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supercell - Kokuhaku (TV Size)

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wmfchris
[General]
- About SB: 01:02:674 - start to fade-in the white colour since here? It fits the new combo at the same time.
- The "thank you 4 playing" SB could last longer. A suggestion: the BG fade out since the end of slider, and the "thanks you 4 playing" lasts till the end of the song.
- Rename [Inori] to insane enhances uniqueness of diff name, otherwise rename hard and normal to character name too.

[Inori]
00:03:342 (1,2) - mute the sldierslider sound since the music is so calm?
00:16:341 (1) - it makes more sense if it ends 1/2 eariler, fitting the vocal.
00:29:674 (5,7) - try to stack them properly?
00:41:174 (4) - as the end of a sentence I don't think it needs a finish here
00:43:841 (3) - ^
00:46:507 (4) - ^

[Hard]
Similarly, the sliderslider could be muted in the intro part.
00:26:674 (4) - I don't see a reason using 1/2 spacing for a 1/1/ separation. It's reasonable under NC, but the music doesn't sound like that.
00:41:174 - delete finish like insane
00:43:841 - ^
00:46:507 - ^
00:57:174 (4) - needs an accent at the end? I propose that the coming notes can be in N too, with gradually louder volume.
01:10:508 (3) - quite trivial spacing error.

[Normal]
00:00:676 (1,2) - try not to overlap like this as part of (2) is completely invisible and this is hard for beginngers. (actually the (1) fits in the SB, wow.)
00:18:008 (1) - Try to put the note nearer to the center to make it easier?

These are the points made others than the above unchecked mod, I guess. good luck~
Topic Starter
AstroniX_old

wmfchris wrote:

[General]
- About SB: 01:02:674 - start to fade-in the white colour since here? It fits the new combo at the same time.
- The "thank you 4 playing" SB could last longer. A suggestion: the BG fade out since the end of slider, and the "thanks you 4 playing" lasts till the end of the song. fixed
- Rename [Inori] to insane enhances uniqueness of diff name, otherwise rename hard and normal to character name too.
fixed
[Inori]
00:03:342 (1,2) - mute the sldierslider sound since the music is so calm?fixed
00:16:341 (1) - it makes more sense if it ends 1/2 eariler, fitting the vocal.fixed
00:29:674 (5,7) - try to stack them properly?fixed
00:41:174 (4) - as the end of a sentence I don't think it needs a finish herefixed
00:43:841 (3) - ^fixed
00:46:507 (4) - ^fixed

[Hard]
Similarly, the sliderslider could be muted in the intro part.fixed
00:26:674 (4) - I don't see a reason using 1/2 spacing for a 1/1/ separation. It's reasonable under NC, but the music doesn't sound like that.fixed
00:41:174 - delete finish like insanefixed
00:43:841 - ^fixed
00:46:507 - ^fixed
00:57:174 (4) - needs an accent at the end? I propose that the coming notes can be in N too, with gradually louder volume.fixed
01:10:508 (3) - quite trivial spacing error.fixed

[Normal]
00:00:676 (1,2) - try not to overlap like this as part of (2) is completely invisible and this is hard for beginngers. (actually the (1) fits in the SB, wow.) i'll fix it by designing a new shape
00:18:008 (1) - Try to put the note nearer to the center to make it easier?fixed

These are the points made others than the above unchecked mod, I guess. good luck~
THANKS
Amethyst Wolf
來自我的modding queue

[在mod之前]
我不是一個好modder, 所以我的mod未必能幫到你什麼.
我會用grid level 4來mod.
如果我句未打了 "?" , 你可以無視揖.
如果我句未打了 "." , 請認真考慮這個建議.
如果我句未打了 (FF), 這表事 "也要注意以後的notes的位置, 比如distance什麼的."

[Storyboarding]
- 用紫色的字不是不可以, 但是跟深色圖片放在一起會看不到字的...我建議的解決方法是吧光暈改成白色的. 雖然沒有人會看SB...但是能做得更好就做得更好吧.

[Normal]
- okay

[Hard]
- 這真是hard而不是insane? 這麼高的Slider Velocity...

[Insane]
00:49:674 (5) - 左移1格?
01:15:341 (3) -下移1格?


對不起我MOD得不夠好 :?
Topic Starter
AstroniX_old

Amethyst Wolf wrote:

來自我的modding queue

[在mod之前]
我不是一個好modder, 所以我的mod未必能幫到你什麼.
我會用grid level 4來mod.
如果我句未打了 "?" , 你可以無視揖.
如果我句未打了 "." , 請認真考慮這個建議.
如果我句未打了 (FF), 這表事 "也要注意以後的notes的位置, 比如distance什麼的."

[Storyboarding]
- 用紫色的字不是不可以, 但是跟深色圖片放在一起會看不到字的...我建議的解決方法是吧光暈改成白色的. 雖然沒有人會看SB...但是能做得更好就做得更好吧.
字我会重做的0.0
[Normal]
- okay

[Hard]
- 這真是hard而不是insane? 這麼高的Slider Velocity...
- -

[Insane]
00:49:674 (5) - 左移1格?
01:15:341 (3) -下移1格?
额...这个貌似不需要

對不起我MOD得不夠好 :?
谢了~
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
[Hard]
00:15:675 (5,6) - try something like this
00:53:174 (5) - ?

[Insane]
00:39:841 (4) - something like this?
00:57:841 (8,1) -

Good luck!
wmfchris
You fixed the timing with a difference of 1ms in 0:18:008 - ,... is it really necessary orz

[Insane]
00:50:341 (2) - remove finish here because it's different from last section (before 00:50:007 - ), you don't really need a double finish here, and the music is turning more instrumental.
00:58:007 - make these notes gradually louder?

[Hard]
00:34:507 (4,5,6) - don't feel like such jump is needed here, just curve (3,6) nearer to (5)?
00:35:841 (8) - extending 1/2 sounds better http://osu.ppy.sh/ss/375495
01:15:341 - add a note here?

[Normal]
00:00:676 (1,2) - this is still not recommended as explained before

sounds much better, it looks quite ready now, and good luck~
palinus
Gyuunyu's and palinus mod queue

[Normal]

Couldn't find anything

[Hard]

00:52:174 (1) - not sure if this circle should exist
01:23:007 (6) - move it here to keep a similiar pattern

[Insane]

00:20:007 (3,4,5) - unstack those, like u did with the rest of the triples
00:48:508 (5) - would fit better with the vocals if u turned into into a slider something like this

poor mod is poor hope I was helpful
Topic Starter
AstroniX_old

wmfchris wrote:

You fixed the timing with a difference of 1ms in 0:18:008 - ,... is it really necessary orz

[Insane]
00:50:341 (2) - remove finish here because it's different from last section (before 00:50:007 - ), you don't really need a double finish here, and the music is turning more instrumental. fixed
00:58:007 - make these notes gradually louder? fixed

[Hard]
00:34:507 (4,5,6) - don't feel like such jump is needed here, just curve (3,6) nearer to (5)? fixed
00:35:841 (8) - extending 1/2 sounds better http://osu.ppy.sh/ss/375495 fixed
01:15:341 - add a note here? fixed

[Normal]
00:00:676 (1,2) - this is still not recommended as explained before fixed

sounds much better, it looks quite ready now, and good luck~
thanks~
Sure
Please give a kudos to them who modded yours if they could help you.


[General]
  1. Delete the second offset on 00:18:008 which is unnecessary. There is only 1ms difference. Also there are no bar change, metronome and even BPM.
  2. Since you're using custom hitcircle, you should add "SliderBorder: 255,255,255" under the [Colour] section.
  3. There are missing skin files.
    approachcircle.png
    reversearrow.png
    spinner-circle.png
    spinner-approachcircle.png
    spinner-metre.png
    spinner-clear.png
    spinner-spin.png
    spinner-osu.png
    Add them to prevent skin blending.

[SB General]
GC.png - Showing it at 11342 would be better
bg12.jpg - Make fade-out. It disappears too suddenly at the end.


[SB Lyrics]
Check your Japanese font before you fix the lyrics. There are some errors.
  1. Why didn't you add "一人何を思えばいい" at 6342. I know the spinner covers SB, but it's the problem only on osu! standard mode.
  2. lyc-2.png - Error on "Toki". It should be "時"
  3. lyc-a2.png - Errors on "Boku" and "Gekkyo". They should be "僕" and "結"
  4. lyc-a7.png - Error on "Boku". It should be "僕"

[Insane]
00:03:342 (1,2) - You can change their color to green if you fix the color of first combo group.


[Hard]
Fine


[Normal]
Fine


Good luck. ;)
I think this map may be bubbled if you fix them what I pointed out.
In other words, mapset is fine.
Topic Starter
AstroniX_old

ykcarrot wrote:

Please give a kudos to them who modded yours if they could help you.


[General]
  1. Delete the second offset on 00:18:008 which is unnecessary. There is only 1ms difference. Also there are no bar change, metronome and even BPM.
  2. Since you're using custom hitcircle, you should add "SliderBorder: 255,255,255" under the [Colour] section.
  3. There are missing skin files.
    approachcircle.png
    reversearrow.png
    spinner-circle.png
    spinner-approachcircle.png
    spinner-metre.png
    spinner-clear.png
    spinner-spin.png
    spinner-osu.png
    Add them to prevent skin blending.

[SB General]
GC.png - Showing it at 11342 would be better
bg12.jpg - Make fade-out. It disappears too suddenly at the end.


[SB Lyrics]
Check your Japanese font before you fix the lyrics. There are some errors.
  1. Why didn't you add "一人何を思えばいい" at 6342. I know the spinner covers SB, but it's the problem only on osu! standard mode.
  2. lyc-2.png - Error on "Toki". It should be "時"
  3. lyc-a2.png - Errors on "Boku" and "Gekkyo". They should be "僕" and "結"
  4. lyc-a7.png - Error on "Boku". It should be "僕"

[Insane]
00:03:342 (1,2) - You can change their color to green if you fix the color of first combo group.


[Hard]
Fine


[Normal]
Fine


Good luck. ;)
I think this map may be bubbled if you fix them what I pointed out.
In other words, mapset is fine.
All fixed,your mod is very helpful to me,thanks~ :)
Colin Hou
recheck, recheck~

[General]
  1. 皮肤有点问题 字体在每个部分都不一样 很难有种主题的感觉 而且每张素材的画风都不一样 这个有点苛刻但是必须考虑到 画风的话主要是fail-background.png这个
  2. 实话说目前的hitcircleoverlay以及reversearrow很刺眼 加上SB中亮色很多 对体验负面影响不小
  3. miss,0,50,100,300的分辨率必须是256x256的png
  4. 100,100k这个需要有所区别
  5. 300一组同上
  6. tags加上: koeda
[Easy]
  1. 00:06:675 (1) - 起点改成和其他难度一样
  2. 00:29:009 - 这个break没必要吧.. 不要留全部Map掉好了 太怪了这位置
[All diffs]
  1. unsnapped notes
  2. unsnapped sections
其他的应该没啥了
Colin Hou
bubbled
Garven
supercell *_*

[General]
You should set the slider border to black to match your hitcircle.
Add the following code in your [Colours] section in each .osu file:
SliderBorder : 0,0,0

[Storyboard]
00:11:009 - Instead of having the BG appear suddenly here, have it appear at 00:11:342 - fading in quickly from maybe 00:11:259 -
01:30:425 - Having the BG suddenly disappear like that is strange - especially when you have the "thank you for playing" still displayed.

[Normal]
00:11:342 (1) - Position this closer to the center so it's easier to recover. I almost want more time after the spinner too, since it's fairly soon for a Normal.
00:18:009 (1) - This -is- too soon after a spinner though. Give more time for recovery, please.
00:39:009 (1) - ^
01:00:675 (1) - ^

[Hard]
00:00:676 (1,2,3,4) - Having such huge spacing and then going into super-close spacing with 00:02:342 (4,1) - doesn't play well at all
00:35:842 (8) - This slider shape is rather poor looking. Think you can make a better one?
00:49:342 (1) - I'm not understanding why you used a kick slider here when the rhythm in the music is straight 1/2s
00:52:175 (1,2,3) - This close spacing doesn't feel right for this part of the music nor does it fit how you mapped prior to the point.
01:00:675 (1) - Too soon after a spinner for a Hard difficulty.

[Insane]
00:13:342 (2,3,4) - What is this rhythm following in the music?
00:15:842 (6) - This looks too much like the sliders before but with a huge speed change. Use something like .75x please.
00:15:342 (2,3,4) - What is this rhythm following in the music?
00:20:009 (3,4,5) - What is this rhythm following in the music?
There's a lot of these unnecessary 1/4 rhythms that don't really fit the song at all.
00:38:342 (1,2) - Going from this to 00:39:342 (3,4) - is very deceitful. I suggest you change the jump at 38:342
00:53:342 (3,4,5,6) - These stacks killed your map's flow. You were moving nice and smoothly, then these stacks show up and kill all the momentum.
00:58:009 (1,2,3,4,5,6,7,8) - This huge spacing kind of came out of nowhere. Maybe use accelerated spacing from 00:55:342 - to 00:58:009 - to transition more smoothly.
Garven
Mapper wanted a list of unnecessary 1/4 rhythms in the kiai in Insane:
Note that I am pointing out notes that aren't following anything in the music at all.

01:02:676 (1,2,3,4) -
01:13:926 (4) -
01:23:592 (3,5,7) -
SapphireGhost
Considering the artist is supercell, I should have known Garven would mod this first. I'll try to avoid mentioning anything that's in his mod already.

[Insane]
- Combo placement seems a bit inconsistent, I would have just used one per measure or two.
00:29:675 (5,6,7,8) - If you put (7) like this, it plays better with Hidden (less confusing).
01:22:342 (2) - Goes into the HP bar a bit. Not a big deal but it's the only one and it looks better to move it down.

[Hard]
00:52:175 (1,2,3,4) - This spacing is sort of unexpected, just make it more normal?
01:14:509 (2,3) - For a Hard, the jump from the end of (2) to (3) is too far and (3) isn't readable on Hidden. Maybe just put (3) under the start of (2).

[Normal]
- Just the same things as Garven here.

This is all!
kanpakyin
:( Hope this can be finally revived.
Topic Starter
AstroniX_old
I'll revive this map in my winter holiday,plz wait
Topic Starter
AstroniX_old
diff[INSANE] changes a lot(I think is more comfort than before =.=),WAITING FOR BAT...hope this could be ranked
kanpakyin
k. Since this is a non-bubbled map so I would like to produce a detailed mod here.

[General]
  1. Refer to the ranked version, the timing of this song might have some problem. Please contact a timing expert to check the timing.
  2. Please add SliderBorder : 0,0,0 into the insane diff.
  3. The hitsound is quite boring, I wouild say you can do a reference with the ranked mapset, and you can take some hitsound which is useful to you.

[Storyboard]
  1. 01:27:509 - 這裡的轉換感覺有點突然, 如果找個東西fade過去可能會好一點

[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR +1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:46:009 (3) - This slider pattern isn't that beautiful. I would change the position of (3)- since the slider's end of (3)- overlaps slider 00:44:675 (2) -
      Please adjust the spacing If you change it like this.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:52:675 (3) - Please remove the finish sound at the beginning of the slider because it doesn't fit the music.
    2. 01:02:675 - Remove this hitsound change please, it doesn't fit the music.

[Hard]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:00:676 - (這個不是unrankable, 只是我覺得修了會好很多) 這邊的音樂的變化明顯是不大的, 如果這邊的slider能減速來配合音樂的話, 會更好(建議x0.75), 當然 這樣做的話你就要修slider shape等等, 可是為了players有更好的體驗, 我覺得修了會比較好. 00:11:342 - 這邊變回原速.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:13:509 (4) - This jump is too big for hard diff (and too big when comparing with the whole difficulty), I would like to recommend to change the position of the note, you can either put the note at the beginning of 00:14:009 (1) - or x:196 y:280.
    2. 00:43:009 (4) - nazi here, please equilibrate the slider with 00:42:509 (3) - . Just do some adjustment there.
    3. 00:52:175 (1) - hum, here is my suggestion about the rhythm: You can either removing 00:52:175 (1) - or adding a note at 00:52:009 - to follow the vocal or drum.
    4. 01:06:009 (1,2,3) - Inconsistent spacing here, better to fix this. It is fine if you do this intentionally.
    5. 01:11:342 (1,2,3) - ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:02:675 - In my opinion, soft hitsound fits the music better.

[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD-1 for balancing the overall difficulty.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:00:676 - 同Hard
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:11:675 - There is a very strong drum sound, I don't think missing a note there can show a good effect.
    2. 00:12:175 - It would flow better if you can add a note here.
    3. 00:19:342 (1) - I would say putting a new combo here would be nice because the new combo can follow the vocal changing.
    4. 00:20:509 - How about adding a note here to follow the vocal?
    5. 00:24:009 (3) - I would consider the position of the slider if I were you because the comboburst of 00:23:675 (2) - would cover some parts of the reverse of 00:24:009 (3) -
    6. 00:30:175 - 怎麼說呢, 就是覺得這裡有點怪怪的, 前面一直在跳, 突然這裡就空了起來. 我建議在00:30:175 - 加個note, 或者直解把1/1得間距拉大
    7. 00:35:175 (6) - A new combo here?
    8. 00:39:009 ~ 00:48:842 - 這裡的間距轉換個人覺得很不舒服, 感覺就是節奏欠缺了一點連貫性. 如果是我的話, 這樣的歌詞組合/節奏我會使用定點+slider跳, 而不是直接用圈圈跳過去...都是意見而已, 不喜歡可以無視
    9. 00:49:342 (1,2,3,4,5) - This 5-plet doesn't fit the music, I think simple 1/2 is good enough there. No need to place a 5-plet.
    10. 01:06:175 (2) - A suggestion about the position of this note: Could you place this note at x:172 y:188? So that 01:05:675 (1,2,3) - can be a triangle pattern. Also, it can flow better and look beautiful.[/iist]
      1. Hitsound
        (These are totally my thought only,it base on my taste,feel free to ignore them)
        1. 01:02:675 - Same as normal, hard.
        2. 01:21:342 (1) - I think you miss a clap here because the hitclap pattern is broken.

Please check the timing and getting more mods before calling me back to recheck.
Colin Hou
[General]
  1. http://osu.ppy.sh/ss/577754 skin实在太瞎眼.. circleoverlay换个亮色的吧 亮银之类
  2. Insane的Sliderboarder没设置
[Insane]
  1. 00:15:676 (2) - clap
  2. 01:02:676 (1,2,3,4) - 反差过大 不推荐这么用
  3. 01:16:676 (4) - clap
  4. 01:16:676 (4) - ^
  5. 01:26:509 (1,2,3) - clap
  6. 01:27:009 (2) - whistle取消
  7. 01:27:342 (4) - whistle取消掉
[Normal]
  1. 00:00:676 (1) - 末尾没有snap
[Hard]
  1. 01:06:509 (2) - 末尾clap取消
  2. 01:11:842 (2) - ^
之前的泡被戳了所以你得找别人帮忙了 比如SapphireGhost :(
前几天没重新下 被一片whistle直接吓哭了
Topic Starter
AstroniX_old
FIXED
BanchoBot
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