As promised.
[General]
Remove "Taiko" out of all diff names. It's totally redundant, since we have icons/filters ingame and in beatmap listing to show what map is for what gamemode. Maybe add "taiko" to the tags for the ingame search engine.
//Background and Video events
0,0,"Pwnage.jpg",1,1
should be
//Background and Video events
0,0,"Pwnage.jpg",0,0
on all diffs
Inconsistent offset/incorrect timing:
Inner Oni uses: 58ms while all others use 49ms.
This also results in the Kiai times being inconsistently snapped, which is also unrankable.
Also due to new mp3, your timing is off,
Use offset: 75ms bpm: 240 on all diffs.Inconsistent letterboxing:
Remove letterboxes from Inner Oni, Oni and Muzukashii
Inconsistent preview time:
Futsuu/Muzukashii uses 16049, Inner 16058, Oni 15989 - use only one (preferably 16049ms)
puush hates me [Futsuu]
Don't do speedchanges in the easiest diff of the mapset. Keep it at x1.0. Also consider reducing the overall Slider Velocity to 1.200:33:799 (1) - maybe a kat here? to lead out of the stanza better. also consistent with 00:35:799 (2)
00:41:799 (1) - ^
00:57:299 (1) - move this on the white tick to 00:57:299 , the rhythm gap is really awkward imo
01:04:049 (1,1,2,1,1,1,1) - well, the gaps are really hard to guess for beginners. It's hard to determine the rhythm in this "cluttery" music. Try this:
http://puu.sh/2qPwe (first bookmark is 01:04:049 (1) -)
01:07:799 (1) - kat?
01:19:549 (2) - kat maybe? to emphazise the downward movement for 01:20:049 (3) -
02:00:424 (1,2,1) - this sounds off, move all three on the upcoming whiteticks to 02:00:549 maybe?
[Muzukashii]
Unrankables00:00:064 (1) - unsnapped00:14:048 (1,2,3,4,5) - these speedups are very hard to read. Because every note has it's own speed, you can barely determine the rhythm between the notes properly, especially because the rhythm changes during the speed up (2/1 to 1/1) but these aren't the only weird speedchanges.
01:12:049 and around - we have an issue here. 1.) You placed doubled inherit green lines. Remove the unnecessary x1 section. 2.) You are speeding down too rapidly that causes unrankable overlaps. You should replace 01:11:673 (3,1) - with a spinner till 01:11:924. Also add a x0.75 section (with kiai) at 01:11:986 to avoid the barline issue.
01:14:049 (2) - I highly recommend to not slow down to x0.5 for the entire map. x0.75 is enough emphasizing the lower music density. Also you cause issues with drastic speedups to x1.0 at any point. When removing the x0.5 line, the other x0.75 later is unneccessary and can be entirely removed
01:43:548 (1) - expand to red tick
01:43:986 - snap x1.0 green line here.
02:08:048 (1) - Add another x0.75 kiai-greenline here and make 02:08:048 (1) - only slowdown to x0.75. Also remove the doubled green line.
02:16:049 - speedup probably happened when changing volume. Readjust all volume lines to x0.75.
tl;dr: Your sections here are unrankable, since you double-lined and also caused many unreadable overtaking notes. Use this greenline-setup:
http://puu.sh/2qQpz &
http://puu.sh/2qQpH.
Pay attention to not snap green inherited lines on downbeats (barlines). If you avoid that, you work around the issue of the weird speeding up barlines. I placed the speedups 1/2 or 1/4 before the actual sped up note. Also replace 01:11:673 (3,1) - with a spinner till 01:11:924 and expand 01:43:548 (1) - to red tick
For easy applying the green inherit lines, here is the .osu code:
49,250,4,1,0,60,1,0
49,-133.333333333333,4,1,0,60,0,0
14924,-105.263157894737,4,1,0,60,0,0
15986,-100,4,1,0,100,0,0
56049,-100,4,1,0,100,0,1
71986,-133.333333333333,4,1,0,100,0,1
72049,-133.333333333333,4,1,0,100,0,0
103986,-100,4,1,0,100,0,0
112049,-100,4,1,0,100,0,1
127986,-133.333333333333,4,1,0,100,0,1
128049,-133.333333333333,4,1,0,100,0,0
136049,-133.333333333333,4,1,0,70,0,0
138049,-133.333333333333,4,1,0,60,0,0
140049,-133.333333333333,4,1,0,40,0,0
142049,-133.333333333333,4,1,0,20,0,0
Let's come to the actual pattern stuff:
01:07:674 - add kat here?
01:09:673 (1,2,1) - this plays weird for me. Try this:
http://puu.sh/2qQS6 (starts at 01:09:173)
[Oni]
Use the same green line setup as suggested in the Muzukashii, please.00:00:064 (1) - unsnapped00:04:049 (7) - kat for consistency
00:32:049 (120,121,122) - almost all your dkd tripelts are actually ddd triplets :C Please revise the entire mapset.
00:32:549 (124,125,126) - like this
00:33:049 (128,129,130) - and this
00:34:049 (138,139,140) - and this
00:34:549 (142,143,144) - ^
00:35:049 (146,147,148) - ^
00:35:486 (151) - kat?
00:36:049 (157,158,159) - ddd
00:36:549 (161,162,163) - ^
00:37:049 (165,166,167) - ^
00:37:486 (170) - kat
00:40:049 (196,197,198) - ddd
00:40:549 (200,201,202) - ddd
00:41:049 (204,205,206) - ddd
00:41:486 (209) - kat
(and so on... I think you get what I mean?
)
01:44:549 (253,254,255) - ddd
01:46:549 (267,268,269) - ddd
So many dkd and I don't know why. It plays really weird for me and I would really suggest putting ddd instead. Especially because the music also indicated ddd k instead. (Look at your Inner Oni. It's way better when following the music and actually plays way better!)
[Inner Oni]
Use the same green line setup as suggested in the Muzukashii, please.00:34:058 (148,149,150,151,152) - would do ddddk instead
00:34:808 (158,159) - kat?
01:44:558 (3,4,5) - same goes here. Would really do ddd here and on all similiar musical patterns like 01:58:058 (135,136,137) - and 02:00:058 (155,156,157) - and so on.
I think this might fix a lot of issues in your mapset, imo. You should gather a few more mods and revisions from more taiko modding experts. Go ask around in #taiko, who's willed to help you.