forum

DJ S3RL feat. Sara - Feel The Melody [Osu|Taiko]

posted
Total Posts
175
show more
Topic Starter
XinCrin

Andrea wrote:

~Normal~

02:32:264 (5) - Remove the custom clap from the 2nd tick. Done

~Hard~

Increase HP Drain and Overall Difficulty by 1 tick at least.
Done

Awesome job you did there.
Thanks Andrea :)
Gero
Go Go XinCrin ><
MoodyRPG
Hola, el mod en ingles para que lo puedan entender

Hard
  • - 01:36:550 (4,5) - I really like this type of patterns, but my suggestion is moving the slider (4) more close from (5), like this
That's all, good luck Xin :)
Yuzeyun

inverness wrote:

Oh. And you reminded me so much to Sapphireghost, your mapping style... and I like it so
On my unsub diff people said it was val-style though I don't know anything about this style :(
Topic Starter
XinCrin

MoodyRPG wrote:

Hola, perdon por la demora, bueno estas a punto de obtener una bubbled asi que hare el mod en ingles para que lo puedan entender

Hard
  • - 01:36:550 (4,5) - I really like this type of patterns, but my suggestion is moving the slider (4) more close from (5), like this
Done , play better this pattern

That's all, good luck Xin :)
Gracias Moody :)
Kokatsu
B4 you get this bubbled, here I come! \:D/

Request taken from Loctav's and p3n's slavery modding queue!

Storyboard


SB\epilepsy.png should be displayed in the centre of the map.
SB\2.png has a typo: "Through" should not be capitalized.
01:14:093 - 01:15:893 I noticed that awesome SB-stuff only when in the design tab, because all diffs cover it by a spinner, which is quiet sad. Maybe move it to another place or remove it, since it's not visible while playing?
01:29:350 - SB\3.png is not visible, but scripted.
01:34:836 - SB\4.png is not visible, but scripted.
02:00:721 - where is the circle in the lower left corner? :< I miss it.
02:24:550 - The lyrics are here again, you can use SB\1-4 again.

Nice and simple storyboard. :)

Easy


01:09:293 (2) - remove the first red sliderpoint to create a neat blanket without that sharp edge.
01:59:521 - you could add a breaktime here, since unmapped draintimes in Easy's are somewhat unfitting.
02:41:864 (1) - vol. from 70% down to 5% in one timingsection? In the middle of the spinner? I would recommend to add multiple timingsections, each 1/1 or 1/2 after each other and lower vol. by ~10% each line (so you get 70/60/50 and so on).

Normal


02:32:264 (5) - The clap on the slidertick is not on your regular beat (I don't know wether this is intentionally or not), if not, swap hitsounding from both sliderticks.
02:41:864 (1) - same as easy.

Hard


Hitsounding in first kiai seems a bit mixed up to me. Try the following changes and then decide what you like more:
00:33:978 (3) - you miss a clap on the sliderend.
00:35:522 (3) - clap?
00:37:578 (4) - remove clap from ending?
00:50:607 (4) - clap
00:51:293 (3,4) - remove clap from (3)'s ending, add clap on (4)'s ending.
00:52:664 (4,2) - remove clap from (4)'s ending, add clap on (2).

If you didn't change the previous hitsounding, ignore the following, if you accepted my changes, also adapt these things:
02:01:750 (3) - clap on sliderend.
02:03:293 (5) - clap
02:04:493 (3) - clap on reverse.
02:05:864 (4) - clap on sliderend.
02:12:893 (4) - clap
02:17:007 (5) - clap
02:19:750 (5) - clap on sliderstart.
02:21:121 (2) - clap

02:43:235 (1) - there should be a note here (with finish), so add a note and drag the spinner 1/4 or 1/2 later. Don't forget to move the timingsection to silence the spinner!

Taiko Muzukashii


Reduce HP and OD by 1. It's a Muzukashii.
Increase overall vol. to 75% (it's picky, deal with it :p )

01:27:807 (1,2,1,2,1,1,1,2,3,1,2,1,1,1) - map it the same way as you did with the part b4, it fits really well and what you mapped here is..random. And it doesn't fit.
01:57:121 (2,3,4,1,2,1,2,3,1,1,1) - this sounds really awkward, due to the fact that it doesn't amphesize the downbeats and there is nothing similar in the music itself. To avoid this weirdo stuff, just move all these notes 1/2 beat back, make the last note a small don and add a new big don at 01:59:350.
02:11:178 (2,1,2,3,1) - ddd k d fits better.
02:18:636 (2) - remove.
02:24:378 (4) - remove.
02:37:750 (2) - kat?
02:38:950 (3,1) - (3) kat and (1) don?

Taiko Oni


Same vol. as mentioned in Muzu-mod.

Argh, urgh, uuuu. q__q

00:25:921 (1) - kat
00:27:293 (2,1) - reverse hitsounding
00:29:178 (1) - delete
00:37:750 (1,2,3,1,2,1) - for a nice flow, use kkd ddk
00:57:121 (1) - don
00:59:693 (1,2,3) - D K D or D K K?
01:01:236 (1,1) - reverse hitsounding
01:03:293 (1,1) - ^
01:07:064 (2,3,1,1,1) - kkddd fits better
01:09:807 (1) - kat?
01:10:150 (3,4,1,1,1,2,3,1,1,2,1) - you could use ddkkk d ddkkd here.
01:15:464 - I miss a spinner here.
01:48:036 (1,2,1,2,1) - ddkdd fits better IMO
02:27:121 - you could add a kat here
02:29:865 (2) - don

That's it, good luck with rank~
Kin

Kokatsu wrote:

Taiko Muzukashii


Reduce HP and OD by 1. It's a Muzukashii. Fix'd
Increase overall vol. to 75% (it's picky, deal with it :p ) Fix'd

01:27:807 (1,2,1,2,1,1,1,2,3,1,2,1,1,1) - map it the same way as you did with the part b4, it fits really well and what you mapped here is..random. And it doesn't fit. it's feet the keyboard sound ... but okay
01:57:121 (2,3,4,1,2,1,2,3,1,1,1) - this sounds really awkward, due to the fact that it doesn't amphesize the downbeats and there is nothing similar in the music itself. To avoid this weirdo stuff, just move all these notes 1/2 beat back, make the last note a small don and add a new big don at 01:59:350. No change, it's again fit the keyboard sound
02:11:178 (2,1,2,3,1) - ddd k d fits better. Fix'd
02:18:636 (2) - remove. Fix'd
02:24:378 (4) - remove. Fix'd
02:37:750 (2) - kat? Fix'd
02:38:950 (3,1) - (3) kat and (1) don? Fix'd

Taiko Oni


Same vol. as mentioned in Muzu-mod.
Fix'd
Argh, urgh, uuuu. q__q

00:25:921 (1) - kat no change i prefer k d d here
00:27:293 (2,1) - reverse hitsounding Fix'd
00:29:178 (1) - delete Fix'd
00:37:750 (1,2,3,1,2,1) - for a nice flow, use kkd ddk Fix'd
00:57:121 (1) - don Fix'd
00:59:693 (1,2,3) - D K D or D K K? changed to D K K
01:01:236 (1,1) - reverse hitsounding no change it fit the melody, and the melody change a bit later
01:03:293 (1,1) - ^ ^
01:07:064 (2,3,1,1,1) - kkddd fits better k deleted
01:09:807 (1) - kat? it sound a bit strange for me (just after this dk)
01:10:150 (3,4,1,1,1,2,3,1,1,2,1) - you could use ddkkk d ddkkd here. Fix'd
01:15:464 - I miss a spinner here. add'd
01:48:036 (1,2,1,2,1) - ddkdd fits better IMO true, fix'd
02:27:121 - you could add a kat here Fix'd
02:29:865 (2) - don no change, it sound too weard before ddd ddk

That's it, good luck with rank~
thanks for mod ~
Topic Starter
XinCrin

Kokatsu wrote:

B4 you get this bubbled, here I come! \:D/

Request taken from Loctav's and p3n's slavery modding queue!

Storyboard


SB\epilepsy.png should be displayed in the centre of the map. Added
SB\2.png has a typo: "Through" should not be capitalized. Done
01:14:093 - 01:15:893 I noticed that awesome SB-stuff only when in the design tab, because all diffs cover it by a spinner, which is quiet sad. Maybe move it to another place or remove it, since it's not visible while playing?
01:29:350 - SB\3.png is not visible, but scripted. Fixed
01:34:836 - SB\4.png is not visible, but scripted. Fixed
02:00:721 - where is the circle in the lower left corner? :< I miss it. Ok , Added
02:24:550 - The lyrics are here again, you can use SB\1-4 again. Added

Nice and simple storyboard. :)

Easy


01:09:293 (2) - remove the first red sliderpoint to create a neat blanket without that sharp edge. Done , better blanket now
01:59:521 - you could add a breaktime here, since unmapped draintimes in Easy's are somewhat unfitting. I can't add the break time
02:41:864 (1) - vol. from 70% down to 5% in one timingsection? In the middle of the spinner? I would recommend to add multiple timingsections, each 1/1 or 1/2 after each other and lower vol. by ~10% each line (so you get 70/60/50 and so on). Halfway through the song spinner low volume, so I think the spinner is the music

Normal


02:32:264 (5) - The clap on the slidertick is not on your regular beat (I don't know wether this is intentionally or not), if not, swap hitsounding from both sliderticks. It was intentional, because the voice in the song says a "feel feel the melody" double therefore feel that this sounds good
02:41:864 (1) - same as easy. Same

Hard


Hitsounding in first kiai seems a bit mixed up to me. Try the following changes and then decide what you like more:
00:33:978 (3) - you miss a clap on the sliderend.
00:35:522 (3) - clap?
00:37:578 (4) - remove clap from ending?
00:50:607 (4) - clap
00:51:293 (3,4) - remove clap from (3)'s ending, add clap on (4)'s ending.
00:52:664 (4,2) - remove clap from (4)'s ending, add clap on (2).

I prefer these :

If you didn't change the previous hitsounding, ignore the following, if you accepted my changes, also adapt these things:
02:01:750 (3) - clap on sliderend.
02:03:293 (5) - clap
02:04:493 (3) - clap on reverse.
02:05:864 (4) - clap on sliderend.
02:12:893 (4) - clap
02:17:007 (5) - clap
02:19:750 (5) - clap on sliderstart.
02:21:121 (2) - clap

All Claps Added

02:43:235 (1) - there should be a note here (with finish), so add a note and drag the spinner 1/4 or 1/2 later. Don't forget to move the timingsection to silence the spinner! Preferred to eliminate some notes have the same consistency with all the diffs.


That's it, good luck with rank~
Thanks for your useful mod Kokatsu :D , Diff of Kin Updated ~
Flask
Andrea for star icon o.o so pro! Mod Request via In-Game PM.
And sorry for huge late orz

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I got Offset 40 (+4), only change it if you agree with that.
[ Easy]
  1. 00:23:350 (2,3) - I will change the rhythm like this since it's fit with lyrics. "Sound" this vocal appears at 00:23:864 - so it's better to place a slider there
  2. 00:50:093 (2,3,4) - This rhythm is kinda strange imo. You always place the slider at downbeat as I see at the previous same part, so change like this maybe?
  3. 01:31:578 (2) - I would remove this whistle for consistent with 01:27:807 (1,2) - 's ends, and it sounds awful to me
  4. 01:45:636 (2) - nazi. Move to x:324, y:216 (left 1 gird) to make the blanket nicer (:
  5. 02:02:778 (3,1,2,3) - Change rhythm like this is better imo ;_; Slider end at downbeat here makes the downbeat has less beatable D:
[ Normal]
  1. HP-1 for AR5 & CS4? That's a bit hard lol
  2. 00:40:493 (4) - It sounds really strange for that 2/1 slider end at downbeat. I'd suggest you to make a 1/1 slider and a not to instead that. It would be fit with music :3
  3. 00:43:921 (1,2) - I dislike the flow here, the slider goes down but the note at up. Move (2) to x:160, y:312 to make better flow
  4. 00:55:578 (1) - I have no idea why here's finish. Consider to remove it or just add finish at Easy diff here to make consistent~
  5. 01:30:550 (2,3) - (begin) whistle here please. Nothing here sounds really empty D:
  6. 02:17:178 (1) - (begin) Finish to keep consistent with Hard diff? And it sounds really nice
[ Hard]
  1. 02:12:207 (2,3) - Catch you!
    This diff need some nazi change to make some slider more curve/better blanket. Otherwise, awesome!
Good luck~
DaxMasterix
Hello~ Mod from my Emporium :33
This song is like.. nightcore.. huh

Easy:
  1. 01:09:293 (2) - Move the 3rd Sliderpoint 2 Grids to the left [Grid lvl: 4]
  2. 01:12:721 (2) - Move the 2nd Sliderpoint to x:56|y:264 [Grid lvl: 4]
  3. 01:30:550 (1) - Move the last Sliderpoint 1 grid to the left [Grid lvl: 4]
  4. 01:34:664 (3) - Move this object 1 grid to the right [Grid lvl: 4]
  5. 01:36:035 (1) - Move the last Sliderpoint 1 grid up [Grid lvl: 4]
  6. 01:38:778 (1,2) - This pattern aren't ''Perfect'' Mirrored.. Or whatever.. xD / Erase (2), Move the Object ''(1)'' 1 Grid to the left [Grid lvl: 4] and make a copy-paste with Ctrl+H for remake the Object ''(2)'' And that is all.. xD
  7. 01:45:636 (2) - Move this object 1 Grid to the left [Grid lvl: 4]
  8. 01:47:007 (3,4,5) - If you make the last change.. Move these objects 1 Grid down.. [Grid lvl: 4]
  9. 02:40:493 (3) - Move the 2nd Sliderpoint to x:124|y:224 [Grid lvl: 4] and Move the last Sliderpoint to x:196|y:200 [Grid lvl: 4]
Normal:
  1. 00:31:578 (6) - Move this Object 1 grid down [Grid lvl: 4]
  2. 01:49:750 (5) - Move this Object 1 grid to the right [Grid lvl: 4]
  3. 02:05:521 (4) - Move this Object 2 grids to the left [Grid lvl: 4]
Hard:
  1. 00:44:950 (3) - I think you missed a Clap in the end of this Slider..
  2. 00:47:693 (4) - Move this Slider to x:312|y:276 [Grid lvl: 4], After.. Move the 2nd Sliderpoint to x:380|y:240 [Grid lvl: 4] And Move the last Sliderpoint to x:452|y:272 [Grid lvl: 4]
  3. 02:32:264 (3) - Erase the 3rd Sliderpoint and move the 2nd Sliderpoint to x:80|y:272 [Grid lvl: 4]
  4. 02:36:378 (4) - Move this Object 1 grid down [Grid lvl: 4]
Kin's Taiko Muzukashii:
  1. I really think is better reduce the HP and OD by 1..
  2. 00:36:550 (1,2,3,1) - Change this to ''k d k d''
  3. 00:39:293 (1) - d
  4. 00:39:807 (1) - d
  5. 00:43:064 (2) - d
  6. 01:21:807 (3,4,5,1) - Change this to ''k d k d''
  7. 01:49:750 (4) - D
Kin's Taiko Oni:
  1. I really think is better reduce the HP and OD by 1..
  2. 00:23:693 (2) - Erase this note
  3. 01:40:321 (1,1,1) - Change this to ''d k d''
OKAY- The map in general is good.. Good luck in the rank! ewe :)
ouranhshc
Symmetry Nazi Mod
[Easy]
00:28:836 (3) - how about this: http://puu.sh/1D6r8
180,136,28836,2,0,P|215:187|263:219,2,120
01:09:293 (2) - blanket could be better


[Normal]
01:04:150 (2,3) - make symmetrical?
01:08:607 (1,2) - new combo on (2) instead of (1)
01:42:893 (4) - make symmetrical to (3)
02:15:121 (2) - symmetry~
02:17:864 (2) - ^
02:32:264 (5) - move the middle sliderpoint 5 grids right for symmetrical slider

Hard
00:59:693 (2) - new combo
01:03:121 (1) - something like this~ http://puu.sh/1D6jG
312,48,63121,6,0,P|288:84|256:104|256:104|224:88|196:48,1,160,4|8,0:0|0:0,0:0:0

01:11:350 (1) - this could look better
01:46:150 (4,5) - better better blanket with 5 D:
02:05:178 (4,1) - new combo on (4) instead of (1)
02:12:207 (2,3) - make these two parallel
02:27:293 (1) - slider could look better~
02:34:150 (2,3) - need better blanket
Kin

DaxMasterix wrote:

Kin's Taiko Muzukashii:
  1. I really think is better reduce the HP and OD by 1.. it's muzu not futsuu
  2. 00:36:550 (1,2,3,1) - Change this to ''k d k d''No change, d d d k is done on purpose, because d k d k will make the muzu harder
  3. 00:39:293 (1) - d no change it's feet the melody
  4. 00:39:807 (1) - d sound better so fix'd
  5. 00:43:064 (2) - d I don't think k d feet here
  6. 01:21:807 (3,4,5,1) - Change this to ''k d k d'' same reason as above
  7. 01:49:750 (4) - D Okay fix'd
Kin's Taiko Oni:
  1. I really think is better reduce the HP and OD by 1.. no change it's oni not muzu
  2. 00:23:693 (2) - Erase this note no change, if I delete this note, the next don don't have any sense
  3. 01:40:321 (1,1,1) - Change this to ''d k d'' k d k feet the melody, no change
OKAY- The map in general is good.. Good luck in the rank! ewe :)
thanks for mod :D

~~

http://puu.sh/1DcUR
Topic Starter
XinCrin
To Flask

Flask wrote:

Andrea for star icon o.o so pro! Mod Request via In-Game PM.
And sorry for huge late orz

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I got Offset 40 (+4), only change it if you agree with that.
Aleks gave me the timing, in my opinion is well

[ Easy]
  1. 00:23:350 (2,3) - I will change the rhythm like this since it's fit with lyrics. "Sound" this vocal appears at 00:23:864 - so it's better to place a slider there Place sliders in red ticks could be difficult for beginners
  2. 00:50:093 (2,3,4) - This rhythm is kinda strange imo. You always place the slider at downbeat as I see at the previous same part, so change like this maybe? Ok , is better
  3. 01:31:578 (2) - I would remove this whistle for consistent with 01:27:807 (1,2) - 's ends, and it sounds awful to me Done
  4. 01:45:636 (2) - nazi. Move to x:324, y:216 (left 1 gird) to make the blanket nicer (: Moved , Thanks c:
  5. 02:02:778 (3,1,2,3) - Change rhythm like this is better imo ;_; Slider end at downbeat here makes the downbeat has less beatable D: I like , Done
[ Normal]
  1. HP-1 for AR5 & CS4? That's a bit hard lol Fixed :P
  2. 00:40:493 (4) - It sounds really strange for that 2/1 slider end at downbeat. I'd suggest you to make a 1/1 slider and a not to instead that. It would be fit with music :3 It's better , Done
  3. 00:43:921 (1,2) - I dislike the flow here, the slider goes down but the note at up. Move (2) to x:160, y:312 to make better flow Thanks , Fixed
  4. 00:55:578 (1) - I have no idea why here's finish. Consider to remove it or just add finish at Easy diff here to make consistent~ I prefer the finish in easy
  5. 01:30:550 (2,3) - (begin) whistle here please. Nothing here sounds really empty D: Done
  6. 02:17:178 (1) - (begin) Finish to keep consistent with Hard diff? And it sounds really nice Done
[ Hard]
  1. 02:12:207 (2,3) - Catch you! Done

    This diff need some nazi change to make some slider more curve/better blanket. Otherwise, awesome!
Is my estyle very ugly :|

Good luck~
Thanks Flask :D

To DaxMasterix

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
This song is like.. nightcore.. huh no it's nightcore ><

Easy:
  1. 01:09:293 (2) - Move the 3rd Sliderpoint 2 Grids to the left [Grid lvl: 4] Done
  2. 01:12:721 (2) - Move the 2nd Sliderpoint to x:56|y:264 [Grid lvl: 4] Done
  3. 01:30:550 (1) - Move the last Sliderpoint 1 grid to the left [Grid lvl: 4] Done
  4. 01:34:664 (3) - Move this object 1 grid to the right [Grid lvl: 4] Done
  5. 01:36:035 (1) - Move the last Sliderpoint 1 grid up [Grid lvl: 4] Done
  6. 01:38:778 (1,2) - This pattern aren't ''Perfect'' Mirrored.. Or whatever.. xD / Erase (2), Move the Object ''(1)'' 1 Grid to the left [Grid lvl: 4] and make a copy-paste with Ctrl+H for remake the Object ''(2)'' And that is all.. xD
  7. 01:45:636 (2) - Move this object 1 Grid to the left [Grid lvl: 4] Done
  8. 01:47:007 (3,4,5) - If you make the last change.. Move these objects 1 Grid down.. [Grid lvl: 4] Done
  9. 02:40:493 (3) - Move the 2nd Sliderpoint to x:124|y:224 [Grid lvl: 4] and Move the last Sliderpoint to x:196|y:200 [Grid lvl: 4]
Normal:
  1. 00:31:578 (6) - Move this Object 1 grid down [Grid lvl: 4]
  2. 01:49:750 (5) - Move this Object 1 grid to the right [Grid lvl: 4] Done
  3. 02:05:521 (4) - Move this Object 2 grids to the left [Grid lvl: 4]
Hard:[list][*]00:44:950 (3) - I think you missed a Clap in the end of this Slider.. OOps , Added
[*]00:47:693 (4) - Move this Slider to x:312|y:276 [Grid lvl: 4], After.. Move the 2nd Sliderpoint to x:380|y:240 [Grid lvl: 4] And Move the last Sliderpoint to x:452|y:272 [Grid lvl: 4]
[*]02:32:264 (3) - Erase the 3rd Sliderpoint and move the 2nd Sliderpoint to x:80|y:272 [Grid lvl: 4] Done
[*]02:36:378 (4) - Move this Object 1 grid down [Grid lvl: 4] Done
OKAY- The map in general is good.. Good luck in the rank! ewe :)
Thanks for your nazi mod :D

To ouranhshc

ouranhshc wrote:

Symmetry Nazi Mod
[Easy]
00:28:836 (3) - how about this: http://puu.sh/1D6r8 Done
180,136,28836,2,0,P|215:187|263:219,2,120
01:09:293 (2) - blanket could be better Done


[Normal]
01:04:150 (2,3) - make symmetrical? Done
01:08:607 (1,2) - new combo on (2) instead of (1) nope , is unnecesary
01:42:893 (4) - make symmetrical to (3) Done
02:15:121 (2) - symmetry~
02:17:864 (2) - ^
02:32:264 (5) - move the middle sliderpoint 5 grids right for symmetrical slider Okay

Hard
00:59:693 (2) - new combo nope , is unnecesary
01:03:121 (1) - something like this~ http://puu.sh/1D6jG Thanks
312,48,63121,6,0,P|288:84|256:104|256:104|224:88|196:48,1,160,4|8,0:0|0:0,0:0:0

01:11:350 (1) - this could look better Done
01:46:150 (4,5) - better better blanket with 5 D: Done
02:05:178 (4,1) - new combo on (4) instead of (1) nope , is unnecesary
02:12:207 (2,3) - make these two parallel Done
02:27:293 (1) - slider could look better~ Done
02:34:150 (2,3) - need better blanket
Thanks ouran :)
69653863
Storyboard assistance request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Regarding new background placement algorithm, it is now impossible to make storyboard that overlays the actual background. To solve this, I recommend you bypass this algorithm by manually add the background as a storyboard sprite
Put this code on .osu below the Background section
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,1
S,0,36,,0.625
F,0,163236,164264,1,0

Sprites Optimization
Optimizations for storyboard sprite filesize, dimensions, and property
  1. Pulse.jpg and Pulse2.jpg. Why don't you just use the smallest one and use it for all pulses across the map?
  2. Black1.jpg are you copying this sprite from another storyboard? I'll optimize this sprite so you don't need to scale it (which affects SB load)
    1. First, download the optimized sprite here
    2. Replace this line on Black1.jpg's attributes on .osu:
      Find this
       M,0,36,,401,179
      S,0,36,,1.276194
      and replace both of them with this
       S,0,36,,0.625
    3. Some of the Scale transformations needs to be readjusted.
  3. circle.png and circle2.png. Why not using one monochromatic sprite and then colorized on the storyboard?
Technical Optimization
Optimizations for storyboard commands, scripts, and SB Load
  1. Hmmm... Avoid using 1 as Fade value on pulses, 1 is too strong and too disturbing. Try at least 0.6 or 0.4
Optional Optimization
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. 00:54:893 - 01:16:836 - No lyrics? Only spriting some lyrics of the song might considered as "unfinished" storyboard. If you want to add lyrics, add the lyrics completely or don't use lyrics at all.
If you find out that some of the mods here are too hard to apply, feel free to ask me to apply it for you, I'll give the codes for it (:

Remember, storyboard is always available for more creativity and innovations to be added on it. Don't hesitate to make a very good storyboards, don't afraid of using complicated transformations, and don't feel satisfied with your works, always wants more on it and always works harder on it. That way, you can make good storyboards (;
Topic Starter
XinCrin

inverness wrote:

Storyboard assistance request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Regarding new background placement algorithm, it is now impossible to make storyboard that overlays the actual background. To solve this, I recommend you bypass this algorithm by manually add the background as a storyboard sprite
Put this code on .osu below the Background section Thanks :D , Done
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,1
S,0,36,,0.625
F,0,163236,164264,1,0

Sprites Optimization
Optimizations for storyboard sprite filesize, dimensions, and property
  1. Pulse.jpg and Pulse2.jpg. Why don't you just use the smallest one and use it for all pulses across the map?
  2. Black1.jpg are you copying this sprite from another storyboard? I'll optimize this sprite so you don't need to scale it (which affects SB load)
    1. First, download the optimized sprite here
    2. Replace this line on Black1.jpg's attributes on .osu:
      Find this
       M,0,36,,401,179
      S,0,36,,1.276194
      and replace both of them with this
       S,0,36,,0.625
    3. Some of the Scale transformations needs to be readjusted.
  3. circle.png and circle2.png. Why not using one monochromatic sprite and then colorized on the storyboard?
Technical Optimization
Optimizations for storyboard commands, scripts, and SB Load
  1. Hmmm... Avoid using 1 as Fade value on pulses, 1 is too strong and too disturbing. Try at least 0.6 or 0.4
Optional Optimization
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. 00:54:893 - 01:16:836 - No lyrics? Only spriting some lyrics of the song might considered as "unfinished" storyboard. If you want to add lyrics, add the lyrics completely or don't use lyrics at all.
Only use lyrics in the sections that the player is not playing

If you find out that some of the mods here are too hard to apply, feel free to ask me to apply it for you, I'll give the codes for it (:

Remember, storyboard is always available for more creativity and innovations to be added on it. Don't hesitate to make a very good storyboards, don't afraid of using complicated transformations, and don't feel satisfied with your works, always wants more on it and always works harder on it. That way, you can make good storyboards (;

Thanks for the codes and images, I did everything except the lyrics.Thanks :D
ztrot
[Timing]
+8 to the offset make sure to re-snap your green sections!

[Taiko]
Seeing as the BG function is not going to be supported anymore I suggest you find something else to use for the background.

also I personally feel the muku is a bit to tough feels more like a 6 or 7 star oni get a taiko expert on that tho.

[Standard mapset]
nothing to really point out sounds good and everything is spaced out really nicely SB is okay as well good job!
Aurele
Seems like you storyboarded some of the vocals.. won't don't you storyboard the whole thing instead of storybording only one part of it?

Edit; The map is awesome. The background made me think of a background I used to have for map I've never finished. c:
Topic Starter
XinCrin

ztrot wrote:

[Timing]
+8 to the offset make sure to re-snap your green sections! Fixed the offset and the green sections

[Taiko]
Seeing as the BG function is not going to be supported anymore I suggest you find something else to use for the background.BGTaiko corrected with a SB, you can check it if you wish

also I personally feel the muku is a bit to tough feels more like a 6 or 7 star oni get a taiko expert on that tho. In my opinion the muzu diff is not very difficult, I'm a newbie in taiko and I can pass that diff. smooth

[Standard mapset]
nothing to really point out sounds good and everything is spaced out really nicely SB is okay as well good job!
Thanks :)
kosiga
Hi~ XinCrin :)

sorry, for late :?

here my mod~ ( already Star icon and gets the many mods, so just a little suggestion @_@

[General]
  1. fine
[Easy]
  1. 00:35:007 (1) - remove NC and 00:35:693 (3) - add NC. It is suggested the appearance to this. I prefer appearances to the number of combos :P
  2. 00:37:836 - green line. Sudden volume change in the kiai middle o.o; I do not understand a meaning to lower the volume from here :?  
    00:43:921~ When you want to emphasize from here, Volume increase from here(70⇒80%) or 00:33:036 - add green line. and volume 60% use here~00:43:921. is better imo~
  3. 00:53:178 (2) - This is not problem rhythm. just suggestion: remove note here. :P http://puu.sh/1EhlW This improves the appearance and uniformity
  4. 00:54:893 (1) - remove finish to end of the slider. This softfinish felt that it was not fit at first play. >_<; and 00:55:578~01:03:807 During this time, you have slightly random softfinish. If you want to really use it, I suggest it about these.
    ・00:57:636 (5) - add finish to end of the slider. The point that end is emphasized in the same way.
    ・01:02:436 (3,1) - this too ^ and i think also similar rhythm is most suitable for here like: http://puu.sh/1EhDX ( You do not want to break the form? In that case, 01:04:493 (1) - i do not mind even whistle here~ )
  5. 01:14:093 (1) - 01:15:464~ I feel the sound is too large for the song. so i suggest that lower the volume from here ( about 30% )
  6. 01:37:064 (2) - remove whistle. i think continuous whistle sounds is not good here @_@;
  7. 01:37:407 (3) - form blanket nazi. try like this? http://puu.sh/1EiT8
    SPOILER
    220,108,96035,6,0,P|160:56|84:72,1,160,2|2,0:0|0:0,0:0:0
    60,148,97064,1,2,0:0:0
    140,136,97407,1,2,0:0:0
  8. 02:04:064 - Green lines with no meaning. Although there is no problem to leave, just pointing out and with 02:04:236
  9. 02:11:350 (1) - remove NC and 02:12:378 (2) - add NC and 02:13:064 (1) - remove NC. ( same as 00:43:578 (5) - ) If you think that this is a too long combo, I suggest a change of the rhythm :P http://puu.sh/1Ej8C
  10. 02:16:836 (1) - add finish to end of the slider? ( same as 00:49:407 (1) -
  11. 02:30:550 (4) - nazi. grid move to x108,y80
  12. 02:33:636 (1) - add finish to start of the slider?
[Normal]
  1. 00:37:844 - green line. same as Easy diff.
  2. 00:55:586 (1) - remove finish to start of the slider. reason same as Easy diff 00:54:893 (1)~. There is only the beginning of the vocal, 00:54:901 - places to emphasize are enough only here :P and ↓
    ・01:04:158 (2) - add finish to end of the slider. constant finish
  3. 01:14:101 (1) - same as Easy diff.
  4. 01:37:072 (4) - Rhythm a little lonely for vocal so I suggest rhythm same as 01:32:786 (4,5). http://puu.sh/1EwI2 do not have sense of incongruity by putting such a rhythm that is not used constantly, and rhythm balance improves~


    02:22:672~02:33:301 I thought that
    This rhythm does not have any problem、but I cannot recommend that you use the rhythm unlike such others in last part for Normal diff. >_<
    If you use many such a rhythm, It should be used with more uniformity.
    this is that I thought, you do not need to change. Please refer to the future~
[Hard]
  1. 00:55:586 (1) - same as Easy,Normal diff.
    ・00:57:643 (1) - add finish to end of the slider
    ・01:04:501 (4) - add finish instead to whistle to start of the slider
  2. 01:14:101 (1) - same as Easy.

    others fine~
[SB]
  • If you change them, plz move elements +8 at first ;)
  1. SB\2.png Balance seems to be a little bad i think. It is the edge of screen and faster-moving than SB\1png.
    I suggest that slow its movement and approach to the middle. for ex: ↓
    SPOILER
    Sprite,Foreground,Centre,"SB\2.png",320,240
    M,0,18215,18386,-297,455,305,458
    S,0,18386,,0.6792575
    M,0,18386,20786,305,458,350,458 ⇒ M,0,18386,20786,305,458,320,458
    M,0,20786,20958,350,458,939,459 ⇒ M,0,20786,20958,320,458,939,459
    F,0,20958,21129,1,0
    M,0,83872,84215,932,426,312,429 ⇒M,0,83872,84215,932,426,345,429
    F,0,83872,84215,1
    M,0,84215,86444,312,429,298,429 ⇒M,0,84215,86444,345,429,300,429
    F,0,84215,86444,1
    M,0,86444,86786,298,429,-311,427
    F,0,86444,86786,1
    M,0,149872,150044,939,459,334,460
    M,0,150044,152444,334,460,307,457
    M,0,152444,152615,307,457,-297,457
  2. SB/3.png ^ same
    and 02:35:358~ i think disappear faster than others.
    SPOILER
    Sprite,Foreground,Centre,"SB\3.png",320,240
    F,0,23701,,1
    S,0,23701,,0.616891
    M,0,23701,23872,-256,65,281,64
    M,0,23872,26444,281,64,359,68
    M,0,26444,26615,359,68,892,70
    F,0,26615,26786,1,0
    F,0,89358,,1
    M,0,89358,89701,892,70,291,74 ⇒M,0,89358,89701,892,70,323,70
    M,0,89701,92272,291,74,259,70 ⇒M,0,89701,92272,323,70,300,70
    M,0,92272,92615,259,70,-265,73 ⇒M,0,92272,92615,300,70,-265,73
    F,0,92615,92786,1,0
    F,0,155358,,1
    M,0,155358,155529,-264,63,313,65
    M,0,155529,157586,313,65,344,68 ⇒ M,0,155529,157929,313,65,344,68
    M,0,157586,157758,344,68,906,65 ⇒ M,0,157929,158101,344,68,906,65
  3. SB\layer 02:11:701 - I suggest a method same as 1stkiai (00:43:929) because SB\circle stops for an instant. This is suggestion to improve a looks :D
    SPOILER
    Sprite,Foreground,Centre,"SB\layer.jpg",320,240
    F,0,32958,33815,1,0
    M,0,32958,121065,320,240,318,240
    F,0,43415,43758,0,1
    F,0,43758,43929,1
    F,0,43929,44786,1,0
    F,0,54558,54901,0,1
    F,0,54901,55244,1
    F,0,55244,55586,1,0
    F,0,109415,109758,0.008771956,1
    F,0,109758,109929,1
    F,0,109929,110615,1,0.008771956
    F,0,120729,121586,1,0.01310679
    F,0,131358,131701,0,1 ⇒ F,0,131186,131529,0,1
    F,0,131701,,1 ⇒remove
    F,0,131701,131872,1 ⇒F,0,131529,131701,1
    F,0,131872,132558,1,0 ⇒F,0,131701,132558,1,0
    F,0,141301,,1
    F,0,141301,142672,1
    F,0,142672,,1
    F,0,142672,,1
    F,0,142672,144044,1,0
    R,0,143015,,0
    F,0,153644,154672,1,0
    F,0,163244,164272,1,0.006809354
  4. SB\pulse.jpg This is only expanded the pulse2.jpg? if so unnecessary file. :? Because it can substitute this only in pluse2.jpg
    SPOILER
    Sprite,Background,Centre,"SB\pulse2.jpg",320,240
    L,32958,8
    F,1,0,1371,0.8,0
    L,43929,14
    F,1,0,685,0.8,0
    L,120729,60
    F,1,0,343,0.8,0
    S,1,0,343,1,1.06

    Sprite,Background,Centre,"SB\pulse.jpg",320,240
    L,120729,60
    F,1,0,343,0.8,0
    S,1,0,343,0.8,0.85
    ⇒remove and also pulse.jpg file
map is good :3 star☆~

Good luck~
Topic Starter
XinCrin

kosiga wrote:

Hi~ XinCrin :)

sorry, for late :?

here my mod~ ( already Star icon and gets the many mods, so just a little suggestion @_@

[General]
  1. fine
[Easy]
  1. 00:35:007 (1) - remove NC and 00:35:693 (3) - add NC. It is suggested the appearance to this. I prefer appearances to the number of combos :P I agree , Done
  2. 00:37:836 - green line. Sudden volume change in the kiai middle o.o; I do not understand a meaning to lower the volume from here :? Sorry , Fixed
  3. 00:43:921~ When you want to emphasize from here, Volume increase from here(70⇒80%) or 00:33:036 - add green line. and volume 60% use here~00:43:921. is better imo~ I'd rather have the same volume in the kiai time
  4. 00:53:178 (2) - This is not problem rhythm. just suggestion: remove note here. :P http://puu.sh/1EhlW This improves the appearance and uniformity I like :D , Done
  5. 00:54:893 (1) - remove finish to end of the slider. This softfinish felt that it was not fit at first play. >_<; and 00:55:578~01:03:807 During this time, you have slightly random softfinish. If you want to really use it, I suggest it about these. Fixed
    ・00:57:636 (5) - add finish to end of the slider. The point that end is emphasized in the same way. Okay , Done
    ・01:02:436 (3,1) - this too ^ and i think also similar rhythm is most suitable for here like: http://puu.sh/1EhDX ( You do not want to break the form? In that case, 01:04:493 (1) - i do not mind even whistle here~ ) Very nice , Done
  6. 01:14:093 (1) - 01:15:464~ I feel the sound is too large for the song. so i suggest that lower the volume from here ( about 30% ) Fixed
  7. 01:37:064 (2) - remove whistle. i think continuous whistle sounds is not good here @_@; Fixed
  8. 01:37:407 (3) - form blanket nazi. try like this? http://puu.sh/1EiT8 Done , Thanks for the code :P
    SPOILER
    220,108,96035,6,0,P|160:56|84:72,1,160,2|2,0:0|0:0,0:0:0
    60,148,97064,1,2,0:0:0
    140,136,97407,1,2,0:0:0
  9. 02:04:064 - Green lines with no meaning. Although there is no problem to leave, just pointing out and with 02:04:236 Fixed
  10. 02:11:350 (1) - remove NC and 02:12:378 (2) - add NC and 02:13:064 (1) - remove NC. ( same as 00:43:578 (5) - ) If you think that this is a too long combo, I suggest a change of the rhythm :P http://puu.sh/1Ej8C Fixed and I stay with my rhythm
  11. 02:16:836 (1) - add finish to end of the slider? ( same as 00:49:407 (1) - The song not required finish here because the volume is constant
  12. 02:30:550 (4) - nazi. grid move to x108,y80 Moved
  13. 02:33:636 (1) - add finish to start of the slider?
Ok , follow the SB

[Normal]
  1. 00:37:844 - green line. same as Easy diff. Fixed
  2. 00:55:586 (1) - remove finish to start of the slider. reason same as Easy diff 00:54:893 (1)~. There is only the beginning of the vocal, 00:54:901 - places to emphasize are enough only here :P and ↓ Same in easy
    ・01:04:158 (2) - add finish to end of the slider. constant finish Done
  3. 01:14:101 (1) - same as Easy diff. Same
  4. 01:37:072 (4) - Rhythm a little lonely for vocal so I suggest rhythm same as 01:32:786 (4,5). http://puu.sh/1EwI2 do not have sense of incongruity by putting such a rhythm that is not used constantly, and rhythm balance improves~ I understand , Done :)


    02:22:672~02:33:301 I thought that
    This rhythm does not have any problem、but I cannot recommend that you use the rhythm unlike such others in last part for Normal diff. >_<
    If you use many such a rhythm, It should be used with more uniformity.
    this is that I thought, you do not need to change. Please refer to the future~
I wanted to vary slightly but Thanks

[Hard]
  1. 00:55:586 (1) - same as Easy,Normal diff. Same , i change patterns a little in this section
    ・00:57:643 (1) - add finish to end of the slider
    ・01:04:501 (4) - add finish instead to whistle to start of the slider Ok
  2. 01:14:101 (1) - same as Easy. Fixed

    others fine~
[SB]
  • If you change them, plz move elements +8 at first ;) Done
  1. SB\2.png Balance seems to be a little bad i think. It is the edge of screen and faster-moving than SB\1png.
    I suggest that slow its movement and approach to the middle. for ex: ↓
    SPOILER
    Sprite,Foreground,Centre,"SB\2.png",320,240
    M,0,18215,18386,-297,455,305,458
    S,0,18386,,0.6792575
    M,0,18386,20786,305,458,350,458 ⇒ M,0,18386,20786,305,458,320,458
    M,0,20786,20958,350,458,939,459 ⇒ M,0,20786,20958,320,458,939,459
    F,0,20958,21129,1,0
    M,0,83872,84215,932,426,312,429 ⇒M,0,83872,84215,932,426,345,429
    F,0,83872,84215,1
    M,0,84215,86444,312,429,298,429 ⇒M,0,84215,86444,345,429,300,429
    F,0,84215,86444,1
    M,0,86444,86786,298,429,-311,427
    F,0,86444,86786,1
    M,0,149872,150044,939,459,334,460
    M,0,150044,152444,334,460,307,457
    M,0,152444,152615,307,457,-297,457
  2. SB/3.png ^ same
    and 02:35:358~ i think disappear faster than others. Done
    SPOILER
    Sprite,Foreground,Centre,"SB\3.png",320,240
    F,0,23701,,1
    S,0,23701,,0.616891
    M,0,23701,23872,-256,65,281,64
    M,0,23872,26444,281,64,359,68
    M,0,26444,26615,359,68,892,70
    F,0,26615,26786,1,0
    F,0,89358,,1
    M,0,89358,89701,892,70,291,74 ⇒M,0,89358,89701,892,70,323,70
    M,0,89701,92272,291,74,259,70 ⇒M,0,89701,92272,323,70,300,70
    M,0,92272,92615,259,70,-265,73 ⇒M,0,92272,92615,300,70,-265,73
    F,0,92615,92786,1,0
    F,0,155358,,1
    M,0,155358,155529,-264,63,313,65
    M,0,155529,157586,313,65,344,68 ⇒ M,0,155529,157929,313,65,344,68
    M,0,157586,157758,344,68,906,65 ⇒ M,0,157929,158101,344,68,906,65
  3. SB\layer 02:11:701 - I suggest a method same as 1stkiai (00:43:929) because SB\circle stops for an instant. This is suggestion to improve a looks :D Done
    SPOILER
    Sprite,Foreground,Centre,"SB\layer.jpg",320,240
    F,0,32958,33815,1,0
    M,0,32958,121065,320,240,318,240
    F,0,43415,43758,0,1
    F,0,43758,43929,1
    F,0,43929,44786,1,0
    F,0,54558,54901,0,1
    F,0,54901,55244,1
    F,0,55244,55586,1,0
    F,0,109415,109758,0.008771956,1
    F,0,109758,109929,1
    F,0,109929,110615,1,0.008771956
    F,0,120729,121586,1,0.01310679
    F,0,131358,131701,0,1 ⇒ F,0,131186,131529,0,1
    F,0,131701,,1 ⇒remove
    F,0,131701,131872,1 ⇒F,0,131529,131701,1
    F,0,131872,132558,1,0 ⇒F,0,131701,132558,1,0
    F,0,141301,,1
    F,0,141301,142672,1
    F,0,142672,,1
    F,0,142672,,1
    F,0,142672,144044,1,0
    R,0,143015,,0
    F,0,153644,154672,1,0
    F,0,163244,164272,1,0.006809354
  4. SB\pulse.jpg This is only expanded the pulse2.jpg? if so unnecessary file. :? Because it can substitute this only in pluse2.jpg Deleted the image and code
    SPOILER
    Sprite,Background,Centre,"SB\pulse2.jpg",320,240
    L,32958,8
    F,1,0,1371,0.8,0
    L,43929,14
    F,1,0,685,0.8,0
    L,120729,60
    F,1,0,343,0.8,0
    S,1,0,343,1,1.06

    Sprite,Background,Centre,"SB\pulse.jpg",320,240
    L,120729,60
    F,1,0,343,0.8,0
    S,1,0,343,0.8,0.85
    ⇒remove and also pulse.jpg file
map is good :3 star☆~

Good luck~
Thanks a lot kosiga , you mod I was helpful and thanks for mod my SB :)
phaZ
[Easy]

fine :)
[Normal]

00:54:386 (1,2) - weird to play because it starts on the red tick i suggest http://puu.sh/1G4Fz (even its a 1/2 its much better to play)
01:32:786 (4,5) - ^. may add repeat on (3) and a repeat on (5) here
(01:36:901 (4,5) - ^)
[Hard]

00:47:701 (4) - start at 316;264 and end at 456;268 to improve the curve
00:49:415 (1) - start at 188;204 to make it symmetrical
01:38:786 (1) - move the red slider-waypoint o 416;316 and end at 300;312 to improve the curve
01:46:158 (4) - move the red slider-waypoint to 38;132, next tick to 320;96, next tick to 296;76 to improve the curve http://puu.sh/1G5dW
like the siders

thats all:)
*star*
Come[Back]Home
Easy

00:36:729 Add a Note
00:41:529 ^
00:44:272 ^
00:46:329 ^
00:49:758 ^
02:05:101 ^
02:08:929 ^
02:09:986 ^
02:12:044 ^

Normal

01:30:386 Add a Note
01:35:872 ^

Hard

Perfecto
CrestRising
Hi there, from my queue.

[Easy:]

  • 00:27:815 (2) Imo, it would sound better if it was moved to the next red tick at 00:27:986
    00:41:186 (1) I think it would be better if you had a 2 beat slider here to sound like 00:39:815 (4) and 00:42:558 (4)
    02:23:358 (2) Imo, it would feel better if there was a 1 beat slider with a circle a beat later instead of a 2 beat slider.
[Normal:]

  • 00:39:815 (3,4) Imo, it might sound better if it was (2 beat slider-1 beat slider) instead of (1 beat slider-2 beat slider)
[Hard:]

  • 00:27:815 (1) I don't think this circle is really necessary.
    02:05:015 This feels missing without a circle imo.
    02:26:786 (4,5) I think it would be better if you merged these into one slider.
Sorry for the small mod, I couldn't find much. Good luck with mapping. :)
Topic Starter
XinCrin
Thanks Nickname128

Nickname128 wrote:

Easy

00:36:729 Add a Note Ok , aqui si encaja
00:41:529 ^ No , es solo una easy , tantas notas la hace muy dificil
00:44:272 ^ ^
00:46:329 ^ ^
00:49:758 ^ ^
02:05:101 ^ Muy buen ritmo , agregado
02:08:929 ^ Como te dije arriba , estaria muy spameada la diff
02:09:986 ^ ^
02:12:044 ^ ^

Normal

01:30:386 Add a Note No , estaria muy sobrecargada
01:35:872 ^ Talvez la podria poner , pero por ahora no

Hard

Perfecto
Thanks Nick :)

Thanks CrestRising

CrestRising wrote:

Hi there, from my queue.

[Easy:]

  • 00:27:815 (2) Imo, it would sound better if it was moved to the next red tick at 00:27:986 put it in a red tick? , It's a bad idea
    00:41:186 (1) I think it would be better if you had a 2 beat slider here to sound like 00:39:815 (4) and 00:42:558 (4) Ok , Done
    02:23:358 (2) Imo, it would feel better if there was a 1 beat slider with a circle a beat later instead of a 2 beat slider. For that I use the tick-clap e.e
[Normal:]

  • 00:39:815 (3,4) Imo, it might sound better if it was (2 beat slider-1 beat slider) instead of (1 beat slider-2 beat slider) Ok , i agree
[Hard:]

  • 00:27:815 (1) I don't think this circle is really necessary. Keep the music much, in my opinion is needed
    02:05:015 This feels missing without a circle imo. Very spammed no, I like my rhythm
    02:26:786 (4,5) I think it would be better if you merged these into one slider. No, I follow the music with a 50% speed, listen the song if you wish
Sorry for the small mod, I couldn't find much. Good luck with mapping. :)
Thanks CrestRising :)

Thank you both for mod :3
Natsu
Easy:

SPOILER
00:25:758 remove NC
00:26:101 NC here
00:27:472 remove NC
02:17:529 add circle?
that are just sugestions i just can say i love it <3

Normal:

SPOILER
02:41:186 add finish?
Great job >.<


Hard:

SPOILER
00:54:901 add finish?
why :c is so perfect wonderfull job

all are just suggestions (i play your map like 10 times >.<)
Lally
star o3o/
Topic Starter
XinCrin

Lally wrote:

star o3o/
Thank You Lally <3
BounceBabe
SPOILER
[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,77043,86615
2,109958,116786
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,0
S,0,36,,0.625
F,0,36,378,0,1
F,0,163236,164264,1,0
Sprite,Background,Centre,"SB\pulse2.jpg",320,240
L,32958,8
F,1,0,1371,0.8,0
L,43929,14
F,1,0,685,0.8,0
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,1,1.06
Sprite,Background,Centre,"SB\Black1.png",320,240
M,0,36,,319,239
S,0,36,,1.1
S,0,36,,1.7
F,0,36,378,1
F,0,378,21978,1
F,0,21978,22664,1,0
F,0,76150,76836,0,1
F,0,76836,98778,1
F,0,98778,99464,1,0
Sprite,Background,Centre,"SB\circle.png",320,240
L,32950,6
R,0,0,3600,0,6.3
M,0,32950,,50,459
C,0,32950,43750,165,74,255,255,128,128
R,0,43750,43921,6.3,6.2
R,0,54378,54550,6,6.3
F,0,54378,55236,1,0.04
R,0,54550,54721,6.3,6.25
R,0,54721,54893,6.4,6.5
R,0,54893,55064,6.5,6.3
R,0,55064,55236,6.3,6.8
Sprite,Background,Centre,"SB\layer.jpg",320,240
C,0,109750,,0,0,0
F,0,109750,117978,0.6,0.5
F,0,117978,120721,0.5,1
Sprite,Background,Centre,"SB\circle.png",320,240
L,120721,6
R,0,0,3600,0,6.28
M,0,120721,,25,441
C,0,120721,131521,177,100,255,170,85,255
R,0,131521,131693,6.3,6.25
C,0,131521,131693,170,85,255,255,128,128
R,0,131693,131864,6.25
F,0,141293,142321,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,12721,12893,-267,459,281,456
S,0,12893,,0.7
M,0,12893,15464,281,456,295,457
M,0,15464,15636,295,457,911,456
F,0,15636,15807,1,0
M,0,78378,78721,915,425,354,430
F,0,78378,78721,1
M,0,78721,81121,354,430,292,430
F,0,78721,81121,1
M,0,81121,81464,292,430,-279,430
F,0,81121,81464,1,0
F,0,144378,,1
M,0,144378,144550,911,456,312,456
M,0,144550,146950,312,456,273,454
M,0,146950,147121,273,454,-269,451
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,18215,18386,-297,455,305,458
S,0,18386,,0.7
M,0,18386,20786,305,458,320,458
M,0,20786,20958,320,458,939,459
F,0,20958,21129,1,0
M,0,83872,84215,932,426,345,429
F,0,83872,84215,1
M,0,84215,86444,345,429,300,429
F,0,84215,86444,1
M,0,86444,86786,298,429,-311,427
F,0,86444,86786,1
M,0,149872,150044,939,459,334,460
M,0,150044,152444,334,460,307,457
M,0,152444,152615,307,457,-297,457
Sprite,Foreground,Centre,"SB\3.png",320,240
F,0,23701,,1
S,0,23701,,0.6
M,0,23701,23872,-256,65,281,64
M,0,23872,26444,281,64,359,68
M,0,26444,26615,359,68,892,70
F,0,26615,26786,1,0
F,0,89358,,1
M,0,89358,89701,892,70,323,70
M,0,89701,92272,323,70,300,70
M,0,92272,92615,300,70,-265,73
F,0,92615,92786,1,0
F,0,155358,,1
M,0,155358,155529,-264,63,313,65
M,0,155529,157929,313,65,344,68
M,0,157929,158101,344,68,906,65
Sprite,Foreground,Centre,"SB\4.png",320,240
S,0,29178,,0.7
M,0,29178,29350,-294,80,315,78
M,0,29350,31578,315,78,336,78
M,0,31578,31750,336,78,952,79
F,0,31750,31921,1,0
F,0,94836,,1
M,0,94836,95178,912,81,337,79
M,0,95178,97578,337,79,329,79
M,0,97578,97921,329,79,-291,81
F,0,97921,,0
F,0,160836,,1
M,0,160836,161007,-288,74,329,78
M,0,161007,163064,329,78,338,78
M,0,163064,163236,338,78,937,78
Sprite,Foreground,Centre,"SB\layer.jpg",320,240
F,0,32958,33815,1,0
M,0,32958,121065,320,240,318,240
F,0,43415,43758,0,1
F,0,43758,43929,1
F,0,43929,44786,1,0
F,0,54558,54901,0,1
F,0,54901,55244,1
F,0,55244,55586,1,0
F,0,109415,109758,0,1
F,0,109758,109929,1
F,0,109929,110615,1,0
F,0,120729,121586,1,0
F,0,131186,131529,0,1
F,0,131529,131701,1
F,0,131701,132558,1,0
F,0,141301,,1
F,0,141301,142672,1
F,0,142672,,1
F,0,142672,,1
F,0,142672,144044,1,0
R,0,143015,,0
F,0,153644,154672,1,0
F,0,163244,164272,1,0
Sprite,Foreground,Centre,"SB\Pulse2.jpg",320,240
R,0,57636,,0
S,0,57636,57978,1,1
F,0,57636,59007,1,0
S,0,57978,58321,1,1.1
S,0,58321,58664,1.1
S,0,58664,59007,1.1,1.7
S,0,63121,63464,1
F,0,63121,64493,1,0
S,0,63464,63807,1,1.1
S,0,63807,64150,1.1
S,0,64150,64493,1.1,1.7
S,0,65864,,1
F,0,65864,66550,1,0
F,0,67236,67921,1,0
F,0,68607,69293,1,0
F,0,69978,70664,1,0
F,0,71350,72036,1,0
F,0,72721,73407,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

Made some SB Code fixes, use them if you want
Topic Starter
XinCrin

BounceBabe wrote:

SPOILER
[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,77043,86615
2,109958,116786
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,0
S,0,36,,0.625
F,0,36,378,0,1
F,0,163236,164264,1,0
Sprite,Background,Centre,"SB\pulse2.jpg",320,240
L,32958,8
F,1,0,1371,0.8,0
L,43929,14
F,1,0,685,0.8,0
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,1,1.06
Sprite,Background,Centre,"SB\Black1.png",320,240
M,0,36,,319,239
S,0,36,,1.1
S,0,36,,1.7
F,0,36,378,1
F,0,378,21978,1
F,0,21978,22664,1,0
F,0,76150,76836,0,1
F,0,76836,98778,1
F,0,98778,99464,1,0
Sprite,Background,Centre,"SB\circle.png",320,240
L,32950,6
R,0,0,3600,0,6.3
M,0,32950,,50,459
C,0,32950,43750,165,74,255,255,128,128
R,0,43750,43921,6.3,6.2
R,0,54378,54550,6,6.3
F,0,54378,55236,1,0.04
R,0,54550,54721,6.3,6.25
R,0,54721,54893,6.4,6.5
R,0,54893,55064,6.5,6.3
R,0,55064,55236,6.3,6.8
Sprite,Background,Centre,"SB\layer.jpg",320,240
C,0,109750,,0,0,0
F,0,109750,117978,0.6,0.5
F,0,117978,120721,0.5,1
Sprite,Background,Centre,"SB\circle.png",320,240
L,120721,6
R,0,0,3600,0,6.28
M,0,120721,,25,441
C,0,120721,131521,177,100,255,170,85,255
R,0,131521,131693,6.3,6.25
C,0,131521,131693,170,85,255,255,128,128
R,0,131693,131864,6.25
F,0,141293,142321,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,12721,12893,-267,459,281,456
S,0,12893,,0.7
M,0,12893,15464,281,456,295,457
M,0,15464,15636,295,457,911,456
F,0,15636,15807,1,0
M,0,78378,78721,915,425,354,430
F,0,78378,78721,1
M,0,78721,81121,354,430,292,430
F,0,78721,81121,1
M,0,81121,81464,292,430,-279,430
F,0,81121,81464,1,0
F,0,144378,,1
M,0,144378,144550,911,456,312,456
M,0,144550,146950,312,456,273,454
M,0,146950,147121,273,454,-269,451
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,18215,18386,-297,455,305,458
S,0,18386,,0.7
M,0,18386,20786,305,458,320,458
M,0,20786,20958,320,458,939,459
F,0,20958,21129,1,0
M,0,83872,84215,932,426,345,429
F,0,83872,84215,1
M,0,84215,86444,345,429,300,429
F,0,84215,86444,1
M,0,86444,86786,298,429,-311,427
F,0,86444,86786,1
M,0,149872,150044,939,459,334,460
M,0,150044,152444,334,460,307,457
M,0,152444,152615,307,457,-297,457
Sprite,Foreground,Centre,"SB\3.png",320,240
F,0,23701,,1
S,0,23701,,0.6
M,0,23701,23872,-256,65,281,64
M,0,23872,26444,281,64,359,68
M,0,26444,26615,359,68,892,70
F,0,26615,26786,1,0
F,0,89358,,1
M,0,89358,89701,892,70,323,70
M,0,89701,92272,323,70,300,70
M,0,92272,92615,300,70,-265,73
F,0,92615,92786,1,0
F,0,155358,,1
M,0,155358,155529,-264,63,313,65
M,0,155529,157929,313,65,344,68
M,0,157929,158101,344,68,906,65
Sprite,Foreground,Centre,"SB\4.png",320,240
S,0,29178,,0.7
M,0,29178,29350,-294,80,315,78
M,0,29350,31578,315,78,336,78
M,0,31578,31750,336,78,952,79
F,0,31750,31921,1,0
F,0,94836,,1
M,0,94836,95178,912,81,337,79
M,0,95178,97578,337,79,329,79
M,0,97578,97921,329,79,-291,81
F,0,97921,,0
F,0,160836,,1
M,0,160836,161007,-288,74,329,78
M,0,161007,163064,329,78,338,78
M,0,163064,163236,338,78,937,78
Sprite,Foreground,Centre,"SB\layer.jpg",320,240
F,0,32958,33815,1,0
M,0,32958,121065,320,240,318,240
F,0,43415,43758,0,1
F,0,43758,43929,1
F,0,43929,44786,1,0
F,0,54558,54901,0,1
F,0,54901,55244,1
F,0,55244,55586,1,0
F,0,109415,109758,0,1
F,0,109758,109929,1
F,0,109929,110615,1,0
F,0,120729,121586,1,0
F,0,131186,131529,0,1
F,0,131529,131701,1
F,0,131701,132558,1,0
F,0,141301,,1
F,0,141301,142672,1
F,0,142672,,1
F,0,142672,,1
F,0,142672,144044,1,0
R,0,143015,,0
F,0,153644,154672,1,0
F,0,163244,164272,1,0
Sprite,Foreground,Centre,"SB\Pulse2.jpg",320,240
R,0,57636,,0
S,0,57636,57978,1,1
F,0,57636,59007,1,0
S,0,57978,58321,1,1.1
S,0,58321,58664,1.1
S,0,58664,59007,1.1,1.7
S,0,63121,63464,1
F,0,63121,64493,1,0
S,0,63464,63807,1,1.1
S,0,63807,64150,1.1
S,0,64150,64493,1.1,1.7
S,0,65864,,1
F,0,65864,66550,1,0
F,0,67236,67921,1,0
F,0,68607,69293,1,0
F,0,69978,70664,1,0
F,0,71350,72036,1,0
F,0,72721,73407,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

Made some SB Code fixes, use them if you want
I use your code , Thanks for check my Sb BounceBabe :) :) :) :) :)
alacat
ya :) As requested.

[General]
●Taiko BG size is large . But you don't need to change ~

[Easy]
●00:27:472 (1) - add finish.
●00:38:101 (1) - add finish at the end.
●00:41:872 (2) - move to here ?00:41:529 - and add clap
●00:44:615 (2) - same as above. move to 00:44:272 -
●01:03:129 (4) - add finish at the end instead of whistle? same as your pattern. 00:57:643 (5) -
●01:16:844 - try to put 40 ~ 50% sound ?
●01:31:929 (1) - ctrl + h ? the flow is good imo . and remove new combo ? i think it doesnt need here.
http://osu.ppy.sh/ss/553322
●02:05:529 (2) - add finish at the end.

[Normal]
●Circle Size - 1.I think this is a little difficult for beginners
●00:30:215 (5,6) - try to make a blanket ~ it's not fine ><
●00:48:729 (4) - add finish at the end.
●00:54:729 (2) - ^
●01:07:929 (4) - 1 grid down ?
●01:16:844 - same as easy diff.
●02:11:701 (1) - try to make curve slider ?
●02:17:186 (1) - add finish at the head.

[Hard]
●00:47:701 (4) - try this ?

●00:57:643 (1) - i want finish or whistle sound at the end >.<
●01:16:844 - same as easy diff.
●01:26:615 - move to here ? 01:26:444 -
●01:37:072 (5) - add finish at the end.
●01:56:786 - move to here ? 01:56:615 -
●02:08:958 (1) - add finish at the head.
●02:14:444 (1) - ^
●02:30:901 (3) - try to copy previous slider ?

nice song and cute BG ><//

good luck ~ :oops:
Bass
Eh yesterday browser crashed with mod ... but here is it.

Please write what you fixed and what not and why.


[General]
Everything is fine.

[Hard]
  1. 00:41:186 (1) - there I feel rhythm should be like it fits better with synth, of course you would have to fix spacing a bit after or just remove some slider.
  2. 01:38:786 (1) - blanket can be more polished there, like that
  3. 01:41:529 (1) - kinda it doesn't look nice, try this
  4. 01:43:415 (2) - mm copy-pasted slider, I think there could be different, other creative shape..you have many choices :3.. now that kinda looks odd..
Everything else is fine. Map is awesome. Get it ranked already <3.
Topic Starter
XinCrin
alacat

alacat wrote:

ya :) As requested.

[General]
●Taiko BG size is large . But you don't need to change ~ D:

[Easy]
●00:27:472 (1) - add finish. Added
●00:38:101 (1) - add finish at the end. yay , Added
●00:41:872 (2) - move to here ?00:41:529 - and add clap In my opinion how this now plays better and is easier to understand...
●00:44:615 (2) - same as above. move to 00:44:272 - Same as above
●01:03:129 (4) - add finish at the end instead of whistle? same as your pattern. 00:57:643 (5) - Change the pattern now
●01:16:844 - try to put 40 ~ 50% sound ? I do not in any way affect the music, I'll leave it for now
●01:31:929 (1) - ctrl + h ? the flow is good imo . and remove new combo ? i think it doesnt need here. Yes , flows better
http://osu.ppy.sh/ss/553322
●02:05:529 (2) - add finish at the end. Added

[Normal]
●Circle Size - 1.I think this is a little difficult for beginners Always I use these settings in all my diffs. normal. I do not think there is problem with this
●00:30:215 (5,6) - try to make a blanket ~ it's not fine >< Fixed
●00:48:729 (4) - add finish at the end. Done
●00:54:729 (2) - ^ Hey! Done
●01:07:929 (4) - 1 grid down ? Done
●01:16:844 - same as easy diff.Same
●02:11:701 (1) - try to make curve slider ? I like the straight slider
●02:17:186 (1) - add finish at the head. mm.... no

[Hard]
●00:47:701 (4) - try this ? It's Fine Done

●00:57:643 (1) - i want finish or whistle sound at the end >.< I put a Whistle
●01:16:844 - same as easy diff. Same here
●01:26:615 - move to here ? 01:26:444 - I use the breaks by default
●01:37:072 (5) - add finish at the end. Done
●01:56:786 - move to here ? 01:56:615 - Same as above
●02:08:958 (1) - add finish at the head. Done
●02:14:444 (1) - ^ Done
●02:30:901 (3) - try to copy previous slider ? Fixed

nice song and cute BG ><//

good luck ~ :oops:

Thank you alacat :) :)

Bass

Bass wrote:

Eh yesterday browser crashed with mod ... but here is it.

Please write what you fixed and what not and why.


[General]
Everything is fine.

[Hard]
  1. 00:41:186 (1) - there I feel rhythm should be like it fits better with synth, of course you would have to fix spacing a bit after or just remove some slider. I think it sound is better, but plays a little strange about the rhythm I'm wearing
  2. 01:38:786 (1) - blanket can be more polished there, like that Fixed !!
  3. 01:41:529 (1) - kinda it doesn't look nice, try this Done
  4. 01:43:415 (2) - mm copy-pasted slider, I think there could be different, other creative shape..you have many choices :3.. now that kinda looks odd.. I changed to a circular slider
Everything else is fine. Map is awesome. Get it ranked already <3.

Thank You Bass :) :)
BounceBabe
Hey, me again, i found a SB error maybe? Unless you want it like that

At 00:54:558 - the circle seems like it jumps back a little, can you fix it?
Leorda
Hi there

[Easy]
02:17:872 (4) - New combo
02:18:558 (1) - Remove new combo


[Normal]
01:00:044 (4) - Add clap?


That's all I got, good luck!
Topic Starter
XinCrin

Leorda wrote:

Hi there

[Easy]
02:17:872 (4) - New combo Done
02:18:558 (1) - Remove new combo Done


[Normal]
01:00:044 (4) - Add clap? No because i use three whistles in this section in all diffs.


That's all I got, good luck!
Thank you Leorda and BounceBabe , circle fixed :)
BounceBabe
Hi, Mod from me! First off, *RAVE RAVE RAVE* *cough*, ok im done.

General

Right timing:
1. Offset: 45ms BPM: 175,00
I suggest to add something else to the circle element on the SB, its a bit, empty and alone
00:54:729 - There still is this "back" jump on the circle
00:32:959 - Should kiai start here instead of here 00:37:673 -


Easy

00:38:787 (2) - Flip over and make a perfect symmetric position, then flip again
00:43:587 (1) - Remove NC add on next element
00:46:673 (1) - Remove NC
01:05:873 (1) - ^
01:31:930 (1) - ^ add Nc on next element
01:48:387 (4) - Flip over and make a perfect symmetric position, then flip again
02:14:445 (1) - Remove NC
02:27:473 (4) - NC remove next
02:30:559 (4) - ^
02:38:445 (4) - ^

Normal

00:44:958 (2) - Feels odd when playing, move it more left
00:56:272 (2) - Flip over and make a perfect symmetric position, then flip again
01:01:072 (1) - Remove Finish at start, its random
01:04:158 (2,3) - Flip over and make a perfect symmetric position, then flip again
01:08:272 (5) - ^
01:10:329 (3) - ^
01:29:186 (3) - ^

01:33:129 (5) - NC remove next
01:37:244 (5) - Flip over and make a perfect symmetric position, then flip again
01:40:158 (2) - ^
01:42:901 (4) - ^
02:29:529 (1) - Remove NC
02:40:501 (1) - ^

Hard

00:37:586 (4) - Dont make such a random jump for symmetry, move it closer to the preview element
00:48:901 (3,4,5) - Symmetry for consistance

02:24:044 (1) - Remove NC add NC here 02:24:558 (3) -

Unless its done for "rytmn" dont change this, otherwise do remove NC, what i really suggest to do on:
00:27:815 (1) - ^
00:40:158 (1) - ^
00:42:901 (1) - ^
00:45:301 (1) - ^
00:53:186 (1) - ^
00:57:643 (1) - ^
01:40:158 (1) - ^
01:42:901 (1) - ^
01:45:644 (1) - ^
02:02:444 (1) - ^
02:05:358 (1) - ^
02:08:958 (1) - ^
02:13:072 (1) - ^
02:28:672 (1) - ^
02:31:415 (1) - ^
02:35:529 (1) - ^
02:39:129 (3) - ^
02:25:758 (1) - ^

Nothing more , good luck
Topic Starter
XinCrin

BounceBabe wrote:

Hi, Mod from me! First off, *RAVE RAVE RAVE* *cough*, ok im done.

General

Right timing:
1. Offset: 45ms BPM: 175,00 Done
I suggest to add something else to the circle element on the SB, its a bit, empty and alone
00:54:729 - There still is this "back" jump on the circle Fixed
00:32:959 - Should kiai start here instead of here 00:37:673 -
Fixed

Easy

00:38:787 (2) - Flip over and make a perfect symmetric position, then flip again Done , i guess
00:43:587 (1) - Remove NC add on next element Done
00:46:673 (1) - Remove NC There are sharp sound at each change of combo, led me to that sound
01:05:873 (1) - ^ Why ? . There is a very obvious voice change
01:31:930 (1) - ^ add Nc on next element Done
01:48:387 (4) - Flip over and make a perfect symmetric position, then flip again Fixed
02:14:445 (1) - Remove NC The same reason as above 00:46:673 (1)
02:27:473 (4) - NC remove next Done
02:30:559 (4) - ^ ^
02:38:445 (4) - ^ ^

Normal

00:44:958 (2) - Feels odd when playing, move it more left Yes , Done
00:56:272 (2) - Flip over and make a perfect symmetric position, then flip again Done
01:01:072 (1) - Remove Finish at start, its random
01:04:158 (2,3) - Flip over and make a perfect symmetric position, then flip again Done
01:08:272 (5) - ^ ^
01:10:329 (3) - ^ ^
01:29:186 (3) - ^ ^[/color]
01:33:129 (5) - NC remove next Obviously no , why ?
01:37:244 (5) - Flip over and make a perfect symmetric position, then flip again Done
01:40:158 (2) - ^
01:42:901 (4) - ^
02:29:529 (1) - Remove NC Nope , the vocal start in the middle of this slider
02:40:501 (1) - ^ My combo patterns always are shorts , Also, I think here is unnecessary

Hard

00:37:586 (4) - Dont make such a random jump for symmetry, move it closer to the preview element
00:48:901 (3,4,5) - Symmetry for consistance
Done
02:24:044 (1) - Remove NC add NC here 02:24:558 (3) - I agree , Done

Unless its done for "rytmn" dont change this, otherwise do remove NC, what i really suggest to do on:
00:27:815 (1) - ^
00:40:158 (1) - ^
00:42:901 (1) - ^
00:45:301 (1) - ^
00:53:186 (1) - ^
00:57:643 (1) - ^
01:40:158 (1) - ^
01:42:901 (1) - ^
01:45:644 (1) - ^
02:02:444 (1) - ^
02:05:358 (1) - ^
02:08:958 (1) - ^
02:13:072 (1) - ^
02:28:672 (1) - ^
02:31:415 (1) - ^
02:35:529 (1) - ^
02:39:129 (3) - ^
02:25:758 (1) - ^
My pace is always to take the short combos. So do not remove any
Nothing more , good luck
Thank you BounceBabe :)
Aurele
Why isn't this ranked yet?
Also, Xin..

I LOVE YOUR AVATAR
Topic Starter
XinCrin

Gabe wrote:

Why isn't this ranked yet?
Also, Xin..

I LOVE YOUR AVATAR
Oh Thanks Gabe :P
-kevincela-
Hey!

[Hard]

  1. 00:35:529 (3) - I guess you forgot a clap here? I see you have always used these 1/2 claps on this refrain,so why not adding one here too? Imho,it fits quite nicely and good!
  2. 00:41:186 (1,2,3,4) - Like bass said,this pattern here does not really follow the whole synthesizer's pitch changement,therefore it does not really sound that good there... As you rejected bass' pattern,I'm trying to provide another one here: this should be good to follow the synthesizer there,and it does play quite good!

    I also made a pattern for you to follow properly this pattern and to continue the flow and the spacing without breaking them,see if you like it!
    SPOILER


    100,248,40672,1,0,0:0:0
    100,248,40843,2,0,P|64:228|44:196,1,80,8|8,0:0|0:0,0:0:0
    120,168,41187,5,0,0:0:0
    120,168,41359,2,0,P|176:216|160:308,2,160,0|0|0,0:0|0:0|0:0,0:0:0
    44,192,42216,1,8,0:0:0
    24,268,42387,1,0,0:0:0
    80,324,42559,1,0,0:0:0
    192,208,42901,5,8,0:0:0
    256,160,43072,2,0,P|340:175|340:175|372:148|428:164,1,160
    392,240,43586,2,0,P|408:276|400:320,1,80,8|8,0:0|0:0,0:0:0
    344,372,43929,6,0,P|296:400|268:373|240:344|188:372,1,160,4|8,0:0|0:0,0:0:0
    112,372,44443,2,0,P|64:324|88:240,1,160
    229,209,44959,2,0,P|208:240|168:252,1,80,8|8,0:0|0:0,0:0:0
  3. 00:54:386 (1,2,3,4) - That's a really little thing,feel free to fix if you want: what about making the spacing in this square pattern higher? Since the kicks here are taking the place,emphatizing them in this way would fit really good,other than being quite intense and fun to play! I would say using DS 1.2 would fit good enough,considering you have done the same with 01:49:244 (1,2,3,4) -
  4. 00:55:586 (1,2,3) - I see your intent here,but the second blanket between 00:56:101 (2,3) - does not really flow that smoothly,as the dropoff here gets again broken... What about instead continuing the whole pattern using an arc pattern there? It's not a really big changement,but it smooths out the flow there a bit,so try it out! :P
    SPOILER

    364,140,56443,1,0,0:0:0
    436,172,56615,1,8,0:0:0
    452,248,56786,1,0,0:0:0
    392,304,56958,2,0,P|336:328|248:288,1,160,0|8,0:0|0:0,0:0:0
    196,232,57472,1,0,0:0:0
    144,292,57643,6,0,P|36:208|152:132,2,320,4|2|2,0:0|0:0|0:0,0:0:0
  5. 01:37:072 (5) - As the whole rhythmical pattern finishes here, I would actually see better this slider splitted up in a 1/2 slider and a note. That's not a really big deal,but anyways,other than following well the vocals being played there,they can play pretty good to finish this pattern,considering that you can even make a quite fun to play pattern,using a slider whose end matches 01:36:558 (4) - 's one. Here's what I have done :)
    SPOILER

    240,28,96558,2,0,P|164:60|88:68,1,160,2|2,0:0|0:0,0:0:0
    24,24,97072,2,0,P|60:40|88:68,1,80,0|2,0:0|0:0,0:0:0
    80,148,97416,1,4,0:0:0
  6. 01:42:901 (1,2,3,4,1,2,3) - Heh,the transitions you used there felt kinda rough,as 01:44:273 (1,2) - 's oval flow did not continue well the pattern 01:43:415 (2,3,4) - neither the pattern 01:45:301 (3,1,2,3,4) - . I have a little idea there: what about taking advantage of 01:43:415 (2) - 's oval flow to continue right ahead with the following patterns? Here's how I rearranged the patterns,see if you like them!
    SPOILER


    256,272,103415,2,0,P|180:264|148:192,1,160
    188,124,103929,1,0,0:0:0
    231,193,104101,1,0,0:0:0
    147,195,104273,6,0,P|108:152|136:56,1,160
    234,56,104787,2,0,P|267:104|232:192,1,160
    192,272,105301,2,0,P|228:284|272:272,1,80
    328,220,105644,5,0,0:0:0
    404,240,105815,1,0,0:0:0
    444,172,105986,1,0,0:0:0
    388,120,106158,2,0,P|328:120|328:120|308:72|244:72,1,160
  7. 02:06:730 (2,3) - As the last point,I felt this pattern was kinda unpleasing to play,especially with 02:06:730 (2,3) - . I have a little idea which may work pretty good there... What about making a pattern with 02:06:730 (2) - encircling 02:06:215 (1) - 's end and 02:07:244 (3) - encirlcling 02:06:730 (2) - 's beginning? That imho works really good,try it out! :D
    SPOILER

    60,220,126215,6,0,P|108:240|108:240|136:288|208:272,1,160,4|8,0:0|0:0,0:0:0
    268,220,126730,2,0,P|292:272|236:352,1,160
    203,274,127244,2,0,P|183:238|191:194,1,80,8|8,0:0|0:0,0:0:0
    132,144,127586,6,0,P|152:108|196:92,1,80
    256,52,127929,1,8,0:0:0
    325,92,128101,2,0,P|360:108|380:144,1,80,0|0,0:0|0:0,0:0:0
    360,216,128444,2,0,P|368:256|404:280,1,80,0|8,0:0|0:0,0:0:0
    448,216,128786,1,8,0:0:0
    480,296,128958,6,0,P|448:356|356:352,1,160,4|8,0:0|0:0,0:0:0
  8. 02:22:158 (1,2,3,1) - You could make the spacing higher here too,but using 1.00x fits pretty good too,as it could be considered as a transition,so :P
  9. 02:35:529 (1,2,3) - Uhm...Why are you mixing that curved slider with a linear flow there? Imho,it really doesen't play good,considering the transition with 02:36:386 (4) - too... what about instead inverting 's curve and structuring the other notes zig-zag so that they follow well 's oval flow? Here's what I have done,see if you like it!
    SPOILER

    116,152,155530,6,0,P|120:220|184:296,1,160,0|0,0:0|0:0,0:0:0
    252,308,156044,1,8,0:0:0
    332,292,156215,1,0,0:0:0
    376,360,156386,2,0,P|412:312|380:224,1,160,0|8,0:0|0:0,0:0:0
  10. 02:40:672 (1) - Shouldn't the New Combo be moved at 02:41:186 (2) - instead? I have seen that many times you have preferred the vocals over the synth,so why are you following the synth this time? Imho,the current setting suits better the pattern you have there.
That's all. I may mod the other diffs too later. For now that's a pretty good map as I've already said you via irc,good luck and I hope I have helped you ^^
Topic Starter
XinCrin

-kevincela- wrote:

Hey!

[Hard]

  1. 00:35:529 (3) - I guess you forgot a clap here? I see you have always used these 1/2 claps on this refrain,so why not adding one here too? Imho,it fits quite nicely and good! Oh yes , Added :P
  2. 00:41:186 (1,2,3,4) - Like bass said,this pattern here does not really follow the whole synthesizer's pitch changement,therefore it does not really sound that good there... As you rejected bass' pattern,I'm trying to provide another one here: this should be good to follow the synthesizer there,and it does play quite good! Oh yes you have all reason and changed the blankets you told me

    I also made a pattern for you to follow properly this pattern and to continue the flow and the spacing without breaking them,see if you like it!
    SPOILER


    100,248,40672,1,0,0:0:0
    100,248,40843,2,0,P|64:228|44:196,1,80,8|8,0:0|0:0,0:0:0
    120,168,41187,5,0,0:0:0
    120,168,41359,2,0,P|176:216|160:308,2,160,0|0|0,0:0|0:0|0:0,0:0:0
    44,192,42216,1,8,0:0:0
    24,268,42387,1,0,0:0:0
    80,324,42559,1,0,0:0:0
    192,208,42901,5,8,0:0:0
    256,160,43072,2,0,P|340:175|340:175|372:148|428:164,1,160
    392,240,43586,2,0,P|408:276|400:320,1,80,8|8,0:0|0:0,0:0:0
    344,372,43929,6,0,P|296:400|268:373|240:344|188:372,1,160,4|8,0:0|0:0,0:0:0
    112,372,44443,2,0,P|64:324|88:240,1,160
    229,209,44959,2,0,P|208:240|168:252,1,80,8|8,0:0|0:0,0:0:0
  3. 00:54:386 (1,2,3,4) - That's a really little thing,feel free to fix if you want: what about making the spacing in this square pattern higher? Since the kicks here are taking the place,emphatizing them in this way would fit really good,other than being quite intense and fun to play! I would say using DS 1.2 would fit good enough,considering you have done the same with 01:49:244 (1,2,3,4) - OH completely agree . Done
  4. 00:55:586 (1,2,3) - I see your intent here,but the second blanket between 00:56:101 (2,3) - does not really flow that smoothly,as the dropoff here gets again broken... What about instead continuing the whole pattern using an arc pattern there? It's not a really big changement,but it smooths out the flow there a bit,so try it out! :P Well Well .. I like your idea . Done
    SPOILER

    364,140,56443,1,0,0:0:0
    436,172,56615,1,8,0:0:0
    452,248,56786,1,0,0:0:0
    392,304,56958,2,0,P|336:328|248:288,1,160,0|8,0:0|0:0,0:0:0
    196,232,57472,1,0,0:0:0
    144,292,57643,6,0,P|36:208|152:132,2,320,4|2|2,0:0|0:0|0:0,0:0:0
  5. 01:37:072 (5) - As the whole rhythmical pattern finishes here, I would actually see better this slider splitted up in a 1/2 slider and a note. That's not a really big deal,but anyways,other than following well the vocals being played there,they can play pretty good to finish this pattern,considering that you can even make a quite fun to play pattern,using a slider whose end matches 01:36:558 (4) - 's one. Here's what I have done :) You convinced me so funny.Done
    SPOILER

    240,28,96558,2,0,P|164:60|88:68,1,160,2|2,0:0|0:0,0:0:0
    24,24,97072,2,0,P|60:40|88:68,1,80,0|2,0:0|0:0,0:0:0
    80,148,97416,1,4,0:0:0
  6. 01:42:901 (1,2,3,4,1,2,3) - Heh,the transitions you used there felt kinda rough,as 01:44:273 (1,2) - 's oval flow did not continue well the pattern 01:43:415 (2,3,4) - neither the pattern 01:45:301 (3,1,2,3,4) - . I have a little idea there: what about taking advantage of 01:43:415 (2) - 's oval flow to continue right ahead with the following patterns? Here's how I rearranged the patterns,see if you like them! Well , your idea is better for me . Done
    SPOILER


    256,272,103415,2,0,P|180:264|148:192,1,160
    188,124,103929,1,0,0:0:0
    231,193,104101,1,0,0:0:0
    147,195,104273,6,0,P|108:152|136:56,1,160
    234,56,104787,2,0,P|267:104|232:192,1,160
    192,272,105301,2,0,P|228:284|272:272,1,80
    328,220,105644,5,0,0:0:0
    404,240,105815,1,0,0:0:0
    444,172,105986,1,0,0:0:0
    388,120,106158,2,0,P|328:120|328:120|308:72|244:72,1,160
  7. 02:06:730 (2,3) - As the last point,I felt this pattern was kinda unpleasing to play,especially with 02:06:730 (2,3) - . I have a little idea which may work pretty good there... What about making a pattern with 02:06:730 (2) - encircling 02:06:215 (1) - 's end and 02:07:244 (3) - encirlcling 02:06:730 (2) - 's beginning? That imho works really good,try it out! :D nice idea . Done
    SPOILER

    60,220,126215,6,0,P|108:240|108:240|136:288|208:272,1,160,4|8,0:0|0:0,0:0:0
    268,220,126730,2,0,P|292:272|236:352,1,160
    203,274,127244,2,0,P|183:238|191:194,1,80,8|8,0:0|0:0,0:0:0
    132,144,127586,6,0,P|152:108|196:92,1,80
    256,52,127929,1,8,0:0:0
    325,92,128101,2,0,P|360:108|380:144,1,80,0|0,0:0|0:0,0:0:0
    360,216,128444,2,0,P|368:256|404:280,1,80,0|8,0:0|0:0,0:0:0
    448,216,128786,1,8,0:0:0
    480,296,128958,6,0,P|448:356|356:352,1,160,4|8,0:0|0:0,0:0:0
  8. 02:22:158 (1,2,3,1) - You could make the spacing higher here too,but using 1.00x fits pretty good too,as it could be considered as a transition,so :P I increased the spacing a little, I think plays better
  9. 02:35:529 (1,2,3) - Uhm...Why are you mixing that curved slider with a linear flow there? Imho,it really doesen't play good,considering the transition with 02:36:386 (4) - too... what about instead inverting 's curve and structuring the other notes zig-zag so that they follow well 's oval flow? Here's what I have done,see if you like it! Totally agree.Fixed !
    SPOILER

    116,152,155530,6,0,P|120:220|184:296,1,160,0|0,0:0|0:0,0:0:0
    252,308,156044,1,8,0:0:0
    332,292,156215,1,0,0:0:0
    376,360,156386,2,0,P|412:312|380:224,1,160,0|8,0:0|0:0,0:0:0
  10. 02:40:672 (1) - Shouldn't the New Combo be moved at 02:41:186 (2) - instead? I have seen that many times you have preferred the vocals over the synth,so why are you following the synth this time? Imho,the current setting suits better the pattern you have there Fixed
That's all. I may mod the other diffs too later. For now that's a pretty good map as I've already said you via irc,good luck and I hope I have helped you ^^

Thank you very much for the detailed mod, Kevin . I served very helpful :D
Faust
Hehe, Yosuga no Sora BG. I do find it silly you accept using anime BGs and yet not want to map any song related to anime. lol

Good usage of clap-based sliderticks.

Overall, I think this mapset is already there.
I don't know if you would feel shortchanged of a mod with me saying this, but I'll get kevin and discuss with him on this map.
I have a handful of very minor things to point out, symmetry among them but you won't really be doing any productive work on this by applying what I have in mind anyway.

But for now, I'd refrain from giving this a bubble before kevin comes back to you with an additional mod from where he left off since he may have more things to say. (It's very likely he will)

Would have liked to see an Insane difficulty with some jumping around though.

We'll get back to you.
Stefan

Faust wrote:

Hehe, Yosuga no Sora BG. I do find it silly you accept using anime BGs and yet not want to map any song related to anime. lol
It becames very mainstream, that's why some people don't like it.
Topic Starter
XinCrin

Faust wrote:

Hehe, Yosuga no Sora BG. I do find it silly you accept using anime BGs and yet not want to map any song related to anime. lol Is unrelated, but I like anime image combines with thecno

Good usage of clap-based sliderticks. Thanks e.e

Overall, I think this mapset is already there. :o
I don't know if you would feel shortchanged of a mod with me saying this, but I'll get kevin and discuss with him on this map.
I have a handful of very minor things to point out, symmetry among them but you won't really be doing any productive work on this by applying what I have in mind anyway. Thank you , i'm wait you mod

But for now, I'd refrain from giving this a bubble before kevin comes back to you with an additional mod from where he left off since he may have more things to say. (It's very likely he will) I think Kevin will come too late to my map, but I don't have problem

Would have liked to see an Insane difficulty with some jumping around though. I'm very bad with the diffs. Insane . Sorry :(

We'll get back to you ;) .

Thanks for your opinion about my map , Faust :D . I'll wait
Bass
You can always ask someone to map Insane. Iif you feel like you need one, PM me then.
Topic Starter
XinCrin
Sorry Bass, but [Te][Amo] made ​​me the Insane. But thank you very much for your help
Aurele
Yeah Bass, you're slow. I've even modded his diff by irc yesterday c:
-kevincela-
[Easy]

  1. 00:36:730 (x)- That's a quite little thing,and you may not agree with me there,but what about adding a note here? There's really no reason to skip over this synth's chord,as you have totally followed it 00:32:958 (1,2,3,4,5) - and by skipping this you have totally broken your 1/1 pattern. Here,I tried to modify the pattern with the new note,as in the current pattern it's kinda difficult to place the note without totally breaking the flow xD
    SPOILER

    476,272,33986,2,0,P|452:244|440:200,1,80,8|0,0:0|0:0,0:0:0
    464,128,34672,1,8,0:0:0
    400,80,35015,1,0,0:0:0
    320,88,35358,1,8,0:0:0
    260,32,35701,6,0,P|184:44|148:124,1,160
    132,192,36730,1,8,0:0:0
    184,256,37072,2,0,P|224:300|256:156|288:300|328:256,1,160
  2. 00:38:102 (1,2) - Oh well,not really a fan of the use of this kind of hitobjects. These sliders create a "press-hold rhythm" which is quite strange here,as there is no held of any instruments being heard there,making the whole transition quite weird to play. What about instead composing the whole pattern by a note - 1/1 slider - 1/1 slider to follow better both the drums and synth? Imho,that would be the best solution on this situation:

    I have made a pattern following this kind of pattern too. See if you like it :)
    SPOILER

    408,244,38102,1,8,0:0:0
    372,324,38445,6,8,P|336:344|296:344,1,80,4|8,0:0|0:0,0:0:0
    216,344,39130,2,8,P|177:343|141:323,1,80,0|8,0:0|0:0,0:0:0
    92,260,39815,2,0,P|124:212|56:156,1,160,0|0,0:0|0:0,0:0:0
    32,80,40843,1,8,0:0:0
    112,76,41186,5,0,0:0:0
    256,144,41872,1,0,0:0:0
    228,216,42215,1,8,0:0:0
    220,296,42558,2,0,P|272:296|296:260|296:260|368:260,1,160
  3. 00:54:559 (x)- Again,what about adding a note here? Actually,following the kicks there plays quite good and it continues well your rhythmical pattern!
  4. 01:02:444 (3,4) - Considering where 01:01:072 (1) - 's oval flow is going,going directly downwards with this slider is not a really good idea imho. What about instead making this pattern go upwards to follow that oval flow and to make a nice wavy pattern which could work really well here? Here's what I have done,see if you like it!
    SPOILER

    256,184,62101,1,8,0:0:0
    184,148,62444,2,0,P|144:144|104:160,1,80,0|8,0:0|0:0,0:0:0
    56,220,63129,2,0,P|28:164|76:84,2,160,4|2|2,0:0|0:0|0:0,0:0:0
    216,236,65186,1,2,0:0:0
    256,304,65529,1,2,0:0:0
    176,312,65872,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
  5. 01:13:758 (3) - Hmm,I have a little idea there. What about moving this note instead at x:164 y:364,putting it above 01:12:043 (1) - 's beginning? That would actually play quite good,as it continues the clockwise turn started with 01:12:043 (1) - and continued with 01:12:729 (2) - ,which finishes the pattern quite well there. :P
  6. 01:36:044 (1,2,3) - This is a reeeally little thing,just fix if you want: what about making 01:34:672 (2,1) - opposed sliders? By positioning them above 01:33:301 (1) - ,you could complete 01:34:672 (2) - 's oval flow, creating a really good to play pattern...Here's the outcome here:
    SPOILER

    160,208,96044,6,0,P|80:220|28:168,1,160,2|2,0:0|0:0,0:0:0
    40,88,97072,1,0,0:0:0
    108,132,97415,1,2,0:0:0
  7. 01:37:415 (3) - Shouldn't there be a finish instead of a whistle? I can clearly hear a cymbal being played there,and you have done the same on the other diffs,so why not here?
  8. 01:44:272 (1,2) - Putting these two sliders above 01:42:901 (4) - using a linear pattern and blanketting 01:45:645 (2) - with 01:44:272 (1) - there kinda breaks the flow,as with the following sliders it plays quite bad and it feels unpleasing... What about instead using a different set using differently-rotated slider to prevent that? Here's what I have done there,once again:
    SPOILER


    344,220,104272,6,0,P|404:199|435:141,2,120
    264,208,105645,2,0,P|217:163|152:161,2,120
    296,280,107015,2,0,P|316:324|368:316|388:356,2,120
    216,280,108386,2,0,P|196:324|144:316|124:354,2,120
    256,212,109758,1,4,2:0:0
  9. 02:02:101 (2,3,4,1) - Huh... Using this linear transition with this curved slider,as I had already pointed out in the Hard diff,doesen't really flow that well... I'd use instead and arc-pattern,with 02:02:101 (2) - 's curve reversed,to make it flow smoothly... Here's what I have done,see if you like it!
    SPOILER

    364,196,122101,2,0,P|348:156|312:128,1,80,0|8,0:0|0:0,0:0:0
    244,108,122786,1,0,0:0:0
    164,124,123129,1,8,0:0:0
    112,184,123472,6,0,P|64:224|72:328,2,160,4|0|0,0:0|0:0|0:0,0:0:0
    248,100,125529,2,0,P|312:76|312:76|300:24|344:-16,1,160,0|4,0:0|0:0,0:0:0
    392,52,126558,6,0,P|408:88|448:112,1,80,8|0,0:0|0:0,0:0:0
    488,176,127244,1,8,0:0:0
    452,248,127586,1,0,0:0:0
  10. 02:20:272 (6) - Shouldn't a New Combo be added there? Other than providing your combo chain from being too long,it will keep the consistency with 02:12:386 (1,2,3,4,1) - ,following the synthesizer transiction.
Also,why does the Normal diff finish with 01:41:529 (3) - when in the description it says it's 100% completed? o.o
Finish the Normal diff and I'll mod the rest along with the Insane too.
Topic Starter
XinCrin
The problem is fixed now
I'll wait for you to finish the mod ^^
Chema
/me loves this map. :)

good luck ranking it! ;)
Yuzeyun

XinCrin wrote:

Sorry Bass, but [Te][Amo] made ​​me the Insane. But thank you very much for your help
I MADE ONE WHEN IT HAD ONLY HARD ;____;
/me sad.
also yeah you can freely change the tick rate to 1 on my unsubmitted diff, lazy to upload it lel
Haya
Hey :)
Modding this for your Mod4Mod Queue ~
I really love symmetry so this could be a bit nazi at some points!

[General]
It looks better if you move the First timing point 00:00:045 - to 00:21:987 -

[Easy]
00:52:158 (1,2,3) - Would be cooler symmetrically
00:55:929 (2,3) - Do it like this http://puu.sh/1VPUA
01:03:129 (4) - 2 grids to the right
01:09:301 (2) - Looks a little bit lazy
01:31:930 (3) - Change the angle so it synergizes with the note before
01:57:986 (1) - Could be a little too short for an Easy Diff
02:20:616 (7) - Make this one more symmetric to the Y-Axis

[Normal]
00:40:501 (4) - one grid up
00:54:386 (1,2) - Looks weird. Maybe make 4 Circles and make a better shape
00:55:586 (1,2) - Get them on the same height and move them a half grid to the left
01:04:158 (2,3) - symmetrypls
01:38:786 (1,2) - symmetryplx
01:41:529 (3,4) - symmetryplz
02:17:186 (1,2) - ^
02:23:701 (3,4) - Stack those (?)

[Hard]
00:25:073 - Insert a circle here
00:53:186 (5) - Remove NC
01:29:701 (1) - Don't let the end touch the beginning!
01:35:186 (1,2) - Stack the end of (1) on the middle of (2)
02:23:186 (2) - Maybe do it like this http://puu.sh/1VQmq

[Insane]
Couldn't really find anything here :|

Map is really really fun to play :)
I hope that this gets ranked asap!
Cloudchaser
Rankeen la lesera si está bien hecha >:CCCCCCC
Mikarunoel131_DELETED
Hey I know you :D

I love beatmap, Sb and song sooo much x3
Please get it ranked soon ! :D
Lally
Hi >u< sorry for delay moe >_<

[General]
  1. Remove taiko BG and use a normal one because it's unrankable since the new update
  2. in all diff the 2nd break time is unsnapped
  3. Inconsistency in EpilepsyWarning
    SPOILER
    [Easy] : 1
    [Hard] : 1
    [Kin's Taiko Muzukashii] :
    [Kin's Taiko Oni] :
    [Normal] : 1
    [TeA's Insane] : 1
  4. Incostency in Kiai Time
    Normal diff have a extra kiai time the ↓ add it in all diff or remove it >u<
    Kiai #5: Starts on 02:33:130 - ends on 02:43:245 -
[Easy]
  1. 00:40:843 (5) - Unsnapped circle
  2. 00:48:043 (3) - Unsnapped slider (start)
  3. 00:50:443 (3) - Unsnapped circle
  4. 00:52:843 (2) - Unsnapped circle
  5. 00:57:643 (5) - Unsnapped slider (start)
  6. 01:00:043 (2) - Unsnapped circle
  7. 01:12:043 (1) - Unsnapped slider (start)
  8. 01:14:101 (1) - Unsnapped spinner (end)
    Hitsounds:
  9. 01:00:387 (3) - finish sounds better here
  10. 01:01:073 (1) - whistle sounds better at the slider start
[Normal]
  1. 01:14:101 (1) - Unsnapped spinner (end)
  2. 01:28:843 (2) - Unsnapped circle
  3. 01:36:043 (3) - Unsnapped slider (start)
  4. 01:45:643 (2) - Unsnapped slider (start)
  5. 02:02:443 (3) - Unsnapped circle
  6. 02:04:843 (3) - Unsnapped slider (start)
  7. 02:07:243 (2) - Unsnapped slider (start)
  8. 02:14:443 (1) - Unsnapped slider (start)
  9. 02:16:843 (4) - Unsnapped circle
  10. 02:33:643 (1) - Unsnapped slider (start)
  11. 02:36:043 (2) - Unsnapped slider (start)
  12. 02:40:843 (2) - Unsnapped circle
    Spacing/Rhythm an other stuff:
  13. 00:26:102 (4,5) - spacing
  14. 00:29:873 (4,5) - spacing
  15. 00:37:073 (3,4) - spacing
  16. 00:56:273 (2,3) - spacing
  17. 01:03:130 (1,2) - spacing
  18. 02:23:702 (3,4) - here for first time you change rhythm,why?, in a normal it sound so bad D: and i think you should use the same thythm as before first for costency and second becase the pattern is not moe o3o
  19. 02:29:187 (5,1) - spacing

    Hitsounds:
    and for hisounds same as easy here
  20. 01:00:387 (3) - finish sounds better here
  21. 01:01:073 (1) - whistle sounds better at the slider start
[Hard]
  1. 00:38:443 (1) - Unsnapped slider (start)
  2. 00:39:643 (4) - Unsnapped circle
  3. 00:40:843 (4) - Unsnapped slider (start)
  4. 00:44:443 (2) - Unsnapped slider (start)
  5. 00:56:443 (3) - Unsnapped circle
  6. 00:57:643 (1) - Unsnapped slider (start)
  7. 01:00:043 (3) - Unsnapped circle
  8. 01:02:443 (5) - Unsnapped slider (start)
  9. 01:07:243 (4) - Unsnapped slider (start)
  10. 01:08:443 (6) - Unsnapped circle
  11. 01:14:101 (1) - Unsnapped spinner (end)
[Insane]
  1. 00:29:359 (1,2,3,4) - i think something like this ↓ will flow better

Hope it can help >u< good luck moe
-kevincela-
[General]

  1. Lots of hitobjects are not correctly snapped... Lally has pointed almost all of them,though there are vatious unsnapped notes on the taiko diffs too. Remember to resnap them by going into the Timing menu ----> Resnap All Notes!
[Normal]

  1. 00:26:615 (5,1) - Not really a fan of this kind of pattern... You see,the linear flow which 00:26:615 (5) - followed got totally broken there because of 00:27:473 (1) - 's placement which implies a returning back,and that actually felt quite umpleasing to play there... Wouldn't it be better if instead you kept your style,blanketting 00:27:473 (1) - with 00:26:615 (5) - ? That would definitely solve the problem,other than creating a quite fun to play pattern with 00:28:501 (2,3) - ,which follows up perfectly its oval flow there. Here's what I have done,see if you like it:
    SPOILER


    4,76,27473,6,0,P|52:52|140:84,1,150
    216,212,28501,1,0,0:0:0
    272,296,28845,2,0,P|217:319|138:273,1,150
    64,152,29872,1,0,0:0:0
    140,88,30215,2,0,P|256:8|372:88,1,300
    448,152,31587,1,4,0:0:0
  2. 00:41:529 (1,2,3,4) - I know your intent there on blanketting 00:42:215 (3,4) - ,but by doing that wou have created a quite sloppy to play diamond pattern,which does not really play well in there... :\ If you want to anyways continue your blanket there,what about instead using a different structure,such as an arc-pattern,combined with a "3" shaped slider, to continue well the pattern? That does actually play really smooth,other than following up 00:40:501 (4) - :P
    SPOILER

    136,48,41529,5,8,0:0:0
    236,28,41872,1,0,0:0:0
    316,92,42215,1,8,0:0:0
    292,188,42559,2,0,P|344:200|384:168|384:168|384:220|440:256,1,200
    512,316,43586,1,8,0:0:0
  3. 00:56:102 (x)- This isn't really needed,so feel free to skip if you don't want to change: What about adding a note here? It would create a pretty good transition between 00:55:586 (1,3) - ,and it would vary a bit the rhythm played there too! It plays quite good with these 2 sliders imho :3
  4. 01:04:158 (2,3,4,1) - Not really a big deal,thoughyou could smooth out a bit the flow there by making instead these two sliders curved. Using two linear sliders kinda felt not really smooth to play,and considering the nature of 01:03:129 (1) - ,using curved sliders would really benefit there,considering that with an arc-shaped pattern you could make 01:05:872 (1) - a wave slider,which works pretty good in both flow (considering the following sliders) and aesthetics! :P
    SPOILER


    152,200,64158,2,0,P|168:248|216:280,1,100,8|0,0:0|0:0,0:0:0
    305,276,64845,2,0,P|344:248|360:200,1,100,8|2,0:0|0:0,0:0:0
    352,100,65529,1,2,0:0:0
    252,80,65872,6,0,P|232:132|168:120|168:120|104:108|84:160,1,200,4|0,0:0|0:0,0:0:0
  5. 01:30:558 (2) - I guess you missed a whistle at the beginning of this slider? It would really fit good with the vocals' pitch,and considering that you have added it too at 01:36:043 (3) - I can't see why not there :D
  6. 01:37:244 (5) - As already said in the Easy diff,why are you using a whistle there instead of a finish? I can't really understand this,as a finish would have fit much better there,and again considering you have used it in the Hard diff too,why aren't you using it here too?
  7. 02:07:245 (2,3,4) - Not really a big deal again,but instead of using these curved sliders I would rearrange the pattern using a note and 2 sliders 1/1 to make 02:07:245 (2) - blanket 02:06:215 (1) - continuing the pattern with 02:07:587 (3,4) - ,which are linear sliders starting from 02:06:215 (1) - 's head. I think this could flow more smoothly than the actual pattern,because of these transitions,which work pretty well with 02:08:958 (1) - too. Try it out!
    SPOILER


    268,244,126215,6,0,P|180:208|108:280,1,200,4|0,0:0|0:0,0:0:0
    200,316,127245,1,8,0:0:0
    268,244,127587,2,0,P|260:132,1,100,0|8,0:0|0:0,0:0:0
    356,120,128273,2,0,P|364:232,1,100,0|8,0:0|0:0,0:0:0
    368,320,128958,6,0,P|452:280|448:180,1,200
    364,136,129986,1,8,0:0:0
    452,92,130329,2,0,P|404:28|324:48|324:48|272:32,1,200
  8. 02:14:445 (1,2) - Huhh...Why are you combining 2 sliders with exactly the same curve using a linear pattern? It really doesen't play well :< I know you are keeping the consistency there,but consider breaking it using two curved sliders with opposite curves - it will play way more smoothly than the actual pattern! Here's how I rearranged the whole pattern,see if you like it!
    SPOILER

    56,236,132386,2,0,P|104:272|148:236|148:236|192:204|244:236,1,200
    204,328,133415,2,0,P|236:364|288:360,1,100,8|0,0:0|0:0,0:0:0
    372,312,134101,1,8,0:0:0
    364,212,134445,6,0,P|332:176|280:180,1,100,0|8,0:0|0:0,0:0:0
    204,240,135130,2,0,P|155:242|123:206,1,100,0|8,0:0|0:0,0:0:0
    72,120,135816,2,0,P|24:188|76:292,1,200
    123,206,136843,1,8,0:0:0
    164,116,137187,6,0,P|204:88|204:88|212:36,1,100,0|8,0:0|0:0,0:0:0
    300,37,137873,2,0,P|307:87|307:87|347:115,1,100,0|8,0:0|0:0,0:0:0
    440,152,138558,2,0,P|424:244|331:257,1,200,0|0,0:0|0:0,0:0:0
    256,328,139586,1,8,0:0:0
    180,257,139930,2,0,P|88:244|72:152,1,200,0|0,0:0|0:0,0:0:0
    172,160,140958,1,8,0:0:0
    256,108,141301,1,4,0:0:0
  9. 02:23:701 (3,4) - This rhythm setting doesn't really fit with the instruments,considering the vocals do actually finish at 02:24:559 - ,1/2 before actually ends,wouldn't it be better if you actually folllowed them? Shortening 02:24:215 (4) - by 1/2,until 02:24:559 - , and adding a note at 02:24:902 - would totally solve the problem.
  10. 02:32:272 (5,1) - Similarly as 00:26:615 (5,1) - ,I don't really like that much how you are breaking 02:32:272 (5) - 's oval flow there... A possible solution would be using CTRL+G on the top of 02:33:643 (1) - to make it follow better 02:32:272 (5) - 's curve,but I have made some changes as well,see if you like them!
    SPOILER

    352,220,153643,6,0,P|436:160|432:72,1,200,4|0,0:0|0:0,0:0:0
    344,120,154672,1,8,0:0:0
    248,96,155015,2,0,P|200:104|160:144,1,100,0|8,0:0|0:0,0:0:0
    104,220,155701,5,0,0:0:0
    128,316,156043,2,0,P|176:296|212:324,1,100,8|0,0:0|0:0,0:0:0
    256,232,156729,1,8,0:0:0
    304,320,157072,2,0,P|339:294|387:314,1,100,0|8,0:0|0:0,0:0:0
    452,236,157758,6,0,P|368:196|376:100,1,200
    464,148,158786,1,8,0:0:0
    448,48,159129,2,0,P|352:24|288:92,1,200
    272,188,160158,1,8,0:0:0
    196,252,160501,5,0,0:0:0
    120,188,160843,1,8,0:0:0
    196,120,161186,2,0,P|196:20,1,100,0|8,0:0|0:0,0:0:0
[TeA's Insane]

  1. 00:29:359 (1,2,3,4) - This is more a personal opinion that an issue,so feel free to fix just if you want: What about tranforming that triangular pattern in another one, which exactly follows 00:29:359 (1) - 's oval flow? It's rather a subjective thing,but I find this pretty much smooth to play and it creates a nice jump with 00:30:387 (1) - too. Try it out!
    SPOILER

    256,272,29359,6,0,P|348:272|392:192,1,180
    360,120,29873,1,0,0:0:0
    300,188,30045,1,0,0:0:0
    392,204,30216,1,0,0:0:0
    272,100,30387,6,0,P|224:104|224:104|180:156|180:156|116:164,2,180
    300,188,31245,1,0,0:0:0
    360,120,31416,1,0,0:0:0
    332,32,31587,1,4,0:0:0
  2. 00:44:959 (5,6) - Not really a big deal,but what about making a pattern with these two notes reversed? It would totally fit well there,as it follows 00:44:445 (4) - 's dropoff right ahead going from the right to the left and it would make a nice jump with 00:45:302 (1,2,3) - ,considering that you have been using many of these that would be even better! Here I have changed a bit the notes' position to keep the spacing regular there,see if you like it!
    SPOILER

    100,148,44445,2,0,P|80:184|25:191|25:191|80:200|100:236,1,180
    132,320,44959,1,8,0:0:0
    44,308,45130,1,0,0:0:0
    188,240,45302,5,0,0:0:0
    256,180,45473,1,0,0:0:0
    324,240,45645,1,8,0:0:0
  3. 00:46:673 (2,3,4) - Considering how you have placed 00:46:330 (1,2) - ,this blanket+wave slider didn't really play that smooth,and considering the almost linear pattern 00:47:702 (5,6,1) - ,I would instead suggest you to continue the flow with an arc-shaped pattern,from 00:46:673 (2,3,4) - to 00:47:187 (4,5,6,1) - : imho,following a bit more these dropoffs being played there wouldn't hurt at all,and on the other side,they make the map there smoother and nice to see too! Here's what I have done,see if you like it!
    SPOILER


    204,40,46673,2,0,P|164:20|120:12,1,90
    60,80,47016,1,8,0:0:0
    92,164,47187,2,0,P|118:244|202:174|233:253,1,180
    300,316,47702,1,8,0:0:0
    388,296,47873,1,0,0:0:0
    416,208,48045,6,0,P|360:144|464:108|412:40,1,180,0|8,0:0|0:0,0:0:0
  4. 00:54:902 (3) - That's a quite little hitsounds thing,feel free to ignore it: what about switching the end of this slider to a soft-sampleset one? A normal-sampleset there does fit good,but considering you haven't followed this 2/1 normal-sampleset consistency,it will sound kinda strange,so wouldn't it be better if you actually removed this?
  5. 01:34:673 (1,2) - Why didn't you follow the synth's changement of pitch there by skipping over it with a 1/1 slider? It sounds quite strange during the play,and it does not really match up with any of the song's instrument. What about instead using another pattern to follow that follows that changement of pitch? Using a pattern like this would fit quite good there:

    A pattern which could fit pretty good there could be using a 1/1 slider which blankets 01:34:673 (1) - and ends at 01:34:502 (4) - with an arc pattern right ahead... Here's what I have done:
    SPOILER


    276,28,94330,1,2,0:0:0
    360,64,94502,1,0,0:0:0
    364,152,94673,5,0,0:0:0
    448,184,94845,2,0,P|452:128|360:64,1,180
    236,196,95530,1,0,0:0:0
    248,284,95702,1,0,0:0:0
    172,336,95873,1,0,0:0:0
    88,308,96045,5,0,0:0:0
    56,224,96216,2,0,P|72:128|136:76,1,180
    304,108,96902,1,0,0:0:0
    336,192,97073,1,0,0:0:0
    304,276,97245,1,0,0:0:0
    356,352,97416,6,0,P|388:312|396:268,2,90,0|0|0,0:0|0:0|0:0,0:0:0
  6. 01:42:559 (4) - Oh well... Why are you using the same curve as 01:42:045 (3,5) - ? I know your intent on ideally encircling 01:41:187 (3) - ,though it does actually break both 01:42:045 (3,5) - 's oval flow,which feels kinda unpleasing to play. Why don't you instead reverse this slider's curve? Imho,it would totally flow smooth because it follows quite good 01:42:045 (3,5) - 's oval flow being played right there.
    SPOILER

    472,104,102045,2,0,P|388:60|320:104,1,180
    296,188,102559,2,0,P|232:200|216:188,1,90
    189,100,102902,2,0,P|124:60|40:104,1,180
  7. 02:11:530 (2) - Why are you using this clap? It does kinda feel overused there,and it sounds kinda bad... What if you instead kept the consistency with the first refrain,by removing it? The whole pattern sounded quite better by doing so!
    A really good difficulty you have there,nice job! I enjouyes this quite a lot ^^
And with this I have finally finished my mod. Sorry for the delay,this week brought me lots of exams,so I really didn't have the proper amount of time to mod. Anyways as already said this is a pretty good map,just get some mods for the Insane diff (as it's been just submitted,and it received just 2 mod posts,so xD) and call me back when you're done. I hope I have helped you for now! ^^

(no kds,it's a continuous of the precedent mod post)
Topic Starter
XinCrin

-kevincela- wrote:

[Easy]

  1. 00:36:730 (x)- That's a quite little thing,and you may not agree with me there,but what about adding a note here? There's really no reason to skip over this synth's chord,as you have totally followed it 00:32:958 (1,2,3,4,5) - and by skipping this you have totally broken your 1/1 pattern. Here,I tried to modify the pattern with the new note,as in the current pattern it's kinda difficult to place the note without totally breaking the flow xD Haha , Done
    SPOILER

    476,272,33986,2,0,P|452:244|440:200,1,80,8|0,0:0|0:0,0:0:0
    464,128,34672,1,8,0:0:0
    400,80,35015,1,0,0:0:0
    320,88,35358,1,8,0:0:0
    260,32,35701,6,0,P|184:44|148:124,1,160
    132,192,36730,1,8,0:0:0
    184,256,37072,2,0,P|224:300|256:156|288:300|328:256,1,160
  2. 00:38:102 (1,2) - Oh well,not really a fan of the use of this kind of hitobjects. These sliders create a "press-hold rhythm" which is quite strange here,as there is no held of any instruments being heard there,making the whole transition quite weird to play. What about instead composing the whole pattern by a note - 1/1 slider - 1/1 slider to follow better both the drums and synth? Imho,that would be the best solution on this situation: Done

    I have made a pattern following this kind of pattern too. See if you like it :)
    SPOILER

    408,244,38102,1,8,0:0:0
    372,324,38445,6,8,P|336:344|296:344,1,80,4|8,0:0|0:0,0:0:0
    216,344,39130,2,8,P|177:343|141:323,1,80,0|8,0:0|0:0,0:0:0
    92,260,39815,2,0,P|124:212|56:156,1,160,0|0,0:0|0:0,0:0:0
    32,80,40843,1,8,0:0:0
    112,76,41186,5,0,0:0:0
    256,144,41872,1,0,0:0:0
    228,216,42215,1,8,0:0:0
    220,296,42558,2,0,P|272:296|296:260|296:260|368:260,1,160
  3. 00:54:559 (x)- Again,what about adding a note here? Actually,following the kicks there plays quite good and it continues well your rhythmical pattern! I feel that if I put the note here, is a bit hard to understand for beginners, so do not put here
  4. 01:02:444 (3,4) - Considering where 01:01:072 (1) - 's oval flow is going,going directly downwards with this slider is not a really good idea imho. What about instead making this pattern go upwards to follow that oval flow and to make a nice wavy pattern which could work really well here? Here's what I have done,see if you like it!
    SPOILER

    256,184,62101,1,8,0:0:0
    184,148,62444,2,0,P|144:144|104:160,1,80,0|8,0:0|0:0,0:0:0
    56,220,63129,2,0,P|28:164|76:84,2,160,4|2|2,0:0|0:0|0:0,0:0:0
    216,236,65186,1,2,0:0:0
    256,304,65529,1,2,0:0:0
    176,312,65872,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
  5. 01:13:758 (3) - Hmm,I have a little idea there. What about moving this note instead at x:164 y:364,putting it above 01:12:043 (1) - 's beginning? That would actually play quite good,as it continues the clockwise turn started with 01:12:043 (1) - and continued with 01:12:729 (2) - ,which finishes the pattern quite well there. :P Done
  6. 01:36:044 (1,2,3) - This is a reeeally little thing,just fix if you want: what about making 01:34:672 (2,1) - opposed sliders? By positioning them above 01:33:301 (1) - ,you could complete 01:34:672 (2) - 's oval flow, creating a really good to play pattern...Here's the outcome here: Sorry , i'm not a symetrical mapper . Fixed
    SPOILER

    160,208,96044,6,0,P|80:220|28:168,1,160,2|2,0:0|0:0,0:0:0
    40,88,97072,1,0,0:0:0
    108,132,97415,1,2,0:0:0
  7. 01:37:415 (3) - Shouldn't there be a finish instead of a whistle? I can clearly hear a cymbal being played there,and you have done the same on the other diffs,so why not here? Sure xD , Done
  8. 01:44:272 (1,2) - Putting these two sliders above 01:42:901 (4) - using a linear pattern and blanketting 01:45:645 (2) - with 01:44:272 (1) - there kinda breaks the flow,as with the following sliders it plays quite bad and it feels unpleasing... What about instead using a different set using differently-rotated slider to prevent that? Here's what I have done there,once again: nice idea , Fixed
    SPOILER


    344,220,104272,6,0,P|404:199|435:141,2,120
    264,208,105645,2,0,P|217:163|152:161,2,120
    296,280,107015,2,0,P|316:324|368:316|388:356,2,120
    216,280,108386,2,0,P|196:324|144:316|124:354,2,120
    256,212,109758,1,4,2:0:0
  9. 02:02:101 (2,3,4,1) - Huh... Using this linear transition with this curved slider,as I had already pointed out in the Hard diff,doesen't really flow that well... I'd use instead and arc-pattern,with 02:02:101 (2) - 's curve reversed,to make it flow smoothly... Here's what I have done,see if you like it! I like too , Done
    SPOILER

    364,196,122101,2,0,P|348:156|312:128,1,80,0|8,0:0|0:0,0:0:0
    244,108,122786,1,0,0:0:0
    164,124,123129,1,8,0:0:0
    112,184,123472,6,0,P|64:224|72:328,2,160,4|0|0,0:0|0:0|0:0,0:0:0
    248,100,125529,2,0,P|312:76|312:76|300:24|344:-16,1,160,0|4,0:0|0:0,0:0:0
    392,52,126558,6,0,P|408:88|448:112,1,80,8|0,0:0|0:0,0:0:0
    488,176,127244,1,8,0:0:0
    452,248,127586,1,0,0:0:0
  10. 02:20:272 (6) - Shouldn't a New Combo be added there? Other than providing your combo chain from being too long,it will keep the consistency with 02:12:386 (1,2,3,4,1) - ,following the synthesizer transiction. Done[/list:5dde3]
    [General]

    1. Lots of hitobjects are not correctly snapped... Lally has pointed almost all of them,though there are vatious unsnapped notes on the taiko diffs too. Remember to resnap them by going into the Timing menu ----> Resnap All Notes!
    [Normal]

    1. 00:26:615 (5,1) - Not really a fan of this kind of pattern... You see,the linear flow which 00:26:615 (5) - followed got totally broken there because of 00:27:473 (1) - 's placement which implies a returning back,and that actually felt quite umpleasing to play there... Wouldn't it be better if instead you kept your style,blanketting 00:27:473 (1) - with 00:26:615 (5) - ? That would definitely solve the problem,other than creating a quite fun to play pattern with 00:28:501 (2,3) - ,which follows up perfectly its oval flow there. Here's what I have done,see if you like it:
      SPOILER


      4,76,27473,6,0,P|52:52|140:84,1,150
      216,212,28501,1,0,0:0:0
      272,296,28845,2,0,P|217:319|138:273,1,150
      64,152,29872,1,0,0:0:0
      140,88,30215,2,0,P|256:8|372:88,1,300
      448,152,31587,1,4,0:0:0
    2. 00:41:529 (1,2,3,4) - I know your intent there on blanketting 00:42:215 (3,4) - ,but by doing that wou have created a quite sloppy to play diamond pattern,which does not really play well in there... :\ If you want to anyways continue your blanket there,what about instead using a different structure,such as an arc-pattern,combined with a "3" shaped slider, to continue well the pattern? That does actually play really smooth,other than following up 00:40:501 (4) - :P
      SPOILER

      136,48,41529,5,8,0:0:0
      236,28,41872,1,0,0:0:0
      316,92,42215,1,8,0:0:0
      292,188,42559,2,0,P|344:200|384:168|384:168|384:220|440:256,1,200
      512,316,43586,1,8,0:0:0
    3. 00:56:102 (x)- This isn't really needed,so feel free to skip if you don't want to change: What about adding a note here? It would create a pretty good transition between 00:55:586 (1,3) - ,and it would vary a bit the rhythm played there too! It plays quite good with these 2 sliders imho :3
    4. 01:04:158 (2,3,4,1) - Not really a big deal,thoughyou could smooth out a bit the flow there by making instead these two sliders curved. Using two linear sliders kinda felt not really smooth to play,and considering the nature of 01:03:129 (1) - ,using curved sliders would really benefit there,considering that with an arc-shaped pattern you could make 01:05:872 (1) - a wave slider,which works pretty good in both flow (considering the following sliders) and aesthetics! :P
      SPOILER


      152,200,64158,2,0,P|168:248|216:280,1,100,8|0,0:0|0:0,0:0:0
      305,276,64845,2,0,P|344:248|360:200,1,100,8|2,0:0|0:0,0:0:0
      352,100,65529,1,2,0:0:0
      252,80,65872,6,0,P|232:132|168:120|168:120|104:108|84:160,1,200,4|0,0:0|0:0,0:0:0
    5. 01:30:558 (2) - I guess you missed a whistle at the beginning of this slider? It would really fit good with the vocals' pitch,and considering that you have added it too at 01:36:043 (3) - I can't see why not there :D
    6. 01:37:244 (5) - As already said in the Easy diff,why are you using a whistle there instead of a finish? I can't really understand this,as a finish would have fit much better there,and again considering you have used it in the Hard diff too,why aren't you using it here too?
    7. 02:07:245 (2,3,4) - Not really a big deal again,but instead of using these curved sliders I would rearrange the pattern using a note and 2 sliders 1/1 to make 02:07:245 (2) - blanket 02:06:215 (1) - continuing the pattern with 02:07:587 (3,4) - ,which are linear sliders starting from 02:06:215 (1) - 's head. I think this could flow more smoothly than the actual pattern,because of these transitions,which work pretty well with 02:08:958 (1) - too. Try it out!
      SPOILER


      268,244,126215,6,0,P|180:208|108:280,1,200,4|0,0:0|0:0,0:0:0
      200,316,127245,1,8,0:0:0
      268,244,127587,2,0,P|260:132,1,100,0|8,0:0|0:0,0:0:0
      356,120,128273,2,0,P|364:232,1,100,0|8,0:0|0:0,0:0:0
      368,320,128958,6,0,P|452:280|448:180,1,200
      364,136,129986,1,8,0:0:0
      452,92,130329,2,0,P|404:28|324:48|324:48|272:32,1,200
    8. 02:14:445 (1,2) - Huhh...Why are you combining 2 sliders with exactly the same curve using a linear pattern? It really doesen't play well :< I know you are keeping the consistency there,but consider breaking it using two curved sliders with opposite curves - it will play way more smoothly than the actual pattern! Here's how I rearranged the whole pattern,see if you like it!
      SPOILER

      56,236,132386,2,0,P|104:272|148:236|148:236|192:204|244:236,1,200
      204,328,133415,2,0,P|236:364|288:360,1,100,8|0,0:0|0:0,0:0:0
      372,312,134101,1,8,0:0:0
      364,212,134445,6,0,P|332:176|280:180,1,100,0|8,0:0|0:0,0:0:0
      204,240,135130,2,0,P|155:242|123:206,1,100,0|8,0:0|0:0,0:0:0
      72,120,135816,2,0,P|24:188|76:292,1,200
      123,206,136843,1,8,0:0:0
      164,116,137187,6,0,P|204:88|204:88|212:36,1,100,0|8,0:0|0:0,0:0:0
      300,37,137873,2,0,P|307:87|307:87|347:115,1,100,0|8,0:0|0:0,0:0:0
      440,152,138558,2,0,P|424:244|331:257,1,200,0|0,0:0|0:0,0:0:0
      256,328,139586,1,8,0:0:0
      180,257,139930,2,0,P|88:244|72:152,1,200,0|0,0:0|0:0,0:0:0
      172,160,140958,1,8,0:0:0
      256,108,141301,1,4,0:0:0
    9. 02:23:701 (3,4) - This rhythm setting doesn't really fit with the instruments,considering the vocals do actually finish at 02:24:559 - ,1/2 before actually ends,wouldn't it be better if you actually folllowed them? Shortening 02:24:215 (4) - by 1/2,until 02:24:559 - , and adding a note at 02:24:902 - would totally solve the problem.
    10. 02:32:272 (5,1) - Similarly as 00:26:615 (5,1) - ,I don't really like that much how you are breaking 02:32:272 (5) - 's oval flow there... A possible solution would be using CTRL+G on the top of 02:33:643 (1) - to make it follow better 02:32:272 (5) - 's curve,but I have made some changes as well,see if you like them!
      SPOILER

      352,220,153643,6,0,P|436:160|432:72,1,200,4|0,0:0|0:0,0:0:0
      344,120,154672,1,8,0:0:0
      248,96,155015,2,0,P|200:104|160:144,1,100,0|8,0:0|0:0,0:0:0
      104,220,155701,5,0,0:0:0
      128,316,156043,2,0,P|176:296|212:324,1,100,8|0,0:0|0:0,0:0:0
      256,232,156729,1,8,0:0:0
      304,320,157072,2,0,P|339:294|387:314,1,100,0|8,0:0|0:0,0:0:0
      452,236,157758,6,0,P|368:196|376:100,1,200
      464,148,158786,1,8,0:0:0
      448,48,159129,2,0,P|352:24|288:92,1,200
      272,188,160158,1,8,0:0:0
      196,252,160501,5,0,0:0:0
      120,188,160843,1,8,0:0:0
      196,120,161186,2,0,P|196:20,1,100,0|8,0:0|0:0,0:0:0
    All Done in this diff. . I used the codes because I'm too lazy :P

    [TeA's Insane]

    1. 00:29:359 (1,2,3,4) - This is more a personal opinion that an issue,so feel free to fix just if you want: What about tranforming that triangular pattern in another one, which exactly follows 00:29:359 (1) - 's oval flow? It's rather a subjective thing,but I find this pretty much smooth to play and it creates a nice jump with 00:30:387 (1) - too. Try it out!
      SPOILER

      256,272,29359,6,0,P|348:272|392:192,1,180
      360,120,29873,1,0,0:0:0
      300,188,30045,1,0,0:0:0
      392,204,30216,1,0,0:0:0
      272,100,30387,6,0,P|224:104|224:104|180:156|180:156|116:164,2,180
      300,188,31245,1,0,0:0:0
      360,120,31416,1,0,0:0:0
      332,32,31587,1,4,0:0:0
    2. 00:44:959 (5,6) - Not really a big deal,but what about making a pattern with these two notes reversed? It would totally fit well there,as it follows 00:44:445 (4) - 's dropoff right ahead going from the right to the left and it would make a nice jump with 00:45:302 (1,2,3) - ,considering that you have been using many of these that would be even better! Here I have changed a bit the notes' position to keep the spacing regular there,see if you like it!
      SPOILER

      100,148,44445,2,0,P|80:184|25:191|25:191|80:200|100:236,1,180
      132,320,44959,1,8,0:0:0
      44,308,45130,1,0,0:0:0
      188,240,45302,5,0,0:0:0
      256,180,45473,1,0,0:0:0
      324,240,45645,1,8,0:0:0
    3. 00:46:673 (2,3,4) - Considering how you have placed 00:46:330 (1,2) - ,this blanket+wave slider didn't really play that smooth,and considering the almost linear pattern 00:47:702 (5,6,1) - ,I would instead suggest you to continue the flow with an arc-shaped pattern,from 00:46:673 (2,3,4) - to 00:47:187 (4,5,6,1) - : imho,following a bit more these dropoffs being played there wouldn't hurt at all,and on the other side,they make the map there smoother and nice to see too! Here's what I have done,see if you like it!
      SPOILER


      204,40,46673,2,0,P|164:20|120:12,1,90
      60,80,47016,1,8,0:0:0
      92,164,47187,2,0,P|118:244|202:174|233:253,1,180
      300,316,47702,1,8,0:0:0
      388,296,47873,1,0,0:0:0
      416,208,48045,6,0,P|360:144|464:108|412:40,1,180,0|8,0:0|0:0,0:0:0
    4. 00:54:902 (3) - That's a quite little hitsounds thing,feel free to ignore it: what about switching the end of this slider to a soft-sampleset one? A normal-sampleset there does fit good,but considering you haven't followed this 2/1 normal-sampleset consistency,it will sound kinda strange,so wouldn't it be better if you actually removed this? It gives a better appearance to the sound, I'll leave it
    5. 01:34:673 (1,2) - Why didn't you follow the synth's changement of pitch there by skipping over it with a 1/1 slider? It sounds quite strange during the play,and it does not really match up with any of the song's instrument. What about instead using another pattern to follow that follows that changement of pitch? Using a pattern like this would fit quite good there:

      A pattern which could fit pretty good there could be using a 1/1 slider which blankets 01:34:673 (1) - and ends at 01:34:502 (4) - with an arc pattern right ahead... Here's what I have done:
      SPOILER


      276,28,94330,1,2,0:0:0
      360,64,94502,1,0,0:0:0
      364,152,94673,5,0,0:0:0
      448,184,94845,2,0,P|452:128|360:64,1,180
      236,196,95530,1,0,0:0:0
      248,284,95702,1,0,0:0:0
      172,336,95873,1,0,0:0:0
      88,308,96045,5,0,0:0:0
      56,224,96216,2,0,P|72:128|136:76,1,180
      304,108,96902,1,0,0:0:0
      336,192,97073,1,0,0:0:0
      304,276,97245,1,0,0:0:0
      356,352,97416,6,0,P|388:312|396:268,2,90,0|0|0,0:0|0:0|0:0,0:0:0
    6. 01:42:559 (4) - Oh well... Why are you using the same curve as 01:42:045 (3,5) - ? I know your intent on ideally encircling 01:41:187 (3) - ,though it does actually break both 01:42:045 (3,5) - 's oval flow,which feels kinda unpleasing to play. Why don't you instead reverse this slider's curve? Imho,it would totally flow smooth because it follows quite good 01:42:045 (3,5) - 's oval flow being played right there.
      SPOILER

      472,104,102045,2,0,P|388:60|320:104,1,180
      296,188,102559,2,0,P|232:200|216:188,1,90
      189,100,102902,2,0,P|124:60|40:104,1,180
    7. 02:11:530 (2) - Why are you using this clap? It does kinda feel overused there,and it sounds kinda bad... What if you instead kept the consistency with the first refrain,by removing it? The whole pattern sounded quite better by doing so!
      A really good difficulty you have there,nice job! I enjouyes this quite a lot ^^
All done in TeA's Insane except the hitsounds :D

Thanks for the mod that really helped me Kevin
:D :D :D Calling to you :P . Updated
BounceBabe
Hi, Mod for Insane diff

00:46:330 (1,2) - Spacing, done for symmetry, keep it normal please
01:09:645 (2) - ^

02:31:930 (1,2,3) - Jumps dont suit here, make normal spacing

Theres is nothing else i could find, really this diff is totally fine. No need for any more mods on the Insane.
Guy
hi~ request from via in-game
check insane diff only.

[TeA's Insane]


  •  
  1. 00:23:187 (4) - stack with 00:21:987 (1) - (x:186 y:138)
     
  2. 00:24:902 (5) - like this slider? little blanket for (7)
    256,248,24902,2,0,P|224:218|180:253|140:284|84:238,2,180

     
  3. 00:27:987 (2) - parallelism to 00:27:473 (1) - . slider 2nd point move to x:228 y:160 (if you fix this suggestion, you should change 00:28:502 (3,5) - slider angle)
     
  4. 00:34:845 (1) - If you want to employ a complete symmetry slider, try this code.
    184,220,34845,6,0,P|256:266|328:220,1,180
     
  5. 01:34:673 (1) - add whistle? maybe your pattern.
That's all. nice mapset~
good luck ;)
Topic Starter
XinCrin
BB

BounceBabe wrote:

Hi, Mod for Insane diff

00:46:330 (1,2) - Spacing, done for symmetry, keep it normal please In my opinion the jump, it's a good idea, and fun to play
01:09:645 (2) - ^
^
02:31:930 (1,2,3) - Jumps dont suit here, make normal spacing I'll ask about this with TeA , maybe is a good idea here

Theres is nothing else i could find, really this diff is totally fine. No need for any more mods on the Insane.

Guy
[TeA's Insane]


  •  
  1. 00:23:187 (4) - stack with 00:21:987 (1) - (x:186 y:138) Done
     
  2. 00:24:902 (5) - like this slider? little blanket for (7) Is the same slider lol . Done
    256,248,24902,2,0,P|224:218|180:253|140:284|84:238,2,180

     
  3. 00:27:987 (2) - parallelism to 00:27:473 (1) - . slider 2nd point move to x:228 y:160 (if you fix this suggestion, you should change 00:28:502 (3,5) - slider angle)
     
  4. 00:34:845 (1) - If you want to employ a complete symmetry slider, try this code. Done
    184,220,34845,6,0,P|256:266|328:220,1,180
     
  5. 01:34:673 (1) - add whistle? maybe your pattern. Done

Thanks to both ♥ . Updated ~
dkun
Hello. I'm from ♫ ~ Project Thorough Modding ~ ♫.

modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

Let me know if there's any questions you might have with anything I say below!

General
  1. You have a taiko-bg. Someone noted this above, but you said you've updated, when the bg is still there. Just use the default background for the Taiko diffs.
  2. SB\2: Could you remove the cap on T in through? It's proper English for a lyric-sb, right? :)
  3. SB\2: This image doesn't fade after the first break. It's behind the background, but nonetheless, it should be changed.
  4. The set is really well done! Great job. (I looked through the standard set and didn't find anything to poke at, this is ready to go!)
Kin's Muzukashii/Oni
  1. Quite a bit of these difficulty has unsnapped notes. It wouldn't hurt looking through AIBAT. Just run through and click resnap all notes in the timing section as the others have mentioned.
Mercurial

XinCrin wrote:

-kevincela- wrote:

[Easy]

  1. 00:36:730 (x)- That's a quite little thing,and you may not agree with me there,but what about adding a note here? There's really no reason to skip over this synth's chord,as you have totally followed it 00:32:958 (1,2,3,4,5) - and by skipping this you have totally broken your 1/1 pattern. Here,I tried to modify the pattern with the new note,as in the current pattern it's kinda difficult to place the note without totally breaking the flow xD Haha , Done
    SPOILER

    476,272,33986,2,0,P|452:244|440:200,1,80,8|0,0:0|0:0,0:0:0
    464,128,34672,1,8,0:0:0
    400,80,35015,1,0,0:0:0
    320,88,35358,1,8,0:0:0
    260,32,35701,6,0,P|184:44|148:124,1,160
    132,192,36730,1,8,0:0:0
    184,256,37072,2,0,P|224:300|256:156|288:300|328:256,1,160
  2. 00:38:102 (1,2) - Oh well,not really a fan of the use of this kind of hitobjects. These sliders create a "press-hold rhythm" which is quite strange here,as there is no held of any instruments being heard there,making the whole transition quite weird to play. What about instead composing the whole pattern by a note - 1/1 slider - 1/1 slider to follow better both the drums and synth? Imho,that would be the best solution on this situation: Done

    I have made a pattern following this kind of pattern too. See if you like it :)
    SPOILER

    408,244,38102,1,8,0:0:0
    372,324,38445,6,8,P|336:344|296:344,1,80,4|8,0:0|0:0,0:0:0
    216,344,39130,2,8,P|177:343|141:323,1,80,0|8,0:0|0:0,0:0:0
    92,260,39815,2,0,P|124:212|56:156,1,160,0|0,0:0|0:0,0:0:0
    32,80,40843,1,8,0:0:0
    112,76,41186,5,0,0:0:0
    256,144,41872,1,0,0:0:0
    228,216,42215,1,8,0:0:0
    220,296,42558,2,0,P|272:296|296:260|296:260|368:260,1,160
  3. 00:54:559 (x)- Again,what about adding a note here? Actually,following the kicks there plays quite good and it continues well your rhythmical pattern! I feel that if I put the note here, is a bit hard to understand for beginners, so do not put here
  4. 01:02:444 (3,4) - Considering where 01:01:072 (1) - 's oval flow is going,going directly downwards with this slider is not a really good idea imho. What about instead making this pattern go upwards to follow that oval flow and to make a nice wavy pattern which could work really well here? Here's what I have done,see if you like it!
    SPOILER

    256,184,62101,1,8,0:0:0
    184,148,62444,2,0,P|144:144|104:160,1,80,0|8,0:0|0:0,0:0:0
    56,220,63129,2,0,P|28:164|76:84,2,160,4|2|2,0:0|0:0|0:0,0:0:0
    216,236,65186,1,2,0:0:0
    256,304,65529,1,2,0:0:0
    176,312,65872,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
  5. 01:13:758 (3) - Hmm,I have a little idea there. What about moving this note instead at x:164 y:364,putting it above 01:12:043 (1) - 's beginning? That would actually play quite good,as it continues the clockwise turn started with 01:12:043 (1) - and continued with 01:12:729 (2) - ,which finishes the pattern quite well there. :P Done
  6. 01:36:044 (1,2,3) - This is a reeeally little thing,just fix if you want: what about making 01:34:672 (2,1) - opposed sliders? By positioning them above 01:33:301 (1) - ,you could complete 01:34:672 (2) - 's oval flow, creating a really good to play pattern...Here's the outcome here: Sorry , i'm not a symetrical mapper . Fixed
    SPOILER

    160,208,96044,6,0,P|80:220|28:168,1,160,2|2,0:0|0:0,0:0:0
    40,88,97072,1,0,0:0:0
    108,132,97415,1,2,0:0:0
  7. 01:37:415 (3) - Shouldn't there be a finish instead of a whistle? I can clearly hear a cymbal being played there,and you have done the same on the other diffs,so why not here? Sure xD , Done
  8. 01:44:272 (1,2) - Putting these two sliders above 01:42:901 (4) - using a linear pattern and blanketting 01:45:645 (2) - with 01:44:272 (1) - there kinda breaks the flow,as with the following sliders it plays quite bad and it feels unpleasing... What about instead using a different set using differently-rotated slider to prevent that? Here's what I have done there,once again: nice idea , Fixed
    SPOILER


    344,220,104272,6,0,P|404:199|435:141,2,120
    264,208,105645,2,0,P|217:163|152:161,2,120
    296,280,107015,2,0,P|316:324|368:316|388:356,2,120
    216,280,108386,2,0,P|196:324|144:316|124:354,2,120
    256,212,109758,1,4,2:0:0
  9. 02:02:101 (2,3,4,1) - Huh... Using this linear transition with this curved slider,as I had already pointed out in the Hard diff,doesen't really flow that well... I'd use instead and arc-pattern,with 02:02:101 (2) - 's curve reversed,to make it flow smoothly... Here's what I have done,see if you like it! I like too , Done
    SPOILER

    364,196,122101,2,0,P|348:156|312:128,1,80,0|8,0:0|0:0,0:0:0
    244,108,122786,1,0,0:0:0
    164,124,123129,1,8,0:0:0
    112,184,123472,6,0,P|64:224|72:328,2,160,4|0|0,0:0|0:0|0:0,0:0:0
    248,100,125529,2,0,P|312:76|312:76|300:24|344:-16,1,160,0|4,0:0|0:0,0:0:0
    392,52,126558,6,0,P|408:88|448:112,1,80,8|0,0:0|0:0,0:0:0
    488,176,127244,1,8,0:0:0
    452,248,127586,1,0,0:0:0
  10. 02:20:272 (6) - Shouldn't a New Combo be added there? Other than providing your combo chain from being too long,it will keep the consistency with 02:12:386 (1,2,3,4,1) - ,following the synthesizer transiction. Done[/list:e563a]
    [General]

    1. Lots of hitobjects are not correctly snapped... Lally has pointed almost all of them,though there are vatious unsnapped notes on the taiko diffs too. Remember to resnap them by going into the Timing menu ----> Resnap All Notes!
    [Normal]

    1. 00:26:615 (5,1) - Not really a fan of this kind of pattern... You see,the linear flow which 00:26:615 (5) - followed got totally broken there because of 00:27:473 (1) - 's placement which implies a returning back,and that actually felt quite umpleasing to play there... Wouldn't it be better if instead you kept your style,blanketting 00:27:473 (1) - with 00:26:615 (5) - ? That would definitely solve the problem,other than creating a quite fun to play pattern with 00:28:501 (2,3) - ,which follows up perfectly its oval flow there. Here's what I have done,see if you like it:
      SPOILER


      4,76,27473,6,0,P|52:52|140:84,1,150
      216,212,28501,1,0,0:0:0
      272,296,28845,2,0,P|217:319|138:273,1,150
      64,152,29872,1,0,0:0:0
      140,88,30215,2,0,P|256:8|372:88,1,300
      448,152,31587,1,4,0:0:0
    2. 00:41:529 (1,2,3,4) - I know your intent there on blanketting 00:42:215 (3,4) - ,but by doing that wou have created a quite sloppy to play diamond pattern,which does not really play well in there... :\ If you want to anyways continue your blanket there,what about instead using a different structure,such as an arc-pattern,combined with a "3" shaped slider, to continue well the pattern? That does actually play really smooth,other than following up 00:40:501 (4) - :P
      SPOILER

      136,48,41529,5,8,0:0:0
      236,28,41872,1,0,0:0:0
      316,92,42215,1,8,0:0:0
      292,188,42559,2,0,P|344:200|384:168|384:168|384:220|440:256,1,200
      512,316,43586,1,8,0:0:0
    3. 00:56:102 (x)- This isn't really needed,so feel free to skip if you don't want to change: What about adding a note here? It would create a pretty good transition between 00:55:586 (1,3) - ,and it would vary a bit the rhythm played there too! It plays quite good with these 2 sliders imho :3
    4. 01:04:158 (2,3,4,1) - Not really a big deal,thoughyou could smooth out a bit the flow there by making instead these two sliders curved. Using two linear sliders kinda felt not really smooth to play,and considering the nature of 01:03:129 (1) - ,using curved sliders would really benefit there,considering that with an arc-shaped pattern you could make 01:05:872 (1) - a wave slider,which works pretty good in both flow (considering the following sliders) and aesthetics! :P
      SPOILER


      152,200,64158,2,0,P|168:248|216:280,1,100,8|0,0:0|0:0,0:0:0
      305,276,64845,2,0,P|344:248|360:200,1,100,8|2,0:0|0:0,0:0:0
      352,100,65529,1,2,0:0:0
      252,80,65872,6,0,P|232:132|168:120|168:120|104:108|84:160,1,200,4|0,0:0|0:0,0:0:0
    5. 01:30:558 (2) - I guess you missed a whistle at the beginning of this slider? It would really fit good with the vocals' pitch,and considering that you have added it too at 01:36:043 (3) - I can't see why not there :D
    6. 01:37:244 (5) - As already said in the Easy diff,why are you using a whistle there instead of a finish? I can't really understand this,as a finish would have fit much better there,and again considering you have used it in the Hard diff too,why aren't you using it here too?
    7. 02:07:245 (2,3,4) - Not really a big deal again,but instead of using these curved sliders I would rearrange the pattern using a note and 2 sliders 1/1 to make 02:07:245 (2) - blanket 02:06:215 (1) - continuing the pattern with 02:07:587 (3,4) - ,which are linear sliders starting from 02:06:215 (1) - 's head. I think this could flow more smoothly than the actual pattern,because of these transitions,which work pretty well with 02:08:958 (1) - too. Try it out!
      SPOILER


      268,244,126215,6,0,P|180:208|108:280,1,200,4|0,0:0|0:0,0:0:0
      200,316,127245,1,8,0:0:0
      268,244,127587,2,0,P|260:132,1,100,0|8,0:0|0:0,0:0:0
      356,120,128273,2,0,P|364:232,1,100,0|8,0:0|0:0,0:0:0
      368,320,128958,6,0,P|452:280|448:180,1,200
      364,136,129986,1,8,0:0:0
      452,92,130329,2,0,P|404:28|324:48|324:48|272:32,1,200
    8. 02:14:445 (1,2) - Huhh...Why are you combining 2 sliders with exactly the same curve using a linear pattern? It really doesen't play well :< I know you are keeping the consistency there,but consider breaking it using two curved sliders with opposite curves - it will play way more smoothly than the actual pattern! Here's how I rearranged the whole pattern,see if you like it!
      SPOILER

      56,236,132386,2,0,P|104:272|148:236|148:236|192:204|244:236,1,200
      204,328,133415,2,0,P|236:364|288:360,1,100,8|0,0:0|0:0,0:0:0
      372,312,134101,1,8,0:0:0
      364,212,134445,6,0,P|332:176|280:180,1,100,0|8,0:0|0:0,0:0:0
      204,240,135130,2,0,P|155:242|123:206,1,100,0|8,0:0|0:0,0:0:0
      72,120,135816,2,0,P|24:188|76:292,1,200
      123,206,136843,1,8,0:0:0
      164,116,137187,6,0,P|204:88|204:88|212:36,1,100,0|8,0:0|0:0,0:0:0
      300,37,137873,2,0,P|307:87|307:87|347:115,1,100,0|8,0:0|0:0,0:0:0
      440,152,138558,2,0,P|424:244|331:257,1,200,0|0,0:0|0:0,0:0:0
      256,328,139586,1,8,0:0:0
      180,257,139930,2,0,P|88:244|72:152,1,200,0|0,0:0|0:0,0:0:0
      172,160,140958,1,8,0:0:0
      256,108,141301,1,4,0:0:0
    9. 02:23:701 (3,4) - This rhythm setting doesn't really fit with the instruments,considering the vocals do actually finish at 02:24:559 - ,1/2 before actually ends,wouldn't it be better if you actually folllowed them? Shortening 02:24:215 (4) - by 1/2,until 02:24:559 - , and adding a note at 02:24:902 - would totally solve the problem.
    10. 02:32:272 (5,1) - Similarly as 00:26:615 (5,1) - ,I don't really like that much how you are breaking 02:32:272 (5) - 's oval flow there... A possible solution would be using CTRL+G on the top of 02:33:643 (1) - to make it follow better 02:32:272 (5) - 's curve,but I have made some changes as well,see if you like them!
      SPOILER

      352,220,153643,6,0,P|436:160|432:72,1,200,4|0,0:0|0:0,0:0:0
      344,120,154672,1,8,0:0:0
      248,96,155015,2,0,P|200:104|160:144,1,100,0|8,0:0|0:0,0:0:0
      104,220,155701,5,0,0:0:0
      128,316,156043,2,0,P|176:296|212:324,1,100,8|0,0:0|0:0,0:0:0
      256,232,156729,1,8,0:0:0
      304,320,157072,2,0,P|339:294|387:314,1,100,0|8,0:0|0:0,0:0:0
      452,236,157758,6,0,P|368:196|376:100,1,200
      464,148,158786,1,8,0:0:0
      448,48,159129,2,0,P|352:24|288:92,1,200
      272,188,160158,1,8,0:0:0
      196,252,160501,5,0,0:0:0
      120,188,160843,1,8,0:0:0
      196,120,161186,2,0,P|196:20,1,100,0|8,0:0|0:0,0:0:0
    All Done in this diff. . I used the codes because I'm too lazy :P

    [TeA's Insane]

    1. 00:29:359 (1,2,3,4) - This is more a personal opinion that an issue,so feel free to fix just if you want: What about tranforming that triangular pattern in another one, which exactly follows 00:29:359 (1) - 's oval flow? It's rather a subjective thing,but I find this pretty much smooth to play and it creates a nice jump with 00:30:387 (1) - too. Try it out!
      SPOILER

      256,272,29359,6,0,P|348:272|392:192,1,180
      360,120,29873,1,0,0:0:0
      300,188,30045,1,0,0:0:0
      392,204,30216,1,0,0:0:0
      272,100,30387,6,0,P|224:104|224:104|180:156|180:156|116:164,2,180
      300,188,31245,1,0,0:0:0
      360,120,31416,1,0,0:0:0
      332,32,31587,1,4,0:0:0
    2. 00:44:959 (5,6) - Not really a big deal,but what about making a pattern with these two notes reversed? It would totally fit well there,as it follows 00:44:445 (4) - 's dropoff right ahead going from the right to the left and it would make a nice jump with 00:45:302 (1,2,3) - ,considering that you have been using many of these that would be even better! Here I have changed a bit the notes' position to keep the spacing regular there,see if you like it!
      SPOILER

      100,148,44445,2,0,P|80:184|25:191|25:191|80:200|100:236,1,180
      132,320,44959,1,8,0:0:0
      44,308,45130,1,0,0:0:0
      188,240,45302,5,0,0:0:0
      256,180,45473,1,0,0:0:0
      324,240,45645,1,8,0:0:0
    3. 00:46:673 (2,3,4) - Considering how you have placed 00:46:330 (1,2) - ,this blanket+wave slider didn't really play that smooth,and considering the almost linear pattern 00:47:702 (5,6,1) - ,I would instead suggest you to continue the flow with an arc-shaped pattern,from 00:46:673 (2,3,4) - to 00:47:187 (4,5,6,1) - : imho,following a bit more these dropoffs being played there wouldn't hurt at all,and on the other side,they make the map there smoother and nice to see too! Here's what I have done,see if you like it!
      SPOILER


      204,40,46673,2,0,P|164:20|120:12,1,90
      60,80,47016,1,8,0:0:0
      92,164,47187,2,0,P|118:244|202:174|233:253,1,180
      300,316,47702,1,8,0:0:0
      388,296,47873,1,0,0:0:0
      416,208,48045,6,0,P|360:144|464:108|412:40,1,180,0|8,0:0|0:0,0:0:0
    4. 00:54:902 (3) - That's a quite little hitsounds thing,feel free to ignore it: what about switching the end of this slider to a soft-sampleset one? A normal-sampleset there does fit good,but considering you haven't followed this 2/1 normal-sampleset consistency,it will sound kinda strange,so wouldn't it be better if you actually removed this? It gives a better appearance to the sound, I'll leave it
    5. 01:34:673 (1,2) - Why didn't you follow the synth's changement of pitch there by skipping over it with a 1/1 slider? It sounds quite strange during the play,and it does not really match up with any of the song's instrument. What about instead using another pattern to follow that follows that changement of pitch? Using a pattern like this would fit quite good there:

      A pattern which could fit pretty good there could be using a 1/1 slider which blankets 01:34:673 (1) - and ends at 01:34:502 (4) - with an arc pattern right ahead... Here's what I have done:
      SPOILER


      276,28,94330,1,2,0:0:0
      360,64,94502,1,0,0:0:0
      364,152,94673,5,0,0:0:0
      448,184,94845,2,0,P|452:128|360:64,1,180
      236,196,95530,1,0,0:0:0
      248,284,95702,1,0,0:0:0
      172,336,95873,1,0,0:0:0
      88,308,96045,5,0,0:0:0
      56,224,96216,2,0,P|72:128|136:76,1,180
      304,108,96902,1,0,0:0:0
      336,192,97073,1,0,0:0:0
      304,276,97245,1,0,0:0:0
      356,352,97416,6,0,P|388:312|396:268,2,90,0|0|0,0:0|0:0|0:0,0:0:0
    6. 01:42:559 (4) - Oh well... Why are you using the same curve as 01:42:045 (3,5) - ? I know your intent on ideally encircling 01:41:187 (3) - ,though it does actually break both 01:42:045 (3,5) - 's oval flow,which feels kinda unpleasing to play. Why don't you instead reverse this slider's curve? Imho,it would totally flow smooth because it follows quite good 01:42:045 (3,5) - 's oval flow being played right there.
      SPOILER

      472,104,102045,2,0,P|388:60|320:104,1,180
      296,188,102559,2,0,P|232:200|216:188,1,90
      189,100,102902,2,0,P|124:60|40:104,1,180
    7. 02:11:530 (2) - Why are you using this clap? It does kinda feel overused there,and it sounds kinda bad... What if you instead kept the consistency with the first refrain,by removing it? The whole pattern sounded quite better by doing so!
      A really good difficulty you have there,nice job! I enjouyes this quite a lot ^^
All done in TeA's Insane except the hitsounds :D

Thanks for the mod that really helped me Kevin
:D :D :D Calling to you :P . Updated
Ehm... uhm.

You should give him a kudosu for his hard work, I think.
Topic Starter
XinCrin
No tengo ganas de hablar en ingles :P , pero bueno esta es la continuacion de su mod . El kudo ya fue dado en su primer post ya que este es el tercero que Kevin hace , ademas al final de su mod escribio que el kudo no es necesario ya que solo es la continuacion de su mod pasado :D
Mercurial
Nevermind then.
Elly-chan
Here's your mod from Project Thorough Modding! Sorry to say, but you're stuck with me as the MAT who's modding this instead. :)

[General]
  1. Shouldn't the title be simply 'S3RL feat. Sara - Feel The Melody', not 'DJ S3RL'? I'm not sure, but i've looked around and I don't seem to find it labeled as DJ S3RL much anywhere else. I'm sure just S3RL is fine. ((talked to -kevincela- about this, even if there is already a map ranked with DJ in front of S3RL)).
[Easy]
Hitsound and Combo Mods
  1. 00:24:730 (4) - Add a New Combo here; throughout the map, at least during the kiai sections, you add NCs each two measures. It's been two measures and this follows the music better. Afterwards, remove the NC at 00:25:759 -.
  2. 00:54:902 (1) - Add a finish in here? It fits in with the BGM seeing that there is a shattering sound being made at this moment. This also means remove the finish at 00:55:587 -; it has no real purpose since there is no finish sound in the BGM. It just makes it sound bad.
  3. 01:03:816 (4) - Remove the whistle here to keep consistent with your hitsound pattern! You only are using whistles for this short section not on her vocal holds, but where her voice is prominently saying something.
  4. 01:41:530 (3) - New Combo to make your NC-Every-Two-Measures pattern consistent!
  5. 01:47:016 (3) - Same as above~!
  6. 02:08:273 (1) - Remove the New Combo here and add it at (3)! To keep your combo pattern consistent and to follow the music better.
  7. 02:41:530 (5) - New Combo since you would've been following the girl's vocals.
  1. 00:33:987 (2) - No point to have a curve here imho; it doesn't really lead on a beat-circle curved transition, so i'd prefer it if you straightened it out.
  2. 01:09:302 (2) - Can you make this into a shorter repeat slider instead? It's a pretty long slider for this map when you can be following other tunes in the music. Try something like this.
  3. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs.
[Normal]
Hitsound and Combo Mods
  1. 02:24:902 (5) - Why is this not a part of the New Combo afterwards? It follows the girl's vocals as well, so add one here and remove the one from the note directly afterwards.
  1. Go to the Timing tab and then click 'Resnap All Notes'. There are around twenty unsnapped notes here, that being single beats or sliderends, which is unrankable.
  2. 00:40:502 (4) - Following the music, this is not an area where you would have put a slider before; you should replace this slider with a shorter one that ends at 00:40:845 -, and then add a note at 00:41:187 -. Since then you would have four hitcircles in a row and that may feel like much at a time for an easier difficulty, replace 00:41:873 (2, 3) - with another shot slider.
  3. 00:48:045 (3) - Why such a deep curve for such a short slider? Make it appear a bit longer by moving the slider curve point up a bit? It shouldn't effect the spacing too much.
  4. 00:56:102 (2) - Remove this note; throughout this normal difficulty, this is the only section/area where a beat is placed to follow the girl's vocals; the rest are coincidental and following solely the music's rhythm and beat. Plus, it doesn't flow all too well, honestly.
  5. 01:33:130 (5) - Could you move this to the right a bit more? It would give the feel of the note making a bit more curved transition, ( like a suddle angle transition)), rather then a quick one where (5) is now.
  6. 02:24:216 (4) - Imo, it'd flow a bit better if you made it as if (4) was a continueation of the (3) slider by moving it in the direct angle of where the (3) slider left off as opposed to being more near the top of the slider.
  7. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs.
[Hard]
Hitsound and Combo Mods
  1. 00:55:587 (1) - Sincerely, there is no need for the finish. It just sounds bad, there's none in the BGM, and you've used it on the note previous; just remove it, it sounds much better.
  1. 01:29:702 (1) - Can you make this slider more like a curve rather than an arch? It's just plain out weird to play in this pattern imo.
  2. 01:37:245 (5) + 02:10:845 (2) - 'End of these sliders are hidden under a hitburst, therefore UNRANKABLE. Re-position the sliders so that you can see if they have a repeat or not, please!
  3. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs.
[Insane]
Hitsound and Combo Mods
  1. 00:41:702 (5) - Add a New Combo here and remove the next New Combo coming after it; It follows your combo pattern and emphasizes this part of the music more.
  2. 00:46:330 (1) - Make this part of the previous Combo and add the New Combo where two is currently. It goes with the downbeat, which imho, is much better.
  3. 01:34:673 (1) - Remove the New Combo here, add it back on 01:35:530 -, and then remove it from 01:36:045 -. It follows the music much better and keeps your combo pattern consistent.
  4. 02:03:987 (6) - Add a new combo here and then remove the New Combo on the next note- It emphasizes the music much better.
  1. 01:35:187 (2) - With the standard hitburst (as all maps looking for this issue should be modded with), it leaves barely any time to see if there is a repeat here or not; also called a hidden slider end. This is moderate and not severe, but I hiiiiighly suggest you change this.
[Muzu]
  1. 01:15:473 - d; better with a note here!
  2. 01:19:587 - d; fill in the empty space. better then a break
  3. 01:20:959 - d; ^^^
  4. 01:21:473 - k; no need for a finish
  5. 01:25:073 - d; better then having a break
  6. 01:26:445 - d; ^^^
  7. 01:28:330 - make this a k instead, it fits better
  8. 01:32:445 - k; no need for a finish
  9. 01:36:045 - d; fill in the empty space
  10. 01:52:330 (3, 4, 1, 2, 1) - k k k d k
  11. 02:33:645 - D?
[Oni]
  1. 00:26:616 - there's no finish in the music; make it a regular d.
  2. 00:25:587 - k
  3. 00:27:816 (2, 1, 2, 1, 2, 1, 2, 1) - k d k d k k d k or k d d k k k d d
  4. 00:35:359 (1, 2, 3, 4) - k kkd
  5. 00:39:645 (1, 1, 2, 3) - k kkd
  6. 01:21:473 - k
  7. 01:22:845 - k
  8. 01:32:445 - d
Call Me Back For A Recheck~ ♥
Topic Starter
XinCrin

Elly-chan wrote:

Here's your mod from Project Thorough Modding! Sorry to say, but you're stuck with me as the MAT who's modding this instead. :)

[General]
  1. Shouldn't the title be simply 'S3RL feat. Sara - Feel The Melody', not 'DJ S3RL'? I'm not sure, but i've looked around and I don't seem to find it labeled as DJ S3RL much anywhere else. I'm sure just S3RL is fine. ((talked to -kevincela- about this, even if there is already a map ranked with DJ in front of S3RL)).The "DJ" is considered something that should always go before "S3RL" or something and "Sara" has to go in the title, because it is a voice that sings a duet with S3RL
[Easy]
Hitsound and Combo Mods
  1. 00:24:730 (4) - Add a New Combo here; throughout the map, at least during the kiai sections, you add NCs each two measures. It's been two measures and this follows the music better. Afterwards, remove the NC at 00:25:759 -. Done
  2. 00:54:902 (1) - Add a finish in here? It fits in with the BGM seeing that there is a shattering sound being made at this moment. This also means remove the finish at 00:55:587 -; it has no real purpose since there is no finish sound in the BGM. It just makes it sound bad. Done
  3. 01:03:816 (4) - Remove the whistle here to keep consistent with your hitsound pattern! You only are using whistles for this short section not on her vocal holds, but where her voice is prominently saying something. Done
  4. 01:41:530 (3) - New Combo to make your NC-Every-Two-Measures pattern consistent! Done
  5. 01:47:016 (3) - Same as above~! Done
  6. 02:08:273 (1) - Remove the New Combo here and add it at (3)! To keep your combo pattern consistent and to follow the music better. Done
  7. 02:41:530 (5) - New Combo since you would've been following the girl's vocals.
  • Done
  1. 00:33:987 (2) - No point to have a curve here imho; it doesn't really lead on a beat-circle curved transition, so i'd prefer it if you straightened it out. Nice idea , Done
  2. 01:09:302 (2) - Can you make this into a shorter repeat slider instead? It's a pretty long slider for this map when you can be following other tunes in the music. Try something like this. Done
  3. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs.Great idea , Done
[Normal]
Hitsound and Combo Mods
  1. 02:24:902 (5) - Why is this not a part of the New Combo afterwards? It follows the girl's vocals as well, so add one here and remove the one from the note directly afterwards.Done
  1. Go to the Timing tab and then click 'Resnap All Notes'. There are around twenty unsnapped notes here, that being single beats or sliderends, which is unrankable. Done
  2. 00:40:502 (4) - Following the music, this is not an area where you would have put a slider before; you should replace this slider with a shorter one that ends at 00:40:845 -, and then add a note at 00:41:187 -. Since then you would have four hitcircles in a row and that may feel like much at a time for an easier difficulty, replace 00:41:873 (2, 3) - with another shot slider. Done
  3. 00:48:045 (3) - Why such a deep curve for such a short slider? Make it appear a bit longer by moving the slider curve point up a bit? It shouldn't effect the spacing too much. Done
  4. 00:56:102 (2) - Remove this note; throughout this normal difficulty, this is the only section/area where a beat is placed to follow the girl's vocals; the rest are coincidental and following solely the music's rhythm and beat. Plus, it doesn't flow all too well, honestly. Done
  5. 01:33:130 (5) - Could you move this to the right a bit more? It would give the feel of the note making a bit more curved transition, ( like a suddle angle transition)), rather then a quick one where (5) is now. Done
  6. 02:24:216 (4) - Imo, it'd flow a bit better if you made it as if (4) was a continueation of the (3) slider by moving it in the direct angle of where the (3) slider left off as opposed to being more near the top of the slider. Done
  7. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs. Done
[Hard]
Hitsound and Combo Mods
  1. 00:55:587 (1) - Sincerely, there is no need for the finish. It just sounds bad, there's none in the BGM, and you've used it on the note previous; just remove it, it sounds much better.Done
  1. 01:29:702 (1) - Can you make this slider more like a curve rather than an arch? It's just plain out weird to play in this pattern imo Yeah! Done
  2. 01:37:245 (5) + 02:10:845 (2) - 'End of these sliders are hidden under a hitburst, therefore UNRANKABLE. Re-position the sliders so that you can see if they have a repeat or not, please! Fixed!
  3. 02:43:245 (1) - 'Final bass drop is here. I suggest that you end the map here instead (the spinner to be exact). It feels a bit unnatural to follow the other short sound after the bass drop that occurs.Done
[Insane]
Hitsound and Combo Mods
  1. 00:41:702 (5) - Add a New Combo here and remove the next New Combo coming after it; It follows your combo pattern and emphasizes this part of the music more. Done
  2. 00:46:330 (1) - Make this part of the previous Combo and add the New Combo where two is currently. It goes with the downbeat, which imho, is much better. Done
  3. 01:34:673 (1) - Remove the New Combo here, add it back on 01:35:530 -, and then remove it from 01:36:045 -. It follows the music much better and keeps your combo pattern consistent. Done
  4. 02:03:987 (6) - Add a new combo here and then remove the New Combo on the next note- It emphasizes the music much better.Done
  1. 01:35:187 (2) - With the standard hitburst (as all maps looking for this issue should be modded with), it leaves barely any time to see if there is a repeat here or not; also called a hidden slider end. This is moderate and not severe, but I hiiiiighly suggest you change this.Change the position of one of the circles to fix the problem
[Muzu]
  1. 01:15:473 - d; better with a note here!
  2. 01:19:587 - d; fill in the empty space. better then a break
  3. 01:20:959 - d; ^^^
  4. 01:21:473 - k; no need for a finish
  5. 01:25:073 - d; better then having a break
  6. 01:26:445 - d; ^^^
  7. 01:28:330 - make this a k instead, it fits better
  8. 01:32:445 - k; no need for a finish
  9. 01:36:045 - d; fill in the empty space
  10. 01:52:330 (3, 4, 1, 2, 1) - k k k d k
  11. 02:33:645 - D?
All Done here

[Oni]
  1. 00:26:616 - there's no finish in the music; make it a regular d.
  2. 00:25:587 - k
  3. 00:27:816 (2, 1, 2, 1, 2, 1, 2, 1) - k d k d k k d k or k d d k k k d d
  4. 00:35:359 (1, 2, 3, 4) - k kkd
  5. 00:39:645 (1, 1, 2, 3) - k kkd
  6. 01:21:473 - k
  7. 01:22:845 - k
  8. 01:32:445 - d
All Done here

Call Me Back For A Recheck~ ♥
Thank you Elly ! ♥
Elly-chan
Recheckie~! ♥

[Easy]
  1. 02:41:530 (1) - I think it would flow a bit better if you made it placed where a continuation of the slider would have occured; what I mean is like this!
[Hard]
  1. 02:11:016 (2) - 'End of this slider is hidden under a hitburst, therefore UNRANKABLE. Re-position the slider so that you can see if it have a repeat or not, please!
[Muzukashii]
  1. 00:34:330 (3, 1) - d k
  2. 00:36:902 (3, 1) - k d
  3. 00:37:416 (2, 3, 4, 1, 1) - k d d k k
  4. 00:42:216 (1) - d
  5. 00:40:673 (2, 3, 4) - kkk
  6. 00:46:759 (2) - remove
  7. 01:30:559 - d
  8. 01:31:930 - d
  9. 02:05:702 (2, 3, 4) - kkk
  10. 02:11:187 (2, 3, 4) - kkk
[Oni]
  1. 00:54:387 (1, 1, 1, 1) - K D D K
  2. 02:22:159 (1, 1, 1, 1) - D K K D
NO KDS PLEASE. Poke Me When Updated~! ♥
Topic Starter
XinCrin

Elly-chan wrote:

Recheckie~! ♥

[Easy]
  1. 02:41:530 (1) - I think it would flow a bit better if you made it placed where a continuation of the slider would have occured; what I mean is like this!
DONE

[Hard]
  1. 02:11:016 (2) - 'End of this slider is hidden under a hitburst, therefore UNRANKABLE. Re-position the slider so that you can see if it have a repeat or not, please!
DONE

[Muzukashii]
  1. 00:34:330 (3, 1) - d k DONE
  2. 00:36:902 (3, 1) - k d DONE
  3. 00:37:416 (2, 3, 4, 1, 1) - k d d k k DONE
  4. 00:42:216 (1) - d DONE
  5. 00:40:673 (2, 3, 4) - kkk DONE
  6. 00:46:759 (2) - remove DONE
  7. 01:30:559 - d DONE
  8. 01:31:930 - d DONE
  9. 02:05:702 (2, 3, 4) - kkk DONE
  10. 02:11:187 (2, 3, 4) - kkk
DONE

[Oni]
  1. 00:54:387 (1, 1, 1, 1) - K D D K DONE
  2. 02:22:159 (1, 1, 1, 1) - D K K D
DONE

NO KDS PLEASE. Poke Me When Updated~! ♥
A lot of "Done" xD

Thank you Elly <3 , calling you again :) :)
Gero
Ranked Ranked plz :(!
Aurele
@Elly's Spoilerbox



dat breast
riffy
Maaaaan, I totally love TeA's and yous styles. You guys are awesome. Also, you know, I'm always glad to mod your maps.
NOW GO AND GET YOUR BUBBLE BABY
Topic Starter
XinCrin

-Bakari- wrote:

Maaaaan, I totally love TeA's and yous styles. You guys are awesome. Also, you know, I'm always glad to mod your maps.
NOW GO AND GET YOUR BUBBLE BABY
Oh . . Thanks Bakari ! ♥

.
.
.
.

and Gabe , so perver xD
Kin
please don't edit my taiko without ask me ...
Topic Starter
XinCrin

Kin wrote:

please don't edit my taiko without ask me ...
Never showed up and had to do it , Sorry :c
Kin

Elly-chan wrote:

[Muzukashii]
  1. 00:34:330 (3, 1) - d k ok
  2. 00:36:902 (3, 1) - k d ok
  3. 00:37:416 (2, 3, 4, 1, 1) - k d d k k ok
  4. 00:42:216 (1) - d ok
  5. 00:40:673 (2, 3, 4) - kkk I won't make it
  6. 00:46:759 (2) - remove ^
  7. 01:30:559 - d ok
  8. 01:31:930 - d ok
  9. 02:05:702 (2, 3, 4) - kkk no change
  10. 02:11:187 (2, 3, 4) - kkk ok
[Oni]
  1. 00:54:387 (1, 1, 1, 1) - K D D K really strange for me no change
  2. 02:22:159 (1, 1, 1, 1) - D K K D ok fix'd
I make lil change on oni and muzu (mod + custom combo color changed + lil other change)

update please http://puu.sh/26ehJ
and I've got one taiko GD ranked name as Taikin oni, so can you rename my 2 taiko ?

thanks ~
Topic Starter
XinCrin

Kin wrote:

Elly-chan wrote:

[Muzukashii]
  1. 00:34:330 (3, 1) - d k ok
  2. 00:36:902 (3, 1) - k d ok
  3. 00:37:416 (2, 3, 4, 1, 1) - k d d k k ok
  4. 00:42:216 (1) - d ok
  5. 00:40:673 (2, 3, 4) - kkk I won't make it
  6. 00:46:759 (2) - remove ^
  7. 01:30:559 - d ok
  8. 01:31:930 - d ok
  9. 02:05:702 (2, 3, 4) - kkk no change
  10. 02:11:187 (2, 3, 4) - kkk ok
[Oni]
  1. 00:54:387 (1, 1, 1, 1) - K D D K really strange for me no change
  2. 02:22:159 (1, 1, 1, 1) - D K K D ok fix'd
I make lil change on oni and muzu (mod + custom combo color changed + lil other change)

update please http://puu.sh/26ehJ
and I've got one taiko GD ranked name as Taikin oni, so can you rename my 2 taiko ?

thanks ~

Updated !
Aurele
Log
13:04 XinCrin: Hey Gabe!
13:04 Gabe: Hi Xin!
13:04 XinCrin: Are you aceppting mod request ?
13:04 XinCrin: I've waited a long time in my map :/
13:04 Gabe: What map?
13:04 XinCrin: S3RL's map
13:04 *XinCrin is listening to [http://osu.ppy.sh/b/197737 DJ S3RL feat. Sara - Feel The Melody]
13:04 Gabe: Elly wants to bubble it
13:05 XinCrin: But I think she is too busy
13:05 XinCrin: It's been 3 days
13:06 XinCrin: she did not return D:
13:11 Gabe: Okay
13:26 Gabe: Xin?
13:26 Gabe: Let's IRC
13:27 XinCrin: Sure
13:28 Gabe: In General, the names on the storyboard, you should make them at the same place, same size: http://osu.ppy.sh/ss/624934 / http://osu.ppy.sh/ss/624935
13:28 XinCrin: Oh
13:29 XinCrin: Ok I'll fix it
13:29 Gabe: You can do it when we're done
13:29 Gabe: [Hard]
13:29 Gabe: 02:30:045 (1) - You should move this slider a bit since it's not making a great blanket with the previous circle
13:30 Gabe: 02:36:387 (4) - Same as this one, but move it one grid down
13:31 XinCrin: Done
13:31 XinCrin: Done
13:32 Gabe: Everything's good for Hard
13:33 XinCrin: :D
13:33 Gabe: http://osu.ppy.sh/ss/624945
13:33 Gabe: that hl
13:34 XinCrin: xD
13:38 Gabe: You have a custom hitcircle
13:38 Gabe: right?
13:38 XinCrin: Yes
13:39 Gabe: You should add a SliderBorder code
13:40 XinCrin: Could you help me in the color of sliderborder?
13:40 Gabe: sure
13:43 Gabe: ...
13:43 Gabe: the code seems to not working
13:44 XinCrin: D:
13:45 Gabe: I'm hungry
13:45 Gabe: brb
13:46 XinCrin: :/
14:01 Gabe: ok.
14:01 Gabe: SliderBorder : 180,180,180
14:01 Gabe: below every [Colours] tabs
14:01 Gabe: on the .osu
14:02 XinCrin: Ok
14:02 Gabe: When you're done, update
14:03 XinCrin: It is necessary to add the taiko diffs. ?
14:03 Gabe: no
14:04 XinCrin: Thank you :)
14:05 XinCrin: Updating . .
14:06 XinCrin: Updated :3
14:14 Gabe: You should add an approachcircle
14:14 XinCrin: Oh shit
14:14 XinCrin: There was one in the folder
14:15 XinCrin: I'll get one, now I add
14:21 XinCrin: Done and Updated :3
14:21 Gabe: You're done? Alright!
14:21 XinCrin: Yeah

Tested both Taikos, looked at the whole mapset:

Bubbled~
Topic Starter
XinCrin
Thank you Gabe :D
Cloudchaser
GO GO GO FOR RANK <3
-kevincela-
A little irc mod has been done via irc. Here's the log:

SPOILER
20:26 -kevincela-: okay,let's recheck :p
20:26 XinCrin: Thank you :D
20:27 -kevincela-: oh wow the new sb is awesome
20:27 XinCrin: Thank you :D
20:28 XinCrin: Done by me :P
20:28 -kevincela-: on the easy diff
20:29 XinCrin: Ok ?
20:30 -kevincela-: 01:12:730 (2,3) - Huh,why the linear transition? Considering 01:12:730 (2) - 's oval flow,this totally breaks it :U Why not instead moving it at x:192 y:140? It seems a more reasonable point,as it continues perfectly its oval flow
20:30 -kevincela-: 01:12:730 (2,3) - Huh,why the linear transition? Considering 01:12:730 (2) - 's oval flow,this totally breaks it :U Why not instead moving it at x:192 y:140? It seems a more reasonable point,as it continues perfectly its oval flow
20:31 XinCrin: So ?
20:31 XinCrin: http://osu.ppy.sh/ss/625034
20:32 -kevincela-: 01:31:587 (2) - What about adding a whistle here? It's a really little thing,but imho it fits quite well with the vocals being played there :P
20:32 -kevincela-: that setting seems good to me
20:32 -kevincela-: 01:45:644 (1) - I think you misplaced this New Combo
20:32 -kevincela-: as it doesen't really make sense there on its own
20:32 XinCrin: Totally agree !
20:34 XinCrin: What should I do?
20:34 XinCrin: Remove the NewCombo ?
20:34 -kevincela-: yep
20:34 -kevincela-: just do that
20:34 -kevincela-: 02:41:530 (1) - Same for this,I think it doesen't really need to stay there
20:35 XinCrin: Ok , Done
20:42 -kevincela-: 02:27:473 (1,2) - This a quite little thing,just fix if you want: What about reverting 02:28:502 (2) - 's curve,to make it continue 02:27:473 (1) - 's oval flow? Imho,it flows quite good there,and it continues pretty good the following pattern as well! Here's what I have done,see if you like it: http://puu.sh/26IW5 http://puu.sh/26IYp
20:42 -kevincela-: 02:27:473 (1,2) - This a quite little thing,just fix if you want: What about reverting 02:28:502 (2) - 's curve,to make it continue 02:27:473 (1) - 's oval flow? Imho,it flows quite good there,and it continues pretty good the following pattern as well! Here's what I have done,see if you like it: http://puu.sh/26IW5 http://puu.sh/26IYp
20:42 -kevincela-: 02:27:473 (1,2) - This a quite little thing,just fix if you want: What about reverting 02:28:502 (2) - 's curve,to make it continue 02:27:473 (1) - 's oval flow? Imho,it flows quite good there,and it continues pretty good the following pattern as well! Here's what I have done,see if you like it: http://puu.sh/26IW5 http://puu.sh/26IYp
20:44 XinCrin: Done
20:44 XinCrin: nice idea ^^
20:44 -kevincela-: thanks :p
20:49 -kevincela-: on the normal: 02:03:473 (1,2,3,4) - Well,I did not really like the hitobjects placement in this pattern... As of 02:03:473 (1) - 's oval flow,I expected 02:04:502 (2) - to go down,and I expected two curved sliders continuing the whole pattern instead of that linear-curve mix. What about using a pattern with these arc-shaped patterns to continue 02:03:473 (1) - 's oval flow there? http://puu.sh/26Jcl http://puu.sh/26Jdr
20:49 -kevincela-: on the normal: 02:03:473 (1,2,3,4) - Well,I did not really like the hitobjects placement in this pattern... As of 02:03:473 (1) - 's oval flow,I expected 02:04:502 (2) - to go down,and I expected two curved sliders continuing the whole pattern instead of that linear-curve mix. What about using a pattern with these arc-shaped patterns to continue 02:03:473 (1) - 's oval flow there? http://puu.sh/26Jcl http://puu.sh/26Jdr
20:49 -kevincela-: on the normal: 02:03:473 (1,2,3,4) - Well,I did not really like the hitobjects placement in this pattern... As of 02:03:473 (1) - 's oval flow,I expected 02:04:502 (2) - to go down,and I expected two curved sliders continuing the whole pattern instead of that linear-curve mix. What about using a pattern with these arc-shaped patterns to continue 02:03:473 (1) - 's oval flow there? http://puu.sh/26Jcl http://puu.sh/26Jdr
20:50 XinCrin: I like your idea
20:50 XinCrin: Done!
20:51 -kevincela-: on the Hard diff
20:52 -kevincela-: 00:36:730 (2) - What about adding a clap at the end? It is a little thing,though it keeps your 1/2 clap pattern,which fits really well there :p
20:52 XinCrin: Oh , Sure
20:52 XinCrin: Added
20:57 -kevincela-: on the Insane diff
20:58 XinCrin: Ok
20:59 -kevincela-: 02:04:502 (1) - You should totally remove this new combo,it doesen't have really much sense both rhytmically and pattern wise,and it makes 02:03:987 (1) - a lonely combo,which isn't really needed
20:59 -kevincela-: 02:04:502 (1) - You should totally remove this new combo,it doesen't have really much sense both rhytmically and pattern wise,and it makes 02:03:987 (1) - a lonely combo,which isn't really needed
20:59 XinCrin: Ok , Removed
21:04 -kevincela-: 02:18:216 (3,4,5) - I get the intent on this pattern,but this doesen't really flow that good as it should... 02:18:216 (3) - kinda breaks 02:17:702 (2) - 's oval flow, so the whole pattern is not really smooth to play. I have in mind another type of symmetric pattern which could flow really good: Here's what I have done,see if you like it!
21:04 -kevincela-: 02:18:216 (3,4,5) - I get the intent on this pattern,but this doesen't really flow that good as it should... 02:18:216 (3) - kinda breaks 02:17:702 (2) - 's oval flow, so the whole pattern is not really smooth to play. I have in mind another type of symmetric pattern which could flow really good: Here's what I have done,see if you like it!
21:04 -kevincela-: 02:18:216 (3,4,5) - I get the intent on this pattern,but this doesen't really flow that good as it should... 02:18:216 (3) - kinda breaks 02:17:702 (2) - 's oval flow, so the whole pattern is not really smooth to play. I have in mind another type of symmetric pattern which could flow really good: Here's what I have done,see if you like it!
21:04 -kevincela-: wait,posting the links
21:05 -kevincela-: http://puu.sh/26JHi
21:05 -kevincela-: http://puu.sh/26JIi
21:07 XinCrin: I like
21:07 XinCrin: Done!
21:11 -kevincela-: ok
21:11 -kevincela-: update
21:11 -kevincela-: so that I can recheck
21:11 XinCrin: Done
21:11 XinCrin: Updatedª
21:11 -kevincela-: oh,already? you're fast haha
21:11 XinCrin: ª
21:11 XinCrin: yeah xD

Ranked!

Really good map indeed,congratulations! :D
Lally
gratz \o3o/
Kryptogram
Congratulationsssssssss Really awesome work ♥ !!
Dark_Ai
OMEDETOO >w<//
Aurele
Yay!! :D
Cloudchaser
AL FIN ;W; BEAUTIFUL

Edit: Congratz~!
Makar
You really should of applied a bg shift in taikos, it looks kinda inappropriate now, lol
:v I wonder how many MAT/BAT/Mappers even know how to do it now with the latest update.
Yuzeyun
Kin's (NSFW) Taiko huehuehue


gg to you too kin for ranking 2 guests ! :D
Elly-chan
darn it. ):

grats on the rank
BounceBabe
Finally, Gratz \:D/
Hanyuu
Wow i would expect this song to on osu! Congrats :)
Topic Starter
XinCrin
Thank you Kevin !!!
Mangafan204
Great song, great map and cool sb =)
Congratz~ ^.^
[Yue]
Gratz Xin ;3!!
Kogure
Congratulations :3
Gero
Congratz Man *-*!
Kei
Graaaaats c:
UnitedWeSin
Awesome job Xin! (:
isirys
I love this song, and good map! :3
Ruslya_old
good job, cool map :3~
Mikarunoel131_DELETED
What happend to the great BG TvT ? I miss it soo much Q.Q Don`t like the new one ...

Never the less : Great beatmap and Good song :)
show more
Please sign in to reply.

New reply