[quote="Garven"]Just doing a quick poke at the Platinum diff since that seems to be in contention. I started in IRC, but since your keyboard is having issues (?) here's your post.
Set your stack leniency to default. There's no reason for it to be so low.
00:12:110 (1) - Sudden .5x -> 1x is rather jarring and generally discouraged in modern mapping due to having much better options available to make such a transition much smoother.
I'm emphasizing the 'sudden' and loud drum beats in the music. And i believe using a x1 slider SV would pretty much fit with the music perfectly.00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you spread these out a bit more? Maybe do a slight rotate on them. They're pretty much covered up by hitbursts and a pain to read. "Extra" or not, you want the hit objects to be accessible and readable. Difficulty level doesn't matter.
fixed i guess.00:34:177 (1,2,3,5,6,7,9,10,11) - Maybe have more obvious change in this curve so it gives the impression that there is a change like what you did at 00:27:224 (5,7) - and 00:37:956 (3,5,7,9) -
tried to fix by NCing stuff.00:40:677 (7,8) - This gap in the rhythm is placed oddly. It feels like you're not finishing up the rhythmic phrase. Try deleting the 6 and the 13 for a more natural rhythm. Also on 00:41:810 (6) -
no change sorry. I like the present one rather than your suggestion.00:44:455 (1) - More with the weird and unfitting .5x stuff. All of that super-slow movement kills any sort of flow you had for 00:53:222 (6,7) - since it's the same part of the same phrase you had mapped prior, but suddenly you have giant spacing for seemingly no reason at all.
have you tried playing it? try playing it instead. You'll notice a good flow of cursor movement without having the bother of giant spacing.00:57:152 (1,2) - Shouldn't this be 1/3? Slow the song down and listen to it. 1/4 sounds wrong. The end of 2 is snapped right though. There's a bunch in here. You know what to do.
I prefer 1/4. I know it is 1/3. And I believe there is nothing wrong with that.00:59:268 (2) - This slider is pretty much covered up by hitbursts.
but it is much very predictable that the slider head is there. And it's just partly covered so i guess there is nothing wrong with that.01:11:662 (1) - The emphasis is more on the on-beat rather than the offbeat, so these triples play really awkwardly. It'd play more naturally like this.
I'm trying to do v2b style here. D:Also the same suggestion about making the curve offset with each triple so that it reads easier and stays consistent with the previous patterns.
01:14:080 (1) - Same thing here, blah blah. Applies to other iterations
Same reason as well.01:38:264 (1,1,1,1) - Please don't new combo spam
Fixed. I did (1,2,1,2) instead. i hope you would let me add a new combo here. This is because I want to help the player's hp go up a little bit before they enter the final part of the diff.01:56:704 (2,3,4) - Kinda weird spacing considering the even spacing right before it
but it is very predictable that it is 1/4.