Hello Deni~
Modding via M4M from my queue.
[Beginner]
Map Design/Rhythm
Map Design/Rhythm
You could try and use more whistles from the default normal set just like Gamerx4life does in his hard diff. It sounds very nice with this song.
[Gamerx4life's Hard]
Map Design/Rhythm
Nice!
[Insane]
Map Design/Rhythm
Modding via M4M from my queue.
[Beginner]
Map Design/Rhythm
- I think it's a bit difficult to be called Beginner because there are so many circles. Maybe change the name to Easy.
- In general about this map, you can tell that much less time was spent on it than the others. It's a very boring map because you did not include any sort of creative sliders that you did in the Insane difficulty. I suggest going through and playing around with sliders here and placements to make it reflect your other maps.
- 00:08:581 (3,4) - Pretty large spacing increase here between the two.
- 00:16:724 (6) - I really advise against using this upbeat slider because it feels very awkward in play. After a stream of notes such as 00:15:438 (3,4,5) the player will be anticipating the downbeat, but because the downbeat is on the end of the slider at 00:17:152 -, it is unstressed and feels confusing. I really suggest switching the placement of the 5 and 6 here so that we can have a new combo circle on the downbeat like this:
00:15:438 (3) to 00:18:438 (4). New combo at 00:17:152. - 00:18:867 (5,6,1) - Again this rhythm is very strange and is disconnecting the player from the rhythm of the song. The 6 is an upbeat slider. I suggest deleting the 5 and moving the 6 to 00:18:867. Then move the 00:21:009 (1) to 00:20:581 and increase it's length so that it ends at 00:21:867. You would have this:
- 00:49:724 (1,2,3) - Make sure this spacing is consistent. As of now it's noticeably different.
- 00:00:010 (1,3,4) - This section is a bit barren on hitsounds to me. Try making the tail of the 1 a normal hit using the sample set sector on the left side of the screen. Also try doing the same thing with the heads of the 3 and 4. So a normal hit at 00:00:867 and 00:01:724 and 00:02:581. Maybe even one at 00:04:295. These hits would hit along side the loud clashes in the music.
- 00:10:295 (1) - Remove the finish here because it's sort of unnecessary and it's inconsistent with your hitsounding pattern used later. I suggest adding a finish at 00:13:724 instead. A finish every 4 measures makes more sense musically with this song. A finish at the beginning of every other measure can be boring in an easy imo.
- 00:22:295 (2) - Maybe add a clap on the end of this slider to continue your pattern of claps used earlier.
- 00:24:009 (1) - Remove the finish from the head. It's not really necessary.
- 00:34:295 (1,2,3,4) - I think claps on the ends of these sliders would fit very well with the claps in the music.
- 00:41:152 (1,2,3,4) - Same here, I think some claps on the ends would be nice.
- 00:48:867 (5) - No clap here? There is a large clap in the music.
- 00:50:581 (2) - Clap fits well imo.
- 00:52:295 (1) - Clap on the head to fit the musc.
- 00:54:867 (1,2) - Claps on the ends. I'll stop mentioning claps. Just add one when you hear a clap in the music just like at the end of these sliders.
- 01:27:438 (1) - Maybe consider making your clap the slidertick in a Normal Sample Set 2 so that you could have claps on the sliderticks for this slider.
Map Design/Rhythm
- 00:04:295 (2) - This slider is just awkward to me and the huge finish at 00:05:010 happens in the middle of the slider and is sounds strange. I really suggest shortening this slider so that it ends at 00:05:010. That way we could have the finish there and the gap until 00:06:867 feels great because the only thing in the music is the vocal "damn." Honestly it feels better if that vocal line is not mapped, a short break makes much more sense to me with this genre when the beat stops like that.
- 00:12:867 (4) - I really don't like this rhythm. Can I suggest something that might be really fun and fit along well with the sax here?
I made the 3 into a slider leading into the 4. Then i shrunk the 4 so that we can hit a circle on the downbeat at 00:13:724. This feel much stronger with the music here because that is a very accented downbeat. But of course, don't use that straight slider. - 00:15:438 (3,4,5,1) - This rhythm is a bit strange. I think it may be a bit difficult because the polarity is bad. I really recommend just simplifying it by extending the 3 and the 4 and deleting the 5 like this:
This fits so well with the music and it plays really fluidly after the 00:14:152 (2) and the 00:18:438 (4) because everything lands on the dark red ticks. - 00:28:724 (2,3) - These two notes would play much nicer as a slider just like 00:27:009 (4) imo.
- 00:35:867 (2,3) - I really disagree with this antijump here. I think this varied spacing here can make spacing later in the map harder to read because the player might assume something is an antijump when it isn't. It would be much better if spacing was constant here.
- 01:06:010 (3) - How about flipping this slider over to avoid that overlap and make a blanket?
- 01:23:867 (3,4,1) - I can't figure out what these sliders are following and it's very confusing in gameplay. Maybe consider repeating the same pattern as 01:10:152 (4,5,6,7,8,1) here.
You could try and use more whistles from the default normal set just like Gamerx4life does in his hard diff. It sounds very nice with this song.
[Gamerx4life's Hard]
Map Design/Rhythm
- 00:10:010 (8) - I really don't like how this plays. It feels awkward because it's following the drums, but before that we were following the melody. I suggest deleting it and replacing it with a single circle at 00:10:010 at the same place.
- 00:16:867 (9) - Again, it's just very awkward to play. Replace it with a single circle so we can continue following the melody there and avoid confusion.
- 00:20:009 (7,8) - This is super confusing and feels awful in play. The building drums and the repeating slider 7 are creating this tension that is leading us to the down beat, but when we get to it, it's unstressed on the end of the slider 8. I always want to just hit the 00:20:867 (1) as if it were at 00:20:581 on that downbeat because that is what would make sense musically. Maybe replace the 8 slider with 2 circles and have the new combo on the downbeat there. You need that downbeat to be stressed.
- 00:30:867 (1,2,3,4,5) - This would be much more fun and would fit the music better if you increased spacing gradually between these sliders.
- 00:35:152 (4) - Maybe consider making these slowed down sliders a single combo on their own just like is done in the Insane.
- 01:19:295 (2) - Move to (160,272) to fix spacing.
Nice!
[Insane]
Map Design/Rhythm
- 00:04:724 (3,4) - Make this spacing larger so it's easier to read.
- 00:20:009 (1) - Remove combo here and add it to 00:20:581 (5). That would take some of the shock out of the first slider here because the SV is very large.
- 00:30:152 (1) - Remove the NC here and add it at 00:30:009 (7) to keep consistent with 00:29:009 (8,1).
- 00:37:152 (5) - Why not just reflect the 00:36:295 (3) here? It's weird that the 5 and the 3 are different sliders here. You should copy paste the 3 and flip it over.
- 00:41:152 (8) - I'd say NC here to keep consistent with 00:34:152 (1,2,3).
- 00:45:438 (1) - This slider looks a little funky, can you remake it as a symmetrical slider?
- 01:03:295 (1) - You shouldn't break your pattern here of 01:01:581 (1,2). It should repeat because the music is repeated.
- 01:29:152 (7) - NC imo. It would fit nicely and accent that finish.
- 00:00:867 (4,10) - These should be claps and not whistles imo just like in the other diffs.
- 00:20:581 (5) - Missing finish on the head I think.
- You use a lot of whistles instead of claps. I guess it sounds alright, it's just not consistent with the other difficulties that use claps.