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Yin Pin Guai Wu - Bai Gui Ye Xing [Osu|Taiko]

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Breeze
时隔八月
Topic Starter
tutuhaha

Breeze wrote:

时隔八月
转眼一年
cmn_891127
咦?啊!
Garven
[General]
The sliderball being unanimated is kind of weird.
You need a spinner circle where you can see that it is spinning.
02:50:667 - beuoooooooooool

[Timing]
I'm hitting much better at -8 offset on the first section.

[Easy]
01:00:937 (1) - This could look a lot better. Try using a red anchor point like this:
01:08:929 (1) - Too soon after a spinner for an Easy. Try to give around 4 beats.
02:06:209 (3) - I don't recommend using short repeating sliders like this in Easy diffs - especially with a hit object so soon afterward.
02:08:873 (3) - ^

[Normal]
02:23:859 (1) - Too soon after a spinner for a Normal
03:11:128 (1) - ^
In general, the new combos in this difficulty were kind of oddly placed. It'd be best to aim for every two tall white ticks so that everything is more consistent.

[Hard]
00:44:952 (1) - Going from .5x -> 1x is a huge change in velocity. It feels like really old maps where they didn't have much choice in slider velocity. Now we have much better options available, and maps today should reflect that change to provide a smoother play experience. Please make this transition better. Especially since the speed doubles, but the distance snapping stays the same. It plays poorly :<
Same thing going on with the other kiai sections.
02:36:846 - And yet this part is still at 1x. Feels off compared to all that .5x earlier
The map feels... just really poorly paced with the disproportionate speed changes. I strongly suggest you rethink the overall design of this difficulty and adjust accordingly.

[Taiko]
Please don't use either the soft nor the custom sound set in a Taiko.

[Insane]
00:27:302 (3,4,5,6,7,8) - Soooo is there a reason why these are spaced so closely but 00:34:295 (3,4,5,6,1,2,3,4,1,2,3,4,5) - are not?
01:31:908 (2,3) - And another weird spacing increase. I'm not really hearing any justification through the music for this change of pace.
03:26:779 (4) - Miss a finish?
Kind of the same comment from hard: the .5x -> 1x speed changes are kind of jarring, though not nearly to the same extent.
Topic Starter
tutuhaha

Garven wrote:

[General]
The sliderball being unanimated is kind of weird.
You need a spinner circle where you can see that it is spinning.
02:50:667 - beuoooooooooool

[Timing]
I'm hitting much better at -8 offset on the first section. sorry but I dont plan to change timing any more, Brezz and Alice and Olider alreay check it long time ago, ^_^well..sorry

[Easy]
01:00:937 (1) - This could look a lot better. Try using a red anchor point like this: FIX
01:08:929 (1) - Too soon after a spinner for an Easy. Try to give around 4 beats. FIX
02:06:209 (3) - I don't recommend using short repeating sliders like this in Easy diffs - especially with a hit object so soon afterward. FIX
02:08:873 (3) - ^ FIX

[Normal]
02:23:859 (1) - Too soon after a spinner for a NormalFIX
03:11:128 (1) - ^FIX
In general, the new combos in this difficulty were kind of oddly placed. It'd be best to aim for every two tall white ticks so that everything is more consistent.
FIX

[Hard]
00:44:952 (1) - Going from .5x -> 1x is a huge change in velocity. It feels like really old maps where they didn't have much choice in slider velocity. Now we have much better options available, and maps today should reflect that change to provide a smoother play experience. Please make this transition better. Especially since the speed doubles, but the distance snapping stays the same. It plays poorly :<
Same thing going on with the other kiai sections.
02:36:846 - And yet this part is still at 1x. Feels off compared to all that .5x earlier
The map feels... just really poorly paced with the disproportionate speed changes. I strongly suggest you rethink the overall design of this difficulty and adjust accordingly.
about this part Beren come to talk with me "I dont know how to change Orz!....."
I think this part is find, and I like the rhythm what Beren to use in this diff, .5x to 1.0x is feasible to use in this map because the BPM was low, and Beren do some change on space, I think play it was really fun ^6^~ and I suggest two thing let her change~
02:50:667 (2,3) -
and 03:23:449 (5,1) -
^_^


[Taiko]
Please don't use either the soft nor the custom sound set in a Taiko.

[Insane]
00:27:302 (3,4,5,6,7,8) - Soooo is there a reason why these are spaced so closely but 00:34:295 (3,4,5,6,1,2,3,4,1,2,3,4,5) - are not? because there I think it is litter bit rapid than 00:27:302, I dont plan to change it but add a NC
01:31:908 (2,3) - And another weird spacing increase. I'm not really hearing any justification through the music for this change of pace.^
03:26:779 (4) - Miss a finish? FIX
Kind of the same comment from hard: the .5x -> 1x speed changes are kind of jarring, though not nearly to the same extent.
same as what Beren diff said
Beren
cmn_891127
http://puu.sh/1C1hy
记得每一个都要加一行去BG
[Easy]
Sprite,Background,TopLeft,"BG_FENGHUANGHUO.jpg",0,0
[Noraml]
Sprite,Background,TopLeft,"BG_QIANXINV.jpg",0,0
[hard]
Sprite,Background,TopLeft,"BG_BUZHIHUO.jpg",0,0
[Insane]
Sprite,Background,TopLeft,"BG_GUNV.jpg",0,0
还是以前的名字好听……
Garven
You need a spinner circle where you can see the spinning occur. As it is a solid color right now, you can't tell that it is spinning except very subtle changes along the border. This needs to be addressed.

Also the slider in Easy 01:00:937 (1) - is still a bit off. Try to make it so it doesn't have a sharp corner along the border along with a smoother curve. It looks a little dented right now.

Edit:

Rebub


:U
Megurine Luka
有生之年系列
Topic Starter
tutuhaha

Megurine Luka wrote:

有生之年系列
Orz
p3n
It seems the taiko diff didn't had any in-depth mods until now. I will ask around to see if I can find some Taiko modders to give it a try just to have a minimum of modding for this diff, too.


- Overall size of the .osz is OK for me (elaborate SBs can take up some space and further lowering the quality of SB backgrounds would yield probably less than 2MB)
- When you get the taiko mod(s) also delete the Taiko BG as they are unrankable now. (Use a normal one)


no kd. I'll see if we can get this ranked asap.
Topic Starter
tutuhaha

p3n wrote:

It seems the taiko diff didn't had any in-depth mods until now. I will ask around to see if I can find some Taiko modders to give it a try just to have a minimum of modding for this diff, too.


- Overall size of the .osz is OK for me (elaborate SBs can take up some space and further lowering the quality of SB backgrounds would yield probably less than 2MB)
- When you get the taiko mod(s) also delete the Taiko BG as they are unrankable now. (Use a normal one)


no kd. I'll see if we can get this ranked asap.
ok, Thankyou so much ヾ( ´・∀・‘)ノ!
Kokatsu
IRC modded Taiko because p3n asked for it. :<

also @2ha: add the original title and use current one as romanised and check AIBat, there's lots of stuff which should be fixed. Also something concerning the SB: the flashes in Kiai (like at 00:47:616 -) seem somewhat wrong to me, they lack some kind of flash. try to make them more bright and more sudden would be nice.

chatlog
11:56 Kokatsu: hey sp, tell me when you're out of afk pl0x
12:00 Kokatsu: p3n told me to have a look on your taiko on this mapset
12:00 *Kokatsu is listening to Yin Pin Guai Wu - Bai Gui Ye Xing
12:00 Kokatsu: and iw anted to ask if you would like to do that irc
12:03 spboxer3: ok, I will contact you when I finish my dinner. thanks ^^
12:03 Kokatsu: okay :) approx.? because i need to go buying stuff
12:04 spboxer3: now?
12:04 Kokatsu: "now?"?
12:04 Kokatsu: when will you be done?
12:06 spboxer3: idk :< It's family gatherings
12:06 Kokatsu: orz. okay, i'll be afk for ~30mins
12:08 spboxer3: irc mod now is ok, I can check it soon~
12:08 Kokatsu: but i'll need to go afk now xD
12:08 spboxer3: lol
12:08 Kokatsu: i'll just contact you when i'm b, lol
12:08 Kokatsu: sorry, orz,
12:08 spboxer3: ok~ have a good time ^^
12:09 Kokatsu: thanks, same :D
12:09 spboxer3: nvm :P
12:09 *spboxer3 hugs
12:58 Kokatsu: okay
12:59 Kokatsu: i am back now, sorry it took so long, orz.
13:02 Kokatsu: wb
13:04 Kokatsu: got time now?=
13:41 *Kokatsu pokes
13:41 spboxer3: lol
13:41 spboxer3: I'm back
13:41 Kokatsu: :D
13:41 Kokatsu: okay, irc now?
13:42 spboxer3: ok
13:42 Kokatsu: good
13:42 Kokatsu: i'll testplay now
13:42 *Kokatsu is playing Yin Pin Guai Wu - Bai Gui Ye Xing [Taiko Oni] <Taiko>
13:46 spboxer3: ok
13:46 Kokatsu: <3
13:46 spboxer3: ~<3
13:46 Kokatsu: okay, p3n already told you that the bg needs to be deleted
13:47 Kokatsu: sv 1,1 is weird
13:47 Kokatsu: could you use 1,2?
13:47 spboxer3: yep
13:48 Kokatsu: you used some 1/4, but only in the ending
13:48 Kokatsu: would be nice to have some earlier
13:49 spboxer3: :<
13:50 spboxer3: It's Taiko Oni...
13:50 Kokatsu: 00:18:310 (1)-
13:50 Kokatsu: you need a note at the following white tick
13:50 Kokatsu: don, preferrably
13:50 Kokatsu: 00:19:310 (2)- delete this if you add the note
13:51 spboxer3: ok
13:51 Kokatsu: 00:18:144- add a don here and on the next blue tick
13:51 Kokatsu: maybe? :D
13:51 spboxer3: 00:17:977- <-del
13:51 spboxer3: yes
13:51 Kokatsu: kk
13:51 spboxer3: wait?
13:51 spboxer3: blue tick?
13:51 Kokatsu: don't delete the note at 17:977
13:52 Kokatsu: http://puu.sh/1MLjJ
13:52 Kokatsu: like that
13:53 Kokatsu: 00:20:642 (1)- you miss a clap here
13:53 Kokatsu: 00:23:139- add kat?
13:54 spboxer3: 00:23:139- Umm... sorry, I want keep my pattern
13:54 Kokatsu: okay
13:54 Kokatsu: btw
13:54 Kokatsu: that's the romanised title used there, right?
13:54 spboxer3: yes
13:55 Kokatsu: tell 2ha to use the original title + artist
13:55 Kokatsu: and add current as romanised
13:55 spboxer3: ok
13:55 Kokatsu: your greenlines are not snapped, i just saw, lol
13:55 Kokatsu: almost all of them
13:55 spboxer3: lol
13:55 Kokatsu: +2 on all
13:56 Kokatsu: orz
13:56 Kokatsu: some are, some are not
13:56 Kokatsu: should i give you the unsnapped ones`?
13:56 spboxer3: ok, I will check that
13:57 Kokatsu: got aibat open atm
13:57 spboxer3: no, I will fix it by myself :3
13:57 Kokatsu: okay
13:57 Kokatsu: 03:08:130 (3)- Unsnapped slider (repeat). 03:08:130 (3)- Unsnapped slider (repeat). 03:08:130 (3)- Unsnapped
13:57 Kokatsu: slider (repeat). 03:08:130 (3)- Unsnapped slider (repeat).
13:57 Kokatsu: orz.
13:58 Kokatsu: lol, first five greenlines are unused
13:59 Kokatsu: go over the greenlines, most of them are not used, lol
13:59 spboxer3: ok
13:59 Kokatsu: why is last kiai on x1,3 while others are on x1,2?
14:00 spboxer3: because it's the last kiai part.
14:00 Kokatsu: hm, ok
14:00 spboxer3: :3
14:00 Kokatsu: tell 2ha to check aibat, the sb/skinstruff seems weird
14:00 spboxer3: ok
14:01 Kokatsu: back to mapping, lol
14:01 spboxer3: lol
14:01 spboxer3: that's all :3?
14:02 Kokatsu: i'm looking
14:02 spboxer3: ok :3
14:02 Kokatsu: 00:43:204 add don=
14:02 Kokatsu: *?
14:03 Kokatsu: 00:44:203 same
14:03 Kokatsu: 00:47:616 (1)- kat
14:03 Kokatsu: 00:48:865- add don
14:04 Kokatsu: 00:51:529- add don
14:04 Kokatsu: 00:57:940 (2)- move to next red tick
14:05 spboxer3: Umm... I don't want add some object into thost lacunae :< 00:57:940- <-ok
14:05 Kokatsu: :(
14:06 spboxer3: 00:47:616- Umm... still think don is better :<
14:06 Kokatsu: 01:35:238 (2,1,1,1,1)- kdkkd?
14:06 Kokatsu: 01:36:237 (1)- should be kat then
14:06 spboxer3: ok
14:07 Kokatsu: so you generally dont want to add triplets every now and then? so i wont mention that anymore
14:08 Kokatsu: 02:10:704 (1)- kat
14:08 spboxer3: saddly, but... yes ;_;
14:08 Kokatsu: nah, it's fine, your map, your decisions
14:08 spboxer3: 02:10:704 (2)- ok
14:08 Kokatsu: 02:12:369 (4,1)- (4) delete and (1) kat
14:08 Kokatsu: no
14:08 Kokatsu: wait
14:09 Kokatsu: the other way
14:09 Kokatsu: delete (1) and (4) kat
14:09 Kokatsu: 02:16:199 (4)- kat
14:10 Kokatsu: wb, lol
14:10 Kokatsu: what was the last thing you got?
14:10 spboxer3: 02:12:369 (4)- -> k 02:12:536- move to 02:12:702-
14:10 spboxer3: lol
14:10 spboxer3: I got "no"
14:10 Kokatsu: "wait, the other way, delete (1) and make (4) kat"
14:10 Kokatsu: 02:16:199 (4)- kat
14:10 Kokatsu: that was all :D
14:11 Kokatsu: till you went off
14:11 spboxer3: ok
14:11 spboxer3: :D thx your mod!!!
14:11 Kokatsu: i'm not done D:
14:11 spboxer3: lol
14:11 Kokatsu: i meant, that was all i wrote while you were offline
14:11 Kokatsu: :DD
14:11 Kokatsu: 02:19:363 (3)- don
14:11 spboxer3: oh, ok xD
14:12 Kokatsu: 02:34:182 (2)- why is the ending snapped on 1/6?
14:12 spboxer3: because you change my SV, I guess :3
14:13 Kokatsu: lol yea
14:13 *Kokatsu stupid
14:13 spboxer3: xD
14:13 Kokatsu: 02:36:846 (1,2)- (1) don and (2) kat
14:14 Kokatsu: 02:38:511 (4,1,1,1)- ddkk
14:15 spboxer3: 02:38:511 (4,5,6,1)- ->I want use dddk it's ok?
14:15 Kokatsu: sec..
14:15 Kokatsu: yea
14:15 Kokatsu: sounds good
14:15 spboxer3: www
14:16 Kokatsu: 02:44:506 (3)- orz, i hate that part
14:17 Kokatsu: your keep the pattern of kats but it sounds wrong :(
14:17 Kokatsu: 02:44:173 (2)- kat maybe?
14:17 spboxer3: 02:44:006- ->02:44:339- and make rhythm like kdk
14:18 Kokatsu: you're awesome
14:18 spboxer3: ><
14:18 Kokatsu: 02:56:808 (3,1)-
14:18 Kokatsu: kk
14:18 spboxer3: k
14:18 Kokatsu: 03:02:802 (3)- kat
14:19 spboxer3: ok
14:19 Kokatsu: 03:06:965 (2)- don?
14:20 spboxer3: ok
14:20 Kokatsu: 03:21:368 (2)- don
14:20 Kokatsu: 03:26:613 (2,3,1)- kdd
14:21 Kokatsu: 03:26:946 (2)- move to next white tick
14:21 spboxer3: 26-> dkd?
14:21 spboxer3: 03:26:613-
14:21 Kokatsu: if you move the next note, it's fine, yea
14:22 Kokatsu: 03:27:779 (1,2,1)- kdd
14:22 spboxer3: 03:26:946 (2)- ;w; b-but... I want keep t-this rhythm Q___Q
14:22 Kokatsu: and resnap sliders, lol
14:23 Kokatsu: it doesnt fit
14:23 spboxer3: 03:27:779 (1,2,1)- keep pattern
14:23 Kokatsu: k
14:23 Kokatsu: but the 03:26:946 really bothers me
14:23 Kokatsu: but the 03:26:946- really bothers me
14:24 spboxer3: 03:26:779 (1,2,3,1)- Umm... It's a pretty pattern imo, like dd dk... :(
14:24 Kokatsu: sec..
14:25 Kokatsu: it's not the pattern itself, it's more the placement
14:25 Kokatsu: you cut off at the second downbeat
14:25 Kokatsu: and that sounds wrong
14:26 Kokatsu: like, your beatplacement gets irregular
14:26 Kokatsu: the whole part there is only with blank spots on red ticks
14:26 Kokatsu: so that really breaks out
14:26 Kokatsu: which is the thing that bothers me
14:27 spboxer3: Umm... ok, I see. how about add note at 03:26:113- ?
14:27 Kokatsu: that would break your pattern
14:27 Kokatsu: wait, there already is a note
14:28 spboxer3: wat?
14:28 Kokatsu: 03:27:112- you mean here
14:28 spboxer3: at 03:26:113- lol
14:28 Kokatsu: breaks your beakpattern
14:29 Kokatsu: what about this? http://puu.sh/1MLPw
14:30 Kokatsu: so you would move the note i told you, make it kat, add a don for triplet and delete middlenote of next triplet
14:31 Kokatsu: sounds best for me
14:31 Kokatsu: and i won't rest till that red tick is free of notes
14:33 spboxer3: ok
14:33 Kokatsu: fine with that?
14:33 spboxer3: yes
14:33 Kokatsu: nice :3
14:33 Kokatsu: so that's it :)

Good luck. :)
spboxer3
Topic Starter
tutuhaha
update
about SB I will ask cmn
Thank you~
cmn_891127

p3n wrote:

- Overall size of the .osz is OK for me (elaborate SBs can take up some space and further lowering the quality of SB backgrounds would yield probably less than 2MB)
Hi, p3n~
I would not wanna lower the quality, so no change, while thank you all the same~~

Kokatsu wrote:

Also something concerning the SB: the flashes in Kiai (like at 00:47:616 -) seem somewhat wrong to me, they lack some kind of flash. try to make them more bright and more sudden would be nice.
Hi, Kokatsu~
Complete white is not fit this song, imo, flash is good idea for mostly pop/rock music, while for Chinese Pop, I would not like to use it. Thank you all the same.
cmn_891127
===
点错了
p3n
All I want is one more Taiko mod :cry:
mintong89
Taiko mod as req~

Taiko is perfect btw. i can't find anything :/
qoot8123
Request in-game~
[Taiko Oni]
  1. 00:52:944 - add d
找不到任何問題了.....

祝早日rank~
Sun Rainbow
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!复活了啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊加油啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
cmn_891127
妖君虐我千百遍 我待妖君如初恋

This map should be ranked 1 year ago... while it is still not so late now~

[Taiko]
00:42:288 (1) - K
00:43:620 (1) - ^
00:44:286 (1) - k
00:44:452 (2) - d
00:55:609 (1) - ^
03:18:454 (2,3,4,1) - imo, 1/3 is better~~~

All are nazi mods. I just mentioned it, since from my own map style, them would be better~ So, plz feel free to ign them!
p3n
I know this was taking very long but I'm finally back home so here we go:


[Skin]
The rotating sliderball is very low quality with jagged edges and it doesn't stay in one place. I didn't notice this on my 10" netbook display but now I can see it clearly ;) You should rework this skinelement. You can also use the template skin elements and make sure the exact dimensions are kept along with the per-pixel transparency (if you know how to mask it in PS).




[SB]
The first line in every SB's Layer 0 has to be deleted:
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG_NAME.jpg",0,0 <---- delete this line
This line prevents the BG from being displayed if the user deactivates the SB ingame so you have to remove it from all the standard diffs.



[Beren's Hard]
02:50:167 (1,2) - Increase the distance here. This is extremely hard to read after the spinner as the distance between the two circles would indicate a 1/1 timing. 0.60x spacing would be appropriate here.
Sun Rainbow

p3n wrote:

I know this was taking very long but I'm finally back home so here we go:


[Skin]
The rotating sliderball is very low quality with jagged edges and it doesn't stay in one place. I didn't notice this on my 10" netbook display but now I can see it clearly ;) You should rework this skinelement. You can also use the template skin elements and make sure the exact dimensions are kept along with the per-pixel transparency (if you know how to mask it in PS).
I think the image is small so can't look jagged edges clearly.And in playing who want to Watch Skin carefully ?So i think this is unnecessary。
If I have offended you, please forgive me. Is only my personal point of view.
p3n
I know I can be very demanding but I'll help with anything I can. I really think the new sliderball looks way better and fits well into the overall skin. The SB is pretty good.

I'm glad you didn't give up this map... have this:
Topic Starter
tutuhaha
苍天啊Q口Q!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THANKYOU
啧在我好不容易rank后居然和长喜谷子的TV撞了百鬼你到底做的什么孽....
Strawberry
;) 前排

恭喜rank~~!
spboxer3

tutuhaha wrote:

啧在我好不容易rank后居然和长喜谷子的TV撞了百鬼你到底做的什么孽....
墜毀
Sun Rainbow
前排恭喜rank~
mintong89
兔兔哈哈又搞rank真不是人
Breeze

tutuhaha wrote:

啧在我好不容易rank后居然和长喜谷子的TV撞了百鬼你到底做的什么孽....
喜闻乐见,有生之年系列
AngelHoney
wocao haohaowan
No_Gu
论2ha被四个TV...
Beren
有生之年系列
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