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KOTOKO - Leaf ticket (Short Ver.) [Osu|Taiko]

posted
Total Posts
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Topic Starter
Zejky
This beatmap was submitted using in-game submission on Friday, April 04, 2014 at 6:31:02 PM

Artist: KOTOKO
Title: Leaf ticket (Short Ver.)
Source: Parfait ~Chocolat Second Brew~
Tags: DarknessAngel Wreath sandgodoven2 hibarirailwayz Giga visual novel eroge
BPM: 118
Filesize: 17155kb
Play Time: 02:09
Difficulties Available:
  1. D.N.Angel (4.94 stars, 369 notes)
  2. Easy (1.53 stars, 114 notes)
  3. Hibari's Muzukashii (4.45 stars, 372 notes)
  4. Normal (2.39 stars, 153 notes)
  5. Sand's Oni (4.78 stars, 552 notes)
  6. Wreath's Hard (4.64 stars, 254 notes)
Download: KOTOKO - Leaf ticket (Short Ver.)
Download: KOTOKO - Leaf ticket (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------

Previous Ranking By kanpakyin
By Me
By Me
By Wreath
By DarknessAngel
By sandgodoven2
By hibarirailwayz
Update
  • 24 / 10 / 2012 - Upload beat map :D
    12 / 11 / 2012 - Update difficulty of DarknessAngel
    25 / 11 / 2012 - Update hit sound Drum for Easy
    13 / 12 / 2012 - Update difficulty of Wreath
    29 / 01 / 2013 - Re-Update Easy and Normal difficulty
    30 / 01 / 2013 - Update taiko oni difficulty of sandgodoven2
    11 / 03 / 2013 - Update taiko Muzukashii difficulty of hibarirailwayz
DarknessAngel
hi here is a guy who you need xD
Can I make a hard diff for this song >3<
(well,I want to make an insane diff but seems 3 diffs for the song are enough,so I ask for a Hard)
p.s. I'm a fan of KOTOKO !
Topic Starter
Zejky

DarknessAngel wrote:

hi here is a guy who you need xD
Can I make a hard diff for this song >3<
(well,I want to make an insane diff but seems 3 diffs for the song are enough,so I ask for a Hard)
p.s. I'm a fan of KOTOKO !
accept
ps: insane has had a people do it !
sorry about english noob
tks~
DarknessAngel
http://puu.sh/1pfZz

Done ~

also I want to mention some things about Y~K's Wind.

HP -1 ; HP7 is so high that some people would be failed easily.
OD -1 or -2 ; since the diff is not that hard,OD8 would cause players paly uncomfortably because they are hard to get 300 though.

and 01:46:901 - kiai time should be end at 01:48:935 IMO.
Topic Starter
Zejky

DarknessAngel wrote:

http://puu.sh/1pfZz

Done ~

also I want to mention some things about Y~K's Wind.

HP -1 ; HP7 is so high that some people would be failed easily.
OD -1 or -2 ; since the diff is not that hard,OD8 would cause players paly uncomfortably because they are hard to get 300 though.

and 01:46:901 - kiai time should be end at 01:48:935 IMO.
Wow!~
vrey fast, thank you mod for yuki :D
about BG, i'm will try find new BG beautiful more :X
Wreath
@Zejky-chan

sorry for late...

Done!

i hope you like this
  1. Leaf ticket (Wreath's Diff)
Topic Starter
Zejky

Wreath wrote:

@Zejky-chan

sorry for late...

Done!

i hope you like this
  1. Leaf ticket (Wreath's Diff)
hi wreath
update !!! diff
later when noel finish, i will find mod, plz~ wait for me :D
Topic Starter
Zejky
ok let's go
starting today I'm going to search mod for map
Update conplete !!!
sorry for delay ~
NewRulerNA
hi
found some issues. you must fix those.

[General]
  1. offset is not same between diffs. must adjust Y~K's Insane.
  2. tag is not same between diffs. you must add "sandgodoven2" to Sand's Taiko Oni
  3. single taiko diff is unrankable now. you must add another taiko diff.
    t/92508
    check this.
  4. preview time is not set. you must set it. 01:24:274 - try here
gl
Topic Starter
Zejky

NewRulerNA wrote:

hi
found some issues. you must fix those.

[General]
  1. offset is not same between diffs. must adjust Y~K's Insane. | fix
  2. tag is not same between diffs. you must add "sandgodoven2" to Sand's Taiko Oni | because he want name this
  3. single taiko diff is unrankable now. you must add another taiko diff.. | add Diff Taiko Futsuu
    https://osu.ppy.sh/forum/t/92508
    check this
  4. preview time is not set. you must set it. 01:24:274 - try here | ok, i fix, but, it here 01:24:528 -
gl
thank NewRulerNA alot
Update
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

Easy

  • Fine~

Normal

  1. 01:06:223 (3) - Suggest to use this rhythm so is 01:10:291 (3) -

Y~K's Insane

  1. 00:07:235 (6) - reshape it for symmetry
  2. 00:34:693 (8) - seems not beautiful
  3. 00:44:227 (4) - place it closer ?
  4. 01:02:150 (7) - NC plz
  5. 01:33:422 (3,4,5) - Suggest to adjust the placing of notes to make better flow.Eg.

D.N.Angel

  1. 00:34:698 (4) - seems too round.Try to shape around the circle ?
  2. From 01:21:477 to 01:24:274 ,if there is a little raise in volume sounds better
  3. 01:47:791 (1) - Since it's at blue line.Move it away a little for player to read the pattern easier?
  4. 01:49:952 (3) - For consistency, keep using arc slider ?

Nice mapset ~ Good luck with rank ~
Topic Starter
Zejky

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

Easy

  • Fine~

Normal

  1. 01:06:223 (3) - Suggest to use this rhythm so is 01:10:291 (3) - | i konw, but it will hard later

Nice mapset ~ Good luck with rank ~
thank qkenan :D
update hit sound
MerryGate
from #modreqs
Only standard~

[General]
->Check Enable Costom Colors, and setting combo colors in Y~k.
->Add Tags "sandgodoven2" in Y~k.
->Please be consistent with AudioLeadIn and Countdown.(These must be checked by Zejky before uploading.)
->Please be consistent with Kiai Time.(01:47:410 - Kian end point and 01:48:935 - Kiai flash?)
->soft-hitfinish is noisy...lower the volume.

[Easy]
01:47:410 (4) - 01:48:935 (1) - hmm...if possible, unstack


[Normal]
00:01:139 (1) - make symmetry?
00:38:766 (1,2,3) - make perfect tryangle
01:11:816 (4) - x:364 y:324?
01:46:393 (1,2,3) - symmetry


[Wreath's Hard]
01:43:851 (3) - I really hate such stack.(use 1/1 interval cercle to the end of the slider)


[Y~K's Insane]
00:01:139 (1) - ~ 00:09:274 (7) - Noisy.about -20%
00:07:240 (6,7) - This slidertick custom sound is need? Just annoying.
00:17:410 (1) - To my mind, In 1/2 slider, twice or more reverse are worsen the flow.
00:27:325 (7) - Why use such slider...?
00:27:579 (8) - NC
00:27:833 (1) - reNC
00:37:749 (1) - This is bad looks and isnt fit the music.
SPOILER
304,336,36096,1,0,0:0:0
304,336,36223,1,2,0:0:0
376,264,36477,1,0,0:0:0
376,264,36605,1,0,0:0:0
376,264,36732,1,0,0:0:0
376,164,36986,2,0,B|376:116|348:84,2,85,0|8|0,0:0|0:0|0:0,0:0:0
276,156,37749,6,0,P|220:188|196:244,2,127.5,4|0|0,0:0|0:0|0:0,0:0:0
296,256,38766,1,2,0:0:0
264,56,39274,1,8,0:0:0
456,128,39783,1,0,0:0:0
444,228,40037,2,0,B|388:228,1,42.5
372,268,40291,6,0,B|356:316|316:328,2,85,2|0|0,0:0|0:0|0:0,0:0:0
316,184,41054,1,0,0:0:0
216,184,41308,1,8,0:0:0
160,264,41562,1,0,0:0:0
104,184,41816,2,0,B|104:140|132:104,1,85,4|0,0:0|0:0,0:0:0
160,64,42198,1,0,0:0:0
212,60,42325,2,0,B|298:60,1,85,2|0,0:0|0:0,0:0:0
392,96,42833,2,0,B|416:192|328:256,1,170,0|8,0:0|0:0,0:0:0
00:47:537 (4) - If you want to use this slider, move to 00:47:410 - is better.
01:02:155 (7) - This is worsen the flow, and very boring.
In according to the other than vocal, place the object.
01:04:952 (4) - To my mind, In 1/2 slider, twice or more reverse are worsen the flow.
01:12:325 (1) - Move to x:124 y:140
01:12:579 (2,3,4,5,6) - You should clear the stack! This is very confusing.
01:16:393 (1) - If you want to use the spinner, starting point should be 01:18:427 -.
There should be room for mapping.

01:20:461 (1,2,3) - This isnt fit the music. If you hate the sound of the interval , change to this.
01:21:477 (4,5,6,7,8,9,1) - not fit the music.
01:26:562 (6) - NC
01:27:452 (1) - reNC
01:28:596 (4,5) - There is sense of incongruity.
01:28:596 (6) - NC
01:29:486 (1) - reNC
01:30:630 (4) - NC, and I think of as consisting of three sound.
01:34:444 (7) -
01:36:732 (7) - chenge to slider, and NC
01:36:986 (1) - reNC
01:38:257 (1) - reNC
01:38:639 (8) - I cant understand about this slider. and NC should be 01:38:766
01:39:528 (4) - Change to other.
01:45:884 (3) - There are many sounds other than vocal.
01:49:189 (1) - This isnt fit the music.
01:50:969 (8) - NC
01:51:477 (1) - reNC
01:57:071 (8) - Change to slider and NC.
01:57:833 (4) - Change to circle?

To be honest, this diff have many ploblem.


[D.N.Angel]
01:29:105 (2,3) - This flow a little worth compared to other. Shift to the left the previous object?
01:34:189 (6,1) - Hmm..I dont like the look.
01:35:206 (2) - I thnk slider is better.(follow vocal)
Example of the arrangement of the two points
320,316,92664,5,4,0:0:0
408,248,92918,1,0,0:0:0
408,136,93172,1,8,0:0:0
320,68,93427,1,0,0:0:0
320,68,93554,2,0,P|248:44|172:52,1,150,2|2,0:0|0:0,0:0:0
40,184,94189,2,0,P|8:224|0:272,1,100,8|2,0:0|0:0,0:0:0
128,180,94698,6,0,P|109:132|71:101,1,100,2|0,0:0|0:0,0:0:0
88,260,95206,2,0,P|138:267|184:250,1,100,8|2,0:0|0:0,0:0:0
212,204,95588,2,0,P|284:200|340:248,1,150,2|2,0:0|0:0,0:0:0

great diff!

good luck~
Wreath

MerryGate wrote:

from #modreqs
Only standard~

[Wreath's Hard]
01:43:851 (3) - I really hate such stack.(use 1/1 interval cercle to the end of the slider) no change because i think it is no problem and i like placement in now

good luck~
anyway thanks modding
Topic Starter
Zejky

MerryGate wrote:

from #modreqs
Only standard~

[General]
->Check Enable Costom Colors, and setting combo colors in Y~k. | OK
->Add Tags "sandgodoven2" in Y~k. | OK
->Please be consistent with AudioLeadIn and Countdown.(These must be checked by Zejky before uploading.)[/color ] [color=#FF00FF]| AudioLeadIn: 1000 all dif
->Please be consistent with Kiai Time.(01:47:410 - Kian end point and 01:48:935 - Kiai flash?) | no, because it ended the previous
->soft-hitfinish is noisy...lower the volume. | depends on the creator of diff

[Easy]
01:47:410 (4) - 01:48:935 (1) - hmm...if possible, unstack | i can't, that is its direction,


[Normal]
00:01:139 (1) - make symmetry? | it don't must symmetry, sorry
00:38:766 (1,2,3) - make perfect tryangle | it don't must triangle

01:11:816 (4) - x:364 y:324? | it good !!! i fix it :D
01:46:393 (1,2,3) - symmetry | it don't must symmetry, sorry

great diff!

good luck~
Wow.this is a mod BIG
thank you MerryGate alot
Fix
No Fix
dependent
Update
Yuki-kun
Lazy to re-edit from last time i made this guest diff for this map.
Even with me, for now, when i look at this diff , i just have 1 question : "Wth have i done???" LoL
Since the last time hitsound change too much so i fixed something

MerryGate wrote:

[Y~K's Insane]
00:01:139 (1) - ~ 00:09:274 (7) - Noisy.about -20% >> Ok
00:07:240 (6,7) - This slidertick custom sound is need? Just annoying. >> Ok
00:17:410 (1) - To my mind, In 1/2 slider, twice or more reverse are worsen the flow. >> No change
00:27:325 (7) - Why use such slider...? >> No change
00:27:579 (8) - NC >> Ok
00:27:833 (1) - reNC >> Ok
00:37:749 (1) - This is bad looks and isnt fit the music. >> No change
SPOILER
304,336,36096,1,0,0:0:0
304,336,36223,1,2,0:0:0
376,264,36477,1,0,0:0:0
376,264,36605,1,0,0:0:0
376,264,36732,1,0,0:0:0
376,164,36986,2,0,B|376:116|348:84,2,85,0|8|0,0:0|0:0|0:0,0:0:0
276,156,37749,6,0,P|220:188|196:244,2,127.5,4|0|0,0:0|0:0|0:0,0:0:0
296,256,38766,1,2,0:0:0
264,56,39274,1,8,0:0:0
456,128,39783,1,0,0:0:0
444,228,40037,2,0,B|388:228,1,42.5
372,268,40291,6,0,B|356:316|316:328,2,85,2|0|0,0:0|0:0|0:0,0:0:0
316,184,41054,1,0,0:0:0
216,184,41308,1,8,0:0:0
160,264,41562,1,0,0:0:0
104,184,41816,2,0,B|104:140|132:104,1,85,4|0,0:0|0:0,0:0:0
160,64,42198,1,0,0:0:0
212,60,42325,2,0,B|298:60,1,85,2|0,0:0|0:0,0:0:0
392,96,42833,2,0,B|416:192|328:256,1,170,0|8,0:0|0:0,0:0:0
00:47:537 (4) - If you want to use this slider, move to 00:47:410 - is better. >> Changed in another way
01:02:155 (7) - This is worsen the flow, and very boring. >> Ok
In according to the other than vocal, place the object.
01:04:952 (4) - To my mind, In 1/2 slider, twice or more reverse are worsen the flow. >> Ok~
01:12:325 (1) - Move to x:124 y:140 >> No change
01:12:579 (2,3,4,5,6) - You should clear the stack! This is very confusing. >> No change
01:16:393 (1) - If you want to use the spinner, starting point should be 01:18:427 -. >> Ok
There should be room for mapping.

01:20:461 (1,2,3) - This isnt fit the music. If you hate the sound of the interval , change to this. >> No change. Followed Drum
01:21:477 (4,5,6,7,8,9,1) - not fit the music. >> No change
01:26:562 (6) - NC >> Ok
01:27:452 (1) - reNC >> Ok
01:28:596 (4,5) - There is sense of incongruity. >> Followed Vocal. I will change if MAT/BAT told me to change :D
01:28:596 (6) - NC >> Ok
01:29:486 (1) - reNC >> Ok
01:30:630 (4) - NC, and I think of as consisting of three sound. >> No change
01:34:444 (7) - >> No change
01:36:732 (7) - chenge to slider, and NC >> Ok
01:36:986 (1) - reNC >> Ok
01:38:257 (1) - reNC >> Ok
01:38:639 (8) - I cant understand about this slider. and NC should be 01:38:766 >> Ok
01:39:528 (4) - Change to other. >> Ok
01:45:884 (3) - There are many sounds other than vocal. >> No change.
01:49:189 (1) - This isnt fit the music. >> Drum. No change.
01:50:969 (8) - NC >> Ok
01:51:477 (1) - reNC >> Ok
01:57:071 (8) - Change to slider and NC. >> No change but ok with NC.
01:57:833 (4) - Change to circle? >> No change.

To be honest, this diff have many ploblem.
Ok done~
Since this diff is not fit with insane so i changed name.
http://tinyurl.com/a7uhqxh
Coro
Taiko mod~
All are suggestions unless in red.

[General]
Disable letterboxing during breaks
Use default hitsounds
Set hitsound volume to 80% across the whole song


[Taiko Muzukashii]
01:13:596 - d k
01:15:630 - d k
Placements of finishes seems a bit random...

[Sand's Taiko Oni]
00:17:410 - don't put finish at start of stream, remove

some issues, please fix~
Topic Starter
Zejky

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[General]
Disable letterboxing during breaks
Use default hitsounds
Set hitsound volume to 80% across the whole song


[Taiko Muzukashii]
01:13:596 - d k | fix
01:15:630 - d k | fix
Placements of finishes seems a bit random... | i put follow beat tone

some issues, please fix~
thank you CoroQuetz
Update my diff
Crimmi
Modding, CrimmiStyle!!

Red: You must fix.
Blue: Suggestion.

Ok, you told me to mod only one diff so here it goes but first . . .:

[General]


  1. The difficulties "Easy", "D.N.Angel" & "Y~K's Wind" have inconsistent Kiai times, check those please with Zejky's.

[Y~K's Wind]


Unsnapped inherited sections at 01:48:930 - snap to 01:48:935.
00:05:461 (1) - Align with (3).
00:19:952 (7) - Stack on top of (4).
01:05:715 (5) - I'd move this, and place it here.
01:12:325 (1) - Move it here like this : http://osu.ppy.sh/ss/603765

And that's it I guess, good luck!
Topic Starter
Zejky
Happy New Year Everyone ~~~~~~
Wait Re-Edit by Yuki-kun
Yuki-kun
Yuki-kun
Small error in combo
http://puu.sh/21jGk

Fixed.
Topic Starter
Zejky
Update !!!
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Sand's Taiko Oni]
MOD information
please use Normal Defult for audio and may use around 70%
also can change at kiai if you prefer

please try to not stick finish notes and normal notes

please always use slider velocity of 1.40 or 1.60

00:04:444 (12)
can delete I think

00:25:800 ~ 00:29:105
please do not put notes like making osu standard
you need arrange some bit I sugguest
for eg. delete 00:28:977 notes here

00:30:757 (93)
this can move to 00:30:630

00:31:647 ~ 00:40:291
and
00:40:291 ~ 00:46:901
how come the numbers of the notes are so different?
they have similar melody and quiet :?

00:47:410
can have a notes here I guess

00:57:198
here also and further more this sort of
please follow the vocal or drum to link the notes

01:03:554 (234)
also sounds like do not need this
rythem is good but it doesnt look like taiko maps
please have a check fully again
and try to take sound of strong vocal and drum mainly

[Taiko Muzukashii]
MOD information
please fix the sound as I wrote for Oni
Inherited points are usually exactly same as in all taiko diffs

00:47:918 ~ 01:04:189
bit too less notes here
the melody at this part much more then before
00:47:918
making Muzukashii or all the taiko diffs exept Oni
is usually follow the rythem of Osu standard is good
but not oftenly use ddk kkd ddd dkd kdd these sort of 3-combs below Oni




[Result]
Have check all throw at the difficulty of Oni please :o
and check what I wrote because some is the rule and minimum requerement
if you want change the speed use from inherited points
but please do not use too much of this!
Thanks for seeing ~
S a n d
http://www.mediafire.com/?cdz826mxr5n126r
Thanks For The Mods XD
Not sure if I did them right, trying my best :D :)
DarknessAngel
ty for mod ! :)

http://puu.sh/25zl8
Topic Starter
Zejky

0gre wrote:

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to
[Taiko Muzukashii]
MOD information
please fix the sound as I wrote for Oni
Inherited points are usually exactly same as in all taiko diffs

00:47:918 ~ 01:04:189
bit too less notes here
the melody at this part much more then before
00:47:918
making Muzukashii or all the taiko diffs exept Oni
is usually follow the rythem of Osu standard is good
but not oftenly use ddk kkd ddd dkd kdd these sort of 3-combs below Oni




[Result]
Have check all throw at the difficulty of Oni please :o
and check what I wrote because some is the rule and minimum requerement
if you want change the speed use from inherited points
but please do not use too much of this!
Thanks for seeing ~
thank you ver much :D

sandgodoven2 wrote:

http://www.mediafire.com/?cdz826mxr5n126r
Thanks For The Mods XD
Not sure if I did them right, trying my best :D :)

DarknessAngel wrote:

ty for mod ! :)

http://puu.sh/25zl8
Update
Teara
[General]
Background bg.jpg is 800x600, which differs from the recommended size of 1024x768.


Here is a 1024x768 version of the picture.

General and Metadata Inconsistency in Countdown

  • Easy: 0
    Normal: 0
    Sand's Taiko Oni: 0
    Taiko Muzukashii: 0
    D.N.Angel: 1
    Wreath's Hard: 1
    Y~K's Wind: 1
[Y~K's Wind]

00:46:901 (4,1) - This jump is slightly to far away to make it feel natural, its also very sudden. It just doesnt feel right, please consider making the distance a tad bit smaller.
00:59:359 (11,1) - ^ same issue.

The rest looks great. Good job.
Sieg
Hello, from queue, sorry for being late...

General:
Tick rate 2 fits this song better.

Easy:
HP-1
00:09:274 (1,1) - you should give more time to recover after spinner on easy
01:47:410 (4,1) - repeat arrow covered by hitbrust from 4

Normal:
00:35:461 (5) - remove this to keep calm rhythm, it's better for this part of song and normal diff
01:12:325 (1) - move this little left to get a flow? http://puu.sh/29J2I

Wreath's Hard:
HP+1
00:14:105 (2,3,4) - this plays better - http://puu.sh/29J64

Y~K's Wind
00:14:359 (4,5) - actually this one is doesn't follow anything but not a big deal

D.N.Angel:
HP+1
awesome

Great mapset, just one more note... try to find better quality BG. Good Luck!
Wreath

Sieg wrote:

Hello, from queue, sorry for being late...

Wreath's Hard:
00:14:105 (2,3,4) - this plays better - http://puu.sh/29J64 keep it because if i've change to it will be bad looks

Great mapset, just one more note... try to find better quality BG. Good Luck!
thanks modding~
Topic Starter
Zejky

Sieg wrote:

Hello, from queue, sorry for being late...

General:
Tick rate 2 fits this song better.

Easy:
HP-1
00:09:274 (1,1) - you should give more time to recover after spinner on easy
01:47:410 (4,1) - repeat arrow covered by hitbrust from 4

Normal:
00:35:461 (5) - remove this to keep calm rhythm, it's better for this part of song and normal diff
01:12:325 (1) - move this little left to get a flow? http://puu.sh/29J2I
Wreath's Hard:
HP+1
00:14:105 (2,3,4) - this plays better - http://puu.sh/29J64

Y~K's Wind
00:14:359 (4,5) - actually this one is doesn't follow anything but not a big deal

D.N.Angel:
HP+1
awesome

Great mapset, just one more note... try to find better quality BG. Good Luck!

Kaneko wrote:

[General]
Background bg.jpg is 800x600, which differs from the recommended size of 1024x768.


Here is a 1024x768 version of the picture.

General and Metadata Inconsistency in Countdown

  • Easy: 0
    Normal: 0
    Sand's Taiko Oni: 0
    Taiko Muzukashii: 0
    D.N.Angel: 1
    Wreath's Hard: 1
    Y~K's Wind: 1
[Y~K's Wind]

00:46:901 (4,1) - This jump is slightly to far away to make it feel natural, its also very sudden. It just doesnt feel right, please consider making the distance a tad bit smaller.
00:59:359 (11,1) - ^ same issue.

The rest looks great. Good job.
thank everyone a llot :D
update
Yuki-kun
Thanks for modding. :D
Fixed

http://puu.sh/29MCo
Nichiyouki


Hi, Zejky

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Move Kiai time end on 01:48:935 all diff to same as Easy and D.N.Angel diffs. Similarly, it will be suitable more than.

Easy

  1. 00:15:376 (3) - Remove finish?
  2. 00:35:206 (4) - Move to up 1 grid.
  3. 00:39:783 (5) - Finish sound isn't suitable for the rhythm. Please remove it.
  4. 00:50:461 (3) - Try to make it is curve slider. It will be more beautiful imo.
  5. 01:06:732 (2) - Remove whistle on slider begin. I think that it really weird sound.
  6. 01:10:800 (2) - ^
  7. 01:18:935 (2) - ^

Normal

  1. 00:01:139 (1) - These aren't beautiful for me. Maybe make to this picture will be beautiful imo.
  2. 00:07:240 (3) - I suggest that add green line sections on 00:07:749 and 00:08:257, which change is S:C1 on 1st green line sections to change hitsound on slider tick. It will be suitable more than.
  3. 00:16:393 (4) - Move to right 1 grid.
  4. 00:39:783 (5) - Finish sound isn't suitable for the rhythm. Please remove it.
  5. 01:51:986 (4) - Try to move slider begin to stack with slider end of 01:48:935 (1) be better.
  6. 02:05:969 (2) - The rhythm on this note is weird. I think that remove it will be better.

Wreath's Hard

  1. 00:05:715 (3,4,5) - Move to down 3 grids and left 2 grids. Although it is a little different, but it will be look better when you have noticed (1,2,3,4).
  2. 01:41:817 (3) - Try not to overlap with (5) be better.
  3. 01:44:105 (4,5) - these will be more beautiful if you move (4) to x:122 y:348, and move (5) to x:260 y:284.

Y~K's Wind

  1. This diff hasn't video. You must add "Video.avi" or add this code on notepad.
    //Background and Video events
    Video,0,"Video.avi"
    0,0,"BG.jpg"
  2. 00:01:139 ~ 00:11:308 - I feel it is empty about hitsound. I suggest that add whistle to this
    SPOILER
    00:01:139 (1) -
    00:02:410 (4) -
    00:03:172 (1) - Slider begin
    00:03:935 (2) - Slider repeat
    00:05:969 (3) - Slider begin
    00:07:240 (3) - ^ , but remove whistle on slider end.
    00:09:274 (4) - ^
  3. 00:29:105 (5) - Ctrl+G. It will be more smooth.
  4. 00:58:596 (8,9) - Spacing is too close. Please increase spacing.
  5. 02:07:240 (1) - Change hitsound is whistle to follow the rhythm, Then don't forget to remove green line sections on 02:09:738 and 02:09:910.

D.N.Angel

  1. 00:02:664 (6) - Remove whistle here by you can consider from the rhythm between 00:02:410(5) and this.
  2. 00:39:274 (1,1) - These will be look better if you move first note to down 1 grid, and move second note to right 1 grid, but the problem after fixed these is spacing between 00:39:783 (1,2). I suggest that move 00:38:766 (1,1,1) after you fixed those.

Comment: Nice map. but I feel Y~K's Wind diff is many over jump. For example: spacing of some notes up to 7.0x. I think that some these note should reduce spacing. It will be more smooth, and I see this diff hasn't video to same as other diffs, too. So you must add it. Other diffs are quite good for me.

Hope that my mod will be useful for you.

Good luck~
Topic Starter
Zejky

Nichiyouki wrote:



Hi, Zejky

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Move Kiai time end on 01:48:935 all diff to same as Easy and D.N.Angel diffs. Similarly, it will be suitable more than.

Easy

  1. 00:15:376 (3) - Remove finish?
  2. 00:35:206 (4) - Move to up 1 grid.
  3. [color=#0000FF]00:39:783 (5) - Finish sound isn't suitable for the rhythm. Please remove it.
01:06:732 (2) - Remove whistle on slider begin. I think that it really weird sound.01:10:800 (2) - ^01:18:935 (2) - ^Fix [/color]
and
[*]00:50:461 (3) - Try to make it is curve slider. It will be more beautiful imo.| i like it as so

[notice]

Normal

  1. 00:01:139 (1) - These aren't beautiful for me. Maybe make to this picture will be beautiful imo. | fic, but, it other
  2. 00:07:240 (3) - I suggest that add green line sections on 00:07:749 and 00:08:257, which change is S:C1 on 1st green line sections to change hitsound on slider tick. It will be suitable more than.
  3. 00:16:393 (4) - Move to right 1 grid.
  4. 00:39:783 (5) - Finish sound isn't suitable for the rhythm. Please remove it.
    Fix
    and
  5. 01:51:986 (4) - Try to move slider begin to stack with slider end of 01:48:935 (1) be better.
  6. 02:05:969 (2) - The rhythm on this note is weird. I think that remove it will be better.
some personal reason

Comment: Nice map. but I feel Y~K's Wind diff is many over jump. For example: spacing of some notes up to 7.0x. I think that some these note should reduce spacing. It will be more smooth, and I see this diff hasn't video to same as other diffs, too. So you must add it. Other diffs are quite good for me.

Hope that my mod will be useful for you.

Good luck~
thank you a lot
update
Yuki-kun
Sr for delayed~
My HDD was gone away 3 days ago and it took me a lot of time to backup and restore.
Anw.

Nichiyouki wrote:



Y~K's Wind

  1. This diff hasn't video. You must add "Video.avi" or add this code on notepad.
    //Background and Video events
    Video,0,"Video.avi"
    0,0,"BG.jpg"
  2. 00:01:139 ~ 00:11:308 - I feel it is empty about hitsound. I suggest that add whistle to this >> I changed in my way. Thanks :D
    SPOILER
    00:01:139 (1) -
    00:02:410 (4) -
    00:03:172 (1) - Slider begin
    00:03:935 (2) - Slider repeat
    00:05:969 (3) - Slider begin
    00:07:240 (3) - ^ , but remove whistle on slider end.
    00:09:274 (4) - ^
  3. 00:29:105 (5) - Ctrl+G. It will be more smooth. >> Ok
  4. 00:58:596 (8,9) - Spacing is too close. Please increase spacing. >> Ok
  5. 02:07:240 (1) - Change hitsound is whistle to follow the rhythm, Then don't forget to remove green line sections on 02:09:738 and 02:09:910. >> Start of slider and i can't see any whistle here. Did you make any mistake?

Comment: Nice map. but I feel Y~K's Wind diff is many over jump. For example: spacing of some notes up to 7.0x. I think that some these note should reduce spacing. It will be more smooth, and I see this diff hasn't video to same as other diffs, too. So you must add it. Other diffs are quite good for me. >> I know, but i don't think it's hard after all. :p

Good luck~
Updated
http://puu.sh/2cftE
hibarirailwayz
Hi!
via #modreqs
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[Taiko Muzukashii]
  1. Playing this diff, I feel many uncomfortable point. I'd like to pick up it!
  2. 00:01:139 (1,2,3,1) - "kkkd"→"kkdk" because 00:01:901 is the highest pitch point in four notes. This keep the start of the piano sound.
  3. 00:03:172 (2,3,1,2) - "kkd d"→"kdd k" because there are the high pitch piano sound at 00:03:172 and 00:04:189. In this point, you should set "k", and in other point, "d" is good I think.
  4. 00:05:206 (3,4,5,1,2,1) - "kkkd dk"→"dddk kd" You should listen more carefully the piano sound... 00:05:969 and 00:06:477 is more high pitch than other point.
  5. 00:07:240 (1,2) - "d d"→"k d" this is nicer I think.
  6. 00:09:401 (1) - I dont afford to space between spinner and former and latter notes. I think if you change 00:09:274 (1) to "D" instead of this spinner, it is not problem.
  7. 00:11:308 (1,2,3,1,) - The drum is clearly the biggest volume in this part. You should follow this. "kddk"→"dkkd"
  8. 00:20:461 (3,4,5) - there are drum's high pitch sound. "kkk" is nice.
  9. 00:21:223 (1,1,1,1) - The synthesizer's sound of here is very small. you should follor the drum sound more. "dDdk"is nice.
  10. 00:22:494 (1,2,1) - ^"ddk"
  11. 00:23:511 (2,1,1,1,2,3,1) - ^"Ddkdddk"
  12. 00:25:545 (1,2,1) - ^x2
  13. 00:26:562 (1,2,1,1,2,1,1,2,1) - ^
  14. 00:29:613 (1,2,3,4,1,2,3,4,5) - ^"ddddkkkkD"
  15. Sorry, I can't pick up all of the issues of this diff. I think if you only follow the drum sound, this diff will be better. But that's not all. I suggest you accept other Taiko mapper who make this diff.
[Sand's Taiko Oni]
  1. 00:03:172 (7,8,9,10,11) - "ddkdd"→"ddk k" there is the high piano sound at 00:04:189, and no any sound at 00:03:935.
  2. 00:04:698 (11) - remove this. this sound is very small I felt.
  3. 00:20:333 (39,40,41,42,43,44,45) - that's nice idea!
  4. 00:30:630 (88,89,90,91,92,1) - this part is not fit for the sound. he drum sound is better I think. "dk k kdd"→"k k kdd D"
  5. 00:32:155 ~00:46:901 - this part make us bore. At least, you should quit routine rhythem. I don't want to mod this part.
  6. 01:18:427 (1) - finish is 01:19:952. there is the important drum sound.
  7. 01:48:172 (144,145,146,147,148,149,150) and 01:49:444 (152,153,154) - this is unrankable. you must fix! xxxxxxxxO, xxxxooooX, xxooxxooX is no problem. problem is how to use finish.information
  8. 01:59:867 (199,200,201,202,203) - Thiese aren't interesting for me. suggestion"kd kd k"→"k dkddk"
Good luck!
Niko-nyan
did you forgot to uncheck Letterbox during breaks?

sorry very late :(

General already in the first line

Muzukashii~
00:06:401 - the spinner looks unranked its must at the white line and finish at the white line too
00:38:511 - add d in here
00:54:783 - ^

Oni~
i suggest the whistle note change to another colour because it make me hard to mod :(
00:09:020 - the slider end at here
00:09:274 - the spinner start at here

just that i can mod :(
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