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07th Expansion - Happiness of Marionette

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Topic Starter
Revy

k1llrogg wrote:

Hello :3

Hard
- 00:49:563 (3) - Suggest to move this at x:256 y:228
- 00:50:175 (4) - Suggest to move this at x:256 y:156
- 01:08:236 (1) - Lift this a bit :<
- A-a-a-and you can do some jumps! >:3


Good luck \o/
All fixed !

well about the jumps , is a hard ! i was wanted to make a simple hard with less jump ! :3

obviously i will wait for more mods \o\
Ran
Done!!
http://puu.sh/2bXcS

Sorry for the delay
i hope you like it!!!
Topic Starter
Revy
yay \o\

Added Ran's Easy!
UnderminE
Ahhh how i missed this ;_;
Topic Starter
Revy

UnderminE wrote:

Ahhh how i missed this ;_;
ohww ;___; /me hugs ♥
riffy
Yo!

[General]
  1. Please re-snap your kiai #3; it seems to be off a bit. (Should be started at 01:49:563)
  2. I wouldn't use letterbox during breaks here, it hurts your BG a bit. without letterboxes, map looks even better!
  3. 01:00:583 - This section should be louder, I can't hear hitsounds :<
[Hard]
  1. Try to reduce Distance Spacing for 1/4 notes? It'll make them even more enjoyable for us! If you do it, they will become much easier to read, trust me!
  2. 00:12:828 (7,8) - ULTIMATE-NAZI - move (8)'s end one grid down, to make it parallel with (7) o3o/ I guess you wanted to do it.
  3. 00:17:420 (1,2,3,4,5) - please, I'm begging you, do not use this kind of jumps here! This is calm song and [Hard] diff! THere's nowhere to put those crazy jumps! :< It ruins flow and patterns and makes map worser :<
  4. 00:43:440 (1) - in patterns, like this one you can place some jumps. Not those x4.0+ crazy jumps, but some little jumps to follow heavy beat. le image
  5. 00:48:338 (1,2) - I'm not sure if this jump fits here. You normally don't use them so often here. What's more this jump is quite unexpected for such a calm song.
  6. 01:10:685 (2,3,4) - ULTIMATE-ULTRA-SUPER-NAZI - make it perfectly symmetrical by moving two grids right.Actually, it's not about exactly this pattern. It's about your flow, you can make some patterns perfectly symmetrical, so go ahead and do it!
    note: If you will mix your flow with some symmetrical things this map will be my favourite!

    Very neat diff, cute flow and great rhythm! I like it!
[Normal]
  1. Rename this diff to Nemis' Normal to keep diff names consistent. At first, I thought that this is Revy's diff :<
    note: if you disagree, ask Ran to rename his/her diff to Easy, so you;ll keep diff names consistent!
  2. Try to use AR5 here, it will hurt your creativity a bit, but it will make your patterns much more playable.
  3. 00:04:869 (2,3) - do not use jumps in Normal diff! It gives you a good flow but jump is too huge and unplayable for average normal-diff-player!
  4. 00:15:277 (3,4) - BPM is quite slow, but 1/4 notes here are still kinda confusing. They're the way too unexpected for such a calm song. I guess you should avoid them :<
  5. If you agree with suggestions above, Increase your OD by one tick. So, diff will become more balaced!
  6. 00:54:461 (3,4,5) - some patterns here flow in a weird way, imo. For example this one
    le picture
    As you can see, due to low AR this pattern can be read in two different ways. THis problem caused by low AR, it's kinda confusing here.
You have cute patterns, but I don't think that jumps (a specially x2.0 jumps) are acceptable here. Music is calm, and it's kinda confusing. :<
What's more I totally didn't like your 1/4 beats here. This diff feels more like [Hard]+HalfTime+Easy :<
just in case

[Ran's Easy]
I guess you need to read this.
  1. Your diff has same velocity as [Hard]! This is the way TOO fast for easiest diff of mapset! Please, it's unplayable for beginners!
  2. Your beat spacing is totally inconsistent, please make sure you use distance snap wverywhere. At this moment, beats are randomly placed and it looks kinda unreadable.
  3. 00:29:971 (5,6) - there's no way for patterns like this to be in easiest diff! (5) is too short and (6) is covered by (5)'s hitburst!
  4. 00:58:134 (3) - how do you want beginners to read this slider? There's NO WAY for beginners to guess how many repeats does this slider have!
  5. 01:44:665 (6) - nazi - missed new combo here. This combo is too long for [Easy] :<
No-no-no! No! Please, read osu!wiki, take a look at other's Easy-diffs! I totally disapprove this diff, sorry. Rhythm is too hard, Slider Velocity is too fast and what's more Approach Rate doesn't match with Slider Velocity at all! Get some help, you can PM me any time, I'll try to help you if you want. It's not about your style, it's about this diff.
~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
Revy

-Bakari- wrote:

Yo!

[General]
  1. Please re-snap your kiai #3; it seems to be off a bit. (Should be started at 01:49:563)
  2. I wouldn't use letterbox during breaks here, it hurts your BG a bit. without letterboxes, map looks even better!
  3. 01:00:583 - This section should be louder, I can't hear hitsounds :<
[Hard]
  1. Try to reduce Distance Spacing for 1/4 notes? It'll make them even more enjoyable for us! If you do it, they will become much easier to read, trust me!
  2. 00:12:828 (7,8) - ULTIMATE-NAZI - move (8)'s end one grid down, to make it parallel with (7) o3o/ I guess you wanted to do it.
  3. 00:17:420 (1,2,3,4,5) - please, I'm begging you, do not use this kind of jumps here! This is calm song and [Hard] diff! THere's nowhere to put those crazy jumps! :< It ruins flow and patterns and makes map worser :<
  4. 00:43:440 (1) - in patterns, like this one you can place some jumps. Not those x4.0+ crazy jumps, but some little jumps to follow heavy beat. le image
  5. 00:48:338 (1,2) - I'm not sure if this jump fits here. You normally don't use them so often here. What's more this jump is quite unexpected for such a calm song.
  6. 01:10:685 (2,3,4) - ULTIMATE-ULTRA-SUPER-NAZI - make it perfectly symmetrical by moving two grids right.Actually, it's not about exactly this pattern. It's about your flow, you can make some patterns perfectly symmetrical, so go ahead and do it!
    note: If you will mix your flow with some symmetrical things this map will be my favourite!

    Very neat diff, cute flow and great rhythm! I like it!
All fixed! :3

thank you bakari~
Ran

-Bakari- wrote:

Yo!

[General]
  1. Please re-snap your kiai #3; it seems to be off a bit. (Should be started at 01:49:563)
  2. I wouldn't use letterbox during breaks here, it hurts your BG a bit. without letterboxes, map looks even better!
  3. 01:00:583 - This section should be louder, I can't hear hitsounds :<
[Ran's Easy]
I guess you need to read this.
  1. Your diff has same velocity as [Hard]! This is the way TOO fast for easiest diff of mapset! Please, it's unplayable for beginners!
  2. Your beat spacing is totally inconsistent, please make sure you use distance snap wverywhere. At this moment, beats are randomly placed and it looks kinda unreadable.
  3. 00:29:971 (5,6) - there's no way for patterns like this to be in easiest diff! (5) is too short and (6) is covered by (5)'s hitburst!
  4. 00:58:134 (3) - how do you want beginners to read this slider? There's NO WAY for beginners to guess how many repeats does this slider have!
  5. 01:44:665 (6) - nazi - missed new combo here. This combo is too long for [Easy] :<
No-no-no! No! Please, read osu!wiki, take a look at other's Easy-diffs! I totally disapprove this diff, sorry. Rhythm is too hard, Slider Velocity is too fast and what's more Approach Rate doesn't match with Slider Velocity at all! Get some help, you can PM me any time, I'll try to help you if you want. It's not about your style, it's about this diff.
~~~~~~~~~~~~~~~~
Good luck!
All fixed!!
to study more…
thank you bakari :3

Revy,Please update!! →http://puu.sh/2eN6T
Topic Starter
Revy
Wow ran you improved so much!! sugoi :3

~Updated Ran's Easy yuuh :3
neonat
Normal

00:25:685 (4,5,1) - please keep the same distance spacing (1.4x) throughout the song (other examples: 00:28:134 (4) - 00:29:052 (2,3) - 00:30:583 (5,1) - )
00:33:032 (4) - shorten it to 00:33:338
01:58:746 (4) - insert break time after this


Hard

00:03:491 - add a note
00:07:165 - ^
00:09:614 - ^
00:13:287 - ^
00:15:736 - ^
(would help with flow and follows the music better)
00:22:012 (3) - end at 00:22:471
00:26:910 (3) - ^
00:24:920 - add a note
00:29:818 - ^
00:40:379 (9) - repeat one more time/add a note at 00:40:838
00:50:634 - add a note
00:51:859 - ^
01:45:736 - ^
02:09:767 (2) - end at 02:10:226
02:14:665 (3) - ^
02:12:675 - add a note
02:17:573 - ^
all the added notes are to compliment the sounds emphasized in the song.

Good luck.
Topic Starter
Revy

neonat wrote:

Hard

00:03:491 - add a note -
00:07:165 - ^
00:09:614 - ^
00:13:287 - ^
00:15:736 - ^
Fixed :3
(would help with flow and follows the music better)
00:22:012 (3) - end at 00:22:471 ~ im not sure about it.. D:
00:26:910 (3) - ^
00:24:920 - add a note ~ Fixed :3
00:29:818 - ^ ~ Fixed :3
00:40:379 (9) - repeat one more time/add a note at 00:40:838 im not sure about it.. D:
00:50:634 - add a note Fixed :3
00:51:859 - ^ It sounds bad :C
01:45:736 - ^ Fixed :3
02:09:767 (2) - end at 02:10:226 ~ im not sure about it..
02:14:665 (3) - ^
02:12:675 - add a note Fixed :3
02:17:573 - ^ Fixed :3
all the added notes are to compliment the sounds emphasized in the song.

Good luck.

Thank you for mod ~ :3
Nemis
Topic Starter
Revy
updated :3
Andrea
~General~
Rename the difficulties with adding the guests as well so people can recognize who made such difficulty.~Easy~
Increase AR and OD by 1 tick so they will balance the difficulty spread, they are way too low right now.
  1. 00:09:154 (3,4) - Try to avoid stacks on the easiest difficulty of the mapset since they can confuse beginners, try my suggestion to fix the problem you actually have right now.
  2. 00:14:052 (3,4,5) - Inconsistent spacing, please fix it correctly with using the distance snap.
  3. 00:18:950 (3,4) - Again, do not stack notes this way since beginners could find them hard to read.
  4. 01:12:828 (3,4) - Another confusing stack you've got there, but obviously I'll help you to find a way to fix it.
  5. 01:44:665 (6) - New combo due to the new stanza, and also, since the combo is (10) it's way too long for the easiest difficulty, so you should fix it.
  6. 01:49:561 (x) - Kiai should start here, it's unsnapped right now.
  7. 01:49:563 (1,2,3) - Inconsistent spacing, again. Use distance snap properly to fix that.
  8. 02:03:032 (4,5,6) - This pattern is way too hard and confusing to read compared to the rest of the map. You can try to follow my suggestion if you want, so you can fix this problem and avoid to confuse players.
  9. 02:04:256 (1,2,3,4,5,6,7) - This pattern is also too hard compared to the rest of the map. What about making it the same as the other kiai? It would be a nice solution to me.
  10. 02:17:726 (4,5,6) - Again, a bit too hard compared to the rest, make it a slider instead to fix it.
~Normal~
This difficulty has too many jumps or changes of spacing, here I listed you some of them to fix.
  1. 00:06:705 (1,2) - Do not make such jumps on a Normal difficulty, that's not acceptable for this kind of difficulty.
  2. 00:09:154 (1,2) - Same goes for this, spacing is way too big and not good for a Normal.
  3. 00:12:828 (4,5) - Try to avoid stacking sliders like that together, they're too hard to read for beginners.
  4. 00:14:665 (2,3) - Again, such jumps are not acceptable for a Normal difficulty, use distance snap and fix it.
  5. 00:15:277 (3,4) - Try to avoid stacking sliders like that together, they're too hard to read for beginners.
  6. 00:17:726 (3,4) - Again, such jumps are not acceptable for a Normal difficulty, use distance snap and fix it.
  7. 00:20:787 (4,1) - Same thing again, don't stack sliders like that on Normal, there are much more of them, please do the same for every pattern like that, use distance snap.
  8. 00:25:073 (3,4,5) - Inconsistent spacing for a Normal, fix it manually with distance snap.
  9. 00:27:522 (3,4,1,2,3) - Again, there are too many spacing issues like these on this difficulty, make sure to not make any jump on a Normal difficulty, it's just wrong.
~Hard~
  1. 00:03:644 (4,5,6) - Make the spacing equal, it doesn't look so good right now to my eyes.
  2. 00:24:461 (3,4,5) - Inconsistent spacing, make sure to fix it with the distance snap correctly.
  3. 00:26:910 (3,4,5,6) - Same goes for this pattern, use distance snap to fix it.
  4. 00:30:583 (7) - This slider is touching the HP Bar, move it down a bit.
  5. 00:50:634 (1,2) - New combo should go on (2) and not on (1), fix it to follow your previous comboing.
  6. 01:29:971 (1) ~ 01:48:950 (5) - ;) This part doesn't have hitsounds at all, make sure to add them.
  7. 01:46:808 (8) - New combo due to the stanza change.
  8. 02:04:256 (1) ~ 02:07:930 (6) - This part doesn't have hitsounds at all, make sure to add them.
This map still need much work, good luck though, I hope my mod will be useful.
Topic Starter
Revy

Andrea wrote:

~General~
Rename the difficulties with adding the guests as well so people can recognize who made such difficulty.~Hard~
  1. 00:03:644 (4,5,6) - Make the spacing equal, it doesn't look so good right now to my eyes.
  2. 00:24:461 (3,4,5) - Inconsistent spacing, make sure to fix it with the distance snap correctly.
  3. 00:26:910 (3,4,5,6) - Same goes for this pattern, use distance snap to fix it.
  4. 00:30:583 (7) - This slider is touching the HP Bar, move it down a bit.
  5. 00:50:634 (1,2) - New combo should go on (2) and not on (1), fix it to follow your previous comboing.
  6. 01:29:971 (1) ~ 01:48:950 (5) - ;) This part doesn't have hitsounds at all, make sure to add them.
  7. 01:46:808 (8) - New combo due to the stanza change.
  8. 02:04:256 (1) ~ 02:07:930 (6) - This part doesn't have hitsounds at all, make sure to add them.
This map still need much work, good luck though, I hope my mod will be useful.
All fixed , thankyou andrea :3
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Non sono sicuro sul timing, secondo l'offset è un pò in anticipo, prova a chiedere aiuto agli esperti di timing per avere la conferma.
    Considera di aggiungere un "soft-sliderslider.wav" silenziato, alcuni slider sono un pò troppo rumorosi in alcune parti della canzone.
    Prova ad usare questi colori per le combo, si abbinano meglio col BG:
    SPOILER
    [Colours]
    Combo1 : 112,207,184
    Combo2 : 148,112,207
    Ti consiglio di spostare il preview point a 00:31:195, questa parte, così come le altre parti kiai, sono quelle con più enfasi.
    01:41:561 (green timing section) - Questa sezione è unsnappata, muovila a 01:49:563.

Ran

  • Approach Rate: 3
    Overall Difficulty: 3
    You should add at least 1 spinner to avoid tie scores.
    Some finishes in this diff sound a bit weird; music here is soft so try to replace them with whistles.
    00:16:501 (1) - Remove finish, music here is too soft so having a finish here sounds weird.
    00:29:971 (4) - Move this circle a bit up, it's almost overlapping with the previous slider.
    00:59:359 (5) - Increase the volume here, I don't really understand why you reduced it so much.
    01:04:256 (2) - End this slider 1/2 earlier to follow the melody in the background.
    01:44:665 (6) - Add a new combo.

Nemis

  • HP Drain Rate: 4
    Approach Rate: 5
    Overall Difficulty: 5
    02:00:332 (break) - Avere un break qui per poi avere gli ultimi 6 secondi di mappa prima della fine non ha senso, mappa questa parte.

    Non ho altro da aggiungere, buoni hitsound, combo che seguono perfettamente la musica, pattern ottime e facili da intuire/giocare. Questa diff dovrebbe essere una Normal e sono sicuro che ti romperanno il cazzo riguardo i jump che hai usato nella diff, personalmente a me piacciono, non sono troppo esagerati e soprattutto forzati, si abbinano bene col tuo stile di mapping.

Revy

  • Overall Difficulty: 7
    Aggiungi il letterbox nel break come le altre due diff.
    Non mi piace come hai messo alcune combo, non metterle in modo che seguino le pattern ma mettile in modo che seguino la musica, prova ad aggiungerne una ad ogni stanza. (tick bianco grande)
    Il flow in questa diff può essere migliorato parecchio, ad esempio guarda qua 00:05:481 (1,2,3) invece di mettere sti cerchi in fila indiana prova a creare una curva, stessa cosa qui 00:12:828 (7,8,9) il (7) invece di farlo dritto fallo come il (9).
    Gli hitsound qua sono un pò scarsi, riguarda la diff e prova ad aggiungere qualche clap e whistle in più. (sarebbe fantastico se creassi una pattern di hitsound come ha fatto Nemis) Inoltre, ci sono dei cerchi dove puoi aggiungere qualche finish, ad esempio 00:36:093 (1) puoi sentire un suono simile a quello di un tamburo quindi un finish ci sta bene.
    00:59:971 (green timing section) - Non abbassare il volume così tanto qui, al limite mettilo al 30/40%.

Eccoti un paio di suggerimenti per migliorare questa mappa, c'è ancora da lavorare sulla tua diff e un pò su quella di Ran ma siete sulla buona strada.
Ran
@Andrea,xxheroxx
all fixed thanks!!!
AR and OD changed to 3

Revy,Please Update :3 → http://puu.sh/2i7dB
Topic Starter
Revy
ALL FIXED ! Thank you xxheroxx :3 ( io non ho un suono silenziato per gli slider , vedo subito di trovarlo )

Ran and Revy's diff UPDATED!
Nemis
No changes. A Normal difficulty is not for beginners, it's for who understood how to play osu and who have a little experience. The beginners' difficulty is Ran's, not mine. My difficulty hasn't got Hard or Insane jumps, there are only some sliderjumps that are perfectly playable (for example 00:27:522 (3,4) - ) except some that i fixed. These patterns are easily playable with this movement: http://puu.sh/2jhTO.
I fixed these patterns:
00:25:685 (4,5) -
00:28:746 (1,2) -
00:29:971 (4,5) -
01:33:032 (2,3) - (CTRL + G)

I didn't remove the last break 'cause it starts like the first. It's needed and I don't want to remove it.

http://puu.sh/2ji1I
Topic Starter
Revy
Updated :3
Chyo-Kun
Mod requested by Revy.

[General]


01:10:379 - 01:20:175 This kiai is not needed,in my opinion.

[Ran]


  1. Ok,so,if this is a easy diff,you must make it look good and playable.
    Playable: Yes.
    Good-Looking: Not that much
    I'l suggest something.
  2. 00:06:705 (1) - Make this symmetric with 00:07:930 (2) this
  3. 00:11:603 (1) - Make this symmetric with 00:12:828 (2)this
  4. 00:14:052 (3) - Place this on x:256 y:124
  5. If you did ^,place 00:14:665 (4) - this on x:256 y:24
  6. 00:15:277 (5) - Place this on x:340 y:76
  7. 00:28:746 (3) - Make this symmetric with 00:27:522 (2) this
  8. 00:39:767 (4) - Place this on x:340 y:64
  9. 02:09:154 (1,2,3,4) - This cube of sliders doesen't look great at all,remap it.

    With those suggestions this easy should look way better

    [Nemis]


  10. Niente di sbagliato

    [Revy]

  11. Niente di sbagliato nemmeno qui
Ran
@Chyo-Kun
all fixed thanks!!

Revy,update please→ http://puu.sh/2kKgN
Topic Starter
Revy
Updated! :3
Dark_Ai


Hey moe :3!
Only suggestions here ><

Must be fix
It's only what I think

General

  1. seem fine

[Ran]

  1. 00:03:644 (3) - move this slider 2 grid left + 2 grid up to blanket it better with (2) and I would delete whistle on the begin and adding on the end. It sounds better for me imo
  2. 00:40:991 (1,2) - this pattern look horrible :/ make it like this maybe? (would be better imo)
  3. 00:56:910 (2) - move this slider to x 476 y 120
  4. 01:00:583 (1,2,1,2,1,2,1,2) - I would end all these slider on the white lines hmm :/

[Nemis]

  1. hmm I wouldn't make jumps in a normal diff :/
  2. 00:42:216 (3) - stack this slider better with the slider end before

[Revy]

  1. 00:15:736 (6,7) - 6 1 grid right; 7 2 grid left
  2. 00:17:420 (1,2,3,4,5) - make this part more systematic
  3. 00:19:563 (2) - this slider end point should be 1 grid left to make it same like the slider before
  4. 00:23:237 (3) - try to stack this slider end with 00:20:787 (5)
  5. 00:28:746 (1) - 1 grid left
  6. 00:33:032 (7) - this slider end should be 2 grid left to make it like the slider before
  7. 00:47:420 (7) - make this slider like 00:46:195 (3). Just copy 00:46:195 (3) > ctrl + v > ctrl + h >ctrl + g :D
  8. 00:52:930 (1,2,3,4,5) - make this more systematic
  9. 01:14:052 (5,6) - same like 00:47:420
  10. 01:38:389 (5) - 1 grid down
  11. 01:40:379 (4) - NC ?
  12. 01:59:665 (1) - I dont know if you do it with purpose but there is a spacing error

Yeah that's all
Nice map ~ Good luck with get it ranke C:
Topic Starter
Revy

Dark_Ai wrote:



Hey moe :3!
Only suggestions here ><

Must be fix
It's only what I think

General

  1. seem fine


[Revy]

  1. 00:15:736 (6,7) - 6 1 grid right; 7 2 grid left
  2. 00:17:420 (1,2,3,4,5) - make this part more systematic
  3. 00:19:563 (2) - this slider end point should be 1 grid left to make it same like the slider before
  4. 00:23:237 (3) - try to stack this slider end with 00:20:787 (5)
  5. 00:28:746 (1) - 1 grid left
  6. 00:33:032 (7) - this slider end should be 2 grid left to make it like the slider before
  7. 00:47:420 (7) - make this slider like 00:46:195 (3). Just copy 00:46:195 (3) > ctrl + v > ctrl + h >ctrl + g :D
  8. 00:52:930 (1,2,3,4,5) - make this more systematic
  9. 01:14:052 (5,6) - same like 00:47:420
  10. 01:38:389 (5) - 1 grid down
  11. 01:40:379 (4) - NC ?
  12. 01:59:665 (1) - I dont know if you do it with purpose but there is a spacing error

Yeah that's all
Nice map ~ Good luck with get it ranke C:
All fixed !! :33
Nemis
@Dark_Ai: fixed the stacked slider
http://puu.sh/2l48U
Luvdic
from #modreqs

[General]

00:21:399 - 00:31:042 - that section could be greatly improved by using a hitsound like this one: http://puu.sh/2lbqO and later on could be used to mix up with other hitsounds too Your choice to use it or not. And if you do, and you're not sure how, don't hesitate to ask me for help!

01:49:561 - green section not snapped to timing, and it is important to fix it cause it's kiai

[Revy]

00:09:154 (1,2) - What about changing this: http://puu.sh/2lbe7 to this: http://puu.sh/2lbeQ
00:43:440 (1,2) - Spacing error?
00:47:420 (7) - Object not properly stacked (Not that it matters anyways)

[Nemis]
Nothing to say!
Ok no, maybe not, just wondering if there's any particular reason that you didn't map 01:59:359 - 02:04:256 - I mean, all the other diffs have already mapped it, and you should do the same for the sake of consistency.


[Ran]

00:21:399 (1,2,3) - That sliderslide whistle... is that on purpose? If not... you should probably take it out, doesn't sound that good imo here
02:09:154 (1) -
02:11:603 (3) - Same as above
02:12:828 (4) - Same as above
Topic Starter
Revy

ErufenRito wrote:

from #modreqs

[General]

00:21:399 - 00:31:042 - that section could be greatly improved by using a hitsound like this one: http://puu.sh/2lbqO and later on could be used to mix up with other hitsounds too Your choice to use it or not. And if you do, and you're not sure how, don't hesitate to ask me for help! ~ I think i will keep this hitsounds :3

01:49:561 - green section not snapped to timing, and it is important to fix it cause it's kiai ~ Fixed :O

[Revy]

00:09:154 (1,2) - What about changing this: http://puu.sh/2lbe7 to this: http://puu.sh/2lbeQ ~ Puush offline Q.Q will update later
00:43:440 (1,2) - Spacing error? jumpy! idk if it right or not , i shall be grateful if you give me x: y: coordinates :3
00:47:420 (7) - Object not properly stacked (Not that it matters anyways) ~ Fixed ! (Ohgod didn't noticed that D:)
Thankyouu!! :3
Luvdic

Revy wrote:

00:43:440 (1,2) - Spacing error? jumpy! idk if it right or not , i shall be grateful if you give me x: y: coordinates :3

Thankyouu!! :3
I meant the fact that 00:44:052 (2) - has a DS with previous object of 0,90x, and with next object 1,20

You could place that circle in somewhere like X=200 ; Y=214 , so it would have 1,20 DS with previous and next object
Ran

Dark_Ai wrote:

[Ran]

  1. 00:03:644 (3) - move this slider 2 grid left + 2 grid up to blanket it better with (2) and I would delete whistle on the begin and adding on the end. It sounds better for me imo   fix
  2. 00:40:991 (1,2) - this pattern look horrible :/ make it like this maybe? (would be better imo)  fix
  3. 00:56:910 (2) - move this slider to x 476 y 120  fix
  4. 01:00:583 (1,2,1,2,1,2,1,2) - I would end all these slider on the white lines hmm :/ all 1/4 rhythm get bored so no here sorry
thanks Drak_Ai !! :3

http://puu.sh/2lkCV
Ran

ErufenRito wrote:

[Ran]

00:21:399 (1,2,3) - That sliderslide whistle... is that on purpose? If not... you should probably take it out, doesn't sound that good imo here
02:09:154 (1) -
02:11:603 (3) - Same as above
02:12:828 (4) - Same as above
my fault xD fixed
thanks ErufenRito!!

http://puu.sh/2lkNH
Topic Starter
Revy

ErufenRito wrote:

Revy wrote:

00:43:440 (1,2) - Spacing error? jumpy! idk if it right or not , i shall be grateful if you give me x: y: coordinates :3

Thankyouu!! :3
I meant the fact that 00:44:052 (2) - has a DS with previous object of 0,90x, and with next object 1,20

You could place that circle in somewhere like X=200 ; Y=214 , so it would have 1,20 DS with previous and next object
Fixed!

Updated Ran and Revy Diff \o\
Chewin
Topic Starter
Revy

Chewin wrote:

http://puu.sh/2m0p8
Wooo thankyou chewin \o\
added Chewin's diff!
Mirage
[Ran]
  1. 00:03:644 (3) - This slider repeat feels really good for a whistle
  2. 00:16:501 (1) - Pls blanket with next slider
  3. 00:39:767 (4) - Do a better blanket
  4. 00:40:991 (1) - Stack under the previous (3)
  5. 00:56:910 (2) - Better blanket pls
  6. 01:38:542 (4) - If you're using sliders like this, do proper blankets
[Nemis]
  1. Amazing diff omg
[Revy]
  1. 00:03:032 (2) - Metti la NC qua invece che prima. I red tick sono molto bbrutti
  2. 00:04:256 (1) - NC
  3. 00:05:481 (5) - Togli NC
  4. 00:22:624 (1) - ^
  5. 00:53:236 (2) - Omg NC qua xD
  6. 00:56:910 (1) - Togli NC
  7. 01:12:216 (7) - Fallo uguale a quello subito prima
  8. 01:32:420 (3) - La NC va sui main beat, perciò qua
  9. 01:37:318 (3) - ^
  10. 01:39:154 (1) - Togli NC
  11. 01:39:767 (7) - NC e togli quella dopo
  12. 01:42:216 (7) - ^
  13. 01:44:052 (6) - Fallo uguale a quello subito dopo
  14. 01:56:910 (1,2,3) - Questo overlap è brutto, direi di sistemare un po' questo pattern
  15. 02:15:277 (1) - Togli NC
[Chewin]
  1. 01:49:561 - snap to 01:49:563
  2. 00:18:338 (6) - Visto che tutta la parte iniziale ha un flow con movimenti a cerchio, direi di fare reverse qua
  3. 00:43:440 (1,1,1,1,1) - Wat huehue
  4. 01:13:440 (3,1) - Si gioca molto male questo, io direi di togliere il reverse e far iniziare lo slider kick sul white tick. Ah si, e suona molto meglio così http://puu.sh/2q3Qc
  5. 01:19:563 (1) - Stesso spacing dello stream pls ._. Non vedo anche il motivo della combo singolare; toglierei
  6. 01:41:603 (3) - Quanto detto prima, flowa molto meglio in reverse
  7. 01:52:624 (3) - Blanket plz
  8. 01:53:237 (5) - Terzo puntino slider 1 grid down plz
  9. 02:13:440 (3) - Blanket? O:
  10. Pro diff , umad?
Frostmourne

Maddy wrote:

[COLOR = # 0080BF] [SIZE = 150] [ران] [/ SIZE] [/ COLOR]
[LIST] [*] 00:03:644 (3) - وهذا تكرار التمرير الجيد حقا لصافرة
[*] 00:16:501 (1) - الثابتة والمتنقلة مع بطانية التمرير المقبل
[*] 00:39:767 (4) - هل أفضل بطانية
[*] 00:40:991 (1) - في إطار المكدس السابق (3)
[*] 00:56:910 (2) - أفضل بطانية الثابتة والمتنقلة
[*] 01:38:542 (4) - إذا كنت تستخدم مثل هذه المنزلقات، قم البطانيات المناسبة [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Nemis] [/ SIZE] [/ COLOR]
[LIST] [*] مذهلة فرق OMG [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Revy] [/ SIZE] [/ COLOR]
[LIST] [*] 00:03:032 (2) - ضع لا غنى عنه NC بدلا تشي الوجاهة. وVERY الأحمر سونو bbrutti القراد
[*] 00:04:256 (1) - NC
[*] 00:05:481 (5) - إزالة NC
[*] 00:22:624 (1) - ^
[*] 00:53:236 (2) - OMG CN غنى عنه الانجاز
[*] 00:56:910 (1) - إزالة NC
[*] 01:12:216 (7) - أن تفعل الشيء نفسه ل ما الوجاهة فورا
[*] 01:32:420 (3) - لا CN فا فوز الرئيسي سوي، وبالتالي غنى عنه
[*] 01:37:318 (3) - ^
[*] 01:39:154 (1) - إزالة NC
[*] 01:39:767 (7) - NC ه إزالة أنه بعد
[*] 01:42:216 (7) - ^
[*] 01:44:052 (6) - أن تفعل الشيء نفسه ل فور
[*] 01:56:910 (1،2،3) - التداخل هذا هو قبيح، وأود أن أقول هذا الإصلاح ونمط دي الامم المتحدة بو '
[*] 02:15:277 (1) - إزالة NC [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Chewin] [/ SIZE] [/ COLOR]
[LIST] [*] 01:49:561 - 01:49:563 المفاجئة ل

[*] 00:18:338 (6) - لا كلها الأفق تشي الأولي تدفق جانب واحد للأمم المتحدة هكتار يخدع حركات ل دائرة، يقول عكس أجرة دي غنى عنه
[*] 00:43:440 (1،1،1،1،1) - وات Huehue
[*] 01:13:440 (3،1) - ذكر سي تلعب VERY هذا، أود أن أقول دي عكس ايل إزالة ه حتى لو بداية المنزلق ركلة سول علامة بيضاء. آه الاشتراكية، يبدو VERY ه ميجليو كوزي http://puu.sh/2q3Qc
[*] 01:19:563 (1) -. الثابتة والمتنقلة نفس تيار تباعد ديلو _. أنا أيضا غير ايل السبب ديلا التحرير والسرد toglierei المفرد
[*] 01:41:603 (3) - كما قال الوجاهة، flowa ميجليو VERY في الاتجاه المعاكس
[*] 01:52:624 (3) - غطاء بلز
[*] 01:53:237 (5) - النقطة الثالثة المنزلق إلى أسفل الشبكة 1 بلز
[*] 02:13:440 (3) - بطانيات؟ O:
[*] فرق برو، UMAD؟ [/ قائمة]
LOOOOOOLLL
Topic Starter
Revy

Maddy wrote:

[COLOR = # 0080BF] [SIZE = 150] [ران] [/ SIZE] [/ COLOR]
[LIST] [*] 00:03:644 (3) - وهذا تكرار التمرير الجيد حقا لصافرة
[*] 00:16:501 (1) - الثابتة والمتنقلة مع بطانية التمرير المقبل
[*] 00:39:767 (4) - هل أفضل بطانية
[*] 00:40:991 (1) - في إطار المكدس السابق (3)
[*] 00:56:910 (2) - أفضل بطانية الثابتة والمتنقلة
[*] 01:38:542 (4) - إذا كنت تستخدم مثل هذه المنزلقات، قم البطانيات المناسبة [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Nemis] [/ SIZE] [/ COLOR]
[LIST] [*] مذهلة فرق OMG [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Revy] [/ SIZE] [/ COLOR]
[LIST] [*] 00:03:032 (2) - ضع لا غنى عنه NC بدلا تشي الوجاهة. وVERY الأحمر سونو bbrutti القراد
[*] 00:04:256 (1) - NC
[*] 00:05:481 (5) - إزالة NC
[*] 00:22:624 (1) - ^
[*] 00:53:236 (2) - OMG CN غنى عنه الانجاز
[*] 00:56:910 (1) - إزالة NC
[*] 01:12:216 (7) - أن تفعل الشيء نفسه ل ما الوجاهة فورا
[*] 01:32:420 (3) - لا CN فا فوز الرئيسي سوي، وبالتالي غنى عنه
[*] 01:37:318 (3) - ^
[*] 01:39:154 (1) - إزالة NC
[*] 01:39:767 (7) - NC ه إزالة أنه بعد
[*] 01:42:216 (7) - ^
[*] 01:44:052 (6) - أن تفعل الشيء نفسه ل فور
[*] 01:56:910 (1،2،3) - التداخل هذا هو قبيح، وأود أن أقول هذا الإصلاح ونمط دي الامم المتحدة بو '
[*] 02:15:277 (1) - إزالة NC [/ قائمة]

[COLOR = # 0080BF] [SIZE = 150] [Chewin] [/ SIZE] [/ COLOR]
[LIST] [*] 01:49:561 - 01:49:563 المفاجئة ل

[*] 00:18:338 (6) - لا كلها الأفق تشي الأولي تدفق جانب واحد للأمم المتحدة هكتار يخدع حركات ل دائرة، يقول عكس أجرة دي غنى عنه
[*] 00:43:440 (1،1،1،1،1) - وات Huehue
[*] 01:13:440 (3،1) - ذكر سي تلعب VERY هذا، أود أن أقول دي عكس ايل إزالة ه حتى لو بداية المنزلق ركلة سول علامة بيضاء. آه الاشتراكية، يبدو VERY ه ميجليو كوزي http://puu.sh/2q3Qc
[*] 01:19:563 (1) -. الثابتة والمتنقلة نفس تيار تباعد ديلو _. أنا أيضا غير ايل السبب ديلا التحرير والسرد toglierei المفرد
[*] 01:41:603 (3) - كما قال الوجاهة، flowa ميجليو VERY في الاتجاه المعاكس
[*] 01:52:624 (3) - غطاء بلز
[*] 01:53:237 (5) - النقطة الثالثة المنزلق إلى أسفل الشبكة 1 بلز
[*] 02:13:440 (3) - بطانيات؟ O:
[*] فرق برو، UMAD؟ [/ قائمة]


ANYWAY ALL FIXED , THANKYOU MADDYMADDY UMADDY <3
Mikkuri
~random from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless*

[General]
take a look in Chewin's diff. Inconsistency combo colour, preview time, letterbox in breaks & unresnapped kiai time.
please end at the same place in all diff.

[Ran]
  1. 00:02:420 (2) - swap whistle tail to head
  2. 00:03:644 (3) - add whistle head
  3. 00:21:399 (1) - remove whistle tail
  4. 00:22:624 (2) - ^
  5. 00:23:848 (3) - ^
  6. 00:39:767 (4) - change finish to whistle at head
  7. 00:40:991 (1) - add finish head
  8. 00:56:910 (2) - remove whistle head
  9. 00:59:359 (5) - add clap tail
  10. 01:41:603 (3) - add whistle head
  11. 01:46:501 (3) - swap whistle tail to head
  12. 01:47:726 (4) - add whistle
  13. 01:59:359 (1) - add finish head
  14. 02:03:032 (4) - remove finish head & change clap to whistle at tail
  15. 02:07:930 (4) - remove finish head
  16. 02:12:828 (4) - remove whistle tail
  17. 02:17:726 (4) - add clap tail
[Nemis]
  1. 00:30:583 (5) - remove clap tail
  2. 00:34:869 (3) - add clap tail
  3. 01:11:604 (3) - ^
  4. 01:14:053 (3) - ^
  5. 01:16:502 (3) - ^
  6. 01:31:195 (2) - remove clap head
[Revy]
hard to mod hitsound
  1. 01:42:216 (6) - add finish head
  2. 01:47:114 (1) - ^
  3. 01:49:563 (1) - add finish
  4. 01:58:134 (5) - add clap at reverse
  5. 02:07:930 (6) - change finish to clap at reverse
[Chewin]
add normal-sampleset in all kiai time like 2nd kiai please
  1. 00:27:522 (3) - add normal-sampleset tail
  2. 00:42:216 (4) - add normal-sampleset at reverse
  3. 00:44:665 (1) - add normal-sampleset at tail
  4. 00:47:114 (1) - ^
  5. 00:49:869 (2) - add normal-sampleset
  6. 00:52:012 (4) - add normal-sampleset at tail
  7. 00:54:461 (3) - add normal-sampleset at reverse
  8. 00:55:685 (1) - change finish to normal-sampleset at head
  9. 00:59:359 (1) - add normal-sampleset tail
  10. 01:14:665 (2) - add clap head
  11. 01:16:501 (4) - add normal-sampleset tail
  12. 01:18:950 (1) - change whistle to normal-sampleset
  13. 01:19:256 (5) - add normal-sampleset
  14. 01:19:563 (1) - add clap head
  15. 01:23:848 (3) - add normal-sampleset tail
  16. 01:26:297 (1) - ^
  17. 01:40:991 (1) - add clap drum-sampleset head & tail
  18. 01:42:216 (1) - change soft-sampleset to drum-sampleset at head
  19. 02:00:583 (1,2) - add normal-sampleset
  20. 02:01:808 (1) - change whistle to normal-sampleset at head
  21. 02:09:154 (1) - change whistle to normal-sampleset
  22. 02:15:277 (3) - add normal-sampleset tail
It's gonna be good if all diff add hitsound like Chewin's diff :D
Topic Starter
Revy
All fixed ! thankyou Mickey! :3
Chewin
Oh, very helpful mods, Maddy and Mickey.
Thank you very much :3 Fixed almost everything:

SPOILER
osu file format v12

[General]
AudioFilename: happiness of marionette.mp3
AudioLeadIn: 0
PreviewTime: 31195
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 21399
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Happiness of Marionette
TitleUnicode:Happiness of Marionette
Artist:07th Expansion
ArtistUnicode:07th Expansion
Creator:Revy
Version:Chewin
Source:Umineko no Naku Koro ni
Tags:wtc when they cry nemis dai ran chewin
BeatmapID:224432
BeatmapSetID:80705

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,60583,69779
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6705,-100,4,2,1,40,0,0
11603,-100,4,2,1,20,0,0
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12216,-100,4,2,1,50,0,0
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124256,-100,4,2,1,80,0,1
129154,-100,4,2,1,50,0,0
138950,-100,4,2,1,5,0,0


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Combo1 : 112,207,184
Combo2 : 148,112,207
Combo3 : 5,5,240
Combo4 : 255,255,255

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268,316,99154,2,0,P|292:268|268:184,1,130,2|0,3:0|0:0,0:0:0:0:
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264,164,107114,6,0,P|192:200|88:144,1,195,2|0,0:0|0:0,0:0:0:0:
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336,204,118594,1,0,0:0:0:0:
272,304,118747,2,0,L|252:340,4,32.5,8|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
392,124,119359,6,0,P|304:112|260:140,1,130,4|0,0:0|0:0,0:0:0:0:
336,204,119818,1,0,0:0:0:0:
432,216,119971,2,0,P|472:184|480:104,1,130,8|0,0:0|0:0,0:0:0:0:
296,56,120583,5,0,1:0:0:0:
288,64,120889,1,0,1:0:0:0:
280,72,121195,2,0,P|204:120|96:80,1,195,8|0,0:0|0:0,0:0:0:0:
36,160,121808,6,0,L|48:312,1,130,0|0,1:0|0:0,0:0:0:0:
140,268,122267,1,0,0:0:0:0:
212,336,122420,2,0,P|264:320|356:348,1,130,8|0,0:0|0:0,0:0:0:0:
448,156,123032,6,2,L|464:112,6,32.5
368,264,123644,2,2,L|376:300,6,32.5
296,148,124256,6,0,L|156:196,1,130,4|0,0:0|0:0,0:0:0:0:
92,136,124716,1,0,0:0:0:0:
56,228,124869,2,0,P|40:292|72:368,1,130,8|0,0:0|0:0,0:0:0:0:
252,324,125481,5,0,1:0:0:0:
344,356,125634,1,0,0:0:0:0:
408,284,125787,1,0,1:0:0:0:
436,92,126093,2,0,L|284:68,1,130,8|0,0:0|0:0,0:0:0:0:
116,80,126705,6,0,P|128:156|112:220,1,130,4|0,0:0|0:0,0:0:0:0:
44,272,127165,1,0,0:0:0:0:
136,308,127318,2,0,L|292:336,1,130,8|0,0:0|0:0,0:0:0:0:
452,272,127930,6,0,P|448:300|464:356,2,65,0|0|0,1:0|0:0|1:0,0:0:0:0:
424,180,128389,1,0,0:0:0:0:
368,100,128542,2,2,L|380:48,6,32.5,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
284,148,129154,5,0,1:0:0:0:
280,344,129460,1,0,0:0:0:0:
92,292,129767,2,0,P|100:224|84:156,1,130,8|0,0:0|0:0,0:0:0:0:
120,72,130226,1,0,0:0:0:0:
216,76,130379,2,0,P|296:52|360:84,1,130,0|0,1:0|1:0,0:0:0:0:
452,228,130991,2,0,P|388:248|316:204,1,130,8|0,0:0|0:0,0:0:0:0:
148,160,131603,5,0,1:0:0:0:
300,36,131909,1,0,0:0:0:0:
224,216,132216,2,0,P|164:256|88:232,1,130,8|0,0:0|0:0,0:0:0:0:
148,160,132675,1,0,0:0:0:0:
236,120,132828,6,0,P|280:132|304:164,1,65,0|0,1:0|0:0,0:0:0:0:
424,204,133134,2,0,L|440:128,1,65,0|0,1:0|0:0,0:0:0:0:
444,300,133440,2,0,P|380:296|336:236,1,130,8|0,0:0|0:0,0:0:0:0:
308,60,134052,6,0,P|256:28|168:60,1,130,0|0,1:0|0:0,0:0:0:0:
36,156,134665,2,0,P|132:200|220:136,1,195,8|0,0:0|0:0,0:0:0:0:
120,104,135277,2,0,L|112:260,1,130,0|0,1:0|1:0,0:0:0:0:
228,76,135889,2,0,L|216:288,1,195,8|0,0:0|0:0,0:0:0:0:
308,304,136501,6,0,P|372:292|444:340,2,130,0|0|8,1:0|0:0|0:0,0:0:0:0:
120,244,137420,1,0,0:0:0:0:
32,288,137573,1,0,0:0:0:0:
28,192,137726,6,0,L|20:120,2,65,0|0|0,1:0|0:0|1:0,0:0:0:0:
212,128,138338,2,0,P|280:168|432:88,1,260,8|0,0:0|0:0,0:0:0:0:
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