21:24 Kaneko: hm, first thing, you need to give your mp3 a name lol
21:25 Kaneko: also, bitrate is to high, it can only be 128-196
21:25 Kaneko: its 320 atm
21:25 kevinelson: name was on kanji... editor can't read that
21:25 Kaneko: give it the roman name
21:26 Kaneko: Nanahira works
21:26 Kaneko: just, blank songs can break database queries
21:26 Kaneko: so bats will complain about it
21:26 Kaneko: even 1 works
21:26 Kaneko: but not blank
21:26 kevinelson: okay
21:26 Kaneko: also, you need to reduce quaility of the song, then find a new offset
21:27 Kaneko: btw, is a IRC mod fine with you?
21:27 Kaneko: since your online and all that =p
21:27 kevinelson: i'm fine with it
21:27 kevinelson: i'm working on mp3 right now
21:28 Kaneko: ok, muting slidertick makes the map unrankable btw
21:28 Kaneko: you not allowed to mute anything anymore
21:28 Kaneko: sliderslide*
21:28 Kaneko: but, you can fight this with a mat or bat =p
21:28 Kaneko: (just for the record, I'm a former MAT =p)
21:28 Kaneko: back in 2011
21:29 Kaneko: ok, while you fix the mp3, I'm going to make some tea~
21:29 Kaneko: then we can start with insane
21:29 kevinelson: okay
21:33 kevinelson: kk i'm ready
21:33 Kaneko: alright
21:33 Kaneko: insane flows very nicely
21:33 Kaneko: but there is a few odds places
21:34 Kaneko: 00:41:439 (7,1) -
21:34 Kaneko: this really plays awkward
21:35 Kaneko: the angle of the jump makes it really hard.
21:35 Kaneko: I'd suggest you try something else here
21:36 Kaneko: I' personalyl would make it 1 slider, instead of two notes
21:36 kevinelson: What abount Stack then?
21:37 Kaneko: well, you can stack it
21:37 Kaneko: thats another idea
21:38 Kaneko:
http://osu.ppy.sh/ss/65158321:40 Kaneko: 00:34:818 (6,1) -
21:40 Kaneko: or something like you did here
21:43 Kaneko: ok, moving along
21:43 Kaneko: 00:44:853 (1) - add a clap on the start of the slider
21:43 Kaneko: 00:45:163 (2) -
21:43 Kaneko: same, add a clap on the start of the sldier
21:43 Kaneko: slider*
21:43 Kaneko: 00:45:473 (3) - clap
21:44 kevinelson: done
21:44 Kaneko: 00:59:335 (3) -
21:44 Kaneko: add a finish on the last repeat
21:45 Kaneko: fits the music
21:45 Kaneko: 01:10:507 (1) - even though it follows the lyrics, I'd remove the NC here
21:45 Kaneko: makes it easy to read
21:46 kevinelson: u mean at 00:59:541 - or 00:59:748 -?
21:46 Kaneko: 00:59:748
21:47 Kaneko: 01:02:232 (1) - finish hitsound to compliment the first and last finish that appear, it also gives more impact the the vocals
21:47 Kaneko: 01:02:232 (1) - finish hitsound to compliment the first and last finish that appear, it also gives more impact the the vocals
21:49 Kaneko: 01:25:818 (3) - this is minor, but you do get big skins, with huge healthbars so, this will be hidden for those players, but its rankable and up to you
21:49 Kaneko: 01:25:818 (3) - this is minor, but you do get big skins, with huge healthbars so, this will be hidden for those players, but its rankable and up to you
21:51 Kaneko: 02:06:784 (1) - this is also awkard to play, but its fine as is, I'd have kept it hitcircles =p
21:53 Kaneko: 02:21:680 (1,2) - clap on the start of the sliders
21:53 Kaneko: for both of them
21:55 Kaneko: 02:50:646 (5) - another slightly hidden under HP bar issue
21:55 kevinelson: same at 02:23:336 (3,4) - ?
21:55 Kaneko: no, you have claps on the end, which fits
21:56 Kaneko: 02:33:679 (3,4,5) - this is also very hard to read
21:57 Kaneko: its fine I guess
21:58 kevinelson: staked
21:58 Kaneko: the slow down part is awesome, no changes here
21:59 Kaneko: 03:27:886 - hitcircle with clap
21:59 Kaneko: 03:28:300 - hitcircle with clap
21:59 Kaneko: or a slider with starts on 27:886 and ends on 28:300
21:59 Kaneko: clap on both ends
22:00 Kaneko: the sudden void feels akward
22:00 Kaneko: and thats it for insane
22:00 Kaneko: now for general stuff, then hard
22:01 Kaneko: the max size a folder can be without a video is 10mb' straight, but I'm guessing when you reduce the bits of the mp3 to 192, it should come down a bit
22:01 Kaneko: the max size a folder can be without a video is 10mb' straight, but I'm guessing when you reduce the bits of the mp3 to 192, it should come down a bit
22:02 Kaneko: a quick check in the folder for all diffs shows me, there is a inconsistency in the preview times
22:02 Kaneko: easy normal and hard start on 142330
22:02 Kaneko: but insane starts on 142441
22:02 Kaneko: this annoyes bats, so better fix it
22:03 kevinelson:
fixed
22:04 Kaneko: once we are done, make sure Kaia is consistant over all diffs
22:04 kevinelson: .mp3 become 5.45 from 9.09mb
22:05 kevinelson: Kiai?
22:05 Kaneko: ye, sorry, Kiai*
22:05 Kaneko: eek, let me play Hard quickly
22:07 Kaneko: hmm
22:07 Kaneko: hard is harder, then insane btw
22:08 Kaneko: we are going to have to do some major work on this diff
22:10 Kaneko: ok, I can see its the same as insane, just different spacing
22:10 Kaneko: this wont work sadly =p
22:11 Kaneko: its much to confusing
22:11 kevinelson: i'm thinking about remapping this
22:11 Kaneko: hmm
22:11 kevinelson: remap*
22:12 Kaneko: well, I really like this song, and I'll offer to make you a cool hard, if you like
22:12 Kaneko: it will take me 2-3 days =p
22:13 Kaneko: well, ok, going to skip this diff, because it needs way to much work
22:13 Kaneko: has to be remap imo =p
22:13 kevinelson: It would be very gratifying to have a guest in one of my first maps
22:14 Kaneko: well, if you give me the go ahead, I'll start tonight =p
22:15 kevinelson: i was looking at kiai i missed some at normal and easy
22:15 kevinelson: fixed now
22:16 kevinelson: about guest a hard dif, go ahead!
22:16 Kaneko: alright
22:17 Kaneko: ok, normal is next then.
22:17 kevinelson: k
22:17 Kaneko: I did a quick testplay with double time
22:17 Kaneko: and spacing is a small issue
22:18 Kaneko: what I'll suggest is, for the normal parts, keep Distance snap 1x
22:18 Kaneko: and for the speed up parts make it 1.2x
22:18 kevinelson: *normal need some aesthetic adjustments
22:18 Kaneko: that too =p
22:19 Kaneko: but, for normal and easy, always try and map with distance snap
22:19 Kaneko: to make the map flow better
22:19 Kaneko: hard and insane can break this rules a bit
22:20 Kaneko: so, I'll suggest when you do some cosmestic improvements on normal to just properly snap them all to the grid
22:20 kevinelson: about spacing and aesthetic i'll mess with it right after mod
22:20 Kaneko: distance snap that is
22:20 Kaneko: so, I wont be focusing to much on spacing for now
22:20 Kaneko: also, normal is missing a red timing section I notice
22:21 Kaneko: 03:32:059 < 145 BPM
22:21 Kaneko: 03:32:059 -
22:21 Kaneko: hard and insane had this
22:21 kevinelson: is that needed same at all difs?
22:21 Kaneko: timing is a must for all diffs
22:21 Kaneko: did you time this yourself?
22:22 kevinelson: yeah
22:22 Kaneko: good job then
22:22 Kaneko: let me ask this then, why the second red timing point
22:22 Kaneko: ?
22:23 Kaneko: (I'm very bad with timing) =p
22:23 kevinelson: from 03:32:059 notes was out of timming
22:23 kevinelson: i needed to fix
22:24 Kaneko: ah ok then
22:24 Kaneko: you need to add these to normal and easy too
22:24 Kaneko: if the offset changes abit
22:24 kevinelson: but at normal and easy i was fine
22:24 Kaneko: regardless, bats will nail you for this
22:24 Kaneko: trust me =p
22:25 Kaneko: Ok, some general guidelines for a normal
22:25 Kaneko: when making repeating sliders, try and keep it constant repeats thought the song, etc, if you have a slider which repeats 2 times
22:25 Kaneko: when making repeating sliders, try and keep it constant repeats thought the song, etc, if you have a slider which repeats 2 times
22:26 Kaneko: try and keep all the following sliders also repeating 2 times
22:26 Kaneko: 00:39:886 (1,2) -
22:26 Kaneko: like, (1) repeats 2 times
22:26 Kaneko: but (2) repeats 4 times
22:26 Kaneko: this can be confusing for newer players
22:27 Kaneko: also, another nice to know thing
22:27 Kaneko:
http://puu.sh/2gB2B22:27 Kaneko: if you look in the right hand side, the yellow text
22:27 Kaneko: it will show you the distance between two objects
22:27 Kaneko: now, the general rule for a normal mapset is to try and keep the distance spacing about the same thought out the diff ( in the same combo color atleast)
22:27 Kaneko: now, the general rule for a normal mapset is to try and keep the distance spacing about the same thought out the diff ( in the same combo color atleast)
22:28 Kaneko: thoughout*
22:28 Kaneko: thouhout* eek, I cant spell sorry
22:29 kevinelson:
22:29 Kaneko: but this doesnt mean you have to make a plain and boring diff
22:29 Kaneko: but try and keep it to one distance snap, you can ignore this when on a new combo
22:30 Kaneko: if you dont understand something I say, please say so, and I'll try and clearify
22:30 Kaneko: english is my second langauge =p
22:30 Kaneko: but I try my best
22:30 Kaneko: 01:17:955 (3,4,5) -
22:30 Kaneko: this is a no-no spacing btw
22:30 Kaneko: for normal
22:31 Kaneko: 01:19:610 (1,2) -
22:31 Kaneko: I'd make this a slider
22:32 Kaneko: ok, I'd suggest you use a distance snap of 0.8x
22:32 Kaneko: if you press "Alt"
22:32 Kaneko: the top right corner, it shows distance snap
22:33 Kaneko: spacing*
22:34 Kaneko: ok
22:34 Kaneko: 01:56:438 (2,3) -
22:34 Kaneko: I'd delete these two
22:34 Kaneko: make (1) repeat once
22:34 Kaneko: and on 01:56:852 (2) -
22:35 Kaneko: make a slider that ends on the next white tick
22:35 Kaneko: 01:57:473 (3) -
22:35 Kaneko: I'd remove 1 repeat and place a hitcircle the white tick
22:35 Kaneko: ok, going to grab some more tea, and give you some time to catch up =p
22:36 kevinelson: fixed
22:36 kevinelson: okay
22:39 Kaneko: ok
22:39 Kaneko: 02:02:024 (4) -
22:39 Kaneko: delete this and make it a slider that ends the white tick
22:40 Kaneko:
http://puu.sh/2gBzf22:40 Kaneko: ok, and
22:40 Kaneko: 02:02:438 (5) - delete this
22:40 Kaneko:
http://puu.sh/2gBBN22:40 Kaneko: something like that
22:41 Kaneko: and put a finish on (1)
22:41 Kaneko: fix the combo's too
22:41 Kaneko: 02:38:231 (5) -
22:41 Kaneko: new combo here
22:42 Kaneko: 03:03:886 (4) -
22:42 Kaneko: new combo here
22:43 Kaneko: 03:33:059 (7) -
22:43 Kaneko: delete this
22:43 Kaneko: and make (6) repeat once
22:43 Kaneko: and new combo on (7) then
22:43 Kaneko:
http://puu.sh/2gBJh22:44 Kaneko: 03:34:714 (3) - delete this
22:44 Kaneko: and repeat (2) once
22:46 Kaneko: hmm, ok
22:46 Kaneko: 03:36:369 (3) - delete this
22:46 Kaneko: 03:36:576 (4) -
22:46 Kaneko: this too
22:47 Kaneko: make (2) repeat once
22:47 Kaneko: and move (3) to the white tick
22:48 Kaneko:
http://puu.sh/2gBU922:49 Kaneko: 03:39:266 (2) -
22:49 Kaneko: delete this
22:49 Kaneko: and repeat (1) once
22:49 Kaneko: 03:40:093 (3) - delete this then
22:49 Kaneko: and repeat (2) once
22:50 Kaneko:
http://puu.sh/2gBZt22:50 Kaneko: 03:40:300 (3) - gets a new combo
22:51 Kaneko: 03:42:576 (2) - delete this
22:51 Kaneko: 03:42:783 (1) - and this
22:51 Kaneko: repeat (1) once
22:52 Kaneko:
http://puu.sh/2gC5h22:53 kevinelson: i still here dont worry o/
22:53 Kaneko: hehe =p
22:53 Kaneko: the reasons for these is, it makes it easier, but it still fits the area
22:54 Kaneko: just fix the last part as the above, you should get the general idea now
22:55 Kaneko: thats it for normal
22:55 Kaneko: quick test play on easy with hr/dt/hd
22:56 kevinelson: xD
22:59 Kaneko: ok, hitnote placement is good for easy
22:59 Kaneko: its just spacing issues
22:59 Kaneko: remember, a Easy must be 100% snapped to once distance snap
22:59 Kaneko: at all times =p
22:59 Kaneko: 01:04:714 (5,1) -
23:00 Kaneko: this doesnt work for example
23:00 Kaneko: also, 01:12:990 (1,2) - this spacing is larger then the rest =p so you will be asked to fix this
23:00 Kaneko: even if the tempo of the song picks up, its a rule that easy should be snapped 100% =p
23:01 kevinelson: =( was so fun
23:01 kevinelson: witch u thing is better 0.8 or 1.0?
23:02 Kaneko: you will have to experiment
23:02 Kaneko: what you can do is
23:03 Kaneko: change the SV
23:03 Kaneko: to 0.85x and 1x
23:03 Kaneko: you can do this in timing
23:03 Kaneko:
http://puu.sh/2gCwJ23:04 Kaneko: this way, you can have difference in spacing, and it wont break the rules
23:04 kevinelson: then i ill have to fix all sliders right?
23:04 Kaneko: yes
23:05 Kaneko: well, fix the spacing for easy, and it should all be good
23:05 kevinelson: 1x distance does not fill better with SV 1x?
23:06 Kaneko: well, use 0.8 as your base
23:06 Kaneko: for both speedup and slow downs
23:06 Kaneko: or use 1x
23:06 Kaneko: if you dont want them to touch