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Shounen Radio - neu [Osu|Taiko]

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Garven

Kokatsu wrote:

Garven wrote:

[Muzukashii]
00:43:397 (3,4) - this rhythm is kind of weird. Not sure what you're going for here. Listen to the (idk what it's called) instrument, it's exactly that rhythm.
Pro taiko mod woo.

Yeah, but it didn't really fit with the general rhythm of that section since it was mostly following the piano part, I think. It just stuck out - nothing big, but was wondering if it was intentional or not.
Kokatsu

Garven wrote:

Yeah, but it didn't really fit with the general rhythm of that section since it was mostly following the piano part, I think. It just stuck out - nothing big, but was wondering if it was intentional or not.
If I hear it right, that notes are played by the piano and yea, it was intentionally.
v2b

Philippines wrote:

I did not map this song to compare my works to v2b. Whatever the people's opinion between us will NOT be entertained. This is to give respect to my own mapping style and of course, to v2b.
As he said,I don't think there's anything wrong with the patterns.
Topic Starter
Cygnus
Thank you v2b for that.

I believe I already have his consent to use some of his patterns. So I hope no one goes crazy again about the similarities or something. By the way, I still have no time to look through the other mods. My graduation is approaching in two hours. Good luck to me. :cry:
OnosakiHito
I will check today everything. Just saying.
Finally I have free time again. Vacations are coming!
Topic Starter
Cygnus
[Mr Color]
About the Chrome difficulty, which is the highest difficulty I can give an accurate opinion on, I think what you did doesn't quite work. First off I'm bothered by it's difficulty - it's the 3rd hardest diff and it still has a 16-note stream at 198bpm which is pretty ruthless. Second a lot of your patterns are confusing, awkward or just plain not fun to play.


00:23:295 (1,2) - This, for example, is pretty awkward. It's like you couldn't decide between a normal stream and a kickstream. I'd say remove one repeat, and move away that circle. Should give much more cursor movement and a better feel. I am trying to introduce a new kind of structure here. You're supposed to read the approach circle to be able to read this one.


00:30:550 (1) - Ecch. You're better off with a 1/2 slider, I think. Once again, unneccesary 1/4 spam. I don't see such reason why you see this thing unnecessary. It's going well with the music and it plays normally for an Insane -.


00:35:689 (2) - See, you did it here. Do that more. I'll only do it here.


00:44:455 (1,2,3,4,5,6,7,8) - I think using 1/2 sliders here would work much better than circles in a line. Once again, better feel for the song - it's a soft part that's meant to be kinda swingy. I think it would be a bit boring to use 1/2 sliders all the way so I did this. I also did this to make players focus on their accuracy.


00:51:710 (1,2,3,4) - See, like that. I used this one so that the 1/2 circles won't be boring.


00:53:524 (1,2) - Why. These are the only sliders that look like that in the entire diff. It's very out of place, imo.
I don't see this as a problem though. You can't just use curve sliders in an entire diff right?


01:01:233 (2,3) - See, look at the cursor movement here - that's very bad. Rotate the (3) around the (2) so that it ends up more at the top.
i edited something on this. Hope it's fine now.


01:11:662 (1,2,3,4) - There we go. This is where everything falls apart. This is extremely confusing, unintuitive and annoying to play. Since this goes on for the whole section I'm not gonna go in detail into it - just rethink this through because this is very bad.
This part flows very well in my opinion. Saying that this part is bad is considered an opinion so I will just try to respect your opinion and that's about it.

01:58:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why. This part has the piano going on a very interesting melody, and you just go ahead and stack everything. Also, this is hard. 16 circles at 198bpm.
I stacked this because I believe making an unstacked stream would just make a bad spread with silver. And this is not hard for an insane minus since you don't have to move your cursor. You just have to stream.

The whole difficulty is either a bunch of circles together or a bunch of sliders together. Please mix them together more, because as it is now it is very dull and unnerving to play. This is an opinion. Thank you for that.

As for the Taiko difficulties, I've looked at them very quickly - once again on the Oni we have a bunch of deathstreams. Disappointing. Oni at 198 BPM. What do you expect. -.-

Thank you very much for checking.
Topic Starter
Cygnus
[Frostmourne]
This atmosphere wouldn't have existed if v2b hadn't mapped this song for his version in the past. you are very right about this.

By the way, I hope I can help a bit, these come from my opinion only from what I got while playing through the Gold and Chrome diff.
(you know that I can play these in real play, not only watch to the editor)

Platinum
01:04:633 (2,3,4,5) - this is my personal preference, I feel what Charles feels the same (maybe because I am really familiar with v2b version)
the reason in my opinion is
01:03:802 (5,6) - these 2 sliders' heads are following something like 01:04:558 , 01:04:860 - and so on<-(focus on these points)
They have heavier sound and beat in the music, and what people get recognized from 01:03:802 (5,6) - will conflict with these 01:04:633 (2,3,4,5) -
by the way, the way you map follows the music greatly too , just different rhythm , if I were you , I would replace these points 01:04:633 (2,3,4,5) - with 1/4 sliders instead to at least "introduce and guide" how the next rhythm will be, so this will be more expected :)

it's not really hard to learn in my opinion. It's actually pretty obvious that 01:04:633 (2,3,4,5) are 1/4 mainly because of the spacing. And maybe you're right about players getting used to v2b's version thingy.

SPOILER
00:34:631 (5) -
00:35:084 (9) -
01:12:115 (5) -
01:12:569 (9) -
01:13:022 (13) -
01:14:534 (5) -
01:14:987 (9) -
01:15:441 (13) -
01:16:952 (5) -
01:17:405 (9) -
01:17:859 (13) -
01:19:370 (5) -
01:19:824 (9) -
01:20:277 (13) -


these look awesome in my opinion , but when I play, I feel they are a bit hard to read because of how it stacks and my ability of playing.
however, I tried adding NC on these points and they became really easier and fun to read while playing (because of different combo's color indicates more clearly for these points)
but again, all about NC here will ruin the way you NC in the rest of the map.
fixed. And it now looks way readable XD

Good luck ! :)[/quote]
Topic Starter
Cygnus
[quote="Garven"]Just doing a quick poke at the Platinum diff since that seems to be in contention. I started in IRC, but since your keyboard is having issues (?) here's your post.

Set your stack leniency to default. There's no reason for it to be so low.
00:12:110 (1) - Sudden .5x -> 1x is rather jarring and generally discouraged in modern mapping due to having much better options available to make such a transition much smoother.
I'm emphasizing the 'sudden' and loud drum beats in the music. And i believe using a x1 slider SV would pretty much fit with the music perfectly.

00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you spread these out a bit more? Maybe do a slight rotate on them. They're pretty much covered up by hitbursts and a pain to read. "Extra" or not, you want the hit objects to be accessible and readable. Difficulty level doesn't matter.
fixed i guess.

00:34:177 (1,2,3,5,6,7,9,10,11) - Maybe have more obvious change in this curve so it gives the impression that there is a change like what you did at 00:27:224 (5,7) - and 00:37:956 (3,5,7,9) -
tried to fix by NCing stuff.

00:40:677 (7,8) - This gap in the rhythm is placed oddly. It feels like you're not finishing up the rhythmic phrase. Try deleting the 6 and the 13 for a more natural rhythm. Also on 00:41:810 (6) -
no change sorry. I like the present one rather than your suggestion.

00:44:455 (1) - More with the weird and unfitting .5x stuff. All of that super-slow movement kills any sort of flow you had for 00:53:222 (6,7) - since it's the same part of the same phrase you had mapped prior, but suddenly you have giant spacing for seemingly no reason at all.
have you tried playing it? try playing it instead. You'll notice a good flow of cursor movement without having the bother of giant spacing.

00:57:152 (1,2) - Shouldn't this be 1/3? Slow the song down and listen to it. 1/4 sounds wrong. The end of 2 is snapped right though. There's a bunch in here. You know what to do.
I prefer 1/4. I know it is 1/3. And I believe there is nothing wrong with that.

00:59:268 (2) - This slider is pretty much covered up by hitbursts. but it is much very predictable that the slider head is there. And it's just partly covered so i guess there is nothing wrong with that.


01:11:662 (1) - The emphasis is more on the on-beat rather than the offbeat, so these triples play really awkwardly. It'd play more naturally like this. I'm trying to do v2b style here. D:

Also the same suggestion about making the curve offset with each triple so that it reads easier and stays consistent with the previous patterns.
01:14:080 (1) - Same thing here, blah blah. Applies to other iterations
Same reason as well.

01:38:264 (1,1,1,1) - Please don't new combo spam
Fixed. I did (1,2,1,2) instead. i hope you would let me add a new combo here. This is because I want to help the player's hp go up a little bit before they enter the final part of the diff.

01:56:704 (2,3,4) - Kinda weird spacing considering the even spacing right before it but it is very predictable that it is 1/4.
Topic Starter
Cygnus
okay, changed all the parts where it needs to be 1/3 according to Charles. Waiting for his response ~
v2b


Yeah I allow Philippines to copy some of my concepts.
Topic Starter
Cygnus
thank you v2b <3
Charles445

v2b wrote:



Yeah I allow Philippines to copy some of my concepts.
Okay, great!
Kokatsu
Bubble! - Bubble! - Bubble!

/me cheers. o3o
OnosakiHito
Used qoot8123 and wmfchris mod. Thanks guys.
Also, I have finally my Taiko BG which is rankable. Just delete the SB in my difficultie please. After that everything is finished.

Download: http://puu.sh/2mvlY
Topic Starter
Cygnus
Updated. Let's go.
Charles445
Ranking BAT, please have an extra look at the taikos. The oni and muzu play well, but the iinner oni has some oddities that I can't put my finger on.
There isn't any reason to not bubble this, so yeah rebubbled.
Topic Starter
Cygnus
Okay. Thanks Charles! XD
XK2238
<erased post>
kirinokirino
Amazing, masterpiece!
Kurai
[Ono's Taiko Inner Oni]
  1. 02:07:284 (1) - Not sure if this finish is fine. Just at the end of a 1/4 stream at 198 BPM so ...
[Gold]
  1. 01:32:823 (2,1) - In my opinion this anti-jump is a bad idea, you can't really predict it, so it ight confuse the player. I'd rather you changed the spacing to something that feels more natural and intuitive.
That's all I have to say here ~
Love

Kurai wrote:

[Ono's Taiko Inner Oni]
  1. 02:07:284 (1) - Not sure if this finish is fine. Just at the end of a 1/4 stream at 198 BPM so ...
Unrankable, especially at this bpm, should be red.
LKs
http://puu.sh/2pk1j

fixed. no overlap anymore
OnosakiHito

Love wrote:

Kurai wrote:

[Ono's Taiko Inner Oni]
  1. 02:07:284 (1) - Not sure if this finish is fine. Just at the end of a 1/4 stream at 198 BPM so ...
Unrankable, especially at this bpm, should be red.

Taiko Ranking Criteria wrote:

Finish notes

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.

At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
Anyway, I told Philippines to delete note 02:07:209 (4) - so we have ddddkkk D. Didn't used any of these patterns before, that's the reason for deleting it.

Thanks!
Topic Starter
Cygnus
Changelog:

1. [Gold] LKs fixed the overlap Kurai pointed.
2. [Platinum] Fixed the flow of circles in a stream on 01:49:071 (8,1,2).
3. [Platinum]Fixed the slider on 02:00:029 (1). I made it parallel again. (who made it unparallel? D:)
4. [Inner Oni] Deleted a note on 02:07:209 (4) to fix what Kurai pointed.

Updated. Let's go!
Kurai
sshhh
Topic Starter
Cygnus
WHAT THE! YOU SURPRISED ME! :DD THANK YOU KURAI!!
Maiz94
congratz :D
HeatKai
congrats Philippines :D
Chewin
wow gj
Cloudchaser
Nice!
Morbon_old
Can't defeat shitty stamina
gratz
Kokatsu
Congratz. ;3
Aoriki
Congratz.
bomber34
Nice that it is ranked but I have to say that I really dislike the hitclaps. They don't fit the song at all.
Good luck for me that you don't seem to use them in the silver and platinum (can't play that one though ... to hard) diff. but chrome sounds terrible because of them :(
Also something minor that botheres me a bit is in silver: 01:16:498 (1,2,1,2,3) -
I don't think it is that readable in the first play but since I have nothing against retrying until perfection I am not bothered that much by it.
Dark_Ai
omedeto :33
BeatofIke
Congrats Philli :3
Yocake
Craaaaaazyyyyyyyy Stream/
pimp
congratulations :)
Kyouren
congrz!!!!! :) :)
Charles445

bomber34 wrote:

Nice that it is ranked but I have to say that I really dislike the hitclaps. They don't fit the song at all.
I told you Philippines :P
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