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Jay Chou - Love before BC

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Topic Starter
Banana

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. combo颜色不一样, 貌似没什么特别里有用不同的颜色啊, 还是统一一下各难度的combo颜色吧
在A难度里用紫色的combo摆出两个(貌似)很晦涩的爱心._.

D is for do not cry

  1. 00:31:743 (1) - 加finish?
  2. 00:46:884 (5) - ^
  3. 01:02:025 (4) - slider结尾加finish
  4. 01:17:165 (1) - slider头加finish
  5. 01:51:232 (1) - ^
  6. 02:06:609 - 我觉得这段break不太必要, 前面不就才刚有个break, 这里可以考虑也map掉 map了
  7. 02:36:654 (6) - 加finish
  8. 03:06:936 (3) - ^
  9. 03:22:077 (1) - slider头加finish
都加上了

C is for could be better

  1. 00:46:884 (1) - slider头加finish
  2. 01:02:025 (3) - slider尾加finish
  3. 01:14:090 (1) - 加finish
  4. 01:32:306 (5) - slider尾加finish
  5. 02:06:373 (4) - ^
  6. 02:21:514 (5) - 加finish
  7. 02:51:085 - 这个break感觉没必要 map掉了
  8. 03:06:936 (1) - ^
  9. 03:22:077 (6) - slider尾加finish
都加了,最开始的也加上了,虽然没说

fz's B is for "bucuo"

  1. HP drain rate-1或者2, 都比最后一个难度高了
  2. 00:34:937 (5,6) - 建议取消clap这里, 用whistle, 加到00:34:818 (4,6)上, 这样更配合背景音
  3. 00:39:313 (3) - slider尾, 建议用whistle代替clap, 感觉听着会更舒服一点
  4. 00:58:003 (2) - 这里clap听着也不是太舒服, 可以考虑给00:58:003 (2,3)都加whistle
  5. 01:51:232 (1) - 加finish?
  6. 01:58:684 (9) - 蓝线clap太奇怪了, 还是去掉吧
  7. 02:12:051 (1,2,3) - 不建议3/4拍的stack, 不太容易判断得出来, 建议还是按照常规间距来放
  8. 02:41:622 (3) - 这个跟之前的02:40:676 (1)完全重叠了, 很影响判断, 建议把这个向上或者至少左右移动几小格让它不要和之前的完全重叠
    Slider拉得很漂亮
两个蓝色的我自己订正了,HP drain rate-2,重叠滑条后面一部分稍微动了一下排列
音效我听着没什么大问题也不清楚那种好不敢动还是留给反震- -
另外那个重叠的四分之三拍提出过,但是反震说不改

A is for awesome

  1. 00:45:464 - 这里开始的1.5xBPM意义不明, 歌曲里又没到高潮部分, 感觉来得太突然了
    马上开始的“骑士神殿...”一节音调一下变高了的..我是这么理解来着..这段之前的两个滑条做成拐弯的,按照原速移动应该不会断combo,用来缓冲,我觉得应该没事了就只改了这两个拐弯的形状
    “古文明”那段原速打下来不合适,音调也提高了点,我感觉也没问题
  2. 01:49:339 - ^
  3. 02:07:083 - ^
  4. 01:15:272 (8) - 这里new combo吧 fixed
  5. 02:50:848 (6) - 突然减速new combo一个吧 fixed
谢谢你的mod(抱歉打扰了)

edit: fanzhen0019同学现在还在学校- -
fanzhen0019
Suzully
From my modding queue.

[General]

  • Offset:1468 is better to me.(current one +6)

    Speaking of combo color, how about adding purple to all diffs? (It's already added in A.)
[D]
  1. 00:16:602 (T) - Remove this green line.
  2. 00:20:387 (5) - Add new combo.
  3. 00:28:076 (5) - ^
  4. 00:47:357 (T) - Remove this green line.
  5. 02:12:051 (4) - Add new combo.
  6. 02:13:943 (1) - Remove new combo.
[C]
  1. 00:31:310 (T) - Remove this green line.
  2. 00:47:357 (T) - ^
  3. 00:48:540 (3) - It's better not to stack it with the tail of slider because kinda hard for normal-player to read it.
  4. 01:33:726 (2) - ^
  5. 02:41:386 (3) - ^
  6. 02:44:225 (7) - Move it above by 4 grids to make reading it more clear.
  7. 02:47:064 (4) - Same as above. (Avoid stacking.)
  8. 03:01:968 (2) - ^
  9. 03:03:151 (4) - ^
[B]
  1. 02:12:051 (1,2,3) - It's hard to read this rhythm. I strongly recommend you to change these notes to an one-repeat-slider.
  2. 02:19:503 (T) - Remove this green line.
  3. 02:25:299 (7) - Don't put a note under the path of slider unless it's an Insane difficulty.
[A]

  • Overall your jump-pattern of formation is good though, some still look kinda weird and have room for improvement.
  1. 00:40:259 (5,2) - Looks kinda crowded. Since 00:39:313 (1,2,3,4,5) are jumps, I recommend you to make spacing wider between (5,1). That looks more clear.
  2. 00:47:357 (T) - Remove this green line.
  3. 01:06:520 (3,4,5) - It's very hard to read this quick triple at first time because (3) is hidden by the slider.
  4. 01:07:938 (1,2,3) - This one is also hard to read since (2) is hidden. How about moving all of (1,2,3) to stack (1) with (8)?
  5. 01:15:864 (4,5) - It looks better to move these notes further from (2,3).
  6. 01:24:498 (6,8,9) - When playing, they aren't stacked perfectly due to stack leniency. Please stack them manually. (Move (8,9) right and below by 2 grids.)
That's it!
Overall good maps but still need more works.
Star for now :3
Topic Starter
Banana

Suzully wrote:

From my modding queue.

[General]

  • Offset:1468 is better to me.(current one +6) changed

    Speaking of combo color, how about adding purple to all diffs? (It's already added in A.) not a bad suggestion and changed
[D]
  1. 00:16:602 (T) - Remove this green line.
  2. 00:20:387 (5) - Add new combo.
  3. 00:28:076 (5) - ^
  4. 00:47:357 (T) - Remove this green line.
  5. 02:12:051 (4) - Add new combo.
  6. 02:13:943 (1) - Remove new combo. fixed all
[C]
  1. 00:31:310 (T) - Remove this green line.
  2. 00:47:357 (T) - ^
  3. 00:48:540 (3) - It's better not to stack it with the tail of slider because kinda hard for normal-player to read it.
  4. 01:33:726 (2) - ^
  5. 02:41:386 (3) - ^
  6. 02:44:225 (7) - Move it above by 4 grids to make reading it more clear.
  7. 02:47:064 (4) - Same as above. (Avoid stacking.)
  8. 03:01:968 (2) - ^
  9. 03:03:151 (4) - ^ fixed all, except two on stack (02:41:386 (3)& 03:03:151 (4))
[B]
  1. 02:12:051 (1,2,3) - It's hard to read this rhythm. I strongly recommend you to change these notes to an one-repeat-slider. many mods point it out and fanzhen( who make this GD) thinks it's ok
  2. 02:19:503 (T) - Remove this green line. fixed
  3. 02:25:299 (7) - Don't put a note under the path of slider unless it's an Insane difficulty. i think it to be ok... i'll ask him later
[A]

  • Overall your jump-pattern of formation is good though, some still look kinda weird and have room for improvement.
  1. 00:40:259 (5,2) - Looks kinda crowded. Since 00:39:313 (1,2,3,4,5) are jumps, I recommend you to make spacing wider between (5,1). That looks more clear. change (1,2) to a slider, and move it left trying to make the pattern more readable
  2. 00:47:357 (T) - Remove this green line. fixed
  3. 01:06:520 (3,4,5) - It's very hard to read this quick triple at first time because (3) is hidden by the slider. move them 3 grids right
  4. 01:07:938 (1,2,3) - This one is also hard to read since (2) is hidden. How about moving all of (1,2,3) to stack (1) with (8)? 3 grids right again :P
  5. 01:15:864 (4,5) - It looks better to move these notes further from (2,3). changed, spacing->1.2*
  6. 01:24:498 (6,8,9) - When playing, they aren't stacked perfectly due to stack leniency. Please stack them manually. (Move (8,9) right and below by 2 grids.) fixed
That's it!
Overall good maps but still need more works. yeah, i'll :D
Star for now :3
thank you for your mod and star
edit: i asked fanzhen0019, and he says that hid note is ok, so it is not changed
KayeSara
Orz 终于有泡的迹象了
cmn_891127

KayeSara wrote:

Orz 终于有泡的迹象了
Topic Starter
Banana

KayeSara wrote:

Orz 终于有泡的迹象了

cmn_891127 wrote:

KayeSara wrote:

Orz 终于有泡的迹象了
唉唉,在哪里- -
Suzully
  1. Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
I don't like forcing to follow rules but maybe it will be pointed out again when other MAT checking. :?
fanzhen0019
wwww...okay
put them like this
http://puu.sh/fxE8
Topic Starter
Banana

fanzhen0019 wrote:

wwww...okay
put them like this
http://puu.sh/fxE8
to fz: 乖


uploaded
and thanks for recheck
21215421
請問沒有做圖可以給星星媽 ? 我也十分喜歡這首歌
Topic Starter
Banana

21215421 wrote:

請問沒有做圖可以給星星媽 ? 我也十分喜歡這首歌
谢谢支持,不过现在给星星的系统改掉了,只能给帮别人mod图得到的kudosu星
有这种感情就好~ ( :
Heming James
很喜欢这首歌和这张图,星星一颗 :)
Topic Starter
Banana

Heming James wrote:

很喜欢这首歌和这张图,星星一颗 :)
谢谢你的支持 ._.
wmfchris
墳了 o.o
Topic Starter
Banana
挖起来了 喵..

JoJo wrote:

。。。但是。。。你这图完全没有rank希望啊。。。TvT
然后就看到这句话=w= :?
cmn_891127
吱~
Topic Starter
Banana

cmn_891127 wrote:

吱~
汪!
cmn_891127
D太简单,跳过

[C is for could be better]
01:46:980 (4) - 后面接一个小slider
02:19:627 (3) - It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well. (我会告诉你我刚被吐槽,然后直接复制过来的么~
03:10:964 (1) - 这个spinner太容易被吐槽了,离后面太近神马的,所以啦,remove & don't be lazy

[fz's B is for 'bucuo']
00:52:568 (1,2,3,4) - 这个还是稍微旋转一下角度(其实是我在这里因为没看懂图,断了……

[A is for amazing]
02:00:937 (6) - 看不清了,NC
02:57:833 (4,5) - 太坑人了

没了……不要再坟了……
Topic Starter
Banana

cmn_891127 wrote:

D太简单,跳过 我妈会生气的

[C is for could be better]
01:46:980 (4) - 后面接一个小slider 好嘛
02:19:627 (3) - It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well. (我会告诉你我刚被吐槽,然后直接复制过来的么~ 转告那个modder 他不行不会用
03:10:964 (1) - 这个spinner太容易被吐槽了,离后面太近神马的,所以啦,remove & don't be lazy 先放一会 马上上课了(误

[fz's B is for 'bucuo']
00:52:568 (1,2,3,4) - 这个还是稍微旋转一下角度(其实是我在这里因为没看懂图,断了…… 帮助天国的反震改掉了

[A is for amazing]
02:00:937 (6) - 看不清了,NC fixed
02:57:833 (4,5) - 太坑人了 我会说这是专门留出来给人挑的吗(fixed

没了……不要再坟了……咱尽量
pending一万年
tutuhaha
[Easy]
HP+1 OD+1
00:56:826 (3,4) - 下面那个是直的然后上面变弯的了?...我觉得两个都弯的比较好
01:17:171 (1) - 还是规规矩矩的1/4玩起来比较好,后面的倒是没啥违和感不知道怎么回事...
03:30:599 (1) - ^

[Normal]
02:15:604 (4) - 拖到这里来
02:58:898 (1) - 试试用这个节奏

[Hard]
00:50:202 (4,5) - 不要叠起来
00:55:880 (1) - delete NC
00:56:353 (2) - ^然后把NC加到这里
01:58:572 (8,9,1) - 就算加个NC还是有点坑,建议后面1和2别重叠
02:13:003 (4) - 弧度再弯一点
02:41:628 (3) - 可能会被喷,因为箭头被盖住了
唔.....spinner都没静音啊....静音比较好....10%之类的

[Insane]
00:20:156 (2,3) - 太近了
00:45:233 (3,4,5) - 靠太近了有点,看起来像是连打不是跳
01:07:944 (1,2,3) - 3的箭头被盖住了
01:13:385 (1,2,3) - 间距一样比较漂亮
01:16:224 (1) - 我个人感觉整个曲子其实都很放松的,干嘛这边放一个小spinner来拉高紧张度呢?.............
01:38:344 (2) - ctrl+G
01:47:925 (1) - 拉到01:49:345
02:12:411 (4) - ctrl+G
02:15:604 (1,2,3,4,5,6) - 打起来特别奇怪,前面停着后面突然大跳移动.....违和感
02:43:993 (6,1) - 太近了
03:21:372 (2,3) - 太近,保持前面1-2的间距比较好
虽然比较残念但是这个难度可能还要修,给我的感觉就是前面你没放开,蓝线跳和白线正常间距太靠近了,我打的时候经常蓝线半拍跳完后按到白线然后50 get......
接着后面你就放好开O口O!!!
越到后面越开O口O!!!!!
你可以自己打,打完前面大概1/4后再调到最后KIAI,感觉像是俩人做的Orz.......
然后这个曲子我不建议1.0到0.5过渡,因为玩的时候你在跳然后跳到最后突然0.5一下玩起来差别真的有点大,建议改成0.75
一般这种曲子我个人喜欢做成送分向的..........
现在这个Insane看起来太杂乱,因为不同的间距用的太多,排的时候有些地方突然挤一下然后突然就跳了Orz...
Topic Starter
Banana

tutuhaha wrote:

[Easy]
HP+1 OD+1
00:56:826 (3,4) - 下面那个是直的然后上面变弯的了?...我觉得两个都弯的比较好 改了
01:17:171 (1) - 还是规规矩矩的1/4玩起来比较好,后面的倒是没啥违和感不知道怎么回事... 懒了而且泡的时候就这样然后看着也还凑合于是就懒了
03:30:599 (1) - ^

[Normal]
02:15:604 (4) - 拖到这里来 哪里?...
02:58:898 (1) - 试试用这个节奏 ok

[Hard]
00:50:202 (4,5) - 不要叠起来 不是很考读图于是没改
00:55:880 (1) - delete NC ok
00:56:353 (2) - ^然后把NC加到这里
01:58:572 (8,9,1) - 就算加个NC还是有点坑,建议后面1和2别重叠 同第一条
02:13:003 (4) - 弧度再弯一点 ok
02:41:628 (3) - 可能会被喷,因为箭头被盖住了 终于有梗改这个了
唔.....spinner都没静音啊....静音比较好....10%之类的 不静音似乎没啥问题

[Insane]
00:20:156 (2,3) - 太近了 不过前面的蓝线是两个overlap滑条所以喊人test的时候没人出读图问题
00:45:233 (3,4,5) - 靠太近了有点,看起来像是连打不是跳 嘛 再看看有没有人挑
01:07:944 (1,2,3) - 3的箭头被盖住了 只挡住了一半 然后在default skin下注意过这里 没问题
01:13:385 (1,2,3) - 间距一样比较漂亮 嗯 其实是和前面一个圈摆了一个弧线..
01:16:224 (1) - 我个人感觉整个曲子其实都很放松的,干嘛这边放一个小spinner来拉高紧张度呢?............. 因为歌曲是这样啊 这样啊 这样啊...........
01:38:344 (2) - ctrl+G ok
01:47:925 (1) - 拉到01:49:345 思考了一下决定拉break
02:12:411 (4) - ctrl+G 这边现在的感觉是不太想改 等我再test几次
02:15:604 (1,2,3,4,5,6) - 打起来特别奇怪,前面停着后面突然大跳移动.....违和感 (这里移动还好吧 嘛
02:43:993 (6,1) - 太近了 我是以能读为标准来的 表示没问题
03:21:372 (2,3) - 太近,保持前面1-2的间距比较好 这边是觉得歌曲慢下来了所以用了小间距
虽然比较残念但是这个难度可能还要修,给我的感觉就是前面你没放开,蓝线跳和白线正常间距太靠近了,我打的时候经常蓝线半拍跳完后按到白线然后50 get......
接着后面你就放好开O口O!!!
越到后面越开O口O!!!!!
你可以自己打,打完前面大概1/4后再调到最后KIAI,感觉像是俩人做的Orz.......
然后这个曲子我不建议1.0到0.5过渡,因为玩的时候你在跳然后跳到最后突然0.5一下玩起来差别真的有点大,建议改成0.75
一般这种曲子我个人喜欢做成送分向的..........
现在这个Insane看起来太杂乱,因为不同的间距用的太多,排的时候有些地方突然挤一下然后突然就跳了Orz...
reply: 嘛 如果我说我作图的ds效果都是手动摆出来的 然后间距什么的完全random估计能稍微理解一点?
反正如果没有读图上面的问题我是不准备动了(其实我打你那些蓝线jump的滑条也会经常断 所以现在这样应该还好
Lally
Hi from my Queue \:D\

must fix
suggestions
normal/nazi things

[General]
  1. 01:17:171 - why don't you start #1st kiai here ? i think it fits much better with song
  2. why don't you use the same hitsound on all diff? owo custom hitsounds are cute :U
[Inconsistency in Kiai Times:]
A is for amazing
Kiai #1: Starts on 01:18:117, ends on 01:47:452
Kiai #2: Starts on 02:22:465, ends on 02:51:801

fz's B is for 'bucuo'
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:811

C is for could be better
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:801

D is for do not try
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:801


[D is for do not try]
  1. 00:38:372 (5,6) - since this is a easy diff please don't stack circles
  2. 00:53:986 (3,1) - spacing
  3. 00:56:825 (3) - consider to do this slider like the next one 00:57:772 (4)
  4. 01:02:030 - o3o this break time is random D: map this part
  5. 01:12:912 - start spinner here since the vocal beginns here
  6. 01:20:956 (1,2) - dont cover (2) :c can bee confusefull for beginners
  7. 01:24:741 (1,2) - the slider (2) - you can make a better blanket for it
  8. 01:53:603 (3,4) - how i said before please don't stack objects in a easy diff :c
  9. 02:03:066 - beginn spinner here
  10. 02:17:734 - finish spinner here
  11. 02:36:660 (6,1) - this can may confuse some beginners == try to rotate the slider a bit
  12. 02:51:327 - i think here you can add a slider like, because to stark break here is not really nice :/

[C is for could be better]
  1. 01:25:689 (1) - Unsnapped slider (start)
  2. 03:23:976 (3) - Unsnapped slider (start)
  3. 03:33:439 (1) - Unsnapped slider (start)
  4. 03:36:278 (4) - Unsnapped circle
  5. 00:52:567 (3,4) - do blanket
  6. 01:02:030 - unsnapped break
  7. 01:12:912 - same as (D) diff - start spinner here
  8. 01:48:398 - add a circle here or detle this slider here 01:47:689 (5) - for being consistent with (D) diff
[fz's B is for 'bucuo']
Consider to add a break time i think for a long song like this is nedded a longer break.
Unsnapped inherited timing points at:
  1. 00:45:709 -
  2. 02:20:392 -
  3. 02:51:811 -
  4. 01:16:224 - i just did it a little bit better
    SPOILER


    Here is the code >u<)/

    256,272,76225,6,0,B|288:260|308:276|328:296|320:332|276:372|212:360|176:324|148:252|212:216|248:204|248:204|272:188|284:164|272:116,1,400,0|4,0:0|0:0,0:0:0
  5. 01:38:226 - beginn spinner here
  6. 02:20:573 - consider to copy paste here the prev slider
  7. 02:35:477 - start spinner here
  8. 03:03:156 - start spinner here
  9. 03:27:996 - start spinner here
[A is for amazing]
  1. 01:17:171 - detle this sircle and finish spinner there
  2. 01:48:872 - unsnapped break
  3. 02:05:668 - new combo
waah sorry for lazy mod =w=)/ good luck
Topic Starter
Banana

Lally wrote:

Hi from my Queue \:D\

must fix
suggestions
normal/nazi things

[General]
  1. 01:17:171 - why don't you start #1st kiai here ? i think it fits much better with song fixed~
  2. why don't you use the same hitsound on all diff? owo custom hitsounds are cute :U ops, new hitsounds are added during the last remap, and i'm tired to change all diff.s hitsound (need more changes than just switch it to costum ones, you know..
[Inconsistency in Kiai Times:]
A is for amazing
Kiai #1: Starts on 01:18:117, ends on 01:47:452
Kiai #2: Starts on 02:22:465, ends on 02:51:801

fz's B is for 'bucuo'
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:811

C is for could be better
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:801

D is for do not try
Kiai #1: Starts on 01:18:117, ends on 01:47:453
Kiai #2: Starts on 02:22:465, ends on 02:51:801
fixed!

[D is for do not try]
  1. 00:38:372 (5,6) - since this is a easy diff please don't stack circles will change if it still be pointed out
  2. 00:53:986 (3,1) - spacing fixed
  3. 00:56:825 (3) - consider to do this slider like the next one 00:57:772 (4) ok
  4. 01:02:030 - o3o this break time is random D: map this part oh, here need a break and i don't know a better way to place it, made the break shorter
  5. 01:12:912 - start spinner here since the vocal beginns here 'de' here is a auxiliary word while 'shipian' after it is n.,and all same issues are checked again
  6. 01:20:956 (1,2) - dont cover (2) :c can bee confusefull for beginners fixed~
  7. 01:24:741 (1,2) - the slider (2) - you can make a better blanket for it i can make a nice blanked
  8. 01:53:603 (3,4) - how i said before please don't stack objects in a easy diff :c miaow~ (slap
  9. 02:03:066 - beginn spinner here
  10. 02:17:734 - finish spinner here
  11. 02:36:660 (6,1) - this can may confuse some beginners == try to rotate the slider a bit ok
  12. 02:51:327 - i think here you can add a slider like, because to stark break here is not really nice :/
    i think it was ok here so no change

[C is for could be better]
  1. 01:25:689 (1) - Unsnapped slider (start) resnapped all!
  2. 03:23:976 (3) - Unsnapped slider (start)
  3. 03:33:439 (1) - Unsnapped slider (start)
  4. 03:36:278 (4) - Unsnapped circle
  5. 00:52:567 (3,4) - do blanket ok
  6. 01:02:030 - unsnapped break
  7. 01:12:912 - same as (D) diff - start spinner here
  8. 01:48:398 - add a circle here or detle this slider here 01:47:689 (5) - for being consistent with (D) diff map diff.s separately is my opinion ._.
[fz's B is for 'bucuo']
Consider to add a break time i think for a long song like this is nedded a longer break. there are easy sections here so it's ok to me
Unsnapped inherited timing points at:
  1. 00:45:709 -
  2. 02:20:392 -
  3. 02:51:811 - all checked and fix
  4. 01:16:224 - i just did it a little bit better ok
    SPOILER


    Here is the code >u<)/

    256,272,76225,6,0,B|288:260|308:276|328:296|320:332|276:372|212:360|176:324|148:252|212:216|248:204|248:204|272:188|284:164|272:116,1,400,0|4,0:0|0:0,0:0:0
  5. 01:38:226 - beginn spinner here spinners in this diff. are all changed
  6. 02:20:573 - consider to copy paste here the prev slider fanzhen is afk now and i'm lazy...
  7. 02:35:477 - start spinner here
  8. 03:03:156 - start spinner here
  9. 03:27:996 - start spinner here
[A is for amazing]
  1. 01:17:171 - detle this sircle and finish spinner there i like short spinner
  2. 01:48:872 - unsnapped break fixed~
  3. 02:05:668 - new combo i think it was ok


waah sorry for lazy mod =w=)/ good luck
given a loooooong map with four diff.s, a nice lazy mod =w=
No_Gu
拖了有点久sorry

[General/All diffs]
难度名。。感觉真没啥意义 跟歌好像也没啥关系
不加无声sliderslide吗
音效我觉得都跟A比较好。。别的听起来都不怎么合曲子
02:21:519 kiai不是应该这里开始吗
03:06:941 ^

[D]
其实我不太推荐easy难度用tick2
00:53:041 (2,3) - 这样的看起来。。真是不怎么雅观
02:15:369 (1,1) - 节奏的话感觉跟前面统一下比较好
03:20:190 (3,1) - 别overlap对我来说可能好点
03:27:760 (1) - 我觉得真没必要在这放个spinner..你知道新手相当恨kiai和转盘你又放这里了。。
其实我觉得下一次可以弄的在整洁点,比如要是我开这个SV 我就会把DS开到1.1,这样没有overlap会让你的图看起来很好

[C]
00:47:835 (1) - 离远点别跟前面的搭上
00:59:191 (1,2,3) - 弄好看点?
02:48:961 (1) - 还是不推荐overlap
03:10:963 (1) - 建议换成普通note

[B]
00:45:943 (4,5,6) - 乱。。
01:01:557 (2) - 结尾clap
01:09:128 (1,2,3,4,5,6,7) - DS用1.6好看得多
01:29:946 (1) - NC意义何在
01:33:258 (2,3,4) - 间距不相等,而且后面的stack顶起来更不好了
02:30:036 (1) - 删了NC吧
03:37:223 (1,2,3) - 非常奇怪。。。
好乱的感觉

[A]
00:19:446 (1,2,3) - 如果是我的话这里会排三角
01:02:976 (2,3) - 这意义何在啊。。
01:15:869 (2) - 个人觉得可以再远点
01:47:452 (1) - 我觉得你往后都map了比较好。或者转盘换成circle在开始break,现在这样我觉得有点坑而且节奏听起来不舒服
02:05:668 (7) - 来个break吧
02:50:854 (1,2) - 就这么俩note真有必要吗
02:57:478 为什么从这里开始。。听奇葩的
03:28:706 (6) - NC
我觉得。。虽然知道你是跟hit-hat,但是感觉有点做过了。。本来挺慢的歌。。不过嘛一个人一种想法就是了
Topic Starter
Banana

No_Gu wrote:

拖了有点久sorry

[General/All diffs]
难度名。。感觉真没啥意义 跟歌好像也没啥关系 还没开始做图的时候花了一周的时间想的难度名 现在也觉得比较蠢不过现在我还是蠢所以觉得还是可以留着
不加无声sliderslide吗 加了一部分
音效我觉得都跟A比较好。。别的听起来都不怎么合曲子 gd改了 似乎whistle比较多听着还不错 另外两个难度感觉还是不太合适 因为音量比较小
02:21:519 kiai不是应该这里开始吗 fix
03:06:941 ^

[D]
其实我不太推荐easy难度用tick2 嘛 感觉保持一致更不容易被挑
00:53:041 (2,3) - 这样的看起来。。真是不怎么雅观 改了
02:15:369 (1,1) - 节奏的话感觉跟前面统一下比较好 改了
03:20:190 (3,1) - 别overlap对我来说可能好点 全难度基本都over下来的就算这边改了...
03:27:760 (1) - 我觉得真没必要在这放个spinner..你知道新手相当恨kiai和转盘你又放这里了。。改了
其实我觉得下一次可以弄的在整洁点,比如要是我开这个SV 我就会把DS开到1.1,这样没有overlap会让你的图看起来很好 其这是比较黑的历史所以长得是这样..嘛 况且我也不是很讨厌overlap所以这个难度就没re

[C]
00:47:835 (1) - 离远点别跟前面的搭上 所以说我不讨厌overlap...
00:59:191 (1,2,3) - 弄好看点? 确实歪了.改了
02:48:961 (1) - 还是不推荐overlap
03:10:963 (1) - 建议换成普通note 改了

[B]
00:45:943 (4,5,6) - 乱。。 个人观点表示可以理解 所以没动
01:01:557 (2) - 结尾clap fixed
01:09:128 (1,2,3,4,5,6,7) - DS用1.6好看得多 大概是用了1.45手工排了下
01:29:946 (1) - NC意义何在 个人理解是保证右边几个对称的滑条用同样的combo colour...
01:33:258 (2,3,4) - 间距不相等,而且后面的stack顶起来更不好了 果然歪了..改了
02:30:036 (1) - 删了NC吧 先留着好了 总觉得这样也没什么不妥
03:37:223 (1,2,3) - 非常奇怪。。。嗯 这边是有两条vocal的音轨来的 于是这个难度跟了另一条
好乱的感觉 :?

[A]
00:19:446 (1,2,3) - 如果是我的话这里会排三角 间距稍微排大了一些 (其实这边也排了三角 不过是和再后面的滑条尾巴
01:02:976 (2,3) - 这意义何在啊。。 表示这个mapper希望使用自创节奏但是又不敢弄得太过分
01:15:869 (2) - 个人觉得可以再远点 改成同方向的了 再大怕排不好看
01:47:452 (1) - 我觉得你往后都map了比较好。或者转盘换成circle在开始break,现在这样我觉得有点坑而且节奏听起来不舒服 [/color]
02:05:668 (7) - 来个break吧 第一个break前面有一段慢速所以觉得这边不需要
02:50:854 (1,2) - 就这么俩note真有必要吗 nc什么的我一向弄得很乱..
02:57:478 为什么从这里开始。。听奇葩的 提前了1/2
03:28:706 (6) - NC 加了
我觉得。。虽然知道你是跟hit-hat,但是感觉有点做过了。。本来挺慢的歌。。不过嘛一个人一种想法就是了 嘛..
嗯 谢mod
Scorpiour
Hi there~~ mod from queue
唔……快速看了下可能要说的东西比较多……所以决定先中文了:>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Timing的Downbeat错位,把第一个红线放到00:01:467 -
  2. 因为这首歌本身就有英文名的缘故,我认为把title写成 Love before BC 更合适一点~然后titleunicode用中文就Okay
  3. 因为有那种很短的小break存在,所以我觉得Letterbox Durning Breaks关掉会比较好
  4. Fantasy Vincent Fang 加到tags里
  5. 然后diff名什么的…………呃……
[A is for amazing]
  1. 因为红线错位,所以NC各种混乱,重放吧。
  2. 00:27:017 (1) - 就这么直着上去了感觉有点愣……弄点弧度出来?要是我的话可能不会选择跳而是做成这样:
    不过这个就没所谓啦~~
  3. 00:31:275 (8,9,10) - 这三连听着有点僵硬
  4. 00:31:748 - 这里后面这一段的sliderslide听得不是很舒服……
  5. 00:34:706 (6) - 感觉这个放的没啥理由~~
  6. 00:37:663 (5,6,7) - 依然是有点意义不明的白线三连……无论是背景乐还是vocal这里都是1/2为底的吧?
  7. 00:41:448 (7,1) - 这里跳的理由何在……一句话没唱完突然中间一个大跳出去……
  8. 00:44:287 - 依然是看不到什么理由的空拍……
  9. 00:47:126 - 这里加个note来压一下那个鼓点?
  10. 00:50:793 - 这里的空拍感觉把你前面刚营造出来的跳的flow整个又破坏掉了……我自己的话节奏会做成这样:
  11. 00:52:567 (3) - 感觉弧线变成向上弯的flow会好点?
  12. 01:03:094 (3) - 这里用3/4slider我认为不是很好听…………
  13. 01:08:181 (3) - 这reverse arrow的遮挡我觉得很难过关
  14. 01:16:224 (1,1) - 感觉这spinner还是太短了……直接转到白线上不好么……
  15. 01:19:536 (5) - 这里ctrl+g一下会更契合音乐吧?而且跟后面部分在移动上的连接也会更平滑~
  16. 01:25:924 - 空拍有点不舒服……
  17. 01:29:472 (7,8) - 这里vocal上只是个很轻的过渡却突然跳这么远…………相比之下01:39:645 (6,7) - 这个跳就感觉放个很好
  18. 01:51:001 (1,2,3,4,5,6,7,1,2) - 吓我一跳……怎么突然来了个对称排列我还以为collab了呢……
  19. 01:59:991 - 依然是不舒服的blank....
    大概说下空拍:

    怎么说呢……在我看来,下blank的地方首先一定要是鼓点“收稳”的地方。比如说对于xxxxx x 型的节奏,最后一个重音结束后音乐会有一个很稳定的切断感,干净利索,这时候一个空拍会让你的图的节奏感变得很强。再比如2连起手的stream: xx xx x xxxxxxxxX X X xxxxxxX _ 这里最后一个重音也是一个非常踏实而且稳定的结束点,在这样的地方放空拍会很舒服又不缺燃点。

    对于你这张图而言,比如02:06:378 (12) - 这里后面的空拍就下的很好~

    建议去多翻翻H30的图……他的空拍运用我觉得是最好的……
  20. 02:45:413 - 继续blank的issue
  21. 02:52:747 - 其实我觉得把这段break给map上也挺好的www
  22. 03:31:545 (2) - 为啥要用3/4的蓝线折返……
[fz's B is for 'bucuo']
  1. 00:31:512 - 从这里开始如何?
  2. 00:42:867 - 建议+note
  3. 00:59:428 - 空拍依然是觉得不舒服
  4. 01:02:740 - 这里也是考虑来个note?
  5. 01:55:970 (3) - 完全看不到的reverse arrow...
  6. 02:07:088 - 依然是+note建议……毕竟看你整体还是跟vocal的这种地方没有啥理由放过吧:>
  7. 02:29:800 (1) - 这里单一个note的NC我觉得没必要,毕竟歌词是连在一起的~
2个低diff快速看了下应该问题不大…………唔……我觉得主要问题还是在你的Insane上,意义不明的跳有些多,空拍有些用的很好有些用的让人很憋……总而言之我认为应该还有不少提升的空间~

不知道这图你是什么时候remap的,但是我建议去找几个有经验的modder再进一步的帮你修修细节然后再来找我吧:>
Aurele
I highly suggest you to change all your difficulty names, they're a bit.. pointless?
Easy, Normal, Hard and Insane are perfect and easy to deal with.
Topic Starter
Banana

Scorpiour wrote:

Hi there~~ mod from queue
唔……快速看了下可能要说的东西比较多……所以决定先中文了:>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Timing的Downbeat错位,把第一个红线放到00:01:467 - general all done
  2. 因为这首歌本身就有英文名的缘故,我认为把title写成 Love before BC 更合适一点~然后titleunicode用中文就Okay
  3. 因为有那种很短的小break存在,所以我觉得Letterbox Durning Breaks关掉会比较好
  4. Fantasy Vincent Fang 加到tags里
  5. 然后diff名什么的…………呃……
[A is for amazing]
  1. 因为红线错位,所以NC各种混乱,重放吧。 233 重下了
  2. 00:27:017 (1) - 就这么直着上去了感觉有点愣……弄点弧度出来?要是我的话可能不会选择跳而是做成这样:
    不过这个就没所谓啦~~ 没所谓就这样好了- -
  3. 00:31:275 (8,9,10) - 这三连听着有点僵硬 原曲就这样我也没办法.
  4. 00:31:748 - 这里后面这一段的sliderslide听得不是很舒服…… 先这样吧 我不是很喜欢sliderslide消音所以只消了一部分
  5. 00:34:706 (6) - 感觉这个放的没啥理由~~ 删了
  6. 00:37:663 (5,6,7) - 依然是有点意义不明的白线三连……无论是背景乐还是vocal这里都是1/2为底的吧? 咦 这里(还有后面一个3/4)是跟的底音鼓音来的
  7. 00:41:448 (7,1) - 这里跳的理由何在……一句话没唱完突然中间一个大跳出去…… 改了 本来是想平衡跳的难度 后来想想也不必要
  8. 00:44:287 - 依然是看不到什么理由的空拍…… 嗯 空拍一般我是放长白线后的 偶尔凭感觉乱放 不过timing错了于是... 空拍基本挑的原来的长白线所以基本改了 50秒那个只加了个圈
  9. 00:47:126 - 这里加个note来压一下那个鼓点?
  10. 00:50:793 - 这里的空拍感觉把你前面刚营造出来的跳的flow整个又破坏掉了……我自己的话节奏会做成这样:
  11. 00:52:567 (3) - 感觉弧线变成向上弯的flow会好点? 改了
  12. 01:03:094 (3) - 这里用3/4slider我认为不是很好听………… 改了
  13. 01:08:181 (3) - 这reverse arrow的遮挡我觉得很难过关 改了
  14. 01:16:224 (1,1) - 感觉这spinner还是太短了……直接转到白线上不好么…… 改了
  15. 01:19:536 (5) - 这里ctrl+g一下会更契合音乐吧?而且跟后面部分在移动上的连接也会更平滑~ 改了
  16. 01:25:924 - 空拍有点不舒服……
  17. 01:29:472 (7,8) - 这里vocal上只是个很轻的过渡却突然跳这么远…………相比之下01:39:645 (6,7) - 这个跳就感觉放个很好 跳改掉到前面的clap去了
  18. 01:51:001 (1,2,3,4,5,6,7,1,2) - 吓我一跳……怎么突然来了个对称排列我还以为collab了呢…… collab with qihanzhang(喂 这不是你的旧id吗 老梗稍微修了一下感觉还行就留着了
  19. 01:59:991 - 依然是不舒服的blank....
    大概说下空拍:

    怎么说呢……在我看来,下blank的地方首先一定要是鼓点“收稳”的地方。比如说对于xxxxx x 型的节奏,最后一个重音结束后音乐会有一个很稳定的切断感,干净利索,这时候一个空拍会让你的图的节奏感变得很强。再比如2连起手的stream: xx xx x xxxxxxxxX X X xxxxxxX _ 这里最后一个重音也是一个非常踏实而且稳定的结束点,在这样的地方放空拍会很舒服又不缺燃点。

    对于你这张图而言,比如02:06:378 (12) - 这里后面的空拍就下的很好~

    建议去多翻翻H30的图……他的空拍运用我觉得是最好的……
  20. 02:45:413 - 继续blank的issue
  21. 02:52:747 - 其实我觉得把这段break给map上也挺好的www break后面的note起的有点奇怪所以改了个位置 不过全map掉有点不想..
  22. 03:31:545 (2) - 为啥要用3/4的蓝线折返……
[fz's B is for 'bucuo']
  1. 00:31:512 - 从这里开始如何? 这种起始句跟vocal的note加了 空拍什么的我觉得用的还可以就没动
  2. 00:42:867 - 建议+note
  3. 00:59:428 - 空拍依然是觉得不舒服
  4. 01:02:740 - 这里也是考虑来个note?
  5. 01:55:970 (3) - 完全看不到的reverse arrow... 切到default skin看了 一下 在打和这个滑条头stack住的note的时候就可以看见arrow了 所以没改
  6. 02:07:088 - 依然是+note建议……毕竟看你整体还是跟vocal的这种地方没有啥理由放过吧:>
  7. 02:29:800 (1) - 这里单一个note的NC我觉得没必要,毕竟歌词是连在一起的~
2个低diff快速看了下应该问题不大…………唔……我觉得主要问题还是在你的Insane上,意义不明的跳有些多,空拍有些用的很好有些用的让人很憋……总而言之我认为应该还有不少提升的空间~

不知道这图你是什么时候remap的,但是我建议去找几个有经验的modder再进一步的帮你修修细节然后再来找我吧:>
thanks for mod~

Gabe wrote:

I highly suggest you to change all your difficulty names, they're a bit.. pointless? do pointless, changed
Easy, Normal, Hard and Insane are perfect and easy to deal with.
wonders
12年11月-13年之间remap过吗?
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