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Inheriting Unicode Metadata

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
[Kanzaki Ranko]
First-off, I'd like to post a screenshot to show what this feature is meant to fix:

Now, let's suppose I make a new map of the song. The unicode artist would be ナノ.
Then I'd have four maps for nano - No pain, No game. They would have the exact same artist and song titles on ASCII mode, but one of them would be different in Unicode mode (because the three others don't even have unicode metadata specified).
What if osu! compared them on ASCII mode, and upon "noticing" they're the same song (as in, both artist and title are identical), it showed the unicode strings from the one that actually has it? (in other words, having these three maps would make them display as they are atm, but upon making/downloading a new map with the same ASCII metadata, but ナノ - No pain, No game on Unicode, all of them would display in Unicode too).

The way I wrote it may have been kinda hard to understand, so I'm going to use more screenshots.

How it works atm:


How it should work (accordingly to this idea):

(nope, the text isn't a part of what I mean, but a way to show that the other maps are "inheriting" the Unicode metadata from the one that has it)
Crimmi
If you want to see that just go to Options -> Prefer non-English metadata.
Topic Starter
[Kanzaki Ranko]

Crimmi wrote:

If you want to see that just go to Options -> Prefer non-English metadata.
That's not even related to what I meant.
I have Prefer non-English metadata enabled. You just won't have this metadata in case the .osu file doesn't have it either.
What I want is for a .osu file that doesn't have Unicode metadata to inherit it from one that has Unicode metadata (both having the same Romanized info).
MillhioreF
I do like the idea, but there are few enough mapsets it would apply to that I don't think it's worth implementing. Additionally, when osz2 is fully completed and added to the game, it'll be possible to update metadata of existing maps without unranking them, so you might as well wait for that to have the maps fully filled out.
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