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Klippa - Expansion Port

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Topic Starter
Sieg
-
BounceBabe
Hi, M4M!

Right timing:
1. Offset: 221ms BPM: 170,00
Resnap after and set the timing points right


Normal

00:41:862 - If you make a triangle pattern then it would flow better!
01:17:862 (4,5) - I suggest you to not stack them since you didnt do this here 01:16:450 (1,2) - on the previous pattern, also it doesnt break the flow you after
01:48:920 (1) - Avoid such sliders in Easy or Normals please! Players dont know exactly how to handle these
01:55:979 (1,2) - This spacing shouldnt happen in a Easy or Normal, fix this
01:57:391 (2,3) - ^
02:01:626 (1,2,3) - Here you should also keep the spacing consistent and normal


Hard

00:17:156 (3) - NC for new pattern and melody
00:27:744 (5,6,7,8) - Either stack them with previous pattern or rotate them a little to improve pattern
00:36:214 (1,3) - Reverse NC, since the 1 is still part of the previous melody
00:39:391 (6,2) - Stack them properly
00:50:508 (8,1) - This jump is so out of pattern, the spacing should stay consistent here i see no sound which could fit this jump too
01:06:391 (6,1) - ^

01:22:097 (1,4) - Stack them properly
01:32:685 (4,5) - Keep the spacing normal, the symmetry jump is unnecessary and breaks the flow
01:40:979 (6,7) - ^ and then add a NC at 6 for the antijump to 01:41:509 (8) -

01:47:862 (3,5) - Stack properly
01:55:979 (2,3) - Jumps done for symmetry, improve this and make it so the spacing is like 01:53:156 (1,2) -
01:58:803 (4) - NC for new pattern and melody

GL
Topic Starter
Sieg

BounceBabe wrote:

Hi, M4M!

Right timing:
1. Offset: 221ms BPM: 170,00
I'll check this offset later
Resnap after and set the timing points right[/color]

Normal

00:41:862 - If you make a triangle pattern then it would flow better! yep +
01:17:862 (4,5) - I suggest you to not stack them since you didnt do this here 01:16:450 (1,2) - on the previous pattern, also it doesnt break the flow you after no big difference
01:48:920 (1) - Avoid such sliders in Easy or Normals please! Players dont know exactly how to handle these I think that's ok, no change for now
01:55:979 (1,2) - This spacing shouldnt happen in a Easy or Normal, fix this 2 reversed
01:57:391 (2,3) - ^
02:01:626 (1,2,3) - Here you should also keep the spacing consistent and normal[/color] this actually not so hard, so no change for now

Hard

00:17:156 (3) - NC for new pattern and melody yes +
00:27:744 (5,6,7,8) - Either stack them with previous pattern or rotate them a little to improve pattern not at all, that not supposed to be stacked
00:36:214 (1,3) - Reverse NC, since the 1 is still part of the previous melody NC by pattern here
00:39:391 (6,2) - Stack them properly not a big deal
00:50:508 (8,1) - This jump is so out of pattern, the spacing should stay consistent here i see no sound which could fit this jump too actually this kind of jumps no need to follow anything they just need to be well played
01:06:391 (6,1) - ^[/color] that not a jump at all
01:22:097 (1,4) - Stack them properly
01:32:685 (4,5) - Keep the spacing normal, the symmetry jump is unnecessary and breaks the flow this plays well so no change
01:40:979 (6,7) - ^ and then add a NC at 6 for the antijump to 01:41:509 (8) - [/color] antijump?
01:47:862 (3,5) - Stack properly
01:55:979 (2,3) - Jumps done for symmetry, improve this and make it so the spacing is like 01:53:156 (1,2) - no need
01:58:803 (4) - NC for new pattern and melody +

GL
Thanks BounceBabe.
senaya
random look from #modreqs
[Hard]
  1. 00:27:744 (5,6,7,8) - this looks cool, why not do the same with 00:47:332 (6,7,8,9) and 00:50:155 (6,7,8) ?
  2. 01:15:920 (8,4) - stack these?
  3. 01:55:979 (2,3) - decrease velocity or move them lower so they would end at the same spot on top?
  4. 02:01:626 (1,2,3,4) - this part actually looks harder on [Normal] diff than here. at least map all sounds on 02:03:744 (4) ?
  5. 02:02:332 (2,3) - curve them? http://puu.sh/1YH98
this probably needs no kd, lol.
Topic Starter
Sieg

senaya wrote:

random look from #modreqs
[Hard]
  1. 00:27:744 (5,6,7,8) - this looks cool, why not do the same with 00:47:332 (6,7,8,9) and 00:50:155 (6,7,8) ? idk, but don't want to change this
  2. 01:15:920 (8,4) - stack these? yep
  3. 01:55:979 (2,3) - decrease velocity or move them lower so they would end at the same spot on top? not a big deal really
  4. 02:01:626 (1,2,3,4) - this part actually looks harder on [Normal] diff than here. at least map all sounds on 02:03:744 (4) ? I guess I should fix this here and on normal :)
  5. 02:02:332 (2,3) - curve them? http://puu.sh/1YH98 nop
Thanks senaya.
Poggo
Hi from my mod queue :3

• Plz resize BG should be 1024x768

Hard

00:16:803 - add whistle here
00:36:214 - make blanket better http://puu.sh/1YL7I
00:39:567 - end slider 1 grid right for better stuck with slider 2
01:47:862(3,5) - stack better slider ends
02:04:450 - I think for better effect you can add NC here

Normal

00:14:332(1,2) - fix distance between this notes~ it very confused for beginners
00:20:332 - hm I think this break not need here, remove it

Hm not think what distance spasing 1.2 good idea in normal. Distance between notes very big and beginners will be hard play this~ I think will be better put 0.8-1.0 and correct all spacing

Good map~ Nothing to say~ Good luck
Topic Starter
Sieg

Katty Pie wrote:

Hi from my mod queue :3 Hello Katty

• Plz resize BG should be 1024x768 16:9 rankable now

Hard

00:16:803 - add whistle here nop
00:36:214 - make blanket better http://puu.sh/1YL7I +
00:39:567 - end slider 1 grid right for better stuck with slider 2 +
01:47:862(3,5) - stack better slider ends +
02:04:450 - I think for better effect you can add NC here no need

Normal

00:14:332(1,2) - fix distance between this notes~ it very confused for beginners +
00:20:332 - hm I think this break not need here, remove it

Hm not think what distance spasing 1.2 good idea in normal. Distance between notes very big and beginners will be hard play this~ I think will be better put 0.8-1.0 and correct all spacing I wonder where did you see 1.2x spacing in normal...

Good map~ Nothing to say~ Good luck
Thanks Katty Pie.
Agka
Hi there, from the Chilean Modding Queue.

[Hard]
00:21:126 - Remove this break since you don't have one around the same time in [Normal].

Other than that this map is flawless to me. Rock on! o/
Topic Starter
Sieg

Agka wrote:

Hi there, from the Chilean Modding Queue. Hello

[Hard]
00:21:126 - Remove this break since you don't have one around the same time in [Normal]. Hard rhythm change is more strong than on normal so I think this break fits well on hard.

Other than that this map is flawless to me. Rock on! o/
Thanks for suggestion. :3
[Luxord]
Hello from my Modding corner!

[General]
The map set is unrankable. You should make a Easy difficulty with Star rating below 3.00.
It feels like the kiai fits better at 01:30:573 ~ 01:41:868

[Normal]
01:22:103 (1) - That slider goes off-screen.
01:34:103 (2,4) - Not symmetrical.
01:43:279 (4) - maybe this way? ~ http://osu.ppy.sh/ss/648323
01:45:397 (2,3,1) - If the slider fits the approach circle it looks totally boss, for example: http://osu.ppy.sh/ss/648324
01:48:926 (1) - I dislike that slider, it's not very clear to me. :/
01:51:750 (4) - Clap at the end of the slider.
01:58:809 (3) - Fix this slider border, it's kinda overlapped from 01:57:397 (2) ~

[Hard]
00:14:338 (1,2) - Both sliders are going off screen. Try to keep them in the play-screen.
00:27:044 (1,2,3,4,5,6,7,8) - Why unstacked? They look ugly :c
00:36:221 (1) - 3 grids to right and it will look like this: http://puu.sh/2ffz2
00:39:309 - Put a circle there, it flows nice to me at least :)
01:04:103 (1,2) - Those two doesn't look nice. 01:04:809 (2) - should be more like this: http://osu.ppy.sh/ss/648337
Press CTRL+SHIFT+R and rotate by 19 degrees if you're going to do it. And fix the spacing with the next circle afterwards.
01:53:162 (1,2) - Fix the curve of the (2) slider :: http://osu.ppy.sh/ss/648341 :: Also the (1) is epic slider o3o.

[Insane]
The only thing I disliked is the way you put the claps, it annoyed my ears while playing. :<
Overall it's nice.

Good luck!
Cancel
Hi. A mod from my Birthday Queue 2013!!

My mod
That is all

This is a really good beatmap. So it doesn't need my mod!

Good luck though!
Topic Starter
Sieg

KiyoshiX101 wrote:

Hello from my Modding corner! Hello!

[General]
The map set is unrankable. You should make a Easy difficulty with Star rating below 3.00. under 3.2 is also fine :3
It feels like the kiai fits better at 01:30:573 ~ 01:41:868 I prefer my kiai

[Normal]
01:22:103 (1) - That slider goes off-screen. nop, screenshot from 4:3 - http://puu.sh/2fj7B
01:34:103 (2,4) - Not symmetrical. fixed
01:43:279 (4) - maybe this way? ~ http://osu.ppy.sh/ss/648323 no, I like this not aligned with x
01:45:397 (2,3,1) - If the slider fits the approach circle it looks totally boss, for example: http://osu.ppy.sh/ss/648324 it actually made this way :3 http://puu.sh/2fjgn
01:48:926 (1) - I dislike that slider, it's not very clear to me. :/ I'll change this if someone else mention
01:51:750 (4) - Clap at the end of the slider. yep
01:58:809 (3) - Fix this slider border, it's kinda overlapped from 01:57:397 (2) ~ fxd

[Hard]
00:14:338 (1,2) - Both sliders are going off screen. Try to keep them in the play-screen. no, they not, offgrid not mean they go offscrenn
00:27:044 (1,2,3,4,5,6,7,8) - Why unstacked? They look ugly :c in editor maybe :3 but imo not
00:36:221 (1) - 3 grids to right and it will look like this: http://puu.sh/2ffz2
00:39:309 - Put a circle there, it flows nice to me at least :) -
01:04:103 (1,2) - Those two doesn't look nice. 01:04:809 (2) - should be more like this: http://osu.ppy.sh/ss/648337 yep
Press CTRL+SHIFT+R and rotate by 19 degrees if you're going to do it. And fix the spacing with the next circle afterwards. you're so awesome :3
01:53:162 (1,2) - Fix the curve of the (2) slider :: http://osu.ppy.sh/ss/648341 :: Also the (1) is epic slider o3o. :3 fxd

[Insane]
The only thing I disliked is the way you put the claps, it annoyed my ears while playing. :< :<
Overall it's nice.

Good luck!
Thanks. :oops:
Topic Starter
Sieg

Cancel wrote:

Hi. A mod from my Birthday Queue 2013!!

My mod
That is all

This is a really good beatmap. So it doesn't need my mod!

Good luck though!
:oops:
Andrea
~Normal~

Reduce AR and OD by 1 tick, they're too high for the easiest difficulty.


00:47:515 (2,3) - I'd avoid stacks like these on the easiest difficulty.
00:50:338 (2,3) - ^ Same with this.
00:58:809 (2,3) - ^ Again.
01:01:632 (2,3) - ^ And again.
01:06:573 (4) - Add a new combo due to the new stanza.

~Hard~

OD 8 it's too high for a Hard, reduce it a bit please.


00:27:044 (1,2,3,4,5,6,7,8) - Stack this pattern properly, or you did it on purpose? I'm not sure.
01:40:985 (6,7) - Spacing is too big here.
01:52:456 (1) - This new combo is not necessary at all.
01:55:985 (2,3) - The overlap between these 2 slider doesn't look so good.

~Insane~

00:19:985 (1) - Why don't you stack this circle under 00:18:573 (5)? It makes more sense to me.
00:38:691 (2,3,4,5,6,7,8) - I think this pattern it's kinda hard to read at first sight, not sure though.
00:41:515 (2,3,4,5,6,7,8) - ^ Same with this, since you copied it.
01:09:397 (1) - Slider repeat is completely hidden.
01:10:809 (1) - Add the custom drum sound at the begin of this slider.
01:13:632 (1) - ^ Here too.
01:16:456 (1) - ^ And here.
01:29:162 (7,1) - Swap new combos, it's better.
01:35:162 (2,3,4,5,6,7,8) - Like I said before, this might be confusing.
01:37:985 (2,3,4,5,6,7,8) - ^ Again.

Nice map, really well done!
Topic Starter
Sieg
o///o

Andrea wrote:

All things fixed except:

~Hard~

00:27:044 (1,2,3,4,5,6,7,8) - Stack this pattern properly, or you did it on purpose? I'm not sure. yes, this on purpose


~Insane~

00:38:691 (2,3,4,5,6,7,8) - I think this pattern it's kinda hard to read at first sight, not sure though. I have some testplays and this patterns was fine, but I'll maybe change this someway.

Nice map, really well done!
Thanks Andrea. :3
scanter
Hi Sieg~ request my queue~ sorry my poor English and mod quality.

[General]
How about set Lead-in 2 second later? looks nice fit to me.

[Normal]
00:19:985 (1) - How about add finish?
00:56:338 (4) - Clear clap. I can't hear clap sound.
01:16:809 (2) - How about move to x:152, y:196? looks more better.
01:29:162 (2,3) - How about Add soft claps on at slider's first?

[Hard]
00:39:397 (6) - I think, stack on is not fit this sounds. how about move to different place?
01:01:809 (5,6,7,1) - How about makes more diamond shape?
01:21:221 (2) - Move to x:255, y:129. not perfect stacked.
01:17:162 (3) - 1 grid down. makes perfect stack on
01:22:985 (4) - same. slider tail should move to x:255, y:129.
01:43:456 (1) - If you want symmetry, 1 grid left.
01:48:573 (5) - slider tail should move to x:108, y:164.

[Insane]
00:36:132 (3) - Move to x:260, y:288. not perfect stacked.
00:46:985 (2,3) - Ctrl + G? moving looks better to me.
00:55:279 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/652012
This is code.
SPOILER
384,112,55279,6,0,L|414:207,1,100,0|2,0:0|0:0,0:0:0:0:
192,267,55632,2,0,L|207:168,1,100
304,168,55985,2,0,L|320:267,1,100,8|0,0:0|0:0,0:0:0:0:
97,207,56338,2,0,L|128:112,1,100,2|0,0:0|0:0,0:0:0:0:
01:00:926 (1,2) - Ctrl + Shift + R and rotate 5' looks good for me. http://osu.ppy.sh/ss/652017 like this.
01:04:632 (4) - Move to x:168, y:28?
01:06:926 (2) - Ctrl + G? moving is better to me.
01:53:162 (1) - Move to x:260, y:156. looks good to me.
02:02:338 (2) - Ctrl + G
02:04:456 (6) - NC

very nice map & song! good luck on rank :D
Topic Starter
Sieg

scanter wrote:

Hi Sieg~ request my queue~ sorry my poor English and mod quality. Hello :3

[General]
How about set Lead-in 2 second later? looks nice fit to me. Ehm, I don't see a big difference here

[Normal]
00:19:985 (1) - How about add finish? want to leave this as clap
00:56:338 (4) - Clear clap. I can't hear clap sound. changed to whistle
01:16:809 (2) - How about move to x:152, y:196? looks more better. indeed
01:29:162 (2,3) - How about Add soft claps on at slider's first? let's try

[Hard]
00:39:397 (6) - I think, stack on is not fit this sounds. how about move to different place? not sure about this
01:01:809 (5,6,7,1) - How about makes more diamond shape? enough diamonds already on hard :3
01:21:221 (2) - Move to x:255, y:129. not perfect stacked. sure
01:17:162 (3) - 1 grid down. makes perfect stack on 01:15:750 (7) - insted
01:22:985 (4) - same. slider tail should move to x:255, y:129. yep
01:43:456 (1) - If you want symmetry, 1 grid left. 1 grid left.
01:48:573 (5) - slider tail should move to x:108, y:164. ok, its already there

[Insane]
00:36:132 (3) - Move to x:260, y:288. not perfect stacked. wait... wow, its even not eh.... :o :o moved anyway
00:46:985 (2,3) - Ctrl + G? moving looks better to me. nice
00:55:279 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/652012 thanks, but I want to keep mine
This is code.
SPOILER
384,112,55279,6,0,L|414:207,1,100,0|2,0:0|0:0,0:0:0:0:
192,267,55632,2,0,L|207:168,1,100
304,168,55985,2,0,L|320:267,1,100,8|0,0:0|0:0,0:0:0:0:
97,207,56338,2,0,L|128:112,1,100,2|0,0:0|0:0,0:0:0:0:
01:00:926 (1,2) - Ctrl + Shift + R and rotate 5' looks good for me. http://osu.ppy.sh/ss/652017 like this. yep
01:04:632 (4) - Move to x:168, y:28? no, flow is good as it is I think
01:06:926 (2) - Ctrl + G? moving is better to me. yep, same
01:53:162 (1) - Move to x:260, y:156. looks good to me. I like squares
02:02:338 (2) - Ctrl + G nope
02:04:456 (6) - NC not needed

very nice map & song! good luck on rank :D
Thanks scanter, nice mod. :oops:
N E K O
[General]

  • Come from popner's exchange Mod queue
    :) Really a nice song.
    These are my own suggestions though.
[Insane]

  • 00:44:868 (4) - put it at x.308 y.60 will make it more like a square

    00:47:338 (4,5,6,7,8) - maybe try to place them in DSx1.4 and put 6 a bit lower cuz it nearly touch the HP bar.

    00:50:515 (4,6) - try to exchange the position of 4 and 6 i think this makes a better flow

    00:51:044 (1,2,3,4) - i prefer sliders here instead of notes
    00:58:456 (3,4) - make it a slider may be better.
    00:54:750 (6,7,8) - i'd prefer to place these three like this


    01:01:985 (5,6) - i don't like to have too much notes like this(like

    some english song mappers did)
    so i suggest to have it like this


    01:02:691 (3,4) - ^^
    01:32:956 (5,6,7,8) - make it regular like you did in other part
    01:52:103 (2) - add a spinner due to the song is still lowing down
[Hard]

  • 00:35:162 (4) - make this slider a same shape as the prev one

    00:41:868 (5) - i'd like this beat http://puu.sh/2hmIe

    00:47:868 (9) - why not do it like this , cuz you are on the same rythm here 00:50:515 (8,1) -


    also try spinners at the end of the song?
[Normal]

  • I saw your DS is 1.0 right? so just recheck it again with the limited distance no more than 1.0+-4 .
good luck :)
Topic Starter
Sieg

N E K O wrote:

[General]

  • Come from ponper's exchange Mod queue Hello, unfortunately I striked because have no time atm to get into :(
    :) Really a nice song.
    These are my own suggestions though.
[Insane]

  • 00:44:868 (4) - put it at x.308 y.60 will make it more like a square it's square already :o
    00:47:338 (4,5,6,7,8) - maybe try to place them in DSx1.4 and put 6 a bit lower cuz it nearly touch the HP bar. 00:47:515 (5,6) - moved
    00:50:515 (4,6) - try to exchange the position of 4 and 6 i think this makes a better flow [/color]
    00:51:044 (1,2,3,4) - i prefer sliders here instead of notes slider doesn't fit music here
    00:58:456 (3,4) - make it a slider may be better. same as above 00:54:750 (6,7,8) - i'd prefer to place these three like this nice suggestion
    01:01:985 (5,6) - i don't like to have too much notes like this(like some english song mappers did)so i suggest to have it like this but I love this :3
    01:02:691 (3,4) - ^^ ^^ 01:32:956 (5,6,7,8) - make it regular like you did in other part yep 01:52:103 (2) - add a spinner due to the song is still lowing down nop
[Hard]

  • 00:35:162 (4) - make this slider a same shape as the prev one don't see a reason for this
    00:41:868 (5) - i'd like this beat http://puu.sh/2hmIe I'll about this
    00:47:868 (9) - why not do it like this , cuz you are on the same rythm here 00:50:515 (8,1) - some sort of escalating I don't remember honestly
    also try spinners at the end of the song? nop
[Normal]

  • I saw your DS is 1.0 right? so just recheck it again with the limited distance no more than 1.0+-4. yes, you can saw 1.2 et the end but it has 0.65x SV so this not a issue
good luck :)
Thanks N E K O :3
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
建議
Source在哪?
背景圖1366*768 :arrow: 請換成1024*768或是800*600.

-Normal-
大致上沒問題.
我的replay

-finish-
-Hard-
音效 :
01:51:750 (5) - 添加finish

我的replay

-finish-
-Insane-
大致上沒問題.
我的replay

-finish-
(玩的不是很好, 抱歉! >.<)
-------------------------------------------------
Mod就到此結束
:D 祝你好運 ♥
Topic Starter
Sieg

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues. Hello :3
-------------------------------------------------
I'll answer on English. :?

-General-
建議
Source在哪?
背景圖1366*768 :arrow: 請換成1024*768或是800*600.
1366*768 is now reccomended Ranking Criteria
SPOILER
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

[/color]
-Normal-
大致上沒問題.
我的replay

-finish-
-Hard-
音效 :
01:51:750 (5) - 添加finish + added

我的replay

-finish-
-Insane-
大致上沒問題.
我的replay

-finish-
(玩的不是很好, 抱歉! >.<)
-------------------------------------------------
Mod就到此結束
:D 祝你好運 ♥
Thanks ♥ replays was useful too :)
- Miomio Chii -

Sieg wrote:

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues. Hello :3
-------------------------------------------------
I'll answer on English. :?

-General-
建議
Source在哪?
背景圖1366*768 :arrow: 請換成1024*768或是800*600.
1366*768 is now reccomended Ranking Criteria
SPOILER
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

[/color]
-Normal-
大致上沒問題.
我的replay

-finish-
-Hard-
音效 :
01:51:750 (5) - 添加finish + added

我的replay

-finish-
-Insane-
大致上沒問題.
我的replay

-finish-
(玩的不是很好, 抱歉! >.<)
-------------------------------------------------
Mod就到此結束
:D 祝你好運 ♥
Thanks ♥ replays was useful too :)
咦一!! 原來啊, 這點我得記住才行 :?
不過說真的全都英文好眼花; w ; (?
謝謝提醒啊!!
Birdy
From my and popner's queues~

Great to see more Klippa, even though nothing compared to his better songs.

[Normal]
00:35:515 (3) - You could make the curve better, using more points help a lot.
00:37:632 (2) - ^
00:46:103 - 01:04:809 - Spacing changes get confusing and should not be used in Normals, so I recommend to use regular spacing in this section. Especially as this is the easiest diff in this set.

[Hard]
00:41:162 (1,3,5) - x:276
00:41:338 (2,4) - x:400
Also keep the distance between 1, 3 and 5 equal, the same goes for 2 and 4. Now 5 is way closer to 3 than 1.
01:13:632 (1) - Move a bit to the right, slightly touches the previous one.
01:39:044 (1,3) - This overlap isn't working well, adjust it better or do something different.

[Insane]
00:46:809 (1,2,3,4,5,6,7,8) - Not a cute pattern, and the 1-2 & 3-4 jumps are unfitting (not sure if you intended 2 & 3 to swap places and if this is just an error).
01:26:338 (1) - Remake with the new 1-point-perfect-sliders-etc. system, it looks slightly out of space. I don't know if the other sliders are made with the old system, but this one caught my eye. Not a big problem, just pointed out, as I can't seem to find anything proper.

Yeah, sorry for small mod but it's quite cool. Good luck with ranking~
Topic Starter
Sieg

Static Noise Bird wrote:

From my and popner's queues~ Hello :3

Great to see more Klippa, even though nothing compared to his better songs.

[Normal]
00:35:515 (3) - You could make the curve better, using more points help a lot. I think it already nice looking, but I'll try to adjust a little.
00:37:632 (2) - ^ ^
00:46:103 - 01:04:809 - Spacing changes get confusing and should not be used in Normals, so I recommend to use regular spacing in this section. Especially as this is the easiest diff in this set. actually no, because its 2 beats away

[Hard]
00:41:162 (1,3,5) - x:276 ok :3
00:41:338 (2,4) - x:400 ok :3
Also keep the distance between 1, 3 and 5 equal, the same goes for 2 and 4. Now 5 is way closer to 3 than 1.
01:13:632 (1) - Move a bit to the right, slightly touches the previous one. but... there is a lot of space
01:39:044 (1,3) - This overlap isn't working well, adjust it better or do something different. imo nice flow

[Insane]
00:46:809 (1,2,3,4,5,6,7,8) - Not a cute pattern, and the 1-2 & 3-4 jumps are unfitting (not sure if you intended 2 & 3 to swap places and if this is just an error). let's swap them back
01:26:338 (1) - Remake with the new 1-point-perfect-sliders-etc. system, it looks slightly out of space. I don't know if the other sliders are made with the old system, but this one caught my eye. Not a big problem, just pointed out, as I can't seem to find anything proper. another editor bug :3 all slider supposed to be new

Yeah, sorry for small mod but it's quite cool. Good luck with ranking~
Thanks SNB. :D
luxoDeh
Hi mod from my queue.

NORMAL

I can't find anything, very good diff :)

HARD

00:20:162 - why is there a breack time? it is on insane too and not in normal diff
01:16:985 (2) - move it one grid up so that it's stacked whit 01:15:573 (6) -
00:27:750 (5,6,7,8) - they are not stacked whit the previous notes (if it was your intention) move all of them one grid left
01:20:338 (3) - move it one grid down so that is alligned whit the previous note
01:34:279 (4) - maybe one grid right

for the insane... I prefere don't mod it because I'm not very good at it and I don't want to ruin it.
anyway, good map! and good luck for rank ;)
Topic Starter
Sieg

luxoDeh wrote:

Hi mod from my queue. Hello :3

NORMAL

I can't find anything, very good diff :)

HARD

00:20:162 - why is there a breack time? it is on insane too and not in normal diff Lest talk about this as not a break time but as a prepare sign. I don't feel this is needed on normal
01:16:985 (2) - move it one grid up so that it's stacked whit 01:15:573 (6) - okay :3
00:27:750 (5,6,7,8) - they are not stacked whit the previous notes (if it was your intention) move all of them one grid left not supposed to be stacked
01:20:338 (3) - move it one grid down so that is alligned whit the previous note it's fine
01:34:279 (4) - maybe one grid right nope

for the insane... I prefere don't mod it because I'm not very good at it and I don't want to ruin it. that's okay
anyway, good map! and good luck for rank ;)
Tanks luxoDeh.
Makar
From this queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Offset: 239 (+18) - tested with ear and with a custom taiko diff.
  2. Song folder, bg, mp3, storyboard, all check out fine~
  3. Hm... I am a bit worried about the spread. The jump from Normal to Hard is pretty large. I would consider renaming normal to easy, toning it down a bit (which I do in my mod somewhat), and making a new normal that is between the two. Just my opinion though, you might ask some others what they think of it.
  4. Amazing hitsounding work!

[Normal]
  1. Generally, this normal is fine, but it's slightly too hard imo. Since you have no easy, this is the easiest difficulty in the set. Let's try to make it a bit more friendly for the newer players with these suggestions:
  2. 00:24:220 (3) - Delete this note here~ at this BPM, this is kinda hard to catch. Be sure to fix distance snapping between those sliders afterward.
  3. 00:27:044 (3) - Delete this note too, for the same reason. Remember to fix the distance snap again :3
  4. 00:27:044 (3) - And again here o:
  5. 00:29:868 (3) - Yupyup ^
  6. 00:31:368 (1) - Start this spinner on the red tick (00:31:456)? This gives the newer players more time to adjust to their method~
  7. 00:42:662 (1) - Same for here on the spinner :3
  8. 00:48:221 (3) - I recommend using the same DS here that you did before (0.8). This spacing is the exact same spacing as the 1/2 notes, and newer players might not expect this.
  9. 00:51:044 (3) - Same here too~
  10. 00:59:515 (3) - And here~ (this is even smaller D:)
  11. 01:00:221 (1) - Seems like this was a spacing error on your part :P
  12. 01:02:338 (3) - Again, this spacing for 1/1 is less than the spacing for 1/2. Generally this is called an anti-jump (though much less extreme than usual), and new players won't expect it (plus it doesn't fit the music really anyway).
  13. 01:07:985 - Nice kiai section!
  14. 01:31:985 (3) - You should delete the note here like I mentioned at the start of the mod. It's a bit too fast for the newbies I think =w=. Remember the spacing too~
  15. 01:34:809 (3) - Same here as above~
  16. 01:37:632 (3) - And here~
  17. Pretty nice normal! I love the way you use the sliders, especially the long ones in the kiai. Combined with the really nice hitsounds, they represent the music very well~

[Hard]
  1. General: You two both use a different base spacing (Sieg's parts are based around 1.2, and Bakari's is 1.0. I would suggest adjusting Bakari's part to be the same difficulty as Sieg's so that parts transition better).
  2. 00:19:985 - Remove this break?
  3. 00:24:220 (1,2,3,4,5,6) - Flip this pattern horizontally (CTRL+H) ? So that your flow is maintained from the previous combo. It plays more nicely this way to me.
  4. 01:03:044 (3) - Make this slider the same style as the others for consistency (like 00:29:868 (1) - )
  5. 01:05:868 (4) - I really don't like how this slider leads the player off the screen like this. You should try to change the direction a bit by making it curved downward instead.
  6. 01:45:221 (3) - Stack this on (4) so that the style is consistent with 01:42:397 (2,3) -
  7. 01:47:868 (3) - Change this to two circles, then stack the second on (4) to again, make a consistent style.
  8. Once again, nice hitsounding :3

[Insane]
  1. OD-1 Maybe? OD9 doesn't really fit here imo.
  2. 00:17:868 (4,5) - Flip this pattern horizontally for nicer/more natural flow.
  3. 00:19:985 - Remove this break if you did it before.
  4. 01:02:338 (1,2,3,4,5) - This is the start of a new phrase in the music, so it would make sense to start a new pattern here instead of extending on your current one. This is my suggestion http://osu.ppy.sh/ss/660534
  5. 01:07:279 (3,4,5,6) - The previous slider is throwing you in the opposite direction, and therefore creates anti-flow. I suggest this layout of notes so that playing is much more natural in this spot: http://osu.ppy.sh/ss/660537
  6. 02:02:338 (2) - Reverse this slider? Make it more interesting to me instead of just having all the sliders go downward.
  7. Those hitsounds <3

Goodluck with this map! If you have any questions about my mod, feel free to PM me in-game so I can explain things in more detail.
Topic Starter
Sieg

Makar wrote:

From this queue Hello :3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Offset: 239 (+18) - tested with ear and with a custom taiko diff. I'll try to get double check before change this because offset
  2. Song folder, bg, mp3, storyboard, all check out fine~
  3. Hm... I am a bit worried about the spread. The jump from Normal to Hard is pretty large. I would consider renaming normal to easy, toning it down a bit (which I do in my mod somewhat), and making a new normal that is between the two. Just my opinion though, you might ask some others what they think of it. For difficulty spread I think gap between normal-hard and hard-insane is pretty the same, as for easiest normal I think for high bpm's its fine but I'll definitely ask more opinions on this :o
  4. Amazing hitsounding work! thanks :3

[Normal]
  1. Generally, this normal is fine, but it's slightly too hard imo. Since you have no easy, this is the easiest difficulty in the set. Let's try to make it a bit more friendly for the newer players with these suggestions: I leave *remove* parts untouched for now
  2. 00:31:368 (1) - Start this spinner on the red tick (00:31:456)? This gives the newer players more time to adjust to their method~ ok
  3. 00:42:662 (1) - Same for here on the spinner :3 ok
  4. 00:48:221 (3) - I recommend using the same DS here that you did before (0.8). This spacing is the exact same spacing as the 1/2 notes, and newer players might not expect this.
  5. 00:51:044 (3) - Same here too~
  6. 00:59:515 (3) - And here~ (this is even smaller D:)
  7. 01:00:221 (1) - Seems like this was a spacing error on your part :P
  8. 01:02:338 (3) - Again, this spacing for 1/1 is less than the spacing for 1/2. Generally this is called an anti-jump (though much less extreme than usual), and new players won't expect it (plus it doesn't fit the music really anyway). all this^ spacing 1x now
  9. 01:07:985 - Nice kiai section!
  10. Pretty nice normal! I love the way you use the sliders, especially the long ones in the kiai. Combined with the really nice hitsounds, they represent the music very well~

[Hard]
  1. General: You two both use a different base spacing (Sieg's parts are based around 1.2, and Bakari's is 1.0. I would suggest adjusting Bakari's part to be the same difficulty as Sieg's so that parts transition better). Now a big deal I believe.
    I'll comment only me part.
  2. 00:19:985 - Remove this break? no, it's like "prepare" sign for me... oh I love this break
  3. 00:24:220 (1,2,3,4,5,6) - Flip this pattern horizontally (CTRL+H) ? So that your flow is maintained from the previous combo. It plays more nicely this way to me. hmmmm, yep I guess so

    [notice][Insane]
    1. OD-1 Maybe? OD9 doesn't really fit here imo. high od is so fine for electronic I believe so nope
    2. 00:17:868 (4,5) - Flip this pattern horizontally for nicer/more natural flow. nice catch
    3. 00:19:985 - Remove this break if you did it before. same reason as for hard
    4. 01:02:338 (1,2,3,4,5) - This is the start of a new phrase in the music, so it would make sense to start a new pattern here instead of extending on your current one. This is my suggestion http://osu.ppy.sh/ss/660534 yep, nice
    5. 01:07:279 (3,4,5,6) - The previous slider is throwing you in the opposite direction, and therefore creates anti-flow. I suggest this layout of notes so that playing is much more natural in this spot: http://osu.ppy.sh/ss/660537 I like this flow break
    6. 02:02:338 (2) - Reverse this slider? Make it more interesting to me instead of just having all the sliders go downward. nope, I fell this better all down
    7. Those hitsounds <3

Goodluck with this map! If you have any questions about my mod, feel free to PM me in-game so I can explain things in more detail.
Thanks moe moe Makar <3
Gloria Guard
Hi Sieg (:3 」_)=3

From my queue :)


[Normal]

00:12:220 (1) This is slider unbalance -> http://puu.sh/2kq1q change

00:55:910 (1,2,3,4,5) This is pattern shape, i think this would be better -> http://puu.sh/2kq3p

01:29:603 (2,3,1) hmm.. I'd like to change this pattern, -> http://puu.sh/2kq7n

01:43:279 (4) your really fix slider unbalance


[Hard]

00:11:515 (1) easy same

00:17:868 (2) Ctrl+G? I think it a good idea to flow more

01:59:515 (2) ^


[Insane]

Fine


Good luck
Topic Starter
Sieg

Gloria Guard wrote:

Hi Sieg (:3 」_)=3 Hello :3

From my queue :)


[Normal]

00:12:220 (1) This is slider unbalance -> http://puu.sh/2kq1q change you mean 00:11:515 (1) - this? :) fxd

00:55:910 (1,2,3,4,5) This is pattern shape, i think this would be better -> http://puu.sh/2kq3p oh, yes maybe

01:29:603 (2,3,1) hmm.. I'd like to change this pattern, -> http://puu.sh/2kq7n current is fine for me

01:43:279 (4) your really fix slider unbalance this slider made that way :3


[Hard]

00:11:515 (1) easy same fxd

00:17:868 (2) Ctrl+G? I think it a good idea to flow more no need in flow here imo

01:59:515 (2) ^ ^


[Insane]

Fine


Good luck
Thanks Gloria Guard :)

edit:
updated - combo colors changed
OnosakiHito
My god, Sieg. I'm sorry that it took me so long. I do hope you like the two Taiko difficulties:

http://puu.sh/2lTu1
Muzukashii 5☆, Oni 8☆
Me and Makar are sure, that the offset is a bit off. I think you should use something about +6.

I will ask some modders to mod my Taiko difficulties, so you don't need to worry about it.
If there is anything else I can do, just tell me. Feeling bad for mapping finishing them so late.
Topic Starter
Sieg
Thank you OnosakiHito-sama :oops:
also, offset moved +6
Konei
Hello, Sieg! M4M here ~


[General]

  1. Your Normal difficulty is over 3,00 Star raiting. In cases of Easy, this may be ok in some cases but since it is a Normal, you should be trying to decrase the amount of difficulty a bit.

  2. Spread from Normal to Hard seems very harsh, since your Hard already uses hidden patterns and jumps. My recommendation would be to redo Normal to an Easy and map a new, harder Normal.

  3. Your mp3 has much unused space at the end. You should really cut it.

[Normal]

  1. 00:55:285 (1,2,3,4,5) - Not a this important point but anyways, 5 circles in a row can become tiering to newbie players, so how about a bit more variation with replacing two circles with a Slider?
  2. 01:01:638 (2,1) - Yargh, such overlaps are just ugly. Please replace 2 so it will not touch 1 in this ugly way.
  3. 01:26:344 (3,1) - This could also have been done much nicer, so please stack 3's start with 1's end by moving the pattern more to the right.
  4. 01:43:285 (4) - Looks kinda bad. I think just letting it go straight over would look much nicer.
  5. 02:04:462 (6) - Try to use Normal finish for this, it gives a much better emphasize and fits the tone better.

[Hard]

  1. 00:17:874 (2) - Uh, current flow feels uneasy. Try CTRL + G for a smoother transition.
  2. 00:27:050 (1,2,3,4,5,6,7,8) - This is too hard to read in my honest opinion. Try to start a NC at 5, the color difference may increase the readability.
  3. 00:39:403 (6) - Feels like falling over a stone. Well, the stack is bad to read, so I think CTRL + G would be a good sulution anyways, current spacing feels random.
  4. 00:46:462 (1,2,3,4,5,6,7,8,9) - Same as the previous pattern,but also notice here that you should do the same thing like on the one before and slightly unstack them.
  5. 00:49:285 (1,2,3,4,5,6,7,8) - Same as above.
  6. 01:01:462 (3) - This jump feels like it was a jump just to be a jump, doesnt it? lol. Anyways, I think just make spacing consistent works much better here since the music doesnt call for a jump.
  7. 01:05:874 (4) - Slightly offscreen! You will have to fix this.
  8. 01:13:285 (8) - Nazing, but for the much better effect, you should move this one grid down to have a neater blanket.
  9. 01:44:344 (5) - This jump feels really uneasy here, so how about CTRL + G to shorten the distance?
  10. 01:59:521 (2) - Same thing as on the begining, so CTRL + G?
  11. 02:04:462 (6) - Same hitsound suggestion as in Easy.

[Insane]

  1. Just saying it feels really weird having the very hard playable parts just there and the easier ones in the KIAI 0.0
  2. 01:04:638 (4) - Looks and flows weird, so move the circle just a bit away and stop them touching each other.
  3. 01:16:991 (2) - Argh, really hard to read while being in this flow. How about stacking this with 3 instead?
  4. 01:41:697 (2) - This is hardly readable because of the stack. You firstly dont get to know that this is a triplet, so how about replacing it? To the top or bottom of the Slider?
  5. 02:04:462 (6) - Same hitsound suggestion as in Easy.


Well, Normal's blanketing is nicely done. Hard is a bit too hard to fit the spread and also some jumps are strangely placed.
Insane flows nicely in general, but has some readability problems.

And that's it :3

Good luck!
Topic Starter
Sieg

Konei wrote:

Hello, Sieg! M4M here ~ Hello :3


[General]

  1. Your Normal difficulty is over 3,00 Star raiting. In cases of Easy, this may be ok in some cases but since it is a Normal, you should be trying to decrase the amount of difficulty a bit.
    3.0 or 3.1 not a big deal I think the only main reason is just high bpm, diff is ok to call normal and be easiest in mapset.
  2. Spread from Normal to Hard seems very harsh, since your Hard already uses hidden patterns and jumps. My recommendation would be to redo Normal to an Easy and map a new, harder Normal.
    Yes, Hard is a bit harder then average hard over here, but perfectly SSable after a few tries for hard players (like me). And this is going to Insane too.
    I think gap between Normal-Hard is equal to Hard-Insane, so let's see further about this...

  3. Your mp3 has much unused space at the end. You should really cut it.
    Nah, 12 seconds not worth cutting

[Normal]

  1. 00:55:285 (1,2,3,4,5) - Not a this important point but anyways, 5 circles in a row can become tiering to newbie players, so how about a bit more variation with replacing two circles with a Slider?
    I don't think so.
  2. 01:01:638 (2,1) - Yargh, such overlaps are just ugly. Please replace 2 so it will not touch 1 in this ugly way.
    yep, changed
  3. 01:26:344 (3,1) - This could also have been done much nicer, so please stack 3's start with 1's end by moving the pattern more to the right.
    actually yes, but I can't get idea how fix this now
  4. 01:43:285 (4) - Looks kinda bad. I think just letting it go straight over would look much nicer.
    works nice for me
  5. 02:04:462 (6) - Try to use Normal finish for this, it gives a much better emphasize and fits the tone better.
    yep

[Hard]

  1. 00:17:874 (2) - Uh, current flow feels uneasy. Try CTRL + G for a smoother transition.
    eh, but I love such breaks
  2. 00:27:050 (1,2,3,4,5,6,7,8) - This is too hard to read in my honest opinion. Try to start a NC at 5, the color difference may increase the readability.
    aha, but this is hard, I'll think about nc
  3. 00:39:403 (6) - Feels like falling over a stone. Well, the stack is bad to read, so I think CTRL + G would be a good sulution anyways, current spacing feels random.
    :o I think this spot is fine for hard, AR allows to read this
  4. 00:46:462 (1,2,3,4,5,6,7,8,9) - Same as the previous pattern,but also notice here that you should do the same thing like on the one before and slightly unstack them.
    I love such patterns, yep they hard a bit but hey this is called hard
  5. 00:49:285 (1,2,3,4,5,6,7,8) - Same as above.
    same
  6. 01:01:462 (3) - This jump feels like it was a jump just to be a jump, doesnt it? lol. Anyways, I think just make spacing consistent works much better here since the music doesnt call for a jump.
    Lesjuh style lol
  7. 01:05:874 (4) - Slightly offscreen! You will have to fix this.
    fixed
  8. 01:13:285 (8) - Nazing, but for the much better effect, you should move this one grid down to have a neater blanket.
    indeed
  9. 01:44:344 (5) - This jump feels really uneasy here, so how about CTRL + G to shorten the distance?
    such jumps to sliders plays fine
  10. 01:59:521 (2) - Same thing as on the begining, so CTRL + G?
    nope
  11. 02:04:462 (6) - Same hitsound suggestion as in Easy.
    yep

[Insane]

  1. Just saying it feels really weird having the very hard playable parts just there and the easier ones in the KIAI 0.0
    oh, that rhythm :o
  2. 01:04:638 (4) - Looks and flows weird, so move the circle just a bit away and stop them touching each other.
    whaaay? :(
  3. 01:16:991 (2) - Argh, really hard to read while being in this flow. How about stacking this with 3 instead?
    hello hd players, little surprise
  4. 01:41:697 (2) - This is hardly readable because of the stack. You firstly dont get to know that this is a triplet, so how about replacing it? To the top or bottom of the Slider?
    actually no, on AR 9
  5. 02:04:462 (6) - Same hitsound suggestion as in Easy.
    sure


Well, Normal's blanketing is nicely done. Hard is a bit too hard to fit the spread and also some jumps are strangely placed.
Insane flows nicely in general, but has some readability problems.

And that's it :3

Good luck!
Thank you Konei, was really helpful on some spots!
Mikkuri
~random from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless*

[General]
clear, I think..

[Normal]
  1. 00:51:756 (1) - add whistle tail
  2. 01:03:050 (1) - ^
  3. 01:39:050 (1) - add finish head
  4. 01:40:462 (2) - add finish head, whistle at reverse & clap tail
  5. 01:41:521 (3) - add whistle
  6. 01:41:874 (1) - add finish head
  7. 01:50:344 (2) - ^
  8. 01:51:756 (4) - ^ & add whistle at reverse
  9. 01:52:815 (5) - add whistle
  10. 02:04:462 (6) - add normal-additions same as other diff
[Hard]
  1. 00:41:874 (5) - add whistle at reverse
  2. 00:55:285 (1) - add finish tail
  3. 01:03:050 (3) - remove finish tail
  4. 01:03:932 (4) - add finish
  5. 01:04:815 (2) - remove finish tail
  6. 01:06:403 (6) - add finish
  7. 01:06:579 (1) - add finish tail
  8. 01:53:168 (1) - change whistle to finish at head
[Insane]
  1. 00:23:962 (7) - remove finish
  2. 00:44:344 (2) - change finish to soft-additions clap at reverse
  3. 00:55:285 (1) - add finish tail
  4. 00:55:991 (3) - add clap head
  5. 01:06:579 (1) - add finish tail
  6. 01:07:285 (3) - add whistle
  7. 01:07:638 (6) - ^
  8. 01:52:109 (2) - change finish to soft-additions clap at reverse
That's all :D
Topic Starter
Sieg

0OoMickeyoO0 wrote:

~random from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless*
Thanks for HS mod Mickey, all applied to normal and
hard:
◾01:53:168 (1) - change whistle to finish at head
insane:
◾01:07:285 (3) - add whistle
◾01:07:638 (6) - ^
◾01:52:109 (2) - change finish to soft-additions clap at reverse

:oops:
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