[General]
-- Your combo colors are inconsistent. I'm not sure if this was your aim or not (I believe it was), so I'm pointing it out just in case.
[MULTIPLAYER]
00:17:885 (7) - Add a note here. I know exactly what you were aiming for -- however, it isn't plausible on a gameplay stand-point. It's almost impossible to read that stream. It starts on an offbeat which will catch people off guard. Yes, adding a note here won't precisely follow that high-pitched (triangle?) noise but it'd still follow the music (and play a whole lot better).
00:19:485 (6,1) - The vocals start on (6), so it'd make more sense for a new combo to be there too. Remove it on (1) and add it on (6).
00:23:685 (1,2,3,4) - This 1/3 section isn't readable. Either space the notes out considerably or use sliders. For the sake of readability, I would suggest the latter.
00:38:085 (5) - Take this as a light suggestion, but I'd add a soft-whistle here.
00:41:685 (5) - Same as above, on the slider's start-point.
00:47:285 (1) - This combo doesn't make much sense. I'd remove it. If you don't want your combo to be super long, then add it at 00:46:885 (7) instead.
00:49:485 (4,5,6,7,8,9,10,11,12,13,14) - This stream is very iffy, mostly because there needs to be a note at 00:50:385 or else it simply doesn't follow the music very well. Simply adding a note will make the stream even more awkward than it is now. The only viable option (in my eyes) is to make the sliders into 1/4 sliders instead. It doesn't follow the melody spot-on but it's a good way to simplify it. Play around with it and come up with something cool.
00:53:685 (1) - see 00:47:285 (1)
01:00:885 (1) ~ 01:03:085 (3) - This section is unreadable. The 3/4ths spacing between the notes is unpredictable. I'd replace each combo with one slider instead but one on the very first one will suffice as it will at least give the player a (small) heads-up.
01:15:285 (1) - Aesthetically, this is a part of a beautiful pattern; however, there is no way a player can read this slow down. It isn't practical. I'd just make the slider velocity normal.
01:30:485 (1,2) - I can see what you were trying to do here, but the slider's shape doesn't stress the vocals on the red-tick enough. With that being said, you should shorten the sliders by half and add another beat on the slider's original end-point so that the player gets a better feel for the music.
01:36:885 (1,2) - Same as above. Besides, this pattern is very hard to see because you're stacking them right under the previous one.
01:55:285 (1,2) - Extend this slider by one tick and get rid of that note stacked under it. It really doesn't make sense why that slider ends on an off-beat -- it just makes it harder to play.
02:07:285 (1) - Remove this combo. There is no significance in the music that entails a combo (based on your previous patterns) here. Instead, add it at 02:07:885 (8) instead to be consistent.
02:43:685 (13) - You're missing a clap on the start of this slider.
03:12:485 (13) - Same as above. Though, I'm not exactly sure about this one. Was it your intention? If so, feel free to leave it out. I think it fits very well though.
03:46:685 (5,1) - I'd ditch these two elements -- a 1-beat slider would follow the vocals much better.
03:48:685 (1,2) - Remove this combo and start it on (2) instead since a new line of the vocals starts there. After that, remove the combo at 03:50:085 (1).
03:55:685 (3) - Definitely add a note here to follow the vocals. You'll need to change the pattern around because the jump is pretty big but it'll do great justice to the map at least.
04:25:085 (4) - It'd make more sense if you added the combo here instead of on the next slider.
04:27:485 (1) - This combo is senseless so I'd remove it. Add one at 04:28:285 (5) instead and remove the combo on the note right after it.
[SOLO MISSION]
00:05:418 (7,8,9) - Stacking these irregular 1/3 notes under this slider is pretty hard to read the first time around. The ones at the start were fine but 1/4 notes have been introduced since then and these can easily confuse the player. I'd replace them with a slider.
00:24:485 (3) - I get that this slider is following the percussion, but it's more natural for the player to follow the melody at this point. I'd rather see a 1/2-beat slider instead for the sake of simplicity.
00:32:085 (4) - Add a combo here to emphasize the transition in music.
01:10:485 (4,1) - It'd make more sense to add the new combo on the downbeat instead.
01:16:885 (4) - see 00:32:085 (4)
01:32:885 (1) - To follow the vocals more accurately, it'd be better to shorten this slider by half and to add another beat where the slider originally ended instead to stress the vocals on that red-tick.
01:58:485 (1) - Same as above.
01:59:285 (4) - ^
02:24:085 (4) - see 00:32:085 (4)
04:19:085 (1) - Since your combo is pretty long (and the drain is crazy), I'd add a new combo here.
Good luck. I hope I helped. Both maps were very fun and the song is awesome.
-- Your combo colors are inconsistent. I'm not sure if this was your aim or not (I believe it was), so I'm pointing it out just in case.
[MULTIPLAYER]
00:17:885 (7) - Add a note here. I know exactly what you were aiming for -- however, it isn't plausible on a gameplay stand-point. It's almost impossible to read that stream. It starts on an offbeat which will catch people off guard. Yes, adding a note here won't precisely follow that high-pitched (triangle?) noise but it'd still follow the music (and play a whole lot better).
00:19:485 (6,1) - The vocals start on (6), so it'd make more sense for a new combo to be there too. Remove it on (1) and add it on (6).
00:23:685 (1,2,3,4) - This 1/3 section isn't readable. Either space the notes out considerably or use sliders. For the sake of readability, I would suggest the latter.
00:38:085 (5) - Take this as a light suggestion, but I'd add a soft-whistle here.
00:41:685 (5) - Same as above, on the slider's start-point.
00:47:285 (1) - This combo doesn't make much sense. I'd remove it. If you don't want your combo to be super long, then add it at 00:46:885 (7) instead.
00:49:485 (4,5,6,7,8,9,10,11,12,13,14) - This stream is very iffy, mostly because there needs to be a note at 00:50:385 or else it simply doesn't follow the music very well. Simply adding a note will make the stream even more awkward than it is now. The only viable option (in my eyes) is to make the sliders into 1/4 sliders instead. It doesn't follow the melody spot-on but it's a good way to simplify it. Play around with it and come up with something cool.
00:53:685 (1) - see 00:47:285 (1)
01:00:885 (1) ~ 01:03:085 (3) - This section is unreadable. The 3/4ths spacing between the notes is unpredictable. I'd replace each combo with one slider instead but one on the very first one will suffice as it will at least give the player a (small) heads-up.
01:15:285 (1) - Aesthetically, this is a part of a beautiful pattern; however, there is no way a player can read this slow down. It isn't practical. I'd just make the slider velocity normal.
01:30:485 (1,2) - I can see what you were trying to do here, but the slider's shape doesn't stress the vocals on the red-tick enough. With that being said, you should shorten the sliders by half and add another beat on the slider's original end-point so that the player gets a better feel for the music.
01:36:885 (1,2) - Same as above. Besides, this pattern is very hard to see because you're stacking them right under the previous one.
01:55:285 (1,2) - Extend this slider by one tick and get rid of that note stacked under it. It really doesn't make sense why that slider ends on an off-beat -- it just makes it harder to play.
02:07:285 (1) - Remove this combo. There is no significance in the music that entails a combo (based on your previous patterns) here. Instead, add it at 02:07:885 (8) instead to be consistent.
02:43:685 (13) - You're missing a clap on the start of this slider.
03:12:485 (13) - Same as above. Though, I'm not exactly sure about this one. Was it your intention? If so, feel free to leave it out. I think it fits very well though.
03:46:685 (5,1) - I'd ditch these two elements -- a 1-beat slider would follow the vocals much better.
03:48:685 (1,2) - Remove this combo and start it on (2) instead since a new line of the vocals starts there. After that, remove the combo at 03:50:085 (1).
03:55:685 (3) - Definitely add a note here to follow the vocals. You'll need to change the pattern around because the jump is pretty big but it'll do great justice to the map at least.
04:25:085 (4) - It'd make more sense if you added the combo here instead of on the next slider.
04:27:485 (1) - This combo is senseless so I'd remove it. Add one at 04:28:285 (5) instead and remove the combo on the note right after it.
[SOLO MISSION]
00:05:418 (7,8,9) - Stacking these irregular 1/3 notes under this slider is pretty hard to read the first time around. The ones at the start were fine but 1/4 notes have been introduced since then and these can easily confuse the player. I'd replace them with a slider.
00:24:485 (3) - I get that this slider is following the percussion, but it's more natural for the player to follow the melody at this point. I'd rather see a 1/2-beat slider instead for the sake of simplicity.
00:32:085 (4) - Add a combo here to emphasize the transition in music.
01:10:485 (4,1) - It'd make more sense to add the new combo on the downbeat instead.
01:16:885 (4) - see 00:32:085 (4)
01:32:885 (1) - To follow the vocals more accurately, it'd be better to shorten this slider by half and to add another beat where the slider originally ended instead to stress the vocals on that red-tick.
01:58:485 (1) - Same as above.
01:59:285 (4) - ^
02:24:085 (4) - see 00:32:085 (4)
04:19:085 (1) - Since your combo is pretty long (and the drain is crazy), I'd add a new combo here.
Good luck. I hope I helped. Both maps were very fun and the song is awesome.