NarrillNezzurh wrote:
I've never really bought into the whole relative/absolute tracking thing; a mouse approximates absolute tracking if you never lift it anyways.
No it doesn't. There is no perfect sensor on the planet that can produce perfect 1:1 response, the errors are in the region of ~0.5% for both angles and distances at those angles. There is always error, which is the nature of optical tracking. Mouse engineers try their best to fix the random deviation, and give you a slightly different, but consistent deviation instead.
It is negligible during normal play or when doing a "book test" (physical boundaries) only performing a horizontal swipe. This only tests acceleration which is an easy test. You can't test deviation because you try to measure the mouse against itself, which yields the same result every time, unless you have a separate tool to do so. But for the most part it is very consistent, the differences are minimal and negligible, and only requires practice to get used to it.
All I am saying is... it's far from absolute.