-
Thanks BounceBabe.BounceBabe wrote:
Hi, M4M!
Right timing:
1. Offset: 221ms BPM: 170,00 I'll check this offset later
Resnap after and set the timing points right[/color]
Normal
00:41:862 - If you make a triangle pattern then it would flow better! yep +
01:17:862 (4,5) - I suggest you to not stack them since you didnt do this here 01:16:450 (1,2) - on the previous pattern, also it doesnt break the flow you after no big difference
01:48:920 (1) - Avoid such sliders in Easy or Normals please! Players dont know exactly how to handle these I think that's ok, no change for now
01:55:979 (1,2) - This spacing shouldnt happen in a Easy or Normal, fix this 2 reversed
01:57:391 (2,3) - ^
02:01:626 (1,2,3) - Here you should also keep the spacing consistent and normal[/color] this actually not so hard, so no change for now
Hard
00:17:156 (3) - NC for new pattern and melody yes +
00:27:744 (5,6,7,8) - Either stack them with previous pattern or rotate them a little to improve pattern not at all, that not supposed to be stacked
00:36:214 (1,3) - Reverse NC, since the 1 is still part of the previous melody NC by pattern here
00:39:391 (6,2) - Stack them properly not a big deal
00:50:508 (8,1) - This jump is so out of pattern, the spacing should stay consistent here i see no sound which could fit this jump too actually this kind of jumps no need to follow anything they just need to be well played
01:06:391 (6,1) - ^[/color] that not a jump at all
01:22:097 (1,4) - Stack them properly
01:32:685 (4,5) - Keep the spacing normal, the symmetry jump is unnecessary and breaks the flow this plays well so no change
01:40:979 (6,7) - ^ and then add a NC at 6 for the antijump to 01:41:509 (8) - [/color] antijump?
01:47:862 (3,5) - Stack properly
01:55:979 (2,3) - Jumps done for symmetry, improve this and make it so the spacing is like 01:53:156 (1,2) - no need
01:58:803 (4) - NC for new pattern and melody +
GL
Thanks senaya.senaya wrote:
random look from #modreqs
[Hard]
- 00:27:744 (5,6,7,8) - this looks cool, why not do the same with 00:47:332 (6,7,8,9) and 00:50:155 (6,7,8) ? idk, but don't want to change this
- 01:15:920 (8,4) - stack these? yep
- 01:55:979 (2,3) - decrease velocity or move them lower so they would end at the same spot on top? not a big deal really
- 02:01:626 (1,2,3,4) - this part actually looks harder on [Normal] diff than here. at least map all sounds on 02:03:744 (4) ? I guess I should fix this here and on normal
- 02:02:332 (2,3) - curve them? http://puu.sh/1YH98 nop
Thanks Katty Pie.Katty Pie wrote:
Hi from my mod queue :3 Hello Katty
• Plz resize BG should be 1024x768 16:9 rankable now
Hard
00:16:803 - add whistle here nop
00:36:214 - make blanket better http://puu.sh/1YL7I +
00:39:567 - end slider 1 grid right for better stuck with slider 2 +
01:47:862(3,5) - stack better slider ends +
02:04:450 - I think for better effect you can add NC here no need
Normal
00:14:332(1,2) - fix distance between this notes~ it very confused for beginners +
00:20:332 - hm I think this break not need here, remove it
Hm not think what distance spasing 1.2 good idea in normal. Distance between notes very big and beginners will be hard play this~ I think will be better put 0.8-1.0 and correct all spacing I wonder where did you see 1.2x spacing in normal...
Good map~ Nothing to say~ Good luck
Thanks for suggestion. :3Agka wrote:
Hi there, from the Chilean Modding Queue. Hello
[Hard]
00:21:126 - Remove this break since you don't have one around the same time in [Normal]. Hard rhythm change is more strong than on normal so I think this break fits well on hard.
Other than that this map is flawless to me. Rock on! o/
Thanks.KiyoshiX101 wrote:
Hello from my Modding corner! Hello!
[General]
The map set is unrankable. You should make a Easy difficulty with Star rating below 3.00. under 3.2 is also fine :3
It feels like the kiai fits better at 01:30:573 ~ 01:41:868 I prefer my kiai
[Normal]
01:22:103 (1) - That slider goes off-screen. nop, screenshot from 4:3 - http://puu.sh/2fj7B
01:34:103 (2,4) - Not symmetrical. fixed
01:43:279 (4) - maybe this way? ~ http://osu.ppy.sh/ss/648323 no, I like this not aligned with x
01:45:397 (2,3,1) - If the slider fits the approach circle it looks totally boss, for example: http://osu.ppy.sh/ss/648324 it actually made this way :3 http://puu.sh/2fjgn
01:48:926 (1) - I dislike that slider, it's not very clear to me. :/ I'll change this if someone else mention
01:51:750 (4) - Clap at the end of the slider. yep
01:58:809 (3) - Fix this slider border, it's kinda overlapped from 01:57:397 (2) ~ fxd
[Hard]
00:14:338 (1,2) - Both sliders are going off screen. Try to keep them in the play-screen. no, they not, offgrid not mean they go offscrenn
00:27:044 (1,2,3,4,5,6,7,8) - Why unstacked? They look ugly :c in editor maybe :3 but imo not
00:36:221 (1) - 3 grids to right and it will look like this: http://puu.sh/2ffz2
00:39:309 - Put a circle there, it flows nice to me at least -
01:04:103 (1,2) - Those two doesn't look nice. 01:04:809 (2) - should be more like this: http://osu.ppy.sh/ss/648337 yep
Press CTRL+SHIFT+R and rotate by 19 degrees if you're going to do it. And fix the spacing with the next circle afterwards. you're so awesome :3
01:53:162 (1,2) - Fix the curve of the (2) slider :: http://osu.ppy.sh/ss/648341 :: Also the (1) is epic slider o3o. :3 fxd
[Insane]
The only thing I disliked is the way you put the claps, it annoyed my ears while playing. :< :<
Overall it's nice.
Good luck!
Thanks Andrea. :3Andrea wrote:
All things fixed except:
~Hard~
00:27:044 (1,2,3,4,5,6,7,8) - Stack this pattern properly, or you did it on purpose? I'm not sure. yes, this on purpose
~Insane~
00:38:691 (2,3,4,5,6,7,8) - I think this pattern it's kinda hard to read at first sight, not sure though. I have some testplays and this patterns was fine, but I'll maybe change this someway.
Nice map, really well done!
384,112,55279,6,0,L|414:207,1,100,0|2,0:0|0:0,0:0:0:0:
192,267,55632,2,0,L|207:168,1,100
304,168,55985,2,0,L|320:267,1,100,8|0,0:0|0:0,0:0:0:0:
97,207,56338,2,0,L|128:112,1,100,2|0,0:0|0:0,0:0:0:0:
Thanks scanter, nice mod.scanter wrote:
Hi Sieg~ request my queue~sorry my poor English and mod quality.Hello :3
[General]
How about set Lead-in 2 second later? looks nice fit to me. Ehm, I don't see a big difference here
[Normal]
00:19:985 (1) - How about add finish? want to leave this as clap
00:56:338 (4) - Clear clap. I can't hear clap sound. changed to whistle
01:16:809 (2) - How about move to x:152, y:196? looks more better. indeed
01:29:162 (2,3) - How about Add soft claps on at slider's first? let's try
[Hard]
00:39:397 (6) - I think, stack on is not fit this sounds. how about move to different place? not sure about this
01:01:809 (5,6,7,1) - How about makes more diamond shape? enough diamonds already on hard :3
01:21:221 (2) - Move to x:255, y:129. not perfect stacked. sure
01:17:162 (3) - 1 grid down. makes perfect stack on 01:15:750 (7) - insted
01:22:985 (4) - same. slider tail should move to x:255, y:129. yep
01:43:456 (1) - If you want symmetry, 1 grid left. 1 grid left.
01:48:573 (5) - slider tail should move to x:108, y:164. ok, its already there
[Insane]
00:36:132 (3) - Move to x:260, y:288. not perfect stacked. wait... wow, its even not eh.... moved anyway
00:46:985 (2,3) - Ctrl + G? moving looks better to me. nice
00:55:279 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/652012 thanks, but I want to keep mine
This is code.SPOILER01:00:926 (1,2) - Ctrl + Shift + R and rotate 5' looks good for me. http://osu.ppy.sh/ss/652017 like this. yep384,112,55279,6,0,L|414:207,1,100,0|2,0:0|0:0,0:0:0:0:
192,267,55632,2,0,L|207:168,1,100
304,168,55985,2,0,L|320:267,1,100,8|0,0:0|0:0,0:0:0:0:
97,207,56338,2,0,L|128:112,1,100,2|0,0:0|0:0,0:0:0:0:
01:04:632 (4) - Move to x:168, y:28? no, flow is good as it is I think
01:06:926 (2) - Ctrl + G? moving is better to me. yep, same
01:53:162 (1) - Move to x:260, y:156. looks good to me. I like squares
02:02:338 (2) - Ctrl + G nope
02:04:456 (6) - NC not needed
very nice map & song! good luck on rank
Thanks N E K O :3N E K O wrote:
[General][Insane]
Come from ponper's exchange Mod queue Hello, unfortunately I striked because have no time atm to get into
Really a nice song.
These are my own suggestions though.[Hard]
00:44:868 (4) - put it at x.308 y.60 will make it more like a square it's square already
00:47:338 (4,5,6,7,8) - maybe try to place them in DSx1.4 and put 6 a bit lower cuz it nearly touch the HP bar. 00:47:515 (5,6) - moved
00:50:515 (4,6) - try to exchange the position of 4 and 6 i think this makes a better flow [/color]
00:51:044 (1,2,3,4) - i prefer sliders here instead of notes slider doesn't fit music here 00:58:456 (3,4) - make it a slider may be better. same as above 00:54:750 (6,7,8) - i'd prefer to place these three like this nice suggestion
01:01:985 (5,6) - i don't like to have too much notes like this(like some english song mappers did)so i suggest to have it like this but I love this :3
01:02:691 (3,4) - ^^ ^^ 01:32:956 (5,6,7,8) - make it regular like you did in other part yep 01:52:103 (2) - add a spinner due to the song is still lowing down nop[Normal]
00:35:162 (4) - make this slider a same shape as the prev one don't see a reason for this
00:41:868 (5) - i'd like this beat http://puu.sh/2hmIe I'll about this
00:47:868 (9) - why not do it like this , cuz you are on the same rythm here 00:50:515 (8,1) - some sort of escalating I don't remember honestly
also try spinners at the end of the song? nopgood luck
I saw your DS is 1.0 right? so just recheck it again with the limited distance no more than 1.0+-4. yes, you can saw 1.2 et the end but it has 0.65x SV so this not a issue
Thanks ♥ replays was useful too- Miomio Chii - wrote:
Hi, here is my mod ! From Queues. Hello :3
-------------------------------------------------
I'll answer on English.
-General-
建議
Source在哪?
背景圖1366*768 請換成1024*768或是800*600.
1366*768 is now reccomended Ranking CriteriaSPOILERBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
[/color]
-Normal-
大致上沒問題.
我的replay
-finish-
-Hard-
音效 :
01:51:750 (5) - 添加finish + added
我的replay
-finish-
-Insane-
大致上沒問題.
我的replay
-finish-
(玩的不是很好, 抱歉! >.<)
-------------------------------------------------
Mod就到此結束
祝你好運 ♥
咦一!! 原來啊, 這點我得記住才行Sieg wrote:
Thanks ♥ replays was useful too- Miomio Chii - wrote:
Hi, here is my mod ! From Queues. Hello :3
-------------------------------------------------
I'll answer on English.
-General-
建議
Source在哪?
背景圖1366*768 請換成1024*768或是800*600.
1366*768 is now reccomended Ranking CriteriaSPOILERBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
[/color]
-Normal-
大致上沒問題.
我的replay
-finish-
-Hard-
音效 :
01:51:750 (5) - 添加finish + added
我的replay
-finish-
-Insane-
大致上沒問題.
我的replay
-finish-
(玩的不是很好, 抱歉! >.<)
-------------------------------------------------
Mod就到此結束
祝你好運 ♥
Thanks SNB.Static Noise Bird wrote:
From my and popner's queues~ Hello :3
Great to see more Klippa, even though nothing compared to his better songs.
[Normal]
00:35:515 (3) - You could make the curve better, using more points help a lot. I think it already nice looking, but I'll try to adjust a little.
00:37:632 (2) - ^ ^
00:46:103 - 01:04:809 - Spacing changes get confusing and should not be used in Normals, so I recommend to use regular spacing in this section. Especially as this is the easiest diff in this set. actually no, because its 2 beats away
[Hard]
00:41:162 (1,3,5) - x:276 ok :3
00:41:338 (2,4) - x:400 ok :3
Also keep the distance between 1, 3 and 5 equal, the same goes for 2 and 4. Now 5 is way closer to 3 than 1.
01:13:632 (1) - Move a bit to the right, slightly touches the previous one. but... there is a lot of space
01:39:044 (1,3) - This overlap isn't working well, adjust it better or do something different. imo nice flow
[Insane]
00:46:809 (1,2,3,4,5,6,7,8) - Not a cute pattern, and the 1-2 & 3-4 jumps are unfitting (not sure if you intended 2 & 3 to swap places and if this is just an error). let's swap them back
01:26:338 (1) - Remake with the new 1-point-perfect-sliders-etc. system, it looks slightly out of space. I don't know if the other sliders are made with the old system, but this one caught my eye. Not a big problem, just pointed out, as I can't seem to find anything proper. another editor bug :3 all slider supposed to be new
Yeah, sorry for small mod but it's quite cool. Good luck with ranking~
Tanks luxoDeh.luxoDeh wrote:
Hi mod from my queue. Hello :3
NORMAL
I can't find anything, very good diff
HARD
00:20:162 - why is there a breack time? it is on insane too and not in normal diff Lest talk about this as not a break time but as a prepare sign. I don't feel this is needed on normal
01:16:985 (2) - move it one grid up so that it's stacked whit 01:15:573 (6) - okay :3
00:27:750 (5,6,7,8) - they are not stacked whit the previous notes (if it was your intention) move all of them one grid left not supposed to be stacked
01:20:338 (3) - move it one grid down so that is alligned whit the previous note it's fine
01:34:279 (4) - maybe one grid right nope
for the insane... I prefere don't mod it because I'm not very good at it and I don't want to ruin it. that's okay
anyway, good map! and good luck for rank
Thanks moe moe Makar <3Makar wrote:
From this queue Hello :3
Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.[General]
- Offset: 239 (+18) - tested with ear and with a custom taiko diff. I'll try to get double check before change this because offset
- Song folder, bg, mp3, storyboard, all check out fine~
- Hm... I am a bit worried about the spread. The jump from Normal to Hard is pretty large. I would consider renaming normal to easy, toning it down a bit (which I do in my mod somewhat), and making a new normal that is between the two. Just my opinion though, you might ask some others what they think of it. For difficulty spread I think gap between normal-hard and hard-insane is pretty the same, as for easiest normal I think for high bpm's its fine but I'll definitely ask more opinions on this
- Amazing hitsounding work! thanks :3
[Normal]
- Generally, this normal is fine, but it's slightly too hard imo. Since you have no easy, this is the easiest difficulty in the set. Let's try to make it a bit more friendly for the newer players with these suggestions: I leave *remove* parts untouched for now
- 00:31:368 (1) - Start this spinner on the red tick (00:31:456)? This gives the newer players more time to adjust to their method~ ok
- 00:42:662 (1) - Same for here on the spinner :3 ok
- 00:48:221 (3) - I recommend using the same DS here that you did before (0.8). This spacing is the exact same spacing as the 1/2 notes, and newer players might not expect this.
- 00:51:044 (3) - Same here too~
- 00:59:515 (3) - And here~ (this is even smaller D:)
- 01:00:221 (1) - Seems like this was a spacing error on your part
- 01:02:338 (3) - Again, this spacing for 1/1 is less than the spacing for 1/2. Generally this is called an anti-jump (though much less extreme than usual), and new players won't expect it (plus it doesn't fit the music really anyway). all this^ spacing 1x now
- 01:07:985 - Nice kiai section!
- Pretty nice normal! I love the way you use the sliders, especially the long ones in the kiai. Combined with the really nice hitsounds, they represent the music very well~
[Hard]
- General: You two both use a different base spacing (Sieg's parts are based around 1.2, and Bakari's is 1.0. I would suggest adjusting Bakari's part to be the same difficulty as Sieg's so that parts transition better). Now a big deal I believe.
I'll comment only me part.- 00:19:985 - Remove this break? no, it's like "prepare" sign for me... oh I love this break
- 00:24:220 (1,2,3,4,5,6) - Flip this pattern horizontally (CTRL+H) ? So that your flow is maintained from the previous combo. It plays more nicely this way to me. hmmmm, yep I guess so
[notice][Insane]
- OD-1 Maybe? OD9 doesn't really fit here imo. high od is so fine for electronic I believe so nope
- 00:17:868 (4,5) - Flip this pattern horizontally for nicer/more natural flow. nice catch
- 00:19:985 - Remove this break if you did it before. same reason as for hard
- 01:02:338 (1,2,3,4,5) - This is the start of a new phrase in the music, so it would make sense to start a new pattern here instead of extending on your current one. This is my suggestion http://osu.ppy.sh/ss/660534 yep, nice
- 01:07:279 (3,4,5,6) - The previous slider is throwing you in the opposite direction, and therefore creates anti-flow. I suggest this layout of notes so that playing is much more natural in this spot: http://osu.ppy.sh/ss/660537 I like this flow break
- 02:02:338 (2) - Reverse this slider? Make it more interesting to me instead of just having all the sliders go downward. nope, I fell this better all down
- Those hitsounds <3
Goodluck with this map! If you have any questions about my mod, feel free to PM me in-game so I can explain things in more detail.
Thanks Gloria GuardGloria Guard wrote:
Hi Sieg (:3 」_)=3 Hello :3
From my queue
[Normal]
00:12:220 (1) This is slider unbalance -> http://puu.sh/2kq1q change you mean 00:11:515 (1) - this? fxd
00:55:910 (1,2,3,4,5) This is pattern shape, i think this would be better -> http://puu.sh/2kq3p oh, yes maybe
01:29:603 (2,3,1) hmm.. I'd like to change this pattern, -> http://puu.sh/2kq7n current is fine for me
01:43:279 (4) your really fix slider unbalance this slider made that way :3
[Hard]
00:11:515 (1) easy same fxd
00:17:868 (2) Ctrl+G? I think it a good idea to flow more no need in flow here imo
01:59:515 (2) ^ ^
[Insane]
Fine
Good luck
Thank you Konei, was really helpful on some spots!Konei wrote:
Hello, Sieg! M4M here ~ Hello :3
[General]
- Your Normal difficulty is over 3,00 Star raiting. In cases of Easy, this may be ok in some cases but since it is a Normal, you should be trying to decrase the amount of difficulty a bit.
3.0 or 3.1 not a big deal I think the only main reason is just high bpm, diff is ok to call normal and be easiest in mapset.- Spread from Normal to Hard seems very harsh, since your Hard already uses hidden patterns and jumps. My recommendation would be to redo Normal to an Easy and map a new, harder Normal.
Yes, Hard is a bit harder then average hard over here, but perfectly SSable after a few tries for hard players (like me). And this is going to Insane too.
I think gap between Normal-Hard is equal to Hard-Insane, so let's see further about this...- Your mp3 has much unused space at the end. You should really cut it.
Nah, 12 seconds not worth cutting
[Normal]
- 00:55:285 (1,2,3,4,5) - Not a this important point but anyways, 5 circles in a row can become tiering to newbie players, so how about a bit more variation with replacing two circles with a Slider?
I don't think so.- 01:01:638 (2,1) - Yargh, such overlaps are just ugly. Please replace 2 so it will not touch 1 in this ugly way.
yep, changed- 01:26:344 (3,1) - This could also have been done much nicer, so please stack 3's start with 1's end by moving the pattern more to the right.
actually yes, but I can't get idea how fix this now- 01:43:285 (4) - Looks kinda bad. I think just letting it go straight over would look much nicer.
works nice for me- 02:04:462 (6) - Try to use Normal finish for this, it gives a much better emphasize and fits the tone better.
yep
[Hard]
- 00:17:874 (2) - Uh, current flow feels uneasy. Try CTRL + G for a smoother transition.
eh, but I love such breaks- 00:27:050 (1,2,3,4,5,6,7,8) - This is too hard to read in my honest opinion. Try to start a NC at 5, the color difference may increase the readability.
aha, but this is hard, I'll think about nc- 00:39:403 (6) - Feels like falling over a stone. Well, the stack is bad to read, so I think CTRL + G would be a good sulution anyways, current spacing feels random.
I think this spot is fine for hard, AR allows to read this- 00:46:462 (1,2,3,4,5,6,7,8,9) - Same as the previous pattern,but also notice here that you should do the same thing like on the one before and slightly unstack them.
I love such patterns, yep they hard a bit but hey this is called hard- 00:49:285 (1,2,3,4,5,6,7,8) - Same as above.
same- 01:01:462 (3) - This jump feels like it was a jump just to be a jump, doesnt it? lol. Anyways, I think just make spacing consistent works much better here since the music doesnt call for a jump.
Lesjuh style lol- 01:05:874 (4) - Slightly offscreen! You will have to fix this.
fixed- 01:13:285 (8) - Nazing, but for the much better effect, you should move this one grid down to have a neater blanket.
indeed- 01:44:344 (5) - This jump feels really uneasy here, so how about CTRL + G to shorten the distance?
such jumps to sliders plays fine- 01:59:521 (2) - Same thing as on the begining, so CTRL + G?
nope- 02:04:462 (6) - Same hitsound suggestion as in Easy.
yep
[Insane]
- Just saying it feels really weird having the very hard playable parts just there and the easier ones in the KIAI 0.0
oh, that rhythm- 01:04:638 (4) - Looks and flows weird, so move the circle just a bit away and stop them touching each other.
whaaay?- 01:16:991 (2) - Argh, really hard to read while being in this flow. How about stacking this with 3 instead?
hello hd players, little surprise- 01:41:697 (2) - This is hardly readable because of the stack. You firstly dont get to know that this is a triplet, so how about replacing it? To the top or bottom of the Slider?
actually no, on AR 9- 02:04:462 (6) - Same hitsound suggestion as in Easy.
sure
Well, Normal's blanketing is nicely done. Hard is a bit too hard to fit the spread and also some jumps are strangely placed.
Insane flows nicely in general, but has some readability problems.
And that's it :3
Good luck!
Thanks for HS mod Mickey, all applied to normal and0OoMickeyoO0 wrote:
~random from #modreqs~
*hitsound mod only, you can ignore this mod if useless*