Purple wrote:
Atama no something [Nogard]: Lots of mid 240bpm jumps. Low OD. Short. Intuitive patterns. Fun for most players provided they can single tap 240 bpm.
lol'd
people should just stop talking about maps they didn't actually try playing
if by current standards aesthetic equals structure then you get into a very complex opinionated situation where you can't really define what's structure or not since everybody has a different idea of what's aesthetic. Why not instead use connection between the song and the map to define whether it has structure? Rather than saying anti you lacks structure since the object placement is ugly and the antijumps are annoying to play, say that it lacks structure since the spacing style is completely random and doesn't follow any of the song's rhythms or even stanza spread consistency.
Shoushitsu's object timing nor object placement follows anything in the song other than the bpm itself, by this logic it's a shitmap. Whether you find the patterns on it consistent or aesthetic, they follow nothing in the song. Big Money, for the most part, does follow the song with the timestamps, and has a pattern spacing design that is consistent with stanzas in the song, so with the same logic it's not a shitmap but rather a "very hard map".
Gotsta might have consistent parts in it, but I'm pretty sure it's just because val used copypaste while making it. He was probably laughing during the entire creation of that map.
SPOILERplz add my diff.but...
this is unrankable map.
you can deleate it if rank this map!!(other my diff)
thank you and goodluck x))