXu

CXu wrote:

Hi Rika ww

[Rika]
  1. 00:04:977 (6,7,8) - Moving these three notes back 1/4 sounds muuuuch better imo, as they'll be following the... uuuh. saxofone? idk what it's called xD. :arrow: it's sound fine imo.
  2. 00:05:927 (5,6) - Changing the order here would work better as well imo, as you'd then have the next slider start at the saxofone thing at 00:06:211. Of course, if you intended to change over to mapping vocals at (6), then you can just keep your current pattern, but personally I'd change it, since 00:06:687 (7) - doesn't need to be following the vocals either. :arrow: ^
  3. 00:12:003 (2) - Shorten by 1/4 and add a note at 00:12:287 ? :P :arrow: i want keep 1/2 to here :3
  4. 00:19:407 - Hmm, for this part here, try adding whistles like Vicho did in his diff, I really liked how that sounded xD Of course the same for later, similar sections :P :arrow: i don't like the add whistle to here ;w;
  5. 00:51:306 (2,3,4,5) - Intentional spacing? Imo just move (4) to 326;95 :arrow: yes,it's intentiona :P
  6. 00:55:198 - Add a note to follow vocals closely? You'll have to change the pattern a bit, but yeah. :arrow: no close ;w;
  7. 00:58:331 (6,7,1) - I don't know why, but I love how well this plays =3= :arrow: =3=
  8. 01:10:863 (3) - Shorten by 1/2? To follow vocals closely for this part. :arrow: no close ;w;
  9. 01:26:053 (1) - Move to 460;222 so it's completely in the middle~ Of course, move 01:26:812 (3,4) - up a bit as well. :arrow: looks fine to me.
Sonofabitch~~
Pokie

Pokie wrote:

As informed, skipping timing checks for this modding.

 Rika


  • 01:15:800 (3) - I'd recommend for a larger spacing like 01:09:724 (3,4) - on these notes, besides keeping the consistency of patterns, it could be misread as a consecutive 1/4 notes. :arrow: ok.fixed.


Gogo get a HQ mp3/video ;)

Thanks for mod :3
Darksonic

Darksonic wrote:

Thanks everyone for modding, fixed some stuff.
http://puu.sh/2w3L4
Saten

CXu wrote:

[Saten's Easy]
  1. 00:13:141 (1) - Why don't you clap on sliderticks here as well ;w; of course on the approrpriate ones. Could also benefit with a regular soft hitfinish on sliderhead here. The slider is too long for that imo
  2. 00:28:331 (1) - Why so unsymmetrical :( Not forming exactly a straight line with 00:27:952 (2) - shouldn't matter that much imo. because http://osu.ppy.sh/ss/695649
  3. 00:37:445 (1) - You might wanna get this moved down a bit, as it's touching the HP bar currently. Possibly just move the whole pattern from 00:33:268 (2) - until this slider. That's currently impossible due to almost everything is sticking together here
  4. 00:58:711 - For this section up to 01:03:648 (4), I'd prefer the sliders to land on the 1st and 3rd beats. It just feels weird to hit between them imo :P I find it fun that they land on the upbeats, plus that the claps won't end up on the ticks here.
  5. 01:20:357 (2,2) - Same as 00:13:141 (1) with the slidertick claps. The drums really don't change here from earlier, so yeah. Like I mentioned before, I don't think it would fit sliders longer than 2/1

Pokie wrote:

 Saten's Easy

  1. Reduce both HPD and AR by 1 tick. The pattern isn't that unpredictable with AR3 apparently. And also, if possible, try to use the same rate of AR for OD ;) I reduced the HPD by 1, but I'll keep the AR though because it flows better imo
  2. Probably needs a volume reduction for -all- slidertick sounds, it's louder than the normal claps atm. Pleas apply -10% to all SC3 sections. okay o3o
    01:20:357 (2) - 01:23:395 (2) - o3o; I wonder why there's a lack of hitsoundings, add slidertick sounds to the 2nd and 4th beats? because they are long o.o
thanks o3o
http://puu.sh/2w4WN
Topic Starter
Kawayi Rika
Updated and change new mp3 ,added video ~

Waitting for mint ~
mintong89
fixed all

SPOILER
osu file format v12

[General]
AudioFilename: nyaruko2.mp3
AudioLeadIn: 1000
PreviewTime: 895
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 108553
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koi wa Chaos no Shimobenari (TV Size)
TitleUnicode:恋は渾沌の隷也 (TV Size)
Artist:Ushirokara Haiyoritai G
ArtistUnicode:後ろから這いより隊G
Creator:Kawayi Rika
Version:mint's Taiko Muzukashii
Source:Haiyore! Nyaruko-san W
Tags:opening nyaruko season 2 Saten Saten-san Darksonic Vicho kanpakyin mintong89 Kana Asumi Miyu Matsuki Yuka Otsubo
BeatmapID:234329
BeatmapSetID:84646

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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3,100,163,162,255

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320,320,78016,1,0,0:0:0:0:
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68,200,79155,1,0,0:0:0:0:
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352,288,81244,1,8,0:0:0:0:
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244,324,84471,1,8,0:0:0:0:
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256,192,86180,1,0,0:0:0:0:
300,248,86465,1,8,0:0:0:0:
368,188,86750,1,4,0:0:0:0:
412,224,87129,1,4,0:0:0:0:
428,280,87319,1,6,0:0:0:0:
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292,340,87699,1,4,0:0:0:0:
184,276,88079,1,6,0:0:0:0:
Strawberry
Did a little slider change after discussing with the mapper. Time to go~

Pokie
Shifted the background image on Taiko difficulties, and....

Please take the heart!
mintong89
日卡神速 :roll:
Nemis
Gratz!
P o M u T a
gratz!
Andrea
Congrats baka :P
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