Actually, there is nothing anymore that I can possibly point out. Good luck with this, ev'ry1!!
thanksQuiz-chan wrote:
Actually, there is nothing anymore that I can possibly point out. Good luck with this, ev'ry1!!
mods on bubbled map orz.. updatedTheVileOne wrote:
Hard
This is not a Hard mode, but I guess it doesn't have to be.
00:49:500 (2,3,4,5) - This note curve is imperfect. Look http://puu.sh/29sa9 seems fine
00:59:550 (3,4,5,6) - Ugh this is difficult to keep beat for me. It's awkward going into that those sliders. 3,4 is an obnoxious angle to hit and the hitburst is covered most of 6 making it difficult to distinguish that it's a slider. You really should make this part flow better. Curves carry the beat easier than straight sliders and avoid overlapping a short slider with a hitburst. this is hard diff, i think they are readable enough
01:28:950 (1,2,3,4) - Another imperfect curve. This is worse than the first one. It should be an entirely downward curve off of 2. That looks best to me. http://puu.sh/29sG9 fine for me :/
02:44:100 (6,7,1) - Make spacing equal for better flow. Fixed
03:03:750 (1) - Make the blanket with 2 perfect? already fine
03:30:750 (1,2,3) - Arrange in a more creative way? If you must have this kind of design http://puu.sh/29t8z < looks better hmm.. nope fine for me
Insane
00:38:850 (2,3,4,5,6,7,8,9) - Shape is poorly designed. Fine for me
01:21:750 (1,2,3,4,1) - Rather crude transition IMO. ^
01:29:250 (5,6,7) - ^ http://puu.sh/29tt9 ? or something similar. why? they work perfectly
01:34:050 (5,6,7) - ^ You have quite a few of these transitions.^
02:47:400 (2) - Perhaps move slightly to the left. The transition with the previous part looks weird.^
02:48:450 (2,3,4) - Maybe smooth it out? http://puu.sh/29tXj ^
I asked rebubble to LKs alreadyNymph wrote:
I can't touch this map anymore.
Let me see if I can do anything for you.
428,24,125250,5,10,0:0:0:0:
310,92,125400,1,2,0:0:0:0:
446,107,125550,1,10,0:0:0:0:
344,16,125700,1,0,0:0:0:0:
372,148,125850,1,8,0:0:0:0:
476,58,153300,1,0,0:0:0:0:
440,33,153375,1,0,0:0:0:0:
399,31,153450,1,8,0:0:0:0:
362,53,153525,1,0,0:0:0:0:
342,91,153600,1,0,0:0:0:0:
216,256,210750,5,0,0:0:0:0:
180,285,210825,1,0,0:0:0:0:
132,293,210900,1,0,0:0:0:0:
88,277,210975,1,0,0:0:0:0:
64,237,211050,2,0,P|80:157|12:93,1,170,4|4,0:0|0:0,0:0:0:0:
thanks anyway orzOnosakiHito wrote:
[Normal] i asked to KK about can i fix his diff, he said because he is little bit busy these days
00:46:650 (1,2,3,4) - Consider this. For a normal this might be confusing for lower players. Overlap + different placement then before. i think that's ok since this diff is Normal i think it's not bad
01:44:550 (2,3,4) - ^ ^
[Hard]
Generel: Hard 5 stars while Insane 4,90 stars. lol just some error on Auto Star Rating orz
Hitcircles:
00:30:075 (5) - This note is not needed. In the whole Hard that's the only tripplet you have. Kinda weird and makes the hard on such BPM just harder. i wanna keep this becuase Hard can have tripet imo, and that is readable enough ( or it just to me? )
00:55:650 (6,7,1) - Such jumps are Insane level. Not Hard. You can solve this easily by putting 00:55:950 (7) - under 00:55:350 (5) - .eh... yes this jump is looks like insane jump but that notes are in kiai time so i want to add some playable jumps
02:02:550 (1,2) - Same here. It's a nice pattern, really, but more in Insane direction. same as above
02:33:750 (1,2) - Well... this one is easier since it is the last note. i think it can be harder because that is the last notes :/
That's all. I like the Hard, but to be honest it is harder as its name says.
eLtigreXXx wrote:
hi :3
I think it is not necessary
I see no problem to like this
now waiting eLtigreXXx ~ xD thanks~kanpakyin wrote:
[KK's normal] i fixed this diff replace Kaburagi Kotetsu , since he is busy these days
- 02:07:350 (3) - I don't recommend this kind of slider in Normal diff because it might make confusion to some newbie. Change it if possible? Fixed
- 02:15:750 (1) - This slider is still not perfect in my eye. I would move the second waypoint of the slider up. So that it will form a better blanket. Here is the example and code: Fixed
[Hard]Fixed
- 00:55:950 (7) - Sorry but I would remove this jump if I were you because there is no jump like feel there. The vocal is too soft. Probably you can remove 00:55:950 (7) - or rearrange that with distance snap. i like current jump but.. ok changed
- 01:41:700 (5) - Change the beginning of the slider to normal hitsound? So that it can fit the music.
[Insane]
- 01:55:350 (1,2,3,4) - I would be nice if you can make some jumps here because the music has quite a lot of accents present there. added some jumps
- 02:33:750 (1,2,3) - I have an idea here, try it out? Good