As I said earlier, I can't support a map that has so many inexplicable spacing changes. I don't really know where to begin with this so I guess I'll just give you a set of general guidelines for when spacing changes are effective and then a long list of places where you have spacing changes that are ineffective.
First, the guidelines: jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather bad if you put them in places they don't belong. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be bad for your map.
Now the list, this is for [Multiplayer]
00:02:485 (6) - (should be farther away from 5)
00:06:685 (2) - (should be closer to 1)
00:08:885 (4,5) - (both should be spaced farther away from the previous note)
00:23:485 (8) - (should be closer to 7)
00:24:685 (12) - (should be farther from 11)
00:28:885 (6,7) - (should switch places)
00:35:085 (4,5,6,8) - (each should be farther from the previous note)
00:38:285 (6) - (should be farther away from 5)
00:38:485 (1,2,3,4,5,6) - (has no consistent spacing whatsoever)
00:47:085 (8) - (should be closer to 7)
00:52:485 (4,5) - (both should be closer to previous note)
01:11:685 (6) - (should be closer to 5)
01:33:485 (3) - (should be closer to 2)
01:34:085 (4) - (should be closer to 3)
01:47:085 (5) - (should be closer to 4)
01:55:085 (8) - (should be closer to 7 and form a pattern to justify the closer spacing of 7)
01:58:885 (4) - (should be closer to 3)
02:08:685 (7) - (should be closer to 6)
02:10:485 (6) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
02:12:085 (4) - (should be closer to 5)
02:14:085 (7) - (should be closer to 6)
02:28:085 (5) - (should be closer to 4)
02:29:885 (7) - (should be closer to 6)
03:30:685 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways)
03:32:085 (3) - (should be closer to 2)
03:35:285 (3) - (should be closer to 2)
03:36:285 (6) - (should be closer to 5)
03:47:685 (4) - (should be either closer to 3 or farther from 5)
03:49:285 (2) - (should be either farther from 1 or closer to 3)
03:54:085 (4) - (should be closer to 3)
03:55:685 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
03:55:885 (4) - (should be closer to 3)
04:00:685 (5) - slider is about 50% hidden, can you move it so that its more visible?
04:02:085 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
04:10:885 (1) - note within one beat of spinner end
04:29:485 (4) - (should be closer to both 3 and 5)
in [Solo]
00:28:485 (8) - should be closer to 7
00:33:285 (10) - should be farther from 9
00:38:285 (11) - should be closer to 10
00:45:485 (2) - should be closer to 1
00:53:485 (8) - should be closer to 7
00:59:685 (6) - if you want to make this spacing you have to make it obvious that this is a semi-symmetrical pair with 5, which means it should be parallel
sorry I need to accelerate to get this done by dinner, I'll come back with exact suggestions later
01:00:085 (7) - should be closer to 6
01:03:285 (6,7) - since these are clearly supposed to be a pair, can you make it so that one is a vertical flip of the other instead of having different slopes so that the map looks a bit cleaner?
01:04:085 (8) - should be farther away from 7
01:07:085 (8) - should be closer to 7
01:11:285 (4) - this note isnt quite centered between 3 and 5, you need to move it farther to the right
01:12:885 (3) - should be closer to 2
01:22:885 (4) - too far from 3 to parse as a pair
01:28:485 (7,8,9) - these notes are too close to each other, please space them out a bit more
01:31:085 (3,4) - I think these notes were intended to be a pair utilizing oval flow, but the arc of 4 doesn't return towards 3. To make them more pairlike it should look like this:
http://puu.sh/GaL601:34:085 (5) - should be closer to 4
01:35:685 (3) - should be closer to 2
01:37:485 (3,4) -Again, I think you intended these to be a pair but in order to have them act that way they need to form some sort of a pattern, maybe make 4 a h-flip of 3?
01:40:685 (6,7,8) - stack
01:43:685 (2) - should be closer to 3
01:46:085 (2) - should be closer to 1
01:48:085 (12) - i think this is supposed to pair with 7, in which case they should be parallel
01:52:885 (5) - new combo to show jumps
02:00:885 (7) - ^
02:03:085 (7) - should be farther from 6
02:04:685 (5) - please center this between 2 and 4 for the sake of making your map look cleaner
02:12:485 (5) - I think this is supposed to pair with 4, but again you need to h-flip so that the sliders have the same curve to create the "pair" sensation
02:20:685 (4) - should be farther from 3
02:29:085 (10) - should be closer to 9
02:42:685 (3) - can you center this between 1 and 2 for neatness' sake? pic:
http://puu.sh/GaTF03:16:085 (5) - should be closer to 4
03:19:685 (5,6,7,8,9) - none of these notes has consistent spacing; please pick a distance snap and apply it to them all.
03:46:685 (7) - (maybe 4 for the sake of symmetry) 7 needs to start closer to 6
03:49:285 (6) - should be farther from 7
03:49:885 (7,9) - please make 7 and 9 h-flips from each other to emphasize the symmetry
04:06:685 (9) - please make this parallel to 8
04:20:085 (4) - I think I see what you are doing with this combo but you need to decrease the spacing between notes by a set amount each time, so perhaps 2x between 1 and 2, then 1.8, 1.6, 1.4 etc throughout the combo
04:39:485 (5) - should be closer to 4
It has come to my attention that you've also failed to make some important edits requested by Sync earlier. You should really be sticking to what the people who have been handpicked for their modding skills have to say about your map. It also occurred to me that I wrongly denied you of SP by forgetting to put the popped bubble icon on my post originally, so I will do so now.
Edit: as requested, a list of places where the spacing changes properly[Solo]
00:05:418 (7,8,9) -
00:11:685 (4) -
00:12:485 (9) -
00:17:885 (4) -
00:20:485 (5) -
00:32:385 (5) -
00:32:685 (7) -
00:34:285 (4) -
00:36:685 (7) -
00:37:485 (9) -
00:42:285 (4) -
00:47:685 (10) -
00:48:685 (4) -
00:49:685 (3) -
00:52:785 (5) -
00:59:285 (5) -
01:02:785 (3) -
01:03:085 (5) -
01:10:785 (2) -
01:11:585 (6) -
01:17:485 (5) -
01:19:285 (8) -
01:31:685 (4) -
01:32:385 (6) -
01:36:485 (5) -
01:38:085 (4) -
01:38:785 (6) -
01:41:285 (7) -
01:42:085 (9) -
01:42:885 (11) -
01:44:485 (4,5,6) -
ok I think you get the idea. by now and this is taking up a lot of my time. Roughly speaking, my point is that I'm not just sitting here being a nazi about 100% perfect spacing, I'm pointing out serious design issues and trying to allow you as much freedom as possible. If you want, I can point you to several maps and/or mappers that use jumps and spacing changes properly and you can study their maps, because I'd rather you achieve an innate understanding of what makes a good spacing change rather than robotically following all of my suggestions. If there is anything I can do to help, send me a message and I will be on it.