Just confirming I have still the same problem. I can't move slider points and also I can't copy and paste slider.
bugs? where? been mapping the whole time aehuaheuahueah, even got testplay to work somehow[Luanny] wrote:
holy shit so many bugs
Kyshiro wrote:
bugs? where? been mapping the whole time aehuaheuahueah, even got testplay to work somehow[Luanny] wrote:
holy shit so many bugs
Edit: For those who are hating on the editor and are unable to play their map, I gotz dem temporary solution:(Prevents the sliders from dissapearing)
1. Open the editor
2. Select everything (CTRL+A)
3. Move everything forward and back to where it belongs
4. Play it or testplay it
5. ???
6. Profit!
Wow, it worked. lolKyshiro wrote:
1. Open the editor
2. Select everything (CTRL+A)
3. Move everything forward and back to where it belongs
4. Play it or testplay it
5. ???
6. Profit!
Yeah it does lol, also, you can do that, and instead of playing it, you can export it for others to testplay, works too ahuehauehaue ok i'm uselessOnosakiHito wrote:
Same problem here.
Everytime I try to map for this project at 00:28:637 in this difficultie, I'm receiving a bug in the play/test modus by having some certain slider disappear while in the edit mode they are still avaible.ScreenActual slider
Bugged oneWow, it worked. lolKyshiro wrote:
1. Open the editor
2. Select everything (CTRL+A)
3. Move everything forward and back to where it belongs
4. Play it or testplay it
5. ???
6. Profit!
Don't worry about it, only doing my job[Luanny] wrote:
Kyshiro saved the world
LIFE GOT SENSE NOWKyshiro wrote:
1. Open the editor
2. Select everything (CTRL+A)
3. Move everything forward and back to where it belongs
4. Play it or testplay it
5. ???
6. Profit!
kd plsStefan wrote:
LIFE GOT SENSE NOWKyshiro wrote:
1. Open the editor
2. Select everything (CTRL+A)
3. Move everything forward and back to where it belongs
4. Play it or testplay it
5. ???
6. Profit!
That only happens with maps modified and saved after the last update (in my case)TheVileOne wrote:
Explain the issue you are having:
This is probably related to the slider bug, but even if some of the sliders are unloaded when you test, the actual circles which are loaded don't respond to hits. Essentially these maps cannot be played in test mode.
Is it reproducible? If so, explain the steps to do so:
1. Test Taiko specific (needs to have an unloaded slider)
2. Try to hit anything
Mine got shorter! o_o I fixed the ones that it happened to, but about half of what was affected reverted back to how they were before I fixed them, and one even did it a third time. I hadn't left or tested when they did it, too... Just scrolled through to fix them all. They aren't doing it, anymore, though. Happened earlier today.Souen- wrote:
I'm also seeing that some sliders in my beatmap that I mapped before the updates became longer than they used to be, some revert back just like the invisible sliders but some of them don't. It also completely broke some of my short repeat sliders.
Mine's never invisible, unless I'm misunderstanding you, or simply haven't seen it... The timeline knows it's there? It appears like a hitcircle, though. Nowhere to be seen in the editor, but the points appear when I hover where it should be.Souen- wrote:
There's a weird phenomenon where the slider is invisible in the timeline until I approach near the point where the slider is.
Im getting this issue on standard map...TheVileOne wrote:
Taiko specific sliders still seem to be broken.
I dunno man I came home, patched, and saw my map wanted to update. I didn't remember changing anything so I did a submit and poof, sliders disappearedpeppy wrote:
How do you replicate it?
Yeah, I probably didpeppy wrote:
Did you edit your map yesterday? This could have broken it.
It happens when you add a waypoint via Ctrl + click onto any of my sliders.peppy wrote:
How do you replicate it?
Nope, my Sliders are still invisible.peppy wrote:
If you replace NaN with 0 and then load the map in the editor, most should be fixed.
yay~peppy wrote:
Fixed in latest update.
The sliders are still becoming strange any way they're scaled over here. Breaks in half when moved afterward, but they move together. I've never experienced any problems with cloning...peppy wrote:
Scaling is fixed.
that was the problem, but no luck.peppy wrote:
I'm pretty sure this is already resolved and the remaining issues are actually in bugged maps, rather than the editor itself having problems.
Good point. I guess I'll have to wait for that since I'm not a supporter.TheVileOne wrote:
Are you using the test build to create these examples? This behavior seemed to be fixed when I checked.
The latter. Circular arcs that go offscreen are automatically reverted to bezier.D33d wrote:
Is this an actual bug or is it damage control for horrifying circular arcs?