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ZAQ - Kimi no Tonari ni

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HelloSCV
From my queue

SPOILER
General
Normal and Hard has different kiai plz fix this

Normal
how about cut kiai time 01:43:791 - here and 01:58:981 - start here again?

00:45:310 (3) - 1.3x DS here? fix this?
00:53:284 (3) - i think this slider's sliderslide hears not good, try using Sampleset instead inherited point?

Hard
00:23:473 (1) - clap hears nice imo
00:36:006 (2) - whistle on start? hears good
00:44:550 (5) - how about this? http://puu.sh/1SbRX ( plays better i guess ) i think current pattern seems hard to hit00:45:120 (6) - this slider
01:40:753 (1) - add whistle? ( sounds hears like 01:19:487 (1) - here )
02:08:094 (1) - ^
00:48:158 (6) - if you do 00:36:006 (2) - this, same as here

great! nice clam song lol
good luck for rank! xD
Topic Starter
Nymph

HelloSCV wrote:

From my queue

SPOILER
General
Normal and Hard has different kiai plz fix this ah mistake>< fixed

Normal
how about cut kiai time 01:43:791 - here and 01:58:981 - start here again? seems good

00:45:310 (3) - 1.3x DS here? fix this? un I think this doesn't matter that much so
00:53:284 (3) - i think this slider's sliderslide hears not good, try using Sampleset instead inherited point? yeah right

Hard
00:23:473 (1) - clap hears nice imo sounds a little weird for me..
00:36:006 (2) - whistle on start? hears good un seems not bad, I am gonna to think this over ><
00:44:550 (5) - how about this? http://puu.sh/1SbRX ( plays better i guess ) i think current pattern seems hard to hit00:45:120 (6) - this slider actually I like mine better so keep it for now
01:40:753 (1) - add whistle? ( sounds hears like 01:19:487 (1) - here )
02:08:094 (1) - ^ yeah actually I think not big difference kinda like it more quietyly without whistle
00:48:158 (6) - if you do 00:36:006 (2) - this, same as here


great! nice clam song lol
good luck for rank! xD

thanks~!
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine w!

[Normal]
00:25:563 (2) - Newcombo !w
00:23:284 (1) - Add finish? (It maybe sound better to me).
00:43:411 (1) - Consider Ctrl+G since the vocal takes a breath.
00:45:310 (3) - Spacing? Following the same spacing looks better.
00:55:183 - Consider adding finish at the start?
01:19:487 (1) - ^^^ (好吧我就喜欢加几个finish .-.)
01:58:981 (1) - Finish! since the background music.
02:20:246 (1) - Move to position such as x:356 y:296 then you get a better flow ww!


[Hard]
00:26:322 (4) - I guess this spacing may be a bit large.
00:28:031 (1) - Do a jump contrarily.
00:32:778 (2) - It had better not touch 00:31:639 (6).
00:33:917 (1) - Too large jump :< (良心何在)
00:36:575 (3) - ^^^^^^
01:10:943 (2) - Consider adding a note between two sliders?
01:24:803 (7) - Why suddenly a big jump appears?
01:58:981 (1,2) - I like such ...

02:16:639 (9) - Move to x:436 y:168 pleeease. w!
--------------------------------------------------------------------------------------------------
妮妮获得了称号:不随机跳会死星人
Excellent Mapset
本来想给2颗星的结果感觉跳太多了
Strawberry
:>

  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. the current offset sounds a bit early. i personally suggest that offset 504(+4).
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 00:25:563 (1) - the note is placed after spinner, should be put a nc here.~!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. since the diff is original, consider od-1?
    2. 00:32:778 (2) - 感觉突出去了啊这个circle, why not make a symmetry. i recommend to move the note to x:461 y:280, and then adjusting the next two notes' position. like this
    3. 01:36:196 (3) - baka老妮,这里做个对称吧。 然后后面的(4,5)调整下位置, 然后通过(6)circle来平衡接下来的,不会打破梗.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:284 (1) - consider to add a finish on that spinner with 10% hitsound volume?. 我想说这里common结尾太难听了..
    2. 00:52:145 (1) - 觉得这里开始转向一个新的阶段,就和前面spinner那里一样。如果上面那里加了,这里也一并加个10%finish好很多我觉得.
    3. 00:55:183 (1) - whistle on that head with normal hitsound volume? 然后从这里开始建议两长白线一个finish(直到kiai截止). 不然作为kiai觉得不太好 :p
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:525 (2) - 比较明显的没cover好。左移一点就好了:p
      00:23:473 (1,2,3,4) - 直直的不好看诶. 我觉得应该向左偏一点啊~不论是从看上去还是打起来都舒服很多. 你看 00:24:993 (1) - 觉得spacing不太对劲. 这后面00:24:993 (1,2,3)这组应该也是1.4x吧按理说. 如果单单是前面(5,6)用1.4的话看起来有点奇怪说实话.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:803 - 我觉得从这里开始还保持1,3whistle有点不妥了. 3拍上用whistle我觉得明显吵了..你听听看吧.~
    2. 00:55:183 - 然后这里恢复1,3whistle
    3. 01:19:487 (1) - 用whistle有点没气势诶, finish? 然后same as Easy, 两小节一个finish?
    4. 02:22:525 (6) - um. i feel that set a whistle on that slider's end can make a great effect to ornament the song, especially on ending.
 
  --------------------------------------------------------
嘿嘿 (/me runs
Topic Starter
Nymph

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine w!

[Normal]
00:25:563 (2) - Newcombo !w 咦没必要啦
00:23:284 (1) - Add finish? (It maybe sound better to me). 事实上我觉得finish对于这首歌很蹩脚
00:43:411 (1) - Consider Ctrl+G since the vocal takes a breath.感觉还好啦
00:45:310 (3) - Spacing? Following the same spacing looks better.好吧第二次有人提拉其实不是没关系咩
00:55:183 - Consider adding finish at the start?
01:19:487 (1) - ^^^ (好吧我就喜欢加几个finish .-.)
01:58:981 (1) - Finish! since the background music.
02:20:246 (1) - Move to position such as x:356 y:296 then you get a better flow ww! 嗯K


[Hard]
00:26:322 (4) - I guess this spacing may be a bit large. 这些spacing就饶了我吧 很简单的
00:28:031 (1) - Do a jump contrarily.
00:32:778 (2) - It had better not touch 00:31:639 (6).嗯好吧
00:33:917 (1) - Too large jump :< (良心何在)
00:36:575 (3) - ^^^^^^
01:10:943 (2) - Consider adding a note between two sliders?
01:24:803 (7) - Why suddenly a big jump appears?
01:58:981 (1,2) - I like such ...

02:16:639 (9) - Move to x:436 y:168 pleeease. w!
--------------------------------------------------------------------------------------------------
妮妮获得了称号:不随机跳会死星人
Excellent Mapset
本来想给2颗星的结果感觉跳太多了
多谢~
Topic Starter
Nymph

Strawberry wrote:

:>

  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. the current offset sounds a bit early. i personally suggest that offset 504(+4).
I will try this later.
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 00:25:563 (1) - the note is placed after spinner, should be put a nc here.~!
    sure but I assume nc bug doesn't matter any more?
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. since the diff is original, consider od-1? I think od4 is fine :3
    2. 00:32:778 (2) - 感觉突出去了啊这个circle, why not make a symmetry. i recommend to move the note to x:461 y:280, and then adjusting the next two notes' position. like this
    3. 01:36:196 (3) - baka老妮,这里做个对称吧。 然后后面的(4,5)调整下位置, 然后通过(6)circle来平衡接下来的,不会打破梗.
    changed these 2
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:284 (1) - consider to add a finish on that spinner with 10% hitsound volume?. 我想说这里common结尾太难听了..
    2. 00:52:145 (1) - 觉得这里开始转向一个新的阶段,就和前面spinner那里一样。如果上面那里加了,这里也一并加个10%finish好很多我觉得.
    3. 00:55:183 (1) - whistle on that head with normal hitsound volume? 然后从这里开始建议两长白线一个finish(直到kiai截止). 不然作为kiai觉得不太好 :p
同上面的嘛我觉得这歌家finish很奇葩
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:525 (2) - 比较明显的没cover好。左移一点就好了:p
      00:23:473 (1,2,3,4) - 直直的不好看诶. 我觉得应该向左偏一点啊~不论是从看上去还是打起来都舒服很多. 你看 00:24:993 (1) - 觉得spacing不太对劲. 这后面00:24:993 (1,2,3)这组应该也是1.4x吧按理说. 如果单单是前面(5,6)用1.4的话看起来有点奇怪说实话.
    这2个改了
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:803 - 我觉得从这里开始还保持1,3whistle有点不妥了. 3拍上用whistle我觉得明显吵了..你听听看吧.~
    2. 00:55:183 - 然后这里恢复1,3whistle
    3. 01:19:487 (1) - 用whistle有点没气势诶, finish? 然后same as Easy, 两小节一个finish?
    4. 02:22:525 (6) - um. i feel that set a whistle on that slider's end can make a great effect to ornament the song, especially on ending.
hitsound还是不喜欢finish所以没换= = 
  --------------------------------------------------------
嘿嘿 (/me runs
多谢~
indyinyou
Normal

01:13:411 : this silder return 01:13:791 end 01:14:170
01:14:550 : silder to 01:15:310

they're just suggestions

no kd for this
EmPao
早安~ Nymph

Mod from My Modding Queue

[Normal]
01:40:373 -加note? Hard diff有map這
[Hard]
00:58:981 (3,4) - Ctrl+G如何?

找不出什麼._. ...

star!
Topic Starter
Nymph

indyinyou wrote:

Normal

01:13:411 : this silder return 01:13:791 end 01:14:170 en I think this is fine~
01:14:550 : silder to 01:15:310 en thought out a way to change this

they're just suggestions

no kd for this
thanks~
Topic Starter
Nymph

EmPao wrote:

早安~ Nymph

Mod from My Modding Queue

[Normal]
01:40:373 -加note? Hard diff有map這 嗯好
[Hard]
00:58:981 (3,4) - Ctrl+G如何? 嗯这个故意这样摆的呢所以不改了

找不出什麼._. ...

star!
多谢~
kiddly
炫酷 不能多说
HeatKai
Halo Mr.Nymph! :3

[General]
  1. Move your break to 01:46:829 pretty much because following the music but it's kinda far from the slider before so i'm not sure whether it's ok or not :P
  2. why don't you put "togashi yuuta" in the tags too.
  3. 00:55:183 - I would love to see here got a kiai because for me that part really fits for kiai but it's you to decide.
[Normal]
AR+1?
  1. 00:23:284 (1) - remove clap,doesn't really fits there.
  2. 00:35:436 (3) - make a better blanket,move it a bit down and fix some grid to make a better one.make sure check spacing tho.
  3. 00:45:310 (3) - why don't you make it blanket?
  4. 01:06:575 (3) - it hit the life bar,i'm not sure whether this one is a problem or not,so I'm just point it out here.
  5. 02:21:386 (X) - add a circle here,feels really empty because it's ending of the song and the beat doesn't fully mapped.
[Hard]
  1. 00:23:473 (1) - please move it a bit more far.when i testplay always miss this one.lol
  2. 00:37:145 (1) - this jump is quite sudden tbh.it would be better this part just make it normal distance?
  3. 00:45:120 (6) - this one also.
  4. 01:12:272 (5) - newcombo? basing on the music because the vocal finish on the circle before.
  5. 01:24:044 (5) - same as above
I love this diff


Hehe good map! >w< good luck Nymph baka
Topic Starter
Nymph

HeatKai wrote:

Halo Mr.Nymph! :3

[General]
  1. Move your break to 01:46:829 pretty much because following the music but it's kinda far from the slider before so i'm not sure whether it's ok or not :P yeah I did consider about this before but actually I test it and feel weird then I cancel :3
  2. why don't you put "togashi yuuta" in the tags too. en
  3. 00:55:183 - I would love to see here got a kiai because for me that part really fits for kiai but it's you to decide. yeah... but actually I don't this part is kiai so..
[Normal]
AR+1? I think ar4 is fine :3
  1. 00:23:284 (1) - remove clap,doesn't really fits there. oops mistake here><
  2. 00:35:436 (3) - make a better blanket,move it a bit down and fix some grid to make a better one.make sure check spacing tho.sure
  3. 00:45:310 (3) - why don't you make it blanket? sure
  4. 01:06:575 (3) - it hit the life bar,i'm not sure whether this one is a problem or not,so I'm just point it out here.np I think this is fine
  5. 02:21:386 (X) - add a circle here,feels really empty because it's ending of the song and the beat doesn't fully mapped.well I think I prefer it no note here :3
[Hard]
  1. 00:23:473 (1) - please move it a bit more far.when i testplay always miss this one.lol actually this is just normal spacing... I think it is not hard to read so
  2. 00:37:145 (1) - this jump is quite sudden tbh.it would be better this part just make it normal distance?
  3. 00:45:120 (6) - this one also. nah I test it pretty nicely so I think I wanna keep it
  4. 01:12:272 (5) - newcombo? basing on the music because the vocal finish on the circle before.
  5. 01:24:044 (5) - same as above ah, actually I think it is fine
I love this diff


Hehe good map! >w< good luck Nymph baka
thank you~
Shinkuu

kiddly wrote:

炫酷 不能多说
牢门啊,伤感
SamiPale
真空叔吃一点
Fumika
uguu I mapped TV Edit w
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. title: 君のとなりに
  2. about SB:
    1. Rikka3及title4並未使用到 需要刪除

    2. 00:00:500 - ~00:00:879 - 是紫圈scale放大及fade in 00:00:879 - 到00:04:297 - 是慢速scale放大及fade out 但是就視覺上來看 就會變的慢半拍了 可以聽見00:00:500 - 處是重音 可以試著把fade out這段的開始處放在這, 如何改就是把ring系列的SB都向前移1/2拍 效果會比現在好的多

Normal


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:02:018 (1,2,3,4) - 之間是平行的 是否讓上下間距作成一致的? 不需要管ds (不是grid...昨天你貌似以為我說的是grid)

Hard


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:58:221 (1,2,3,4) - 就排列及節奏來看 這是沒有問題的 但是在打擊點上就會感覺有些差異 看著slider的位置 第二次是在藍線上 但是那個點在歌聲以及鼓點上都沒有非常明顯的點 因此打擊時的感覺沒有第一個來的好 不如就像第一個排法一樣 slider+note的排法 會好許多
  2. 01:36:196 (4,5,6,7,8) - x x x xx x x x 有底線的是slider 試試看這樣吧

真是花的發
Topic Starter
Nymph

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. title: 君のとなりに 奇怪了我明明就是写的日文 什么时候变回去的
  2. about SB:
    1. Rikka3及title4並未使用到 需要刪除 忘记了嗯

    2. 00:00:500 - ~00:00:879 - 是紫圈scale放大及fade in 00:00:879 - 到00:04:297 - 是慢速scale放大及fade out 但是就視覺上來看 就會變的慢半拍了 可以聽見00:00:500 - 處是重音 可以試著把fade out這段的開始處放在這, 如何改就是把ring系列的SB都向前移1/2拍 效果會比現在好的多

Normal


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:02:018 (1,2,3,4) - 之間是平行的 是否讓上下間距作成一致的? 不需要管ds (不是grid...昨天你貌似以為我說的是grid) 重新拽了一下

Hard


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:58:221 (1,2,3,4) - 就排列及節奏來看 這是沒有問題的 但是在打擊點上就會感覺有些差異 看著slider的位置 第二次是在藍線上 但是那個點在歌聲以及鼓點上都沒有非常明顯的點 因此打擊時的感覺沒有第一個來的好 不如就像第一個排法一樣 slider+note的排法 會好許多 嗯确实
  2. 01:36:196 (4,5,6,7,8) - x x x xx x x x 有底線的是slider 試試看這樣吧 嗯改了

真是花的發
嘛嘛
Shinkuu
艹,风怒了
Shinkuu
00:00:500 - ~00:00:879 - 是紫圈scale放大及fade in 00:00:879 - 到00:04:297 - 是慢速scale放大及fade out 但是就視覺上來看 就會變的慢半拍了 可以聽見00:00:500 - 處是重音 可以試著把fade out這段的開始處放在這, 如何改就是把ring系列的SB都向前移1/2拍 效果會比現在好的多
改了下fade out
thanks for suggestion
spboxer3
looks fine now.
Englisg ver.

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. title: 君のとなりに
  2. about SB:
    1. Rikka3及title4並未使用到 需要刪除 ->unused sb element should be removed.

    2. 00:00:500 - ~00:00:879 - 是紫圈scale放大及fade in 00:00:879 - 到00:04:297 - 是慢速scale放大及fade out 但是就視覺上來看 就會變的慢半拍了 可以聽見00:00:500 - 處是重音 可以試著把fade out這段的開始處放在這, 如何改就是把ring系列的SB都向前移1/2拍 效果會比現在好的多
      ->recommend "ring item (SB)" effect onward 1/2 rhythm to make SB junction more smooth.

Normal


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:02:018 (1,2,3,4) - 之間是平行的 是否讓上下間距作成一致的? 不需要管ds (不是grid...昨天你貌似以為我說的是grid)
    ->make identical y-axis spacing for this pattern?

Hard


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:58:221 (1,2,3,4) - 就排列及節奏來看 這是沒有問題的 但是在打擊點上就會感覺有些差異 看著slider的位置 第二次是在藍線上 但是那個點在歌聲以及鼓點上都沒有非常明顯的點 因此打擊時的感覺沒有第一個來的好 不如就像第一個排法一樣 slider+note的排法 會好許多
    -> click point/playing feel issue. it's pass pattern regardless rhythm or pattern. but click point is too odd for play. for example: 00:58:981 (3,4) - you can't find any vocal/drum at 00:59:170 - , but you make the slider start here, that is confuse click point as I said. otherwise, the first pattern (00:58:221 (1,2) - ) is fine.
  2. 01:36:196 (4,5,6,7,8) - x x x xx x x x 有底線的是slider 試試看這樣吧
    -> same as click problem. I recommend used the rhythm like this: x x x xx x x x (underline = slider, x = note )

真是花的發
Topic Starter
Nymph
thanks!
LKs
hi

[general]

  1. Tags 里的demo Koi ga Shitai!可以不写吧 有Chuunibyou就足够了
  2. letter box关了?
[Hard]

00:22:525 (2) - 首先是stack 其次是能不能再和后面的三连离远点 第1pc还是直接当1/2了

[Normal]

00:21:765 (1) - 这个逆时针转一下么 感觉太偏向前面00:21:006 (4) - 了
00:53:284 (3) - 这个sliderslide感觉不必要
Topic Starter
Nymph

LKs wrote:

hi

[general]

  1. Tags 里的demo Koi ga Shitai!可以不写吧 有Chuunibyou就足够了
  2. letter box关了?
[Hard]

00:22:525 (2) - 首先是stack 其次是能不能再和后面的三连离远点 第1pc还是直接当1/2了 。干脆直接往左挪顺便换个角度

[Normal]

00:21:765 (1) - 这个逆时针转一下么 感觉太偏向前面00:21:006 (4) - 了
00:53:284 (3) - 这个sliderslide感觉不必要 改成note了
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popner
妮妮又Rank
No_Gu
壮我泥
fanzhen0019
wa
Dark_Ai
omedeto :33
Topic Starter
Nymph
thanks guys :3
spboxer3

No_Gu wrote:

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Fumika
Nymph you ninja *w*
kanpakyin

No_Gu wrote:

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YTYuyu
yay a Nymph map <333. and Chunnibyou omg

congratz on the rank ;)
Andrea
Cute storyboard and map ^^
Topic Starter
Nymph
^w^thanks~
Flask

No_Gu wrote:

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mintong89

No_Gu wrote:

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wantuole
好像还欠一个mod
o,0
下次再还了
恭喜rank
raririn

No_Gu wrote:

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