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TeamGrimoire+Amaneko - croiX

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Hellzero
Map really good so my mod will be super short D: sorry
[EXHAUST]
01:46:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - hm :D you need more NC
01:40:155 (5) - move 3 gird left 2 up
eh D: really bad mod but i give you kudosu star for this *w*
Topic Starter
Chocopikel
updated.
Thanks for mod backstep and Hellzero.
and thanks for star Hellzero.
0gre_old
hello~

I would like to make Taiko diffs for it as a guest!
Is it possible? :?

Chocopikel wrote:

0gre wrote:

hello~

I would like to make Taiko diffs for it as a guest!
Is it possible? :?
すいません・・・
もう少し先に言ってくれれば可能だったんですけどもうrankする段階踏まえてるんで申し訳ないです
ぎゃあああ><。。

..分かりましたw ランク入り頑張ってください!
またの機会を伺います( ´∀`)
見てくれてありがとうございました
Topic Starter
Chocopikel

0gre wrote:

hello~

I would like to make Taiko diffs for it as a guest!
Is it possible? :?
すいません・・・
もう少し先に言ってくれれば可能だったんですけどもうrankする段階踏まえてるんで申し訳ないです
fanzhen0019
Hi :3

General
None!

EASY

Hitsounds
  1. 01:15:232 - finish
    01:15:847 - finish
    01:26:924 - finish
  2. 01:00:328 - I think you can reduce the volume a bit more, like decline 3% for every timing section. Also, so do the other diffs :3
Arrangement & Design
  1. Clear!

NOVICE

Hitsounds
  1. 01:07:232 - finish
    01:18:309 - finish
    01:19:540 - finish
    01:20:155 - finish
    01:20:770 - finish
    01:25:386 - finish
    01:26:309 - finish
    01:26:617 - finish
    01:26:924 - finish
Arrangement & Design
  1. 00:04:011 (6) - New combo here and remove new combo here 00:04:626 (1) -

ADVANCED

Hitsounds
  1. 01:15:232 - finish
    01:17:078 - finish
    01:18:309 - finish
    01:19:540 (1,2,3,4) - maybe all finish?
    01:21:078 - finish
    01:21:693 - finish
Arrangement & Design
  1. 00:04:011 (9) - New combo here and remove new combo here 00:04:626 (1) -
  2. 00:20:678 (1) - Remove new combo here and add new combo here 00:21:909 (3) -
    00:23:140 (1) - Remove new combo here and add new combo here 00:24:370 (3) -
  3. 01:30:617 (1) - Same as above,add new combo here 01:31:847 (3) -
    01:33:078 (1) - Same as above add new combo here 01:34:309 (3) -

EXHAUST

Hitsounds
  1. 00:35:447 - Sounds a bit noisy, maybe decrease it to 50-55%?
    01:45:386 - Same as above
Arrangement & Design
  1. (nazi)00:36:986 (2,2,2) - 1 grid up (grid lv 4)
    (nazi)00:38:063 (1) - 1 grid down (grid lv 4)
  2. 00:53:294 (9,10,11,12) - Make it more consistent?
  3. 01:10:924 (4) - Ctrl + G and then..(↓) I think it flows more. (I'm poor in making a pentacle... orz
    Then,01:12:155 (1,2,3) - shoule be moved..
  4. (nazi)01:19:078 (5,6) - Move it to x:84 y:271. It looks better
  5. (nazi)01:43:540 (9) - Move it to x:416 y:44, to consist with (8,10)
  6. 01:46:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) -
    OMG ARE YOU SERIOUS? :o I strongly recommend you add some new combo...

Well done! Nice mapset and song :3 Star here
Topic Starter
Chocopikel
updated~
Thanks for mod and star fanzhen0019!!
Evil_Twilight
[EXHAUST]
00:03:857 (8) - add whistle
00:04:165 (2) - ^
00:05:703 (8) - ^
00:08:780 (x) - add note ?
00:11:617 (1) - end at 00:15:601
00:38:524 (1,2) - add finish
00:43:447 (1,2) - ^
00:55:447 (7,9) - ^
01:07:232 (1) - ^
01:27:078 (3) - add clap
01:27:693 (7) - ^
01:28:001 (9) - ^
01:28:309 (1) - ^
01:28:925 (4,6) - ^
01:50:617 (49,53,55,57,59,61) - add whistle
01:47:847 (13,29,44,53) - add NC ?

[ADVANCED]
00:04:165 (9) - add whistle
00:38:524 (5) - add finish
00:43:447 (9) - ^
01:07:232 (1) - ^
01:27:232 (2,4) - add clap
01:28:463 (2,4) - ^
01:29:694 (2,4) - ^

[NOVICE]
00:38:524 (5) - add finish
00:43:447 (4) - ^
01:07:232 (1) - ^

[Easy]
00:38:524 (3) - add finish
00:43:447 (2) - ^
01:07:232 (1) - ^

sorry for my bad mod :?
Astom
o/

[ADVANCED]
- 01:13:232 (2) new combo and remove new combo in 01:13:386 (1), same with 01:14:463 (2) and 01:14:617 (1), looks better for me and less confusing. (Same thing in EXHAUST).

Uhm only that, no kudo please.

GL.
Topic Starter
Chocopikel
updated.
Thanks for mod Evil_Twilight and Astom!!
merchat7
M4M

[General]

- Hmm, I expected kiai time from 01:26:924 - 01:46:617.
- I think spinner 01:51:693 (1) - should end at 01:55:847 or 01:56:155. There is no music at 01:56:463.

[Easy]

- Diff name is not in cap (EASY) like the other diff names?

00:04:626 (3) - No whistle at end? Piano is pretty quiet here compare to 00:07:703.
00:08:319 (2) - This piano isn't really accented (the place where whistle should be is 00:08:626) so perhaps no whistle here?
00:16:986 (1,2) - Really prefer a slider here because it's the first note after spinner so it's difficult to keep into rhythm and then remove new combo from 00:19:447 (1) - since they all follow the same sound and new combo on 00:20:678 (5) - instead.
00:25:601 (2) - I feel if you place like this http://puu.sh/22PGQ, the kick slider would be a bit more intuitive to play.
00:36:678 (1,2,3,1,2,3) - Maybe this http://puu.sh/22PK1 or this http://puu.sh/22PKx, but some people may not like the kick slider. I prefer for you to follow the piano sound here.
00:41:601 (1,2,1,2) - Really prefer if you can follow the cymbal at 00:41:909 so give this rhythm a try? http://puu.sh/22POk
00:47:755 (2) - I think whistle at begin is better. Remove from repeat.
00:50:217 (2) - ^
00:51:447 (1,2) - I think it's better to do slider here so that these hit circle have more of an impact 00:53:909 (1,2) - . What i mean is, there is no cymbal on 00:52:063, but there is one on 00:54:524 so to represent the music better, I think you should do this.
00:55:140 (3) - To keep consistent with my hitsound suggestion, if you follow the previous suggestions, remove the whistle from repeat.
01:19:540 (3,4) - Finish instead of whistle perhaps on these two hit circles?
01:22:001 (1,2) - Since there is no cymbal at end of these sliders, but one white tick after the end. I think it's best to do whistle at end instead.
01:35:539 (2) - Hmm, I'm not too fond of this kick slider, I think it sound fine if you remove a repeat from this. If not, could you adjust the placement to make the kick slider a bit more oblivious? E.g. like this http://puu.sh/22PYd
01:46:617 (1) - You may want to reduce the volume of the slider ticks.

Maybe a bit long mod, but I think this diff is quite nice overall. Just minor details.

[Novice]

- Please +1 hp & od, pretty big difficulty jump to Advance

00:17:294 (2,1,2) - I think it's better to have slider on the stanza, adjust the rhythm to like this? http://puu.sh/22Q2K
00:46:217 - Since you didn't have any 1/1 break here, I think you should put hit circle here, it feel like a weird pause considering how you map this.
00:47:755 (3) - Same as Easy, I think whistle on begin is better then on repeat. If you fix, be sure to adjust for 00:50:217 (3,4) - 00:55:140 (4) - etc.
01:07:232 (1,2,3,4,1,2,3,4) - This part is mapped exactly the same as Easy, are you sure you don't want to do a more difficult rhythm? E.g. from 01:07:232 (1) - this rhythm http://puu.sh/22Q9w then add hit circle on 01:13:078 and 01:14:309.
01:17:078 (1) - You can do a similar rhythm to above, e.g. http://puu.sh/22Q9w slider>hitcircle>slider if you want to here.
01:25:693 (3) - Whistle at end
01:46:617 (1) - Same as I mention for Easy, maybe you want to reduce the volume of slider tick here.

Main concern is difficulty setting, too low for a diff of this difficulty and big gap from Hard (Advance).

[Advance]

- Perhaps it would be better to do ar 8 here. Insane/Exhaust is ar 9 so I think diff spread would still be fine and i think this diff would play much better if you do this.

00:20:678 (5,6,1) - You sure about these sliders? I feel they break the speedy flow of the song and don't really think they fit well for a Hard. Shorten by 1 white tick and add a hit circle instead? http://puu.sh/22Qk6
00:23:140 (5,6,1) - ^
00:37:140 (2) - I'm not too fond of this jump, I prefer if this is reduce, maybe place at x:348 y:180 and move (3) a bit more to the right, something like x:152 y:120? I think this flow better.
01:12:155 (1) - Do a jump and more down toward the left corner? I'm not fond of the low 0.8x spacing to 01:13:232 (2). Try placing this slider at x:88 y:296. If you don't like this, try to place 01:13:232 (2,3,1) - more up to the right so that the spacing is a bit higher. I feel this would be nice here.
01:26:309 (3) - Whistle at begin? Same as Novice, I didn't mention in Easy because there are less note there so I don't think it fits as well.
01:30:155 (4) - I think it's better to do hit circle > slider here http://puu.sh/22QrD
01:30:617 (6,7,1) - Same as 00:20:678.
01:33:078 (4,5,1) - ^
01:40:001 (4) - Same as 01:30:155. Also apply to 00:20:217 (4) - and 00:30:063 (4) -
01:50:309 (7) - I think it's better not to have whistle on begin to keep with your whistle pattern of whistle every 4 white tick.

Some parts feel weird to me because of ar7. I try playing with ar 8 and they don't bother me anymore, so I highly recommend changing the ar.

[Exhaust]

00:03:703 (8) - Hmm, I prefer not doing jump here yet, ctrl+g?
00:08:319 (6) - I really expect to see another repeat here, add a repeat?
00:50:370 (7) - Expected a bigger jump for this, maybe x:200 y:348.
01:38:771 (8,9,10) - I prefer 2.0x spacing over 2.3x.
01:41:386 (6) - Feel like there should be jump here, maybe place where 01:42:309 (3) - is

I can't mod streamy map well.sorry.

Exhaust a bit difficult to play for me to judge the diff correctly, but overall, I think the mapset is nice.

Deserve a star, good luck!
Frostmourne
Hi !

I played FELT-Runway Drive in this game when I was in Japan last December (2012) too maybe 100 yen per 2-3 songs I guess =w=
it was fun but it's really hard to control the knobs(spinner things) :\

General
not a big problem but why didn't you cap all "Easy" to "EASY" so every diffs in this mapset will look more proper than this

Easy
01:51:693 (1) - ehh , I think this spinner better ends on 01:55:847 , it's on the big downbeat , also it's quite too long imo and I think the music actually ends here , if you fix , you should remove green line on the last too

NOVICE
HP & OD +1 both , to balance it with Easy diff and ADVANCE diff
01:51:693 (1) - same as Easy diff

ADVANCE
01:51:693 (1) - same as Easy diff

EXHAUST
01:26:001 (1) - just my personal preference , ctrl+G here ? I find it a bit far from 01:25:693 (1) - , I can play actually but it's a bit annoying =_="
01:51:693 (1) - same as Easy diff

eh.. I'm still not sure but there is no rules to force NC for this one..(last part) I think I will leave it to BAT to consider

call me back once you apply !
Topic Starter
Chocopikel

Frostmourne wrote:

Hi !

I played FELT-Runway Drive in this game when I was in Japan last December (2012) too maybe 100 yen per 2-3 songs I guess =w=
it was fun but it's really hard to control the knobs(spinner things) :\

General
not a big problem but why didn't you cap all "Easy" to "EASY" so every diffs in this mapset will look more proper than this

Easy
01:51:693 (1) - ehh , I think this spinner better ends on 01:55:847 , it's on the big downbeat , also it's quite too long imo and I think the music actually ends here , if you fix , you should remove green line on the last too

NOVICE
HP & OD +1 both , to balance it with Easy diff and ADVANCE diff
01:51:693 (1) - same as Easy diff

ADVANCE
01:51:693 (1) - same as Easy diff

EXHAUST
01:26:001 (1) - just my personal preference , ctrl+G here ? I find it a bit far from 01:25:693 (1) - , I can play actually but it's a bit annoying =_="
01:51:693 (1) - same as Easy diff

eh.. I'm still not sure but there is no rules to force NC for this one..(last part) I think I will leave it to BAT to consider

call me back once you apply !
All fixed!!
Thank you Frostmourne!!
If possible, I would like to leave not NC... lol

Edit: please reDL~ ;)
Frostmourne
Have fun \:D/
Satellite
go~ pikel~
fanzhen0019
HOLA so fast
rrtyui
lol
BeatofIke
Nice! 8-)
Loooctav
:ooo Good Luck :D Congratz for Bubble :D
Kawayi Rika
Checked map and nothing to say ~

Really cool map and music ~ Here you go <3


Topic Starter
Chocopikel
wow
I noticed now.
Thank you so much Kawayi Rika :D
ryota1212
rankedおめでとう~!
最後押せないけど(´;ω;`)
Satellite
omepikel!
Bass
SPOILER
01:46:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - sorry but that's unrankable, no matter if that's long stream, still it should have some combos added.
At least you should have added some NCs on downbeats.
Kurai

Bass wrote:

SPOILER
01:46:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - sorry but that's unrankable, no matter if that's long stream, still it should have some combos added.
At least you should have added some NCs on downbeats.
Exactly what he said, add some new combos on downbeats.
Marcin
It was mentioned by 4 modders - and no changes?
Are you serious all?
Kawayi Rika
Sorry about that long combo ~ My mistake T.T
Marcin
Actually, it wasn't your mistake, but the problem with creator himself - as I said almost everyone mentioned that, and even though it wasn't changed.
rrtyui
fun pattern






what this unrank
Seph

Alpaka wrote:

Actually, it wasn't your mistake, but the problem with creator himself - as I said almost everyone mentioned that, and even though it wasn't changed.
its a BATs job to check the maps he/she ranks? lol.

anyway too late for that.
Marcin

Seph wrote:

its a BATs job to check the maps he/she ranks? lol.

anyway too late for that.
Yes it is, anyway if the mapper don't listen to modders, then it's not BAT bad that mapper doesn't care about mods.
inb4 I'm not trying to defend BAT making mistake, but mappers should care about regular modders too.
Bass
Meanwhile it's unranked, I will point some suggestions...

[Exhaust]
  1. 00:16:370 (9) - NC on downbeat won't hurt there too
  2. 01:12:770 (2,3,4) - would suggest NC on (3) for better readability since there is rhythm change, and avoiding putting NC might cause confuse.
  3. 01:14:309 (3,4,5,1) - same as above, put nc on (3)
  4. 01:15:232 (2,3) - NC there for antijump

Will post more if found, stay tuned. ok other than that - nothing and what Melophobia said.
Seph

Alpaka wrote:

Seph wrote:

its a BATs job to check the maps he/she ranks? lol.

anyway too late for that.
Yes it is, anyway if the mapper don't listen to modders, then it's not BAT bad that mapper doesn't care about mods.
inb4 I'm not trying to defend BAT making mistake, but mappers should care about regular modders too.
Then he/she shouldn't have ranked it then?

Anyways I'm done.
Melophobia
01:07:232 - there should be an extra redline to correct downbeats
Kurai
It is mainly the mapper's fault for not fixing something that has been mentionned 4 times. (it is also the MAT and BAT's fault, but it happens to everyone to miss something, we're not perfect).
Garven
遅くなってごめんあさい、かkamipikel ;_;
Topic Starter
Chocopikel
I had been pointed out many times about new combo in last part.
I know that.
However, I had decided not to change my preference, and it is my mapping style.
Besides, were there any rules that I must force the NC?
If guys insist too, I change it.
Isn't this accepted?
Marcin
There is difference between mapping style, and just bad mapping...
However - New combo is supposed to follow music - and there clearly is a sound (a clap / finish, call it however you want - it appears every downbeat) which you can follow and create NC with that
Bass

Chocopikel wrote:

I had been pointed out many times about new combo in last part.
I know that.
However, I had decided not to change my preference, and it is my mapping style.
Besides, were there any rules that I must force the NC?
If guys insist too, I change it.
Isn't this accepted?

Actually NCs on antijump/antispacing should be ALWAYS so player will know there is rhythm change. (about my suggestions).

About NCs on last pattern, take a look for map in CTB for example, player will get overload of fruits which could cause confusion and miss(CTB isn't main mode but still). Have you seen any ranked map with such combo colors? Also it's common sense about cutting down combo numbers. Does it really hurt to add them to some downbeats?

You have two choices:
1. Add some NCs on last stream on downbeats(and try to use my suggestions and Melophobia's one, they really make map a bit much better). And enjoy map reranked.
2. Let it rot in graveyard or being nuked.
Marcin
^ Oh yeah, i forgot about antijumps.
Topic Starter
Chocopikel
sigh...
okay. fixed.
and add extra redline (Melophobia's mod)
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