Is there any chance you could make one of her in the default outfit?
Smaller or less noticeable souls, maybe.kideddie1501 wrote:
God, can we just change the boots entirely? I don't think they'll look good in any way.
She might wanna stop at the local fast food restaurant on the way, that waist is dangerously small. (btw: eyes are green lol)NCDyson wrote:
One of these years she's going in for major facial surgery. lol
Only thing I can think of is that it's not really one "head of hair", it's several little pieces. The hair is all bumpy and divided into sections/individual bangs, all of which stem from the top of the head. I'd like to see a closer render of this model's hair to see how it's divided up. Maybe NCDyson could offer some help or helpful tips on how to do hair.Loginer wrote:
Looks pretty weird, but I can't point out why.
I disagree with that.Derekku Chan wrote:
The black pieces look excellent, but the pink ones still look really thick and clay-like :<
I think planar bangs would look strange, but I'll give it a try anyway.Daru wrote:
Would it be better if you layered flat pieces of hair instead of a 3D "tube"?
I'll see what I can do about that.Remco32 wrote:
I disagree with that.Derekku Chan wrote:
The black pieces look excellent, but the pink ones still look really thick and clay-like :<
I do think that the nose is somewhat male-like...
I don't think we should do that yet...Remco32 wrote:
Can you fill the eyes up?
The nose isn't actually pinched, it just looks like it because the shading is gay.Daru wrote:
I think the nose looks a bit too "pinched"; try making it a bit wider.
nitpicknitpicknitpick
Still working on it. :/Remco32 wrote:
Better, much better.
Only thing I can think of that could be inproved is the nose, which I find kind of weird for some reason..
I think it's because they're too wide.Larto wrote:
The lips are ugly imho. Might be because of the shading, might be because there's no texture for them yet.Or might be that you just failj/k I love you.
I don't think so, but judge for yourself.Echo wrote:
Is the head too wide?
Last edited by BanchoBot on Yesterday, 13:42, edited 715 times in total.
Which is why I had suggested using a universal bone structure for most custom models to follow, something like this:NCDyson wrote:
sweet! i hope we see her ingame soon™
on a side note, anyone know if it's planned for the format to be open enough for people to make their own dancers?
We'll be using .x, AFAIK.NCDyson wrote:
sweet! i hope we see her ingame soon™
on a side note, anyone know if it's planned for the format to be open enough for people to make their own dancers?
Adding support for other dancers should be trivial once Pippi is up and running in-game. A "universal bone structure" won't be necessary.soradg123 wrote:
Which is why I had suggested using a universal bone structure for most custom models to follow, something like this:
*bones*
Loginer wrote:
No one's been too specific about what's wrong with the nose
awp wrote:
if you're trying to figure something out I'd recommend adding the base of the nose and nostrils
Not really, although the area between the elbow and the upper arm might be a little thick.Gemi wrote:
The arms are too thick in the center part.