I'm not finished. no need to kudosu this.
GeneralArtist and title do not belong in tags. Remove them.EasyKiais are slightly unsnapped. Resnap inheriteds.
02:12:598 (2) Note follows a spinner should be new combo
NormalThis song is too long for me to recheck my mod for errors.
Lots of end snapping errors. check AiMod00:12:598 (4,1) - Sort of bothers me that this isn't a perfect blanket. It doesn't look too difficult to fix.
00:22:052 (1,2) - Form is not that great. I suggest mapping this part in such a way that you can blanket these without creating overlap.
http://osu.ppy.sh/ss/593859 < I like how this flows.
00:24:234 (4) - Just doesn't sound like it goes with the previous rhythm. If anything the slider would go here 00:23:871 -.
00:24:235 - There should be a whistle sound here.
00:26:779 (3) - adjust the end of this to make a better blanket around next note?
00:38:416 (3) - Maybe move the middle point down a couple units? Comparing it to 01:53:506 (2,3) - I think this is a cleaner example of this pattern.
00:43:143 (3,4) - Transition looks a bit random. It might be better if the slider started as the second object. Might.. I'm not sure. Regardless if you do that 00:42:780 - I suggest having a whistle here so that it's easier to pick up the beat through the low hitsounds.
00:43:871 - Whistle to improve readability. I'm curious as your opinion to having a whistle on long white ticks or at least some of them.
00:45:325 (5) - Do not stack this under that slider in a normal or any difficulty really. I think you need to either remap this or find a way to make it more playable.
00:46:779 (2) - Start with finish
01:02:780 (1) - Doesn't need a finish IMO. also this pattern does flow very well. Here's my suggestion for the next three notes.
01:02:780 (1) - Move to x 36 y 92 01:03:871 (2) - x 276 y 200 01:04:416 (3) - x 420 y 92 I replaced the finish with a whistle.
http://osu.ppy.sh/ss/59390401:04:416 (3,4) - Snap shouldn't go above 1.5 here. My pattern change about will get it down to 1.65, but you should bring it down further.
01:06:961 (3,1) - Is this spacing really necessary?
01:39:870 (4) - End with a whistle?
01:50:052 (2,3,4) - doesn't look as nice as 00:34:416 (2,3,4) - IMO. Is there any reason why you're using 0.9 snap when you mapped this same area at 1.0 snap the first time? You're even using the same patterns.
03:13:689 (2) Note follows a spinner- add new combo.
02:15:506 (1,2) - Align these sliders better?
http://osu.ppy.sh/ss/59393103:04:962 (1,2,3) - Make exactly 1.0?
03:10:053 (1) - sounds better without a finish IMO.
03:17:871 (3,4) - Line up better?
03:19:507 (1) - If you were going for symmetry, this isn't symmetrical.
03:22:053 (4,1) - Use 1.0 here. It interferes with the shape when you change the snap.
03:32:962 (3) - 1 unit left.
03:33:326 (4) - 1 unit down
03:33:689 - Lower the volume of this end. It sounds weird.
03:37:326 (1,2,3,1,2,3,4) - I'm not sure I like this hitsounding. It's not accurately mapped to the actual supporting back. But I'm not sure whether its more proper to follow the supporting beat (the one that switches to red ticks). i'll just leave this as a comment that i'm not sure about this. It could be fine. If you like it you can probably keep it.
03:47:144 (1) - End on long white tick
HardI hope you don't mind some nazi modding.
00:01:689 (1,2) - This is not the same as 00:04:598 (1,2) -. the way you have them positioned I assume you were trying to have them be the same. Even if this was not the case I recommend you make them the same, just flipped.
00:09:325 (6) - Really small but change y to 111 instead.
00:10:416 (1,2,3,4,5,6,7,8,9) - Really suggest you turn grid snap off and made all the spacing 1.1
00:14:962 (7,8,9) - ^
00:22:416 (2,3) - Rotate 2 so that the start and the end will be the same distance from 3. What do you think?
00:24:962 (2,3) - Slightly misaligned. 3 needs to be moved roughly 1 unit to the right. Fix spacing afterwards. Oh and on a side note this pattern is kind of boring is you ask me. There's also overlap here 00:27:871 (1) - . There's probably a much better pattern out that. You should backup your difficulty before you try this in case you don't like.
http://osu.ppy.sh/ss/594006 http://osu.ppy.sh/ss/594007 If you do this, there's quite a bit more overlap at this point, but it's a more interesting pattern overall. If you could make it more interesting and not have overlap that would be great! Up to you though.
00:32:598 (6,7,8) - Grid snap off, make closer to 1.10
00:39:871 (1) - Clap
00:40:598 (3) - ^
00:56:598 (2) - For some reason this is awkward to me. The parts later in the song that are like this play fine. This seems to be the beat
http://puu.sh/1W3KO If you want to keep,I suggest making the snap 1.10 here, and making the curved slider a bit softer.
01:02:234 (6,7) - Use 1.2 snap. You haven't ended the combo yet.
01:02:416 (7,1) - Two things: 1: Line up better, 2: Use 1.10 snap.
01:35:144 (2,3) - Exactly 1.10
01:39:507 (6,1) - ^
01:48:780 (7,8,9) - ^
01:55:507 (1) - Clap
01:56:234 (3) - ^
02:00:962 (6) - Add finish
02:02:780 (3) - ^ (end)
02:16:780 (4,5,6,7) - Plays weird to me. I don't like that knob. It interferes with the flow.
02:18:416 (8) - Next combo should start here since you did so in other parts of the song.
02:22:416 (3,4) - Exactly 1.2 flows better IMO.
02:54:598 (5,6,7,8) - Exactly 1.10?
02:57:871 (7,8,1) - I think it would be better if it followed the symmetry exhibited here 02:56:780 (3,4,5) -
03:10:416 (2) - Remove finish?
03:42:780 (1,2,3,4,5,6,7,8,9,10) - Exactly 1.10 like first part.
03:46:780 (1) - Finish
InsaneI believe most of my suggestions were sound, but I can't guarantee my initial opinion was distorted due to mapping preferences.
Unsnapped objects- check Aimod00:03:690 (3) - start with whistle
00:18:781 (9) - I suggest moving much higher so that players coming off the previous slider will be able to hit it and then curve downward towards the triple.
http://puu.sh/1W5hG Might not be the best position, but it works.
00:20:963 (6,7,8,9,1,2,3) - I think this could be improved. might want to backup your difficulty in case you want to change back. I felt 1,2 should have been more of a jump instead. So I came up with this
http://osu.ppy.sh/ss/594071 Here's the code for it.
312,64,20963,2,0,P|216:76|180:156,1,180,2|2,0:0|0:0,0:0:0
222,242,21508,1,0,0:0:0
318,290,21690,1,0,0:0:0
415,242,21872,1,0,0:0:0
356,152,22053,6,0,P|313:131|273:144,1,90,2|0,0:0|0:0,0:0:0
132,207,22417,2,0,P|95:181|84:134,1,90,2|0,0:0|0:0,0:0:0
If you want my opinion 00:19:145 (1,2) - would flow better as a jump too if you could make it work.
00:25:507 (2,3,4) - Try this
http://puu.sh/1W5AL Consider a similar transition here 00:26:235 (4,5,6) -
00:32:053 (6,7,8,9) - I suggest making the spacing more consistent here.
00:34:417 (4) - Move to x 222 y 89? Looks better to me.
00:35:326 (7,8,9) - Exactly 1.10.
00:36:054 (10,11,1) - So awkward. The transition into the next combo should not be a jump and I highly recommend you make 1 a slider due to the lack of beat here. You do not want to end a jump with no beat.
http://osu.ppy.sh/ss/594081 I rather like it when you go backward to hit 11. Perhaps experiment with the note placed around here.
00:39:871 (2) - clap
00:40:598 (4) - ^
00:42:781 (1) - I don't recommend starting this so close to the spinner hitburst.
00:52:053 (4,1) - I'm not sure about this being so close. The pattern you chose through here is unusual so I'll leave it to you to figure out what kind of flow you want if you change this.
00:58:235 (1,2) - Please stack the ends. It looks bad.
00:59:690 (5,1) - 1.10 flows better
01:00:963 (4) - Move up 1 unit?
01:01:144 (1,2) - Stack ends.
01:02:963 (2,3) - Increase spacing here?
01:04:416 (1,2) - Perhaps turning these notes into a slider would work better. It would match 01:02:963 (2,3) - . You could have a blanket on that other slider like so .
http://osu.ppy.sh/ss/594089 slider 3 should be rotated somewhat, because that angle was just bad IMO.
01:05:690 (1) - Remove finish?
01:06:417 (4,5) - I don't understand this jump. Why are you increasing the spacing so much larger than the other jumps? It doesn't fit and doesn't look good. I suggest making it like all the other jumps.
01:09:508 (3,4,5) - Closer to 1.10 flows better.
01:14:416 (1,2,3,4,5) - Not perfectly aligned. Align better?
01:16:599 (3,4,5) - Avoid flattening out here?
http://osu.ppy.sh/ss/594103 (actually the pattern should be more left than seen in the screenshot)
01:18:781 (1) - finish doesn't fit IMO. Finish sound is here 01:18:599 (5) -
01:18:599 (5,1) - Isn't really a jump sound IMO. If you ask me 01:18:598 - should be a repeat slider.
http://osu.ppy.sh/ss/594106 Just a suggestion. I'm not sure if you were going for anything.
01:34:780 (1,2) - Mirror isn't perfect.
01:35:508 (3) - Find a better spot for this. You can safely make a jump for this note too. The end should be closer to 01:36:053 (4) - because the flow doesn't support it and 01:38:417 (3,4) - wasn't a large jump.
01:37:689 (1,2,3) - ^ Although this one looks better.
01:39:145 (5,6) - 1.2 snap.
01:40:053 (7,8,9) - Spacing should be equal.
01:41:871 (4,5,6) - Ugly IMO. Please try to create some form of symmetry or soften that transition. Rough doesn't work.
01:48:416 (9,10) - Ugh.. make sliders more similar?
01:58:416 (1) - Same comment about starting near spinner hitburst
02:00:598 - Add note or move next note to here. either way move the next note from where it is. Finally 02:01:144 - add note here, because why would you skip this sound? Eh actually this wouldn't be consistent with how you mapped the first part. So it's up to you to figure out what to do.
02:02:780 (5) - end with finish
02:03:326 (6,7,8) - Strange transition. all these sounds are the same. There should be no reason why one of the sound gaps is mapped much large than the other.
02:22:416 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I would prefer to play at 1.2 snap rather than 1.1.
02:38:052 (1) - There wasn't a new combo here in the other difficulties.
03:14:235 (2,3) - Parallel sliders look much better IMO.
http://osu.ppy.sh/ss/59414303:29:325 (5,6) - 1.12 like the rest of the combo.
03:36:962 (2) Note follows a spinner- add new combo.
ConclusionHere's your star.